VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

tamaneen

  • Jeffry
  • Goh
  • Akira
  • Wolf
  • Lau
  • Aoi
  • Jacky
  • Taka
  • Lion
Career matches22,323
Career win rate49.8%
Round win rate49.5%
Peak rank34
Distinct opponents711
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1524 #1,851 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean337,8403,8394,00149.0%
Goh333,8281,9201,90850.2%
Akira293,1461,5291,61748.6%
Wolf303,0641,5191,54549.6%
Jeffry342,6041,3341,27051.2%
Lau3085945840153.3%
Taka2952928124853.1%
Jacky2824412711752.0%
Aoi261989210646.5%
Lion261110190.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,791 of 11,398 rounds counted

8.8 inputs a second (528 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.55123,623
Jeffry8.95342,145
Goh9.15441,716
Akira9.5569774
Wolf8.6516665
Lau8.8531568
Aoi8.3496162
Jacky8.350177
Taka8.953647
Lion8.249414

By opponent's character

Jacky8.65181,094
Akira8.95331,068
Wolf9.3557800
Jeffry8.9537629
Goh9.0540582
Lau9.1545460
Sarah8.7524462
Brad8.3498488
Pai8.9532457
Shun8.3498486
El Blaze8.6518463
Jean8.7519472
Lion8.8525395
Aoi8.8531393
Kage9.0538351
Lei Fei8.9535393
Dural9.0540265
Vanessa8.9534242
Taka8.3498197
Eileen8.751994

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky30814316546.4%-2.2
Akira30516514054.1%+5.0
Wolf23611612049.1%-0.5
Jeffry1928810445.8%-2.6
Goh169769345.0%-2.7
Lau149717847.6%-1.7
Sarah146955165.1%+14.9
Brad142548838.0%-8.5
Pai135686750.4%+0.7
Shun129804962.0%+13.6
El Blaze127666152.0%+6.7
Jean127606747.2%-1.9
Lion116526444.8%-3.0
Aoi107545350.5%+0.7
Kage104485646.1%-4.7
Lei Fei101425941.6%-7.5
Dural75334244.0%-4.0
Vanessa64234135.9%-10.7
Taka49252451.0%+0.2
Eileen32112134.4%-11.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence33917716252.2%+3.8
Open30014215847.3%-2.6
Rectangle29914015946.8%-0.7
Full Fence29013915147.9%-3.2
Octagon28714913851.9%+3.8
Single Wall28112715445.2%-3.0
Breakable Half Fence27313713650.2%+2.4
Breakable Full Fence26312214146.4%-2.3
Low Fence24312212150.2%+1.3
Full Fence and Open124596547.6%+0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,75149.3%48.7%+0.6
No walls82447.5%48.9%-1.4

Walls against open: +2.1 points (95% range -2.4 to +6.5), p 0.362 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Koutei (Rank 33)2026/10/1832122037.5%
ER_higante (Rank 29)2026/10/182415962.5%
BANANA (Rank 31)2026/10/161613381.2%
midori6127 (Rank 29)2026/10/1534161847.1%
bh_iflg (Rank 34)2026/10/132181338.1%
JOHNFLOE (Rank 29)2026/10/13168850.0%
ace-heads69 (Rank 29)2026/10/11138561.5%
LEO (Rank 30)2026/10/1123121152.2%
mikurena (Rank 29)2026/10/041811761.1%
무파ZeroBlue (Rank 26)2026/10/022151623.8%
ヘニオ (Rank 33)2026/09/282112957.1%
zephyr_dural (Rank 29)2026/09/242191242.9%
鳩男 (Rank 31)2026/09/241712570.6%
肉彦さん☆彡 (Rank 32)2026/09/242591636.0%
orz (Rank 31)2026/09/241513286.7%
hot-milk-www (Rank 30)2026/09/23169756.2%
BigBoin (Rank 35)2026/09/231321115.4%
ji-ru_11 (Rank 31)2026/09/22145935.7%
REDdog.狂犬 (Rank 32)2026/09/22179852.9%
run-run52 (Rank 30)2026/09/171813572.2%
openpen (Rank 30)2026/09/111661037.5%
影虎 (Rank 33)2026/09/05146842.9%
Hi-VisionZERO (Rank 31)2026/06/26146842.9%
わばし (Rank 32)2026/06/221771041.2%
kim_ten69 (Rank 30)2026/06/13149564.3%

Round openings

Every character

backdash into evade up5935.8%
guardG into throw escape3012.9%
guardG into evade down2712.6%
backdash into punchP1551.5%
throw escape1481.4%
backward movement into evade up1401.4%
Gyaku Seikenzuki66P1351.3%
forward movement into punchP1331.3%
backdash into backward movement1311.3%
punchP1301.3%
guardG into punchP1141.1%
backdash into throwP+G1061.0%
forward dash into Yoko'enpi6P1051.0%
evade down into evade up1031.0%
Yoko'enpi6P1011.0%

1,605 further openings account for the other 7,572 rounds.

Counted from 2,523 of the 2,813 matches played. The rest were not pulled for openings.

Jean

Career
3,839–4,001 · 49.0%
This season
1,090 matches · 47.7%
Peak rank
33

First hit in 50.7% of 4,006 rounds. Won 53.4% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 19.0% of rounds, against 14.1% in their other rounds.
  • Against Akira: moves in first in 25.3% of rounds, against 14.1% against everyone else.
  • After opening the round before by backing off: backs off first in 42.7% of rounds, against 29.9% after anything else.
  • After losing a round: backs off first in 39.1% of rounds, against 29.9% after winning one.
  • After landing the first hit of the round before: waits first in 22.6% of rounds, against 18.8% after being hit first.
  • In round 4 or later: opens with “66P Gyaku Seikenzuki” in 4.5% of rounds, against 2.9% in their other rounds.
  • Against Jean: opens with “backdash into evade up” in 12.3% of rounds, against 5.0% against everyone else.

How is this tested?

backdash into evade up2195.4%
Gyaku Seikenzuki66P1353.3%
guardG into throw escape1293.2%
guardG into evade down1122.8%
forward dash into Yoko'enpi6P1052.6%
Yoko'enpi6P1012.5%
backdash into Kake'uchi~Maekeri'age46PK822.0%
backdash into Kake'uchi46P812.0%
backdash into punchP751.9%
punchP621.5%
throw escape581.4%
forward movement into punchP571.4%
Shitanagi Shutou1P551.4%
backdash into backward movement541.3%
guardG into punchP541.3%

481 further openings account for the other 2,658 rounds.

Counted from 984 of the 1,090 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira31–32 · 49%26–19 · 58%-6.0
Jacky27–28 · 49%13–14 · 48%too few to test
Wolf24–28 · 46%10–10 · 50%too few to test
Jeffry29–23 · 56%7–6 · 54%too few to test
Goh21–21 · 50%8–9 · 47%too few to test
Lau17–21 · 45%10–8 · 56%too few to test
Jean15–20 · 43%9–7 · 56%too few to test
Pai15–14 · 52%8–10 · 44%too few to test
Brad12–20 · 38%4–11 · 27%too few to test
El Blaze9–16 · 36%7–11 · 39%too few to test
Sarah20–10 · 67%4–6 · 40%too few to test
Aoi15–12 · 56%6–7 · 46%too few to test
Shun14–12 · 54%4–3 · 57%too few to test
Lion9–10 · 47%3–10 · 23%too few to test
Dural11–9 · 55%2–5 · 29%too few to test
Lei Fei10–14 · 42%3–3 · 50%too few to test
Kage4–15 · 21%4–4 · 50%too few to test
Taka13–9 · 59%0–2 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

106 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
1,334–1,270 · 51.2%
This season
548 matches · 49.1%
Peak rank
34

First hit in 52.5% of 2,116 rounds. Won 52.7% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • Against Akira: moves in first in 24.3% of rounds, against 9.4% against everyone else.
  • After opening the round before by backing off: backs off first in 50.6% of rounds, against 35.2% after anything else.
  • After losing a round: backs off first in 46.0% of rounds, against 37.4% after winning one.
  • Against Akira: opens with “backdash into 46P Kenka Hook” in 6.7% of rounds, against 1.3% against everyone else.
  • After opening the round before with “G guard into throw escape”: opens with “G guard into throw escape” in 17.3% of rounds, against 2.5% after anything else.

How is this tested?

backdash into evade up1517.1%
guardG into throw escape723.4%
backdash into Double Hammer Down43P643.0%
guardG into evade down512.4%
backdash into Kenka Hook46P422.0%
throw escape411.9%
backdash into punchP391.8%
backdash into backward movement371.7%
backdash into Rising Hammer43PP351.6%
forward movement into punchP351.6%
punchP321.5%
backward movement into evade up301.4%
Hammer Slide1P291.4%
Knee Push4K into Knee Push Wild Hook4KP291.4%
Elbow Butt6P271.3%

372 further openings account for the other 1,413 rounds.

Counted from 522 of the 548 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–26 · 37%8–14 · 36%too few to test
Akira27–16 · 63%11–11 · 50%too few to test
Wolf16–18 · 47%8–3 · 73%too few to test
Jeffry16–14 · 53%5–7 · 42%too few to test
Goh12–10 · 55%4–11 · 27%too few to test
Brad8–10 · 44%6–10 · 38%too few to test
Lau9–13 · 41%4–4 · 50%too few to test
Lei Fei7–2 · 78%3–7 · 30%too few to test
Pai7–9 · 44%2–1 · 67%too few to test
Aoi8–8 · 50%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,920–1,908 · 50.2%
This season
534 matches · 50.6%
Peak rank
33

First hit in 49.2% of 1,714 rounds. Won 53.4% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 31.6% of rounds, against 20.8% in their other rounds.
  • Against Kage: waits first in 38.2% of rounds, against 22.4% against everyone else.
  • After opening the round before by backing off: backs off first in 50.9% of rounds, against 34.4% after anything else.
  • After losing a round: backs off first in 47.2% of rounds, against 34.6% after winning one.
  • Against Akira: opens with “46P Soukyu” in 7.7% of rounds, against 1.8% against everyone else.

How is this tested?

backdash into evade up985.7%
backdash into Soukyu46P734.2%
guardG into evade down513.0%
guardG into throw escape513.0%
Soukyu46P392.3%
backdash into Kyousengeri46K372.1%
backdash into Sune Kudaki43P321.9%
backdash into Karura4P+K291.7%
Karura4P+K261.5%
throw escape261.5%
backdash into punchP251.4%
forward dash into Hiji'ate6P251.4%
backdash into throwP+G231.3%
Kyousengeri46K221.3%
forward dash into guardG221.3%

309 further openings account for the other 1,140 rounds.

Counted from 431 of the 534 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–17 · 32%10–4 · 71%too few to test
Akira13–12 · 52%5–3 · 62%too few to test
Goh8–11 · 42%8–5 · 62%too few to test
Lau3–8 · 27%8–8 · 50%too few to test
Kage7–12 · 37%5–4 · 56%too few to test
Wolf6–8 · 43%8–6 · 57%too few to test
Sarah14–4 · 78%7–1 · 88%too few to test
Jean10–8 · 56%3–3 · 50%too few to test
El Blaze7–8 · 47%1–2 · 33%too few to test
Jeffry2–5 · 29%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

103 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,529–1,617 · 48.6%
This season
215 matches · 47.4%
Peak rank
29

First hit in 51.6% of 830 rounds. Won 48.8% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 60.3% of rounds, against 37.1% against everyone else.
  • Against Shun: opens with “G guard into throw escape” in 12.5% of rounds, against 2.0% against everyone else.
  • After losing a round: opens with “backdash into 46P Jouho Senshou” in 8.3% of rounds, against 3.5% after winning one.

How is this tested?

backdash into Jouho Senshou46P455.4%
backdash into evade up425.0%
Jouho Senshou46P313.7%
guardG into evade down242.9%
guardG into throw escape222.6%
backdash into Souka Housui3P+K172.0%
guardG into evade up161.9%
crouch dash back into Koboku214P151.8%
Rimon Chouchu66P131.6%
crouch into Housui2P131.6%
forward dash into Jouho Touken6P131.6%
Rimon Chouchu66P into forward dash121.4%
Chouyoushu1P111.3%
backdash into Chouzan Housui46P+K111.3%
Jouho Touken6P101.2%

244 further openings account for the other 541 rounds.

Counted from 207 of the 215 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–6 · 50%8–2 · 80%too few to test
Jeffry1–8 · 11%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
1,519–1,545 · 49.6%
This season
201 matches · 48.8%
Peak rank
30

First hit in 49.0% of 739 rounds. Won 53.9% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 60.0% of rounds, against 37.3% against everyone else.
  • Against Sarah: opens with “backdash into 4P Elbow Butt” in 10.0% of rounds, against 1.9% against everyone else.

How is this tested?

backdash into evade up425.7%
backward movement into evade up212.8%
guardG into throw escape212.8%
backdash into Elbow Butt4P202.7%
backdash into Short Shoulder46P+K202.7%
guardG into evade down192.6%
crouch into Low Hammer2P172.3%
backdash into throwP+G152.0%
Low Drop Kick62K141.9%
backdash into Mow Down Chop1P+K131.8%
backdash into Savate4K121.6%
Quick Shoulder66P+K101.4%
Savate4K101.4%
crouch into throw escape91.2%
backdash into Heavy Middle Kick3K+G81.1%

222 further openings account for the other 492 rounds.

Counted from 185 of the 201 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–6 · 60%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
458–401 · 53.3%
This season
145 matches · 55.2%
Peak rank
30

First hit in 51.9% of 474 rounds. Won 55.7% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

  • Against Wolf: waits first in 46.7% of rounds, against 20.5% against everyone else.
  • On Octagon stages: moves in first in 22.9% of rounds, against 8.7% on the other stages.
  • After losing a round: backs off first in 41.9% of rounds, against 31.1% after winning one.

How is this tested?

backdash into evade up214.4%
Chugeki6P153.2%
Fukko Kensou1P153.2%
backdash into Kosoushou46P153.2%
crouch into Senchutai3K153.2%
crouch dash back into Kasoutai2K91.9%
guardG into evade down91.9%
Souchuken2P81.7%
crouch into guardG81.7%
Kosoushou46P71.5%
backward movement into Chugeki6P71.5%
evade down into evade up71.5%
throw escape71.5%
Kasoutai2K61.3%
Chugeki6P into Hou'ou Soushou6PP51.1%

189 further openings account for the other 320 rounds.

Counted from 117 of the 145 matches played. The rest were not pulled for openings.

Aoi

Career
92–106 · 46.5%
This season
42 matches · 40.5%
Peak rank
26

First hit in 53.6% of 153 rounds. Won 52.4% of the rounds they struck first, 42.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up95.8%
backdash into Soushouda46P+K63.9%
backdash into Kamageri4K53.2%
backdash into Ougimai4P53.2%
forward movement into punchP53.2%
backdash into Tsukiashibarai1P42.6%
Ouda6P+K31.9%
backdash into Inshou43P+K31.9%
backdash into punchP31.9%
crouch into Nami'okoshi3K+G31.9%
forward movement into NirentotsuPP31.9%
punchP31.9%
Chudan Hiji'ate6P21.3%
Hou'oushu3P21.3%
Sou'unha66K21.3%

80 further openings account for the other 96 rounds.

Counted from 40 of the 42 matches played. The rest were not pulled for openings.

Jacky

Career
127–117 · 52.0%
This season
22 matches · 36.4%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up89.2%
backdash into Middle Spin Kick46K+G44.6%
backdash into Spin Heel Sword4K+G44.6%
Middle Spin Kick46K+G33.5%
backdash into High Angle Upper Kick6K33.5%
guardG into Slant Back Knuckle1P33.5%
guardG into evade down33.5%
punchP into Jab StraightPP33.5%
High Angle Upper Kick6K22.3%
backdash into Low Spin Kick1K+G22.3%
backdash into throwP+G22.3%
backward movement into evade up22.3%
evade up into Dash Hammer Kick66K22.3%
forward movement into Jab StraightPP22.3%
Middle Smash6P11.1%

43 further openings account for the other 43 rounds.

Counted from 21 of the 22 matches played. The rest were not pulled for openings.

Taka

Career
281–248 · 53.1%
This season
12 matches · 25.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Tsuppari 2PP48.5%
forward movement into punchP48.5%
kickK48.5%
backdash into evade up36.4%
backdash into punchP36.4%
Hiji'ate6P24.3%
backdash into Tsuyubarai2P+K24.3%
backdash into Yoko Harite4P24.3%
backward movement into evade up24.3%
Aka'oni MidaremageP+K12.1%
Shita Harite2P12.1%
Tachi'aiP+K+G12.1%
backdash into Dohyouwari43P12.1%
backdash into KaminaridaikoK+G12.1%
backdash into Kumoyaburi4P+K12.1%

15 further openings account for the other 15 rounds.

Lion

Career
10–1 · 90.9%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP17.1%
Juchou Senshou8P+K17.1%
Katousui2P into backdash17.1%
Taizan Acchou43P+K17.1%
Tougekisui1P17.1%
backdash into Dantai3K17.1%
backdash into Juchou Teishitsu9K17.1%
backdash into Shaho Shasousui1P+K17.1%
backdash into Taizan Acchou43P+K17.1%
backdash into Touku Rigou Bantaitetsu46K+G17.1%
backdash into Zensoutai2KK17.1%
backdash into back kick+guard4K+G17.1%
forward movement into Koushu RensuiPP17.1%
forward movement into punchP17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (87 here; about 4.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 7 of 17 tests hold up
  • Jeffry: 5 of 16 tests hold up
  • Goh: 5 of 15 tests hold up
  • Akira: 3 of 14 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Lau: 3 of 11 tests hold up
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)