VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

KAZ-morimorimiso-

  • El Blaze
  • Shun
  • Lion
  • Lau
  • Jeffry
  • Kage
  • Aoi
  • Wolf
  • Pai
  • Jacky
  • Sarah
  • Brad
Career matches2,677
Career win rate65.7%
Round win rate59.1%
Peak rank40
Distinct opponents436
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1760 #512 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen401,21870950958.2%
El Blaze4052232919363.0%
Shun342031455871.4%
Lion361771364176.8%
Jeffry331501094172.7%
Lau341281082084.4%
Kage3196762079.2%
Aoi3194692573.4%
Wolf294035587.5%
Pai272420483.3%
Jacky271211191.7%
Brad26770100.0%
Sarah2665183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,687 of 5,030 rounds counted

9.0 inputs a second (542 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen8.85261,867
El Blaze9.2550866
Shun9.0538423
Lion9.7584455
Lau9.5571274
Jeffry9.2551268
Kage9.4562158
Aoi8.3497167
Wolf9.3558116
Pai8.852938
Jacky10.764423
Sarah8.550823
Brad9.35589

By opponent's character

Jacky9.3558502
Lau9.1545403
Akira9.2550341
Kage8.8525272
Sarah8.9536303
Pai8.9536264
Lion9.3559279
Jean9.3558276
Wolf9.1543264
Lei Fei8.6515255
Shun9.0537248
Goh9.0541197
Jeffry9.1547183
Brad8.8528166
Aoi9.2550155
Eileen8.9534165
El Blaze9.2554126
Vanessa9.0540126
Taka8.3496119
Dural9.456343

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky137934467.9%+0.8
Lau101643763.4%-2.9
Akira90622868.9%+3.1
Kage88612769.3%+6.2
Sarah84552965.5%+0.1
Pai75512468.0%-1.2
Lion71502170.4%+2.1
Jean70521874.3%+7.0
Wolf69541578.3%+7.6
Lei Fei66392759.1%-6.1
Shun65392660.0%-10.0
Goh55342161.8%-3.7
Jeffry53351866.0%+2.1
Brad48282058.3%-5.3
Aoi43291467.4%-0.6
Eileen42251759.5%-4.2
El Blaze36261072.2%+5.0
Vanessa32211165.6%-0.1
Taka27151255.6%-9.2
Dural107370.0%-2.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence160956559.4%-6.0
Breakable Half Fence142915164.1%-1.6
Half Fence1411073475.9%+9.6
Breakable Full Fence140905064.3%-1.9
Single Wall132943871.2%+5.1
Rectangle115793668.7%+2.0
Open113724163.7%-2.5
Octagon109733667.0%-4.3
Low Fence86602669.8%+4.6
Full Fence and Open71462564.8%-3.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls80766.3%66.7%-0.4
No walls33168.3%66.1%+2.1

Walls against open: -2.5 points (95% range -9.1 to +4.0), p 0.450 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nidaimebannai (Rank 38)2026/10/15135838.5%
マクシミリアン15世 (Rank 30)2026/10/15129375.0%
ハマラウ (Rank 42)2026/10/1592722.2%
k-wofs (Rank 42)2026/10/0784450.0%
たつや (Rank 40)2026/10/07104640.0%
zephyr_dural (Rank 31)2026/10/06109190.0%
momotaiga (Rank 42)2026/10/03125741.7%
cyomiko (Rank 41)2026/09/2434161847.1%
jinmenusagi (Rank 42)2026/09/24124833.3%
あむざん (Rank 42)2026/09/2493633.3%
MARUKO922 (Rank 31)2026/09/2485362.5%
jikacho-Gigas (Rank 41)2026/09/2494544.4%
『ρε』.α (Rank 41)2026/09/15113827.3%
manatsu_7 (Rank 43)2026/09/09113827.3%
ENGLID (Rank 39)2026/09/091810855.6%
LEEGOSEGA (Rank 38)2026/09/09118372.7%
★闘将拉麵男★ (Rank 38)2026/09/09158753.3%
ぱりぱり (Rank 40)2026/09/09126650.0%
ロストマン (Rank 34)2026/09/0886275.0%
zakisan (Rank 37)2026/09/03104640.0%
楽天アキラ (Rank 32)2026/09/0398188.9%
paoya0423 (Rank 36)2026/08/261813572.2%
Vgyjyrdgjk (Rank 38)2026/07/02107370.0%
MikuMartineau (Rank 30)2026/06/0296366.7%
kurocat--tera072 (Rank 11)2026/04/2219190100.0%

Round openings

Every character

backdash into evade up80817.9%
backdash into evade down3567.9%
backdash into punchP3046.7%
forward movement into punchP2224.9%
backdash into Sokutantai3K942.1%
backdash into offensive move831.8%
guardG821.8%
forward dash into guardG671.5%
backdash into Volcano Upper4P+K551.2%
backdash into throwP+G501.1%
Fukushinshou2P481.1%
Fukuchougeki2P441.0%
backdash into Hammer Smash46P+K441.0%
Sit Jab420.9%
forward movement into guardG400.9%

616 further openings account for the other 2,170 rounds.

Counted from 1,131 of the 1,262 matches played. The rest were not pulled for openings.

Eileen

Career
709–509 · 58.2%
This season
519 matches · 58.8%
Peak rank
40

First hit in 54.8% of 1,825 rounds. Won 58.2% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 68.9% of rounds, against 57.9% in their other rounds.
  • Against Wolf: attacks straight away in 28.2% of rounds, against 10.5% against everyone else.
  • After losing a round: backs off first in 72.9% of rounds, against 53.0% after winning one.
  • In round 2: opens with “backdash into evade down” in 11.6% of rounds, against 7.1% in their other rounds.
  • Against Eileen: opens with “backdash into evade down” in 25.8% of rounds, against 7.3% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 27.7% of rounds, against 8.1% after anything else.
  • After winning a round: opens with “forward movement into P punch” in 13.1% of rounds, against 6.3% after losing one.

How is this tested?

backdash into evade up29516.0%
forward movement into punchP19010.3%
backdash into evade down1518.2%
backdash into punchP1347.3%
backdash into Sokutantai3K945.1%
backdash into offensive move804.3%
Fukushinshou2P482.6%
backdash into Matsumensou4P+K372.0%
backdash into Goku Hekitai9P+K+GK321.7%
forward movement into RententaiPK321.7%
guardG311.7%
Fukushinshou2P into forward movement271.5%
backdash into RententaiPK231.2%
forward movement into Enkou RensouPP231.2%
backdash into Hikou Hagetsu33P211.1%

181 further openings account for the other 624 rounds.

Counted from 463 of the 519 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage24–12 · 67%8–0 · 100%too few to test
Sarah16–9 · 64%10–8 · 56%too few to test
Jacky21–12 · 64%5–4 · 56%too few to test
Lion17–14 · 55%3–1 · 75%too few to test
Akira10–13 · 43%7–3 · 70%too few to test
Lei Fei8–12 · 40%6–4 · 60%too few to test
Lau9–9 · 50%2–6 · 25%too few to test
Goh7–6 · 54%7–2 · 78%too few to test
Shun9–4 · 69%4–3 · 57%too few to test
Eileen5–7 · 42%3–2 · 60%too few to test
Pai4–8 · 33%1–2 · 33%too few to test
Vanessa9–5 · 64%4–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

56 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
329–193 · 63.0%
This season
228 matches · 64.5%
Peak rank
40

First hit in 50.8% of 862 rounds. Won 59.4% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 19.0% of rounds, against 8.3% in their other rounds.
  • Against Brad: attacks straight away in 25.9% of rounds, against 10.1% against everyone else.
  • On Breakable Full Fence stages: evades first in 8.0% of rounds, against 2.3% on the other stages.
  • After losing a round: backs off first in 80.4% of rounds, against 64.6% after winning one.
  • Against Pai: opens with “backdash into 46P+K Hammer Smash” in 14.9% of rounds, against 3.8% against everyone else.
  • On Rectangle stages: opens with “backdash into 46P+K Hammer Smash” in 11.5% of rounds, against 4.1% on the other stages.

How is this tested?

backdash into evade up18421.0%
backdash into punchP606.8%
backdash into Volcano Upper4P+K556.3%
backdash into evade down495.6%
backdash into Hammer Smash46P+K445.0%
Sit Jab2P394.5%
backdash into Demon's Tail9P+KK313.5%
backdash into Darkness Smash43P+K242.7%
backdash into Darkness Sword43K+G222.5%
forward dash into guardG222.5%
guardG202.3%
backdash into Demon Dance9P+K151.7%
backdash into Head Smash Kick46K121.4%
backdash into throwP+G121.4%
forward movement into punchP121.4%

118 further openings account for the other 276 rounds.

Counted from 217 of the 228 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky24–8 · 75%2–3 · 40%too few to test
Pai10–4 · 71%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
136–41 · 76.8%
This season
115 matches · 78.3%
Peak rank
36

First hit in 56.7% of 441 rounds. Won 64.8% of the rounds they struck first, 63.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 25.9% of rounds, against 12.3% in their other rounds.
  • On Single Wall stages: waits first in 16.0% of rounds, against 3.5% on the other stages.
  • When the score is level: attacks straight away in 27.1% of rounds, against 11.3% when ahead or behind.
  • In round 4 or later: opens with “2P Katousui” in 11.6% of rounds, against 5.1% in their other rounds.

How is this tested?

backdash into evade up6915.5%
Katousui2P306.7%
backdash into evade down276.1%
backdash into punchP214.7%
backdash into Senshippo66P153.4%
Katousui2P into backdash132.9%
backdash into Tanhikyaku46K132.9%
backdash into Touku Rigou Bantaitetsu46K+G112.5%
guardG102.2%
backdash into Kousoutai2K+G81.8%
backdash into Zensou Tenshinkyaku44K+G81.8%
backdash into back kick+guard4K+G81.8%
backdash into up, back kick+guard84K+G81.8%
forward movement into guardG81.8%
backdash into Fujinkyaku66K71.6%

101 further openings account for the other 189 rounds.

Counted from 112 of the 115 matches played. The rest were not pulled for openings.

Shun

Career
145–58 · 71.4%
This season
116 matches · 67.2%
Peak rank
34

First hit in 57.1% of 438 rounds. Won 62.0% of the rounds they struck first, 55.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 32.4% of rounds, against 17.7% in their other rounds.
  • Against Wolf: waits first in 22.2% of rounds, against 7.1% against everyone else.
  • After the opponent opened the round before by attacking: waits first in 13.1% of rounds, against 5.3% after anything else.
  • In round 4 or later: opens with “2P Fukuchougeki” in 18.1% of rounds, against 7.5% in their other rounds.

How is this tested?

backdash into evade up8519.4%
Fukuchougeki2P4410.1%
backdash into punchP368.2%
backdash into evade down337.5%
crouch into Fukuchougeki2P255.7%
backdash into Getsuga Gakushu46P173.9%
Fukuchougeki2P into backdash143.2%
backdash into Chubu Soutenkyaku66K112.5%
backdash into throwP+G81.8%
forward movement into punchP71.6%
forward movement into guardG61.4%
guardG61.4%
Haisenchu1P51.1%
forward dash into guardG51.1%
backdash into Gyou'in Haishu3P40.9%

85 further openings account for the other 132 rounds.

Counted from 111 of the 116 matches played. The rest were not pulled for openings.

Jeffry

Career
109–41 · 72.7%
This season
63 matches · 65.1%
Peak rank
33

First hit in 65.6% of 253 rounds. Won 60.8% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4115.9%
backdash into evade down3513.6%
Low Knuckle2P207.8%
backdash into punchP166.2%
backdash into Tsunami Beat3K+G83.1%
backdash into Full Swing Upper33P72.7%
backdash into Side Kick3K72.7%
backdash into Knuckle KickPK62.3%
backdash into Torpedo Head Butt4P+K62.3%
backdash into Scoop Kick4K+G51.9%
backdash into throwP+G51.9%
backward movement into evade down51.9%
backdash into Overblow Shoulder66P+K41.6%
crouch into Low Knuckle2P41.6%
forward dash into guardG41.6%

54 further openings account for the other 84 rounds.

Counted from 60 of the 63 matches played. The rest were not pulled for openings.

Lau

Career
108–20 · 84.4%
This season
69 matches · 85.5%
Peak rank
34

First hit in 52.2% of 184 rounds. Won 71.9% of the rounds they struck first, 68.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up4222.1%
backdash into Senchutai3K168.4%
backdash into evade down157.9%
backdash into Junho Chushou33P126.3%
backdash into Sako Soushou4P+K105.3%
backdash into Kensou4P63.2%
backdash into Chugeki6P52.6%
forward dash into guardG52.6%
Souchuken2P42.1%
backdash into Fukko Kensou1P42.1%
backdash into Kosoushou46P42.1%
backdash into throw escape42.1%
backdash into Souko Sensou66P+K31.6%
backdash into Touku Kosenkyaku9K31.6%
backdash into punchP31.6%

43 further openings account for the other 54 rounds.

Counted from 48 of the 69 matches played. The rest were not pulled for openings.

Aoi

Career
69–25 · 73.4%
This season
44 matches · 72.7%
Peak rank
31

First hit in 54.5% of 154 rounds. Won 65.5% of the rounds they struck first, 64.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2415.3%
backdash into evade down138.3%
backdash into punchP127.6%
backdash into Sou'unha66K95.7%
backdash into Ougimai4P42.5%
backdash into Ryoushi43P42.5%
backdash into Uzumaki Shutou44P42.5%
Gedan Shouda2P31.9%
backdash into Chudan Hiji'ate6P31.9%
backdash into Sanseigan66P+K31.9%
backdash into ShougerigasanePK31.9%
backdash into forward dash31.9%
backward movement into evade down31.9%
guardG31.9%
back punch+kick+guard4P+K+G21.3%

55 further openings account for the other 64 rounds.

Counted from 41 of the 44 matches played. The rest were not pulled for openings.

Kage

Career
76–20 · 79.2%
This season
51 matches · 72.5%
Peak rank
31

First hit in 52.1% of 144 rounds. Won 62.7% of the rounds they struck first, 56.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3020.7%
backdash into Gen'you4K+G149.7%
backdash into evade down117.6%
backdash into Ryubisen44K+G96.2%
Jizuridan2P85.5%
backdash into punchP85.5%
backdash into Rakujin Gaeri44P42.8%
backdash into Rasen4P42.8%
Jizuridan2P into backdash32.1%
backdash into Hagakure-ryu In Raijingeki46P+K32.1%
backdash into HagasanePK32.1%
backdash into Jizuridan2P32.1%
backward movement into evade down32.1%
forward movement into guardG32.1%
backdash into Doukudaki46K21.4%

31 further openings account for the other 37 rounds.

Counted from 37 of the 51 matches played. The rest were not pulled for openings.

Wolf

Career
35–5 · 87.5%
This season
30 matches · 90.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1518.5%
backdash into evade down1316.1%
backdash into punchP78.6%
Low Hammer2P into forward dash67.4%
backdash into Knee Lift6K33.7%
guardG33.7%
Low Hammer2P22.5%
backdash into Hammer KickPK22.5%
backdash into Low Hammer2P22.5%
backdash into Quick Shoulder66P+K22.5%
backdash into Rolling Elbow43P22.5%
backdash into throwP+G22.5%
backward movement into evade up22.5%
guardG into evade up22.5%
backdash into Body Blow6P11.2%

17 further openings account for the other 17 rounds.

Counted from 21 of the 30 matches played. The rest were not pulled for openings.

Jacky

Career
11–1 · 91.7%
This season
7 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1043.5%
backdash into Double Back Knuckle4PP28.7%
backdash into Step-in Middle Kick66K+G28.7%
backdash into punchP28.7%
Squat Straight2P14.3%
Squat Straight2P into forward movement14.3%
backdash into Dash Hammer Kick66K14.3%
backdash into Spin Heel Sword4K+G14.3%
backdash into Spinning Kick Turn44K14.3%
backdash into Squat Straight2P14.3%
forward movement into punchP14.3%

Sarah

Career
5–1 · 83.3%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up834.8%
backdash into evade down521.7%
backdash into punchP417.4%
backdash into Crescent Heel4K+G28.7%
backdash into Double Rise Kick4P+K14.3%
backdash into Squat Straight2P14.3%
backdash into Stiletto66K14.3%
backdash into throwP+G14.3%

Brad

Career
7–0 · 100.0%
This season
5 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down420.0%
Sit Jab2P315.0%
backdash into Jab~High KickPK210.0%
backdash into Stop Kick4K210.0%
backdash into evade up210.0%
backdash into Middle Spin Kick66K15.0%
backdash into Sawk Klab6P+K15.0%
backdash into Upper Elbow44P15.0%
backdash into punchP15.0%
backward movement into evade down15.0%
evade up into Jab StraightPP15.0%
guardG into Stop Kick4K15.0%

Pai

Career
20–4 · 83.3%
This season
9 matches · 77.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up327.3%
backdash into Souchuken2P218.2%
backdash into Renkan Tanheki66KP19.1%
backdash into Shashinkou466P+K19.1%
evade up into punchP19.1%
forward movement into punchP19.1%
guardG19.1%
punchP into Senchuken6P19.1%

Counted from 3 of the 9 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (63 here; about 3.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 7 of 16 tests hold up
  • El Blaze: 6 of 15 tests hold up
  • Lion: 4 of 15 tests hold up
  • Shun: 4 of 17 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Pai: not tested (too few rounds)