Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1900 #141 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 43 | 1,379 | 829 | 550 | 60.1% |
|---|---|---|---|---|---|
| Lei Fei | 40 | 254 | 171 | 83 | 67.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,183 of 1,313 rounds counted10.0 inputs a second (602 a minute) this season. Faster than 95% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 10.2 | 610 | 866 |
|---|---|---|---|
| Lei Fei | 9.7 | 583 | 317 |
By opponent's character
| Lau | 9.9 | 592 | 201 |
|---|---|---|---|
| Lion | 10.3 | 619 | 150 |
| Jean | 10.2 | 609 | 92 |
| Kage | 10.1 | 603 | 96 |
| Lei Fei | 10.4 | 622 | 89 |
| Shun | 10.5 | 627 | 84 |
| Sarah | 9.8 | 585 | 54 |
| Jacky | 10.2 | 610 | 56 |
| Akira | 10.8 | 646 | 59 |
| Brad | 9.5 | 573 | 44 |
| Wolf | 10.2 | 609 | 55 |
| Goh | 9.9 | 592 | 54 |
| Aoi | 9.6 | 578 | 30 |
| Jeffry | 9.6 | 573 | 34 |
| Vanessa | 9.7 | 583 | 30 |
| El Blaze | 9.4 | 566 | 23 |
| Eileen | 8.9 | 532 | 6 |
| Pai | 9.3 | 560 | 14 |
| Taka | 9.5 | 569 | 8 |
| Dural | 9.5 | 572 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 54 | 21 | 33 | 38.9% | -15.0 |
|---|---|---|---|---|---|
| Lion | 38 | 22 | 16 | 57.9% | +3.1 |
| Jean | 24 | 18 | 6 | 75.0% | +17.4 |
| Kage | 24 | 12 | 12 | 50.0% | -6.1 |
| Lei Fei | 24 | 12 | 12 | 50.0% | +1.0 |
| Shun | 23 | 12 | 11 | 52.2% | -6.7 |
| Sarah | 19 | 9 | 10 | 47.4% | -11.9 |
| Jacky | 18 | 10 | 8 | 55.6% | +8.2 |
| Akira | 14 | 10 | 4 | 71.4% | +12.4 |
| Brad | 14 | 9 | 5 | 64.3% | +10.2 |
| Wolf | 14 | 9 | 5 | 64.3% | +4.4 |
| Goh | 13 | 9 | 4 | 69.2% | +13.8 |
| Aoi | 11 | 5 | 6 | 45.5% | -18.6 |
| Jeffry | 8 | 7 | 1 | 87.5% | +26.6 |
| Vanessa | 8 | 4 | 4 | 50.0% | -9.2 |
| El Blaze | 6 | 4 | 2 | 66.7% | +15.8 |
| Eileen | 3 | 2 | 1 | 66.7% | +14.6 |
| Pai | 3 | 1 | 2 | 33.3% | -20.6 |
| Taka | 2 | 0 | 2 | 0.0% | -46.0 |
| Dural | 1 | 1 | 0 | 100.0% | +55.4 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 44 | 23 | 21 | 52.3% | -3.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 36 | 19 | 17 | 52.8% | -5.8 |
| Full Fence | 36 | 19 | 17 | 52.8% | -1.2 |
| Breakable Half Fence | 34 | 23 | 11 | 67.7% | +14.3 |
| Low Fence | 30 | 16 | 14 | 53.3% | -3.1 |
| Rectangle | 29 | 16 | 13 | 55.2% | -1.7 |
| Half Fence | 28 | 15 | 13 | 53.6% | +0.3 |
| Open | 24 | 17 | 7 | 70.8% | +16.2 |
| Single Wall | 21 | 7 | 14 | 33.3% | -21.1 |
| Full Fence and Open | 17 | 8 | 9 | 47.1% | -4.5 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 207 | 55.6% | 55.3% | +0.3 |
| No walls | 75 | 53.3% | 55.2% | -1.9 |
Walls against open: +2.1 points (95% range -11.4 to +15.7), p 0.759 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 41) | 22 | 13 | 9 | 59.1% |
|---|---|---|---|---|
| ハマラウ (Rank 42) | 15 | 4 | 11 | 26.7% |
| jinmenusagi (Rank 41) | 11 | 6 | 5 | 54.5% |
| 堂島様 (Rank 44) | 11 | 3 | 8 | 27.3% |
| VF12360-PC (Rank 39) | 8 | 3 | 5 | 37.5% |
| うるヲ参拾 (Rank 39) | 8 | 4 | 4 | 50.0% |
| かんしゅ (Rank 42) | 8 | 5 | 3 | 62.5% |
| Aki (Rank 41) | 7 | 4 | 3 | 57.1% |
| CrossGorgonzola (Rank 42) | 7 | 3 | 4 | 42.9% |
| cyomiko (Rank 39) | 6 | 3 | 3 | 50.0% |
| jean (Rank 42) | 6 | 2 | 4 | 33.3% |
| rocku (Rank 40) | 6 | 2 | 4 | 33.3% |
| こんにちわアキラ (Rank 41) | 6 | 3 | 3 | 50.0% |
| ぱせり☆ (Rank 41) | 6 | 3 | 3 | 50.0% |
| デネ (Rank 41) | 6 | 3 | 3 | 50.0% |
| 苦道訓|kudoukun_goh (Rank 42) | 6 | 3 | 3 | 50.0% |
| R.I.PRJMitte. (Rank 41) | 5 | 4 | 1 | 80.0% |
| manatsu_7 (Rank 42) | 5 | 2 | 3 | 40.0% |
| nanami.madogiwa (Rank 36) | 4 | 2 | 2 | 50.0% |
| おろち ぽっぽ (Rank 44) | 4 | 1 | 3 | 25.0% |
| たたみん♪ (Rank 38) | 4 | 3 | 1 | 75.0% |
| ついで (Rank 40) | 4 | 2 | 2 | 50.0% |
| アヒルさんチーム (Rank 43) | 4 | 3 | 1 | 75.0% |
| ゲッパー (Rank 38) | 4 | 4 | 0 | 100.0% |
| マハリータまるこ (Rank 40) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| R.I.PRJMitte. (Rank 41) | 2026/10/18 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| 苦道訓|kudoukun_goh (Rank 42) | 2026/10/06 | 6 | 3 | 3 | 50.0% |
| jinmenusagi (Rank 41) | 2026/10/06 | 11 | 6 | 5 | 54.5% |
| 堂島様 (Rank 44) | 2026/10/05 | 11 | 3 | 8 | 27.3% |
| CrossGorgonzola (Rank 42) | 2026/09/29 | 7 | 3 | 4 | 42.9% |
| ★闘将拉麵男★ (Rank 41) | 2026/09/15 | 22 | 13 | 9 | 59.1% |
| おろち ぽっぽ (Rank 44) | 2026/09/15 | 4 | 1 | 3 | 25.0% |
| VF12360-PC (Rank 39) | 2026/09/15 | 8 | 3 | 5 | 37.5% |
| jean (Rank 42) | 2026/09/14 | 6 | 2 | 4 | 33.3% |
| ハマラウ (Rank 42) | 2026/09/08 | 15 | 4 | 11 | 26.7% |
| Aki (Rank 41) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| マハリータまるこ (Rank 40) | 2026/08/22 | 4 | 1 | 3 | 25.0% |
| うるヲ参拾 (Rank 39) | 2026/07/31 | 8 | 4 | 4 | 50.0% |
| たたみん♪ (Rank 38) | 2026/07/31 | 4 | 3 | 1 | 75.0% |
| ぱせり☆ (Rank 41) | 2026/07/31 | 6 | 3 | 3 | 50.0% |
| デネ (Rank 41) | 2026/07/27 | 6 | 3 | 3 | 50.0% |
| cyomiko (Rank 39) | 2026/07/25 | 6 | 3 | 3 | 50.0% |
| かんしゅ (Rank 42) | 2026/07/24 | 8 | 5 | 3 | 62.5% |
| manatsu_7 (Rank 42) | 2026/07/24 | 5 | 2 | 3 | 40.0% |
| こんにちわアキラ (Rank 41) | 2026/07/13 | 6 | 3 | 3 | 50.0% |
| ゲッパー (Rank 38) | 2026/07/04 | 4 | 4 | 0 | 100.0% |
| rocku (Rank 40) | 2026/06/23 | 6 | 2 | 4 | 33.3% |
| アヒルさんチーム (Rank 43) | 2026/06/07 | 4 | 3 | 1 | 75.0% |
| ついで (Rank 40) | 2026/06/04 | 4 | 2 | 2 | 50.0% |
| nanami.madogiwa (Rank 36) | 2026/05/19 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| forward movement into punchP | 83 | 6.8% |
|---|---|---|
| forward dash into evade up | 79 | 6.5% |
| backdash into evade up | 57 | 4.7% |
| Middle Smash6P | 45 | 3.7% |
| forward dash into Low Spin Kick1K+G | 45 | 3.7% |
| Dash Hammer Kick66K | 39 | 3.2% |
| Squat Straight2P | 29 | 2.4% |
| backdash into evade down | 23 | 1.9% |
| forward dash into evade down | 21 | 1.7% |
| forward dash into Middle Smash6P | 20 | 1.6% |
| forward dash into Slant Back Knuckle1P | 19 | 1.6% |
| Fukusoushou2P | 18 | 1.5% |
| offensive move | 18 | 1.5% |
| backdash into Middle Smash6P | 17 | 1.4% |
| backdash into Dash Hammer Kick66K | 16 | 1.3% |
287 further openings account for the other 688 rounds.
Counted from 298 of the 321 matches played. The rest were not pulled for openings.
Jacky
- Career
- 829–550 · 60.1%
- This season
- 239 matches · 52.3%
- Peak rank
- 43
First hit in 52.7% of 881 rounds. Won 52.6% of the rounds they struck first, 49.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 10.2% of rounds, against 0.7% in their other rounds.
| forward dash into evade up | 63 | 7.1% |
|---|---|---|
| forward movement into punchP | 59 | 6.7% |
| Middle Smash6P | 45 | 5.1% |
| forward dash into Low Spin Kick1K+G | 45 | 5.1% |
| backdash into evade up | 40 | 4.5% |
| Dash Hammer Kick66K | 39 | 4.4% |
| Squat Straight2P | 29 | 3.3% |
| forward dash into Middle Smash6P | 20 | 2.3% |
| forward dash into Slant Back Knuckle1P | 19 | 2.1% |
| backdash into Middle Smash6P | 17 | 1.9% |
| backdash into evade down | 17 | 1.9% |
| backdash into Dash Hammer Kick66K | 16 | 1.8% |
| forward dash into evade down | 16 | 1.8% |
| Side Hook Turn44P | 14 | 1.6% |
| forward dash into Spin Heel Sword4K+G | 14 | 1.6% |
183 further openings account for the other 432 rounds.
Counted from 216 of the 239 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 10–16 · 38% | 1–5 · 17% | too few to test |
| Lion | 16–12 · 57% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
23 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 171–83 · 67.3%
- This season
- 82 matches · 63.4%
- Peak rank
- 40
First hit in 55.1% of 332 rounds. Won 62.3% of the rounds they struck first, 51.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 24 | 7.2% |
|---|---|---|
| Fukusoushou2P | 18 | 5.4% |
| offensive move | 18 | 5.4% |
| backdash into evade up | 17 | 5.1% |
| forward dash into evade up | 16 | 4.8% |
| forward dash into Gaiken6P+K | 14 | 4.2% |
| Toushou66P | 11 | 3.3% |
| Rigoutai6K | 10 | 3.0% |
| forward movement into Sayu ShoukenPP | 9 | 2.7% |
| backdash into Hai Shiki2P+K+G | 6 | 1.8% |
| backdash into evade down | 6 | 1.8% |
| backdash into Kakushu Suigeki6P | 5 | 1.5% |
| evade down into guardG | 5 | 1.5% |
| forward dash into evade down | 5 | 1.5% |
| Bunkyaku3K | 4 | 1.2% |
112 further openings account for the other 164 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 1 of 15 tests hold up
- Lei Fei: 0 of 13 tests hold up
