VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

kinggorira90

  • Eileen
Career matches1,850
Career win rate41.2%
Round win rate48.7%
Peak rank25
Distinct opponents76
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1388 #2,710 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi251,32050881238.5%
Eileen2442119822347.0%
Sarah—109575252.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

508 of 820 rounds counted

6.5 inputs a second (392 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.5389413
Aoi6.740295

By opponent's character

Akira6.639967
Jacky6.538869
Wolf6.639590
Sarah6.538843
Jean6.136643
Brad6.739941
El Blaze6.740439
Jeffry6.539014
Eileen6.237011
Lion7.14255
Goh6.74007
Kage6.237428
Pai7.142612
Lei Fei6.538816
Shun6.639812
Dural6.23746
Taka7.24305

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira30131743.3%-5.6
Jacky21101147.6%-4.7
Wolf2051525.0%-16.9
Sarah1911857.9%+17.4
Jean1713476.5%+28.0
Brad159660.0%+12.4
El Blaze135838.5%-1.9
Jeffry117463.6%-0.5
Eileen83537.5%-2.4
Lion83537.5%-9.6
Goh76185.7%+49.5
Kage71614.3%-13.3
Pai73442.9%-4.3
Lau61516.7%-45.8
Lei Fei51420.0%-29.3
Aoi330100.0%+26.8
Shun3030.0%-24.0
Vanessa31233.3%-1.5
Dural2020.0%-65.5
Taka110100.0%+73.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle33201360.6%+12.2
Low Fence26141253.9%+4.5
Breakable Full Fence25141156.0%+10.2
Octagon24121250.0%+2.8
Half Fence1981142.1%-8.6
Single Wall1961331.6%-22.4
Open1881044.4%+8.8
Breakable Half Fence167943.8%+2.1
Full Fence1431121.4%-23.9
Full Fence and Open32166.7%+34.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13148.9%47.4%+1.5
No walls6344.4%46.7%-2.2

Walls against open: +3.7 points (95% range -12.8 to +20.2), p 0.662 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ttfour@サラしかできないw (Rank 23)2026/07/0574357.1%
ぽん (Rank 26)2026/07/051861233.3%
orz (Rank 26)2026/06/3043175.0%
聖☆奈♡♡ (Rank 23)2026/06/2542250.0%
kobaman (Rank 22)2026/06/1963350.0%
破軍恩 (Rank 24)2026/06/1932166.7%
shinkita (Rank 21)2026/06/1754180.0%
しろ☆おび。 (Rank 25)2026/06/1331233.3%
nasumiso (Rank 23)2026/06/1231233.3%
cs2skoda (Rank 22)2026/06/1131233.3%
FOX_CQC (Rank 21)2026/06/06660100.0%
6132da (Rank 21)2026/06/0353260.0%
emespink (Rank 26)2026/06/0332166.7%
ダンシングまるこ (Rank 31)2026/05/263030.0%
トローリロートル (Rank 21)2026/05/2663350.0%
Railly'25 (Rank 24)2026/05/264040.0%
mokoha_jean (Rank 21)2026/05/25330100.0%
パニガーレ (Rank 23)2026/05/1951420.0%
elbowcommand (Rank 27)2026/05/1251420.0%
柔软的尾巴 (Rank 27)2026/05/1154180.0%
ばくちーラウ (Rank 23)2026/05/0951420.0%
penta (Rank 21)2026/04/2476185.7%
muuuuuuk (Rank 26)2026/04/2451420.0%
gimoring (Rank 24)2026/04/2262433.3%
kimxxxtt (Rank 23)2026/04/1631233.3%

Round openings

Every character

punchP10312.6%
punchP into ShougerigasanePK516.2%
evade down into guardG394.8%
punchP into RententaiPK364.4%
backdash into Sou'unha66K222.7%
backdash202.4%
Shinchuzuki (Deflect)236P+K182.2%
evade up into Sodeshinken33P+K172.1%
guardG172.1%
evade down into punchP151.8%
evade up into Tanhikyaku9K141.7%
backdash into Sodeshinken33P+K131.6%
punchP into crouch131.6%
down-back punch+kick1P+K121.5%
backdash into Nami'okoshi3K+G111.3%

166 further openings account for the other 419 rounds.

Eileen

Career
198–223 · 47.0%
This season
104 matches · 46.1%
Peak rank
24

First hit in 57.3% of 412 rounds. Won 47.9% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 21.2% of rounds, against 5.5% in their other rounds.

How is this tested?

punchP6515.7%
punchP into RententaiPK368.7%
evade down into guardG266.3%
evade up into Tanhikyaku9K143.4%
evade down into punchP133.1%
backdash112.7%
backdash into Tanhikyaku9K102.4%
guardG102.4%
Tanhikyaku9K92.2%
backdash into Honshin Kousoutai3K+G81.9%
forward dash into throwP+G81.9%
guardG into punchP81.9%
backdash into Enkou Kenka46P71.7%
backdash into Hikou Hagetsu33P71.7%
backdash into evade down71.7%

90 further openings account for the other 174 rounds.

Aoi

Career
508–812 · 38.5%
This season
102 matches · 47.1%
Peak rank
25

First hit in 56.5% of 407 rounds. Won 50.9% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “backdash into 66K Sou'unha” in 11.8% of rounds, against 3.3% in their other rounds.

How is this tested?

punchP into ShougerigasanePK5112.5%
punchP389.3%
backdash into Sou'unha66K225.4%
Shinchuzuki (Deflect)236P+K184.4%
evade up into Sodeshinken33P+K174.2%
backdash into Sodeshinken33P+K133.2%
evade down into guardG133.2%
down-back punch+kick1P+K123.0%
backdash into Nami'okoshi3K+G112.7%
Ryusen3P+K102.5%
backdash92.2%
punchP into crouch92.2%
Nami'okoshi3K+G82.0%
backdash into Inshou43P+K82.0%
backdash into forward dash82.0%

81 further openings account for the other 160 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–7 · 53%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 1 of 15 tests hold up
  • Aoi: 1 of 14 tests hold up