Virtua Fighter 5 REVO · v1.10 · Region: Asia
三只眼吽迦羅
Characters played — VF5's own record
| Brad | 32 | 214 | 143 | 71 | 66.8% |
|---|---|---|---|---|---|
| Shun | 26 | 124 | 101 | 23 | 81.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 23 | 21 | 2 | 91.3% | +21.1 |
|---|---|---|---|---|---|
| Kage | 13 | 8 | 5 | 61.5% | -17.8 |
| Brad | 8 | 5 | 3 | 62.5% | -8.6 |
| Pai | 8 | 6 | 2 | 75.0% | -3.9 |
| Aoi | 7 | 6 | 1 | 85.7% | +13.4 |
| Jacky | 6 | 4 | 2 | 66.7% | -12.1 |
| Sarah | 6 | 5 | 1 | 83.3% | +11.2 |
| Lau | 5 | 4 | 1 | 80.0% | +5.2 |
| Wolf | 5 | 3 | 2 | 60.0% | -24.2 |
| El Blaze | 4 | 3 | 1 | 75.0% | +2.6 |
| Goh | 4 | 3 | 1 | 75.0% | -6.6 |
| Lion | 4 | 3 | 1 | 75.0% | -0.5 |
| Jeffry | 3 | 2 | 1 | 66.7% | -5.4 |
| Lei Fei | 3 | 3 | 0 | 100.0% | +20.4 |
| Taka | 3 | 0 | 3 | 0.0% | -70.7 |
| Shun | 2 | 2 | 0 | 100.0% | +27.5 |
| Vanessa | 2 | 2 | 0 | 100.0% | +25.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 21 | 12 | 9 | 57.1% | -16.4 |
|---|---|---|---|---|---|
| Low Fence | 13 | 10 | 3 | 76.9% | +3.1 |
| Rectangle | 13 | 12 | 1 | 92.3% | +12.0 |
| Breakable Half Fence | 11 | 8 | 3 | 72.7% | -3.8 |
| Octagon | 10 | 7 | 3 | 70.0% | -9.1 |
| Open | 9 | 8 | 1 | 88.9% | +13.9 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | -4.5 |
| Breakable Full Fence | 5 | 5 | 0 | 100.0% | +19.3 |
| Single Wall | 4 | 3 | 1 | 75.0% | +2.3 |
| Half Fence | 2 | 1 | 1 | 50.0% | -18.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 62 | 72.6% | 75.9% | -3.3 |
| No walls | 26 | 80.8% | 74.7% | +6.1 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SAMCHAY® (Rank 32) | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|
| hayate (Rank 31) | 6 | 4 | 2 | 66.7% |
| みの (Rank 24) | 5 | 4 | 1 | 80.0% |
| windowkhs (Rank 30) | 4 | 3 | 1 | 75.0% |
| MaxMuncy (Rank 26) | 3 | 2 | 1 | 66.7% |
| PinMen (Rank 27) | 3 | 2 | 1 | 66.7% |
| TAIDADA (Rank 26) | 3 | 2 | 1 | 66.7% |
| pallmtree (Rank 30) | 3 | 3 | 0 | 100.0% |
| user (Rank 26) | 3 | 2 | 1 | 66.7% |
| yasai (Rank 22) | 3 | 3 | 0 | 100.0% |
| CHASER (Rank 25) | 2 | 2 | 0 | 100.0% |
| Konjikinoame (Rank 27) | 2 | 2 | 0 | 100.0% |
| avolpe (Rank 23) | 2 | 2 | 0 | 100.0% |
| iswvf25hw (Rank 19) | 2 | 2 | 0 | 100.0% |
| ma.ya2013 (Rank 28) | 2 | 1 | 1 | 50.0% |
| nanami.madogiwa (Rank 32) | 2 | 2 | 0 | 100.0% |
| neary (Rank 30) | 2 | 0 | 2 | 0.0% |
| osAnKIRA (Rank 23) | 2 | 2 | 0 | 100.0% |
| こて (Rank 26) | 2 | 0 | 2 | 0.0% |
| ぽん (Rank 27) | 2 | 2 | 0 | 100.0% |
| りてりん (Rank 29) | 2 | 2 | 0 | 100.0% |
| スタンプジャンパー (Rank 22) | 2 | 2 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2 | 2 | 0 | 100.0% |
| 雷電 (Rank 29) | 2 | 2 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| SAMCHAY® (Rank 32) | 2026/09/11 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| windowkhs (Rank 30) | 2026/09/11 | 4 | 3 | 1 | 75.0% |
| 雷電 (Rank 29) | 2026/09/10 | 2 | 2 | 0 | 100.0% |
| hayate (Rank 31) | 2026/09/10 | 6 | 4 | 2 | 66.7% |
| pallmtree (Rank 30) | 2026/09/08 | 3 | 3 | 0 | 100.0% |
| ma.ya2013 (Rank 28) | 2026/08/27 | 2 | 1 | 1 | 50.0% |
| こて (Rank 26) | 2026/08/19 | 2 | 0 | 2 | 0.0% |
| りてりん (Rank 29) | 2026/08/19 | 2 | 2 | 0 | 100.0% |
| nanami.madogiwa (Rank 32) | 2026/08/19 | 2 | 2 | 0 | 100.0% |
| neary (Rank 30) | 2026/08/19 | 2 | 0 | 2 | 0.0% |
| みの (Rank 24) | 2026/08/18 | 5 | 4 | 1 | 80.0% |
| user (Rank 26) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| ぽん (Rank 27) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| MaxMuncy (Rank 26) | 2026/08/17 | 3 | 2 | 1 | 66.7% |
| PinMen (Rank 27) | 2026/07/30 | 3 | 2 | 1 | 66.7% |
| TAIDADA (Rank 26) | 2026/07/30 | 3 | 2 | 1 | 66.7% |
| osAnKIRA (Rank 23) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| yasai (Rank 22) | 2026/07/29 | 3 | 3 | 0 | 100.0% |
| iswvf25hw (Rank 19) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| avolpe (Rank 23) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| Konjikinoame (Rank 27) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| CHASER (Rank 25) | 2026/07/29 | 2 | 2 | 0 | 100.0% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 2026/07/27 | 2 | 2 | 0 | 100.0% |
| スタンプジャンパー (Rank 22) | 2026/07/27 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 105 | 25.9% |
|---|---|---|
| backdash into evade down | 90 | 22.2% |
| crouch dash forward into Jolt Upper3P | 15 | 3.7% |
| forward dash into Sharp Shoot1P | 9 | 2.2% |
| forward dash into Shovel Hook2P+K | 7 | 1.7% |
| crouch into Gyou'in Haishu3P | 6 | 1.5% |
| Sharp Shoot1P | 5 | 1.2% |
| backdash into Destruction Body3P+K | 5 | 1.2% |
| backward movement into evade up | 5 | 1.2% |
| evade down | 5 | 1.2% |
| Jaguar Tail2K+G | 4 | 1.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 1.0% |
| Spine Whip4P | 4 | 1.0% |
| backdash | 4 | 1.0% |
| backdash into Jolt Upper3P | 4 | 1.0% |
88 further openings account for the other 134 rounds.
Brad
| backdash into evade up | 93 | 27.4% |
|---|---|---|
| backdash into evade down | 73 | 21.5% |
| crouch dash forward into Jolt Upper3P | 15 | 4.4% |
| forward dash into Sharp Shoot1P | 9 | 2.6% |
| forward dash into Shovel Hook2P+K | 7 | 2.1% |
| Sharp Shoot1P | 5 | 1.5% |
| backdash into Destruction Body3P+K | 5 | 1.5% |
| backward movement into evade up | 5 | 1.5% |
| Jaguar Tail2K+G | 4 | 1.2% |
| Spine Whip4P | 4 | 1.2% |
| backdash | 4 | 1.2% |
| backdash into Jolt Upper3P | 4 | 1.2% |
| backdash into Stop Kick4K | 4 | 1.2% |
| backdash into throwP+G | 4 | 1.2% |
| evade down | 4 | 1.2% |
64 further openings account for the other 99 rounds.
Shun
| backdash into evade down | 17 | 25.4% |
|---|---|---|
| backdash into evade up | 12 | 17.9% |
| crouch into Gyou'in Haishu3P | 6 | 9.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 4 | 6.0% |
| Getsuga Gakushu46P | 2 | 3.0% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 2 | 3.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 2 | 3.0% |
| Getsuga Gakushu46P into Honshin TankaP+K | 1 | 1.5% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 1.5% |
| Getsuga Gakushu46P into forward dash | 1 | 1.5% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 1 | 1.5% |
| Tenshin Haishu4P into punchP | 1 | 1.5% |
| backdash into Chubu Soutenkyaku66K | 1 | 1.5% |
| backdash into Gyou'in Haishu3P | 1 | 1.5% |
| backdash into Tenshin Haishu4P | 1 | 1.5% |
14 further openings account for the other 14 rounds.
