Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1798 #379 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 42 | 3,896 | 2,112 | 1,784 | 54.2% |
|---|---|---|---|---|---|
| Taka | 43 | 863 | 541 | 322 | 62.7% |
| Kage | 39 | 530 | 355 | 175 | 67.0% |
| Jeffry | 39 | 422 | 240 | 182 | 56.9% |
| Jacky | 36 | 315 | 180 | 135 | 57.1% |
| Aoi | 34 | 147 | 83 | 64 | 56.5% |
| Pai | 33 | 52 | 30 | 22 | 57.7% |
| Akira | 33 | 4 | 3 | 1 | 75.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,422 of 4,213 rounds counted7.4 inputs a second (443 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.2 | 431 | 651 |
|---|---|---|---|
| Shun | 7.1 | 425 | 1,103 |
| Kage | 7.5 | 448 | 757 |
| Jacky | 7.6 | 457 | 470 |
| Taka | 8.1 | 484 | 369 |
| Aoi | 7.4 | 444 | 28 |
| Pai | 7.9 | 472 | 26 |
| Akira | 9.2 | 555 | 18 |
By opponent's character
| Jacky | 7.6 | 454 | 405 |
|---|---|---|---|
| Akira | 7.5 | 452 | 360 |
| Lau | 7.5 | 450 | 368 |
| Shun | 7.3 | 440 | 274 |
| Lion | 7.4 | 446 | 201 |
| Sarah | 7.4 | 442 | 171 |
| Kage | 7.3 | 436 | 177 |
| Brad | 7.4 | 446 | 205 |
| Vanessa | 7.1 | 427 | 150 |
| Pai | 7.2 | 435 | 179 |
| Jean | 7.3 | 441 | 169 |
| Aoi | 7.2 | 429 | 108 |
| Wolf | 7.3 | 436 | 135 |
| Jeffry | 7.1 | 427 | 110 |
| Goh | 7.4 | 443 | 71 |
| Lei Fei | 7.6 | 456 | 81 |
| Eileen | 7.3 | 437 | 98 |
| Taka | 7.1 | 425 | 86 |
| El Blaze | 7.2 | 432 | 74 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 115 | 55 | 60 | 47.8% | -4.0 |
|---|---|---|---|---|---|
| Akira | 106 | 61 | 45 | 57.5% | -0.9 |
| Lau | 93 | 59 | 34 | 63.4% | +8.6 |
| Shun | 77 | 52 | 25 | 67.5% | +9.8 |
| Lion | 69 | 35 | 34 | 50.7% | -3.2 |
| Sarah | 69 | 41 | 28 | 59.4% | +5.9 |
| Kage | 61 | 32 | 29 | 52.5% | -2.5 |
| Brad | 57 | 28 | 29 | 49.1% | -4.2 |
| Vanessa | 52 | 29 | 23 | 55.8% | -1.8 |
| Pai | 50 | 29 | 21 | 58.0% | -3.2 |
| Jean | 48 | 35 | 13 | 72.9% | +11.1 |
| Aoi | 45 | 23 | 22 | 51.1% | -7.0 |
| Wolf | 42 | 21 | 21 | 50.0% | -10.7 |
| Jeffry | 37 | 22 | 15 | 59.5% | -2.4 |
| Goh | 32 | 23 | 9 | 71.9% | +17.0 |
| Lei Fei | 24 | 9 | 15 | 37.5% | -15.5 |
| Eileen | 23 | 13 | 10 | 56.5% | +2.0 |
| Taka | 23 | 13 | 10 | 56.5% | -4.6 |
| El Blaze | 19 | 6 | 13 | 31.6% | -15.6 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 119 | 66 | 53 | 55.5% | +1.4 |
|---|---|---|---|---|---|
| Open | 119 | 62 | 57 | 52.1% | -5.5 |
| Breakable Full Fence | 115 | 73 | 42 | 63.5% | +4.7 |
| Rectangle | 114 | 62 | 52 | 54.4% | -0.7 |
| Breakable Half Fence | 106 | 63 | 43 | 59.4% | +1.0 |
| Octagon | 89 | 47 | 42 | 52.8% | -4.5 |
| Single Wall | 87 | 52 | 35 | 59.8% | +1.9 |
| Low Fence | 84 | 47 | 37 | 56.0% | +0.6 |
| Full Fence | 82 | 43 | 39 | 52.4% | -0.8 |
| Full Fence and Open | 67 | 37 | 30 | 55.2% | -3.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 625 | 56.6% | 56.3% | +0.3 |
| No walls | 290 | 55.5% | 56.8% | -1.3 |
Walls against open: +1.6 points (95% range -5.3 to +8.6), p 0.645 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| moto__666 (Rank 36) | 37 | 16 | 21 | 43.2% |
|---|---|---|---|---|
| siroiro_16bit (Rank 38) | 34 | 16 | 18 | 47.1% |
| PuzzG/ぱず爺 (Rank 36) | 29 | 20 | 9 | 69.0% |
| lesser-pram7 (Rank 40) | 29 | 13 | 16 | 44.8% |
| STAGEW(ON)@스테이지원 (Rank 41) | 17 | 7 | 10 | 41.2% |
| kazukun-taka (Rank 36) | 17 | 10 | 7 | 58.8% |
| しょべるん (Rank 39) | 16 | 8 | 8 | 50.0% |
| のーむ (Rank 40) | 16 | 9 | 7 | 56.2% |
| cyomiko (Rank 41) | 15 | 6 | 9 | 40.0% |
| ヘニオ (Rank 34) | 15 | 12 | 3 | 80.0% |
| klkun (Rank 41) | 13 | 9 | 4 | 69.2% |
| manatsu_7 (Rank 43) | 13 | 8 | 5 | 61.5% |
| Reezent_Sousui (Rank 36) | 12 | 9 | 3 | 75.0% |
| VF12360-PC (Rank 37) | 12 | 10 | 2 | 83.3% |
| いくお (Rank 44) | 12 | 3 | 9 | 25.0% |
| Recca-of-flame_ (Rank 33) | 11 | 5 | 6 | 45.5% |
| おさげ (Rank 44) | 10 | 4 | 6 | 40.0% |
| おろち ぽっぽ (Rank 44) | 10 | 7 | 3 | 70.0% |
| 虎熊 (Rank 42) | 10 | 4 | 6 | 40.0% |
| P式截拳道こくとう (Rank 42) | 9 | 4 | 5 | 44.4% |
| candygaly11 (Rank 34) | 9 | 5 | 4 | 55.6% |
| nidaimebannai (Rank 37) | 9 | 6 | 3 | 66.7% |
| マサオ(AO) (Rank 39) | 9 | 6 | 3 | 66.7% |
| マハリータまるこ (Rank 39) | 9 | 5 | 4 | 55.6% |
| 弐代目JA&れんじぃPA (Rank 40) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| nidaimebannai (Rank 37) | 2026/10/03 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| cyomiko (Rank 41) | 2026/10/03 | 15 | 6 | 9 | 40.0% |
| siroiro_16bit (Rank 38) | 2026/10/03 | 34 | 16 | 18 | 47.1% |
| しょべるん (Rank 39) | 2026/10/02 | 16 | 8 | 8 | 50.0% |
| Reezent_Sousui (Rank 36) | 2026/10/02 | 12 | 9 | 3 | 75.0% |
| マサオ(AO) (Rank 39) | 2026/10/02 | 9 | 6 | 3 | 66.7% |
| おろち ぽっぽ (Rank 44) | 2026/09/09 | 10 | 7 | 3 | 70.0% |
| lesser-pram7 (Rank 40) | 2026/09/09 | 29 | 13 | 16 | 44.8% |
| のーむ (Rank 40) | 2026/09/09 | 16 | 9 | 7 | 56.2% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/09 | 29 | 20 | 9 | 69.0% |
| VF12360-PC (Rank 37) | 2026/09/09 | 12 | 10 | 2 | 83.3% |
| kazukun-taka (Rank 36) | 2026/09/09 | 17 | 10 | 7 | 58.8% |
| 弐代目JA&れんじぃPA (Rank 40) | 2026/09/09 | 9 | 4 | 5 | 44.4% |
| おさげ (Rank 44) | 2026/09/08 | 10 | 4 | 6 | 40.0% |
| 虎熊 (Rank 42) | 2026/09/08 | 10 | 4 | 6 | 40.0% |
| いくお (Rank 44) | 2026/09/08 | 12 | 3 | 9 | 25.0% |
| manatsu_7 (Rank 43) | 2026/09/08 | 13 | 8 | 5 | 61.5% |
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/09/06 | 17 | 7 | 10 | 41.2% |
| P式截拳道こくとう (Rank 42) | 2026/09/06 | 9 | 4 | 5 | 44.4% |
| candygaly11 (Rank 34) | 2026/09/06 | 9 | 5 | 4 | 55.6% |
| マハリータまるこ (Rank 39) | 2026/09/06 | 9 | 5 | 4 | 55.6% |
| Recca-of-flame_ (Rank 33) | 2026/09/05 | 11 | 5 | 6 | 45.5% |
| ヘニオ (Rank 34) | 2026/09/05 | 15 | 12 | 3 | 80.0% |
| klkun (Rank 41) | 2026/08/18 | 13 | 9 | 4 | 69.2% |
| moto__666 (Rank 36) | 2026/05/31 | 37 | 16 | 21 | 43.2% |
Round openings
Every character
| Low Knuckle2P | 284 | 6.7% |
|---|---|---|
| crouch dash back into guardG | 184 | 4.4% |
| Jizuridan2P | 94 | 2.2% |
| Fukuchougeki2P | 86 | 2.0% |
| crouch dash back into punchP | 81 | 1.9% |
| Tanhi ChougekiK+G into Koushu Katai1K | 78 | 1.9% |
| backdash into Ryubigeri4KK | 69 | 1.6% |
| crouch dash back into backdash | 68 | 1.6% |
| Tanhi ChougekiK+G into Tenshin Benshu4P+K | 66 | 1.6% |
| punchP | 66 | 1.6% |
| evade down into guardG | 65 | 1.5% |
| Squat Straight2P | 64 | 1.5% |
| crouch dash back into evade down | 61 | 1.4% |
| punchP into Double KnucklePP | 60 | 1.4% |
| Shita Harite2P | 58 | 1.4% |
676 further openings account for the other 2,835 rounds.
Jeffry
- Career
- 240–182 · 56.9%
- This season
- 306 matches · 57.8%
- Peak rank
- 39
First hit in 61.6% of 1,248 rounds. Won 55.1% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 36.3% of rounds, against 18.1% in their other rounds.
- Against Lei Fei: backs off first in 49.0% of rounds, against 22.0% against everyone else.
- After opening the round before by backing off: backs off first in 42.6% of rounds, against 23.4% after anything else.
- In round 4 or later: opens with “crouch dash back into G guard” in 8.9% of rounds, against 1.3% in their other rounds.
- Against Shun: opens with “2P Low Knuckle” in 39.2% of rounds, against 21.1% against everyone else.
- On Rectangle stages: opens with “P punch into PP Double Knuckle” in 9.4% of rounds, against 4.0% on the other stages.
| Low Knuckle2P | 284 | 22.5% |
|---|---|---|
| punchP into Double KnucklePP | 60 | 4.8% |
| punchP | 57 | 4.5% |
| crouch dash back into guardG | 43 | 3.4% |
| punchP into Sunlit Body Upper3P+K | 36 | 2.9% |
| backdash into Full Swing Double Hammer41236P+K | 29 | 2.3% |
| punchP into Toe Kick2K | 29 | 2.3% |
| crouch dash back into punchP | 28 | 2.2% |
| crouch dash back into backdash | 26 | 2.1% |
| Low Knuckle2P into evade down | 23 | 1.8% |
| Dash Elbow66P | 21 | 1.7% |
| crouch dash back into evade down | 14 | 1.1% |
| crouch into Low Knuckle2P | 14 | 1.1% |
| forward movement into punchP | 14 | 1.1% |
| punchP into Ducking Low2K+G | 13 | 1.0% |
196 further openings account for the other 570 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 12–4 · 75% | 4–4 · 50% | too few to test |
| Lion | 6–5 · 55% | 7–5 · 58% | too few to test |
| Akira | 12–9 · 57% | 0–3 · 0% | too few to test |
| Shun | 9–4 · 69% | 4–3 · 57% | too few to test |
| Brad | 8–6 · 57% | 5–3 · 62% | too few to test |
| Jean | 7–2 · 78% | 6–2 · 75% | too few to test |
| Vanessa | 11–9 · 55% | 2–1 · 67% | too few to test |
| Kage | 6–5 · 55% | 1–4 · 20% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 2,112–1,784 · 54.2%
- This season
- 293 matches · 52.2%
- Peak rank
- 42
First hit in 54.4% of 1,177 rounds. Won 52.3% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 49.0% of rounds, against 22.0% in their other rounds.
- Against Shun: waits first in 26.2% of rounds, against 11.0% against everyone else.
- After opening the round before by attacking: attacks straight away in 46.7% of rounds, against 34.2% after anything else.
- On 5–9 drinks: evades first in 11.8% of rounds, against 3.5% on other drink counts.
- In round 1: opens with “K+G Tanhi Chougeki into 1K Koushu Katai” in 22.9% of rounds, against 1.2% in their other rounds.
- On Full Fence and Open stages: opens with “2P Fukuchougeki” in 20.8% of rounds, against 6.3% on the other stages.
- After opening the round before with “K+G Tanhi Chougeki into 4P+K Tenshin Benshu”: opens with “2P Fukuchougeki” in 15.4% of rounds, against 8.2% after anything else.
- After losing a round: opens with “crouch into 1P Haisenchu” in 6.0% of rounds, against 0.7% after winning one.
| Fukuchougeki2P | 86 | 7.3% |
|---|---|---|
| Tanhi ChougekiK+G into Koushu Katai1K | 78 | 6.6% |
| Tanhi ChougekiK+G into Tenshin Benshu4P+K | 66 | 5.6% |
| crouch dash back into guardG | 61 | 5.2% |
| crouch into Haisenchu1P | 58 | 4.9% |
| crouch dash back into Gyou'in Haishu3P | 37 | 3.1% |
| crouch dash forward into Tenshin Kashitai1K+G | 31 | 2.6% |
| crouch dash back into punchP | 30 | 2.5% |
| forward dash into Tenshin Kashitai1K+G | 30 | 2.5% |
| backdash into Getsuga Gakushu46P | 28 | 2.4% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 22 | 1.9% |
| Fukuchougeki2P into backdash | 21 | 1.8% |
| crouch dash back into backdash | 21 | 1.8% |
| Fukuchougeki2P into evade down | 19 | 1.6% |
| offensive move | 19 | 1.6% |
172 further openings account for the other 570 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–9 · 44% | 14–2 · 88% | too few to test |
| Jacky | 11–6 · 65% | 6–7 · 46% | too few to test |
| Pai | 10–12 · 45% | 2–1 · 67% | too few to test |
| Lau | 12–8 · 60% | 2–2 · 50% | too few to test |
| Shun | 8–4 · 67% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 355–175 · 67.0%
- This season
- 193 matches · 60.1%
- Peak rank
- 39
First hit in 54.9% of 762 rounds. Won 58.1% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 60.6% of rounds, against 42.2% in their other rounds.
- On Breakable Full Fence stages: evades first in 14.0% of rounds, against 3.7% on the other stages.
- After opening the round before by waiting: waits first in 29.2% of rounds, against 9.2% after anything else.
- In round 4 or later: opens with “crouch dash back into G guard” in 10.4% of rounds, against 1.6% in their other rounds.
| Jizuridan2P | 94 | 12.3% |
|---|---|---|
| backdash into Ryubigeri4KK | 69 | 9.0% |
| Senpugeri7K | 30 | 3.9% |
| crouch dash back into Hagakure-ryu In Raijingeki46P+K | 29 | 3.8% |
| crouch dash back into guardG | 29 | 3.8% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 20 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K | 16 | 2.1% |
| evade down into guardG | 16 | 2.1% |
| forward dash into Fusenjin3P | 15 | 2.0% |
| guardG into evade down | 14 | 1.8% |
| backdash into Kodachinuki4K | 13 | 1.7% |
| guardG | 12 | 1.6% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 11 | 1.4% |
| Ryu'eikyaku66K | 11 | 1.4% |
| backward movement into Nagiharai6P+K | 11 | 1.4% |
156 further openings account for the other 374 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–8 · 47% | 6–4 · 60% | too few to test |
| Shun | 13–5 · 72% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 180–135 · 57.1%
- This season
- 119 matches · 52.1%
- Peak rank
- 36
First hit in 52.0% of 492 rounds. Won 52.7% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 35.3% of rounds, against 19.3% in their other rounds.
- Against Jacky: moves in first in 19.5% of rounds, against 9.7% against everyone else.
- After opening the round before by moving in: moves in first in 22.6% of rounds, against 7.9% after anything else.
- In round 1: opens with “crouch into 1K+G Low Spin Kick” in 26.1% of rounds, against 5.4% in their other rounds.
- Against Jacky: opens with “crouch dash back into G guard” in 12.0% of rounds, against 2.8% against everyone else.
| Squat Straight2P | 64 | 13.0% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 51 | 10.4% |
| crouch dash back into guardG | 26 | 5.3% |
| forward dash into Low Spin Kick1K+G | 24 | 4.9% |
| crouch dash back into Long Stride Back Knuckle4P+K | 21 | 4.3% |
| crouch dash back into evade down | 20 | 4.1% |
| crouch into Squat Straight2P | 19 | 3.9% |
| evade down into guardG | 16 | 3.2% |
| crouch dash back into Beat KnuckleP+K | 12 | 2.4% |
| backdash into evade down | 11 | 2.2% |
| crouch dash back into punchP | 10 | 2.0% |
| guardG into evade down | 9 | 1.8% |
| Squat Straight2P into forward dash | 8 | 1.6% |
| guardG | 8 | 1.6% |
| guardG into punchP | 8 | 1.6% |
99 further openings account for the other 185 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–11 · 45% | 2–7 · 22% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 541–322 · 62.7%
- This season
- 114 matches · 57.9%
- Peak rank
- 43
First hit in 52.3% of 440 rounds. Won 57.4% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 71.1% of rounds, against 48.1% in their other rounds.
- Against Kage: attacks straight away in 79.1% of rounds, against 51.2% against everyone else.
- After opening the round before by backing off: backs off first in 47.8% of rounds, against 21.9% after anything else.
- In round 1: opens with “33P Zangeki into forward movement” in 16.7% of rounds, against 3.5% in their other rounds.
| Shita Harite2P | 58 | 12.8% |
|---|---|---|
| Zangeki33P into forward movement | 31 | 6.8% |
| Shita Harite2P into forward dash | 28 | 6.2% |
| crouch dash back into guardG | 21 | 4.6% |
| backdash into Yoko Harite4P | 20 | 4.4% |
| backdash into Aka'oni MidaremageP+K | 17 | 3.8% |
| kickK | 14 | 3.1% |
| forward dash into throwP+G | 13 | 2.9% |
| Shita Harite2P into Chu Tsuppari6P+K | 11 | 2.4% |
| Tsuyubarai2P+K | 10 | 2.2% |
| Zangeki33P | 9 | 2.0% |
| crouch dash back into backdash | 9 | 2.0% |
| evade down into guardG | 9 | 2.0% |
| Shita Harite2P into Morotezuki66P | 8 | 1.8% |
| evade down into punchP | 8 | 1.8% |
77 further openings account for the other 187 rounds.
Aoi
- Career
- 83–64 · 56.5%
- This season
- 6 matches · 66.7%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Gedan Shouda2P | 8 | 28.6% |
|---|---|---|
| crouch dash back into guardG | 4 | 14.3% |
| forward dash into Kusanagi2K+G | 4 | 14.3% |
| Kamageri4K | 1 | 3.6% |
| Ryoushi43P | 1 | 3.6% |
| backward movement into Hou'oushu3P | 1 | 3.6% |
| backward movement into Ryoushi43P | 1 | 3.6% |
| crouch dash back into Gedan Shouda2P | 1 | 3.6% |
| crouch dash back into Kusanagi2K+G | 1 | 3.6% |
| crouch dash back into evade down | 1 | 3.6% |
| crouch dash back into throwP+G | 1 | 3.6% |
| crouch into Gedan Shouda2P | 1 | 3.6% |
| evade down into punchP | 1 | 3.6% |
| guardG | 1 | 3.6% |
| guardG into forward dash | 1 | 3.6% |
Pai
- Career
- 30–22 · 57.7%
- This season
- 6 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P | 7 | 26.9% |
|---|---|---|
| Souchuken2P into evade down | 2 | 7.7% |
| forward movement into punchP | 2 | 7.7% |
| guardG into punchP | 2 | 7.7% |
| Souchuken2P | 1 | 3.9% |
| Souchuken2P into backdash | 1 | 3.9% |
| Soukasui3P into Souka Rensui3PP | 1 | 3.9% |
| Soukasui3P into evade down | 1 | 3.9% |
| crouch dash back into Enbu Renkyaku6K+G | 1 | 3.9% |
| crouch dash back into Enshi Soushou66P | 1 | 3.9% |
| crouch dash back into Senchuken6P | 1 | 3.9% |
| crouch dash back into evade down | 1 | 3.9% |
| crouch dash back into kickK | 1 | 3.9% |
| crouch dash forward into Ensei Toukyaku46K | 1 | 3.9% |
| crouch into Honshin Soukyaku1K+G | 1 | 3.9% |
2 further openings account for the other 2 rounds.
Akira
- Career
- 3–1 · 75.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Housui2P | 3 | 16.7% |
|---|---|---|
| Senzankou66P+K | 3 | 16.7% |
| crouch into Housui2P | 3 | 16.7% |
| forward dash into Souka Housui3P+K | 2 | 11.1% |
| Housui2P into backdash | 1 | 5.6% |
| Koboku214P | 1 | 5.6% |
| Rimon Chouchu66P into forward dash | 1 | 5.6% |
| crouch dash back into Jouho Touken6P | 1 | 5.6% |
| crouch dash back into Yakuho Chouchu666P | 1 | 5.6% |
| evade down into Koboku214P | 1 | 5.6% |
| forward dash into forward punch+kick6P+K | 1 | 5.6% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (78 here; about 3.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 6 of 15 tests hold up
- Shun: 8 of 18 tests hold up
- Kage: 4 of 15 tests hold up
- Jacky: 5 of 15 tests hold up
- Taka: 4 of 15 tests hold up
- Aoi: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
