VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

いくない・∀・

  • Kage
  • Jacky
  • Akira
  • Lion
  • Wolf
  • Jean
  • Lau
Career matches5,116
Career win rate56.9%
Round win rate52.7%
Peak rank41
Distinct opponents159
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1827 #306 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa401,59386073354.0%
Kage411,34473960555.0%
Jacky401,16765751056.3%
Lau3972246625664.5%
Akira342611709165.1%
Lion271713476.5%
Wolf26118372.7%
Jean261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,889 of 1,889 rounds counted

7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.5452678
Jacky7.9471576
Vanessa7.2433295
Akira8.0480247
Lion6.740064
Wolf6.036211
Jean6.438310
Lau7.04228

By opponent's character

Akira7.9474238
Kage7.2431176
Jacky7.9476176
Vanessa7.2433140
Aoi7.9472129
Lion7.8466119
Lau7.6455108
El Blaze7.947697
Pai7.9472107
Jeffry7.444678
Sarah7.444683
Brad7.544979
Wolf7.645474
Eileen7.243164
Jean7.746465
Shun8.047853
Taka6.538855
Goh6.840523
Lei Fei7.444720
Dural7.94745

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira59223737.3%-15.0
Kage44202445.5%-6.0
Jacky42231954.8%-1.4
Vanessa32171553.1%-2.3
Aoi3123874.2%+17.4
Lion3125680.7%+26.1
Lau27121544.4%-5.2
El Blaze25131252.0%+7.1
Pai2416866.7%+11.3
Jeffry2113861.9%-1.4
Sarah2061430.0%-27.0
Brad1910952.6%+0.5
Wolf1912763.2%+7.0
Eileen1811761.1%+5.6
Jean179852.9%-2.8
Shun1410471.4%+15.1
Taka145935.7%-20.8
Goh54180.0%+30.0
Lei Fei52340.0%-13.9
Dural1010.0%-65.3

1 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence55292652.7%+1.7
Octagon54282651.9%-3.0
Low Fence53312258.5%+2.2
Breakable Half Fence51282354.9%-0.7
Rectangle49272255.1%+5.4
Breakable Full Fence47232448.9%-8.5
Full Fence47262155.3%-0.6
Single Wall38211755.3%+0.6
Open33171651.5%-3.7
Full Fence and Open157846.7%-6.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30353.1%53.9%-0.8
No walls12455.6%55.6%+0.1

Walls against open: -0.9 points (95% range -12.1 to +10.3), p 0.877 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ハマラウ (Rank 42)2026/10/10124833.3%
きみのれんれん (Rank 38)2026/10/10149564.3%
ゆ~やん3 (Rank 42)2026/10/10116554.5%
カルティカ (Rank 41)2026/09/185050.0%
硬め濃いめ少なめお米 (Rank 43)2026/09/162241818.2%
ドランクン//Konpay (Rank 38)2026/09/1464266.7%
13=53=7829 (Rank 40)2026/09/1483537.5%
openpen (Rank 31)2026/09/1452340.0%
マクシミリアン15世 (Rank 33)2026/09/0876185.7%
jinmenusagi (Rank 41)2026/09/05115645.5%
pazwolf (Rank 38)2026/09/0563350.0%
おむすび山▲かずkaz_kcj (Rank 37)2026/09/0576185.7%
いくお (Rank 42)2026/08/2871614.3%
マハリータまるこ (Rank 39)2026/08/2753260.0%
marchan-87 (Rank 35)2026/08/2763350.0%
rikubon-ps (Rank 38)2026/08/2754180.0%
hikabun (Rank 36)2026/08/2784450.0%
やまだ.com (Rank 36)2026/08/2754180.0%
やっほい (Rank 37)2026/08/27105550.0%
expensive-sand (Rank 40)2026/08/2572528.6%
シズラヒモビッチ (Rank 41)2026/08/2571614.3%
yuccin (Rank 27)2026/07/2454180.0%
くりたろう (Rank 39)2026/07/2153260.0%
テンジン☆ (Rank 36)2026/07/2153260.0%
かべごん (Rank 38)2026/07/2063350.0%

Round openings

Every character

Ura Tsumujigeri44K1025.9%
forward movement into punchP925.3%
backdash into Furikakato OtoshiK+G704.0%
backdash into Middle Kick3K694.0%
backdash into evade up603.5%
forward dash into evade up382.2%
backdash into evade down342.0%
Rimon Chouchu66P331.9%
backward movement into Nagiharai6P+K331.9%
backdash into guardG321.9%
backdash into Doukudaki46K301.7%
Senzankou66P+K into throwP+G281.6%
Squat Straight2P261.5%
backdash into Sokutai3K251.4%
forward dash into Nakageri3K251.4%

374 further openings account for the other 1,037 rounds.

Counted from 430 of the 468 matches played. The rest were not pulled for openings.

Kage

Career
739–605 · 55.0%
This season
173 matches · 55.5%
Peak rank
41

First hit in 51.7% of 675 rounds. Won 59.0% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • Against Akira: moves in first in 43.5% of rounds, against 20.4% against everyone else.
  • On Rectangle stages: moves in first in 39.2% of rounds, against 23.4% on the other stages.
  • After opening the round before by attacking: backs off first in 49.1% of rounds, against 35.2% after anything else.
  • After losing a round: moves in first in 39.8% of rounds, against 15.6% after winning one.
  • When behind: moves in first in 40.7% of rounds, against 19.6% when ahead or level.
  • Against El Blaze: opens with “44K Ura Tsumujigeri” in 27.8% of rounds, against 13.9% against everyone else.
  • After winning a round: opens with “44K Ura Tsumujigeri” in 21.2% of rounds, against 6.8% after losing one.
  • When ahead: opens with “44K Ura Tsumujigeri” in 21.9% of rounds, against 10.8% when level or behind.

How is this tested?

Ura Tsumujigeri44K10215.0%
backdash into Furikakato OtoshiK+G7010.3%
forward movement into punchP558.1%
backward movement into Nagiharai6P+K334.9%
backdash into Doukudaki46K304.4%
forward dash into Nakageri3K253.7%
Senpujin2P+K243.5%
backdash into Nakageri3K162.4%
backdash into evade up162.4%
backdash into guardG162.4%
forward dash into evade up142.1%
Ryubisen44K+G131.9%
Hagakure-ryu In Raijingeki46P+K111.6%
backdash into Hagakure-ryu In Raijingeki46P+K101.5%
backdash into Nirenkyaku3KK101.5%

109 further openings account for the other 233 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–10 · 47%4–8 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
657–510 · 56.3%
This season
141 matches · 50.4%
Peak rank
40

First hit in 54.8% of 573 rounds. Won 59.5% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

  • Against Kage: backs off first in 67.3% of rounds, against 39.3% against everyone else.
  • After losing a round: moves in first in 41.5% of rounds, against 20.6% after winning one.
  • When behind: moves in first in 41.3% of rounds, against 24.7% when ahead or level.
  • Against Kage: opens with “backdash into 3K Middle Kick” in 28.6% of rounds, against 10.4% against everyone else.

How is this tested?

backdash into Middle Kick3K6912.0%
backdash into evade up366.2%
Squat Straight2P264.5%
forward movement into punchP244.2%
backdash into evade down213.6%
crouch dash forward into Smash Straight3P203.5%
forward dash into evade up193.3%
forward movement into Jab Double StraightPPP193.3%
forward dash into Middle Kick3K162.8%
punchP into Punch High KickPK152.6%
backdash into guardG142.4%
backdash into Spin Heel Sword4K+G122.1%
Slant Back Knuckle1P into Rage Kick1PK111.9%
forward movement into Punch High KickPK101.7%
crouch into Low Spin Kick1K+G91.6%

121 further openings account for the other 255 rounds.

Akira

Career
170–91 · 65.1%
This season
62 matches · 62.9%
Peak rank
34

First hit in 53.5% of 245 rounds. Won 60.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P3313.4%
Senzankou66P+K into throwP+G2811.3%
backdash into Sokutai3K2510.1%
Souka Housui3P+K218.5%
backdash into Koboku214P145.7%
forward dash into Jouho Touken6P93.6%
forward movement into punchP93.6%
backdash into evade up72.8%
backdash into Jouho Senshou46P62.4%
backdash into evade down62.4%
forward dash into Sokutai3K62.4%
backdash into Rimon Chouchu66P52.0%
backdash into Hekishou43P41.6%
forward dash into evade up41.6%
evade down into Rimon Chouchu66P31.2%

52 further openings account for the other 67 rounds.

Vanessa

Career
860–733 · 54.0%
This season
69 matches · 44.9%
Peak rank
40

First hit in 30.9% of 139 rounds. Won 44.2% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer1510.8%
Offensive Style: backdash into Leg Bomber1K+G139.3%
Offensive Style: Back Charge Kick128.6%
Offensive Style: forward movement into punchP128.6%
Defensive Style: Stinger Low Blow107.2%
Defensive Style: Wind Elbow85.8%
Offensive Style: forward movement into Combo UpperPPP53.6%
Defensive Style: forward movement into punchP42.9%
Offensive Style: forward movement into One TwoPP42.9%
Offensive Style: backdash into evade down32.2%
Defensive Style: crouch dash forward into throwP+G21.4%
Defensive Style: evade down into forward dash21.4%
Offensive Style: Sweet Leg Slash21.4%
Offensive Style: evade down into forward dash21.4%
Offensive Style: evade up21.4%

42 further openings account for the other 43 rounds.

Counted from 31 of the 69 matches played. The rest were not pulled for openings.

Lion

Career
13–4 · 76.5%
This season
16 matches · 87.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Sen'inshou3P710.8%
crouch into Kousoutai2K+G710.8%
backdash into Touku Rigou Bantaitetsu46K+G69.2%
Koushutai44K34.6%
crouch into Katousui2P34.6%
evade down into Sen'inshou3P34.6%
guardG34.6%
Banchu6P23.1%
backdash into Souji SenpuP+K23.1%
evade down into crouch23.1%
forward movement into punchP23.1%
Koushu RensuiPP into Renkan SenshouPPP11.5%
Koushutai44K into Souji SenpuP+K11.5%
Kousoutai2K+G11.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP11.5%

21 further openings account for the other 21 rounds.

Wolf

Career
8–3 · 72.7%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P19.1%
Elbow Butt4P19.1%
Low Hammer2P into forward movement19.1%
Screw Hook63214P into Screw Lariat63214PP19.1%
evade down into Elbow Butt4P19.1%
evade down into Knee Lift6K19.1%
evade down into guardG19.1%
evade down into punchP19.1%
evade down into throw escape19.1%
forward dash into evade up19.1%
guardG into Short Shoulder46P+K19.1%

Jean

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP220.0%
Shitamaeken2P110.0%
Shitanagi Shutou1P110.0%
crouch dash back into evade down110.0%
crouch into Shitanagi Shutou1P110.0%
forward dash into Oishitazuki3PP110.0%
forward movement into Chudan Mawashigeri3K110.0%
forward movement into KounirenPP110.0%
guardG110.0%

Lau

Career
466–256 · 64.5%
This season
2 matches · 0.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P225.0%
backdash into Honten Rakutoutai46K+G225.0%
backdash into Senchutai3K225.0%
evade down into Kosoushou46P112.5%
forward dash into evade down112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 8 of 15 tests hold up
  • Jacky: 4 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)