Virtua Fighter 5 REVO · v1.10 · Region: South America
takapiko-no
Characters played — VF5's own record
| Wolf | 30 | 2,568 | 1,278 | 1,290 | 49.8% |
|---|---|---|---|---|---|
| Kage | 30 | 2,534 | 1,271 | 1,263 | 50.2% |
| Lion | — | 1,184 | 589 | 595 | 49.8% |
| Akira | 22 | 32 | 19 | 13 | 59.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 73 | 23 | 50 | 31.5% | -17.5 |
|---|---|---|---|---|---|
| Sarah | 51 | 30 | 21 | 58.8% | +15.1 |
| Shun | 46 | 17 | 29 | 37.0% | -0.9 |
| Wolf | 43 | 27 | 16 | 62.8% | +17.7 |
| Jacky | 41 | 19 | 22 | 46.3% | +4.0 |
| Jeffry | 40 | 15 | 25 | 37.5% | -7.8 |
| El Blaze | 30 | 11 | 19 | 36.7% | -4.0 |
| Aoi | 26 | 12 | 14 | 46.1% | +1.1 |
| Goh | 24 | 9 | 15 | 37.5% | -2.4 |
| Vanessa | 21 | 7 | 14 | 33.3% | -3.9 |
| Lei Fei | 18 | 6 | 12 | 33.3% | -12.8 |
| Lau | 14 | 6 | 8 | 42.9% | +2.9 |
| Jean | 12 | 9 | 3 | 75.0% | +20.9 |
| Lion | 11 | 4 | 7 | 36.4% | -19.1 |
| Taka | 11 | 7 | 4 | 63.6% | +30.1 |
| Dural | 10 | 3 | 7 | 30.0% | -12.4 |
| Eileen | 9 | 3 | 6 | 33.3% | -9.5 |
| Kage | 9 | 2 | 7 | 22.2% | -16.5 |
| Pai | 8 | 5 | 3 | 62.5% | +21.1 |
| Brad | 7 | 4 | 3 | 57.1% | +14.9 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 61 | 31 | 30 | 50.8% | +3.5 |
|---|---|---|---|---|---|
| Half Fence | 59 | 27 | 32 | 45.8% | -2.7 |
| Octagon | 55 | 19 | 36 | 34.5% | -6.7 |
| Breakable Half Fence | 49 | 18 | 31 | 36.7% | -3.3 |
| Open | 48 | 20 | 28 | 41.7% | +1.1 |
| Low Fence | 46 | 17 | 29 | 37.0% | -7.1 |
| Rectangle | 44 | 25 | 19 | 56.8% | +17.2 |
| Single Wall | 44 | 16 | 28 | 36.4% | -6.3 |
| Breakable Full Fence | 39 | 16 | 23 | 41.0% | -0.8 |
| Full Fence and Open | 32 | 13 | 19 | 40.6% | -5.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 307 | 44.3% | 43.5% | +0.8 |
| No walls | 138 | 38.4% | 42.1% | -3.7 |
Walls against open: +4.5 points (95% range -6.0 to +14.9), p 0.403 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| BANANA (Rank 30) | 17 | 10 | 7 | 58.8% |
|---|---|---|---|---|
| orz (Rank 28) | 13 | 5 | 8 | 38.5% |
| え~る (Rank 33) | 13 | 6 | 7 | 46.1% |
| yuzu (Rank 27) | 12 | 4 | 8 | 33.3% |
| インド人を右に (Rank 33) | 10 | 6 | 4 | 60.0% |
| 무파ZeroBlue (Rank 33) | 10 | 3 | 7 | 30.0% |
| 南部の釣れないルアー (Rank 30) | 9 | 3 | 6 | 33.3% |
| elf4sale (Rank 32) | 8 | 2 | 6 | 25.0% |
| えびもち (Rank 33) | 8 | 2 | 6 | 25.0% |
| カミナリおやじ (Rank 27) | 8 | 4 | 4 | 50.0% |
| ガンオンやりたひ (Rank 28) | 8 | 2 | 6 | 25.0% |
| m01ch1 (Rank 30) | 7 | 1 | 6 | 14.3% |
| エルモchYT★プなれ★ (Rank 27) | 7 | 4 | 3 | 57.1% |
| Gun-Interceptor (Rank 29) | 6 | 3 | 3 | 50.0% |
| pallmtree (Rank 29) | 6 | 1 | 5 | 16.7% |
| アルコール中学 (Rank 29) | 6 | 3 | 3 | 50.0% |
| BigBoin (Rank 28) | 5 | 1 | 4 | 20.0% |
| Light (Rank 30) | 5 | 5 | 0 | 100.0% |
| Wonda15426 (Rank 28) | 5 | 3 | 2 | 60.0% |
| juste (Rank 29) | 5 | 2 | 3 | 40.0% |
| nanami.madogiwa (Rank 33) | 5 | 4 | 1 | 80.0% |
| うをん (Rank 30) | 5 | 2 | 3 | 40.0% |
| けいすけ新宿 (Rank 29) | 5 | 3 | 2 | 60.0% |
| こて (Rank 26) | 5 | 4 | 1 | 80.0% |
| プリおじ (Rank 31) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| 南部の釣れないルアー (Rank 30) | 2026/09/22 | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|---|
| BANANA (Rank 30) | 2026/09/15 | 17 | 10 | 7 | 58.8% |
| カミナリおやじ (Rank 27) | 2026/09/15 | 8 | 4 | 4 | 50.0% |
| インド人を右に (Rank 33) | 2026/09/07 | 10 | 6 | 4 | 60.0% |
| Gun-Interceptor (Rank 29) | 2026/09/07 | 6 | 3 | 3 | 50.0% |
| orz (Rank 28) | 2026/09/06 | 13 | 5 | 8 | 38.5% |
| yuzu (Rank 27) | 2026/09/06 | 12 | 4 | 8 | 33.3% |
| 무파ZeroBlue (Rank 33) | 2026/09/02 | 10 | 3 | 7 | 30.0% |
| m01ch1 (Rank 30) | 2026/09/02 | 7 | 1 | 6 | 14.3% |
| エルモchYT★プなれ★ (Rank 27) | 2026/08/31 | 7 | 4 | 3 | 57.1% |
| nanami.madogiwa (Rank 33) | 2026/08/30 | 5 | 4 | 1 | 80.0% |
| えびもち (Rank 33) | 2026/08/30 | 8 | 2 | 6 | 25.0% |
| うをん (Rank 30) | 2026/08/29 | 5 | 2 | 3 | 40.0% |
| アルコール中学 (Rank 29) | 2026/08/29 | 6 | 3 | 3 | 50.0% |
| Wonda15426 (Rank 28) | 2026/08/26 | 5 | 3 | 2 | 60.0% |
| elf4sale (Rank 32) | 2026/08/24 | 8 | 2 | 6 | 25.0% |
| え~る (Rank 33) | 2026/08/23 | 13 | 6 | 7 | 46.1% |
| pallmtree (Rank 29) | 2026/08/03 | 6 | 1 | 5 | 16.7% |
| juste (Rank 29) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| プリおじ (Rank 31) | 2026/07/25 | 5 | 1 | 4 | 20.0% |
| Light (Rank 30) | 2026/07/21 | 5 | 5 | 0 | 100.0% |
| こて (Rank 26) | 2026/07/11 | 5 | 4 | 1 | 80.0% |
| ガンオンやりたひ (Rank 28) | 2026/06/10 | 8 | 2 | 6 | 25.0% |
| BigBoin (Rank 28) | 2026/04/21 | 5 | 1 | 4 | 20.0% |
| けいすけ新宿 (Rank 29) | 2026/04/15 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| backdash into Hagakure-ryu In Raijingeki46P+K | 159 | 7.8% |
|---|---|---|
| forward movement into punchP | 149 | 7.3% |
| Rasen4P | 82 | 4.0% |
| forward movement into Jab StraightPP | 79 | 3.9% |
| backdash into Fusenjin3P | 61 | 3.0% |
| crouch dash back into Jakenshou214P+K | 56 | 2.7% |
| forward movement into Rasen4P | 49 | 2.4% |
| backdash into Shippuzan3PP | 46 | 2.2% |
| backdash into Senpujin2P+K | 42 | 2.0% |
| crouch dash forward into evade down | 42 | 2.0% |
| crouch dash forward into guardG | 39 | 1.9% |
| forward movement into Dragonfish Blow6PP | 38 | 1.9% |
| Jizuridan2P into backdash | 37 | 1.8% |
| Low Hammer2P into crouch dash back | 37 | 1.8% |
| Low Hammer2P into backdash | 28 | 1.4% |
303 further openings account for the other 1,101 rounds.
Counted from 496 of the 504 matches played. The rest were not pulled for openings.
Kage
| backdash into Hagakure-ryu In Raijingeki46P+K | 159 | 11.6% |
|---|---|---|
| Rasen4P | 82 | 6.0% |
| backdash into Fusenjin3P | 61 | 4.5% |
| crouch dash back into Jakenshou214P+K | 56 | 4.1% |
| forward movement into Rasen4P | 49 | 3.6% |
| backdash into Shippuzan3PP | 46 | 3.4% |
| backdash into Senpujin2P+K | 42 | 3.1% |
| Jizuridan2P into backdash | 37 | 2.7% |
| crouch dash forward into evade down | 35 | 2.5% |
| forward movement into punchP | 35 | 2.5% |
| crouch dash back into Nakageri3K | 26 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K | 25 | 1.8% |
| crouch dash forward into Jizuridan2P | 24 | 1.8% |
| guardG into Rasen4P | 23 | 1.7% |
| crouch dash forward into guardG | 22 | 1.6% |
199 further openings account for the other 649 rounds.
Wolf
| forward movement into punchP | 110 | 17.4% |
|---|---|---|
| forward movement into Jab StraightPP | 79 | 12.5% |
| forward movement into Dragonfish Blow6PP | 38 | 6.0% |
| Low Hammer2P into crouch dash back | 37 | 5.8% |
| Low Hammer2P into backdash | 28 | 4.4% |
| forward movement into Low Hammer2P | 28 | 4.4% |
| forward movement into Hammer KickPK | 17 | 2.7% |
| crouch dash back into Heavy Middle Kick3K+G | 15 | 2.4% |
| crouch dash forward into guardG | 15 | 2.4% |
| crouch dash back into Kenka Kick1K+G | 14 | 2.2% |
| crouch dash forward into Low Hammer2P | 13 | 2.0% |
| crouch dash forward into punchP | 10 | 1.6% |
| forward movement into Elbow Butt4P | 10 | 1.6% |
| Low Hammer2P | 9 | 1.4% |
| backdash into Heavy Middle Kick3K+G | 9 | 1.4% |
105 further openings account for the other 202 rounds.
Counted from 153 of the 161 matches played. The rest were not pulled for openings.
Akira
| backdash into Koboku214P | 4 | 10.0% |
|---|---|---|
| forward movement into punchP | 4 | 10.0% |
| backdash into Chouzan Housui46P+K | 3 | 7.5% |
| crouch dash forward into evade down | 3 | 7.5% |
| Housui2P into backdash | 2 | 5.0% |
| Housui2P into forward dash | 2 | 5.0% |
| backdash into Souka Housui3P+K | 2 | 5.0% |
| backdash into evade down | 2 | 5.0% |
| crouch dash forward into guardG | 2 | 5.0% |
| forward movement into Housui2P | 2 | 5.0% |
| forward movement into backdash | 2 | 5.0% |
| Koboku214P into forward movement | 1 | 2.5% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 2.5% |
| Senzankou66P+K into throwP+G | 1 | 2.5% |
| Souka Housui3P+K | 1 | 2.5% |
8 further openings account for the other 8 rounds.
