VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

n3

Career matches4,323
Career win rate48.5%
Round win rate49.9%
Peak rank41
Distinct opponents179
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi414,3232,0992,22448.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira43192444.2%-6.1
Sarah40182245.0%-9.2
Jeffry35181751.4%-2.0
Jacky33181554.5%+4.3
Brad27111640.7%-8.4
Shun27131448.1%+6.0
Lei Fei26111542.3%+4.3
Kage2416866.7%+16.5
Aoi2215768.2%+23.0
Lau22111150.0%+4.3
Lion22111150.0%+3.2
Pai2181338.1%-17.0
Wolf2191242.9%-11.2
Goh1610662.5%+7.4
Vanessa147750.0%+1.3
El Blaze136746.1%-8.4
Jean74357.1%+4.3
Eileen53260.0%+22.5
Taka52340.0%-9.1
Dural31233.3%-38.0

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence58253343.1%-8.7
Rectangle52272551.9%-3.8
Open48291960.4%+8.7
Octagon44202445.5%-0.9
Single Wall42172540.5%-6.7
Breakable Full Fence41202148.8%+1.1
Low Fence41221953.7%+5.3
Breakable Half Fence33201360.6%+10.5
Half Fence31171454.8%+9.8
Full Fence and Open167943.8%-5.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls25949.8%49.8%-0.0
No walls13151.9%49.5%+2.4

Walls against open: -2.4 points (95% range -12.7 to +7.9), p 0.647 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RUSH (Rank 38)2026/09/23168850.0%
マハリータまるこ (Rank 40)2026/09/2386275.0%
bonbon (Rank 39)2026/09/1863350.0%
Umemon2026 (Rank 36)2026/09/1864266.7%
うるヲ参拾 (Rank 39)2026/09/1354180.0%
NEWTYPE (Rank 40)2026/09/0872528.6%
Aki (Rank 40)2026/09/06128466.7%
ikkyusaaan (Rank 40)2026/09/0541325.0%
ManEater (Rank 38)2026/09/0384450.0%
ロドリゴサンチェス (Rank 41)2026/08/2742250.0%
ankocat2 (Rank 38)2026/08/2553260.0%
★闘将拉麵男★ (Rank 35)2026/08/1753260.0%
P式截拳道こくとう (Rank 41)2026/08/0443175.0%
究極無敵 (Rank 38)2026/08/0454180.0%
マーウォ (Rank 39)2026/08/0343175.0%
堂島様 (Rank 42)2026/07/2773442.9%
swhy2008 (Rank 10)2026/07/2654180.0%
gear8570 (Rank 37)2026/07/2264266.7%
ゲッパー (Rank 37)2026/07/2053260.0%
Lightwing (Rank 41)2026/07/1952340.0%
マックボンボン (Rank 37)2026/06/2152340.0%
O-llO-l乙lO-lJ (Rank 38)2026/06/1372528.6%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/06/1141325.0%
jikacho-Gigas (Rank 39)2026/05/2543175.0%
ミラージュキック (Rank 37)2026/05/1361516.7%

Round openings

Aoi

crouch dash forward into throwP+G1438.7%
crouch dash forward into punchP1116.7%
crouch dash forward into evade down1026.2%
crouch dash forward into guardG905.5%
backdash into evade down724.4%
Sou'unha66K684.1%
crouch dash forward into Nirentotsu OuchuPPP583.5%
Kusanagi2K+G into down, back punch+kick+guard24P+K+G563.4%
crouch dash forward into kickK543.3%
forward movement into punchP523.1%
Kusanagi2K+G into back punch+kick+guard4P+K+G493.0%
backdash into backward movement493.0%
backdash into crouch dash back462.8%
crouch dash forward into ShigureK+G442.7%
Kusanagi2K+G into offensive move352.1%

150 further openings account for the other 623 rounds.

Counted from 414 of the 426 matches played. The rest were not pulled for openings.