Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1524 #1,851 of 3,686 on the Elo list →
Jean15041,090 matches
Jeffry1608548 matches
Goh1585534 matches
Akira1470215 matches
Wolf1518201 matches
Lau1517145 matches
Aoi147742 matches
Jacky150222 matches
Taka150812 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 33 | 7,840 | 3,839 | 4,001 | 49.0% |
|---|---|---|---|---|---|
| Goh | 33 | 3,828 | 1,920 | 1,908 | 50.2% |
| Akira | 29 | 3,146 | 1,529 | 1,617 | 48.6% |
| Wolf | 30 | 3,064 | 1,519 | 1,545 | 49.6% |
| Jeffry | 34 | 2,604 | 1,334 | 1,270 | 51.2% |
| Lau | 30 | 859 | 458 | 401 | 53.3% |
| Taka | 29 | 529 | 281 | 248 | 53.1% |
| Jacky | 28 | 244 | 127 | 117 | 52.0% |
| Aoi | 26 | 198 | 92 | 106 | 46.5% |
| Lion | 26 | 11 | 10 | 1 | 90.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
9,791 of 11,398 rounds counted8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 8.5 | 512 | 3,623 |
|---|---|---|---|
| Jeffry | 8.9 | 534 | 2,145 |
| Goh | 9.1 | 544 | 1,716 |
| Akira | 9.5 | 569 | 774 |
| Wolf | 8.6 | 516 | 665 |
| Lau | 8.8 | 531 | 568 |
| Aoi | 8.3 | 496 | 162 |
| Jacky | 8.3 | 501 | 77 |
| Taka | 8.9 | 536 | 47 |
| Lion | 8.2 | 494 | 14 |
By opponent's character
| Jacky | 8.6 | 518 | 1,094 |
|---|---|---|---|
| Akira | 8.9 | 533 | 1,068 |
| Wolf | 9.3 | 557 | 800 |
| Jeffry | 8.9 | 537 | 629 |
| Goh | 9.0 | 540 | 582 |
| Lau | 9.1 | 545 | 460 |
| Sarah | 8.7 | 524 | 462 |
| Brad | 8.3 | 498 | 488 |
| Pai | 8.9 | 532 | 457 |
| Shun | 8.3 | 498 | 486 |
| El Blaze | 8.6 | 518 | 463 |
| Jean | 8.7 | 519 | 472 |
| Lion | 8.8 | 525 | 395 |
| Aoi | 8.8 | 531 | 393 |
| Kage | 9.0 | 538 | 351 |
| Lei Fei | 8.9 | 535 | 393 |
| Dural | 9.0 | 540 | 265 |
| Vanessa | 8.9 | 534 | 242 |
| Taka | 8.3 | 498 | 197 |
| Eileen | 8.7 | 519 | 94 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 308 | 143 | 165 | 46.4% | -2.2 |
|---|---|---|---|---|---|
| Akira | 305 | 165 | 140 | 54.1% | +5.0 |
| Wolf | 236 | 116 | 120 | 49.1% | -0.5 |
| Jeffry | 192 | 88 | 104 | 45.8% | -2.6 |
| Goh | 169 | 76 | 93 | 45.0% | -2.7 |
| Lau | 149 | 71 | 78 | 47.6% | -1.7 |
| Sarah | 146 | 95 | 51 | 65.1% | +14.9 |
| Brad | 142 | 54 | 88 | 38.0% | -8.5 |
| Pai | 135 | 68 | 67 | 50.4% | +0.7 |
| Shun | 129 | 80 | 49 | 62.0% | +13.6 |
| El Blaze | 127 | 66 | 61 | 52.0% | +6.7 |
| Jean | 127 | 60 | 67 | 47.2% | -1.9 |
| Lion | 116 | 52 | 64 | 44.8% | -3.0 |
| Aoi | 107 | 54 | 53 | 50.5% | +0.7 |
| Kage | 104 | 48 | 56 | 46.1% | -4.7 |
| Lei Fei | 101 | 42 | 59 | 41.6% | -7.5 |
| Dural | 75 | 33 | 42 | 44.0% | -4.0 |
| Vanessa | 64 | 23 | 41 | 35.9% | -10.7 |
| Taka | 49 | 25 | 24 | 51.0% | +0.2 |
| Eileen | 32 | 11 | 21 | 34.4% | -11.9 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 339 | 177 | 162 | 52.2% | +3.8 |
|---|---|---|---|---|---|
| Open | 300 | 142 | 158 | 47.3% | -2.6 |
| Rectangle | 299 | 140 | 159 | 46.8% | -0.7 |
| Full Fence | 290 | 139 | 151 | 47.9% | -3.2 |
| Octagon | 287 | 149 | 138 | 51.9% | +3.8 |
| Single Wall | 281 | 127 | 154 | 45.2% | -3.0 |
| Breakable Half Fence | 273 | 137 | 136 | 50.2% | +2.4 |
| Breakable Full Fence | 263 | 122 | 141 | 46.4% | -2.3 |
| Low Fence | 243 | 122 | 121 | 50.2% | +1.3 |
| Full Fence and Open | 124 | 59 | 65 | 47.6% | +0.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,751 | 49.3% | 48.7% | +0.6 |
| No walls | 824 | 47.5% | 48.9% | -1.4 |
Walls against open: +2.1 points (95% range -2.4 to +6.5), p 0.362 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| midori6127 (Rank 29) | 34 | 16 | 18 | 47.1% |
|---|---|---|---|---|
| Koutei (Rank 33) | 32 | 12 | 20 | 37.5% |
| 肉彦さん☆彡 (Rank 32) | 25 | 9 | 16 | 36.0% |
| ER_higante (Rank 29) | 24 | 15 | 9 | 62.5% |
| LEO (Rank 30) | 23 | 12 | 11 | 52.2% |
| bh_iflg (Rank 34) | 21 | 8 | 13 | 38.1% |
| zephyr_dural (Rank 29) | 21 | 9 | 12 | 42.9% |
| ヘニオ (Rank 33) | 21 | 12 | 9 | 57.1% |
| 무파ZeroBlue (Rank 26) | 21 | 5 | 16 | 23.8% |
| mikurena (Rank 29) | 18 | 11 | 7 | 61.1% |
| run-run52 (Rank 30) | 18 | 13 | 5 | 72.2% |
| REDdog.狂犬 (Rank 32) | 17 | 9 | 8 | 52.9% |
| わばし (Rank 32) | 17 | 7 | 10 | 41.2% |
| 鳩男 (Rank 31) | 17 | 12 | 5 | 70.6% |
| BANANA (Rank 31) | 16 | 13 | 3 | 81.2% |
| JOHNFLOE (Rank 29) | 16 | 8 | 8 | 50.0% |
| hot-milk-www (Rank 30) | 16 | 9 | 7 | 56.2% |
| openpen (Rank 30) | 16 | 6 | 10 | 37.5% |
| orz (Rank 31) | 15 | 13 | 2 | 86.7% |
| Hi-VisionZERO (Rank 31) | 14 | 6 | 8 | 42.9% |
| ji-ru_11 (Rank 31) | 14 | 5 | 9 | 35.7% |
| kim_ten69 (Rank 30) | 14 | 9 | 5 | 64.3% |
| 影虎 (Rank 33) | 14 | 6 | 8 | 42.9% |
| BigBoin (Rank 35) | 13 | 2 | 11 | 15.4% |
| ace-heads69 (Rank 29) | 13 | 8 | 5 | 61.5% |
Most played opponents, most recent first
| Koutei (Rank 33) | 2026/10/18 | 32 | 12 | 20 | 37.5% |
|---|---|---|---|---|---|
| ER_higante (Rank 29) | 2026/10/18 | 24 | 15 | 9 | 62.5% |
| BANANA (Rank 31) | 2026/10/16 | 16 | 13 | 3 | 81.2% |
| midori6127 (Rank 29) | 2026/10/15 | 34 | 16 | 18 | 47.1% |
| bh_iflg (Rank 34) | 2026/10/13 | 21 | 8 | 13 | 38.1% |
| JOHNFLOE (Rank 29) | 2026/10/13 | 16 | 8 | 8 | 50.0% |
| ace-heads69 (Rank 29) | 2026/10/11 | 13 | 8 | 5 | 61.5% |
| LEO (Rank 30) | 2026/10/11 | 23 | 12 | 11 | 52.2% |
| mikurena (Rank 29) | 2026/10/04 | 18 | 11 | 7 | 61.1% |
| 무파ZeroBlue (Rank 26) | 2026/10/02 | 21 | 5 | 16 | 23.8% |
| ヘニオ (Rank 33) | 2026/09/28 | 21 | 12 | 9 | 57.1% |
| zephyr_dural (Rank 29) | 2026/09/24 | 21 | 9 | 12 | 42.9% |
| 鳩男 (Rank 31) | 2026/09/24 | 17 | 12 | 5 | 70.6% |
| 肉彦さん☆彡 (Rank 32) | 2026/09/24 | 25 | 9 | 16 | 36.0% |
| orz (Rank 31) | 2026/09/24 | 15 | 13 | 2 | 86.7% |
| hot-milk-www (Rank 30) | 2026/09/23 | 16 | 9 | 7 | 56.2% |
| BigBoin (Rank 35) | 2026/09/23 | 13 | 2 | 11 | 15.4% |
| ji-ru_11 (Rank 31) | 2026/09/22 | 14 | 5 | 9 | 35.7% |
| REDdog.狂犬 (Rank 32) | 2026/09/22 | 17 | 9 | 8 | 52.9% |
| run-run52 (Rank 30) | 2026/09/17 | 18 | 13 | 5 | 72.2% |
| openpen (Rank 30) | 2026/09/11 | 16 | 6 | 10 | 37.5% |
| 影虎 (Rank 33) | 2026/09/05 | 14 | 6 | 8 | 42.9% |
| Hi-VisionZERO (Rank 31) | 2026/06/26 | 14 | 6 | 8 | 42.9% |
| わばし (Rank 32) | 2026/06/22 | 17 | 7 | 10 | 41.2% |
| kim_ten69 (Rank 30) | 2026/06/13 | 14 | 9 | 5 | 64.3% |
Round openings
Every character
| backdash into evade up | 593 | 5.8% |
|---|---|---|
| guardG into throw escape | 301 | 2.9% |
| guardG into evade down | 271 | 2.6% |
| backdash into punchP | 155 | 1.5% |
| throw escape | 148 | 1.4% |
| backward movement into evade up | 140 | 1.4% |
| Gyaku Seikenzuki66P | 135 | 1.3% |
| forward movement into punchP | 133 | 1.3% |
| backdash into backward movement | 131 | 1.3% |
| punchP | 130 | 1.3% |
| guardG into punchP | 114 | 1.1% |
| backdash into throwP+G | 106 | 1.0% |
| forward dash into Yoko'enpi6P | 105 | 1.0% |
| evade down into evade up | 103 | 1.0% |
| Yoko'enpi6P | 101 | 1.0% |
1,605 further openings account for the other 7,572 rounds.
Counted from 2,523 of the 2,813 matches played. The rest were not pulled for openings.
Jean
- Career
- 3,839–4,001 · 49.0%
- This season
- 1,090 matches · 47.7%
- Peak rank
- 33
First hit in 50.7% of 4,006 rounds. Won 53.4% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 19.0% of rounds, against 14.1% in their other rounds.
- Against Akira: moves in first in 25.3% of rounds, against 14.1% against everyone else.
- After opening the round before by backing off: backs off first in 42.7% of rounds, against 29.9% after anything else.
- After losing a round: backs off first in 39.1% of rounds, against 29.9% after winning one.
- After landing the first hit of the round before: waits first in 22.6% of rounds, against 18.8% after being hit first.
- In round 4 or later: opens with “66P Gyaku Seikenzuki” in 4.5% of rounds, against 2.9% in their other rounds.
- Against Jean: opens with “backdash into evade up” in 12.3% of rounds, against 5.0% against everyone else.
| backdash into evade up | 219 | 5.4% |
|---|---|---|
| Gyaku Seikenzuki66P | 135 | 3.3% |
| guardG into throw escape | 129 | 3.2% |
| guardG into evade down | 112 | 2.8% |
| forward dash into Yoko'enpi6P | 105 | 2.6% |
| Yoko'enpi6P | 101 | 2.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 82 | 2.0% |
| backdash into Kake'uchi46P | 81 | 2.0% |
| backdash into punchP | 75 | 1.9% |
| punchP | 62 | 1.5% |
| throw escape | 58 | 1.4% |
| forward movement into punchP | 57 | 1.4% |
| Shitanagi Shutou1P | 55 | 1.4% |
| backdash into backward movement | 54 | 1.3% |
| guardG into punchP | 54 | 1.3% |
481 further openings account for the other 2,658 rounds.
Counted from 984 of the 1,090 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–32 · 49% | 26–19 · 58% | -6.0 |
| Jacky | 27–28 · 49% | 13–14 · 48% | too few to test |
| Wolf | 24–28 · 46% | 10–10 · 50% | too few to test |
| Jeffry | 29–23 · 56% | 7–6 · 54% | too few to test |
| Goh | 21–21 · 50% | 8–9 · 47% | too few to test |
| Lau | 17–21 · 45% | 10–8 · 56% | too few to test |
| Jean | 15–20 · 43% | 9–7 · 56% | too few to test |
| Pai | 15–14 · 52% | 8–10 · 44% | too few to test |
| Brad | 12–20 · 38% | 4–11 · 27% | too few to test |
| El Blaze | 9–16 · 36% | 7–11 · 39% | too few to test |
| Sarah | 20–10 · 67% | 4–6 · 40% | too few to test |
| Aoi | 15–12 · 56% | 6–7 · 46% | too few to test |
| Shun | 14–12 · 54% | 4–3 · 57% | too few to test |
| Lion | 9–10 · 47% | 3–10 · 23% | too few to test |
| Dural | 11–9 · 55% | 2–5 · 29% | too few to test |
| Lei Fei | 10–14 · 42% | 3–3 · 50% | too few to test |
| Kage | 4–15 · 21% | 4–4 · 50% | too few to test |
| Taka | 13–9 · 59% | 0–2 · 0% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
106 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,334–1,270 · 51.2%
- This season
- 548 matches · 49.1%
- Peak rank
- 34
First hit in 52.5% of 2,116 rounds. Won 52.7% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- Against Akira: moves in first in 24.3% of rounds, against 9.4% against everyone else.
- After opening the round before by backing off: backs off first in 50.6% of rounds, against 35.2% after anything else.
- After losing a round: backs off first in 46.0% of rounds, against 37.4% after winning one.
- Against Akira: opens with “backdash into 46P Kenka Hook” in 6.7% of rounds, against 1.3% against everyone else.
- After opening the round before with “G guard into throw escape”: opens with “G guard into throw escape” in 17.3% of rounds, against 2.5% after anything else.
| backdash into evade up | 151 | 7.1% |
|---|---|---|
| guardG into throw escape | 72 | 3.4% |
| backdash into Double Hammer Down43P | 64 | 3.0% |
| guardG into evade down | 51 | 2.4% |
| backdash into Kenka Hook46P | 42 | 2.0% |
| throw escape | 41 | 1.9% |
| backdash into punchP | 39 | 1.8% |
| backdash into backward movement | 37 | 1.7% |
| backdash into Rising Hammer43PP | 35 | 1.6% |
| forward movement into punchP | 35 | 1.6% |
| punchP | 32 | 1.5% |
| backward movement into evade up | 30 | 1.4% |
| Hammer Slide1P | 29 | 1.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 29 | 1.4% |
| Elbow Butt6P | 27 | 1.3% |
372 further openings account for the other 1,413 rounds.
Counted from 522 of the 548 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 15–26 · 37% | 8–14 · 36% | too few to test |
| Akira | 27–16 · 63% | 11–11 · 50% | too few to test |
| Wolf | 16–18 · 47% | 8–3 · 73% | too few to test |
| Jeffry | 16–14 · 53% | 5–7 · 42% | too few to test |
| Goh | 12–10 · 55% | 4–11 · 27% | too few to test |
| Brad | 8–10 · 44% | 6–10 · 38% | too few to test |
| Lau | 9–13 · 41% | 4–4 · 50% | too few to test |
| Lei Fei | 7–2 · 78% | 3–7 · 30% | too few to test |
| Pai | 7–9 · 44% | 2–1 · 67% | too few to test |
| Aoi | 8–8 · 50% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 1,920–1,908 · 50.2%
- This season
- 534 matches · 50.6%
- Peak rank
- 33
First hit in 49.2% of 1,714 rounds. Won 53.4% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 31.6% of rounds, against 20.8% in their other rounds.
- Against Kage: waits first in 38.2% of rounds, against 22.4% against everyone else.
- After opening the round before by backing off: backs off first in 50.9% of rounds, against 34.4% after anything else.
- After losing a round: backs off first in 47.2% of rounds, against 34.6% after winning one.
- Against Akira: opens with “46P Soukyu” in 7.7% of rounds, against 1.8% against everyone else.
| backdash into evade up | 98 | 5.7% |
|---|---|---|
| backdash into Soukyu46P | 73 | 4.2% |
| guardG into evade down | 51 | 3.0% |
| guardG into throw escape | 51 | 3.0% |
| Soukyu46P | 39 | 2.3% |
| backdash into Kyousengeri46K | 37 | 2.1% |
| backdash into Sune Kudaki43P | 32 | 1.9% |
| backdash into Karura4P+K | 29 | 1.7% |
| Karura4P+K | 26 | 1.5% |
| throw escape | 26 | 1.5% |
| backdash into punchP | 25 | 1.4% |
| forward dash into Hiji'ate6P | 25 | 1.4% |
| backdash into throwP+G | 23 | 1.3% |
| Kyousengeri46K | 22 | 1.3% |
| forward dash into guardG | 22 | 1.3% |
309 further openings account for the other 1,140 rounds.
Counted from 431 of the 534 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–17 · 32% | 10–4 · 71% | too few to test |
| Akira | 13–12 · 52% | 5–3 · 62% | too few to test |
| Goh | 8–11 · 42% | 8–5 · 62% | too few to test |
| Lau | 3–8 · 27% | 8–8 · 50% | too few to test |
| Kage | 7–12 · 37% | 5–4 · 56% | too few to test |
| Wolf | 6–8 · 43% | 8–6 · 57% | too few to test |
| Sarah | 14–4 · 78% | 7–1 · 88% | too few to test |
| Jean | 10–8 · 56% | 3–3 · 50% | too few to test |
| El Blaze | 7–8 · 47% | 1–2 · 33% | too few to test |
| Jeffry | 2–5 · 29% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
103 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 1,529–1,617 · 48.6%
- This season
- 215 matches · 47.4%
- Peak rank
- 29
First hit in 51.6% of 830 rounds. Won 48.8% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- Against Sarah: backs off first in 60.3% of rounds, against 37.1% against everyone else.
- Against Shun: opens with “G guard into throw escape” in 12.5% of rounds, against 2.0% against everyone else.
- After losing a round: opens with “backdash into 46P Jouho Senshou” in 8.3% of rounds, against 3.5% after winning one.
| backdash into Jouho Senshou46P | 45 | 5.4% |
|---|---|---|
| backdash into evade up | 42 | 5.0% |
| Jouho Senshou46P | 31 | 3.7% |
| guardG into evade down | 24 | 2.9% |
| guardG into throw escape | 22 | 2.6% |
| backdash into Souka Housui3P+K | 17 | 2.0% |
| guardG into evade up | 16 | 1.9% |
| crouch dash back into Koboku214P | 15 | 1.8% |
| Rimon Chouchu66P | 13 | 1.6% |
| crouch into Housui2P | 13 | 1.6% |
| forward dash into Jouho Touken6P | 13 | 1.6% |
| Rimon Chouchu66P into forward dash | 12 | 1.4% |
| Chouyoushu1P | 11 | 1.3% |
| backdash into Chouzan Housui46P+K | 11 | 1.3% |
| Jouho Touken6P | 10 | 1.2% |
244 further openings account for the other 541 rounds.
Counted from 207 of the 215 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–6 · 50% | 8–2 · 80% | too few to test |
| Jeffry | 1–8 · 11% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 1,519–1,545 · 49.6%
- This season
- 201 matches · 48.8%
- Peak rank
- 30
First hit in 49.0% of 739 rounds. Won 53.9% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
- Against Sarah: backs off first in 60.0% of rounds, against 37.3% against everyone else.
- Against Sarah: opens with “backdash into 4P Elbow Butt” in 10.0% of rounds, against 1.9% against everyone else.
| backdash into evade up | 42 | 5.7% |
|---|---|---|
| backward movement into evade up | 21 | 2.8% |
| guardG into throw escape | 21 | 2.8% |
| backdash into Elbow Butt4P | 20 | 2.7% |
| backdash into Short Shoulder46P+K | 20 | 2.7% |
| guardG into evade down | 19 | 2.6% |
| crouch into Low Hammer2P | 17 | 2.3% |
| backdash into throwP+G | 15 | 2.0% |
| Low Drop Kick62K | 14 | 1.9% |
| backdash into Mow Down Chop1P+K | 13 | 1.8% |
| backdash into Savate4K | 12 | 1.6% |
| Quick Shoulder66P+K | 10 | 1.4% |
| Savate4K | 10 | 1.4% |
| crouch into throw escape | 9 | 1.2% |
| backdash into Heavy Middle Kick3K+G | 8 | 1.1% |
222 further openings account for the other 492 rounds.
Counted from 185 of the 201 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–6 · 60% | 0–0 · — | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 458–401 · 53.3%
- This season
- 145 matches · 55.2%
- Peak rank
- 30
First hit in 51.9% of 474 rounds. Won 55.7% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- Against Wolf: waits first in 46.7% of rounds, against 20.5% against everyone else.
- On Octagon stages: moves in first in 22.9% of rounds, against 8.7% on the other stages.
- After losing a round: backs off first in 41.9% of rounds, against 31.1% after winning one.
| backdash into evade up | 21 | 4.4% |
|---|---|---|
| Chugeki6P | 15 | 3.2% |
| Fukko Kensou1P | 15 | 3.2% |
| backdash into Kosoushou46P | 15 | 3.2% |
| crouch into Senchutai3K | 15 | 3.2% |
| crouch dash back into Kasoutai2K | 9 | 1.9% |
| guardG into evade down | 9 | 1.9% |
| Souchuken2P | 8 | 1.7% |
| crouch into guardG | 8 | 1.7% |
| Kosoushou46P | 7 | 1.5% |
| backward movement into Chugeki6P | 7 | 1.5% |
| evade down into evade up | 7 | 1.5% |
| throw escape | 7 | 1.5% |
| Kasoutai2K | 6 | 1.3% |
| Chugeki6P into Hou'ou Soushou6PP | 5 | 1.1% |
189 further openings account for the other 320 rounds.
Counted from 117 of the 145 matches played. The rest were not pulled for openings.
Aoi
- Career
- 92–106 · 46.5%
- This season
- 42 matches · 40.5%
- Peak rank
- 26
First hit in 53.6% of 153 rounds. Won 52.4% of the rounds they struck first, 42.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 5.8% |
|---|---|---|
| backdash into Soushouda46P+K | 6 | 3.9% |
| backdash into Kamageri4K | 5 | 3.2% |
| backdash into Ougimai4P | 5 | 3.2% |
| forward movement into punchP | 5 | 3.2% |
| backdash into Tsukiashibarai1P | 4 | 2.6% |
| Ouda6P+K | 3 | 1.9% |
| backdash into Inshou43P+K | 3 | 1.9% |
| backdash into punchP | 3 | 1.9% |
| crouch into Nami'okoshi3K+G | 3 | 1.9% |
| forward movement into NirentotsuPP | 3 | 1.9% |
| punchP | 3 | 1.9% |
| Chudan Hiji'ate6P | 2 | 1.3% |
| Hou'oushu3P | 2 | 1.3% |
| Sou'unha66K | 2 | 1.3% |
80 further openings account for the other 96 rounds.
Counted from 40 of the 42 matches played. The rest were not pulled for openings.
Jacky
- Career
- 127–117 · 52.0%
- This season
- 22 matches · 36.4%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 8 | 9.2% |
|---|---|---|
| backdash into Middle Spin Kick46K+G | 4 | 4.6% |
| backdash into Spin Heel Sword4K+G | 4 | 4.6% |
| Middle Spin Kick46K+G | 3 | 3.5% |
| backdash into High Angle Upper Kick6K | 3 | 3.5% |
| guardG into Slant Back Knuckle1P | 3 | 3.5% |
| guardG into evade down | 3 | 3.5% |
| punchP into Jab StraightPP | 3 | 3.5% |
| High Angle Upper Kick6K | 2 | 2.3% |
| backdash into Low Spin Kick1K+G | 2 | 2.3% |
| backdash into throwP+G | 2 | 2.3% |
| backward movement into evade up | 2 | 2.3% |
| evade up into Dash Hammer Kick66K | 2 | 2.3% |
| forward movement into Jab StraightPP | 2 | 2.3% |
| Middle Smash6P | 1 | 1.1% |
43 further openings account for the other 43 rounds.
Counted from 21 of the 22 matches played. The rest were not pulled for openings.
Taka
- Career
- 281–248 · 53.1%
- This season
- 12 matches · 25.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Tsuppari 2PP | 4 | 8.5% |
|---|---|---|
| forward movement into punchP | 4 | 8.5% |
| kickK | 4 | 8.5% |
| backdash into evade up | 3 | 6.4% |
| backdash into punchP | 3 | 6.4% |
| Hiji'ate6P | 2 | 4.3% |
| backdash into Tsuyubarai2P+K | 2 | 4.3% |
| backdash into Yoko Harite4P | 2 | 4.3% |
| backward movement into evade up | 2 | 4.3% |
| Aka'oni MidaremageP+K | 1 | 2.1% |
| Shita Harite2P | 1 | 2.1% |
| Tachi'aiP+K+G | 1 | 2.1% |
| backdash into Dohyouwari43P | 1 | 2.1% |
| backdash into KaminaridaikoK+G | 1 | 2.1% |
| backdash into Kumoyaburi4P+K | 1 | 2.1% |
15 further openings account for the other 15 rounds.
Lion
- Career
- 10–1 · 90.9%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P into Banchu Renkanshu6PP | 1 | 7.1% |
|---|---|---|
| Juchou Senshou8P+K | 1 | 7.1% |
| Katousui2P into backdash | 1 | 7.1% |
| Taizan Acchou43P+K | 1 | 7.1% |
| Tougekisui1P | 1 | 7.1% |
| backdash into Dantai3K | 1 | 7.1% |
| backdash into Juchou Teishitsu9K | 1 | 7.1% |
| backdash into Shaho Shasousui1P+K | 1 | 7.1% |
| backdash into Taizan Acchou43P+K | 1 | 7.1% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 7.1% |
| backdash into Zensoutai2KK | 1 | 7.1% |
| backdash into back kick+guard4K+G | 1 | 7.1% |
| forward movement into Koushu RensuiPP | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 7 of 17 tests hold up
- Jeffry: 5 of 16 tests hold up
- Goh: 5 of 15 tests hold up
- Akira: 3 of 14 tests hold up
- Wolf: 2 of 14 tests hold up
- Lau: 3 of 11 tests hold up
- Aoi: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
