Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1604 #1,324 of 3,686 on the Elo list →
Jacky1612236 matches
Jeffry1599143 matches
Goh1603129 matches
Brad158199 matches
Vanessa159696 matches
Eileen163677 matches
Lau162574 matches
Lion160960 matches
Taka160456 matches
Wolf160655 matches
Jean156844 matches
Shun160040 matches
Akira159736 matches
El Blaze162034 matches
Aoi159413 matches
Kage159410 matches
Pai158710 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 34 | 1,311 | 708 | 603 | 54.0% |
|---|---|---|---|---|---|
| Eileen | 34 | 789 | 442 | 347 | 56.0% |
| Jeffry | 33 | 713 | 396 | 317 | 55.5% |
| Goh | 32 | 698 | 386 | 312 | 55.3% |
| Taka | 35 | 640 | 410 | 230 | 64.1% |
| Vanessa | 33 | 619 | 362 | 257 | 58.5% |
| Brad | 33 | 606 | 345 | 261 | 56.9% |
| Lau | 34 | 535 | 308 | 227 | 57.6% |
| Shun | 33 | 524 | 316 | 208 | 60.3% |
| Wolf | 33 | 487 | 286 | 201 | 58.7% |
| Lion | 33 | 463 | 268 | 195 | 57.9% |
| Jean | 30 | 457 | 259 | 198 | 56.7% |
| Akira | 31 | 452 | 271 | 181 | 60.0% |
| El Blaze | 33 | 423 | 257 | 166 | 60.8% |
| Kage | 33 | 422 | 247 | 175 | 58.5% |
| Aoi | 30 | 171 | 108 | 63 | 63.2% |
| Pai | 29 | 133 | 81 | 52 | 60.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,391 of 4,865 rounds counted10.9 inputs a second (651 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 11.1 | 665 | 917 |
|---|---|---|---|
| Jeffry | 10.7 | 639 | 347 |
| Goh | 10.9 | 657 | 517 |
| Brad | 10.6 | 636 | 405 |
| Vanessa | 10.3 | 618 | 328 |
| Eileen | 10.9 | 656 | 294 |
| Lau | 10.8 | 651 | 287 |
| Lion | 10.9 | 654 | 175 |
| Taka | 11.0 | 662 | 206 |
| Wolf | 10.7 | 642 | 208 |
| Jean | 11.0 | 658 | 175 |
| Shun | 11.1 | 668 | 148 |
| Akira | 11.5 | 689 | 143 |
| El Blaze | 10.8 | 649 | 117 |
| Aoi | 10.0 | 600 | 53 |
| Kage | 10.0 | 600 | 36 |
| Pai | 11.1 | 666 | 35 |
By opponent's character
| Jacky | 10.9 | 655 | 577 |
|---|---|---|---|
| Akira | 11.1 | 664 | 482 |
| Wolf | 11.2 | 675 | 453 |
| Jeffry | 10.7 | 642 | 337 |
| Jean | 10.6 | 637 | 360 |
| Lau | 11.0 | 662 | 226 |
| Goh | 11.1 | 664 | 213 |
| Aoi | 10.4 | 625 | 190 |
| Kage | 10.6 | 634 | 198 |
| Pai | 10.7 | 642 | 195 |
| El Blaze | 10.8 | 647 | 178 |
| Shun | 10.7 | 642 | 166 |
| Lion | 10.7 | 639 | 155 |
| Taka | 10.8 | 646 | 157 |
| Sarah | 10.9 | 654 | 152 |
| Vanessa | 10.9 | 653 | 123 |
| Brad | 10.8 | 651 | 85 |
| Lei Fei | 10.7 | 641 | 69 |
| Eileen | 11.0 | 661 | 66 |
| Dural | 10.4 | 626 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 165 | 83 | 82 | 50.3% | +0.5 |
|---|---|---|---|---|---|
| Akira | 128 | 56 | 72 | 43.8% | -8.8 |
| Wolf | 117 | 74 | 43 | 63.2% | +9.0 |
| Jeffry | 101 | 53 | 48 | 52.5% | +3.2 |
| Jean | 99 | 53 | 46 | 53.5% | +0.7 |
| Lau | 70 | 30 | 40 | 42.9% | -4.0 |
| Goh | 61 | 40 | 21 | 65.6% | +17.3 |
| Aoi | 54 | 24 | 30 | 44.4% | -8.7 |
| Kage | 53 | 22 | 31 | 41.5% | -7.0 |
| Pai | 53 | 31 | 22 | 58.5% | +6.4 |
| El Blaze | 52 | 24 | 28 | 46.1% | -2.6 |
| Shun | 48 | 20 | 28 | 41.7% | -4.7 |
| Lion | 39 | 22 | 17 | 56.4% | +10.6 |
| Taka | 38 | 19 | 19 | 50.0% | +0.4 |
| Sarah | 37 | 15 | 22 | 40.5% | -14.5 |
| Vanessa | 33 | 16 | 17 | 48.5% | -5.1 |
| Brad | 23 | 13 | 10 | 56.5% | +10.9 |
| Lei Fei | 22 | 10 | 12 | 45.5% | -1.5 |
| Eileen | 17 | 5 | 12 | 29.4% | -15.2 |
| Dural | 2 | 1 | 1 | 50.0% | +8.5 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 138 | 61 | 77 | 44.2% | -6.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 132 | 67 | 65 | 50.8% | +1.2 |
| Low Fence | 132 | 67 | 65 | 50.8% | +0.8 |
| Octagon | 129 | 67 | 62 | 51.9% | +0.1 |
| Full Fence | 128 | 63 | 65 | 49.2% | -2.4 |
| Rectangle | 121 | 62 | 59 | 51.2% | +2.8 |
| Open | 115 | 53 | 62 | 46.1% | -4.1 |
| Half Fence | 102 | 54 | 48 | 52.9% | +1.6 |
| Breakable Half Fence | 97 | 49 | 48 | 50.5% | -0.2 |
| Full Fence and Open | 59 | 33 | 26 | 55.9% | +5.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 709 | 51.1% | 50.6% | +0.4 |
| No walls | 385 | 47.0% | 49.8% | -2.8 |
Walls against open: +3.3 points (95% range -3.1 to +9.7), p 0.317 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| マクシミリアン15世 (Rank 33) | 41 | 20 | 21 | 48.8% |
|---|---|---|---|---|
| maripon (Rank 31) | 32 | 18 | 14 | 56.2% |
| 会長さん (Rank 35) | 32 | 18 | 14 | 56.2% |
| らうらう (Rank 37) | 28 | 9 | 19 | 32.1% |
| カミナリおやじ (Rank 33) | 26 | 18 | 8 | 69.2% |
| ダンシングまるこ (Rank 31) | 23 | 14 | 9 | 60.9% |
| tamaneen (Rank 34) | 21 | 13 | 8 | 61.9% |
| 五寸釘くん (Rank 34) | 21 | 11 | 10 | 52.4% |
| 猫鼻 (Rank 29) | 21 | 18 | 3 | 85.7% |
| 방가방가 (Rank 30) | 18 | 13 | 5 | 72.2% |
| hikabun (Rank 36) | 17 | 5 | 12 | 29.4% |
| icepiccck (Rank 34) | 16 | 7 | 9 | 43.8% |
| ふぇに (Rank 34) | 15 | 5 | 10 | 33.3% |
| H4T (Rank 35) | 14 | 7 | 7 | 50.0% |
| こっちん scrooge6lsb (Rank 30) | 13 | 6 | 7 | 46.1% |
| 筋トレ職人 (Rank 35) | 13 | 4 | 9 | 30.8% |
| poteto (Rank 34) | 12 | 6 | 6 | 50.0% |
| やまだ.com (Rank 37) | 12 | 3 | 9 | 25.0% |
| 俺様バーンズ (Rank 36) | 12 | 5 | 7 | 41.7% |
| 鳩男 (Rank 30) | 12 | 8 | 4 | 66.7% |
| BANANA (Rank 30) | 11 | 8 | 3 | 72.7% |
| BigBoin (Rank 35) | 11 | 4 | 7 | 36.4% |
| Melt (Rank 35) | 11 | 6 | 5 | 54.5% |
| kzkm92678 (Rank 37) | 11 | 6 | 5 | 54.5% |
| おむすび山かずkaz_kcjj (Rank 36) | 11 | 1 | 10 | 9.1% |
Most played opponents, most recent first
| poteto (Rank 34) | 2026/10/16 | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|---|
| 筋トレ職人 (Rank 35) | 2026/10/16 | 13 | 4 | 9 | 30.8% |
| マクシミリアン15世 (Rank 33) | 2026/10/16 | 41 | 20 | 21 | 48.8% |
| やまだ.com (Rank 37) | 2026/10/16 | 12 | 3 | 9 | 25.0% |
| こっちん scrooge6lsb (Rank 30) | 2026/10/16 | 13 | 6 | 7 | 46.1% |
| おむすび山かずkaz_kcjj (Rank 36) | 2026/10/16 | 11 | 1 | 10 | 9.1% |
| hikabun (Rank 36) | 2026/10/14 | 17 | 5 | 12 | 29.4% |
| tamaneen (Rank 34) | 2026/10/13 | 21 | 13 | 8 | 61.9% |
| kzkm92678 (Rank 37) | 2026/10/10 | 11 | 6 | 5 | 54.5% |
| 会長さん (Rank 35) | 2026/10/09 | 32 | 18 | 14 | 56.2% |
| BigBoin (Rank 35) | 2026/10/09 | 11 | 4 | 7 | 36.4% |
| らうらう (Rank 37) | 2026/10/07 | 28 | 9 | 19 | 32.1% |
| Melt (Rank 35) | 2026/10/07 | 11 | 6 | 5 | 54.5% |
| 鳩男 (Rank 30) | 2026/10/02 | 12 | 8 | 4 | 66.7% |
| 俺様バーンズ (Rank 36) | 2026/09/27 | 12 | 5 | 7 | 41.7% |
| BANANA (Rank 30) | 2026/09/22 | 11 | 8 | 3 | 72.7% |
| H4T (Rank 35) | 2026/09/16 | 14 | 7 | 7 | 50.0% |
| icepiccck (Rank 34) | 2026/09/04 | 16 | 7 | 9 | 43.8% |
| カミナリおやじ (Rank 33) | 2026/08/26 | 26 | 18 | 8 | 69.2% |
| ふぇに (Rank 34) | 2026/08/20 | 15 | 5 | 10 | 33.3% |
| maripon (Rank 31) | 2026/07/29 | 32 | 18 | 14 | 56.2% |
| 五寸釘くん (Rank 34) | 2026/07/22 | 21 | 11 | 10 | 52.4% |
| 猫鼻 (Rank 29) | 2026/06/06 | 21 | 18 | 3 | 85.7% |
| ダンシングまるこ (Rank 31) | 2026/05/28 | 23 | 14 | 9 | 60.9% |
| 방가방가 (Rank 30) | 2026/05/27 | 18 | 13 | 5 | 72.2% |
Round openings
Every character
| backdash into evade down | 327 | 7.5% |
|---|---|---|
| forward movement into punchP | 182 | 4.2% |
| backdash into throwP+G | 105 | 2.4% |
| Dtee Sawk Dtrohng4P+K | 97 | 2.2% |
| evade up into guardG | 87 | 2.0% |
| backdash into Karura4P+K | 78 | 1.8% |
| backdash into Spin Heel Sword4K+G | 56 | 1.3% |
| Juchou Senshou8P+K | 49 | 1.1% |
| crouch dash back into Middle Hell Stab6P+K | 48 | 1.1% |
| backdash into Kake'uchi~Maekeri'age46PK | 43 | 1.0% |
| Middle Smash6P into Middle Smash Sword6PK | 42 | 1.0% |
| backdash into Enkou Kenka46P | 40 | 0.9% |
| crouch dash back into offensive move | 39 | 0.9% |
| backdash into High Angle Upper Kick6K | 36 | 0.8% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 33 | 0.8% |
932 further openings account for the other 3,114 rounds.
Counted from 1,091 of the 1,212 matches played. The rest were not pulled for openings.
Jacky
- Career
- 708–603 · 54.0%
- This season
- 236 matches · 46.2%
- Peak rank
- 34
First hit in 50.3% of 774 rounds. Won 53.5% of the rounds they struck first, 40.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 37.6% of rounds, against 25.2% in their other rounds.
- Against Jacky: evades first in 9.5% of rounds, against 2.4% against everyone else.
- After losing a round: backs off first in 71.8% of rounds, against 47.8% after winning one.
| backdash into evade down | 85 | 10.9% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 56 | 7.2% |
| Middle Smash6P into Middle Smash Sword6PK | 42 | 5.4% |
| backdash into High Angle Upper Kick6K | 36 | 4.6% |
| backdash into Middle Spin Kick46K+G | 29 | 3.7% |
| backdash into throwP+G | 29 | 3.7% |
| Middle Smash6P | 27 | 3.5% |
| Middle Smash6P into kickK | 27 | 3.5% |
| backdash into Middle Smash6P | 27 | 3.5% |
| backdash into Middle Smash Sword6PK | 22 | 2.8% |
| backdash into Slant Back Knuckle1P | 19 | 2.4% |
| forward movement into punchP | 19 | 2.4% |
| backdash into Long Stride Back Knuckle4P+K | 11 | 1.4% |
| backdash into Dash Hammer Kick66K | 10 | 1.3% |
| backdash into Standing Knee Kick4K | 10 | 1.3% |
132 further openings account for the other 332 rounds.
Counted from 196 of the 236 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–6 · 50% | 7–5 · 58% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
40 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 396–317 · 55.5%
- This season
- 143 matches · 51.0%
- Peak rank
- 33
First hit in 57.1% of 583 rounds. Won 49.5% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 79.3% of rounds, against 56.7% against everyone else.
- After losing a round: backs off first in 75.1% of rounds, against 43.6% after winning one.
- Against Akira: opens with “backdash into evade down” in 22.0% of rounds, against 8.9% against everyone else.
| backdash into evade down | 63 | 10.8% |
|---|---|---|
| forward movement into punchP | 57 | 9.7% |
| crouch dash back into Middle Hell Stab6P+K | 48 | 8.2% |
| backdash into Scoop Kick4K+G | 31 | 5.3% |
| Low Knuckle2P | 18 | 3.1% |
| backdash into throwP+G | 17 | 2.9% |
| backdash into Hammer Slide1P | 16 | 2.7% |
| evade up into guardG | 14 | 2.4% |
| forward movement into Double KnucklePP | 12 | 2.0% |
| backdash into Ducking Low2K+G | 11 | 1.9% |
| backdash into Kenka Hook46P | 10 | 1.7% |
| backdash into Megaton Knuckle43P+K | 9 | 1.5% |
| backdash into Side Kick3K | 9 | 1.5% |
| crouch dash back into Hell Dunk Hammer214P+K | 9 | 1.5% |
| Hammer Slide1P | 8 | 1.4% |
116 further openings account for the other 253 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–9 · 36% | 6–5 · 55% | too few to test |
| Akira | 4–5 · 44% | 8–2 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 386–312 · 55.3%
- This season
- 129 matches · 51.2%
- Peak rank
- 32
First hit in 57.7% of 395 rounds. Won 52.2% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Karura4P+K | 78 | 19.8% |
|---|---|---|
| backdash into evade down | 39 | 9.9% |
| backdash into Soukyu46P | 28 | 7.1% |
| backward movement into Hiji'ate6P | 25 | 6.3% |
| backdash into Ni'oudaoshi3K+G | 21 | 5.3% |
| Soukyu46P into forward movement | 19 | 4.8% |
| crouch dash back into Karura4P+K | 15 | 3.8% |
| forward movement into punchP | 13 | 3.3% |
| backdash into Kokuryusatsu Ichi46P+K | 8 | 2.0% |
| backdash into throwP+G | 8 | 2.0% |
| evade up into guardG | 8 | 2.0% |
| backdash into Aragami4K | 7 | 1.8% |
| backdash into Sune Kudaki43P | 7 | 1.8% |
| backdash | 5 | 1.3% |
| backdash into AgitosogiP+K | 5 | 1.3% |
57 further openings account for the other 109 rounds.
Counted from 97 of the 129 matches played. The rest were not pulled for openings.
Brad
- Career
- 345–261 · 56.9%
- This season
- 99 matches · 49.5%
- Peak rank
- 33
First hit in 51.3% of 382 rounds. Won 57.1% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
- After losing a round: backs off first in 62.3% of rounds, against 35.9% after winning one.
- When ahead: attacks straight away in 62.4% of rounds, against 30.9% when level or behind.
| Dtee Sawk Dtrohng4P+K | 97 | 25.1% |
|---|---|---|
| crouch dash back into offensive move | 34 | 8.8% |
| backdash into Sway Back4P+K+G | 27 | 7.0% |
| backdash into evade down | 16 | 4.2% |
| crouch dash back into Sway Back4P+K+G | 15 | 3.9% |
| backdash into Sharp Shoot1P | 13 | 3.4% |
| backdash into Stop Kick4K | 13 | 3.4% |
| forward movement into Combination LowPPK | 11 | 2.9% |
| Jab StraightPP into Combination LowPPK | 10 | 2.6% |
| offensive move | 9 | 2.3% |
| backdash into Dtee Sawk Lang3P+KP | 8 | 2.1% |
| backdash into Destruction Body3P+K | 7 | 1.8% |
| backdash into throwP+G | 7 | 1.8% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 6 | 1.6% |
| evade down into offensive move | 5 | 1.3% |
68 further openings account for the other 108 rounds.
Counted from 92 of the 99 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 362–257 · 58.5%
- This season
- 96 matches · 55.2%
- Peak rank
- 33
First hit in 29.3% of 379 rounds. Won 54.0% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 23.9% of rounds, against 11.5% in their other rounds.
- After losing a round: backs off first in 63.1% of rounds, against 35.0% after winning one.
- When behind: backs off first in 73.9% of rounds, against 39.4% when ahead or level.
| Defensive Style: backdash into Stinger Low Blow1P+K | 33 | 8.7% |
|---|---|---|
| Defensive Style: backdash into evade down | 28 | 7.4% |
| Defensive Style: forward movement into punchP | 20 | 5.3% |
| Defensive Style: evade up into Shadow Slicer66K | 16 | 4.2% |
| Defensive Style: backdash into throwP+G | 11 | 2.9% |
| Defensive Style: Stinger Low Blow | 10 | 2.6% |
| Defensive Style: backdash into Shadow Slicer66K | 10 | 2.6% |
| Offensive Style: backdash into Spinning Savate66K+G | 10 | 2.6% |
| Offensive Style: evade up | 9 | 2.4% |
| Defensive Style: backdash into Bone Crush Middle3K | 8 | 2.1% |
| Defensive Style: backdash into kickK | 8 | 2.1% |
| Offensive Style: Leg Guard Crush | 8 | 2.1% |
| Offensive Style: forward movement into punchP | 8 | 2.1% |
| Defensive Style: backdash into Boomerang Hook3P+K | 7 | 1.8% |
| Defensive Style: evade up | 7 | 1.8% |
99 further openings account for the other 187 rounds.
Lau
- Career
- 308–227 · 57.6%
- This season
- 74 matches · 63.5%
- Peak rank
- 34
First hit in 44.7% of 284 rounds. Won 55.9% of the rounds they struck first, 57.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souko Sensou66P+K | 31 | 10.9% |
|---|---|---|
| backdash into Sako Soushou4P+K | 20 | 7.0% |
| forward movement into punchP | 20 | 7.0% |
| evade up into guardG | 16 | 5.6% |
| crouch dash back into kickK | 15 | 5.3% |
| backdash into Kosoushou46P | 9 | 3.2% |
| backdash into evade down | 9 | 3.2% |
| Souko Sensou66P+K into backdash | 8 | 2.8% |
| backdash into throwP+G | 7 | 2.5% |
| crouch into down-back kick1K | 7 | 2.5% |
| evade up into Touku Kosenkyaku9K | 7 | 2.5% |
| backdash into Rouko Tankai6P+K | 6 | 2.1% |
| Kosoushou46P | 5 | 1.8% |
| Souchuken2P | 4 | 1.4% |
| Souko Sensou66P+K into backward movement | 4 | 1.4% |
65 further openings account for the other 116 rounds.
Counted from 73 of the 74 matches played. The rest were not pulled for openings.
Lion
- Career
- 268–195 · 57.9%
- This season
- 60 matches · 58.3%
- Peak rank
- 33
First hit in 51.7% of 236 rounds. Won 57.4% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 49 | 20.6% |
|---|---|---|
| backdash into evade down | 15 | 6.3% |
| backward movement into forward punch+kick6P+K | 15 | 6.3% |
| Ukoushin46P+K into crouch | 13 | 5.5% |
| crouch dash back into Juchou Senshou8P+K | 12 | 5.0% |
| backdash into Juchou Senshou8P+K | 8 | 3.4% |
| backdash into Sentai4K | 8 | 3.4% |
| evade up into guardG | 7 | 2.9% |
| backdash into Koushutai44K | 6 | 2.5% |
| Ukoushin46P+K | 5 | 2.1% |
| guardG | 5 | 2.1% |
| forward movement into punchP | 4 | 1.7% |
| Souji SenpuP+K | 3 | 1.3% |
| backdash into Zensoutai2KK | 3 | 1.3% |
| backdash into throwP+G | 3 | 1.3% |
62 further openings account for the other 82 rounds.
Counted from 58 of the 60 matches played. The rest were not pulled for openings.
Eileen
- Career
- 442–347 · 56.0%
- This season
- 77 matches · 57.1%
- Peak rank
- 34
First hit in 52.1% of 234 rounds. Won 56.6% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enkou Kenka46P | 40 | 17.1% |
|---|---|---|
| backdash into evade down | 24 | 10.3% |
| forward movement into punchP | 20 | 8.6% |
| backdash into throwP+G | 9 | 3.9% |
| backward movement into Douchu6P | 9 | 3.9% |
| backdash into Enkou Toutou3P+K | 7 | 3.0% |
| evade up into guardG | 7 | 3.0% |
| Enkou Kenka46P into forward movement | 6 | 2.6% |
| backdash into Douchu6P | 6 | 2.6% |
| backdash into Enkou Nyurin66P | 6 | 2.6% |
| backward movement into evade down | 6 | 2.6% |
| forward movement into Rensou HekizanPPP | 6 | 2.6% |
| backward movement into Enkou Tekitou1P+K | 5 | 2.1% |
| backdash into Enkou Tekitou1P+K | 4 | 1.7% |
| Douchu6P into forward dash | 3 | 1.3% |
49 further openings account for the other 76 rounds.
Counted from 57 of the 77 matches played. The rest were not pulled for openings.
Taka
- Career
- 410–230 · 64.1%
- This season
- 56 matches · 48.2%
- Peak rank
- 35
First hit in 55.4% of 204 rounds. Won 48.7% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Aka'oni MidaremageP+K | 20 | 9.7% |
|---|---|---|
| backdash into Hiji'ate6P | 20 | 9.7% |
| backdash into evade down | 14 | 6.8% |
| backdash into Morotezuki66P | 11 | 5.3% |
| forward movement into punchP | 10 | 4.8% |
| Morotezuki66P into Tsuppari 3PPP | 7 | 3.4% |
| Shita Harite2P | 7 | 3.4% |
| backdash into throwP+G | 7 | 3.4% |
| Morotezuki66P | 6 | 2.9% |
| backdash into Kachi'age33P+K | 6 | 2.9% |
| backdash into Kirikabu Kudaki1P+K | 6 | 2.9% |
| backdash into punchP | 6 | 2.9% |
| backdash into Morote Tsuppari66PP | 5 | 2.4% |
| backward movement into Hiji'ate6P | 5 | 2.4% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 1.5% |
46 further openings account for the other 73 rounds.
Wolf
- Career
- 286–201 · 58.7%
- This season
- 55 matches · 50.9%
- Peak rank
- 33
First hit in 53.8% of 184 rounds. Won 49.5% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt4P into One Two UpperPPP | 12 | 6.5% |
|---|---|---|
| forward movement into Elbow Butt4P | 12 | 6.5% |
| forward movement into punchP | 12 | 6.5% |
| backdash into evade down | 11 | 6.0% |
| Screw Hook63214P into Screw Lariat63214PP | 10 | 5.4% |
| backdash into Elbow Butt4P | 9 | 4.9% |
| backdash into Heavy Middle Kick3K+G | 8 | 4.3% |
| evade down into Elbow Butt4P | 8 | 4.3% |
| Low Drop Kick62K | 7 | 3.8% |
| backdash into throwP+G | 7 | 3.8% |
| backdash into Low Drop Kick62K | 6 | 3.3% |
| backdash into Quick Shoulder66P+K | 6 | 3.3% |
| evade up into guardG | 5 | 2.7% |
| Jab StraightPP into One Two UpperPPP | 3 | 1.6% |
| backdash into Body Blow6P | 3 | 1.6% |
47 further openings account for the other 65 rounds.
Counted from 46 of the 55 matches played. The rest were not pulled for openings.
Jean
- Career
- 259–198 · 56.7%
- This season
- 44 matches · 36.4%
- Peak rank
- 30
First hit in 58.9% of 175 rounds. Won 47.6% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kake'uchi~Maekeri'age46PK | 43 | 24.6% |
|---|---|---|
| Shitamaeken2P | 13 | 7.4% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 8 | 4.6% |
| backdash into Yoko'enpi6P | 8 | 4.6% |
| forward movement into punchP | 8 | 4.6% |
| Gyaku Seikenzuki66P | 7 | 4.0% |
| backdash into Kousenshu4KP | 7 | 4.0% |
| backward movement into Yoko'enpi6P | 7 | 4.0% |
| Hizageri4K into Kousenshu4KP | 6 | 3.4% |
| backdash into Gyaku Seikenzuki66P | 5 | 2.9% |
| Shitamaeken2P into backdash | 4 | 2.3% |
| backdash into Kake'uchi46P | 4 | 2.3% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 3 | 1.7% |
| Yoko'enpi6P into kickK | 3 | 1.7% |
| backdash into evade down | 3 | 1.7% |
35 further openings account for the other 46 rounds.
Counted from 42 of the 44 matches played. The rest were not pulled for openings.
Shun
- Career
- 316–208 · 60.3%
- This season
- 40 matches · 42.5%
- Peak rank
- 33
First hit in 52.0% of 150 rounds. Won 55.1% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 25 | 16.6% |
|---|---|---|
| offensive move | 13 | 8.6% |
| backdash into evade down | 12 | 8.0% |
| backdash into throwP+G | 5 | 3.3% |
| Fukuchougeki2P | 4 | 2.6% |
| Haisenchu1P | 4 | 2.6% |
| Haisenchu1P into guardG | 4 | 2.6% |
| backdash into Gyou'in Haishu3P | 4 | 2.6% |
| backward movement into Kasen Chugeki6P | 4 | 2.6% |
| offensive move into guardG | 4 | 2.6% |
| Tenshin Haishu4P | 3 | 2.0% |
| backward movement into throwP+G | 3 | 2.0% |
| evade up into guardG | 3 | 2.0% |
| Kasen Chugeki6P | 2 | 1.3% |
| backdash into Getsuga Gakushu46P | 2 | 1.3% |
52 further openings account for the other 59 rounds.
El Blaze
- Career
- 257–166 · 60.8%
- This season
- 34 matches · 61.8%
- Peak rank
- 33
First hit in 48.2% of 137 rounds. Won 60.6% of the rounds they struck first, 54.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Volcano Upper4P+K | 23 | 16.7% |
|---|---|---|
| backdash into evade down | 21 | 15.2% |
| backdash into Hammer Smash46P+K | 9 | 6.5% |
| backdash into Demon's Tail9P+KK | 8 | 5.8% |
| forward movement into punchP | 8 | 5.8% |
| crouch dash back into Volcano Upper4P+K | 6 | 4.3% |
| Volcano Upper4P+K | 5 | 3.6% |
| backward movement into Volcano Upper4P+K | 5 | 3.6% |
| backdash into Straight6P+K | 3 | 2.2% |
| backdash into throwP+G | 3 | 2.2% |
| evade up | 3 | 2.2% |
| Volcano Upper4P+K into forward dash | 2 | 1.4% |
| backdash into Demon Dance9P+K | 2 | 1.4% |
| backdash into Low Drop Kick1K+G | 2 | 1.4% |
| backdash into Shouda46PP | 2 | 1.4% |
31 further openings account for the other 36 rounds.
Akira
- Career
- 271–181 · 60.0%
- This season
- 36 matches · 47.2%
- Peak rank
- 31
First hit in 43.3% of 127 rounds. Won 58.2% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P into forward movement | 15 | 11.7% |
|---|---|---|
| backdash into Souka Housui3P+K | 11 | 8.6% |
| backdash into down, forward punch+kick26P+K | 8 | 6.2% |
| backdash into evade down | 8 | 6.2% |
| backward movement into Jouho Touken6P | 8 | 6.2% |
| backdash into Fukko3K+GP+K | 7 | 5.5% |
| backdash into Jouho Senshou46P | 7 | 5.5% |
| backdash into Jouho Touken6P | 7 | 5.5% |
| evade up | 5 | 3.9% |
| evade up into guardG | 5 | 3.9% |
| backward movement into down, forward punch+kick26P+K | 4 | 3.1% |
| Jouho Touken6P into forward movement | 3 | 2.3% |
| Rimon Chouchu66P into forward dash | 3 | 2.3% |
| forward movement into punchP | 3 | 2.3% |
| Rimon Chouchu66P | 2 | 1.6% |
26 further openings account for the other 32 rounds.
Counted from 33 of the 36 matches played. The rest were not pulled for openings.
Aoi
- Career
- 108–63 · 63.2%
- This season
- 13 matches · 38.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| evade up into guardG | 5 | 11.1% |
|---|---|---|
| backdash into evade down | 4 | 8.9% |
| backdash into Joudan Keri'ate~DatotsuKP | 3 | 6.7% |
| Namigaeshi64P+K | 2 | 4.4% |
| Namigaeshi64P+K into Iwaodome64P+KP | 2 | 4.4% |
| backdash into Kusanagi2K+G | 2 | 4.4% |
| backward movement into Iwaodome64P+KP | 2 | 4.4% |
| Gedan Shouda2P | 1 | 2.2% |
| Maegeri3K | 1 | 2.2% |
| Sou'unha66K | 1 | 2.2% |
| backdash into Nami'okoshi3K+G | 1 | 2.2% |
| backdash into Namigaeshi64P+K | 1 | 2.2% |
| backdash into Nirentotsu OuchuPPP | 1 | 2.2% |
| backdash into Ougimai4P | 1 | 2.2% |
| backdash into Raijinha6K | 1 | 2.2% |
17 further openings account for the other 17 rounds.
Counted from 11 of the 13 matches played. The rest were not pulled for openings.
Kage
- Career
- 247–175 · 58.5%
- This season
- 10 matches · 30.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 4 | 9.3% |
|---|---|---|
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 9.3% |
| evade up | 4 | 9.3% |
| backdash into Gen'you4K+G | 3 | 7.0% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 3 | 7.0% |
| backdash into evade down | 3 | 7.0% |
| evade up into kickK | 3 | 7.0% |
| Rasen4P into kickK | 2 | 4.7% |
| backdash into Ryubisen44K+G | 2 | 4.7% |
| backward movement into evade down | 2 | 4.7% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.3% |
| Ryubisen44K+G | 1 | 2.3% |
| backdash | 1 | 2.3% |
| backdash into Fusen Renkyaku6K+G | 1 | 2.3% |
| backdash into Nakageri3K | 1 | 2.3% |
8 further openings account for the other 8 rounds.
Pai
- Career
- 81–52 · 60.9%
- This season
- 10 matches · 10.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tenshin Oushoushou46P+K | 3 | 13.0% |
|---|---|---|
| crouch dash back into kickK | 3 | 13.0% |
| backdash into Honrakukyaku46K+G | 2 | 8.7% |
| backdash into Honshin Soukyaku1K+G | 2 | 8.7% |
| backdash into Senkyaku Chushou3KP | 2 | 8.7% |
| Enshi Soushou66P | 1 | 4.3% |
| backdash into Ensei Haikyaku4K | 1 | 4.3% |
| backdash into Sensaitai2K | 1 | 4.3% |
| backdash into Shashinkou466P+K | 1 | 4.3% |
| backdash into Souanshou3P+K | 1 | 4.3% |
| backdash into punchP | 1 | 4.3% |
| backdash into throw escape | 1 | 4.3% |
| crouch dash back into Kochoukyaku4K+G | 1 | 4.3% |
| evade up into guardG | 1 | 4.3% |
| no input | 1 | 4.3% |
1 further openings account for the other 1 rounds.
Counted from 7 of the 10 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 3 of 15 tests hold up
- Jeffry: 3 of 15 tests hold up
- Goh: 0 of 15 tests hold up
- Brad: 2 of 15 tests hold up
- Vanessa: 3 of 14 tests hold up
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
