VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

三只眼吽迦羅

Career matches338
Career win rate72.2%
Round win rate64.3%
Peak rank32
Distinct opponents57
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad322141437166.8%
Shun261241012381.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2321291.3%+21.1
Kage138561.5%-17.8
Brad85362.5%-8.6
Pai86275.0%-3.9
Aoi76185.7%+13.4
Jacky64266.7%-12.1
Sarah65183.3%+11.2
Lau54180.0%+5.2
Wolf53260.0%-24.2
El Blaze43175.0%+2.6
Goh43175.0%-6.6
Lion43175.0%-0.5
Jeffry32166.7%-5.4
Lei Fei330100.0%+20.4
Taka3030.0%-70.7
Shun220100.0%+27.5
Vanessa220100.0%+25.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2112957.1%-16.4
Low Fence1310376.9%+3.1
Rectangle1312192.3%+12.0
Breakable Half Fence118372.7%-3.8
Octagon107370.0%-9.1
Open98188.9%+13.9
Full Fence and Open64266.7%-4.5
Breakable Full Fence550100.0%+19.3
Single Wall43175.0%+2.3
Half Fence21150.0%-18.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6272.6%75.9%-3.3
No walls2680.8%74.7%+6.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

SAMCHAY® (Rank 32)75271.4%
hayate (Rank 31)64266.7%
みの (Rank 24)54180.0%
windowkhs (Rank 30)43175.0%
MaxMuncy (Rank 26)32166.7%
PinMen (Rank 27)32166.7%
TAIDADA (Rank 26)32166.7%
pallmtree (Rank 30)330100.0%
user (Rank 26)32166.7%
yasai (Rank 22)330100.0%
CHASER (Rank 25)220100.0%
Konjikinoame (Rank 27)220100.0%
avolpe (Rank 23)220100.0%
iswvf25hw (Rank 19)220100.0%
ma.ya2013 (Rank 28)21150.0%
nanami.madogiwa (Rank 32)220100.0%
neary (Rank 30)2020.0%
osAnKIRA (Rank 23)220100.0%
こて (Rank 26)2020.0%
ぽん (Rank 27)220100.0%
りてりん (Rank 29)220100.0%
スタンプジャンパー (Rank 22)220100.0%
委員ちょ (Rank 21)220100.0%
雷電 (Rank 29)220100.0%
鳶飛戾天,魚躍於淵 (Rank 25)220100.0%

Most played opponents, most recent first

SAMCHAY® (Rank 32)2026/09/1175271.4%
windowkhs (Rank 30)2026/09/1143175.0%
雷電 (Rank 29)2026/09/10220100.0%
hayate (Rank 31)2026/09/1064266.7%
pallmtree (Rank 30)2026/09/08330100.0%
ma.ya2013 (Rank 28)2026/08/2721150.0%
こて (Rank 26)2026/08/192020.0%
りてりん (Rank 29)2026/08/19220100.0%
nanami.madogiwa (Rank 32)2026/08/19220100.0%
neary (Rank 30)2026/08/192020.0%
みの (Rank 24)2026/08/1854180.0%
user (Rank 26)2026/08/1832166.7%
ぽん (Rank 27)2026/08/18220100.0%
MaxMuncy (Rank 26)2026/08/1732166.7%
PinMen (Rank 27)2026/07/3032166.7%
TAIDADA (Rank 26)2026/07/3032166.7%
osAnKIRA (Rank 23)2026/07/29220100.0%
yasai (Rank 22)2026/07/29330100.0%
iswvf25hw (Rank 19)2026/07/29220100.0%
avolpe (Rank 23)2026/07/29220100.0%
委員ちょ (Rank 21)2026/07/29220100.0%
Konjikinoame (Rank 27)2026/07/29220100.0%
CHASER (Rank 25)2026/07/29220100.0%
鳶飛戾天,魚躍於淵 (Rank 25)2026/07/27220100.0%
スタンプジャンパー (Rank 22)2026/07/27220100.0%

Round openings

Every character

backdash into evade up10525.9%
backdash into evade down9022.2%
crouch dash forward into Jolt Upper3P153.7%
forward dash into Sharp Shoot1P92.2%
forward dash into Shovel Hook2P+K71.7%
crouch into Gyou'in Haishu3P61.5%
Sharp Shoot1P51.2%
backdash into Destruction Body3P+K51.2%
backward movement into evade up51.2%
evade down51.2%
Jaguar Tail2K+G41.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP41.0%
Spine Whip4P41.0%
backdash41.0%
backdash into Jolt Upper3P41.0%

88 further openings account for the other 134 rounds.

Brad

backdash into evade up9327.4%
backdash into evade down7321.5%
crouch dash forward into Jolt Upper3P154.4%
forward dash into Sharp Shoot1P92.6%
forward dash into Shovel Hook2P+K72.1%
Sharp Shoot1P51.5%
backdash into Destruction Body3P+K51.5%
backward movement into evade up51.5%
Jaguar Tail2K+G41.2%
Spine Whip4P41.2%
backdash41.2%
backdash into Jolt Upper3P41.2%
backdash into Stop Kick4K41.2%
backdash into throwP+G41.2%
evade down41.2%

64 further openings account for the other 99 rounds.

Shun

backdash into evade down1725.4%
backdash into evade up1217.9%
crouch into Gyou'in Haishu3P69.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP46.0%
Getsuga Gakushu46P23.0%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K23.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP23.0%
Getsuga Gakushu46P into Honshin TankaP+K11.5%
Getsuga Gakushu46P into Rensai Gakushu46PP11.5%
Getsuga Gakushu46P into forward dash11.5%
Gyou'in Haishu3P into Tenshin Benshu4P+K11.5%
Tenshin Haishu4P into punchP11.5%
backdash into Chubu Soutenkyaku66K11.5%
backdash into Gyou'in Haishu3P11.5%
backdash into Tenshin Haishu4P11.5%

14 further openings account for the other 14 rounds.