Virtua Fighter 5 REVO · v1.10 · Region: Asia
大谷 小平
Characters played — VF5's own record
| Lion | 36 | 2,620 | 1,266 | 1,354 | 48.3% |
|---|---|---|---|---|---|
| El Blaze | 42 | 1,264 | 774 | 490 | 61.2% |
| Kage | 39 | 524 | 346 | 178 | 66.0% |
| Akira | 33 | 43 | 24 | 19 | 55.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 135 | 66 | 69 | 48.9% | -0.9 |
|---|---|---|---|---|---|
| Akira | 106 | 64 | 42 | 60.4% | +7.0 |
| Kage | 77 | 37 | 40 | 48.0% | -1.6 |
| Pai | 72 | 35 | 37 | 48.6% | -2.7 |
| Sarah | 70 | 31 | 39 | 44.3% | -5.8 |
| Lau | 65 | 30 | 35 | 46.1% | -4.7 |
| Wolf | 65 | 32 | 33 | 49.2% | -2.8 |
| Brad | 62 | 33 | 29 | 53.2% | +4.7 |
| Shun | 61 | 28 | 33 | 45.9% | -0.6 |
| Goh | 53 | 32 | 21 | 60.4% | +7.3 |
| Jeffry | 51 | 24 | 27 | 47.1% | -1.3 |
| Jean | 48 | 27 | 21 | 56.2% | +7.7 |
| Aoi | 47 | 20 | 27 | 42.5% | -4.6 |
| Lei Fei | 44 | 21 | 23 | 47.7% | -0.9 |
| Vanessa | 43 | 23 | 20 | 53.5% | +2.1 |
| Lion | 37 | 18 | 19 | 48.6% | +0.3 |
| Eileen | 27 | 13 | 14 | 48.1% | +5.7 |
| El Blaze | 24 | 10 | 14 | 41.7% | -12.0 |
| Taka | 9 | 4 | 5 | 44.4% | -9.8 |
| Dural | 1 | 1 | 0 | 100.0% | +37.2 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 140 | 68 | 72 | 48.6% | -2.9 |
|---|---|---|---|---|---|
| Open | 131 | 59 | 72 | 45.0% | -5.2 |
| Half Fence | 127 | 69 | 58 | 54.3% | +5.1 |
| Breakable Half Fence | 114 | 48 | 66 | 42.1% | -7.7 |
| Rectangle | 105 | 43 | 62 | 41.0% | -9.3 |
| Octagon | 103 | 51 | 52 | 49.5% | -0.6 |
| Full Fence | 102 | 49 | 53 | 48.0% | -1.8 |
| Low Fence | 95 | 55 | 40 | 57.9% | +8.3 |
| Single Wall | 72 | 46 | 26 | 63.9% | +12.7 |
| Full Fence and Open | 44 | 26 | 18 | 59.1% | +9.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 691 | 47.5% | 49.9% | -2.4 |
| No walls | 298 | 53.7% | 50.4% | +3.3 |
Walls against open: -5.7 points (95% range -12.6 to +1.3), p 0.110 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 寿司眼鉄 (Rank 37) | 19 | 10 | 9 | 52.6% |
|---|---|---|---|---|
| ふぇに (Rank 33) | 17 | 14 | 3 | 82.3% |
| joechou222 (Rank 34) | 16 | 11 | 5 | 68.8% |
| Hi:D (Rank 33) | 13 | 5 | 8 | 38.5% |
| フルレバ (Rank 36) | 12 | 6 | 6 | 50.0% |
| 漂泊の民回線ジプシー (Rank 37) | 12 | 5 | 7 | 41.7% |
| ★闘将拉麵男★ (Rank 38) | 11 | 2 | 9 | 18.2% |
| xu.simon29 (Rank 34) | 10 | 6 | 4 | 60.0% |
| へにほに (Rank 35) | 10 | 4 | 6 | 40.0% |
| ヘニオ (Rank 32) | 10 | 6 | 4 | 60.0% |
| 五寸釘くん (Rank 35) | 9 | 3 | 6 | 33.3% |
| FoooooL (Rank 37) | 8 | 6 | 2 | 75.0% |
| TKS_5150 (Rank 35) | 8 | 5 | 3 | 62.5% |
| VLW_PS (Rank 35) | 8 | 5 | 3 | 62.5% |
| danimura (Rank 34) | 8 | 2 | 6 | 25.0% |
| クレウル (Rank 33) | 8 | 2 | 6 | 25.0% |
| DJG10159 (Rank 38) | 7 | 2 | 5 | 28.6% |
| Ray'ne (Rank 33) | 7 | 4 | 3 | 57.1% |
| SUSU_MU__ (Rank 36) | 7 | 3 | 4 | 42.9% |
| hsat0310 (Rank 35) | 7 | 3 | 4 | 42.9% |
| vivid_dot4 (Rank 34) | 7 | 6 | 1 | 85.7% |
| ∈挙動不審∋ (Rank 35) | 7 | 4 | 3 | 57.1% |
| ドランクン//Konpay (Rank 38) | 7 | 3 | 4 | 42.9% |
| 堂島様 (Rank 43) | 7 | 3 | 4 | 42.9% |
| 津古さん (Rank 36) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| FoooooL (Rank 37) | 2026/09/18 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| ふぇに (Rank 33) | 2026/09/15 | 17 | 14 | 3 | 82.3% |
| 堂島様 (Rank 43) | 2026/09/12 | 7 | 3 | 4 | 42.9% |
| 寿司眼鉄 (Rank 37) | 2026/09/12 | 19 | 10 | 9 | 52.6% |
| Hi:D (Rank 33) | 2026/09/12 | 13 | 5 | 8 | 38.5% |
| ドランクン//Konpay (Rank 38) | 2026/09/12 | 7 | 3 | 4 | 42.9% |
| 漂泊の民回線ジプシー (Rank 37) | 2026/09/12 | 12 | 5 | 7 | 41.7% |
| joechou222 (Rank 34) | 2026/09/11 | 16 | 11 | 5 | 68.8% |
| ∈挙動不審∋ (Rank 35) | 2026/09/10 | 7 | 4 | 3 | 57.1% |
| 五寸釘くん (Rank 35) | 2026/09/10 | 9 | 3 | 6 | 33.3% |
| へにほに (Rank 35) | 2026/09/10 | 10 | 4 | 6 | 40.0% |
| フルレバ (Rank 36) | 2026/09/09 | 12 | 6 | 6 | 50.0% |
| ★闘将拉麵男★ (Rank 38) | 2026/09/03 | 11 | 2 | 9 | 18.2% |
| DJG10159 (Rank 38) | 2026/09/03 | 7 | 2 | 5 | 28.6% |
| TKS_5150 (Rank 35) | 2026/09/03 | 8 | 5 | 3 | 62.5% |
| hsat0310 (Rank 35) | 2026/08/21 | 7 | 3 | 4 | 42.9% |
| SUSU_MU__ (Rank 36) | 2026/08/21 | 7 | 3 | 4 | 42.9% |
| xu.simon29 (Rank 34) | 2026/08/19 | 10 | 6 | 4 | 60.0% |
| danimura (Rank 34) | 2026/08/19 | 8 | 2 | 6 | 25.0% |
| 津古さん (Rank 36) | 2026/08/19 | 7 | 4 | 3 | 57.1% |
| クレウル (Rank 33) | 2026/08/05 | 8 | 2 | 6 | 25.0% |
| VLW_PS (Rank 35) | 2026/07/21 | 8 | 5 | 3 | 62.5% |
| Ray'ne (Rank 33) | 2026/07/21 | 7 | 4 | 3 | 57.1% |
| ヘニオ (Rank 32) | 2026/07/16 | 10 | 6 | 4 | 60.0% |
| vivid_dot4 (Rank 34) | 2026/06/26 | 7 | 6 | 1 | 85.7% |
Round openings
Every character
| backdash into evade up | 305 | 6.8% |
|---|---|---|
| Katousui2P | 281 | 6.3% |
| punchP | 276 | 6.2% |
| forward movement into punchP | 220 | 4.9% |
| Banchu6P | 180 | 4.0% |
| evade down into guardG | 90 | 2.0% |
| backward movement into punchP | 80 | 1.8% |
| Senputai8K | 76 | 1.7% |
| backdash into punchP | 67 | 1.5% |
| backward movement into guardG | 67 | 1.5% |
| guardG into throwP+G | 64 | 1.4% |
| Juchou Senshou8P+K | 63 | 1.4% |
| backdash into Tanhikyaku46K | 58 | 1.3% |
| crouch dash forward into guardG | 56 | 1.3% |
| backdash into evade down | 54 | 1.2% |
493 further openings account for the other 2,520 rounds.
Counted from 1,087 of the 1,097 matches played. The rest were not pulled for openings.
Lion
| Katousui2P | 281 | 6.9% |
|---|---|---|
| backdash into evade up | 273 | 6.7% |
| punchP | 271 | 6.7% |
| forward movement into punchP | 213 | 5.2% |
| Banchu6P | 180 | 4.4% |
| backward movement into punchP | 80 | 2.0% |
| evade down into guardG | 80 | 2.0% |
| Senputai8K | 76 | 1.9% |
| backward movement into guardG | 67 | 1.6% |
| Juchou Senshou8P+K | 63 | 1.6% |
| backdash into punchP | 63 | 1.6% |
| guardG into throwP+G | 63 | 1.6% |
| backdash into Tanhikyaku46K | 58 | 1.4% |
| guardG into evade down | 49 | 1.2% |
| guardG into punchP | 47 | 1.1% |
402 further openings account for the other 2,208 rounds.
Counted from 990 of the 1,000 matches played. The rest were not pulled for openings.
El Blaze
| backdash into evade down | 37 | 12.8% |
|---|---|---|
| crouch dash forward into guardG | 31 | 10.7% |
| Sit Jab2P | 20 | 6.9% |
| backdash into evade up | 19 | 6.5% |
| crouch dash forward into Shadow Strike6P | 15 | 5.2% |
| Straight6P+K | 13 | 4.5% |
| evade down into guardG | 10 | 3.5% |
| High-Speed Jab46P | 9 | 3.1% |
| crouch dash forward into throwP+G | 8 | 2.8% |
| Straight6P+K into backdash | 6 | 2.1% |
| crouch dash forward into punchP | 5 | 1.7% |
| guardG | 5 | 1.7% |
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 1.4% |
| Sit Jab2P into backdash | 4 | 1.4% |
| backdash into Darkness Sword43K+G | 4 | 1.4% |
61 further openings account for the other 100 rounds.
Akira
| backdash into evade up | 13 | 14.4% |
|---|---|---|
| forward movement into punchP | 7 | 7.8% |
| Senzankou66P+K into throwP+G | 5 | 5.6% |
| Housui2P | 3 | 3.3% |
| backdash into backward movement | 3 | 3.3% |
| backdash into guardG | 3 | 3.3% |
| Housui2P into forward dash | 2 | 2.2% |
| backdash | 2 | 2.2% |
| backdash into punchP | 2 | 2.2% |
| backward movement into Souka Housui3P+K | 2 | 2.2% |
| backward movement into evade down | 2 | 2.2% |
| crouch dash back | 2 | 2.2% |
| crouch dash back into guardG | 2 | 2.2% |
| evade down into forward dash | 2 | 2.2% |
| forward dash into punchP | 2 | 2.2% |
36 further openings account for the other 38 rounds.
Kage
| Fusenjin3P | 1 | 20.0% |
|---|---|---|
| Yokoshutou4P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 20.0% |
| backward movement into Nagiharai6P+K | 1 | 20.0% |
| backward movement into backdash | 1 | 20.0% |
| crouch dash forward into Kodachinuki4K | 1 | 20.0% |
