VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

bh_iflg

  • Jeffry
  • Goh
  • Brad
  • Vanessa
  • Eileen
  • Lau
  • Lion
  • Taka
  • Wolf
  • Jean
  • Shun
  • Akira
  • El Blaze
  • Aoi
  • Kage
  • Pai
Career matches9,443
Career win rate57.7%
Round win rate49.9%
Peak rank35
Distinct opponents266
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1604 #1,324 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky341,31170860354.0%
Eileen3478944234756.0%
Jeffry3371339631755.5%
Goh3269838631255.3%
Taka3564041023064.1%
Vanessa3361936225758.5%
Brad3360634526156.9%
Lau3453530822757.6%
Shun3352431620860.3%
Wolf3348728620158.7%
Lion3346326819557.9%
Jean3045725919856.7%
Akira3145227118160.0%
El Blaze3342325716660.8%
Kage3342224717558.5%
Aoi301711086363.2%
Pai29133815260.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,391 of 4,865 rounds counted

10.9 inputs a second (651 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky11.1665917
Jeffry10.7639347
Goh10.9657517
Brad10.6636405
Vanessa10.3618328
Eileen10.9656294
Lau10.8651287
Lion10.9654175
Taka11.0662206
Wolf10.7642208
Jean11.0658175
Shun11.1668148
Akira11.5689143
El Blaze10.8649117
Aoi10.060053
Kage10.060036
Pai11.166635

By opponent's character

Jacky10.9655577
Akira11.1664482
Wolf11.2675453
Jeffry10.7642337
Jean10.6637360
Lau11.0662226
Goh11.1664213
Aoi10.4625190
Kage10.6634198
Pai10.7642195
El Blaze10.8647178
Shun10.7642166
Lion10.7639155
Taka10.8646157
Sarah10.9654152
Vanessa10.9653123
Brad10.865185
Lei Fei10.764169
Eileen11.066166
Dural10.46269

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky165838250.3%+0.5
Akira128567243.8%-8.8
Wolf117744363.2%+9.0
Jeffry101534852.5%+3.2
Jean99534653.5%+0.7
Lau70304042.9%-4.0
Goh61402165.6%+17.3
Aoi54243044.4%-8.7
Kage53223141.5%-7.0
Pai53312258.5%+6.4
El Blaze52242846.1%-2.6
Shun48202841.7%-4.7
Lion39221756.4%+10.6
Taka38191950.0%+0.4
Sarah37152240.5%-14.5
Vanessa33161748.5%-5.1
Brad23131056.5%+10.9
Lei Fei22101245.5%-1.5
Eileen1751229.4%-15.2
Dural21150.0%+8.5

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall138617744.2%-6.2
Breakable Full Fence132676550.8%+1.2
Low Fence132676550.8%+0.8
Octagon129676251.9%+0.1
Full Fence128636549.2%-2.4
Rectangle121625951.2%+2.8
Open115536246.1%-4.1
Half Fence102544852.9%+1.6
Breakable Half Fence97494850.5%-0.2
Full Fence and Open59332655.9%+5.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls70951.1%50.6%+0.4
No walls38547.0%49.8%-2.8

Walls against open: +3.3 points (95% range -3.1 to +9.7), p 0.317 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

poteto (Rank 34)2026/10/16126650.0%
筋トレ職人 (Rank 35)2026/10/16134930.8%
マクシミリアン15世 (Rank 33)2026/10/1641202148.8%
やまだ.com (Rank 37)2026/10/16123925.0%
こっちん scrooge6lsb (Rank 30)2026/10/16136746.1%
おむすび山かずkaz_kcjj (Rank 36)2026/10/16111109.1%
hikabun (Rank 36)2026/10/141751229.4%
tamaneen (Rank 34)2026/10/132113861.9%
kzkm92678 (Rank 37)2026/10/10116554.5%
会長さん (Rank 35)2026/10/0932181456.2%
BigBoin (Rank 35)2026/10/09114736.4%
らうらう (Rank 37)2026/10/072891932.1%
Melt (Rank 35)2026/10/07116554.5%
鳩男 (Rank 30)2026/10/02128466.7%
俺様バーンズ (Rank 36)2026/09/27125741.7%
BANANA (Rank 30)2026/09/22118372.7%
H4T (Rank 35)2026/09/16147750.0%
icepiccck (Rank 34)2026/09/04167943.8%
カミナリおやじ (Rank 33)2026/08/262618869.2%
ふぇに (Rank 34)2026/08/201551033.3%
maripon (Rank 31)2026/07/2932181456.2%
五寸釘くん (Rank 34)2026/07/2221111052.4%
猫鼻 (Rank 29)2026/06/062118385.7%
ダンシングまるこ (Rank 31)2026/05/282314960.9%
방가방가 (Rank 30)2026/05/271813572.2%

Round openings

Every character

backdash into evade down3277.5%
forward movement into punchP1824.2%
backdash into throwP+G1052.4%
Dtee Sawk Dtrohng4P+K972.2%
evade up into guardG872.0%
backdash into Karura4P+K781.8%
backdash into Spin Heel Sword4K+G561.3%
Juchou Senshou8P+K491.1%
crouch dash back into Middle Hell Stab6P+K481.1%
backdash into Kake'uchi~Maekeri'age46PK431.0%
Middle Smash6P into Middle Smash Sword6PK421.0%
backdash into Enkou Kenka46P400.9%
crouch dash back into offensive move390.9%
backdash into High Angle Upper Kick6K360.8%
Defensive Style: backdash into Stinger Low Blow1P+K330.8%

932 further openings account for the other 3,114 rounds.

Counted from 1,091 of the 1,212 matches played. The rest were not pulled for openings.

Jacky

Career
708–603 · 54.0%
This season
236 matches · 46.2%
Peak rank
34

First hit in 50.3% of 774 rounds. Won 53.5% of the rounds they struck first, 40.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 37.6% of rounds, against 25.2% in their other rounds.
  • Against Jacky: evades first in 9.5% of rounds, against 2.4% against everyone else.
  • After losing a round: backs off first in 71.8% of rounds, against 47.8% after winning one.

How is this tested?

backdash into evade down8510.9%
backdash into Spin Heel Sword4K+G567.2%
Middle Smash6P into Middle Smash Sword6PK425.4%
backdash into High Angle Upper Kick6K364.6%
backdash into Middle Spin Kick46K+G293.7%
backdash into throwP+G293.7%
Middle Smash6P273.5%
Middle Smash6P into kickK273.5%
backdash into Middle Smash6P273.5%
backdash into Middle Smash Sword6PK222.8%
backdash into Slant Back Knuckle1P192.4%
forward movement into punchP192.4%
backdash into Long Stride Back Knuckle4P+K111.4%
backdash into Dash Hammer Kick66K101.3%
backdash into Standing Knee Kick4K101.3%

132 further openings account for the other 332 rounds.

Counted from 196 of the 236 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–6 · 50%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

40 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
396–317 · 55.5%
This season
143 matches · 51.0%
Peak rank
33

First hit in 57.1% of 583 rounds. Won 49.5% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 79.3% of rounds, against 56.7% against everyone else.
  • After losing a round: backs off first in 75.1% of rounds, against 43.6% after winning one.
  • Against Akira: opens with “backdash into evade down” in 22.0% of rounds, against 8.9% against everyone else.

How is this tested?

backdash into evade down6310.8%
forward movement into punchP579.7%
crouch dash back into Middle Hell Stab6P+K488.2%
backdash into Scoop Kick4K+G315.3%
Low Knuckle2P183.1%
backdash into throwP+G172.9%
backdash into Hammer Slide1P162.7%
evade up into guardG142.4%
forward movement into Double KnucklePP122.0%
backdash into Ducking Low2K+G111.9%
backdash into Kenka Hook46P101.7%
backdash into Megaton Knuckle43P+K91.5%
backdash into Side Kick3K91.5%
crouch dash back into Hell Dunk Hammer214P+K91.5%
Hammer Slide1P81.4%

116 further openings account for the other 253 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–9 · 36%6–5 · 55%too few to test
Akira4–5 · 44%8–2 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
386–312 · 55.3%
This season
129 matches · 51.2%
Peak rank
32

First hit in 57.7% of 395 rounds. Won 52.2% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Karura4P+K7819.8%
backdash into evade down399.9%
backdash into Soukyu46P287.1%
backward movement into Hiji'ate6P256.3%
backdash into Ni'oudaoshi3K+G215.3%
Soukyu46P into forward movement194.8%
crouch dash back into Karura4P+K153.8%
forward movement into punchP133.3%
backdash into Kokuryusatsu Ichi46P+K82.0%
backdash into throwP+G82.0%
evade up into guardG82.0%
backdash into Aragami4K71.8%
backdash into Sune Kudaki43P71.8%
backdash51.3%
backdash into AgitosogiP+K51.3%

57 further openings account for the other 109 rounds.

Counted from 97 of the 129 matches played. The rest were not pulled for openings.

Brad

Career
345–261 · 56.9%
This season
99 matches · 49.5%
Peak rank
33

First hit in 51.3% of 382 rounds. Won 57.1% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

  • After losing a round: backs off first in 62.3% of rounds, against 35.9% after winning one.
  • When ahead: attacks straight away in 62.4% of rounds, against 30.9% when level or behind.

How is this tested?

Dtee Sawk Dtrohng4P+K9725.1%
crouch dash back into offensive move348.8%
backdash into Sway Back4P+K+G277.0%
backdash into evade down164.2%
crouch dash back into Sway Back4P+K+G153.9%
backdash into Sharp Shoot1P133.4%
backdash into Stop Kick4K133.4%
forward movement into Combination LowPPK112.9%
Jab StraightPP into Combination LowPPK102.6%
offensive move92.3%
backdash into Dtee Sawk Lang3P+KP82.1%
backdash into Destruction Body3P+K71.8%
backdash into throwP+G71.8%
Destruction Body3P+K into Dtee Sawk Lang3P+KP61.6%
evade down into offensive move51.3%

68 further openings account for the other 108 rounds.

Counted from 92 of the 99 matches played. The rest were not pulled for openings.

Vanessa

Career
362–257 · 58.5%
This season
96 matches · 55.2%
Peak rank
33

First hit in 29.3% of 379 rounds. Won 54.0% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 23.9% of rounds, against 11.5% in their other rounds.
  • After losing a round: backs off first in 63.1% of rounds, against 35.0% after winning one.
  • When behind: backs off first in 73.9% of rounds, against 39.4% when ahead or level.

How is this tested?

Defensive Style: backdash into Stinger Low Blow1P+K338.7%
Defensive Style: backdash into evade down287.4%
Defensive Style: forward movement into punchP205.3%
Defensive Style: evade up into Shadow Slicer66K164.2%
Defensive Style: backdash into throwP+G112.9%
Defensive Style: Stinger Low Blow102.6%
Defensive Style: backdash into Shadow Slicer66K102.6%
Offensive Style: backdash into Spinning Savate66K+G102.6%
Offensive Style: evade up92.4%
Defensive Style: backdash into Bone Crush Middle3K82.1%
Defensive Style: backdash into kickK82.1%
Offensive Style: Leg Guard Crush82.1%
Offensive Style: forward movement into punchP82.1%
Defensive Style: backdash into Boomerang Hook3P+K71.8%
Defensive Style: evade up71.8%

99 further openings account for the other 187 rounds.

Lau

Career
308–227 · 57.6%
This season
74 matches · 63.5%
Peak rank
34

First hit in 44.7% of 284 rounds. Won 55.9% of the rounds they struck first, 57.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K3110.9%
backdash into Sako Soushou4P+K207.0%
forward movement into punchP207.0%
evade up into guardG165.6%
crouch dash back into kickK155.3%
backdash into Kosoushou46P93.2%
backdash into evade down93.2%
Souko Sensou66P+K into backdash82.8%
backdash into throwP+G72.5%
crouch into down-back kick1K72.5%
evade up into Touku Kosenkyaku9K72.5%
backdash into Rouko Tankai6P+K62.1%
Kosoushou46P51.8%
Souchuken2P41.4%
Souko Sensou66P+K into backward movement41.4%

65 further openings account for the other 116 rounds.

Counted from 73 of the 74 matches played. The rest were not pulled for openings.

Lion

Career
268–195 · 57.9%
This season
60 matches · 58.3%
Peak rank
33

First hit in 51.7% of 236 rounds. Won 57.4% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K4920.6%
backdash into evade down156.3%
backward movement into forward punch+kick6P+K156.3%
Ukoushin46P+K into crouch135.5%
crouch dash back into Juchou Senshou8P+K125.0%
backdash into Juchou Senshou8P+K83.4%
backdash into Sentai4K83.4%
evade up into guardG72.9%
backdash into Koushutai44K62.5%
Ukoushin46P+K52.1%
guardG52.1%
forward movement into punchP41.7%
Souji SenpuP+K31.3%
backdash into Zensoutai2KK31.3%
backdash into throwP+G31.3%

62 further openings account for the other 82 rounds.

Counted from 58 of the 60 matches played. The rest were not pulled for openings.

Eileen

Career
442–347 · 56.0%
This season
77 matches · 57.1%
Peak rank
34

First hit in 52.1% of 234 rounds. Won 56.6% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Enkou Kenka46P4017.1%
backdash into evade down2410.3%
forward movement into punchP208.6%
backdash into throwP+G93.9%
backward movement into Douchu6P93.9%
backdash into Enkou Toutou3P+K73.0%
evade up into guardG73.0%
Enkou Kenka46P into forward movement62.6%
backdash into Douchu6P62.6%
backdash into Enkou Nyurin66P62.6%
backward movement into evade down62.6%
forward movement into Rensou HekizanPPP62.6%
backward movement into Enkou Tekitou1P+K52.1%
backdash into Enkou Tekitou1P+K41.7%
Douchu6P into forward dash31.3%

49 further openings account for the other 76 rounds.

Counted from 57 of the 77 matches played. The rest were not pulled for openings.

Taka

Career
410–230 · 64.1%
This season
56 matches · 48.2%
Peak rank
35

First hit in 55.4% of 204 rounds. Won 48.7% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Aka'oni MidaremageP+K209.7%
backdash into Hiji'ate6P209.7%
backdash into evade down146.8%
backdash into Morotezuki66P115.3%
forward movement into punchP104.8%
Morotezuki66P into Tsuppari 3PPP73.4%
Shita Harite2P73.4%
backdash into throwP+G73.4%
Morotezuki66P62.9%
backdash into Kachi'age33P+K62.9%
backdash into Kirikabu Kudaki1P+K62.9%
backdash into punchP62.9%
backdash into Morote Tsuppari66PP52.4%
backward movement into Hiji'ate6P52.4%
Morotezuki66P into Morote Tsuppari66PP31.5%

46 further openings account for the other 73 rounds.

Wolf

Career
286–201 · 58.7%
This season
55 matches · 50.9%
Peak rank
33

First hit in 53.8% of 184 rounds. Won 49.5% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt4P into One Two UpperPPP126.5%
forward movement into Elbow Butt4P126.5%
forward movement into punchP126.5%
backdash into evade down116.0%
Screw Hook63214P into Screw Lariat63214PP105.4%
backdash into Elbow Butt4P94.9%
backdash into Heavy Middle Kick3K+G84.3%
evade down into Elbow Butt4P84.3%
Low Drop Kick62K73.8%
backdash into throwP+G73.8%
backdash into Low Drop Kick62K63.3%
backdash into Quick Shoulder66P+K63.3%
evade up into guardG52.7%
Jab StraightPP into One Two UpperPPP31.6%
backdash into Body Blow6P31.6%

47 further openings account for the other 65 rounds.

Counted from 46 of the 55 matches played. The rest were not pulled for openings.

Jean

Career
259–198 · 56.7%
This season
44 matches · 36.4%
Peak rank
30

First hit in 58.9% of 175 rounds. Won 47.6% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi~Maekeri'age46PK4324.6%
Shitamaeken2P137.4%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK84.6%
backdash into Yoko'enpi6P84.6%
forward movement into punchP84.6%
Gyaku Seikenzuki66P74.0%
backdash into Kousenshu4KP74.0%
backward movement into Yoko'enpi6P74.0%
Hizageri4K into Kousenshu4KP63.4%
backdash into Gyaku Seikenzuki66P52.9%
Shitamaeken2P into backdash42.3%
backdash into Kake'uchi46P42.3%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK31.7%
Yoko'enpi6P into kickK31.7%
backdash into evade down31.7%

35 further openings account for the other 46 rounds.

Counted from 42 of the 44 matches played. The rest were not pulled for openings.

Shun

Career
316–208 · 60.3%
This season
40 matches · 42.5%
Peak rank
33

First hit in 52.0% of 150 rounds. Won 55.1% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK2516.6%
offensive move138.6%
backdash into evade down128.0%
backdash into throwP+G53.3%
Fukuchougeki2P42.6%
Haisenchu1P42.6%
Haisenchu1P into guardG42.6%
backdash into Gyou'in Haishu3P42.6%
backward movement into Kasen Chugeki6P42.6%
offensive move into guardG42.6%
Tenshin Haishu4P32.0%
backward movement into throwP+G32.0%
evade up into guardG32.0%
Kasen Chugeki6P21.3%
backdash into Getsuga Gakushu46P21.3%

52 further openings account for the other 59 rounds.

El Blaze

Career
257–166 · 60.8%
This season
34 matches · 61.8%
Peak rank
33

First hit in 48.2% of 137 rounds. Won 60.6% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Volcano Upper4P+K2316.7%
backdash into evade down2115.2%
backdash into Hammer Smash46P+K96.5%
backdash into Demon's Tail9P+KK85.8%
forward movement into punchP85.8%
crouch dash back into Volcano Upper4P+K64.3%
Volcano Upper4P+K53.6%
backward movement into Volcano Upper4P+K53.6%
backdash into Straight6P+K32.2%
backdash into throwP+G32.2%
evade up32.2%
Volcano Upper4P+K into forward dash21.4%
backdash into Demon Dance9P+K21.4%
backdash into Low Drop Kick1K+G21.4%
backdash into Shouda46PP21.4%

31 further openings account for the other 36 rounds.

Akira

Career
271–181 · 60.0%
This season
36 matches · 47.2%
Peak rank
31

First hit in 43.3% of 127 rounds. Won 58.2% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P into forward movement1511.7%
backdash into Souka Housui3P+K118.6%
backdash into down, forward punch+kick26P+K86.2%
backdash into evade down86.2%
backward movement into Jouho Touken6P86.2%
backdash into Fukko3K+GP+K75.5%
backdash into Jouho Senshou46P75.5%
backdash into Jouho Touken6P75.5%
evade up53.9%
evade up into guardG53.9%
backward movement into down, forward punch+kick26P+K43.1%
Jouho Touken6P into forward movement32.3%
Rimon Chouchu66P into forward dash32.3%
forward movement into punchP32.3%
Rimon Chouchu66P21.6%

26 further openings account for the other 32 rounds.

Counted from 33 of the 36 matches played. The rest were not pulled for openings.

Aoi

Career
108–63 · 63.2%
This season
13 matches · 38.5%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into guardG511.1%
backdash into evade down48.9%
backdash into Joudan Keri'ate~DatotsuKP36.7%
Namigaeshi64P+K24.4%
Namigaeshi64P+K into Iwaodome64P+KP24.4%
backdash into Kusanagi2K+G24.4%
backward movement into Iwaodome64P+KP24.4%
Gedan Shouda2P12.2%
Maegeri3K12.2%
Sou'unha66K12.2%
backdash into Nami'okoshi3K+G12.2%
backdash into Namigaeshi64P+K12.2%
backdash into Nirentotsu OuchuPPP12.2%
backdash into Ougimai4P12.2%
backdash into Raijinha6K12.2%

17 further openings account for the other 17 rounds.

Counted from 11 of the 13 matches played. The rest were not pulled for openings.

Kage

Career
247–175 · 58.5%
This season
10 matches · 30.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK49.3%
backdash into Hagakure-ryu In Raijingeki46P+K49.3%
evade up49.3%
backdash into Gen'you4K+G37.0%
backdash into Hagakure-ryu In Fujingeki46P+KP37.0%
backdash into evade down37.0%
evade up into kickK37.0%
Rasen4P into kickK24.7%
backdash into Ryubisen44K+G24.7%
backward movement into evade down24.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G12.3%
Ryubisen44K+G12.3%
backdash12.3%
backdash into Fusen Renkyaku6K+G12.3%
backdash into Nakageri3K12.3%

8 further openings account for the other 8 rounds.

Pai

Career
81–52 · 60.9%
This season
10 matches · 10.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K313.0%
crouch dash back into kickK313.0%
backdash into Honrakukyaku46K+G28.7%
backdash into Honshin Soukyaku1K+G28.7%
backdash into Senkyaku Chushou3KP28.7%
Enshi Soushou66P14.3%
backdash into Ensei Haikyaku4K14.3%
backdash into Sensaitai2K14.3%
backdash into Shashinkou466P+K14.3%
backdash into Souanshou3P+K14.3%
backdash into punchP14.3%
backdash into throw escape14.3%
crouch dash back into Kochoukyaku4K+G14.3%
evade up into guardG14.3%
no input14.3%

1 further openings account for the other 1 rounds.

Counted from 7 of the 10 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (74 here; about 3.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 3 of 15 tests hold up
  • Jeffry: 3 of 15 tests hold up
  • Goh: 0 of 15 tests hold up
  • Brad: 2 of 15 tests hold up
  • Vanessa: 3 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)