Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1685 #873 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 38 | 5,213 | 2,626 | 2,587 | 50.4% |
|---|---|---|---|---|---|
| Taka | 31 | 190 | 114 | 76 | 60.0% |
| Lei Fei | 31 | 144 | 95 | 49 | 66.0% |
| El Blaze | 28 | 76 | 53 | 23 | 69.7% |
| Aoi | 27 | 42 | 30 | 12 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,568 of 3,132 rounds counted8.7 inputs a second (525 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 8.7 | 522 | 1,286 |
|---|---|---|---|
| Lei Fei | 8.9 | 534 | 163 |
| El Blaze | 9.2 | 549 | 83 |
| Aoi | 8.8 | 530 | 36 |
By opponent's character
| Akira | 9.1 | 548 | 196 |
|---|---|---|---|
| Vanessa | 8.8 | 527 | 166 |
| Lion | 8.2 | 494 | 109 |
| Sarah | 8.5 | 510 | 99 |
| Jacky | 8.7 | 521 | 75 |
| Kage | 8.8 | 526 | 125 |
| Jeffry | 9.0 | 538 | 49 |
| Goh | 8.5 | 509 | 83 |
| Jean | 9.1 | 545 | 83 |
| Lau | 8.6 | 517 | 74 |
| Wolf | 8.7 | 519 | 78 |
| Aoi | 8.9 | 537 | 68 |
| Shun | 8.6 | 514 | 73 |
| Brad | 9.0 | 538 | 49 |
| El Blaze | 8.6 | 518 | 60 |
| Lei Fei | 9.0 | 539 | 34 |
| Pai | 8.8 | 527 | 77 |
| Dural | 9.0 | 541 | 14 |
| Eileen | 8.5 | 509 | 34 |
| Taka | 8.5 | 509 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 84 | 46 | 38 | 54.8% | +5.6 |
|---|---|---|---|---|---|
| Vanessa | 76 | 36 | 40 | 47.4% | +2.1 |
| Lion | 59 | 21 | 38 | 35.6% | -17.6 |
| Sarah | 57 | 28 | 29 | 49.1% | -2.8 |
| Jacky | 54 | 29 | 25 | 53.7% | +2.6 |
| Kage | 53 | 30 | 23 | 56.6% | +4.3 |
| Jeffry | 46 | 22 | 24 | 47.8% | -0.4 |
| Goh | 43 | 22 | 21 | 51.2% | -0.5 |
| Jean | 36 | 19 | 17 | 52.8% | +2.2 |
| Lau | 35 | 11 | 24 | 31.4% | -13.8 |
| Wolf | 35 | 19 | 16 | 54.3% | +0.5 |
| Aoi | 34 | 18 | 16 | 52.9% | +4.8 |
| Shun | 33 | 16 | 17 | 48.5% | +4.7 |
| Brad | 30 | 14 | 16 | 46.7% | -1.6 |
| El Blaze | 28 | 21 | 7 | 75.0% | +28.5 |
| Lei Fei | 28 | 15 | 13 | 53.6% | -0.1 |
| Pai | 26 | 13 | 13 | 50.0% | -1.5 |
| Dural | 12 | 4 | 8 | 33.3% | -24.9 |
| Eileen | 11 | 3 | 8 | 27.3% | -16.6 |
| Taka | 7 | 4 | 3 | 57.1% | +11.8 |
0 of 13 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 13 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 92 | 45 | 47 | 48.9% | -1.1 |
|---|---|---|---|---|---|
| Single Wall | 92 | 45 | 47 | 48.9% | -1.9 |
| Low Fence | 88 | 47 | 41 | 53.4% | +6.9 |
| Octagon | 88 | 46 | 42 | 52.3% | +1.4 |
| Open | 76 | 43 | 33 | 56.6% | +8.9 |
| Half Fence | 74 | 40 | 34 | 54.0% | +4.7 |
| Full Fence | 73 | 35 | 38 | 48.0% | -3.5 |
| Rectangle | 67 | 32 | 35 | 47.8% | -3.0 |
| Breakable Half Fence | 60 | 29 | 31 | 48.3% | -0.7 |
| Full Fence and Open | 40 | 15 | 25 | 37.5% | -12.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 454 | 50.0% | 50.3% | -0.3 |
| No walls | 256 | 52.7% | 48.8% | +3.9 |
Walls against open: -4.2 points (95% range -12.5 to +4.2), p 0.327 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| MikuMartineau (Rank 33) | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|
| 苦道訓|kudoukun_goh (Rank 39) | 12 | 4 | 8 | 33.3% |
| 黒鵜なぎ@Vtuber (Rank 32) | 12 | 5 | 7 | 41.7% |
| CoCoSyrup (Rank 40) | 11 | 3 | 8 | 27.3% |
| かべごん (Rank 38) | 11 | 6 | 5 | 54.5% |
| ぽん (Rank 37) | 11 | 4 | 7 | 36.4% |
| RYO (Rank 35) | 10 | 2 | 8 | 20.0% |
| どっせ (Rank 36) | 10 | 5 | 5 | 50.0% |
| らうらう (Rank 36) | 10 | 2 | 8 | 20.0% |
| タピる。 (Rank 36) | 10 | 7 | 3 | 70.0% |
| ハナノコルンルン (Rank 40) | 10 | 4 | 6 | 40.0% |
| jijitax4 (Rank 37) | 9 | 5 | 4 | 55.6% |
| くろね@のびしろF (Rank 34) | 9 | 1 | 8 | 11.1% |
| Koromo (Rank 32) | 8 | 6 | 2 | 75.0% |
| apashun (Rank 37) | 8 | 2 | 6 | 25.0% |
| 〔ネ単〕-ZEN- (Rank 38) | 8 | 6 | 2 | 75.0% |
| じゃんぬ兄(公認) (Rank 38) | 8 | 2 | 6 | 25.0% |
| みんみんさん (Rank 37) | 8 | 4 | 4 | 50.0% |
| montanmo (Rank 37) | 7 | 1 | 6 | 14.3% |
| xu.simon29 (Rank 34) | 7 | 4 | 3 | 57.1% |
| うるヲ参拾 (Rank 38) | 7 | 2 | 5 | 28.6% |
| お~ちゃん (Rank 33) | 7 | 3 | 4 | 42.9% |
| たあぼさん (Rank 34) | 7 | 4 | 3 | 57.1% |
| 방가방가햄토리 (Rank 29) | 7 | 7 | 0 | 100.0% |
| ちぃつが (Rank 37) | 6 | 1 | 5 | 16.7% |
Most played opponents, most recent first
| Koromo (Rank 32) | 2026/09/11 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| じゃんぬ兄(公認) (Rank 38) | 2026/08/31 | 8 | 2 | 6 | 25.0% |
| たあぼさん (Rank 34) | 2026/08/31 | 7 | 4 | 3 | 57.1% |
| かべごん (Rank 38) | 2026/08/20 | 11 | 6 | 5 | 54.5% |
| apashun (Rank 37) | 2026/08/19 | 8 | 2 | 6 | 25.0% |
| みんみんさん (Rank 37) | 2026/08/19 | 8 | 4 | 4 | 50.0% |
| どっせ (Rank 36) | 2026/07/31 | 10 | 5 | 5 | 50.0% |
| 〔ネ単〕-ZEN- (Rank 38) | 2026/07/31 | 8 | 6 | 2 | 75.0% |
| jijitax4 (Rank 37) | 2026/07/31 | 9 | 5 | 4 | 55.6% |
| タピる。 (Rank 36) | 2026/07/31 | 10 | 7 | 3 | 70.0% |
| ちぃつが (Rank 37) | 2026/07/31 | 6 | 1 | 5 | 16.7% |
| CoCoSyrup (Rank 40) | 2026/07/26 | 11 | 3 | 8 | 27.3% |
| 苦道訓|kudoukun_goh (Rank 39) | 2026/07/26 | 12 | 4 | 8 | 33.3% |
| ハナノコルンルン (Rank 40) | 2026/07/26 | 10 | 4 | 6 | 40.0% |
| montanmo (Rank 37) | 2026/07/23 | 7 | 1 | 6 | 14.3% |
| お~ちゃん (Rank 33) | 2026/06/26 | 7 | 3 | 4 | 42.9% |
| xu.simon29 (Rank 34) | 2026/06/24 | 7 | 4 | 3 | 57.1% |
| MikuMartineau (Rank 33) | 2026/06/12 | 13 | 10 | 3 | 76.9% |
| うるヲ参拾 (Rank 38) | 2026/06/04 | 7 | 2 | 5 | 28.6% |
| らうらう (Rank 36) | 2026/05/22 | 10 | 2 | 8 | 20.0% |
| 방가방가햄토리 (Rank 29) | 2026/05/20 | 7 | 7 | 0 | 100.0% |
| くろね@のびしろF (Rank 34) | 2026/05/17 | 9 | 1 | 8 | 11.1% |
| 黒鵜なぎ@Vtuber (Rank 32) | 2026/05/11 | 12 | 5 | 7 | 41.7% |
| ぽん (Rank 37) | 2026/05/11 | 11 | 4 | 7 | 36.4% |
| RYO (Rank 35) | 2026/04/19 | 10 | 2 | 8 | 20.0% |
Round openings
Every character
| evade down into Elbow Hook6P | 235 | 7.5% |
|---|---|---|
| Jackal Straight46P+K | 130 | 4.1% |
| crouch into Sit Jab2P | 128 | 4.1% |
| crouch into Elbow Hook6P | 100 | 3.2% |
| offensive move | 95 | 3.0% |
| evade down into backdash | 70 | 2.2% |
| Middle Spin Kick66K into Ten Kao6K | 65 | 2.1% |
| Ducking6P+K+G into Sting BlowP+K | 64 | 2.0% |
| crouch into backdash | 62 | 2.0% |
| crouch into Ducking6P+K+G | 60 | 1.9% |
| backdash into Stop Kick4K | 59 | 1.9% |
| evade down into Stop Kick4K | 58 | 1.9% |
| backdash into Elbow Hook6P | 56 | 1.8% |
| backward movement into Sawk Klab6P+K | 49 | 1.6% |
| crouch into Sway Back4P+K+G | 48 | 1.5% |
409 further openings account for the other 1,864 rounds.
Brad
- Career
- 2,626–2,587 · 50.4%
- This season
- 654 matches · 46.3%
- Peak rank
- 38
First hit in 49.7% of 2,586 rounds. Won 49.1% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 35.9% of rounds, against 24.6% in their other rounds.
- Against Lau: waits first in 41.9% of rounds, against 26.7% against everyone else.
- After opening the round before by waiting: waits first in 32.6% of rounds, against 21.2% after anything else.
- After losing a round: attacks straight away in 35.9% of rounds, against 27.4% after winning one.
- In round 2: opens with “evade down into 6P Elbow Hook” in 13.4% of rounds, against 7.5% in their other rounds.
- Against Lau: opens with “crouch into 2P Sit Jab” in 13.7% of rounds, against 4.5% against everyone else.
- After opening the round before with “crouch into 2P Sit Jab”: opens with “crouch into 2P Sit Jab” in 15.3% of rounds, against 3.3% after anything else.
- After losing a round: opens with “46P+K Jackal Straight” in 8.7% of rounds, against 2.7% after winning one.
- When behind: opens with “46P+K Jackal Straight” in 7.4% of rounds, against 4.5% when ahead or level.
| evade down into Elbow Hook6P | 235 | 9.0% |
|---|---|---|
| Jackal Straight46P+K | 130 | 5.0% |
| crouch into Sit Jab2P | 128 | 4.9% |
| crouch into Elbow Hook6P | 100 | 3.8% |
| offensive move | 93 | 3.6% |
| Middle Spin Kick66K into Ten Kao6K | 65 | 2.5% |
| Ducking6P+K+G into Sting BlowP+K | 64 | 2.5% |
| crouch into Ducking6P+K+G | 60 | 2.3% |
| backdash into Stop Kick4K | 59 | 2.3% |
| evade down into Stop Kick4K | 58 | 2.2% |
| evade down into backdash | 58 | 2.2% |
| crouch into backdash | 57 | 2.2% |
| backdash into Elbow Hook6P | 56 | 2.1% |
| backward movement into Sawk Klab6P+K | 49 | 1.9% |
| crouch into Sway Back4P+K+G | 48 | 1.8% |
239 further openings account for the other 1,352 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 19–26 · 42% | 14–12 · 54% | too few to test |
| Akira | 16–13 · 55% | 6–9 · 40% | too few to test |
| Sarah | 17–20 · 46% | 5–6 · 45% | too few to test |
| Kage | 13–9 · 59% | 11–12 · 48% | too few to test |
| Jeffry | 7–9 · 44% | 13–11 · 54% | too few to test |
| Lion | 9–16 · 36% | 5–9 · 36% | too few to test |
| Jacky | 14–18 · 44% | 6–2 · 75% | too few to test |
| Shun | 10–7 · 59% | 4–8 · 33% | too few to test |
| Lau | 8–10 · 44% | 1–9 · 10% | too few to test |
| Goh | 6–9 · 40% | 4–6 · 40% | too few to test |
| Aoi | 12–8 · 60% | 2–5 · 29% | too few to test |
| Jean | 9–9 · 50% | 7–2 · 78% | too few to test |
| Lei Fei | 7–10 · 41% | 8–3 · 73% | too few to test |
| Wolf | 6–7 · 46% | 9–4 · 69% | too few to test |
| Brad | 8–5 · 62% | 1–6 · 14% | too few to test |
| Pai | 8–9 · 47% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 114–76 · 60.0%
- This season
- 61 matches · 57.4%
- Peak rank
- 31
First hit in 54.7% of 243 rounds. Won 57.1% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 24 | 9.6% |
|---|---|---|
| crouch into Shita Harite2P | 18 | 7.2% |
| evade down into Hiji'ate6P | 18 | 7.2% |
| Morotezuki66P into Morote Tsuppari66PP | 9 | 3.6% |
| Sokubi Otoshi41236P | 9 | 3.6% |
| forward movement into Tsuppari 2PP | 9 | 3.6% |
| forward movement into punchP | 9 | 3.6% |
| Hiji'ate6P | 7 | 2.8% |
| crouch into Hiji'ate6P | 6 | 2.4% |
| guardG into throw escape | 6 | 2.4% |
| backdash into evade up | 5 | 2.0% |
| crouch into Kachi'age33P+K | 5 | 2.0% |
| evade down into Kachi'age33P+K | 4 | 1.6% |
| forward movement into Tsuppari 3PPP | 4 | 1.6% |
| guardG into evade up | 4 | 1.6% |
76 further openings account for the other 112 rounds.
Lei Fei
- Career
- 95–49 · 66.0%
- This season
- 41 matches · 75.6%
- Peak rank
- 31
First hit in 50.0% of 160 rounds. Won 68.8% of the rounds they struck first, 63.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into offensive move | 21 | 12.9% |
|---|---|---|
| evade down into Hai Shiki2P+K+G | 19 | 11.7% |
| evade down into backdash | 11 | 6.8% |
| backdash into throwP+G | 9 | 5.5% |
| crouch dash forward into throwP+G | 9 | 5.5% |
| Shatenshou33P into punchP | 8 | 4.9% |
| evade down into throwP+G | 8 | 4.9% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 6 | 3.7% |
| Fukusoushou2P | 4 | 2.5% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 4 | 2.5% |
| Senpukyaku66K+G | 4 | 2.5% |
| backdash into Hai Shiki2P+K+G | 4 | 2.5% |
| crouch into Hai Shiki2P+K+G | 3 | 1.8% |
| crouch into backdash | 3 | 1.8% |
| Fukusoushou2P into evade up | 2 | 1.2% |
40 further openings account for the other 48 rounds.
El Blaze
- Career
- 53–23 · 69.7%
- This season
- 22 matches · 72.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| crouch into Quick Combo6P+KP | 6 | 7.2% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 5 | 6.0% |
| crouch dash back into Head Smash Kick46K | 4 | 4.8% |
| evade down into Quick Combo6P+KP | 4 | 4.8% |
| Shadow Spear6K into throwP+G | 3 | 3.6% |
| backdash into High-Speed Jab46P | 3 | 3.6% |
| backdash into Shadow Spin Kick4PK | 3 | 3.6% |
| crouch dash back into Shadow Spear6K | 3 | 3.6% |
| Demon Dance9P+K | 2 | 2.4% |
| Jumping Savate9K+G into forward dash | 2 | 2.4% |
| backdash into Flame Toe Kick46PK | 2 | 2.4% |
| backdash into Head Smash Kick46K | 2 | 2.4% |
| backdash into Jumping Savate9K+G | 2 | 2.4% |
| crouch dash forward into Shadow Spear6K | 2 | 2.4% |
| crouch into Demon Dance9P+K | 2 | 2.4% |
34 further openings account for the other 38 rounds.
Aoi
- Career
- 30–12 · 71.4%
- This season
- 9 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into back punch+kick+guard4P+K+G | 5 | 13.9% |
|---|---|---|
| forward movement into punchP | 4 | 11.1% |
| crouch dash forward into throwP+G | 3 | 8.3% |
| crouch into Kusanagi2K+G | 3 | 8.3% |
| evade down into back punch+kick+guard4P+K+G | 3 | 8.3% |
| crouch into Maegeri3K | 2 | 5.6% |
| Chudan Hiji'ate6P into backdash | 1 | 2.8% |
| Hou'oushu3P into backdash | 1 | 2.8% |
| Ryoushi43P into backdash | 1 | 2.8% |
| Ryoushi43P into evade down | 1 | 2.8% |
| Sou'unha66K | 1 | 2.8% |
| Sou'unha66K into Raijinha6K | 1 | 2.8% |
| backdash into back, back, back punch+kick+guard444P+K+G | 1 | 2.8% |
| backdash into evade up | 1 | 2.8% |
| backward movement into Hou'oushu3P | 1 | 2.8% |
7 further openings account for the other 7 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 9 of 15 tests hold up
- Taka: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
