Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1647 #1,063 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 35 | 7,775 | 3,849 | 3,926 | 49.5% |
|---|---|---|---|---|---|
| Jean | — | 358 | 146 | 212 | 40.8% |
| Akira | 23 | 274 | 102 | 172 | 37.2% |
| Jacky | 25 | 176 | 82 | 94 | 46.6% |
| Taka | 26 | 18 | 6 | 12 | 33.3% |
| Shun | 26 | 11 | 5 | 6 | 45.5% |
| El Blaze | 26 | 9 | 3 | 6 | 33.3% |
| Jeffry | 26 | 7 | 0 | 7 | 0.0% |
| Vanessa | 26 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,350 of 3,959 rounds counted6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 6.5 | 389 | 3,084 |
|---|---|---|---|
| Jacky | 7.0 | 422 | 142 |
| El Blaze | 6.6 | 393 | 33 |
| Taka | 8.1 | 484 | 33 |
| Shun | 7.6 | 458 | 21 |
| Akira | 7.5 | 451 | 12 |
| Jeffry | 6.2 | 375 | 12 |
| Vanessa | 5.9 | 355 | 13 |
By opponent's character
| Pai | 6.5 | 392 | 312 |
|---|---|---|---|
| Akira | 6.6 | 398 | 281 |
| Goh | 6.4 | 385 | 258 |
| Brad | 6.4 | 382 | 184 |
| Lei Fei | 6.4 | 386 | 249 |
| Sarah | 6.5 | 392 | 252 |
| Shun | 6.7 | 400 | 228 |
| Jacky | 6.4 | 384 | 240 |
| Kage | 6.7 | 404 | 172 |
| Jean | 6.3 | 381 | 177 |
| Lau | 6.4 | 385 | 197 |
| Wolf | 6.7 | 400 | 103 |
| El Blaze | 6.6 | 395 | 99 |
| Taka | 6.9 | 413 | 98 |
| Jeffry | 6.4 | 385 | 123 |
| Vanessa | 6.4 | 386 | 76 |
| Aoi | 6.3 | 380 | 93 |
| Lion | 6.8 | 407 | 96 |
| Dural | 6.7 | 399 | 65 |
| Eileen | 6.9 | 413 | 47 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 88 | 52 | 36 | 59.1% | +3.0 |
|---|---|---|---|---|---|
| Akira | 82 | 40 | 42 | 48.8% | +2.5 |
| Goh | 79 | 48 | 31 | 60.8% | +8.8 |
| Brad | 76 | 37 | 39 | 48.7% | +1.2 |
| Lei Fei | 72 | 41 | 31 | 56.9% | -0.5 |
| Sarah | 65 | 34 | 31 | 52.3% | -2.2 |
| Shun | 62 | 30 | 32 | 48.4% | -6.4 |
| Jacky | 61 | 31 | 30 | 50.8% | -5.4 |
| Kage | 61 | 34 | 27 | 55.7% | +4.3 |
| Jean | 50 | 27 | 23 | 54.0% | -6.3 |
| Lau | 50 | 21 | 29 | 42.0% | -4.6 |
| Wolf | 41 | 24 | 17 | 58.5% | +4.9 |
| El Blaze | 36 | 12 | 24 | 33.3% | -10.5 |
| Taka | 35 | 21 | 14 | 60.0% | +16.2 |
| Jeffry | 30 | 20 | 10 | 66.7% | +2.6 |
| Vanessa | 30 | 11 | 19 | 36.7% | -11.4 |
| Aoi | 26 | 19 | 7 | 73.1% | +0.2 |
| Lion | 24 | 10 | 14 | 41.7% | -6.1 |
| Dural | 16 | 8 | 8 | 50.0% | +0.6 |
| Eileen | 12 | 8 | 4 | 66.7% | -2.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 120 | 58 | 62 | 48.3% | -7.3 |
|---|---|---|---|---|---|
| Half Fence | 113 | 61 | 52 | 54.0% | +3.2 |
| Rectangle | 111 | 52 | 59 | 46.9% | -3.4 |
| Breakable Full Fence | 108 | 60 | 48 | 55.6% | -0.9 |
| Low Fence | 103 | 54 | 49 | 52.4% | +1.9 |
| Single Wall | 102 | 54 | 48 | 52.9% | +0.6 |
| Open | 89 | 49 | 40 | 55.1% | +3.6 |
| Octagon | 88 | 56 | 32 | 63.6% | +9.3 |
| Breakable Half Fence | 86 | 46 | 40 | 53.5% | +0.5 |
| Full Fence and Open | 42 | 23 | 19 | 54.8% | -0.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 626 | 53.2% | 53.3% | -0.1 |
| No walls | 294 | 53.4% | 51.6% | +1.8 |
Walls against open: -1.9 points (95% range -8.6 to +4.8), p 0.581 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Crashing_Blow2003 (Rank 34) | 41 | 21 | 20 | 51.2% |
|---|---|---|---|---|
| DevolvedNeutrals (Rank 36) | 35 | 14 | 21 | 40.0% |
| hgamery (Rank 32) | 31 | 16 | 15 | 51.6% |
| Jaguar (Rank 36) | 29 | 11 | 18 | 37.9% |
| UltraSeBassツ (Rank 36) | 26 | 9 | 17 | 34.6% |
| seedash (Rank 34) | 25 | 13 | 12 | 52.0% |
| leefung._ (Rank 32) | 22 | 11 | 11 | 50.0% |
| FredFuchs (Rank 37) | 19 | 7 | 12 | 36.8% |
| ChilePiquín (Rank 36) | 18 | 11 | 7 | 61.1% |
| Jiikae (Rank 33) | 18 | 12 | 6 | 66.7% |
| Kungfuhustle99 (Rank 31) | 17 | 13 | 4 | 76.5% |
| Monroe (Rank 34) | 16 | 7 | 9 | 43.8% |
| 無謀 (Rank 37) | 16 | 2 | 14 | 12.5% |
| I'monlysleeping (Rank 35) | 15 | 6 | 9 | 40.0% |
| VectorMan- (Rank 33) | 15 | 6 | 9 | 40.0% |
| avery (Rank 33) | 15 | 7 | 8 | 46.7% |
| Johnnny_E_ (Rank 35) | 14 | 6 | 8 | 42.9% |
| TerryIrvin (Rank 35) | 14 | 8 | 6 | 57.1% |
| BLACKSTAR (Rank 37) | 13 | 8 | 5 | 61.5% |
| Based_Ganja (Rank 31) | 13 | 10 | 3 | 76.9% |
| Lion (Rank 31) | 13 | 5 | 8 | 38.5% |
| llMICll (Rank 34) | 13 | 5 | 8 | 38.5% |
| Username (Rank 36) | 12 | 2 | 10 | 16.7% |
| FrankJaegar (Rank 40) | 11 | 4 | 7 | 36.4% |
| LuBuMBX (Rank 29) | 11 | 10 | 1 | 90.9% |
Most played opponents, most recent first
| 無謀 (Rank 37) | 2026/10/18 | 16 | 2 | 14 | 12.5% |
|---|---|---|---|---|---|
| Jiikae (Rank 33) | 2026/10/18 | 18 | 12 | 6 | 66.7% |
| llMICll (Rank 34) | 2026/10/15 | 13 | 5 | 8 | 38.5% |
| Username (Rank 36) | 2026/10/11 | 12 | 2 | 10 | 16.7% |
| Based_Ganja (Rank 31) | 2026/10/11 | 13 | 10 | 3 | 76.9% |
| DevolvedNeutrals (Rank 36) | 2026/10/11 | 35 | 14 | 21 | 40.0% |
| avery (Rank 33) | 2026/10/11 | 15 | 7 | 8 | 46.7% |
| UltraSeBassツ (Rank 36) | 2026/10/10 | 26 | 9 | 17 | 34.6% |
| VectorMan- (Rank 33) | 2026/10/09 | 15 | 6 | 9 | 40.0% |
| seedash (Rank 34) | 2026/10/04 | 25 | 13 | 12 | 52.0% |
| Jaguar (Rank 36) | 2026/10/02 | 29 | 11 | 18 | 37.9% |
| FrankJaegar (Rank 40) | 2026/09/28 | 11 | 4 | 7 | 36.4% |
| Lion (Rank 31) | 2026/09/27 | 13 | 5 | 8 | 38.5% |
| LuBuMBX (Rank 29) | 2026/09/23 | 11 | 10 | 1 | 90.9% |
| ChilePiquín (Rank 36) | 2026/09/23 | 18 | 11 | 7 | 61.1% |
| FredFuchs (Rank 37) | 2026/09/12 | 19 | 7 | 12 | 36.8% |
| I'monlysleeping (Rank 35) | 2026/09/08 | 15 | 6 | 9 | 40.0% |
| leefung._ (Rank 32) | 2026/09/08 | 22 | 11 | 11 | 50.0% |
| Monroe (Rank 34) | 2026/09/08 | 16 | 7 | 9 | 43.8% |
| BLACKSTAR (Rank 37) | 2026/09/03 | 13 | 8 | 5 | 61.5% |
| TerryIrvin (Rank 35) | 2026/08/23 | 14 | 8 | 6 | 57.1% |
| Kungfuhustle99 (Rank 31) | 2026/08/22 | 17 | 13 | 4 | 76.5% |
| Johnnny_E_ (Rank 35) | 2026/07/12 | 14 | 6 | 8 | 42.9% |
| Crashing_Blow2003 (Rank 34) | 2026/07/04 | 41 | 21 | 20 | 51.2% |
| hgamery (Rank 32) | 2026/06/21 | 31 | 16 | 15 | 51.6% |
Round openings
Every character
| Ura Tsumujigeri44K | 462 | 13.0% |
|---|---|---|
| Ryu'eikyaku66K | 238 | 6.7% |
| Rasen4P | 203 | 5.7% |
| backdash into Fusen Renkyaku6K+G | 145 | 4.1% |
| Rasen4P into backward movement | 137 | 3.8% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 123 | 3.5% |
| Rasen4P into Rasen Urageri4PK | 90 | 2.5% |
| Jakenshou214P+K | 76 | 2.1% |
| Fusen Renkyaku6K+G | 69 | 1.9% |
| crouch dash back into Fusen Renkyaku6K+G | 65 | 1.8% |
| backdash into evade down | 58 | 1.6% |
| backdash into Nakageri3K | 54 | 1.5% |
| crouch dash back into Fujinkyaku46K+G | 54 | 1.5% |
| Hagakure-ryu In Raijingeki46P+K | 51 | 1.4% |
| backdash into evade up | 51 | 1.4% |
462 further openings account for the other 1,688 rounds.
Counted from 895 of the 996 matches played. The rest were not pulled for openings.
Kage
- Career
- 3,849–3,926 · 49.5%
- This season
- 929 matches · 53.5%
- Peak rank
- 35
First hit in 49.2% of 3,247 rounds. Won 57.1% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- Against Shun: backs off first in 41.7% of rounds, against 22.1% against everyone else.
- On Rectangle stages: attacks straight away in 75.1% of rounds, against 62.3% on the other stages.
- In round 4 or later: opens with “backdash into 6K+G Fusen Renkyaku” in 6.0% of rounds, against 3.9% in their other rounds.
- Against Pai: opens with “backdash into 6K+G Fusen Renkyaku” in 8.1% of rounds, against 4.0% against everyone else.
- On Breakable Half Fence stages: opens with “4P Rasen into backward movement” in 8.5% of rounds, against 3.5% on the other stages.
- After opening the round before with “44K Ura Tsumujigeri”: opens with “66K Ryu'eikyaku” in 15.0% of rounds, against 6.7% after anything else.
- After winning a round: opens with “44K Ura Tsumujigeri” in 18.2% of rounds, against 11.7% after losing one.
| Ura Tsumujigeri44K | 462 | 14.0% |
|---|---|---|
| Ryu'eikyaku66K | 238 | 7.2% |
| Rasen4P | 203 | 6.2% |
| backdash into Fusen Renkyaku6K+G | 145 | 4.4% |
| Rasen4P into backward movement | 137 | 4.2% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 123 | 3.7% |
| Rasen4P into Rasen Urageri4PK | 90 | 2.7% |
| Jakenshou214P+K | 76 | 2.3% |
| Fusen Renkyaku6K+G | 69 | 2.1% |
| crouch dash back into Fusen Renkyaku6K+G | 65 | 2.0% |
| backdash into Nakageri3K | 54 | 1.6% |
| crouch dash back into Fujinkyaku46K+G | 54 | 1.6% |
| Hagakure-ryu In Raijingeki46P+K | 51 | 1.6% |
| backdash into evade down | 50 | 1.5% |
| backdash into evade up | 48 | 1.5% |
302 further openings account for the other 1,433 rounds.
Counted from 828 of the 929 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 23–22 · 51% | 13–13 · 50% | too few to test |
| Pai | 26–23 · 53% | 14–9 · 61% | too few to test |
| Goh | 26–17 · 60% | 10–8 · 56% | too few to test |
| Brad | 17–20 · 46% | 11–12 · 48% | too few to test |
| Lei Fei | 25–19 · 57% | 9–1 · 90% | too few to test |
| Shun | 19–24 · 44% | 6–5 · 55% | too few to test |
| Jean | 17–13 · 57% | 5–8 · 38% | too few to test |
| Kage | 21–14 · 60% | 6–5 · 55% | too few to test |
| Sarah | 14–10 · 58% | 8–9 · 47% | too few to test |
| Lau | 15–19 · 44% | 4–9 · 31% | too few to test |
| Jacky | 16–10 · 62% | 6–2 · 75% | too few to test |
| Wolf | 12–12 · 50% | 7–3 · 70% | too few to test |
| El Blaze | 5–10 · 33% | 6–5 · 55% | too few to test |
| Vanessa | 5–11 · 31% | 4–8 · 33% | too few to test |
| Jeffry | 8–0 · 100% | 4–2 · 67% | too few to test |
| Taka | 11–7 · 61% | 0–4 · 0% | too few to test |
| Aoi | 11–1 · 92% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 82–94 · 46.6%
- This season
- 37 matches · 51.4%
- Peak rank
- 25
First hit in 49.6% of 141 rounds. Won 50.0% of the rounds they struck first, 49.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick46K+G | 9 | 6.3% |
|---|---|---|
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 5 | 3.5% |
| backdash into evade down | 5 | 3.5% |
| crouch dash back into Long Stride Back Knuckle4P+K | 5 | 3.5% |
| Beat KnuckleP+K into Beat Spin KickP+KK | 4 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 4 | 2.8% |
| crouch dash back into Spin Heel Sword4K+G | 4 | 2.8% |
| evade up into High Angle Upper Kick6K | 4 | 2.8% |
| High Angle Upper Kick6K | 3 | 2.1% |
| Lightning Kick 42K+GKKK into Lightning Kick 52K+GKKKK | 3 | 2.1% |
| Spinning KickK+G | 3 | 2.1% |
| Spinning KickK+G into Spinning Kick Low Spin KickK+GK | 3 | 2.1% |
| kickK into punchP | 3 | 2.1% |
| punchP into Jab StraightPP | 3 | 2.1% |
| Lightning Kick 12K+G into Lightning Kick 22K+GK | 2 | 1.4% |
68 further openings account for the other 82 rounds.
El Blaze
- Career
- 3–6 · 33.3%
- This season
- 9 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Volcano Knee6K+G | 3 | 9.1% |
|---|---|---|
| Backfire4P+K+G | 2 | 6.1% |
| evade down into guardG | 2 | 6.1% |
| evade up into Short Upper3P | 2 | 6.1% |
| forward dash | 2 | 6.1% |
| offensive move | 2 | 6.1% |
| Backswing Rocket1P+K | 1 | 3.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 1 | 3.0% |
| Flame Toe Kick46PK into Inferno Savate46PKK | 1 | 3.0% |
| Head Smash Kick46K | 1 | 3.0% |
| Jumping Hammer Knuckle8P+K into up punch8P | 1 | 3.0% |
| Jumping Savate9K+G | 1 | 3.0% |
| Shadow Slash4KP into Face Smash4KPP | 1 | 3.0% |
| Toe Kick4K into Backfire4P+K+G | 1 | 3.0% |
| backdash | 1 | 3.0% |
11 further openings account for the other 11 rounds.
Taka
- Career
- 6–12 · 33.3%
- This season
- 7 matches · 14.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Ao'oni Midaremage214P+K | 6 | 18.2% |
|---|---|---|
| Yoko Harite4P into kickK | 2 | 6.1% |
| kickK into punchP | 2 | 6.1% |
| Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP | 1 | 3.0% |
| Chu Tsuppari6P+K into Aka'oni MidaremageP+K | 1 | 3.0% |
| Hiji'ate6P | 1 | 3.0% |
| Honda Harite4PP into Honda Kata'ate4PPP | 1 | 3.0% |
| Kirikabu Kudaki1P+K into Aka'oni MidaremageP+K | 1 | 3.0% |
| Mageryu46P | 1 | 3.0% |
| Marutahiza6K into Shikofumi6KK | 1 | 3.0% |
| Senju Harite63214P | 1 | 3.0% |
| Shiko4K+G into Honda Kata'ate4PPP | 1 | 3.0% |
| backdash into Aka'oni MidaremageP+K | 1 | 3.0% |
| crouch dash back into Ao'oni Midaremage214P+K | 1 | 3.0% |
| crouch into Kirikabu Kudaki1P+K | 1 | 3.0% |
11 further openings account for the other 11 rounds.
Shun
- Career
- 5–6 · 45.5%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukuchougeki2P | 2 | 9.5% |
|---|---|---|
| Dokuritsu Kanpai46P+K | 1 | 4.8% |
| Gyousentai2K into Fukuchougeki2P | 1 | 4.8% |
| Koushinhi4P+K+G | 1 | 4.8% |
| Koushinhi4P+K+G into offensive move | 1 | 4.8% |
| Tenshin Benshu4P+K | 1 | 4.8% |
| Tenshin Haishu4P into Chougeki RigoutaiPK | 1 | 4.8% |
| Tenshin Souchushou6P+K | 1 | 4.8% |
| backdash into Koushinhi4P+K+G | 1 | 4.8% |
| backdash into Koushinhi Fusshu4P+K+GP | 1 | 4.8% |
| backdash into Toukyaku6K+G | 1 | 4.8% |
| backdash into evade up | 1 | 4.8% |
| backdash into punchP | 1 | 4.8% |
| crouch dash back into Fukuchougeki2P | 1 | 4.8% |
| crouch dash back into Sokutan Senshu6K | 1 | 4.8% |
5 further openings account for the other 5 rounds.
Vanessa
- Career
- 2–0 · 100.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Charge Kick | 2 | 15.4% |
|---|---|---|
| Offensive Style: Heel Kick | 2 | 15.4% |
| Defensive Style: Wind Elbow | 1 | 7.7% |
| Defensive Style: back kick into kickK | 1 | 7.7% |
| Defensive Style: crouch dash back | 1 | 7.7% |
| Defensive Style: crouch dash back into crouch | 1 | 7.7% |
| Defensive Style: crouch into Sliding Low Kick1K+G | 1 | 7.7% |
| Defensive Style: evade down into kickK | 1 | 7.7% |
| Offensive Style: Long Barrel Blow into punchP | 1 | 7.7% |
| Offensive Style: crouch dash back into backdash | 1 | 7.7% |
| Offensive Style: offensive move | 1 | 7.7% |
Akira
- Career
- 102–172 · 37.2%
- This season
- 3 matches · 66.7%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Chouzan Housui46P+K | 2 | 16.7% |
|---|---|---|
| backdash into evade down | 2 | 16.7% |
| crouch dash back into Koboku214P | 2 | 16.7% |
| Jouho Senshou46P | 1 | 8.3% |
| Kaikyusei4P | 1 | 8.3% |
| Kaikyusei4P into Sayu Kaikyu4PP | 1 | 8.3% |
| back kick4K into punchP | 1 | 8.3% |
| backdash into Kaikyusei4P | 1 | 8.3% |
| forward dash into Jouho Touken6P | 1 | 8.3% |
Jeffry
- Career
- 0–7 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Ducking Low2K+G into punchP | 1 | 8.3% |
|---|---|---|
| Knee Attack6K | 1 | 8.3% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 8.3% |
| Smash Upper3P into Double Upper3PP | 1 | 8.3% |
| backdash into Overblow Shoulder66P+K | 1 | 8.3% |
| crouch dash back into Middle Hell Stab6P+K | 1 | 8.3% |
| crouch dash back into evade down | 1 | 8.3% |
| crouch dash forward into throwP+G | 1 | 8.3% |
| crouch into down-back kick1K | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| evade up into Knee Attack6K | 1 | 8.3% |
| guardG into evade down | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 7 of 16 tests hold up
- Jacky: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
