VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Taka

tekken8tester

  • Jeffry
  • Jacky
  • Jean
Career matches217
Career win rate59.0%
Round win rate51.0%
Peak rank25
Distinct opponents34
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1203 #3,426 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka251561035366.0%
Jeffry1134142041.2%
Jacky102161528.6%
Jean665183.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

412 of 412 rounds counted

6.2 inputs a second (373 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka6.7402243
Jeffry5.231296
Jacky6.136855
Jean5.432518

By opponent's character

Akira5.533064
Kage6.438555
Goh6.639736
Jacky7.042042
Vanessa5.231441
Brad6.237029
Jean6.237132
Aoi6.841022
Dural6.941219
Jeffry5.432518
Pai7.142514
Shun6.941414
Lau7.54507
Lei Fei5.13047
Lion6.53897
Sarah6.53925

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1931615.8%-10.2
Kage125741.7%-8.8
Goh10100100.0%+29.7
Jacky103730.0%-6.8
Vanessa107370.0%-0.4
Brad97277.8%+13.7
Jean84450.0%-22.9
Aoi65183.3%+35.2
Dural51420.0%-19.5
Jeffry43175.0%+42.7
Pai42250.0%-14.3
Shun3030.0%-41.5
Lau2020.0%-19.7
Lei Fei220100.0%+13.7
Lion2020.0%-11.8
Sarah220100.0%+23.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle1912763.2%+6.2
Breakable Half Fence189950.0%-9.2
Full Fence157846.7%+9.9
Open106460.0%+12.9
Single Wall105550.0%-4.6
Breakable Full Fence82625.0%-16.5
Half Fence84450.0%-5.9
Octagon64266.7%+5.2
Low Fence41325.0%-16.4
Full Fence and Open110100.0%+81.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7451.4%52.0%-0.7
No walls2450.0%49.5%+0.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Kamille★心意把晶 (Rank 45)120120.0%
Easykill (Rank 8)107370.0%
goodjay (Rank 25)94544.4%
nadol90 (Rank 32)71614.3%
Selap_Achi (Rank 11)660100.0%
Shinman (Rank 2)550100.0%
Ilyricio (Rank 27)41325.0%
MikeXF2 (Rank 14)440100.0%
StilleMonnik (Rank 19)43175.0%
Aero-R (Rank 11)330100.0%
Blayer98 (Rank 24)31233.3%
Cerapter (Rank 24)32166.7%
badochinha323 (Rank 1)32166.7%
Achoo (Rank 5)220100.0%
Akumasama (Rank 32)2020.0%
Ale (Rank 1)220100.0%
ArcadePINO (Rank 11)2020.0%
Billi (Rank 11)220100.0%
Brolly727 (Rank 29)2020.0%
Nemris[ETD] (Rank 34)2020.0%
Tór (Rank 5)220100.0%
Waschbar (Rank 1)220100.0%
joyKiller (Rank 29)2020.0%
jubbjubb767(EUarea) (Rank 28)2020.0%
mrsamurai (Rank 30)21150.0%

Most played opponents, most recent first

Ilyricio (Rank 27)2026/06/0541325.0%
Blayer98 (Rank 24)2026/06/0231233.3%
jubbjubb767(EUarea) (Rank 28)2026/05/312020.0%
nadol90 (Rank 32)2026/05/3171614.3%
Cerapter (Rank 24)2026/05/3132166.7%
goodjay (Rank 25)2026/05/3094544.4%
Selap_Achi (Rank 11)2026/05/30660100.0%
Shinman (Rank 2)2026/05/28550100.0%
Billi (Rank 11)2026/05/28220100.0%
Brolly727 (Rank 29)2026/05/282020.0%
MikeXF2 (Rank 14)2026/05/28440100.0%
Akumasama (Rank 32)2026/05/282020.0%
ArcadePINO (Rank 11)2026/05/282020.0%
Ale (Rank 1)2026/05/28220100.0%
joyKiller (Rank 29)2026/05/282020.0%
Achoo (Rank 5)2026/05/28220100.0%
badochinha323 (Rank 1)2026/05/2832166.7%
Waschbar (Rank 1)2026/05/28220100.0%
Tór (Rank 5)2026/05/27220100.0%
mrsamurai (Rank 30)2026/05/2721150.0%
Kamille★心意把晶 (Rank 45)2026/05/27120120.0%
Nemris[ETD] (Rank 34)2026/05/262020.0%
StilleMonnik (Rank 19)2026/05/2643175.0%
Easykill (Rank 8)2026/05/26107370.0%
Aero-R (Rank 11)2026/05/23330100.0%

Round openings

Every character

punchP8821.4%
Elbow Butt6P276.5%
Hiji'ate6P266.3%
punchP into Tsuppari 2PP204.8%
Elbow Butt6P into Elbow Hammer6PP194.6%
backdash163.9%
Kumoyaburi4P+K153.6%
guardG153.6%
Middle Smash6P122.9%
Shita Harite2P122.9%
backdash into Kumoyaburi4P+K102.4%
Slant Back Knuckle1P into Rage Kick1PK92.2%
Slant Back Knuckle1P61.5%
backdash into backward movement61.5%
punchP into Hiji'ate6P61.5%

82 further openings account for the other 125 rounds.

Taka

Career
103–53 · 66.0%
This season
63 matches · 57.1%
Peak rank
25

First hit in 58.0% of 243 rounds. Won 61.7% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP7932.5%
Hiji'ate6P2610.7%
punchP into Tsuppari 2PP208.2%
Kumoyaburi4P+K156.2%
Shita Harite2P124.9%
backdash into Kumoyaburi4P+K104.1%
guardG93.7%
backdash62.5%
punchP into Hiji'ate6P62.5%
Aka'oni MidaremageP+K41.6%
crouch into Shita Harite2P41.6%
backdash into backward movement31.2%
guardG into Shita Harite2P31.2%
guardG into punchP31.2%
Morotezuki66P into Morote Tsuppari66PP20.8%

36 further openings account for the other 41 rounds.

Jeffry

Career
14–20 · 41.2%
This season
26 matches · 38.5%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P2728.1%
Elbow Butt6P into Elbow Hammer6PP1919.8%
punchP88.3%
Low Knuckle2P33.1%
backdash33.1%
punchP into kickK33.1%
Hell Dunk Elbow2P+K22.1%
backdash into Body CrushP+K22.1%
backdash into Side Kick3K22.1%
backdash into Torpedo Head Butt4P+K22.1%
crouch into Ducking Low2K+G22.1%
crouch into Grizzly Hammer1PP22.1%
forward movement into punchP22.1%
Body CrushP+K11.0%
Ducking Low2K+G11.0%

17 further openings account for the other 17 rounds.

Jacky

Career
6–15 · 28.6%
This season
13 matches · 30.8%
Peak rank
10

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1221.8%
Slant Back Knuckle1P into Rage Kick1PK916.4%
Slant Back Knuckle1P610.9%
backdash59.1%
Middle Smash6P into Middle Smash Back Knuckle6PP47.3%
Beat KnuckleP+K35.5%
backdash into Beat KnuckleP+K35.5%
backdash into Long Stride Back Knuckle4P+K35.5%
backdash into backward movement23.6%
backdash into punchP23.6%
Lightning Kick 12K+G into Lightning Kick 32K+GKK11.8%
Middle Smash6P into forward dash11.8%
backdash into Middle Smash6P11.8%
backdash into Smash Straight Jab3PP11.8%
backdash into Switch StepP+K+G11.8%

1 further openings account for the other 1 rounds.

Jean

Career
5–1 · 83.3%
This season
6 matches · 66.7%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG527.8%
backdash211.1%
backdash into guardG211.1%
Shitamaeken2P15.6%
backdash into Chudan Mawashigeri3K15.6%
backdash into Yamakuzushi6K15.6%
backdash into evade down15.6%
backdash into punchP15.6%
backward movement15.6%
evade up15.6%
guardG into Yoko'enpi6P15.6%
no input15.6%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)