VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Eileen

saruta_eileen

  • Akira
  • Wolf
  • Goh
  • Lei Fei
  • Shun
  • Dural
  • Lion
  • Sarah
  • Lau
  • Aoi
  • Pai
  • Jean
  • El Blaze
  • Vanessa
  • Kage
  • Jacky
  • Jeffry
  • Brad
  • Taka
Career matches3,415
Career win rate54.2%
Round win rate53.1%
Peak rank32
Distinct opponents141
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1450 #2,344 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Eileen3279844335555.5%
Akira2643520223346.4%
Wolf2621511310252.6%
Goh2720110110050.2%
Vanessa261991029751.3%
Lei Fei281841018354.9%
Sarah27181958652.5%
Shun26172967655.8%
Taka26147915661.9%
Aoi26146727449.3%
Lau27142934965.5%
Brad2293504353.8%
El Blaze2792603265.2%
Pai2680473358.8%
Lion2679473259.5%
Jeffry2777433455.8%
Kage2659312852.5%
Dural2751292256.9%
Jean2635171848.6%
Jacky2629191065.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,365 of 1,748 rounds counted

6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.9413256
Akira7.9474136
Wolf6.7401118
Goh6.5388115
Lei Fei7.0419107
Shun7.142661
Dural6.438293
Lion6.840569
Sarah6.438457
Lau7.343634
Aoi6.438248
Pai6.539147
Jean6.438454
El Blaze6.639817
Vanessa6.639325
Kage6.337922
Jacky7.243532
Jeffry6.136820
Brad5.835029
Taka7.243425

By opponent's character

Akira6.9413244
Jacky6.9415132
Aoi6.840694
Wolf7.344197
Pai6.5393102
Shun6.338072
Sarah7.042197
El Blaze6.639761
Kage6.840594
Goh6.538778
Jeffry7.343966
Jean6.941634
Vanessa6.237537
Lion6.740337
Lei Fei6.740126
Taka6.337635
Eileen7.142824
Brad7.142715
Lau6.840914
Dural7.04186

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira73462763.0%+1.3
Jacky37172046.0%-9.0
Aoi34241070.6%+10.7
Wolf33181554.5%-3.1
Pai32141843.8%-11.4
Shun30201066.7%+11.9
Sarah29161355.2%-2.7
El Blaze27131448.1%-1.4
Kage2722581.5%+17.6
Goh21101147.6%-6.4
Jeffry21101147.6%-6.5
Jean125741.7%-8.1
Vanessa127558.3%-12.3
Lion117463.6%+3.5
Lei Fei105550.0%-4.8
Taka94544.4%-2.5
Eileen73442.9%-8.5
Brad660100.0%+39.6
Lau43175.0%+16.9
Dural2020.0%-31.6

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon60312951.7%-5.6
Half Fence52351767.3%+7.3
Full Fence50272354.0%-0.1
Breakable Full Fence45222348.9%-8.3
Low Fence42281466.7%+6.6
Rectangle42212150.0%-10.1
Single Wall41231856.1%+2.5
Open3122971.0%+12.2
Breakable Half Fence28141450.0%-10.6
Full Fence and Open2215768.2%+13.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27754.2%57.6%-3.4
No walls11464.0%57.9%+6.1

Walls against open: -9.5 points (95% range -20.0 to +0.9), p 0.073 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 30)2026/10/17117463.6%
カプリッチョ (Rank 26)2026/10/1751420.0%
poco/ぽこ (Rank 29)2026/10/1151420.0%
naska3th (Rank 28)2026/10/0552340.0%
こて (Rank 28)2026/09/2973442.9%
え~る (Rank 29)2026/09/2983537.5%
dalmax72 (Rank 26)2026/09/242519676.0%
m01ch1 (Rank 26)2026/09/2351420.0%
クロサギ@はなちゃん (Rank 30)2026/09/2286275.0%
a39611619 (Rank 21)2026/08/3163350.0%
Jyuryoku_Eileen (Rank 26)2026/08/31146842.9%
omuretukun (Rank 23)2026/08/31117463.6%
lemon-sour (Rank 27)2026/08/3162433.3%
HoAssYoAss (Rank 24)2026/08/2453260.0%
サーちゃん (Rank 22)2026/08/22660100.0%
clochette (Rank 22)2026/08/18660100.0%
yasai (Rank 21)2026/08/18990100.0%
委員ちょ (Rank 21)2026/05/2375271.4%
你好~我有甲級屠龍检证 (Rank 21)2026/05/1854180.0%
龍仙人【鬼手仏心】 (Rank 26)2026/05/1783537.5%
ttfour@サラしかできないw (Rank 23)2026/05/1774357.1%
Rayscott (Rank 21)2026/05/14550100.0%
GWO (Rank 24)2026/05/1474357.1%
Fuji_Atsuka (Rank 21)2026/05/0954180.0%
うをん (Rank 29)2026/05/0486275.0%

Round openings

Every character

evade up986.4%
evade down553.6%
backdash into evade up503.2%
evade up into crouch dash forward312.0%
evade up into backdash291.9%
forward movement into punchP261.7%
evade up into forward dash241.6%
Honshin Kousoutai3K+G231.5%
backdash into Enkou Kenka46P231.5%
evade up into guardG231.5%
Kousokuhon7K+G211.4%
evade down into backward movement211.4%
backdash into Karura4P+K201.3%
evade up into backward movement201.3%
crouch into Sokutantai3K171.1%

513 further openings account for the other 1,059 rounds.

Counted from 383 of the 437 matches played. The rest were not pulled for openings.

Eileen

Career
443–355 · 55.5%
This season
81 matches · 59.3%
Peak rank
32

First hit in 46.3% of 287 rounds. Won 57.1% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Kousoutai3K+G238.0%
backdash into Enkou Kenka46P238.0%
Kousokuhon7K+G217.3%
crouch into Sokutantai3K175.9%
evade up175.9%
evade up into Enkou Kenka46P113.8%
backdash into evade up103.5%
backdash into Rinheki Hairen1PK93.1%
evade down93.1%
evade up into Enkou Nyurin66P82.8%
evade up into backdash72.4%
evade down into Matsumensou4P+K62.1%
forward dash into Douchu6P62.1%
Enkou Nyurin66P51.7%
Jinraishou6P+K into Sayu Gekishou6P+KP51.7%

67 further openings account for the other 110 rounds.

Counted from 69 of the 81 matches played. The rest were not pulled for openings.

Akira

Career
202–233 · 46.4%
This season
55 matches · 54.5%
Peak rank
26

First hit in 35.5% of 152 rounds. Won 37.0% of the rounds they struck first, 58.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P149.2%
evade down into backward movement106.6%
backdash into evade up74.6%
evade up into Rimon Chouchu66P74.6%
evade up into backward movement74.6%
Rimon Chouchu66P64.0%
evade up into evade down64.0%
evade down into forward dash53.3%
evade up53.3%
evade down42.6%
evade up into Jouho Senshou46P42.6%
evade up into Senzankou66P+K42.6%
evade up into Youhou33P42.6%
evade up into backdash42.6%
Senzankou66P+K32.0%

44 further openings account for the other 62 rounds.

Counted from 39 of the 55 matches played. The rest were not pulled for openings.

Wolf

Career
113–102 · 52.6%
This season
36 matches · 47.2%
Peak rank
26

First hit in 50.4% of 143 rounds. Won 52.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Elbow Butt4P1510.5%
Elbow Butt4P into punchP85.6%
forward movement into Knuckle Part1PP64.2%
crouch into Low Smash2K42.8%
evade up into Quick Shoulder66P+K42.8%
evade up into forward movement42.8%
forward movement into Elbow Butt4P42.8%
R.A.W. AvengerP+K+G into kickK32.1%
backdash into Body Blow6P32.1%
backdash into Dragonfish Blow6PP32.1%
evade down32.1%
evade up into backdash32.1%
evade up into forward dash32.1%
forward movement into punchP32.1%
guardG32.1%

59 further openings account for the other 74 rounds.

Goh

Career
101–100 · 50.2%
This season
30 matches · 53.3%
Peak rank
27

First hit in 47.3% of 110 rounds. Won 57.7% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2017.7%
backward movement into Ropputsubushi6P+K98.0%
evade up into Kurogane Kudaki66P98.0%
Ni'oudaoshi3K+G65.3%
evade up43.5%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G32.6%
crouch into Denkou3PP32.6%
evade down32.6%
Gohou Yuriori (Deflect)236P+K21.8%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP21.8%
Kurogane Kudaki66P21.8%
backdash into evade up21.8%
evade up into Karura4P+K21.8%
evade up into backdash21.8%
evade up into crouch dash forward21.8%

37 further openings account for the other 42 rounds.

Counted from 28 of the 30 matches played. The rest were not pulled for openings.

Lei Fei

Career
101–83 · 54.9%
This season
27 matches · 40.7%
Peak rank
28

First hit in 41.1% of 107 rounds. Won 45.5% of the rounds they struck first, 34.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move into evade down1715.9%
backdash into Kaisei Tento1P+K109.3%
offensive move109.3%
evade up76.5%
backdash into offensive move54.7%
Chisen Choukyaku 13K+G43.7%
backdash into Hai Shiki2P+K+G43.7%
backdash into evade up43.7%
evade down43.7%
evade up into Toushou66P43.7%
Chisen Choukyaku 13K+G into Chisen Choukyaku 23K+GK32.8%
Kochouheki (Deflect)236P+K21.9%
Nehan Shiki1P+K+G into evade down21.9%
backdash into Kyo Shiki4P+K+G21.9%
backdash into guardG21.9%

23 further openings account for the other 27 rounds.

Shun

Career
96–76 · 55.8%
This season
27 matches · 70.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into offensive move99.4%
backdash into evade up77.3%
forward movement into punchP66.2%
Tenshin Kashitai1K+G44.2%
backdash into throwP+G44.2%
crouch into Haisenchu Kaikakyaku1PK44.2%
evade up44.2%
offensive move44.2%
evade up into backdash33.1%
evade up into crouch dash forward33.1%
forward dash into Sokutan Senshu6K33.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK22.1%
backdash into Kousoku Kouhi Soushu17P+K+GP+K22.1%
backdash into Tenshin Kashitai1K+G22.1%
crouch into Gyou'in Haishu3P22.1%

33 further openings account for the other 37 rounds.

Counted from 25 of the 27 matches played. The rest were not pulled for openings.

Dural

Career
29–22 · 56.9%
This season
23 matches · 60.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up1415.1%
Slant Back Knuckle1P into High Spin Kick1PK66.5%
evade up into backward movement66.5%
backdash into back kick+guard4K+G55.4%
evade down44.3%
evade up into evade down44.3%
backdash into evade up33.2%
crouch into Nagiharai3KP33.2%
evade up into crouch dash forward33.2%
evade up into guardG33.2%
Attai2K into down kick+guard2K+G22.1%
Nakageri3K into Nagiharai3KP22.1%
Spine Whip4P into Lumpini Combination4PK22.1%
crouch into Backer Shift Combination3KKKK22.1%
evade down into backdash22.1%

30 further openings account for the other 32 rounds.

Lion

Career
47–32 · 59.5%
This season
22 matches · 59.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senkyutai1K910.0%
evade up55.6%
evade up into Sentai4K44.4%
evade up into backdash44.4%
forward dash into Tourou Soufu6P+K+G44.4%
Senshippo66P33.3%
evade up into crouch dash forward33.3%
evade up into forward movement33.3%
Attai2K into Tousentai2KK+G22.2%
Kousoutai2K+G22.2%
Shicchi Soutai3K+G22.2%
backdash into evade up22.2%
crouch into Dantai3K22.2%
crouch into Rakugekishou3PP22.2%
evade down22.2%

37 further openings account for the other 41 rounds.

Sarah

Career
95–86 · 52.5%
This season
19 matches · 63.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up911.2%
Snap Side Chop3P into Setup Combination3PK45.0%
backdash into Crescent Heel4K+G45.0%
evade up45.0%
evade up into forward dash45.0%
Rising Elbow6P into Elbow Side Chop6PP33.8%
evade down33.8%
evade up into Stiletto66K33.8%
evade up into crouch dash forward33.8%
guardG33.8%
Back Spin KickK+G into Reverse High KickK+GK22.5%
Breeze Shot6P+K into Wind Knuckle6P+KP22.5%
Low Spin Kick3K+G22.5%
backdash into Leg Slicer2K+G22.5%
evade down into Stiletto66K22.5%

26 further openings account for the other 30 rounds.

Lau

Career
93–49 · 65.5%
This season
18 matches · 88.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Souko Sensou66P+K69.7%
evade down46.5%
evade down into Souko Sensou66P+K46.5%
evade up46.5%
backdash into Kosoushou46P34.8%
crouch into Senchutai3K34.8%
evade down into backward movement34.8%
Fukko Kensou1P23.2%
Kokyaku Haiten7K into evade up23.2%
backdash into Touku Kosenkyaku9K23.2%
evade down into forward dash23.2%
evade up into forward dash23.2%
evade up into forward movement23.2%
Fukko Kensou1P into guardG11.6%
Kokyaku Haiten7K11.6%

21 further openings account for the other 21 rounds.

Pai

Career
47–33 · 58.8%
This season
14 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up711.5%
crouch into down-back kick1K69.8%
evade up into guardG46.6%
crouch into Senchutai3K34.9%
crouch into Souka Rensui3PP34.9%
evade down34.9%
evade up into crouch dash forward34.9%
Rikensui1P23.3%
Ryoushou6P+K23.3%
evade down into Shashinkou466P+K23.3%
evade up into kickK23.3%
forward dash into Senchuken6P23.3%
Ensei Haijinkyaku7K+G11.6%
Ensei Haijinkyaku7K+G into backdash11.6%
Honshin Soukyaku1K+G into Rikensui1P11.6%

19 further openings account for the other 19 rounds.

Jean

Career
17–18 · 48.6%
This season
13 matches · 38.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Oihiji4P+K916.7%
evade up47.4%
Hizageri4K35.6%
Yoko'enpi6P35.6%
evade down35.6%
Oihiji4P+K23.7%
Oiseikenzuki (Deflect)236P+K23.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK23.7%
backdash into Doumawashi Kaitengeri46K+G23.7%
backdash into Gyaku Seikenzuki66P23.7%
backdash into evade up23.7%
evade up into Gyaku Seikenzuki66P23.7%
backdash into Kake'uchi~Maekeri'age46PK11.9%
crouch into Chudan~Joudan Mawashigeri3KK11.9%
evade down into Gyaku Seikenzuki66P11.9%

15 further openings account for the other 15 rounds.

Kage

Career
31–28 · 52.5%
This season
9 matches · 55.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up513.5%
evade down38.1%
Kodachinuki4K25.4%
Sokudan1P into Sokudangasane1PK25.4%
backdash into Gen'you4K+G25.4%
backdash into Shippuzan3PP25.4%
crouch into Nirenkyaku3KK25.4%
Kodachinuki4K into Ryubigeri4KK12.7%
Rakujin Gaeri44P into crouch12.7%
Rasen4P12.7%
Ryubisen44K+G12.7%
Sokudan1P into Rasen Urageri4PK12.7%
backdash into Rakujin Gaeri44P12.7%
backdash into Rasen4P12.7%
backdash into Ryubisen44K+G12.7%

11 further openings account for the other 11 rounds.

Jacky

Career
19–10 · 65.5%
This season
8 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into forward dash39.4%
Dragon Combination 11P+K into Dragon Combination 21P+KP26.2%
Spinning Back Knuckle4P into Double Back Knuckle4PP26.2%
backdash into Spin Heel Sword4K+G26.2%
evade up into throwP+G26.2%
forward dash into throwP+G26.2%
Body Blow3P+K into punchP13.1%
Groin Kick6K+G13.1%
Low Spin Kick1K+G13.1%
Middle Smash6P into forward dash13.1%
Slant Back Knuckle1P into Rage Kick1PK13.1%
Smash Straight Jab3PP into Smash Back Knuckle3PPP+K13.1%
evade down into Spinning Kick Turn44K13.1%
evade down into Step-in Middle Kick66K+G13.1%
evade up into Dash Hammer Kick66K13.1%

10 further openings account for the other 10 rounds.

Vanessa

Career
102–97 · 51.3%
This season
10 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: evade up619.4%
Defensive Style: Cut-in Knee Kick26.5%
Defensive Style: crouch into Bone Crush Middle3K26.5%
Defensive Style: evade down26.5%
Defensive Style: evade up into Heavy Hook~Switch Knee LiftP+KP+K+G26.5%
Defensive Style: evade up into guardG26.5%
Offensive Style: backdash into back kick+guard4K+G26.5%
Defensive Style: evade up into Parrying Combination46KP13.2%
Defensive Style: evade up into crouch dash forward13.2%
Defensive Style: evade up into evade down13.2%
Defensive Style: evade up into forward dash13.2%
Defensive Style: forward dash into Shadow Slicer66K13.2%
Defensive Style: forward punch+kick13.2%
Defensive Style: kick13.2%
Offensive Style: backdash into Back Charge Kick44K+G13.2%

5 further openings account for the other 5 rounds.

Counted from 8 of the 10 matches played. The rest were not pulled for openings.

Brad

Career
50–43 · 53.8%
This season
7 matches · 57.1%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up724.1%
backdash into Sway Back4P+K+G413.8%
Ga MuayP+K+G26.9%
evade down26.9%
evade up into guardG26.9%
Elbow Hook6P into forward movement13.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK13.5%
Rapid Double JabP+K into Rapid Short UpperP+KP13.5%
Turn Savate44K13.5%
crouch13.5%
evade up into Rapid Double JabP+K13.5%
evade up into Shovel Hook Double2P+KP13.5%
evade up into backward movement13.5%
evade up into forward dash13.5%
forward movement into punchP13.5%

2 further openings account for the other 2 rounds.

El Blaze

Career
60–32 · 65.2%
This season
10 matches · 80.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK415.4%
evade up311.5%
evade up into crouch dash forward311.5%
evade down27.7%
up, up-back kick+guard87K+G27.7%
Back Knuckle4P into Shadow Spin Kick4PK13.9%
Shouda46PP into Rising Back Spin Kick46PPK13.9%
Volcano Upper4P+K13.9%
backdash into Demon's Tail9P+KK13.9%
evade down into backward movement13.9%
evade up into Hammer Smash46P+K13.9%
evade up into Straight6P+K13.9%
evade up into backdash13.9%
evade up into backward movement13.9%
evade up into punchP13.9%

2 further openings account for the other 2 rounds.

Counted from 6 of the 10 matches played. The rest were not pulled for openings.

Taka

Career
91–56 · 61.9%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dohyouwari43P624.0%
forward movement into punchP312.0%
backward movement into Hiji'ate6P28.0%
evade down into Hiji'ate6P28.0%
evade up28.0%
kickK into crouch dash forward28.0%
kickK into evade down28.0%
backdash into Mageryu46P14.0%
backdash into evade up14.0%
evade down14.0%
evade up into backward movement14.0%
evade up into crouch dash forward14.0%
kickK14.0%

Jeffry

Career
43–34 · 55.8%
This season
8 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Toe Kick2K216.7%
backward movement into evade up216.7%
evade down216.7%
evade up216.7%
Knee Push4K18.3%
backdash into Megaton Knuckle43P+K18.3%
evade up into Toe Kick2K18.3%
guardG18.3%

Counted from 3 of the 8 matches played. The rest were not pulled for openings.

Aoi

Career
72–74 · 49.3%
This season
14 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up220.0%
backward movement into backdash110.0%
evade down110.0%
evade down into Sou'unha66K110.0%
evade up into Jousei Ryusenshou214P+K110.0%
evade up into Tsumujikaze64P110.0%
evade up into evade down110.0%
evade up into guardG110.0%
punchP into Nirentotsu OuchuPPP110.0%

Counted from 3 of the 14 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Aoi: not tested (too few rounds)