VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

takapiko-no

Career matches6,318
Career win rate50.0%
Round win rate47.4%
Peak rank30
Distinct opponents168
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf302,5681,2781,29049.8%
Kage302,5341,2711,26350.2%
Lion1,18458959549.8%
Akira2232191359.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira73235031.5%-17.5
Sarah51302158.8%+15.1
Shun46172937.0%-0.9
Wolf43271662.8%+17.7
Jacky41192246.3%+4.0
Jeffry40152537.5%-7.8
El Blaze30111936.7%-4.0
Aoi26121446.1%+1.1
Goh2491537.5%-2.4
Vanessa2171433.3%-3.9
Lei Fei1861233.3%-12.8
Lau146842.9%+2.9
Jean129375.0%+20.9
Lion114736.4%-19.1
Taka117463.6%+30.1
Dural103730.0%-12.4
Eileen93633.3%-9.5
Kage92722.2%-16.5
Pai85362.5%+21.1
Brad74357.1%+14.9

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence61313050.8%+3.5
Half Fence59273245.8%-2.7
Octagon55193634.5%-6.7
Breakable Half Fence49183136.7%-3.3
Open48202841.7%+1.1
Low Fence46172937.0%-7.1
Rectangle44251956.8%+17.2
Single Wall44162836.4%-6.3
Breakable Full Fence39162341.0%-0.8
Full Fence and Open32131940.6%-5.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30744.3%43.5%+0.8
No walls13838.4%42.1%-3.7

Walls against open: +4.5 points (95% range -6.0 to +14.9), p 0.403 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

南部の釣れないルアー (Rank 30)2026/09/2293633.3%
BANANA (Rank 30)2026/09/151710758.8%
カミナリおやじ (Rank 27)2026/09/1584450.0%
インド人を右に (Rank 33)2026/09/07106460.0%
Gun-Interceptor (Rank 29)2026/09/0763350.0%
orz (Rank 28)2026/09/06135838.5%
yuzu (Rank 27)2026/09/06124833.3%
무파ZeroBlue (Rank 33)2026/09/02103730.0%
m01ch1 (Rank 30)2026/09/0271614.3%
エルモchYT★プなれ★ (Rank 27)2026/08/3174357.1%
nanami.madogiwa (Rank 33)2026/08/3054180.0%
えびもち (Rank 33)2026/08/3082625.0%
うをん (Rank 30)2026/08/2952340.0%
アルコール中学 (Rank 29)2026/08/2963350.0%
Wonda15426 (Rank 28)2026/08/2653260.0%
elf4sale (Rank 32)2026/08/2482625.0%
え~る (Rank 33)2026/08/23136746.1%
pallmtree (Rank 29)2026/08/0361516.7%
juste (Rank 29)2026/08/0252340.0%
プリおじ (Rank 31)2026/07/2551420.0%
Light (Rank 30)2026/07/21550100.0%
こて (Rank 26)2026/07/1154180.0%
ガンオンやりたひ (Rank 28)2026/06/1082625.0%
BigBoin (Rank 28)2026/04/2151420.0%
けいすけ新宿 (Rank 29)2026/04/1553260.0%

Round openings

Every character

backdash into Hagakure-ryu In Raijingeki46P+K1597.8%
forward movement into punchP1497.3%
Rasen4P824.0%
forward movement into Jab StraightPP793.9%
backdash into Fusenjin3P613.0%
crouch dash back into Jakenshou214P+K562.7%
forward movement into Rasen4P492.4%
backdash into Shippuzan3PP462.2%
backdash into Senpujin2P+K422.0%
crouch dash forward into evade down422.0%
crouch dash forward into guardG391.9%
forward movement into Dragonfish Blow6PP381.9%
Jizuridan2P into backdash371.8%
Low Hammer2P into crouch dash back371.8%
Low Hammer2P into backdash281.4%

303 further openings account for the other 1,101 rounds.

Counted from 496 of the 504 matches played. The rest were not pulled for openings.

Kage

backdash into Hagakure-ryu In Raijingeki46P+K15911.6%
Rasen4P826.0%
backdash into Fusenjin3P614.5%
crouch dash back into Jakenshou214P+K564.1%
forward movement into Rasen4P493.6%
backdash into Shippuzan3PP463.4%
backdash into Senpujin2P+K423.1%
Jizuridan2P into backdash372.7%
crouch dash forward into evade down352.5%
forward movement into punchP352.5%
crouch dash back into Nakageri3K261.9%
Hagakure-ryu In Raijingeki46P+K251.8%
crouch dash forward into Jizuridan2P241.8%
guardG into Rasen4P231.7%
crouch dash forward into guardG221.6%

199 further openings account for the other 649 rounds.

Wolf

forward movement into punchP11017.4%
forward movement into Jab StraightPP7912.5%
forward movement into Dragonfish Blow6PP386.0%
Low Hammer2P into crouch dash back375.8%
Low Hammer2P into backdash284.4%
forward movement into Low Hammer2P284.4%
forward movement into Hammer KickPK172.7%
crouch dash back into Heavy Middle Kick3K+G152.4%
crouch dash forward into guardG152.4%
crouch dash back into Kenka Kick1K+G142.2%
crouch dash forward into Low Hammer2P132.0%
crouch dash forward into punchP101.6%
forward movement into Elbow Butt4P101.6%
Low Hammer2P91.4%
backdash into Heavy Middle Kick3K+G91.4%

105 further openings account for the other 202 rounds.

Counted from 153 of the 161 matches played. The rest were not pulled for openings.

Akira

backdash into Koboku214P410.0%
forward movement into punchP410.0%
backdash into Chouzan Housui46P+K37.5%
crouch dash forward into evade down37.5%
Housui2P into backdash25.0%
Housui2P into forward dash25.0%
backdash into Souka Housui3P+K25.0%
backdash into evade down25.0%
crouch dash forward into guardG25.0%
forward movement into Housui2P25.0%
forward movement into backdash25.0%
Koboku214P into forward movement12.5%
Rimon Chouchu66P into Jouho Touken6P12.5%
Senzankou66P+K into throwP+G12.5%
Souka Housui3P+K12.5%

8 further openings account for the other 8 rounds.