VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Eileen

KAZ-morimorimiso-

Career matches2,343
Career win rate66.4%
Round win rate60.3%
Peak rank40
Distinct opponents378
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Eileen401,08464444059.4%
El Blaze3847830017862.8%
Shun331721264673.3%
Lion351691313877.5%
Jeffry33130983275.4%
Aoi3191682374.7%
Lau3388771187.5%
Kage2978611778.2%
Wolf282927293.1%
Brad26770100.0%
Jacky26660100.0%
Sarah2665183.3%
Pai26550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky113753866.4%-5.1
Kage79562370.9%+5.9
Akira74512368.9%+1.4
Lau74482664.9%-3.3
Lion65471872.3%+2.5
Pai59392066.1%-3.8
Sarah56431376.8%+8.2
Goh54332161.1%-7.2
Jean52391375.0%+7.2
Jeffry52351767.3%+1.6
Shun52351767.3%-5.7
Wolf51411080.4%+8.6
Lei Fei46301665.2%-2.0
Brad37231462.2%-3.8
El Blaze36261072.2%+2.7
Eileen33211263.6%-0.7
Vanessa2618869.2%+0.9
Aoi2517868.0%-2.1
Taka1710758.8%-8.5
Dural107370.0%-4.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence124764861.3%-5.7
Half Fence118922678.0%+9.2
Single Wall117823570.1%+1.9
Breakable Half Fence112763667.9%+0.3
Breakable Full Fence111723964.9%-2.9
Rectangle99683168.7%-0.6
Octagon90593165.6%-6.8
Open81562569.1%-0.3
Low Fence65521380.0%+11.2
Full Fence and Open56352162.5%-6.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65467.7%68.5%-0.8
No walls26372.2%69.0%+3.3

Walls against open: -4.1 points (95% range -11.1 to +2.9), p 0.254 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

『ρε』.α (Rank 41)2026/09/15113827.3%
のーむ (Rank 40)2026/09/1586275.0%
nidaimebannai (Rank 35)2026/09/1572528.6%
momotaiga (Rank 42)2026/09/1484450.0%
manatsu_7 (Rank 43)2026/09/09113827.3%
ENGLID (Rank 39)2026/09/091810855.6%
ドランクン//Konpay (Rank 38)2026/09/0975271.4%
cyomiko (Rank 41)2026/09/09116554.5%
LEEGOSEGA (Rank 38)2026/09/09118372.7%
★闘将拉麵男★ (Rank 38)2026/09/09158753.3%
ぱりぱり (Rank 40)2026/09/09126650.0%
budhio (Rank 37)2026/09/0974357.1%
poteto (Rank 33)2026/09/0987187.5%
ロストマン (Rank 34)2026/09/0886275.0%
zakisan (Rank 37)2026/09/03104640.0%
jikacho-Gigas (Rank 40)2026/09/0384450.0%
zephyr_dural (Rank 31)2026/09/0387187.5%
楽天アキラ (Rank 32)2026/09/0398188.9%
VF12360-PC (Rank 37)2026/09/0276185.7%
ハマラウ (Rank 42)2026/08/2672528.6%
paoya0423 (Rank 36)2026/08/261813572.2%
オムレツハンター© (Rank 33)2026/08/0575271.4%
Vgyjyrdgjk (Rank 38)2026/07/02107370.0%
MikuMartineau (Rank 30)2026/06/0296366.7%
kurocat--tera072 (Rank 11)2026/04/2219190100.0%

Round openings

Every character

backdash into evade up87821.8%
backdash into evade down42410.5%
backdash into punchP2085.2%
forward movement into punchP1924.8%
guardG771.9%
backdash into offensive move691.7%
forward dash into guardG611.5%
backdash into Sokutantai3K591.5%
backward movement into evade down511.3%
backdash into throwP+G481.2%
Fukushinshou2P431.1%
backdash into Hammer Smash46P+K421.0%
backdash into Volcano Upper4P+K421.0%
Fukuchougeki2P401.0%
forward movement into guardG401.0%

547 further openings account for the other 1,762 rounds.

Eileen

backdash into evade up32120.4%
backdash into evade down16610.6%
forward movement into punchP16110.2%
backdash into punchP785.0%
backdash into offensive move674.3%
backdash into Sokutantai3K593.8%
Fukushinshou2P432.7%
backdash into Goku Hekitai9P+K+GK312.0%
forward movement into RententaiPK301.9%
guardG301.9%
backdash into Matsumensou4P+K261.6%
forward movement into Enkou RensouPP231.5%
Fukushinshou2P into forward movement201.3%
forward dash into guardG181.1%
offensive move181.1%

156 further openings account for the other 480 rounds.

El Blaze

backdash into evade up19724.5%
backdash into evade down617.6%
backdash into punchP455.6%
backdash into Hammer Smash46P+K425.2%
backdash into Volcano Upper4P+K425.2%
Sit Jab2P313.9%
backdash into Demon's Tail9P+KK303.7%
backdash into Darkness Sword43K+G202.5%
forward dash into guardG202.5%
guardG182.2%
backdash into Darkness Smash43P+K172.1%
backdash into Demon Dance9P+K141.7%
backdash into throwP+G111.4%
forward movement into punchP111.4%
backdash into Shadow Strike6P91.1%

106 further openings account for the other 236 rounds.

Lion

backdash into evade up8019.1%
backdash into evade down378.8%
Katousui2P286.7%
backdash into Senshippo66P143.3%
backdash into punchP143.3%
Katousui2P into backdash133.1%
guardG102.4%
backdash into Tanhikyaku46K92.1%
backdash into Touku Rigou Bantaitetsu46K+G81.9%
forward movement into guardG81.9%
backdash into Kishitsu Kasensou43P61.4%
backdash into Kousoutai2K+G61.4%
backdash into Rensui SoushuPPP+K61.4%
backdash into Zensou Tenshinkyaku44K+G61.4%
backdash into up, back kick+guard84K+G61.4%

96 further openings account for the other 168 rounds.

Shun

backdash into evade up8922.4%
Fukuchougeki2P4010.1%
backdash into evade down379.3%
backdash into punchP287.0%
crouch into Fukuchougeki2P225.5%
Fukuchougeki2P into backdash133.3%
backdash into Getsuga Gakushu46P102.5%
backdash into Chubu Soutenkyaku66K92.3%
forward movement into punchP71.8%
backdash into throwP+G61.5%
backward movement into evade down61.5%
forward movement into guardG61.5%
guardG61.5%
Haisenchu1P51.3%
forward dash into guardG51.3%

76 further openings account for the other 108 rounds.

Jeffry

backdash into evade down4518.1%
backdash into evade up4417.7%
Low Knuckle2P197.7%
backdash into punchP124.8%
backdash into Tsunami Beat3K+G83.2%
backward movement into evade down72.8%
backdash into Full Swing Upper33P62.4%
backdash into Side Kick3K62.4%
backdash into Scoop Kick4K+G52.0%
backdash into Torpedo Head Butt4P+K52.0%
backdash into throwP+G52.0%
backdash into Knuckle KickPK41.6%
backdash into Overblow Shoulder66P+K41.6%
backward movement into evade up41.6%
crouch into Low Knuckle2P41.6%

46 further openings account for the other 70 rounds.

Lau

backdash into evade up4927.5%
backdash into evade down2111.8%
backdash into Senchutai3K105.6%
backdash into Junho Chushou33P84.5%
backdash into Sako Soushou4P+K84.5%
backdash into Kensou4P52.8%
forward dash into guardG52.8%
backdash into Chugeki6P42.2%
backdash into Kosoushou46P42.2%
backdash into Fukko Kensou1P31.7%
backdash into Touku Kosenkyaku9K31.7%
backdash into forward dash31.7%
backdash into punchP31.7%
backdash into throwP+G31.7%
evade down into punchP31.7%

39 further openings account for the other 46 rounds.

Aoi

backdash into evade up2717.2%
backdash into evade down1811.5%
backdash into punchP117.0%
backdash into Sou'unha66K95.7%
backdash into Ougimai4P42.5%
backdash into Ryoushi43P42.5%
Gedan Shouda2P31.9%
backdash into forward dash31.9%
backdash into throwP+G31.9%
backward movement into evade down31.9%
guardG31.9%
back punch+kick+guard4P+K+G21.3%
backdash into Chudan Hiji'ate6P21.3%
backdash into Sanseigan66P+K21.3%
backdash into Soushouda46P+K21.3%

53 further openings account for the other 61 rounds.

Kage

backdash into evade up2623.2%
backdash into evade down1311.6%
backdash into Gen'you4K+G108.9%
backdash into Ryubisen44K+G87.1%
Jizuridan2P65.4%
backdash into punchP54.5%
backdash into Rasen4P43.6%
backward movement into evade down43.6%
Jizuridan2P into backdash32.7%
backdash into Rakujin Gaeri44P32.7%
forward movement into guardG32.7%
backdash into Hagakure-ryu In Raijingeki46P+K21.8%
Jizuridan2P into forward dash10.9%
Rasen4P10.9%
backdash10.9%

22 further openings account for the other 22 rounds.

Wolf

backdash into evade up1925.0%
backdash into evade down1621.1%
Low Hammer2P into forward dash56.6%
backdash into punchP56.6%
backdash into Knee Lift6K34.0%
guardG34.0%
backdash into Hammer KickPK22.6%
backdash into Low Hammer2P22.6%
backdash into Quick Shoulder66P+K22.6%
backward movement into evade down22.6%
Low Hammer2P11.3%
backdash into Rolling Elbow43P11.3%
backdash into Savate4K11.3%
backdash into backward movement11.3%
backdash into throwP+G11.3%

12 further openings account for the other 12 rounds.

Sarah

backdash into evade up939.1%
backdash into evade down521.7%
backdash into punchP417.4%
backdash into Crescent Heel4K+G28.7%
backdash into Double Rise Kick4P+K14.3%
backdash into Squat Straight2P14.3%
backdash into Stiletto66K14.3%

Brad

backdash into evade down525.0%
Sit Jab2P315.0%
backdash into Jab~High KickPK210.0%
backdash into evade up210.0%
backdash into Middle Spin Kick66K15.0%
backdash into Sawk Klab6P+K15.0%
backdash into Stop Kick4K15.0%
backdash into Upper Elbow44P15.0%
backdash into punchP15.0%
backward movement into evade down15.0%
evade up into Jab StraightPP15.0%
guardG into Stop Kick4K15.0%

Jacky

backdash into evade up1155.0%
backdash into Double Back Knuckle4PP210.0%
backdash into punchP210.0%
Squat Straight2P15.0%
Squat Straight2P into forward movement15.0%
backdash into Spin Heel Sword4K+G15.0%
backdash into Step-in Middle Kick66K+G15.0%
forward movement into punchP15.0%

Pai

backdash into evade up436.4%
backdash into Renkan Tanheki66KP19.1%
backdash into Shashinkou466P+K19.1%
backdash into Souchuken2P19.1%
evade up into punchP19.1%
forward movement into punchP19.1%
guardG19.1%
punchP into Senchuken6P19.1%