VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

El Blaze

破軍恩

  • Brad
  • Jean
  • Jacky
Career matches2,772
Career win rate42.4%
Round win rate47.9%
Peak rank25
Distinct opponents205
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1251 #3,295 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze251,30954876141.9%
Lion—75732543242.9%
Brad2238816422442.3%
Jean2227211116140.8%
Jacky2146262056.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,743 of 2,491 rounds counted

5.1 inputs a second (307 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze5.4321426
Brad4.8290670
Jean5.2311548
Jacky5.633599

By opponent's character

Akira4.9295346
Sarah5.2315222
Aoi5.331685
Jeffry5.231488
Shun5.1306110
Kage4.929680
Pai5.1308107
Lion5.332069
Jacky5.533280
Lau5.231284
Brad5.231543
Wolf5.130549
Goh5.231277
Vanessa4.828989
El Blaze5.231557
Lei Fei5.231068
Jean4.929238
Eileen4.929333
Dural5.432418

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira132557741.7%-2.2
Sarah61372460.7%+14.6
Aoi45182740.0%-8.2
Jeffry41172441.5%-5.4
Shun35132237.1%-3.3
Kage31161551.6%+8.2
Pai31181358.1%+10.4
Lion30131743.3%-8.0
Jacky29131644.8%-1.9
Lau25121348.0%+3.3
Brad24111345.8%-4.6
Wolf2341917.4%-19.4
Goh22121054.5%+2.1
Vanessa22101245.5%-6.1
El Blaze20101050.0%+0.9
Lei Fei1911857.9%+5.7
Jean159660.0%+18.0
Eileen124833.3%-5.3
Dural53260.0%+14.5
Taka52340.0%-8.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall73363749.3%+3.3
Full Fence72304241.7%-2.3
Breakable Full Fence66293743.9%-1.4
Breakable Half Fence64273742.2%-4.8
Octagon60263443.3%-2.2
Rectangle59293049.1%+4.8
Half Fence55262947.3%-2.0
Open54233142.6%-2.7
Low Fence42182442.9%-2.5
Full Fence and Open30102033.3%-6.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37644.4%45.7%-1.2
No walls16945.6%45.7%-0.1

Walls against open: -1.1 points (95% range -9.9 to +7.7), p 0.803 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

とおる (Rank 21)2026/09/24660100.0%
a39611619 (Rank 21)2026/09/241712570.6%
lesser-moor54 (Rank 17)2026/09/17119281.8%
Cooljerk (Rank 22)2026/09/1663350.0%
unknown (Rank 23)2026/09/1193633.3%
Roshimop (Rank 22)2026/09/11145935.7%
neo (Rank 21)2026/09/1164266.7%
chloe_the_marcus (Rank 23)2026/09/0973442.9%
omuretukun (Rank 23)2026/09/091210283.3%
yasai (Rank 23)2026/09/0662433.3%
Might小麥豆漿 (Rank 17)2026/08/2974357.1%
未知前方路Baby (Rank 22)2026/08/2765183.3%
Blayer97 (Rank 21)2026/08/2573442.9%
はれんちぶるどっく (Rank 21)2026/08/2596366.7%
天道酬勤 (Rank 21)2026/08/24158753.3%
bruceshiue (Rank 25)2026/08/2482625.0%
dalmax72 (Rank 21)2026/08/24126650.0%
LAUCHAN (Rank 24)2026/08/1771614.3%
temp-6250323 (Rank 23)2026/06/20138561.5%
abo_Sami__M (Rank 26)2026/06/2063350.0%
格雷希欧 (Rank 23)2026/06/1993633.3%
MightyMouth-i (Rank 23)2026/05/166060.0%
hide2480gt (Rank 21)2026/04/2374357.1%
hotman_jet795 (Rank 26)2026/04/221821611.1%
jimmywai (Rank 22)2026/04/0673442.9%

Round openings

Every character

punchP1465.8%
guardG1385.5%
Sit Jab883.5%
evade up492.0%
Backswing Rocket1P+K441.8%
Shitamaeken2P411.6%
evade down into Volcano Knee6K+G411.6%
evade down401.6%
backdash into guardG381.5%
crouch dash back into Drop Kick9K351.4%
crouch dash back291.2%
Yamakuzushi6K271.1%
Low Drop Kick1K+G251.0%
evade down into guardG251.0%
Fade Roll Kick7K220.9%

541 further openings account for the other 1,708 rounds.

El Blaze

Career
548–761 · 41.9%
This season
298 matches · 47.0%
Peak rank
25

First hit in 45.7% of 1,159 rounds. Won 53.0% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 17.8% of rounds, against 4.9% in their other rounds.
  • On Full Fence and Open stages: backs off first in 60.0% of rounds, against 19.3% on the other stages.
  • In round 1: opens with “G guard” in 10.1% of rounds, against 3.4% in their other rounds.

How is this tested?

punchP847.2%
guardG605.1%
Backswing Rocket1P+K443.7%
evade down into Volcano Knee6K+G413.5%
crouch dash back into Drop Kick9K353.0%
evade up353.0%
evade down332.8%
crouch dash back282.4%
Low Drop Kick1K+G252.1%
Fade Roll Kick7K221.9%
crouch dash back into Straight6P+K221.9%
Rolling Low Knuckle1P211.8%
Drop Kick9K201.7%
punchP into Low Drop Kick1K+G201.7%
Sit Jab2P191.6%

235 further openings account for the other 666 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–29 · 38%2–7 · 22%too few to test
Aoi12–11 · 52%4–3 · 57%too few to test
Sarah11–6 · 65%8–3 · 73%too few to test
Jeffry3–8 · 27%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
164–224 · 42.3%
This season
170 matches · 45.9%
Peak rank
22

First hit in 54.9% of 672 rounds. Won 48.0% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 23.4% of rounds, against 6.9% after anything else.

How is this tested?

Sit Jab2P6910.2%
guardG426.2%
punchP304.5%
backdash into Further Low1K+G192.8%
Kao Loy6K+G172.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK162.4%
Sawk Klab6P+K152.2%
Sway Back4P+K+G into Mighty Knee UpperK131.9%
evade down into guardG131.9%
offensive move131.9%
punchP into Jab StraightPP131.9%
Jab StraightPP into Combination LowPPK111.6%
evade up into Kao Loy6K+G111.6%
Jolt Upper3P into Jolt Double Shot3PP+K101.5%
Low Kick2K into Double Strike2KK101.5%

154 further openings account for the other 372 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–10 · 41%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
111–161 · 40.8%
This season
134 matches · 39.5%
Peak rank
22

First hit in 51.5% of 546 rounds. Won 48.4% of the rounds they struck first, 41.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Shitamaeken2P417.5%
guardG315.7%
punchP315.7%
Yamakuzushi6K274.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP173.1%
KounirenPP into Nishin KakegeriPPK122.2%
backdash into guardG122.2%
evade down into Yamakuzushi6K122.2%
Yoko'enpi6P101.8%
punchP into KounirenPP101.8%
Ryoutezuki66P+K91.6%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK91.6%
evade up into Yamakuzushi6K91.6%
punchP into Maeken~Joudan MawashigeriPK91.6%
punchP into Shitanagi Shutou1P91.6%

128 further openings account for the other 300 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–10 · 47%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
26–20 · 56.5%
This season
25 matches · 68.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Head Hook Kick3K+G55.0%
Middle Kick~Jab3KP into Spin Kick Combination3KPK55.0%
Squat Straight2P55.0%
guardG55.0%
Slide Shuffle (Deflect)4P+K+G into crouch44.0%
Dash Hammer Kick66K33.0%
Standing Knee Kick Combo: Spark4KKK into Standing Knee Kick Combo: High Gear4KKKK33.0%
Switch StepP+K+G into Switch Chopping BlowP+K+GP33.0%
backdash into Slide Shuffle (Deflect)4P+K+G33.0%
evade up into High Angle Upper Kick6K33.0%
Beat KnuckleP+K into Beat & Back KnuckleP+KP22.0%
Jab StraightPP into Jab Double StraightPPP22.0%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP22.0%
Somersault Kick7K22.0%
Spinning KickK+G22.0%

48 further openings account for the other 50 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 3 of 15 tests hold up
  • Brad: 1 of 15 tests hold up
  • Jean: 0 of 14 tests hold up
  • Jacky: not tested (too few rounds)