Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1827 #306 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 40 | 1,593 | 860 | 733 | 54.0% |
|---|---|---|---|---|---|
| Kage | 41 | 1,344 | 739 | 605 | 55.0% |
| Jacky | 40 | 1,167 | 657 | 510 | 56.3% |
| Lau | 39 | 722 | 466 | 256 | 64.5% |
| Akira | 34 | 261 | 170 | 91 | 65.1% |
| Lion | 27 | 17 | 13 | 4 | 76.5% |
| Wolf | 26 | 11 | 8 | 3 | 72.7% |
| Jean | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,889 of 1,889 rounds counted7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.5 | 452 | 678 |
|---|---|---|---|
| Jacky | 7.9 | 471 | 576 |
| Vanessa | 7.2 | 433 | 295 |
| Akira | 8.0 | 480 | 247 |
| Lion | 6.7 | 400 | 64 |
| Wolf | 6.0 | 362 | 11 |
| Jean | 6.4 | 383 | 10 |
| Lau | 7.0 | 422 | 8 |
By opponent's character
| Akira | 7.9 | 474 | 238 |
|---|---|---|---|
| Kage | 7.2 | 431 | 176 |
| Jacky | 7.9 | 476 | 176 |
| Vanessa | 7.2 | 433 | 140 |
| Aoi | 7.9 | 472 | 129 |
| Lion | 7.8 | 466 | 119 |
| Lau | 7.6 | 455 | 108 |
| El Blaze | 7.9 | 476 | 97 |
| Pai | 7.9 | 472 | 107 |
| Jeffry | 7.4 | 446 | 78 |
| Sarah | 7.4 | 446 | 83 |
| Brad | 7.5 | 449 | 79 |
| Wolf | 7.6 | 454 | 74 |
| Eileen | 7.2 | 431 | 64 |
| Jean | 7.7 | 464 | 65 |
| Shun | 8.0 | 478 | 53 |
| Taka | 6.5 | 388 | 55 |
| Goh | 6.8 | 405 | 23 |
| Lei Fei | 7.4 | 447 | 20 |
| Dural | 7.9 | 474 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 59 | 22 | 37 | 37.3% | -15.0 |
|---|---|---|---|---|---|
| Kage | 44 | 20 | 24 | 45.5% | -6.0 |
| Jacky | 42 | 23 | 19 | 54.8% | -1.4 |
| Vanessa | 32 | 17 | 15 | 53.1% | -2.3 |
| Aoi | 31 | 23 | 8 | 74.2% | +17.4 |
| Lion | 31 | 25 | 6 | 80.7% | +26.1 |
| Lau | 27 | 12 | 15 | 44.4% | -5.2 |
| El Blaze | 25 | 13 | 12 | 52.0% | +7.1 |
| Pai | 24 | 16 | 8 | 66.7% | +11.3 |
| Jeffry | 21 | 13 | 8 | 61.9% | -1.4 |
| Sarah | 20 | 6 | 14 | 30.0% | -27.0 |
| Brad | 19 | 10 | 9 | 52.6% | +0.5 |
| Wolf | 19 | 12 | 7 | 63.2% | +7.0 |
| Eileen | 18 | 11 | 7 | 61.1% | +5.6 |
| Jean | 17 | 9 | 8 | 52.9% | -2.8 |
| Shun | 14 | 10 | 4 | 71.4% | +15.1 |
| Taka | 14 | 5 | 9 | 35.7% | -20.8 |
| Goh | 5 | 4 | 1 | 80.0% | +30.0 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -13.9 |
| Dural | 1 | 0 | 1 | 0.0% | -65.3 |
1 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 55 | 29 | 26 | 52.7% | +1.7 |
|---|---|---|---|---|---|
| Octagon | 54 | 28 | 26 | 51.9% | -3.0 |
| Low Fence | 53 | 31 | 22 | 58.5% | +2.2 |
| Breakable Half Fence | 51 | 28 | 23 | 54.9% | -0.7 |
| Rectangle | 49 | 27 | 22 | 55.1% | +5.4 |
| Breakable Full Fence | 47 | 23 | 24 | 48.9% | -8.5 |
| Full Fence | 47 | 26 | 21 | 55.3% | -0.6 |
| Single Wall | 38 | 21 | 17 | 55.3% | +0.6 |
| Open | 33 | 17 | 16 | 51.5% | -3.7 |
| Full Fence and Open | 15 | 7 | 8 | 46.7% | -6.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 303 | 53.1% | 53.9% | -0.8 |
| No walls | 124 | 55.6% | 55.6% | +0.1 |
Walls against open: -0.9 points (95% range -12.1 to +10.3), p 0.877 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 硬め濃いめ少なめお米 (Rank 43) | 22 | 4 | 18 | 18.2% |
|---|---|---|---|---|
| きみのれんれん (Rank 38) | 14 | 9 | 5 | 64.3% |
| ハマラウ (Rank 42) | 12 | 4 | 8 | 33.3% |
| jinmenusagi (Rank 41) | 11 | 5 | 6 | 45.5% |
| ゆ~やん3 (Rank 42) | 11 | 6 | 5 | 54.5% |
| やっほい (Rank 37) | 10 | 5 | 5 | 50.0% |
| 13=53=7829 (Rank 40) | 8 | 3 | 5 | 37.5% |
| hikabun (Rank 36) | 8 | 4 | 4 | 50.0% |
| expensive-sand (Rank 40) | 7 | 2 | 5 | 28.6% |
| いくお (Rank 42) | 7 | 1 | 6 | 14.3% |
| おむすび山▲かずkaz_kcj (Rank 37) | 7 | 6 | 1 | 85.7% |
| シズラヒモビッチ (Rank 41) | 7 | 1 | 6 | 14.3% |
| マクシミリアン15世 (Rank 33) | 7 | 6 | 1 | 85.7% |
| marchan-87 (Rank 35) | 6 | 3 | 3 | 50.0% |
| pazwolf (Rank 38) | 6 | 3 | 3 | 50.0% |
| かべごん (Rank 38) | 6 | 3 | 3 | 50.0% |
| ドランクン//Konpay (Rank 38) | 6 | 4 | 2 | 66.7% |
| openpen (Rank 31) | 5 | 2 | 3 | 40.0% |
| rikubon-ps (Rank 38) | 5 | 4 | 1 | 80.0% |
| yuccin (Rank 27) | 5 | 4 | 1 | 80.0% |
| くりたろう (Rank 39) | 5 | 3 | 2 | 60.0% |
| やまだ.com (Rank 36) | 5 | 4 | 1 | 80.0% |
| カルティカ (Rank 41) | 5 | 0 | 5 | 0.0% |
| テンジン☆ (Rank 36) | 5 | 3 | 2 | 60.0% |
| マハリータまるこ (Rank 39) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| ハマラウ (Rank 42) | 2026/10/10 | 12 | 4 | 8 | 33.3% |
|---|---|---|---|---|---|
| きみのれんれん (Rank 38) | 2026/10/10 | 14 | 9 | 5 | 64.3% |
| ゆ~やん3 (Rank 42) | 2026/10/10 | 11 | 6 | 5 | 54.5% |
| カルティカ (Rank 41) | 2026/09/18 | 5 | 0 | 5 | 0.0% |
| 硬め濃いめ少なめお米 (Rank 43) | 2026/09/16 | 22 | 4 | 18 | 18.2% |
| ドランクン//Konpay (Rank 38) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| 13=53=7829 (Rank 40) | 2026/09/14 | 8 | 3 | 5 | 37.5% |
| openpen (Rank 31) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| マクシミリアン15世 (Rank 33) | 2026/09/08 | 7 | 6 | 1 | 85.7% |
| jinmenusagi (Rank 41) | 2026/09/05 | 11 | 5 | 6 | 45.5% |
| pazwolf (Rank 38) | 2026/09/05 | 6 | 3 | 3 | 50.0% |
| おむすび山▲かずkaz_kcj (Rank 37) | 2026/09/05 | 7 | 6 | 1 | 85.7% |
| いくお (Rank 42) | 2026/08/28 | 7 | 1 | 6 | 14.3% |
| マハリータまるこ (Rank 39) | 2026/08/27 | 5 | 3 | 2 | 60.0% |
| marchan-87 (Rank 35) | 2026/08/27 | 6 | 3 | 3 | 50.0% |
| rikubon-ps (Rank 38) | 2026/08/27 | 5 | 4 | 1 | 80.0% |
| hikabun (Rank 36) | 2026/08/27 | 8 | 4 | 4 | 50.0% |
| やまだ.com (Rank 36) | 2026/08/27 | 5 | 4 | 1 | 80.0% |
| やっほい (Rank 37) | 2026/08/27 | 10 | 5 | 5 | 50.0% |
| expensive-sand (Rank 40) | 2026/08/25 | 7 | 2 | 5 | 28.6% |
| シズラヒモビッチ (Rank 41) | 2026/08/25 | 7 | 1 | 6 | 14.3% |
| yuccin (Rank 27) | 2026/07/24 | 5 | 4 | 1 | 80.0% |
| くりたろう (Rank 39) | 2026/07/21 | 5 | 3 | 2 | 60.0% |
| テンジン☆ (Rank 36) | 2026/07/21 | 5 | 3 | 2 | 60.0% |
| かべごん (Rank 38) | 2026/07/20 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| Ura Tsumujigeri44K | 102 | 5.9% |
|---|---|---|
| forward movement into punchP | 92 | 5.3% |
| backdash into Furikakato OtoshiK+G | 70 | 4.0% |
| backdash into Middle Kick3K | 69 | 4.0% |
| backdash into evade up | 60 | 3.5% |
| forward dash into evade up | 38 | 2.2% |
| backdash into evade down | 34 | 2.0% |
| Rimon Chouchu66P | 33 | 1.9% |
| backward movement into Nagiharai6P+K | 33 | 1.9% |
| backdash into guardG | 32 | 1.9% |
| backdash into Doukudaki46K | 30 | 1.7% |
| Senzankou66P+K into throwP+G | 28 | 1.6% |
| Squat Straight2P | 26 | 1.5% |
| backdash into Sokutai3K | 25 | 1.4% |
| forward dash into Nakageri3K | 25 | 1.4% |
374 further openings account for the other 1,037 rounds.
Counted from 430 of the 468 matches played. The rest were not pulled for openings.
Kage
- Career
- 739–605 · 55.0%
- This season
- 173 matches · 55.5%
- Peak rank
- 41
First hit in 51.7% of 675 rounds. Won 59.0% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- Against Akira: moves in first in 43.5% of rounds, against 20.4% against everyone else.
- On Rectangle stages: moves in first in 39.2% of rounds, against 23.4% on the other stages.
- After opening the round before by attacking: backs off first in 49.1% of rounds, against 35.2% after anything else.
- After losing a round: moves in first in 39.8% of rounds, against 15.6% after winning one.
- When behind: moves in first in 40.7% of rounds, against 19.6% when ahead or level.
- Against El Blaze: opens with “44K Ura Tsumujigeri” in 27.8% of rounds, against 13.9% against everyone else.
- After winning a round: opens with “44K Ura Tsumujigeri” in 21.2% of rounds, against 6.8% after losing one.
- When ahead: opens with “44K Ura Tsumujigeri” in 21.9% of rounds, against 10.8% when level or behind.
| Ura Tsumujigeri44K | 102 | 15.0% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 70 | 10.3% |
| forward movement into punchP | 55 | 8.1% |
| backward movement into Nagiharai6P+K | 33 | 4.9% |
| backdash into Doukudaki46K | 30 | 4.4% |
| forward dash into Nakageri3K | 25 | 3.7% |
| Senpujin2P+K | 24 | 3.5% |
| backdash into Nakageri3K | 16 | 2.4% |
| backdash into evade up | 16 | 2.4% |
| backdash into guardG | 16 | 2.4% |
| forward dash into evade up | 14 | 2.1% |
| Ryubisen44K+G | 13 | 1.9% |
| Hagakure-ryu In Raijingeki46P+K | 11 | 1.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 10 | 1.5% |
| backdash into Nirenkyaku3KK | 10 | 1.5% |
109 further openings account for the other 233 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–10 · 47% | 4–8 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 657–510 · 56.3%
- This season
- 141 matches · 50.4%
- Peak rank
- 40
First hit in 54.8% of 573 rounds. Won 59.5% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
- Against Kage: backs off first in 67.3% of rounds, against 39.3% against everyone else.
- After losing a round: moves in first in 41.5% of rounds, against 20.6% after winning one.
- When behind: moves in first in 41.3% of rounds, against 24.7% when ahead or level.
- Against Kage: opens with “backdash into 3K Middle Kick” in 28.6% of rounds, against 10.4% against everyone else.
| backdash into Middle Kick3K | 69 | 12.0% |
|---|---|---|
| backdash into evade up | 36 | 6.2% |
| Squat Straight2P | 26 | 4.5% |
| forward movement into punchP | 24 | 4.2% |
| backdash into evade down | 21 | 3.6% |
| crouch dash forward into Smash Straight3P | 20 | 3.5% |
| forward dash into evade up | 19 | 3.3% |
| forward movement into Jab Double StraightPPP | 19 | 3.3% |
| forward dash into Middle Kick3K | 16 | 2.8% |
| punchP into Punch High KickPK | 15 | 2.6% |
| backdash into guardG | 14 | 2.4% |
| backdash into Spin Heel Sword4K+G | 12 | 2.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 11 | 1.9% |
| forward movement into Punch High KickPK | 10 | 1.7% |
| crouch into Low Spin Kick1K+G | 9 | 1.6% |
121 further openings account for the other 255 rounds.
Akira
- Career
- 170–91 · 65.1%
- This season
- 62 matches · 62.9%
- Peak rank
- 34
First hit in 53.5% of 245 rounds. Won 60.3% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 33 | 13.4% |
|---|---|---|
| Senzankou66P+K into throwP+G | 28 | 11.3% |
| backdash into Sokutai3K | 25 | 10.1% |
| Souka Housui3P+K | 21 | 8.5% |
| backdash into Koboku214P | 14 | 5.7% |
| forward dash into Jouho Touken6P | 9 | 3.6% |
| forward movement into punchP | 9 | 3.6% |
| backdash into evade up | 7 | 2.8% |
| backdash into Jouho Senshou46P | 6 | 2.4% |
| backdash into evade down | 6 | 2.4% |
| forward dash into Sokutai3K | 6 | 2.4% |
| backdash into Rimon Chouchu66P | 5 | 2.0% |
| backdash into Hekishou43P | 4 | 1.6% |
| forward dash into evade up | 4 | 1.6% |
| evade down into Rimon Chouchu66P | 3 | 1.2% |
52 further openings account for the other 67 rounds.
Vanessa
- Career
- 860–733 · 54.0%
- This season
- 69 matches · 44.9%
- Peak rank
- 40
First hit in 30.9% of 139 rounds. Won 44.2% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer | 15 | 10.8% |
|---|---|---|
| Offensive Style: backdash into Leg Bomber1K+G | 13 | 9.3% |
| Offensive Style: Back Charge Kick | 12 | 8.6% |
| Offensive Style: forward movement into punchP | 12 | 8.6% |
| Defensive Style: Stinger Low Blow | 10 | 7.2% |
| Defensive Style: Wind Elbow | 8 | 5.8% |
| Offensive Style: forward movement into Combo UpperPPP | 5 | 3.6% |
| Defensive Style: forward movement into punchP | 4 | 2.9% |
| Offensive Style: forward movement into One TwoPP | 4 | 2.9% |
| Offensive Style: backdash into evade down | 3 | 2.2% |
| Defensive Style: crouch dash forward into throwP+G | 2 | 1.4% |
| Defensive Style: evade down into forward dash | 2 | 1.4% |
| Offensive Style: Sweet Leg Slash | 2 | 1.4% |
| Offensive Style: evade down into forward dash | 2 | 1.4% |
| Offensive Style: evade up | 2 | 1.4% |
42 further openings account for the other 43 rounds.
Counted from 31 of the 69 matches played. The rest were not pulled for openings.
Lion
- Career
- 13–4 · 76.5%
- This season
- 16 matches · 87.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Sen'inshou3P | 7 | 10.8% |
|---|---|---|
| crouch into Kousoutai2K+G | 7 | 10.8% |
| backdash into Touku Rigou Bantaitetsu46K+G | 6 | 9.2% |
| Koushutai44K | 3 | 4.6% |
| crouch into Katousui2P | 3 | 4.6% |
| evade down into Sen'inshou3P | 3 | 4.6% |
| guardG | 3 | 4.6% |
| Banchu6P | 2 | 3.1% |
| backdash into Souji SenpuP+K | 2 | 3.1% |
| evade down into crouch | 2 | 3.1% |
| forward movement into punchP | 2 | 3.1% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.5% |
| Koushutai44K into Souji SenpuP+K | 1 | 1.5% |
| Kousoutai2K+G | 1 | 1.5% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 1.5% |
21 further openings account for the other 21 rounds.
Wolf
- Career
- 8–3 · 72.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 1 | 9.1% |
|---|---|---|
| Elbow Butt4P | 1 | 9.1% |
| Low Hammer2P into forward movement | 1 | 9.1% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 9.1% |
| evade down into Elbow Butt4P | 1 | 9.1% |
| evade down into Knee Lift6K | 1 | 9.1% |
| evade down into guardG | 1 | 9.1% |
| evade down into punchP | 1 | 9.1% |
| evade down into throw escape | 1 | 9.1% |
| forward dash into evade up | 1 | 9.1% |
| guardG into Short Shoulder46P+K | 1 | 9.1% |
Jean
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 20.0% |
|---|---|---|
| Shitamaeken2P | 1 | 10.0% |
| Shitanagi Shutou1P | 1 | 10.0% |
| crouch dash back into evade down | 1 | 10.0% |
| crouch into Shitanagi Shutou1P | 1 | 10.0% |
| forward dash into Oishitazuki3PP | 1 | 10.0% |
| forward movement into Chudan Mawashigeri3K | 1 | 10.0% |
| forward movement into KounirenPP | 1 | 10.0% |
| guardG | 1 | 10.0% |
Lau
- Career
- 466–256 · 64.5%
- This season
- 2 matches · 0.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 2 | 25.0% |
|---|---|---|
| backdash into Honten Rakutoutai46K+G | 2 | 25.0% |
| backdash into Senchutai3K | 2 | 25.0% |
| evade down into Kosoushou46P | 1 | 12.5% |
| forward dash into evade down | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 8 of 15 tests hold up
- Jacky: 4 of 15 tests hold up
- Akira: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lau: not tested (too few rounds)
