VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

kidvid711

Career matches1,806
Career win rate53.3%
Round win rate50.9%
Peak rank33
Distinct opponents51
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage331,71792978854.1%
Dural43202346.5%
Jeffry263182325.8%
Jean26156940.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun40152537.5%-12.2
Sarah2112957.1%-5.7
Kage1991047.4%+0.2
Jacky1512380.0%+27.2
Vanessa114736.4%-13.2
Aoi103730.0%-19.6
Goh106460.0%-2.5
Lei Fei74357.1%+17.6
Pai76185.7%+26.1
Dural63350.0%-10.1
El Blaze64266.7%+15.7
Wolf53260.0%+11.1
Taka42250.0%-12.3
Akira32166.7%+8.4
Brad330100.0%+43.3
Lion32166.7%+11.8
Jean2020.0%-45.2
Lau110100.0%+17.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open22111150.0%-2.9
Single Wall20101050.0%-8.6
Half Fence1981142.1%-2.7
Breakable Full Fence169756.2%-2.2
Breakable Half Fence1611568.8%+13.6
Low Fence1612475.0%+26.6
Octagon1551033.3%-18.8
Full Fence147750.0%-3.2
Rectangle147750.0%-0.8
Open104640.0%-14.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9450.0%52.0%-2.0
No walls4656.5%54.4%+2.1

Walls against open: -4.2 points (95% range -22.9 to +14.6), p 0.664 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RushdownTurtle(RDT) (Rank 37)125741.7%
Jiikae (Rank 31)116554.5%
evoyd (Rank 32)104640.0%
seedash (Rank 33)105550.0%
Semrosto (Rank 38)93633.3%
H.P.Starcraft (Rank 29)71614.3%
HARLEMKNIGHT116 (Rank 33)73442.9%
JackirinaofTime (Rank 33)53260.0%
MelonBread (Rank 33)52340.0%
unreasonablygruff (Rank 25)53260.0%
Ichiron47 (Rank 27)42250.0%
Stormshadow75x (Rank 24)42250.0%
UltraShock5 (Rank 28)41325.0%
VF31998 (Rank 30)440100.0%
neary (Rank 36)41325.0%
Da-Goat-Pawn (Rank 31)32166.7%
HATCHETHARRY-002 (Rank 30)32166.7%
Marooned (Rank 22)32166.7%
Scorcho (Rank 30)32166.7%
SirCharles (Rank 27)32166.7%
UltraSeBassツ (Rank 35)32166.7%
itikawanaoki (Rank 32)32166.7%
itrap (Rank 28)330100.0%
raybladex (Rank 30)32166.7%
ulilb1ckard (Rank 29)31233.3%

Most played opponents, most recent first

HARLEMKNIGHT116 (Rank 33)2026/09/2373442.9%
Jiikae (Rank 31)2026/09/23116554.5%
Scorcho (Rank 30)2026/09/1832166.7%
seedash (Rank 33)2026/09/13105550.0%
JackirinaofTime (Rank 33)2026/09/1353260.0%
unreasonablygruff (Rank 25)2026/09/1353260.0%
Stormshadow75x (Rank 24)2026/09/1342250.0%
itikawanaoki (Rank 32)2026/09/0632166.7%
RushdownTurtle(RDT) (Rank 37)2026/08/27125741.7%
neary (Rank 36)2026/08/2441325.0%
Marooned (Rank 22)2026/08/2432166.7%
Da-Goat-Pawn (Rank 31)2026/08/2432166.7%
VF31998 (Rank 30)2026/07/11440100.0%
evoyd (Rank 32)2026/06/07104640.0%
UltraSeBassツ (Rank 35)2026/06/0732166.7%
Semrosto (Rank 38)2026/05/2693633.3%
ulilb1ckard (Rank 29)2026/05/1731233.3%
raybladex (Rank 30)2026/05/0532166.7%
H.P.Starcraft (Rank 29)2026/05/0571614.3%
HATCHETHARRY-002 (Rank 30)2026/04/0932166.7%
Ichiron47 (Rank 27)2026/04/0842250.0%
MelonBread (Rank 33)2026/04/0852340.0%
SirCharles (Rank 27)2026/04/0632166.7%
UltraShock5 (Rank 28)2026/03/2841325.0%
itrap (Rank 28)2026/03/28330100.0%

Round openings

Every character

throwP+G14220.9%
Ura Tsumujigeri44K6810.0%
Senpujin2P+K into down punch+kick+guard2P+K+G507.4%
forward movement into evade up334.9%
Rasen4P274.0%
forward movement into throwP+G172.5%
punchP into kickK131.9%
backdash into Gen'you4K+G121.8%
forward dash into throwP+G121.8%
punchP into Rasen4P111.6%
forward movement into Rasen4P91.3%
evade down81.2%
forward movement into evade down81.2%
forward movement into punchP81.2%
punchP81.2%

118 further openings account for the other 253 rounds.

Counted from 165 of the 173 matches played. The rest were not pulled for openings.

Kage

throwP+G11819.3%
Ura Tsumujigeri44K6811.2%
Senpujin2P+K into down punch+kick+guard2P+K+G508.2%
forward movement into evade up304.9%
Rasen4P274.4%
punchP into kickK132.1%
backdash into Gen'you4K+G122.0%
forward movement into throwP+G111.8%
punchP into Rasen4P111.8%
forward movement into Rasen4P91.5%
evade down81.3%
punchP81.3%
Senpujin2P+K into Fujin Urasuisha2P+KK71.1%
evade up71.1%
forward movement into evade down71.1%

105 further openings account for the other 224 rounds.

Counted from 148 of the 156 matches played. The rest were not pulled for openings.

Jean

throwP+G2244.9%
Hangetsu NirenzukiP+K714.3%
forward movement into throwP+G612.2%
forward movement into evade up24.1%
Enpi Kurenai Naraku2P+K12.0%
Gyaku Seikenzuki66P12.0%
Gyaku Seikenzuki66P into Yoko'enpi6P12.0%
backdash into Chudan~Joudan Mawashigeri3KK12.0%
backward movement into guardG12.0%
crouch into Agezuki3P+K12.0%
evade down into throwP+G12.0%
forward movement into punchP12.0%
guardG into Chudan~Joudan Mawashigeri3KK12.0%
guardG into evade down12.0%
guardG into throwP+G12.0%

1 further openings account for the other 1 rounds.

Jeffry

forward dash into throwP+G1050.0%
throwP+G210.0%
Threat StanceP+K+G into Gather BlowP15.0%
backdash into crouch15.0%
backward movement into Hell Dunk Elbow2P+K15.0%
crouch into Grizzly Hammer1PP15.0%
crouch into Rising Hammer43PP15.0%
forward movement into evade down15.0%
forward movement into evade up15.0%
guardG into Hell Dunk Elbow2P+K15.0%