VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

evoyd

  • Jacky
  • El Blaze
  • Taka
  • Shun
  • Akira
  • Jeffry
  • Vanessa
Career matches8,630
Career win rate48.6%
Round win rate51.9%
Peak rank35
Distinct opponents174
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1647 #1,063 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage357,7753,8493,92649.5%
Jean—35814621240.8%
Akira2327410217237.2%
Jacky25176829446.6%
Taka261861233.3%
Shun26115645.5%
El Blaze2693633.3%
Jeffry267070.0%
Vanessa26220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,350 of 3,959 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.53893,084
Jacky7.0422142
El Blaze6.639333
Taka8.148433
Shun7.645821
Akira7.545112
Jeffry6.237512
Vanessa5.935513

By opponent's character

Pai6.5392312
Akira6.6398281
Goh6.4385258
Brad6.4382184
Lei Fei6.4386249
Sarah6.5392252
Shun6.7400228
Jacky6.4384240
Kage6.7404172
Jean6.3381177
Lau6.4385197
Wolf6.7400103
El Blaze6.639599
Taka6.941398
Jeffry6.4385123
Vanessa6.438676
Aoi6.338093
Lion6.840796
Dural6.739965
Eileen6.941347

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai88523659.1%+3.0
Akira82404248.8%+2.5
Goh79483160.8%+8.8
Brad76373948.7%+1.2
Lei Fei72413156.9%-0.5
Sarah65343152.3%-2.2
Shun62303248.4%-6.4
Jacky61313050.8%-5.4
Kage61342755.7%+4.3
Jean50272354.0%-6.3
Lau50212942.0%-4.6
Wolf41241758.5%+4.9
El Blaze36122433.3%-10.5
Taka35211460.0%+16.2
Jeffry30201066.7%+2.6
Vanessa30111936.7%-11.4
Aoi2619773.1%+0.2
Lion24101441.7%-6.1
Dural168850.0%+0.6
Eileen128466.7%-2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence120586248.3%-7.3
Half Fence113615254.0%+3.2
Rectangle111525946.9%-3.4
Breakable Full Fence108604855.6%-0.9
Low Fence103544952.4%+1.9
Single Wall102544852.9%+0.6
Open89494055.1%+3.6
Octagon88563263.6%+9.3
Breakable Half Fence86464053.5%+0.5
Full Fence and Open42231954.8%-0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls62653.2%53.3%-0.1
No walls29453.4%51.6%+1.8

Walls against open: -1.9 points (95% range -8.6 to +4.8), p 0.581 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無謀 (Rank 37)2026/10/181621412.5%
Jiikae (Rank 33)2026/10/181812666.7%
llMICll (Rank 34)2026/10/15135838.5%
Username (Rank 36)2026/10/111221016.7%
Based_Ganja (Rank 31)2026/10/111310376.9%
DevolvedNeutrals (Rank 36)2026/10/1135142140.0%
avery (Rank 33)2026/10/11157846.7%
UltraSeBassツ (Rank 36)2026/10/102691734.6%
VectorMan- (Rank 33)2026/10/09156940.0%
seedash (Rank 34)2026/10/0425131252.0%
Jaguar (Rank 36)2026/10/0229111837.9%
FrankJaegar (Rank 40)2026/09/28114736.4%
Lion (Rank 31)2026/09/27135838.5%
LuBuMBX (Rank 29)2026/09/231110190.9%
ChilePiquín (Rank 36)2026/09/231811761.1%
FredFuchs (Rank 37)2026/09/121971236.8%
I'monlysleeping (Rank 35)2026/09/08156940.0%
leefung._ (Rank 32)2026/09/0822111150.0%
Monroe (Rank 34)2026/09/08167943.8%
BLACKSTAR (Rank 37)2026/09/03138561.5%
TerryIrvin (Rank 35)2026/08/23148657.1%
Kungfuhustle99 (Rank 31)2026/08/221713476.5%
Johnnny_E_ (Rank 35)2026/07/12146842.9%
Crashing_Blow2003 (Rank 34)2026/07/0441212051.2%
hgamery (Rank 32)2026/06/2131161551.6%

Round openings

Every character

Ura Tsumujigeri44K46213.0%
Ryu'eikyaku66K2386.7%
Rasen4P2035.7%
backdash into Fusen Renkyaku6K+G1454.1%
Rasen4P into backward movement1373.8%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G1233.5%
Rasen4P into Rasen Urageri4PK902.5%
Jakenshou214P+K762.1%
Fusen Renkyaku6K+G691.9%
crouch dash back into Fusen Renkyaku6K+G651.8%
backdash into evade down581.6%
backdash into Nakageri3K541.5%
crouch dash back into Fujinkyaku46K+G541.5%
Hagakure-ryu In Raijingeki46P+K511.4%
backdash into evade up511.4%

462 further openings account for the other 1,688 rounds.

Counted from 895 of the 996 matches played. The rest were not pulled for openings.

Kage

Career
3,849–3,926 · 49.5%
This season
929 matches · 53.5%
Peak rank
35

First hit in 49.2% of 3,247 rounds. Won 57.1% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • Against Shun: backs off first in 41.7% of rounds, against 22.1% against everyone else.
  • On Rectangle stages: attacks straight away in 75.1% of rounds, against 62.3% on the other stages.
  • In round 4 or later: opens with “backdash into 6K+G Fusen Renkyaku” in 6.0% of rounds, against 3.9% in their other rounds.
  • Against Pai: opens with “backdash into 6K+G Fusen Renkyaku” in 8.1% of rounds, against 4.0% against everyone else.
  • On Breakable Half Fence stages: opens with “4P Rasen into backward movement” in 8.5% of rounds, against 3.5% on the other stages.
  • After opening the round before with “44K Ura Tsumujigeri”: opens with “66K Ryu'eikyaku” in 15.0% of rounds, against 6.7% after anything else.
  • After winning a round: opens with “44K Ura Tsumujigeri” in 18.2% of rounds, against 11.7% after losing one.

How is this tested?

Ura Tsumujigeri44K46214.0%
Ryu'eikyaku66K2387.2%
Rasen4P2036.2%
backdash into Fusen Renkyaku6K+G1454.4%
Rasen4P into backward movement1374.2%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G1233.7%
Rasen4P into Rasen Urageri4PK902.7%
Jakenshou214P+K762.3%
Fusen Renkyaku6K+G692.1%
crouch dash back into Fusen Renkyaku6K+G652.0%
backdash into Nakageri3K541.6%
crouch dash back into Fujinkyaku46K+G541.6%
Hagakure-ryu In Raijingeki46P+K511.6%
backdash into evade down501.5%
backdash into evade up481.5%

302 further openings account for the other 1,433 rounds.

Counted from 828 of the 929 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira23–22 · 51%13–13 · 50%too few to test
Pai26–23 · 53%14–9 · 61%too few to test
Goh26–17 · 60%10–8 · 56%too few to test
Brad17–20 · 46%11–12 · 48%too few to test
Lei Fei25–19 · 57%9–1 · 90%too few to test
Shun19–24 · 44%6–5 · 55%too few to test
Jean17–13 · 57%5–8 · 38%too few to test
Kage21–14 · 60%6–5 · 55%too few to test
Sarah14–10 · 58%8–9 · 47%too few to test
Lau15–19 · 44%4–9 · 31%too few to test
Jacky16–10 · 62%6–2 · 75%too few to test
Wolf12–12 · 50%7–3 · 70%too few to test
El Blaze5–10 · 33%6–5 · 55%too few to test
Vanessa5–11 · 31%4–8 · 33%too few to test
Jeffry8–0 · 100%4–2 · 67%too few to test
Taka11–7 · 61%0–4 · 0%too few to test
Aoi11–1 · 92%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
82–94 · 46.6%
This season
37 matches · 51.4%
Peak rank
25

First hit in 49.6% of 141 rounds. Won 50.0% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick46K+G96.3%
Beat KnuckleP+K into Beat & Back KnuckleP+KP53.5%
backdash into evade down53.5%
crouch dash back into Long Stride Back Knuckle4P+K53.5%
Beat KnuckleP+K into Beat Spin KickP+KK42.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward42.8%
crouch dash back into Spin Heel Sword4K+G42.8%
evade up into High Angle Upper Kick6K42.8%
High Angle Upper Kick6K32.1%
Lightning Kick 42K+GKKK into Lightning Kick 52K+GKKKK32.1%
Spinning KickK+G32.1%
Spinning KickK+G into Spinning Kick Low Spin KickK+GK32.1%
kickK into punchP32.1%
punchP into Jab StraightPP32.1%
Lightning Kick 12K+G into Lightning Kick 22K+GK21.4%

68 further openings account for the other 82 rounds.

El Blaze

Career
3–6 · 33.3%
This season
9 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Volcano Knee6K+G39.1%
Backfire4P+K+G26.1%
evade down into guardG26.1%
evade up into Short Upper3P26.1%
forward dash26.1%
offensive move26.1%
Backswing Rocket1P+K13.0%
Demon Dance9P+K into Demon's Tail9P+KK13.0%
Flame Toe Kick46PK into Inferno Savate46PKK13.0%
Head Smash Kick46K13.0%
Jumping Hammer Knuckle8P+K into up punch8P13.0%
Jumping Savate9K+G13.0%
Shadow Slash4KP into Face Smash4KPP13.0%
Toe Kick4K into Backfire4P+K+G13.0%
backdash13.0%

11 further openings account for the other 11 rounds.

Taka

Career
6–12 · 33.3%
This season
7 matches · 14.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ao'oni Midaremage214P+K618.2%
Yoko Harite4P into kickK26.1%
kickK into punchP26.1%
Chu Tsuppari 26P+KP into Chu Tsuppari 36P+KPP13.0%
Chu Tsuppari6P+K into Aka'oni MidaremageP+K13.0%
Hiji'ate6P13.0%
Honda Harite4PP into Honda Kata'ate4PPP13.0%
Kirikabu Kudaki1P+K into Aka'oni MidaremageP+K13.0%
Mageryu46P13.0%
Marutahiza6K into Shikofumi6KK13.0%
Senju Harite63214P13.0%
Shiko4K+G into Honda Kata'ate4PPP13.0%
backdash into Aka'oni MidaremageP+K13.0%
crouch dash back into Ao'oni Midaremage214P+K13.0%
crouch into Kirikabu Kudaki1P+K13.0%

11 further openings account for the other 11 rounds.

Shun

Career
5–6 · 45.5%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Fukuchougeki2P29.5%
Dokuritsu Kanpai46P+K14.8%
Gyousentai2K into Fukuchougeki2P14.8%
Koushinhi4P+K+G14.8%
Koushinhi4P+K+G into offensive move14.8%
Tenshin Benshu4P+K14.8%
Tenshin Haishu4P into Chougeki RigoutaiPK14.8%
Tenshin Souchushou6P+K14.8%
backdash into Koushinhi4P+K+G14.8%
backdash into Koushinhi Fusshu4P+K+GP14.8%
backdash into Toukyaku6K+G14.8%
backdash into evade up14.8%
backdash into punchP14.8%
crouch dash back into Fukuchougeki2P14.8%
crouch dash back into Sokutan Senshu6K14.8%

5 further openings account for the other 5 rounds.

Vanessa

Career
2–0 · 100.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick215.4%
Offensive Style: Heel Kick215.4%
Defensive Style: Wind Elbow17.7%
Defensive Style: back kick into kickK17.7%
Defensive Style: crouch dash back17.7%
Defensive Style: crouch dash back into crouch17.7%
Defensive Style: crouch into Sliding Low Kick1K+G17.7%
Defensive Style: evade down into kickK17.7%
Offensive Style: Long Barrel Blow into punchP17.7%
Offensive Style: crouch dash back into backdash17.7%
Offensive Style: offensive move17.7%

Akira

Career
102–172 · 37.2%
This season
3 matches · 66.7%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Chouzan Housui46P+K216.7%
backdash into evade down216.7%
crouch dash back into Koboku214P216.7%
Jouho Senshou46P18.3%
Kaikyusei4P18.3%
Kaikyusei4P into Sayu Kaikyu4PP18.3%
back kick4K into punchP18.3%
backdash into Kaikyusei4P18.3%
forward dash into Jouho Touken6P18.3%

Jeffry

Career
0–7 · 0.0%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking Low2K+G into punchP18.3%
Knee Attack6K18.3%
Knee Push4K into Knee Push Wild Hook4KP18.3%
Smash Upper3P into Double Upper3PP18.3%
backdash into Overblow Shoulder66P+K18.3%
crouch dash back into Middle Hell Stab6P+K18.3%
crouch dash back into evade down18.3%
crouch dash forward into throwP+G18.3%
crouch into down-back kick1K18.3%
evade down into guardG18.3%
evade up into Knee Attack6K18.3%
guardG into evade down18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 7 of 16 tests hold up
  • Jacky: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)