VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

大谷 小平

Career matches4,451
Career win rate54.1%
Round win rate49.9%
Peak rank42
Distinct opponents403
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion362,6201,2661,35448.3%
El Blaze421,26477449061.2%
Kage3952434617866.0%
Akira3343241955.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky135666948.9%-0.9
Akira106644260.4%+7.0
Kage77374048.0%-1.6
Pai72353748.6%-2.7
Sarah70313944.3%-5.8
Lau65303546.1%-4.7
Wolf65323349.2%-2.8
Brad62332953.2%+4.7
Shun61283345.9%-0.6
Goh53322160.4%+7.3
Jeffry51242747.1%-1.3
Jean48272156.2%+7.7
Aoi47202742.5%-4.6
Lei Fei44212347.7%-0.9
Vanessa43232053.5%+2.1
Lion37181948.6%+0.3
Eileen27131448.1%+5.7
El Blaze24101441.7%-12.0
Taka94544.4%-9.8
Dural110100.0%+37.2

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence140687248.6%-2.9
Open131597245.0%-5.2
Half Fence127695854.3%+5.1
Breakable Half Fence114486642.1%-7.7
Rectangle105436241.0%-9.3
Octagon103515249.5%-0.6
Full Fence102495348.0%-1.8
Low Fence95554057.9%+8.3
Single Wall72462663.9%+12.7
Full Fence and Open44261859.1%+9.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls69147.5%49.9%-2.4
No walls29853.7%50.4%+3.3

Walls against open: -5.7 points (95% range -12.6 to +1.3), p 0.110 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

FoooooL (Rank 37)2026/09/1886275.0%
ふぇに (Rank 33)2026/09/151714382.3%
堂島様 (Rank 43)2026/09/1273442.9%
寿司眼鉄 (Rank 37)2026/09/121910952.6%
Hi:D (Rank 33)2026/09/12135838.5%
ドランクン//Konpay (Rank 38)2026/09/1273442.9%
漂泊の民回線ジプシー (Rank 37)2026/09/12125741.7%
joechou222 (Rank 34)2026/09/111611568.8%
∈挙動不審∋ (Rank 35)2026/09/1074357.1%
五寸釘くん (Rank 35)2026/09/1093633.3%
へにほに (Rank 35)2026/09/10104640.0%
フルレバ (Rank 36)2026/09/09126650.0%
★闘将拉麵男★ (Rank 38)2026/09/03112918.2%
DJG10159 (Rank 38)2026/09/0372528.6%
TKS_5150 (Rank 35)2026/09/0385362.5%
hsat0310 (Rank 35)2026/08/2173442.9%
SUSU_MU__ (Rank 36)2026/08/2173442.9%
xu.simon29 (Rank 34)2026/08/19106460.0%
danimura (Rank 34)2026/08/1982625.0%
津古さん (Rank 36)2026/08/1974357.1%
クレウル (Rank 33)2026/08/0582625.0%
VLW_PS (Rank 35)2026/07/2185362.5%
Ray'ne (Rank 33)2026/07/2174357.1%
ヘニオ (Rank 32)2026/07/16106460.0%
vivid_dot4 (Rank 34)2026/06/2676185.7%

Round openings

Every character

backdash into evade up3056.8%
Katousui2P2816.3%
punchP2766.2%
forward movement into punchP2204.9%
Banchu6P1804.0%
evade down into guardG902.0%
backward movement into punchP801.8%
Senputai8K761.7%
backdash into punchP671.5%
backward movement into guardG671.5%
guardG into throwP+G641.4%
Juchou Senshou8P+K631.4%
backdash into Tanhikyaku46K581.3%
crouch dash forward into guardG561.3%
backdash into evade down541.2%

493 further openings account for the other 2,520 rounds.

Counted from 1,087 of the 1,097 matches played. The rest were not pulled for openings.

Lion

Katousui2P2816.9%
backdash into evade up2736.7%
punchP2716.7%
forward movement into punchP2135.2%
Banchu6P1804.4%
backward movement into punchP802.0%
evade down into guardG802.0%
Senputai8K761.9%
backward movement into guardG671.6%
Juchou Senshou8P+K631.6%
backdash into punchP631.6%
guardG into throwP+G631.6%
backdash into Tanhikyaku46K581.4%
guardG into evade down491.2%
guardG into punchP471.1%

402 further openings account for the other 2,208 rounds.

Counted from 990 of the 1,000 matches played. The rest were not pulled for openings.

El Blaze

backdash into evade down3712.8%
crouch dash forward into guardG3110.7%
Sit Jab2P206.9%
backdash into evade up196.5%
crouch dash forward into Shadow Strike6P155.2%
Straight6P+K134.5%
evade down into guardG103.5%
High-Speed Jab46P93.1%
crouch dash forward into throwP+G82.8%
Straight6P+K into backdash62.1%
crouch dash forward into punchP51.7%
guardG51.7%
Shouda46PP into Rising Back Spin Kick46PPK41.4%
Sit Jab2P into backdash41.4%
backdash into Darkness Sword43K+G41.4%

61 further openings account for the other 100 rounds.

Akira

backdash into evade up1314.4%
forward movement into punchP77.8%
Senzankou66P+K into throwP+G55.6%
Housui2P33.3%
backdash into backward movement33.3%
backdash into guardG33.3%
Housui2P into forward dash22.2%
backdash22.2%
backdash into punchP22.2%
backward movement into Souka Housui3P+K22.2%
backward movement into evade down22.2%
crouch dash back22.2%
crouch dash back into guardG22.2%
evade down into forward dash22.2%
forward dash into punchP22.2%

36 further openings account for the other 38 rounds.

Kage

Fusenjin3P120.0%
Yokoshutou4P+K into Hagakure-ryu You Jumonji KamaeP+K+G120.0%
backward movement into Nagiharai6P+K120.0%
backward movement into backdash120.0%
crouch dash forward into Kodachinuki4K120.0%