VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ランチ

Career matches758
Career win rate81.5%
Round win rate64.4%
Peak rank35
Distinct opponents53
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky353072377077.2%
Lau321311092283.2%
Kage321271081985.0%
Lion30104851981.7%
Pai3089791088.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1511473.3%-2.4
Jeffry1210283.3%+16.9
Wolf1110190.9%+11.5
Lau96366.7%-9.3
Brad74357.1%-19.8
Goh65183.3%+13.0
Sarah64266.7%-6.8
Aoi53260.0%-10.8
El Blaze53260.0%-12.9
Kage31233.3%-45.9
Pai330100.0%+21.5
Shun32166.7%-1.0
Vanessa330100.0%+25.1
Jacky220100.0%+18.5
Lion21150.0%-24.4
Lei Fei110100.0%+35.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence1512380.0%+2.5
Rectangle149564.3%-14.6
Octagon119281.8%+8.4
Breakable Full Fence107370.0%-2.7
Breakable Half Fence98188.9%+16.6
Full Fence98188.9%+21.0
Open880100.0%+32.1
Full Fence and Open53260.0%-16.9
Low Fence43175.0%+1.6
Single Wall4040.0%-73.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6877.9%74.7%+3.3
No walls1668.8%71.4%-2.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

midori6127 (Rank 29)2026/09/22330100.0%
inoshikatyo1007 (Rank 33)2026/09/22220100.0%
Pyro (Rank 37)2026/08/222020.0%
REFAUZ (Rank 31)2026/08/2232166.7%
Roki_ryudoukan (Rank 36)2026/08/22220100.0%
フルメタル (Rank 29)2026/08/03220100.0%
run-run52 (Rank 29)2026/08/03220100.0%
ちょいそる (Rank 32)2026/07/2831233.3%
ルドルフ (Rank 32)2026/07/2832166.7%
Gz-KYO (Rank 33)2026/07/28220100.0%
rily-you (Rank 31)2026/07/2743175.0%
3万円CHALLENGE_TV めぐむ (Rank 31)2026/07/272020.0%
Dark (Rank 33)2026/07/2721150.0%
ジョイソル (Rank 29)2026/05/09220100.0%
肉彦さん☆彡 (Rank 30)2026/05/09330100.0%
soul-to-denchi (Rank 31)2026/05/0921150.0%
insane (Rank 29)2026/05/0921150.0%
ぁ     やごろ (Rank 36)2026/05/09220100.0%
IkebukuroSarah (Rank 36)2026/05/0932166.7%
★闘将拉麵男★ (Rank 33)2026/05/0921150.0%
expensive-sand (Rank 34)2026/05/0921150.0%
れうくろった (Rank 33)2026/05/05220100.0%
Laulau_fz (Rank 34)2026/05/0521150.0%
masazo1111 (Rank 34)2026/05/05440100.0%
乱世の奸雄 (Rank 36)2026/05/0431233.3%

Round openings

Every character

backdash into evade up9628.0%
backdash into evade down277.9%
backdash into Gen'you4K+G123.5%
forward dash into High Angle Upper Kick6K92.6%
Dash Hammer Kick66K into High Angle Upper Kick6K82.3%
Juchou Senshou8P+K into Souji SenpuP+K82.3%
backdash into guardG82.3%
forward dash into Rouko Tekiga6P+KP+K82.3%
Chisoutai2K+G61.8%
Hagakure-ryu In Raijingeki46P+K51.5%
backdash51.5%
backdash into forward dash51.5%
forward dash into throwP+G51.5%
High Angle Upper Kick6K41.2%
RenshouPP into Renkanshou3PPP41.2%

84 further openings account for the other 133 rounds.

Lau

backdash into evade up2926.9%
backdash into evade down87.4%
forward dash into Rouko Tekiga6P+KP+K87.4%
backdash into guardG76.5%
Chisoutai2K+G65.6%
RenshouPP into Renkanshou3PPP43.7%
backdash into Chisoutai2K+G32.8%
backdash into Honten Rakutoutai46K+G32.8%
forward dash into Chisoutai2K+G32.8%
backdash21.9%
backdash into Kosoushou46P21.9%
backdash into Sako Soushou4P+K21.9%
forward dash into Souko Sensou66P+K21.9%
forward dash into throwP+G21.9%
guardG21.9%

25 further openings account for the other 25 rounds.

Jacky

backdash into evade up2625.7%
forward dash into High Angle Upper Kick6K98.9%
Dash Hammer Kick66K into High Angle Upper Kick6K87.9%
backdash into evade down76.9%
High Angle Upper Kick6K44.0%
backdash into Spin Heel Sword4K+G44.0%
High Angle Upper Kick6K into forward dash33.0%
Low Spin Kick1K+G into guardG33.0%
backdash into Low Spin Kick1K+G33.0%
backdash into Middle Spin Kick46K+G33.0%
Low Spin Kick1K+G into crouch22.0%
Slant Back Knuckle1P into Rage Kick1PK22.0%
Squat Straight2P22.0%
Step-in Middle Kick66K+G22.0%
forward dash into Spin Heel Sword4K+G22.0%

21 further openings account for the other 21 rounds.

Kage

backdash into evade up3236.8%
backdash into Gen'you4K+G1213.8%
backdash into evade down1011.5%
Hagakure-ryu In Raijingeki46P+K55.8%
Rasen4P into crouch dash forward33.5%
Rasen4P into kickK33.5%
backward movement into Nagiharai6P+K33.5%
Hagakure-ryu In Raijingeki46P+K into punchP22.3%
backdash into forward dash22.3%
forward dash into throwP+G22.3%
Hagakure-ryu In Raijingeki46P+K into Rairyu Hishoukyaku66P+K+G11.1%
Hiji'uchi6P into forward dash11.1%
Rasen4P into Sokuten44P+K+G11.1%
Ryu'eikyaku66K11.1%
backdash into Engetsugeri9K+G11.1%

8 further openings account for the other 8 rounds.

Lion

backdash into evade up919.1%
Juchou Senshou8P+K into Souji SenpuP+K817.0%
backdash into Sentai4K48.5%
Juchou Senshou8P+K36.4%
backdash into Shicchi Soutai3K+G36.4%
backdash24.3%
backdash into back kick+guard4K+G24.3%
backdash into evade down24.3%
forward movement into Rensui SoushuPPP+K24.3%
forward movement into punchP24.3%
Shicchi Soutai3K+G12.1%
backdash into Zaban Shuhou33P+K12.1%
backdash into forward dash12.1%
backdash into throwP+G12.1%
backward movement into evade up12.1%

5 further openings account for the other 5 rounds.

Not counted here: Pai. Their matches were not pulled for openings.