VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

Chillin

Career matches289
Career win rate43.9%
Round win rate48.6%
Peak rank22
Distinct opponents26
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1216 #3,395 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2228912716243.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

389 of 389 rounds counted

7.4 inputs a second (442 a minute) this season. Faster than 56% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah7.4442389

By opponent's character

Sarah6.740070
Lion7.746369
Goh7.947166
Akira6.237436
Jacky7.444433
Pai7.545327
Jean7.041921
Brad7.142616
Wolf7.847119
Aoi7.645512
Eileen8.04809
Lau8.45077
Taka8.24954

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah1915479.0%+21.9
Lion1841422.2%-12.5
Goh1612475.0%+4.9
Akira100100.0%-23.8
Jacky83537.5%-13.9
Pai74357.1%+13.8
Jean52340.0%+18.2
Brad440100.0%+19.0
Wolf42250.0%+6.0
Aoi31233.3%-64.6
Eileen220100.0%+50.5
Lau2020.0%-27.1
Taka1010.0%-32.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2112957.1%-3.7
Open158753.3%+9.6
Breakable Half Fence136746.1%-4.4
Low Fence112918.2%-23.5
Full Fence and Open96366.7%+9.0
Full Fence84450.0%+6.3
Half Fence62433.3%-10.1
Breakable Full Fence440100.0%+17.3
Octagon43175.0%+23.3
Single Wall4040.0%-26.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5655.4%54.7%+0.6
No walls3033.3%40.2%-6.9

Walls against open: +7.5 points (95% range -15.0 to +30.0), p 0.511 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Onpwnage (Rank 32)82625.0%
Pinera-XCII (Rank 23)84450.0%
Rayne (Rank 42)7070.0%
speedymat (Rank 28)74357.1%
Nemris[ETD] (Rank 34)6060.0%
Rajasan (Rank 12)660100.0%
SentineLPrime (Rank 25)64266.7%
wrachetNcrunk (Rank 21)660100.0%
StarGuitar (Rank 29)53260.0%
LordBaconTheBoss (Rank 29)4040.0%
TheWarriorsDen (Rank 28)42250.0%
Drawn_ (Rank 23)32166.7%
Jamz (Rank 6)31233.3%
KR3D-__- (Rank 21)32166.7%
Balint (Rank 17)220100.0%
Dadino67italy (Rank 36)2020.0%
EyeballPaul (Rank 6)220100.0%
Inglorii (Rank 16)21150.0%
InsertGameDojo (Rank 28)2020.0%
Kalliros (Rank 21)2020.0%
RQ87 (Rank 21)220100.0%
Rodryu (Rank 29)2020.0%
Zedzabel (Rank 2)220100.0%
dawstheboss2643 (Rank 14)220100.0%
nolimiTea (Rank 19)220100.0%

Most played opponents, most recent first

StarGuitar (Rank 29)2026/07/3153260.0%
LordBaconTheBoss (Rank 29)2026/07/294040.0%
Onpwnage (Rank 32)2026/07/2682625.0%
InsertGameDojo (Rank 28)2026/07/222020.0%
Jamz (Rank 6)2026/07/2231233.3%
EyeballPaul (Rank 6)2026/07/22220100.0%
TheWarriorsDen (Rank 28)2026/07/2042250.0%
Dadino67italy (Rank 36)2026/07/202020.0%
speedymat (Rank 28)2026/07/2074357.1%
SentineLPrime (Rank 25)2026/07/1964266.7%
wrachetNcrunk (Rank 21)2026/07/14660100.0%
Rayne (Rank 42)2026/07/147070.0%
Pinera-XCII (Rank 23)2026/07/1484450.0%
RQ87 (Rank 21)2026/07/14220100.0%
Rodryu (Rank 29)2026/07/132020.0%
KR3D-__- (Rank 21)2026/07/1332166.7%
Balint (Rank 17)2026/07/07220100.0%
Rajasan (Rank 12)2026/07/04660100.0%
Zedzabel (Rank 2)2026/07/04220100.0%
nolimiTea (Rank 19)2026/07/03220100.0%
dawstheboss2643 (Rank 14)2026/07/02220100.0%
Inglorii (Rank 16)2026/07/0221150.0%
Kalliros (Rank 21)2026/06/302020.0%
Nemris[ETD] (Rank 34)2026/06/296060.0%
Drawn_ (Rank 23)2026/06/2932166.7%

Round openings

Sarah

Career
127–162 · 43.9%
This season
99 matches · 49.5%
Peak rank
22

First hit in 44.7% of 378 rounds. Won 53.2% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 53.4% of rounds, against 23.4% after anything else.
  • After the opponent opened the round before by backing off: backs off first in 56.2% of rounds, against 30.8% after anything else.

How is this tested?

kickK into punchP5012.8%
backdash4912.6%
backdash into evade down369.2%
evade up215.4%
crouch into Leg Slicer2K+G205.1%
Hide Side Kick (Deflect)P+K184.6%
kickK into High Kick StraightKP112.8%
evade down102.6%
crouch into Long Snap Side Chop3P+K92.3%
Leg Slicer2K+G82.1%
Long Snap Side Chop3P+K82.1%
backdash into Somersault Kick7K71.8%
punchP71.8%
backdash into Double Rise Kick4P+K61.5%
backdash into backward movement61.5%

76 further openings account for the other 123 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: 2 of 12 tests hold up