Virtua Fighter 5 REVO · v1.10 · Region: Asia
aoichi7453
Characters played — VF5's own record
| Sarah | 32 | 1,265 | 682 | 583 | 53.9% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 18 | 11 | 7 | 61.1% | -0.0 |
|---|---|---|---|---|---|
| Jeffry | 13 | 8 | 5 | 61.5% | +7.0 |
| Kage | 12 | 4 | 8 | 33.3% | -33.0 |
| Goh | 11 | 7 | 4 | 63.6% | +10.2 |
| Akira | 10 | 8 | 2 | 80.0% | +21.4 |
| Aoi | 8 | 2 | 6 | 25.0% | -40.5 |
| Sarah | 8 | 3 | 5 | 37.5% | -16.3 |
| Taka | 8 | 4 | 4 | 50.0% | -13.4 |
| Brad | 7 | 6 | 1 | 85.7% | +30.1 |
| Jean | 6 | 4 | 2 | 66.7% | +17.9 |
| Shun | 6 | 4 | 2 | 66.7% | +4.3 |
| Lion | 5 | 4 | 1 | 80.0% | +28.3 |
| Wolf | 4 | 3 | 1 | 75.0% | +18.9 |
| Lau | 3 | 1 | 2 | 33.3% | -23.1 |
| Lei Fei | 3 | 2 | 1 | 66.7% | +9.3 |
| Pai | 3 | 1 | 2 | 33.3% | -1.7 |
| Vanessa | 3 | 2 | 1 | 66.7% | +4.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 19 | 7 | 12 | 36.8% | -25.7 |
|---|---|---|---|---|---|
| Half Fence | 18 | 10 | 8 | 55.6% | +3.2 |
| Open | 18 | 15 | 3 | 83.3% | +30.0 |
| Single Wall | 17 | 11 | 6 | 64.7% | +0.8 |
| Full Fence and Open | 12 | 7 | 5 | 58.3% | -3.2 |
| Octagon | 9 | 5 | 4 | 55.6% | -5.1 |
| Rectangle | 8 | 4 | 4 | 50.0% | -3.5 |
| Full Fence | 7 | 5 | 2 | 71.4% | +14.7 |
| Low Fence | 7 | 4 | 3 | 57.1% | -3.8 |
| Breakable Full Fence | 4 | 2 | 2 | 50.0% | +2.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 65 | 50.8% | 55.8% | -5.1 |
| No walls | 42 | 71.4% | 60.7% | +10.7 |
Walls against open: -15.8 points (95% range -34.9 to +3.2), p 0.104 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 獣王(設定2) (Rank 30) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| ∈挙動不審∋ (Rank 33) | 5 | 2 | 3 | 40.0% |
| Vgyjyrdgjk (Rank 30) | 4 | 0 | 4 | 0.0% |
| haira_76 (Rank 28) | 4 | 2 | 2 | 50.0% |
| F14-TOMOCAT (Rank 30) | 3 | 2 | 1 | 66.7% |
| VanWinkle (Rank 32) | 3 | 2 | 1 | 66.7% |
| ace-heads69 (Rank 28) | 3 | 2 | 1 | 66.7% |
| dochi-cochi (Rank 28) | 3 | 1 | 2 | 33.3% |
| kaisoumi77 (Rank 31) | 3 | 1 | 2 | 33.3% |
| midori6127 (Rank 30) | 3 | 1 | 2 | 33.3% |
| momonchamu (Rank 34) | 3 | 2 | 1 | 66.7% |
| pinturicchio (Rank 29) | 3 | 1 | 2 | 33.3% |
| slarin™ (Rank 33) | 3 | 2 | 1 | 66.7% |
| なめ (Rank 31) | 3 | 2 | 1 | 66.7% |
| カリス★まっくすさん (Rank 30) | 3 | 1 | 2 | 33.3% |
| BeReal山下 (Rank 31) | 2 | 1 | 1 | 50.0% |
| DON1031 (Rank 27) | 2 | 2 | 0 | 100.0% |
| Roki_ryudoukan (Rank 31) | 2 | 1 | 1 | 50.0% |
| anzenpai (Rank 34) | 2 | 0 | 2 | 0.0% |
| dorobonyanko (Rank 31) | 2 | 1 | 1 | 50.0% |
| gans.sk602 (Rank 28) | 2 | 2 | 0 | 100.0% |
| nana-ushi (Rank 33) | 2 | 2 | 0 | 100.0% |
| ぬっき~@ (Rank 34) | 2 | 1 | 1 | 50.0% |
| フルレバ (Rank 36) | 2 | 0 | 2 | 0.0% |
| 黒シャツ (Rank 33) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| midori6127 (Rank 30) | 2026/09/14 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| VanWinkle (Rank 32) | 2026/09/14 | 3 | 2 | 1 | 66.7% |
| slarin™ (Rank 33) | 2026/08/31 | 3 | 2 | 1 | 66.7% |
| DON1031 (Rank 27) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| 黒シャツ (Rank 33) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| pinturicchio (Rank 29) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| ぬっき~@ (Rank 34) | 2026/07/27 | 2 | 1 | 1 | 50.0% |
| momonchamu (Rank 34) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| カリス★まっくすさん (Rank 30) | 2026/07/21 | 3 | 1 | 2 | 33.3% |
| 獣王(設定2) (Rank 30) | 2026/07/19 | 6 | 4 | 2 | 66.7% |
| haira_76 (Rank 28) | 2026/06/28 | 4 | 2 | 2 | 50.0% |
| Vgyjyrdgjk (Rank 30) | 2026/06/28 | 4 | 0 | 4 | 0.0% |
| anzenpai (Rank 34) | 2026/06/28 | 2 | 0 | 2 | 0.0% |
| ace-heads69 (Rank 28) | 2026/06/28 | 3 | 2 | 1 | 66.7% |
| F14-TOMOCAT (Rank 30) | 2026/06/22 | 3 | 2 | 1 | 66.7% |
| なめ (Rank 31) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| dorobonyanko (Rank 31) | 2026/06/19 | 2 | 1 | 1 | 50.0% |
| ∈挙動不審∋ (Rank 33) | 2026/06/19 | 5 | 2 | 3 | 40.0% |
| BeReal山下 (Rank 31) | 2026/05/20 | 2 | 1 | 1 | 50.0% |
| フルレバ (Rank 36) | 2026/05/20 | 2 | 0 | 2 | 0.0% |
| dochi-cochi (Rank 28) | 2026/05/14 | 3 | 1 | 2 | 33.3% |
| gans.sk602 (Rank 28) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| kaisoumi77 (Rank 31) | 2026/04/25 | 3 | 1 | 2 | 33.3% |
| Roki_ryudoukan (Rank 31) | 2026/04/21 | 2 | 1 | 1 | 50.0% |
| nana-ushi (Rank 33) | 2026/04/21 | 2 | 2 | 0 | 100.0% |
Round openings
Sarah
| Sharpsword44K into Sharpsword Combo44KK | 86 | 16.2% |
|---|---|---|
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 51 | 9.6% |
| Rising Elbow6P | 44 | 8.3% |
| crouch into Leg Slicer2K+G | 37 | 7.0% |
| Back Knuckle Turn44P | 25 | 4.7% |
| Hide Side Kick (Deflect)P+K | 19 | 3.6% |
| crouch dash forward into Long Snap Side Chop3P+K | 17 | 3.2% |
| evade up | 14 | 2.6% |
| guardG | 12 | 2.3% |
| Back Knuckle Turn44P into evade down | 10 | 1.9% |
| crouch dash back | 9 | 1.7% |
| kickK into punchP | 9 | 1.7% |
| Back Knuckle Turn44P into Low Kick2K | 7 | 1.3% |
| backdash into Crescent Heel4K+G | 7 | 1.3% |
| crouch dash forward into Leg Slicer2K+G | 7 | 1.3% |
90 further openings account for the other 178 rounds.
