VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

nekomanma-01414

  • Lau
  • Jean
Career matches4,047
Career win rate50.2%
Round win rate49.6%
Peak rank32
Distinct opponents187
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1592 #1,399 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira322,2741,1111,16348.9%
Lau311,77392285152.0%
Jean26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,834 of 2,255 rounds counted

7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.24321,626
Lau6.6398204
Jean5.83484

By opponent's character

Wolf7.2430181
Akira7.5451219
Jean7.0420157
Vanessa7.2429192
Jacky7.4442146
Goh7.0420122
Jeffry7.1426111
Aoi7.041896
Lau7.243376
El Blaze7.243466
Pai7.142852
Kage7.041979
Sarah6.840970
Lion7.142761
Shun7.042054
Brad7.041948
Lei Fei6.740132
Taka7.042134
Eileen7.042230
Dural7.14258

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf74383651.4%+2.5
Akira59362361.0%+8.3
Jean48232547.9%+3.3
Vanessa48311764.6%+5.6
Jacky40182245.0%+1.5
Goh35201557.1%+5.5
Jeffry32151746.9%-2.4
Aoi29171258.6%+8.7
Lau27141351.9%+7.0
El Blaze2491537.5%-8.2
Pai2291340.9%-10.2
Kage2171433.3%-19.4
Sarah2091145.0%-0.9
Lion1991047.4%-5.6
Shun1861233.3%-17.6
Brad1661037.5%-7.2
Lei Fei95455.6%+6.5
Taka82625.0%-14.8
Eileen73442.9%-14.3
Dural2020.0%-41.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open67343350.8%+1.4
Half Fence66303645.5%-8.2
Breakable Half Fence58273146.5%-0.6
Rectangle58283048.3%-1.3
Breakable Full Fence55352063.6%+14.4
Full Fence51242747.1%-1.7
Single Wall50262452.0%+3.8
Low Fence46252154.4%+1.9
Octagon42182442.9%-8.6
Full Fence and Open28121642.9%-3.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33049.1%49.9%-0.8
No walls16352.1%50.1%+2.1

Walls against open: -2.9 points (95% range -12.4 to +6.6), p 0.550 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 32)2026/10/142091145.0%
orz (Rank 29)2026/09/1874357.1%
ぷこ (Rank 33)2026/09/1081712.5%
ルビーロマン葵 (Rank 32)2026/09/1072528.6%
∈挙動不審∋ (Rank 33)2026/09/1053260.0%
ジャキる。 (Rank 30)2026/09/0963350.0%
AlicerLandeel (Rank 32)2026/09/0874357.1%
be-shedded (Rank 29)2026/09/0754180.0%
tamaneen (Rank 32)2026/09/0553260.0%
Wonda15426 (Rank 29)2026/09/0562433.3%
ちょいそる (Rank 27)2026/09/0253260.0%
delicioso (Rank 34)2026/08/3161516.7%
a_h_i_k_o (Rank 27)2026/08/2473442.9%
ペケ壱 (Rank 28)2026/07/2563350.0%
しゅが~nsr (Rank 28)2026/07/143021970.0%
りてりん (Rank 27)2026/07/0464266.7%
MikuMartineau (Rank 31)2026/06/29136746.1%
タイヨウ (Rank 29)2026/06/2774357.1%
xXsoul-childXx (Rank 28)2026/06/2552340.0%
コブラ式 (Rank 27)2026/06/2462433.3%
イチゲン (Rank 29)2026/06/2183537.5%
WONDA2657 (Rank 25)2026/06/2073442.9%
tatsuya_doragon8741 (Rank 29)2026/06/0652340.0%
mmmsm (Rank 28)2026/05/0865183.3%
§Ryu~k§ (Rank 30)2026/05/0662433.3%

Round openings

Every character

Rimon Chouchu66P1255.6%
guardG into evade down1074.8%
evade down into crouch dash forward924.1%
Rimon Chouchu66P into forward dash884.0%
forward dash into Jouho Touken6P833.7%
punchP823.7%
crouch dash back into Koboku214P683.1%
Chouyoushu1P492.2%
Honshin Hekiken1P+K482.2%
Souko Sensou66P+K482.2%
evade up into crouch dash forward482.2%
evade down into guardG431.9%
backdash into Koboku214P421.9%
punchP into Souka Housui3P+K391.8%
backdash into Jouho Senshou46P361.6%

257 further openings account for the other 1,227 rounds.

Counted from 549 of the 558 matches played. The rest were not pulled for openings.

Akira

Career
1,111–1,163 · 48.9%
This season
401 matches · 49.6%
Peak rank
32

First hit in 57.0% of 1,582 rounds. Won 52.8% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 23.7% of rounds, against 13.8% in their other rounds.
  • Against Wolf: backs off first in 28.7% of rounds, against 13.4% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 18.6% of rounds, against 8.5% after anything else.
  • In round 1: opens with “G guard into evade down” in 8.9% of rounds, against 3.8% in their other rounds.
  • Against Wolf: opens with “crouch dash back into 214P Koboku” in 15.2% of rounds, against 3.0% against everyone else.

How is this tested?

Rimon Chouchu66P1257.8%
Rimon Chouchu66P into forward dash885.5%
forward dash into Jouho Touken6P835.2%
guardG into evade down815.1%
crouch dash back into Koboku214P684.3%
evade down into crouch dash forward664.1%
punchP593.7%
Chouyoushu1P493.1%
backdash into Koboku214P422.6%
punchP into Souka Housui3P+K392.5%
backdash into Jouho Senshou46P362.3%
evade up into crouch dash forward362.3%
evade down into guardG332.1%
crouch into Housui2P322.0%
guardG into Souka Housui3P+K281.8%

169 further openings account for the other 729 rounds.

Counted from 392 of the 401 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–14 · 58%12–6 · 67%too few to test
Vanessa14–6 · 70%10–7 · 59%too few to test
Wolf13–14 · 48%3–7 · 30%too few to test
Jacky8–11 · 42%3–2 · 60%too few to test
Jean8–11 · 42%4–2 · 67%too few to test
Goh9–9 · 50%4–3 · 57%too few to test
Aoi5–1 · 83%6–4 · 60%too few to test
Jeffry8–9 · 47%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
922–851 · 52.0%
This season
156 matches · 49.4%
Peak rank
31

First hit in 44.3% of 616 rounds. Won 56.0% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 24.4% of rounds, against 13.6% in their other rounds.
  • Against Wolf: opens with “1P+K Honshin Hekiken” in 20.8% of rounds, against 4.2% against everyone else.

How is this tested?

Honshin Hekiken1P+K487.7%
Souko Sensou66P+K487.7%
Fukko Kensou1P345.4%
backdash into Honten Rakutoutai46K+G345.4%
crouch into down-back kick1K274.3%
evade down into crouch dash forward264.2%
guardG into evade down264.2%
punchP233.7%
forward movement into punchP203.2%
crouch dash forward into Sako Soushou4P+K193.0%
kickK182.9%
Kosoushou46P into forward movement142.2%
crouch into Souchuken2P121.9%
evade up into crouch dash forward121.9%
evade down into guardG101.6%

108 further openings account for the other 256 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf7–6 · 54%8–7 · 53%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K125.0%
Shitanagi Shutou1P125.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK125.0%
crouch into Shitamaeken2P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 5 of 15 tests hold up
  • Lau: 2 of 14 tests hold up
  • Jean: not tested (too few rounds)