Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1450 #2,344 of 3,686 on the Elo list →
Eileen149481 matches
Akira144655 matches
Wolf143236 matches
Goh144030 matches
Lei Fei144127 matches
Shun146027 matches
Dural145223 matches
Lion144322 matches
Sarah145519 matches
Lau146718 matches
Aoi144314 matches
Pai143414 matches
Jean144513 matches
El Blaze145310 matches
Vanessa145010 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Eileen | 32 | 798 | 443 | 355 | 55.5% |
|---|---|---|---|---|---|
| Akira | 26 | 435 | 202 | 233 | 46.4% |
| Wolf | 26 | 215 | 113 | 102 | 52.6% |
| Goh | 27 | 201 | 101 | 100 | 50.2% |
| Vanessa | 26 | 199 | 102 | 97 | 51.3% |
| Lei Fei | 28 | 184 | 101 | 83 | 54.9% |
| Sarah | 27 | 181 | 95 | 86 | 52.5% |
| Shun | 26 | 172 | 96 | 76 | 55.8% |
| Taka | 26 | 147 | 91 | 56 | 61.9% |
| Aoi | 26 | 146 | 72 | 74 | 49.3% |
| Lau | 27 | 142 | 93 | 49 | 65.5% |
| Brad | 22 | 93 | 50 | 43 | 53.8% |
| El Blaze | 27 | 92 | 60 | 32 | 65.2% |
| Pai | 26 | 80 | 47 | 33 | 58.8% |
| Lion | 26 | 79 | 47 | 32 | 59.5% |
| Jeffry | 27 | 77 | 43 | 34 | 55.8% |
| Kage | 26 | 59 | 31 | 28 | 52.5% |
| Dural | 27 | 51 | 29 | 22 | 56.9% |
| Jean | 26 | 35 | 17 | 18 | 48.6% |
| Jacky | 26 | 29 | 19 | 10 | 65.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,365 of 1,748 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Eileen | 6.9 | 413 | 256 |
|---|---|---|---|
| Akira | 7.9 | 474 | 136 |
| Wolf | 6.7 | 401 | 118 |
| Goh | 6.5 | 388 | 115 |
| Lei Fei | 7.0 | 419 | 107 |
| Shun | 7.1 | 426 | 61 |
| Dural | 6.4 | 382 | 93 |
| Lion | 6.8 | 405 | 69 |
| Sarah | 6.4 | 384 | 57 |
| Lau | 7.3 | 436 | 34 |
| Aoi | 6.4 | 382 | 48 |
| Pai | 6.5 | 391 | 47 |
| Jean | 6.4 | 384 | 54 |
| El Blaze | 6.6 | 398 | 17 |
| Vanessa | 6.6 | 393 | 25 |
| Kage | 6.3 | 379 | 22 |
| Jacky | 7.2 | 435 | 32 |
| Jeffry | 6.1 | 368 | 20 |
| Brad | 5.8 | 350 | 29 |
| Taka | 7.2 | 434 | 25 |
By opponent's character
| Akira | 6.9 | 413 | 244 |
|---|---|---|---|
| Jacky | 6.9 | 415 | 132 |
| Aoi | 6.8 | 406 | 94 |
| Wolf | 7.3 | 441 | 97 |
| Pai | 6.5 | 393 | 102 |
| Shun | 6.3 | 380 | 72 |
| Sarah | 7.0 | 421 | 97 |
| El Blaze | 6.6 | 397 | 61 |
| Kage | 6.8 | 405 | 94 |
| Goh | 6.5 | 387 | 78 |
| Jeffry | 7.3 | 439 | 66 |
| Jean | 6.9 | 416 | 34 |
| Vanessa | 6.2 | 375 | 37 |
| Lion | 6.7 | 403 | 37 |
| Lei Fei | 6.7 | 401 | 26 |
| Taka | 6.3 | 376 | 35 |
| Eileen | 7.1 | 428 | 24 |
| Brad | 7.1 | 427 | 15 |
| Lau | 6.8 | 409 | 14 |
| Dural | 7.0 | 418 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 73 | 46 | 27 | 63.0% | +1.3 |
|---|---|---|---|---|---|
| Jacky | 37 | 17 | 20 | 46.0% | -9.0 |
| Aoi | 34 | 24 | 10 | 70.6% | +10.7 |
| Wolf | 33 | 18 | 15 | 54.5% | -3.1 |
| Pai | 32 | 14 | 18 | 43.8% | -11.4 |
| Shun | 30 | 20 | 10 | 66.7% | +11.9 |
| Sarah | 29 | 16 | 13 | 55.2% | -2.7 |
| El Blaze | 27 | 13 | 14 | 48.1% | -1.4 |
| Kage | 27 | 22 | 5 | 81.5% | +17.6 |
| Goh | 21 | 10 | 11 | 47.6% | -6.4 |
| Jeffry | 21 | 10 | 11 | 47.6% | -6.5 |
| Jean | 12 | 5 | 7 | 41.7% | -8.1 |
| Vanessa | 12 | 7 | 5 | 58.3% | -12.3 |
| Lion | 11 | 7 | 4 | 63.6% | +3.5 |
| Lei Fei | 10 | 5 | 5 | 50.0% | -4.8 |
| Taka | 9 | 4 | 5 | 44.4% | -2.5 |
| Eileen | 7 | 3 | 4 | 42.9% | -8.5 |
| Brad | 6 | 6 | 0 | 100.0% | +39.6 |
| Lau | 4 | 3 | 1 | 75.0% | +16.9 |
| Dural | 2 | 0 | 2 | 0.0% | -31.6 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 60 | 31 | 29 | 51.7% | -5.6 |
|---|---|---|---|---|---|
| Half Fence | 52 | 35 | 17 | 67.3% | +7.3 |
| Full Fence | 50 | 27 | 23 | 54.0% | -0.1 |
| Breakable Full Fence | 45 | 22 | 23 | 48.9% | -8.3 |
| Low Fence | 42 | 28 | 14 | 66.7% | +6.6 |
| Rectangle | 42 | 21 | 21 | 50.0% | -10.1 |
| Single Wall | 41 | 23 | 18 | 56.1% | +2.5 |
| Open | 31 | 22 | 9 | 71.0% | +12.2 |
| Breakable Half Fence | 28 | 14 | 14 | 50.0% | -10.6 |
| Full Fence and Open | 22 | 15 | 7 | 68.2% | +13.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 277 | 54.2% | 57.6% | -3.4 |
| No walls | 114 | 64.0% | 57.9% | +6.1 |
Walls against open: -9.5 points (95% range -20.0 to +0.9), p 0.073 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 26) | 25 | 19 | 6 | 76.0% |
|---|---|---|---|---|
| Jyuryoku_Eileen (Rank 26) | 14 | 6 | 8 | 42.9% |
| omuretukun (Rank 23) | 11 | 7 | 4 | 63.6% |
| orz (Rank 30) | 11 | 7 | 4 | 63.6% |
| yasai (Rank 21) | 9 | 9 | 0 | 100.0% |
| うをん (Rank 29) | 8 | 6 | 2 | 75.0% |
| え~る (Rank 29) | 8 | 3 | 5 | 37.5% |
| クロサギ@はなちゃん (Rank 30) | 8 | 6 | 2 | 75.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 8 | 3 | 5 | 37.5% |
| GWO (Rank 24) | 7 | 4 | 3 | 57.1% |
| ttfour@サラしかできないw (Rank 23) | 7 | 4 | 3 | 57.1% |
| こて (Rank 28) | 7 | 3 | 4 | 42.9% |
| 委員ちょ (Rank 21) | 7 | 5 | 2 | 71.4% |
| a39611619 (Rank 21) | 6 | 3 | 3 | 50.0% |
| clochette (Rank 22) | 6 | 6 | 0 | 100.0% |
| lemon-sour (Rank 27) | 6 | 2 | 4 | 33.3% |
| サーちゃん (Rank 22) | 6 | 6 | 0 | 100.0% |
| Fuji_Atsuka (Rank 21) | 5 | 4 | 1 | 80.0% |
| HoAssYoAss (Rank 24) | 5 | 3 | 2 | 60.0% |
| Rayscott (Rank 21) | 5 | 5 | 0 | 100.0% |
| m01ch1 (Rank 26) | 5 | 1 | 4 | 20.0% |
| naska3th (Rank 28) | 5 | 2 | 3 | 40.0% |
| poco/ぽこ (Rank 29) | 5 | 1 | 4 | 20.0% |
| カプリッチョ (Rank 26) | 5 | 1 | 4 | 20.0% |
| 你好~我有甲級屠龍检证 (Rank 21) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| orz (Rank 30) | 2026/10/17 | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|---|
| カプリッチョ (Rank 26) | 2026/10/17 | 5 | 1 | 4 | 20.0% |
| poco/ぽこ (Rank 29) | 2026/10/11 | 5 | 1 | 4 | 20.0% |
| naska3th (Rank 28) | 2026/10/05 | 5 | 2 | 3 | 40.0% |
| こて (Rank 28) | 2026/09/29 | 7 | 3 | 4 | 42.9% |
| え~る (Rank 29) | 2026/09/29 | 8 | 3 | 5 | 37.5% |
| dalmax72 (Rank 26) | 2026/09/24 | 25 | 19 | 6 | 76.0% |
| m01ch1 (Rank 26) | 2026/09/23 | 5 | 1 | 4 | 20.0% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/22 | 8 | 6 | 2 | 75.0% |
| a39611619 (Rank 21) | 2026/08/31 | 6 | 3 | 3 | 50.0% |
| Jyuryoku_Eileen (Rank 26) | 2026/08/31 | 14 | 6 | 8 | 42.9% |
| omuretukun (Rank 23) | 2026/08/31 | 11 | 7 | 4 | 63.6% |
| lemon-sour (Rank 27) | 2026/08/31 | 6 | 2 | 4 | 33.3% |
| HoAssYoAss (Rank 24) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| サーちゃん (Rank 22) | 2026/08/22 | 6 | 6 | 0 | 100.0% |
| clochette (Rank 22) | 2026/08/18 | 6 | 6 | 0 | 100.0% |
| yasai (Rank 21) | 2026/08/18 | 9 | 9 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/05/23 | 7 | 5 | 2 | 71.4% |
| 你好~我有甲級屠龍检证 (Rank 21) | 2026/05/18 | 5 | 4 | 1 | 80.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/05/17 | 8 | 3 | 5 | 37.5% |
| ttfour@サラしかできないw (Rank 23) | 2026/05/17 | 7 | 4 | 3 | 57.1% |
| Rayscott (Rank 21) | 2026/05/14 | 5 | 5 | 0 | 100.0% |
| GWO (Rank 24) | 2026/05/14 | 7 | 4 | 3 | 57.1% |
| Fuji_Atsuka (Rank 21) | 2026/05/09 | 5 | 4 | 1 | 80.0% |
| うをん (Rank 29) | 2026/05/04 | 8 | 6 | 2 | 75.0% |
Round openings
Every character
| evade up | 98 | 6.4% |
|---|---|---|
| evade down | 55 | 3.6% |
| backdash into evade up | 50 | 3.2% |
| evade up into crouch dash forward | 31 | 2.0% |
| evade up into backdash | 29 | 1.9% |
| forward movement into punchP | 26 | 1.7% |
| evade up into forward dash | 24 | 1.6% |
| Honshin Kousoutai3K+G | 23 | 1.5% |
| backdash into Enkou Kenka46P | 23 | 1.5% |
| evade up into guardG | 23 | 1.5% |
| Kousokuhon7K+G | 21 | 1.4% |
| evade down into backward movement | 21 | 1.4% |
| backdash into Karura4P+K | 20 | 1.3% |
| evade up into backward movement | 20 | 1.3% |
| crouch into Sokutantai3K | 17 | 1.1% |
513 further openings account for the other 1,059 rounds.
Counted from 383 of the 437 matches played. The rest were not pulled for openings.
Eileen
- Career
- 443–355 · 55.5%
- This season
- 81 matches · 59.3%
- Peak rank
- 32
First hit in 46.3% of 287 rounds. Won 57.1% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Honshin Kousoutai3K+G | 23 | 8.0% |
|---|---|---|
| backdash into Enkou Kenka46P | 23 | 8.0% |
| Kousokuhon7K+G | 21 | 7.3% |
| crouch into Sokutantai3K | 17 | 5.9% |
| evade up | 17 | 5.9% |
| evade up into Enkou Kenka46P | 11 | 3.8% |
| backdash into evade up | 10 | 3.5% |
| backdash into Rinheki Hairen1PK | 9 | 3.1% |
| evade down | 9 | 3.1% |
| evade up into Enkou Nyurin66P | 8 | 2.8% |
| evade up into backdash | 7 | 2.4% |
| evade down into Matsumensou4P+K | 6 | 2.1% |
| forward dash into Douchu6P | 6 | 2.1% |
| Enkou Nyurin66P | 5 | 1.7% |
| Jinraishou6P+K into Sayu Gekishou6P+KP | 5 | 1.7% |
67 further openings account for the other 110 rounds.
Counted from 69 of the 81 matches played. The rest were not pulled for openings.
Akira
- Career
- 202–233 · 46.4%
- This season
- 55 matches · 54.5%
- Peak rank
- 26
First hit in 35.5% of 152 rounds. Won 37.0% of the rounds they struck first, 58.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Jouho Touken6P | 14 | 9.2% |
|---|---|---|
| evade down into backward movement | 10 | 6.6% |
| backdash into evade up | 7 | 4.6% |
| evade up into Rimon Chouchu66P | 7 | 4.6% |
| evade up into backward movement | 7 | 4.6% |
| Rimon Chouchu66P | 6 | 4.0% |
| evade up into evade down | 6 | 4.0% |
| evade down into forward dash | 5 | 3.3% |
| evade up | 5 | 3.3% |
| evade down | 4 | 2.6% |
| evade up into Jouho Senshou46P | 4 | 2.6% |
| evade up into Senzankou66P+K | 4 | 2.6% |
| evade up into Youhou33P | 4 | 2.6% |
| evade up into backdash | 4 | 2.6% |
| Senzankou66P+K | 3 | 2.0% |
44 further openings account for the other 62 rounds.
Counted from 39 of the 55 matches played. The rest were not pulled for openings.
Wolf
- Career
- 113–102 · 52.6%
- This season
- 36 matches · 47.2%
- Peak rank
- 26
First hit in 50.4% of 143 rounds. Won 52.8% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into Elbow Butt4P | 15 | 10.5% |
|---|---|---|
| Elbow Butt4P into punchP | 8 | 5.6% |
| forward movement into Knuckle Part1PP | 6 | 4.2% |
| crouch into Low Smash2K | 4 | 2.8% |
| evade up into Quick Shoulder66P+K | 4 | 2.8% |
| evade up into forward movement | 4 | 2.8% |
| forward movement into Elbow Butt4P | 4 | 2.8% |
| R.A.W. AvengerP+K+G into kickK | 3 | 2.1% |
| backdash into Body Blow6P | 3 | 2.1% |
| backdash into Dragonfish Blow6PP | 3 | 2.1% |
| evade down | 3 | 2.1% |
| evade up into backdash | 3 | 2.1% |
| evade up into forward dash | 3 | 2.1% |
| forward movement into punchP | 3 | 2.1% |
| guardG | 3 | 2.1% |
59 further openings account for the other 74 rounds.
Goh
- Career
- 101–100 · 50.2%
- This season
- 30 matches · 53.3%
- Peak rank
- 27
First hit in 47.3% of 110 rounds. Won 57.7% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 20 | 17.7% |
|---|---|---|
| backward movement into Ropputsubushi6P+K | 9 | 8.0% |
| evade up into Kurogane Kudaki66P | 9 | 8.0% |
| Ni'oudaoshi3K+G | 6 | 5.3% |
| evade up | 4 | 3.5% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 3 | 2.6% |
| crouch into Denkou3PP | 3 | 2.6% |
| evade down | 3 | 2.6% |
| Gohou Yuriori (Deflect)236P+K | 2 | 1.8% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 2 | 1.8% |
| Kurogane Kudaki66P | 2 | 1.8% |
| backdash into evade up | 2 | 1.8% |
| evade up into Karura4P+K | 2 | 1.8% |
| evade up into backdash | 2 | 1.8% |
| evade up into crouch dash forward | 2 | 1.8% |
37 further openings account for the other 42 rounds.
Counted from 28 of the 30 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 101–83 · 54.9%
- This season
- 27 matches · 40.7%
- Peak rank
- 28
First hit in 41.1% of 107 rounds. Won 45.5% of the rounds they struck first, 34.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| offensive move into evade down | 17 | 15.9% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 10 | 9.3% |
| offensive move | 10 | 9.3% |
| evade up | 7 | 6.5% |
| backdash into offensive move | 5 | 4.7% |
| Chisen Choukyaku 13K+G | 4 | 3.7% |
| backdash into Hai Shiki2P+K+G | 4 | 3.7% |
| backdash into evade up | 4 | 3.7% |
| evade down | 4 | 3.7% |
| evade up into Toushou66P | 4 | 3.7% |
| Chisen Choukyaku 13K+G into Chisen Choukyaku 23K+GK | 3 | 2.8% |
| Kochouheki (Deflect)236P+K | 2 | 1.9% |
| Nehan Shiki1P+K+G into evade down | 2 | 1.9% |
| backdash into Kyo Shiki4P+K+G | 2 | 1.9% |
| backdash into guardG | 2 | 1.9% |
23 further openings account for the other 27 rounds.
Shun
- Career
- 96–76 · 55.8%
- This season
- 27 matches · 70.4%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into offensive move | 9 | 9.4% |
|---|---|---|
| backdash into evade up | 7 | 7.3% |
| forward movement into punchP | 6 | 6.2% |
| Tenshin Kashitai1K+G | 4 | 4.2% |
| backdash into throwP+G | 4 | 4.2% |
| crouch into Haisenchu Kaikakyaku1PK | 4 | 4.2% |
| evade up | 4 | 4.2% |
| offensive move | 4 | 4.2% |
| evade up into backdash | 3 | 3.1% |
| evade up into crouch dash forward | 3 | 3.1% |
| forward dash into Sokutan Senshu6K | 3 | 3.1% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 2.1% |
| backdash into Kousoku Kouhi Soushu17P+K+GP+K | 2 | 2.1% |
| backdash into Tenshin Kashitai1K+G | 2 | 2.1% |
| crouch into Gyou'in Haishu3P | 2 | 2.1% |
33 further openings account for the other 37 rounds.
Counted from 25 of the 27 matches played. The rest were not pulled for openings.
Dural
- Career
- 29–22 · 56.9%
- This season
- 23 matches · 60.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade up | 14 | 15.1% |
|---|---|---|
| Slant Back Knuckle1P into High Spin Kick1PK | 6 | 6.5% |
| evade up into backward movement | 6 | 6.5% |
| backdash into back kick+guard4K+G | 5 | 5.4% |
| evade down | 4 | 4.3% |
| evade up into evade down | 4 | 4.3% |
| backdash into evade up | 3 | 3.2% |
| crouch into Nagiharai3KP | 3 | 3.2% |
| evade up into crouch dash forward | 3 | 3.2% |
| evade up into guardG | 3 | 3.2% |
| Attai2K into down kick+guard2K+G | 2 | 2.1% |
| Nakageri3K into Nagiharai3KP | 2 | 2.1% |
| Spine Whip4P into Lumpini Combination4PK | 2 | 2.1% |
| crouch into Backer Shift Combination3KKKK | 2 | 2.1% |
| evade down into backdash | 2 | 2.1% |
30 further openings account for the other 32 rounds.
Lion
- Career
- 47–32 · 59.5%
- This season
- 22 matches · 59.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Senkyutai1K | 9 | 10.0% |
|---|---|---|
| evade up | 5 | 5.6% |
| evade up into Sentai4K | 4 | 4.4% |
| evade up into backdash | 4 | 4.4% |
| forward dash into Tourou Soufu6P+K+G | 4 | 4.4% |
| Senshippo66P | 3 | 3.3% |
| evade up into crouch dash forward | 3 | 3.3% |
| evade up into forward movement | 3 | 3.3% |
| Attai2K into Tousentai2KK+G | 2 | 2.2% |
| Kousoutai2K+G | 2 | 2.2% |
| Shicchi Soutai3K+G | 2 | 2.2% |
| backdash into evade up | 2 | 2.2% |
| crouch into Dantai3K | 2 | 2.2% |
| crouch into Rakugekishou3PP | 2 | 2.2% |
| evade down | 2 | 2.2% |
37 further openings account for the other 41 rounds.
Sarah
- Career
- 95–86 · 52.5%
- This season
- 19 matches · 63.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 11.2% |
|---|---|---|
| Snap Side Chop3P into Setup Combination3PK | 4 | 5.0% |
| backdash into Crescent Heel4K+G | 4 | 5.0% |
| evade up | 4 | 5.0% |
| evade up into forward dash | 4 | 5.0% |
| Rising Elbow6P into Elbow Side Chop6PP | 3 | 3.8% |
| evade down | 3 | 3.8% |
| evade up into Stiletto66K | 3 | 3.8% |
| evade up into crouch dash forward | 3 | 3.8% |
| guardG | 3 | 3.8% |
| Back Spin KickK+G into Reverse High KickK+GK | 2 | 2.5% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 2 | 2.5% |
| Low Spin Kick3K+G | 2 | 2.5% |
| backdash into Leg Slicer2K+G | 2 | 2.5% |
| evade down into Stiletto66K | 2 | 2.5% |
26 further openings account for the other 30 rounds.
Lau
- Career
- 93–49 · 65.5%
- This season
- 18 matches · 88.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade up into Souko Sensou66P+K | 6 | 9.7% |
|---|---|---|
| evade down | 4 | 6.5% |
| evade down into Souko Sensou66P+K | 4 | 6.5% |
| evade up | 4 | 6.5% |
| backdash into Kosoushou46P | 3 | 4.8% |
| crouch into Senchutai3K | 3 | 4.8% |
| evade down into backward movement | 3 | 4.8% |
| Fukko Kensou1P | 2 | 3.2% |
| Kokyaku Haiten7K into evade up | 2 | 3.2% |
| backdash into Touku Kosenkyaku9K | 2 | 3.2% |
| evade down into forward dash | 2 | 3.2% |
| evade up into forward dash | 2 | 3.2% |
| evade up into forward movement | 2 | 3.2% |
| Fukko Kensou1P into guardG | 1 | 1.6% |
| Kokyaku Haiten7K | 1 | 1.6% |
21 further openings account for the other 21 rounds.
Pai
- Career
- 47–33 · 58.8%
- This season
- 14 matches · 42.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up | 7 | 11.5% |
|---|---|---|
| crouch into down-back kick1K | 6 | 9.8% |
| evade up into guardG | 4 | 6.6% |
| crouch into Senchutai3K | 3 | 4.9% |
| crouch into Souka Rensui3PP | 3 | 4.9% |
| evade down | 3 | 4.9% |
| evade up into crouch dash forward | 3 | 4.9% |
| Rikensui1P | 2 | 3.3% |
| Ryoushou6P+K | 2 | 3.3% |
| evade down into Shashinkou466P+K | 2 | 3.3% |
| evade up into kickK | 2 | 3.3% |
| forward dash into Senchuken6P | 2 | 3.3% |
| Ensei Haijinkyaku7K+G | 1 | 1.6% |
| Ensei Haijinkyaku7K+G into backdash | 1 | 1.6% |
| Honshin Soukyaku1K+G into Rikensui1P | 1 | 1.6% |
19 further openings account for the other 19 rounds.
Jean
- Career
- 17–18 · 48.6%
- This season
- 13 matches · 38.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Oihiji4P+K | 9 | 16.7% |
|---|---|---|
| evade up | 4 | 7.4% |
| Hizageri4K | 3 | 5.6% |
| Yoko'enpi6P | 3 | 5.6% |
| evade down | 3 | 5.6% |
| Oihiji4P+K | 2 | 3.7% |
| Oiseikenzuki (Deflect)236P+K | 2 | 3.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 2 | 3.7% |
| backdash into Doumawashi Kaitengeri46K+G | 2 | 3.7% |
| backdash into Gyaku Seikenzuki66P | 2 | 3.7% |
| backdash into evade up | 2 | 3.7% |
| evade up into Gyaku Seikenzuki66P | 2 | 3.7% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 1.9% |
| crouch into Chudan~Joudan Mawashigeri3KK | 1 | 1.9% |
| evade down into Gyaku Seikenzuki66P | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Kage
- Career
- 31–28 · 52.5%
- This season
- 9 matches · 55.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up | 5 | 13.5% |
|---|---|---|
| evade down | 3 | 8.1% |
| Kodachinuki4K | 2 | 5.4% |
| Sokudan1P into Sokudangasane1PK | 2 | 5.4% |
| backdash into Gen'you4K+G | 2 | 5.4% |
| backdash into Shippuzan3PP | 2 | 5.4% |
| crouch into Nirenkyaku3KK | 2 | 5.4% |
| Kodachinuki4K into Ryubigeri4KK | 1 | 2.7% |
| Rakujin Gaeri44P into crouch | 1 | 2.7% |
| Rasen4P | 1 | 2.7% |
| Ryubisen44K+G | 1 | 2.7% |
| Sokudan1P into Rasen Urageri4PK | 1 | 2.7% |
| backdash into Rakujin Gaeri44P | 1 | 2.7% |
| backdash into Rasen4P | 1 | 2.7% |
| backdash into Ryubisen44K+G | 1 | 2.7% |
11 further openings account for the other 11 rounds.
Jacky
- Career
- 19–10 · 65.5%
- This season
- 8 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up into forward dash | 3 | 9.4% |
|---|---|---|
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 2 | 6.2% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 2 | 6.2% |
| backdash into Spin Heel Sword4K+G | 2 | 6.2% |
| evade up into throwP+G | 2 | 6.2% |
| forward dash into throwP+G | 2 | 6.2% |
| Body Blow3P+K into punchP | 1 | 3.1% |
| Groin Kick6K+G | 1 | 3.1% |
| Low Spin Kick1K+G | 1 | 3.1% |
| Middle Smash6P into forward dash | 1 | 3.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 1 | 3.1% |
| Smash Straight Jab3PP into Smash Back Knuckle3PPP+K | 1 | 3.1% |
| evade down into Spinning Kick Turn44K | 1 | 3.1% |
| evade down into Step-in Middle Kick66K+G | 1 | 3.1% |
| evade up into Dash Hammer Kick66K | 1 | 3.1% |
10 further openings account for the other 10 rounds.
Vanessa
- Career
- 102–97 · 51.3%
- This season
- 10 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: evade up | 6 | 19.4% |
|---|---|---|
| Defensive Style: Cut-in Knee Kick | 2 | 6.5% |
| Defensive Style: crouch into Bone Crush Middle3K | 2 | 6.5% |
| Defensive Style: evade down | 2 | 6.5% |
| Defensive Style: evade up into Heavy Hook~Switch Knee LiftP+KP+K+G | 2 | 6.5% |
| Defensive Style: evade up into guardG | 2 | 6.5% |
| Offensive Style: backdash into back kick+guard4K+G | 2 | 6.5% |
| Defensive Style: evade up into Parrying Combination46KP | 1 | 3.2% |
| Defensive Style: evade up into crouch dash forward | 1 | 3.2% |
| Defensive Style: evade up into evade down | 1 | 3.2% |
| Defensive Style: evade up into forward dash | 1 | 3.2% |
| Defensive Style: forward dash into Shadow Slicer66K | 1 | 3.2% |
| Defensive Style: forward punch+kick | 1 | 3.2% |
| Defensive Style: kick | 1 | 3.2% |
| Offensive Style: backdash into Back Charge Kick44K+G | 1 | 3.2% |
5 further openings account for the other 5 rounds.
Counted from 8 of the 10 matches played. The rest were not pulled for openings.
Brad
- Career
- 50–43 · 53.8%
- This season
- 7 matches · 57.1%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| evade up | 7 | 24.1% |
|---|---|---|
| backdash into Sway Back4P+K+G | 4 | 13.8% |
| Ga MuayP+K+G | 2 | 6.9% |
| evade down | 2 | 6.9% |
| evade up into guardG | 2 | 6.9% |
| Elbow Hook6P into forward movement | 1 | 3.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 3.5% |
| Rapid Double JabP+K into Rapid Short UpperP+KP | 1 | 3.5% |
| Turn Savate44K | 1 | 3.5% |
| crouch | 1 | 3.5% |
| evade up into Rapid Double JabP+K | 1 | 3.5% |
| evade up into Shovel Hook Double2P+KP | 1 | 3.5% |
| evade up into backward movement | 1 | 3.5% |
| evade up into forward dash | 1 | 3.5% |
| forward movement into punchP | 1 | 3.5% |
2 further openings account for the other 2 rounds.
El Blaze
- Career
- 60–32 · 65.2%
- This season
- 10 matches · 80.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Demon Dance9P+K into Demon's Tail9P+KK | 4 | 15.4% |
|---|---|---|
| evade up | 3 | 11.5% |
| evade up into crouch dash forward | 3 | 11.5% |
| evade down | 2 | 7.7% |
| up, up-back kick+guard87K+G | 2 | 7.7% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 3.9% |
| Shouda46PP into Rising Back Spin Kick46PPK | 1 | 3.9% |
| Volcano Upper4P+K | 1 | 3.9% |
| backdash into Demon's Tail9P+KK | 1 | 3.9% |
| evade down into backward movement | 1 | 3.9% |
| evade up into Hammer Smash46P+K | 1 | 3.9% |
| evade up into Straight6P+K | 1 | 3.9% |
| evade up into backdash | 1 | 3.9% |
| evade up into backward movement | 1 | 3.9% |
| evade up into punchP | 1 | 3.9% |
2 further openings account for the other 2 rounds.
Counted from 6 of the 10 matches played. The rest were not pulled for openings.
Taka
- Career
- 91–56 · 61.9%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Dohyouwari43P | 6 | 24.0% |
|---|---|---|
| forward movement into punchP | 3 | 12.0% |
| backward movement into Hiji'ate6P | 2 | 8.0% |
| evade down into Hiji'ate6P | 2 | 8.0% |
| evade up | 2 | 8.0% |
| kickK into crouch dash forward | 2 | 8.0% |
| kickK into evade down | 2 | 8.0% |
| backdash into Mageryu46P | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| evade down | 1 | 4.0% |
| evade up into backward movement | 1 | 4.0% |
| evade up into crouch dash forward | 1 | 4.0% |
| kickK | 1 | 4.0% |
Jeffry
- Career
- 43–34 · 55.8%
- This season
- 8 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Toe Kick2K | 2 | 16.7% |
|---|---|---|
| backward movement into evade up | 2 | 16.7% |
| evade down | 2 | 16.7% |
| evade up | 2 | 16.7% |
| Knee Push4K | 1 | 8.3% |
| backdash into Megaton Knuckle43P+K | 1 | 8.3% |
| evade up into Toe Kick2K | 1 | 8.3% |
| guardG | 1 | 8.3% |
Counted from 3 of the 8 matches played. The rest were not pulled for openings.
Aoi
- Career
- 72–74 · 49.3%
- This season
- 14 matches · 42.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| evade up | 2 | 20.0% |
|---|---|---|
| backward movement into backdash | 1 | 10.0% |
| evade down | 1 | 10.0% |
| evade down into Sou'unha66K | 1 | 10.0% |
| evade up into Jousei Ryusenshou214P+K | 1 | 10.0% |
| evade up into Tsumujikaze64P | 1 | 10.0% |
| evade up into evade down | 1 | 10.0% |
| evade up into guardG | 1 | 10.0% |
| punchP into Nirentotsu OuchuPPP | 1 | 10.0% |
Counted from 3 of the 14 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Aoi: not tested (too few rounds)
