VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Vanessa

BLN_Snake

  • Jean
Career matches675
Career win rate47.0%
Round win rate47.1%
Peak rank24
Distinct opponents22
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1331 #3,002 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa2466631435247.1%
Jean1693633.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

239 of 263 rounds counted

7.5 inputs a second (448 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.5452204
Jean7.243135

By opponent's character

Pai7.847145
Lion7.545344
Akira7.142434
Eileen6.941111
Jacky7.243423
Jeffry7.343822
Shun7.947515
Brad7.34395
Vanessa7.344113
Aoi7.64548
Jean7.54486
El Blaze7.64545
Goh7.54513
Sarah6.94115

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai125741.7%+12.6
Lion113827.3%-13.7
Akira92722.2%-15.2
Eileen96366.7%+15.3
Jacky63350.0%+4.5
Jeffry53260.0%+20.8
Shun42250.0%+7.7
Brad3030.0%-26.9
Vanessa31233.3%-7.8
Aoi2020.0%-62.7
Jean220100.0%+9.5
El Blaze1010.0%-34.9
Goh110100.0%+30.2
Sarah110100.0%+60.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open139469.2%+12.1
Octagon123925.0%-12.6
Full Fence94544.4%+19.5
Breakable Half Fence83537.5%-12.9
Low Fence85362.5%+14.5
Single Wall6060.0%-30.7
Rectangle52340.0%+3.0
Breakable Full Fence42250.0%+14.7
Full Fence and Open2020.0%-34.4
Half Fence21150.0%-0.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4037.5%37.4%+0.1
No walls2751.9%49.6%+2.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Itesmee (Rank 22)136746.1%
Lasdow (Rank 27)8080.0%
RickoSama (Rank 22)64266.7%
Shenmueestamour (Rank 21)63350.0%
brogasaurusrex (Rank 34)6060.0%
Darling_im_scared (Rank 21)31233.3%
mrsamurai (Rank 29)3030.0%
DelTaco (Rank 28)21150.0%
Espiro (Rank 34)2020.0%
Gaindral (Rank 17)220100.0%
Jamz_シヤマール (Rank 22)2020.0%
Trepa-Muros70 (Rank 21)2020.0%
WhiteShadow (Rank 3)220100.0%
biokam (Rank 21)220100.0%
nassasana (Rank 1)220100.0%
zozokiller76 (Rank 21)220100.0%
Kephirat (Rank 12)110100.0%
Shafter69 (Rank 17)110100.0%
StarGuitar (Rank 25)110100.0%
TokioMorishima (Rank 21)110100.0%
luckystrike (Rank 24)1010.0%
skywalkeR78081 (Rank 26)1010.0%

Most played opponents, most recent first

StarGuitar (Rank 25)2026/10/13110100.0%
zozokiller76 (Rank 21)2026/10/13220100.0%
RickoSama (Rank 22)2026/10/0264266.7%
Gaindral (Rank 17)2026/09/30220100.0%
brogasaurusrex (Rank 34)2026/09/306060.0%
Lasdow (Rank 27)2026/09/298080.0%
Shafter69 (Rank 17)2026/09/29110100.0%
biokam (Rank 21)2026/09/28220100.0%
Itesmee (Rank 22)2026/09/27136746.1%
skywalkeR78081 (Rank 26)2026/09/271010.0%
Jamz_シヤマール (Rank 22)2026/09/272020.0%
DelTaco (Rank 28)2026/06/2521150.0%
mrsamurai (Rank 29)2026/06/223030.0%
Kephirat (Rank 12)2026/06/20110100.0%
Darling_im_scared (Rank 21)2026/06/2031233.3%
Espiro (Rank 34)2026/06/202020.0%
Trepa-Muros70 (Rank 21)2026/06/202020.0%
nassasana (Rank 1)2026/06/17220100.0%
luckystrike (Rank 24)2026/06/141010.0%
TokioMorishima (Rank 21)2026/06/13110100.0%
WhiteShadow (Rank 3)2026/06/13220100.0%
Shenmueestamour (Rank 21)2026/04/1463350.0%

Round openings

Every character

Defensive Style: kick187.0%
Defensive Style: backdash into guardG155.8%
Defensive Style: kick into Switch Left SlicerKK155.8%
Offensive Style: Back Charge Kick72.7%
Defensive Style: backdash into evade down62.3%
Offensive Style: backdash into Guard Crush TornadoK+G62.3%
Offensive Style: backdash into Spinning Savate66K+G62.3%
Offensive Style: backdash into backward movement62.3%
Offensive Style: punch into One TwoPP62.3%
Defensive Style: Heavy Hook51.9%
Defensive Style: punch into Jab High KickPK51.9%
Offensive Style: backdash into guardG51.9%
Defensive Style: backdash into Spinning Savate66K+G41.6%
Defensive Style: punch into Jab~BodyPP41.6%
Offensive Style: Stopping Toe into Flag Back Knuckle3KP41.6%

97 further openings account for the other 146 rounds.

Counted from 66 of the 69 matches played. The rest were not pulled for openings.

Vanessa

Career
314–352 · 47.1%
This season
61 matches · 44.3%
Peak rank
24

First hit in 32.9% of 213 rounds. Won 51.4% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick188.1%
Defensive Style: backdash into guardG156.7%
Defensive Style: kick into Switch Left SlicerKK156.7%
Offensive Style: Back Charge Kick73.1%
Defensive Style: backdash into evade down62.7%
Offensive Style: backdash into Guard Crush TornadoK+G62.7%
Offensive Style: backdash into Spinning Savate66K+G62.7%
Offensive Style: backdash into backward movement62.7%
Offensive Style: punch into One TwoPP62.7%
Defensive Style: Heavy Hook52.2%
Defensive Style: punch into Jab High KickPK52.2%
Offensive Style: backdash into guardG52.2%
Defensive Style: backdash into Spinning Savate66K+G41.8%
Defensive Style: punch into Jab~BodyPP41.8%
Offensive Style: Stopping Toe into Flag Back Knuckle3KP41.8%

74 further openings account for the other 111 rounds.

Counted from 58 of the 61 matches played. The rest were not pulled for openings.

Jean

Career
3–6 · 33.3%
This season
8 matches · 25.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hangetsu NirenzukiP+K38.6%
Hizageri4K into Kousenshu4KP38.6%
KounirenPP into KagizukiPPP38.6%
punchP into KounirenPP38.6%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK25.7%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK25.7%
crouch dash back into evade down25.7%
kickK25.7%
Shitanagi Shutou1P12.9%
Yoko'enpi6P into Yamakuzushi6K12.9%
backdash into Koubougeri6K+G12.9%
backdash into Ryoutezuki66P+K12.9%
backdash into evade up12.9%
backdash into throw escape12.9%
backward movement into punchP12.9%

8 further openings account for the other 8 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)