VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

rallydriftking

Career matches3,383
Career win rate50.5%
Round win rate47.6%
Peak rank33
Distinct opponents49
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei333,3831,7081,67550.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira27121544.4%+3.2
Jeffry23101343.5%+2.9
Goh149564.3%+21.1
Shun147750.0%+4.1
Jean105550.0%+8.9
El Blaze84450.0%-0.6
Wolf84450.0%+3.3
Dural71614.3%-41.6
Vanessa53260.0%+8.1
Brad32166.7%+33.4
Jacky3030.0%-35.8
Kage31233.3%+3.1
Lei Fei3030.0%-38.0
Sarah3030.0%-49.5
Taka1010.0%-51.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2191242.9%+2.4
Breakable Half Fence178947.1%+0.6
Breakable Full Fence157846.7%+5.4
Full Fence157846.7%+5.1
Low Fence1551033.3%-15.1
Half Fence115645.5%-1.9
Single Wall95455.6%+8.4
Octagon81712.5%-30.0
Full Fence and Open72528.6%-18.7
Open74357.1%+12.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8742.5%43.1%-0.6
No walls3145.2%46.7%-1.6

Walls against open: +1.0 points (95% range -19.0 to +20.9), p 0.924 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KillBill (Rank 30)2026/09/1632166.7%
HAM (Rank 34)2026/09/164040.0%
ファイブミニ (Rank 32)2026/09/1632166.7%
うをん (Rank 30)2026/09/1663350.0%
影虎 (Rank 34)2026/09/1132166.7%
zaduhkj (Rank 34)2026/09/11113827.3%
무파ZeroBlue (Rank 34)2026/09/1121150.0%
ゲッパー (Rank 35)2026/09/1131233.3%
guigui8393 (Rank 34)2026/09/1131233.3%
獣王(設定2) (Rank 31)2026/09/11220100.0%
abcdkazu1986 (Rank 35)2026/09/0932166.7%
いくお (Rank 33)2026/09/0942250.0%
ヘニオ (Rank 34)2026/09/0964266.7%
黒シャツ (Rank 33)2026/09/0821150.0%
NORESPECT (Rank 31)2026/09/0272528.6%
マクシミリアン15世 (Rank 33)2026/08/2642250.0%
やまだ.com (Rank 36)2026/07/1131233.3%
tamaneen (Rank 33)2026/07/1132166.7%
orz (Rank 29)2026/07/1172528.6%
oichanJP (Rank 30)2026/06/182020.0%
PuzzG/ぱず爺 (Rank 36)2026/05/3131233.3%
かつぞう@LivingOnTheEdge (Rank 29)2026/05/3131233.3%
cokeshi (Rank 28)2026/05/2754180.0%
jackgnhang (Rank 29)2026/05/242020.0%
ファミ天 (Rank 33)2026/04/0851420.0%

Round openings

Lei Fei

offensive move12623.9%
Soushou2P+K8816.7%
Fukusoushou2P448.3%
backdash into Kaisei Tento1P+K326.1%
offensive move into kickK234.4%
punchP into Sayu ShoukenPP234.4%
crouch dash forward into guardG214.0%
backdash into offensive move152.9%
kickK into evade down142.7%
Rigoutai6K112.1%
SokutankyakuK+G into Shishi DaichoukouK+GP112.1%
kickK91.7%
offensive move into throwP+G91.7%
punchP into Kakushu Suigeki6P81.5%
Dokuritsu Shiki8P+K+G into Rakuho GekitouP+K71.3%

51 further openings account for the other 86 rounds.