VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

まるこ

Career matches17,308
Career win rate50.3%
Round win rate50.5%
Peak rank42
Distinct opponents599
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi4216,5798,3278,25250.2%
Wolf3272937735251.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun41321320051.6%+0.7
Lau37519917653.1%+1.9
Akira37418818650.3%-2.6
Jacky35017617450.3%+0.5
Lion30715715051.1%+0.5
Kage27815112754.3%+3.7
Brad27716011757.8%+6.1
Pai26111514644.1%-4.4
Jeffry190979351.0%-4.5
Vanessa173928153.2%+0.6
Lei Fei164927256.1%+2.8
Wolf1601006062.5%+7.1
Aoi150767450.7%-4.9
Sarah145846157.9%+2.8
Goh143816256.6%+4.3
El Blaze133557841.4%-8.3
Jean133686551.1%-3.0
Eileen111407136.0%-8.9
Taka97465147.4%-3.4
Dural51203139.2%-2.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence49827022854.2%+1.5
Open47625022652.5%+1.7
Rectangle44322222150.1%-0.8
Breakable Half Fence43721821949.9%-0.2
Low Fence41321020350.9%-0.0
Octagon40922218754.3%+1.9
Full Fence40420120349.8%-2.1
Single Wall38719519250.4%-1.1
Half Fence37120716455.8%+3.2
Full Fence and Open23311411948.9%-3.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,56252.3%51.8%+0.5
No walls1,27651.3%51.1%+0.2

Walls against open: +0.3 points (95% range -3.0 to +3.5), p 0.876 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nidaimebannai (Rank 38)2026/09/2332181456.2%
★闘将拉麵男★ (Rank 40)2026/09/2334191555.9%
jikacho-Gigas (Rank 42)2026/09/2355233241.8%
いくお (Rank 42)2026/09/232852317.9%
jinmenusagi (Rank 43)2026/09/2373244932.9%
ハマラウ (Rank 43)2026/09/1841142734.1%
Mochi/かしわもち (Rank 39)2026/09/1828151353.6%
ふかふか (Rank 38)2026/09/1844271761.4%
lesser-pram7 (Rank 42)2026/09/1885345140.0%
PuzzG/ぱず爺 (Rank 36)2026/09/1875433257.3%
ikkyusaaan (Rank 40)2026/09/1735181751.4%
cyborgranpa (Rank 39)2026/09/1765382758.5%
vintage-channel9 (Rank 37)2026/09/1739251464.1%
tu-kun0223 (Rank 41)2026/09/1753193435.9%
マサオチョップの廻天 (Rank 39)2026/09/1633141942.4%
okinawa_39 (Rank 42)2026/09/1538152339.5%
Choi_Akira (Rank 38)2026/09/1531181358.1%
moto__666 (Rank 39)2026/09/1340182245.0%
Tokkovanessa_VF (Rank 41)2026/09/1140182245.0%
klkun (Rank 42)2026/09/1147252253.2%
mudanadoryokuzki (Rank 37)2026/09/063527877.1%
ゲッパー (Rank 38)2026/09/0328121642.9%
風閃刃 (Rank 41)2026/08/2830121840.0%
expensive-sand (Rank 40)2026/08/283392427.3%
interceptor (Rank 40)2026/06/0452232944.2%

Round openings

Every character

crouch into Kusanagi2K+G9085.2%
guardG into evade down7794.5%
crouch into Gedan Shouda2P5603.2%
backdash into crouch dash back4912.8%
Ryoushi43P4662.7%
backdash into evade up4562.6%
guardG4462.6%
evade down into crouch dash forward3562.0%
crouch dash back into evade down3371.9%
guardG into throwP+G3291.9%
Chudan Hiji'ate6P3081.8%
crouch dash forward into guardG2991.7%
evade down into guardG2931.7%
evade up into crouch dash forward2881.7%
forward movement into punchP2871.7%

722 further openings account for the other 10,734 rounds.

Counted from 4,241 of the 4,285 matches played. The rest were not pulled for openings.

Aoi

crouch into Kusanagi2K+G9085.8%
guardG into evade down7144.6%
crouch into Gedan Shouda2P5603.6%
backdash into crouch dash back4673.0%
Ryoushi43P4663.0%
backdash into evade up4492.9%
guardG4092.6%
evade down into crouch dash forward3442.2%
crouch dash back into evade down3282.1%
guardG into throwP+G3152.0%
Chudan Hiji'ate6P3082.0%
evade up into crouch dash forward2751.8%
crouch dash forward into guardG2731.8%
forward dash into crouch dash forward2611.7%
Sou'unha66K2511.6%

563 further openings account for the other 9,246 rounds.

Counted from 3,819 of the 3,863 matches played. The rest were not pulled for openings.

Wolf

crouch into Low Hammer2P21512.2%
backdash into Kenka Kick1K+G1327.5%
forward movement into punchP1247.0%
Low Hammer2P764.3%
guardG into evade down653.7%
backdash into Elbow Butt4P543.1%
evade down into guardG442.5%
backdash into guardG412.3%
Low Hammer2P into evade up392.2%
guardG372.1%
backdash into Short Shoulder46P+K341.9%
Low Drop Kick62K291.6%
crouch dash forward into guardG261.5%
backdash into crouch dash back241.4%
evade up231.3%

218 further openings account for the other 800 rounds.