Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1818 #328 of 3,686 on the Elo list →
Jeffry1802111 matches
Jacky180483 matches
Brad181473 matches
Lion182064 matches
Wolf182264 matches
El Blaze183060 matches
Pai181460 matches
Akira184054 matches
Dural184051 matches
Shun182347 matches
Lau181443 matches
Kage181742 matches
Jean181339 matches
Sarah181036 matches
Goh182328 matches
Taka182310 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 40 | 1,306 | 757 | 549 | 58.0% |
|---|---|---|---|---|---|
| Dural | 40 | 452 | 295 | 157 | 65.3% |
| Jacky | 36 | 359 | 235 | 124 | 65.5% |
| Wolf | 36 | 234 | 165 | 69 | 70.5% |
| Sarah | 36 | 233 | 169 | 64 | 72.5% |
| Jeffry | 37 | 227 | 160 | 67 | 70.5% |
| Kage | 37 | 220 | 165 | 55 | 75.0% |
| Shun | 38 | 216 | 169 | 47 | 78.2% |
| Pai | 35 | 202 | 148 | 54 | 73.3% |
| Goh | 36 | 201 | 150 | 51 | 74.6% |
| Brad | 35 | 194 | 142 | 52 | 73.2% |
| El Blaze | 36 | 185 | 145 | 40 | 78.4% |
| Lau | 35 | 183 | 134 | 49 | 73.2% |
| Jean | 36 | 176 | 136 | 40 | 77.3% |
| Lion | 34 | 149 | 114 | 35 | 76.5% |
| Taka | 28 | 65 | 58 | 7 | 89.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,824 of 3,432 rounds counted8.5 inputs a second (512 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.1 | 489 | 329 |
|---|---|---|---|
| Jacky | 8.9 | 534 | 331 |
| Brad | 8.5 | 511 | 306 |
| Lion | 9.1 | 546 | 244 |
| Wolf | 8.2 | 495 | 201 |
| El Blaze | 8.2 | 495 | 226 |
| Pai | 8.5 | 510 | 119 |
| Akira | 9.5 | 569 | 150 |
| Dural | 8.8 | 527 | 45 |
| Shun | 8.8 | 527 | 186 |
| Lau | 8.2 | 495 | 161 |
| Kage | 8.1 | 484 | 164 |
| Jean | 8.2 | 491 | 151 |
| Sarah | 8.2 | 491 | 109 |
| Goh | 8.6 | 515 | 62 |
| Taka | 8.4 | 504 | 40 |
By opponent's character
| Jacky | 8.5 | 510 | 344 |
|---|---|---|---|
| Akira | 8.8 | 525 | 267 |
| Wolf | 8.6 | 518 | 225 |
| Lion | 8.4 | 506 | 164 |
| Jeffry | 8.2 | 490 | 185 |
| Jean | 8.8 | 527 | 155 |
| Kage | 8.3 | 498 | 198 |
| Brad | 8.5 | 509 | 151 |
| Goh | 8.6 | 515 | 172 |
| Lau | 8.9 | 536 | 148 |
| Pai | 8.4 | 506 | 141 |
| Sarah | 9.0 | 539 | 118 |
| Vanessa | 8.8 | 530 | 103 |
| Aoi | 8.5 | 509 | 96 |
| Lei Fei | 8.0 | 478 | 100 |
| El Blaze | 8.0 | 482 | 86 |
| Shun | 8.5 | 508 | 85 |
| Taka | 8.2 | 491 | 39 |
| Eileen | 8.7 | 522 | 33 |
| Dural | 8.2 | 493 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 92 | 64 | 28 | 69.6% | +0.7 |
|---|---|---|---|---|---|
| Akira | 85 | 56 | 29 | 65.9% | -3.3 |
| Wolf | 66 | 46 | 20 | 69.7% | -1.4 |
| Lion | 60 | 31 | 29 | 51.7% | -14.4 |
| Jeffry | 55 | 34 | 21 | 61.8% | -9.8 |
| Jean | 54 | 41 | 13 | 75.9% | +5.2 |
| Kage | 52 | 34 | 18 | 65.4% | -1.6 |
| Brad | 46 | 32 | 14 | 69.6% | +2.2 |
| Goh | 46 | 34 | 12 | 73.9% | +4.1 |
| Lau | 46 | 27 | 19 | 58.7% | -13.2 |
| Pai | 40 | 28 | 12 | 70.0% | +1.0 |
| Sarah | 39 | 29 | 10 | 74.4% | +4.3 |
| Vanessa | 33 | 23 | 10 | 69.7% | +2.1 |
| Aoi | 32 | 25 | 7 | 78.1% | +6.1 |
| Lei Fei | 32 | 28 | 4 | 87.5% | +21.9 |
| El Blaze | 29 | 24 | 5 | 82.8% | +10.4 |
| Shun | 28 | 20 | 8 | 71.4% | +3.4 |
| Taka | 12 | 10 | 2 | 83.3% | +10.9 |
| Eileen | 11 | 9 | 2 | 81.8% | +10.8 |
| Dural | 7 | 4 | 3 | 57.1% | -5.3 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 102 | 70 | 32 | 68.6% | -0.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 93 | 63 | 30 | 67.7% | -0.6 |
| Half Fence | 93 | 60 | 33 | 64.5% | -6.5 |
| Low Fence | 87 | 60 | 27 | 69.0% | +0.2 |
| Octagon | 86 | 56 | 30 | 65.1% | -4.9 |
| Single Wall | 83 | 62 | 21 | 74.7% | +5.2 |
| Rectangle | 79 | 60 | 19 | 76.0% | +5.5 |
| Open | 78 | 55 | 23 | 70.5% | +1.7 |
| Full Fence | 70 | 49 | 21 | 70.0% | +0.3 |
| Full Fence and Open | 37 | 25 | 12 | 67.6% | +0.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 523 | 68.5% | 69.5% | -1.1 |
| No walls | 248 | 71.4% | 69.3% | +2.1 |
Walls against open: -3.2 points (95% range -10.5 to +4.1), p 0.391 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ★闘将拉麵男★ (Rank 39) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| joechou222 (Rank 36) | 12 | 8 | 4 | 66.7% |
| ぴゅあくん (Rank 41) | 10 | 3 | 7 | 30.0% |
| ふぇに (Rank 34) | 9 | 8 | 1 | 88.9% |
| DJG10159 (Rank 38) | 8 | 5 | 3 | 62.5% |
| hsat0310 (Rank 35) | 8 | 4 | 4 | 50.0% |
| アドリブ使い (Rank 33) | 8 | 5 | 3 | 62.5% |
| akira__9633 (Rank 33) | 7 | 4 | 3 | 57.1% |
| うぬ (Rank 34) | 7 | 5 | 2 | 71.4% |
| kiyohara-j (Rank 34) | 6 | 4 | 2 | 66.7% |
| lon-duo (Rank 33) | 6 | 3 | 3 | 50.0% |
| mahiro_725 (Rank 37) | 6 | 6 | 0 | 100.0% |
| openpen (Rank 29) | 6 | 5 | 1 | 83.3% |
| vf_akira_love (Rank 33) | 6 | 5 | 1 | 83.3% |
| yta_k (Rank 34) | 6 | 4 | 2 | 66.7% |
| ねこまじん (Rank 34) | 6 | 4 | 2 | 66.7% |
| るりじゃいき (Rank 33) | 6 | 3 | 3 | 50.0% |
| 会長さん (Rank 33) | 6 | 6 | 0 | 100.0% |
| 俺様バーンズ (Rank 37) | 6 | 5 | 1 | 83.3% |
| Sore (Rank 37) | 5 | 4 | 1 | 80.0% |
| gonta_hawkfield (Rank 31) | 5 | 1 | 4 | 20.0% |
| hihoyoho (Rank 31) | 5 | 2 | 3 | 40.0% |
| nana-ushi (Rank 34) | 5 | 5 | 0 | 100.0% |
| ミニマム (Rank 41) | 5 | 1 | 4 | 20.0% |
| 愛蒔らぶり (Rank 39) | 5 | 5 | 0 | 100.0% |
Most played opponents, most recent first
| ★闘将拉麵男★ (Rank 39) | 2026/10/18 | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|---|
| うぬ (Rank 34) | 2026/10/17 | 7 | 5 | 2 | 71.4% |
| ぴゅあくん (Rank 41) | 2026/09/25 | 10 | 3 | 7 | 30.0% |
| 会長さん (Rank 33) | 2026/09/24 | 6 | 6 | 0 | 100.0% |
| DJG10159 (Rank 38) | 2026/09/18 | 8 | 5 | 3 | 62.5% |
| ねこまじん (Rank 34) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| yta_k (Rank 34) | 2026/09/09 | 6 | 4 | 2 | 66.7% |
| Sore (Rank 37) | 2026/08/22 | 5 | 4 | 1 | 80.0% |
| アドリブ使い (Rank 33) | 2026/08/19 | 8 | 5 | 3 | 62.5% |
| ふぇに (Rank 34) | 2026/08/19 | 9 | 8 | 1 | 88.9% |
| vf_akira_love (Rank 33) | 2026/08/18 | 6 | 5 | 1 | 83.3% |
| joechou222 (Rank 36) | 2026/07/31 | 12 | 8 | 4 | 66.7% |
| hsat0310 (Rank 35) | 2026/07/27 | 8 | 4 | 4 | 50.0% |
| mahiro_725 (Rank 37) | 2026/07/27 | 6 | 6 | 0 | 100.0% |
| 俺様バーンズ (Rank 37) | 2026/07/24 | 6 | 5 | 1 | 83.3% |
| るりじゃいき (Rank 33) | 2026/07/12 | 6 | 3 | 3 | 50.0% |
| gonta_hawkfield (Rank 31) | 2026/07/10 | 5 | 1 | 4 | 20.0% |
| hihoyoho (Rank 31) | 2026/07/09 | 5 | 2 | 3 | 40.0% |
| 愛蒔らぶり (Rank 39) | 2026/07/03 | 5 | 5 | 0 | 100.0% |
| ミニマム (Rank 41) | 2026/07/02 | 5 | 1 | 4 | 20.0% |
| nana-ushi (Rank 34) | 2026/06/30 | 5 | 5 | 0 | 100.0% |
| openpen (Rank 29) | 2026/06/18 | 6 | 5 | 1 | 83.3% |
| akira__9633 (Rank 33) | 2026/06/15 | 7 | 4 | 3 | 57.1% |
| kiyohara-j (Rank 34) | 2026/06/15 | 6 | 4 | 2 | 66.7% |
| lon-duo (Rank 33) | 2026/06/04 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| backdash into evade down | 80 | 2.4% |
|---|---|---|
| forward movement into punchP | 68 | 2.0% |
| crouch into Low Knuckle | 63 | 1.9% |
| backdash into evade up | 62 | 1.9% |
| backdash into guardG | 53 | 1.6% |
| crouch into Sit Jab | 52 | 1.6% |
| crouch into Squat Straight | 49 | 1.5% |
| punchP | 48 | 1.4% |
| guardG into throw escape | 43 | 1.3% |
| crouch into Katousui2P | 42 | 1.3% |
| throw escape | 39 | 1.2% |
| guardG into evade down | 38 | 1.1% |
| crouch dash back into guardG | 37 | 1.1% |
| crouch into Low Hammer2P | 36 | 1.1% |
| backdash into punchP | 34 | 1.0% |
990 further openings account for the other 2,571 rounds.
Counted from 836 of the 855 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 160–67 · 70.5%
- This season
- 111 matches · 67.6%
- Peak rank
- 37
First hit in 54.0% of 444 rounds. Won 59.6% of the rounds they struck first, 62.2% of the rounds they were struck first.
Significant Tells
- In round 3: opens with “crouch into 2P Low Knuckle” in 18.9% of rounds, against 7.2% in their other rounds.
| crouch into Low Knuckle2P | 45 | 10.1% |
|---|---|---|
| Elbow Butt6P | 19 | 4.3% |
| backdash into Tsunami Beat3K+G | 15 | 3.4% |
| Low Knuckle2P | 14 | 3.1% |
| Ducking Low2K+G | 13 | 2.9% |
| backdash into punchP | 13 | 2.9% |
| punchP | 13 | 2.9% |
| backdash into guardG | 10 | 2.2% |
| forward movement into punchP | 9 | 2.0% |
| punchP into Double KnucklePP | 9 | 2.0% |
| Elbow Butt6P into Elbow Hammer6PP | 8 | 1.8% |
| backdash into Megaton Knuckle43P+K | 8 | 1.8% |
| backward movement into throw escape | 7 | 1.6% |
| forward movement into Double KnucklePP | 7 | 1.6% |
| crouch dash back into Hell Dunk Hammer214P+K | 6 | 1.4% |
142 further openings account for the other 248 rounds.
Jacky
- Career
- 235–124 · 65.5%
- This season
- 83 matches · 61.5%
- Peak rank
- 36
First hit in 57.1% of 331 rounds. Won 59.8% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Squat Straight2P | 31 | 9.4% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 12 | 3.6% |
| backdash into Middle Smash6P | 9 | 2.7% |
| backward movement into backdash | 9 | 2.7% |
| forward dash into Slant Back Knuckle1P | 9 | 2.7% |
| backdash into Dash Hammer Kick66K | 7 | 2.1% |
| backward movement into throw escape | 7 | 2.1% |
| Squat Straight2P | 6 | 1.8% |
| backdash into guardG | 6 | 1.8% |
| forward movement into Jab Double StraightPPP | 6 | 1.8% |
| forward movement into Jab StraightPP | 6 | 1.8% |
| Low Spin Kick1K+G into punchP | 5 | 1.5% |
| Slant Back Knuckle1P into crouch | 5 | 1.5% |
| backdash into Slant Back Knuckle1P | 5 | 1.5% |
| backdash into evade down | 5 | 1.5% |
119 further openings account for the other 203 rounds.
Brad
- Career
- 142–52 · 73.2%
- This season
- 73 matches · 74.0%
- Peak rank
- 35
First hit in 54.6% of 306 rounds. Won 64.7% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Sit Jab2P | 39 | 12.8% |
|---|---|---|
| Sharp Shoot1P into punchP | 12 | 3.9% |
| backdash into evade down | 12 | 3.9% |
| forward movement into punchP | 11 | 3.6% |
| Middle Spin Kick66K into Ten Kao6K | 7 | 2.3% |
| backdash into Jackal Straight46P+K | 7 | 2.3% |
| backdash into Stop Kick4K | 7 | 2.3% |
| backdash into Sway Back4P+K+G | 7 | 2.3% |
| backdash into evade up | 7 | 2.3% |
| backdash into throw escape | 7 | 2.3% |
| crouch dash forward into throw escape | 6 | 2.0% |
| forward dash into Sharp Shoot1P | 6 | 2.0% |
| throw escape | 6 | 2.0% |
| Elbow Hook6P | 5 | 1.6% |
| crouch dash forward into guardG | 5 | 1.6% |
102 further openings account for the other 162 rounds.
Lion
- Career
- 114–35 · 76.5%
- This season
- 64 matches · 78.1%
- Peak rank
- 34
First hit in 56.4% of 243 rounds. Won 75.9% of the rounds they struck first, 59.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 42 | 17.2% |
|---|---|---|
| forward movement into Koushu RensuiPP | 12 | 4.9% |
| Banchu6P | 10 | 4.1% |
| backdash into evade down | 10 | 4.1% |
| Banchu6P into Banchu Renkanshu6PP | 7 | 2.9% |
| backdash into Kishitsu Kasensou43P | 6 | 2.5% |
| backdash into Senshippo66P | 6 | 2.5% |
| backdash into evade up | 5 | 2.0% |
| backward movement into throw escape | 5 | 2.0% |
| Katousui2P | 3 | 1.2% |
| backdash into Banchu6P | 3 | 1.2% |
| backdash into Dantai3K | 3 | 1.2% |
| backdash into Tanhikyaku46K | 3 | 1.2% |
| backward movement into Kishitsu Kasensou43P | 3 | 1.2% |
| crouch into Dantai3K | 3 | 1.2% |
99 further openings account for the other 123 rounds.
Pai
- Career
- 148–54 · 73.3%
- This season
- 60 matches · 71.7%
- Peak rank
- 35
First hit in 52.1% of 240 rounds. Won 63.2% of the rounds they struck first, 63.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senchuken6P | 12 | 5.0% |
|---|---|---|
| evade up into Hi'en Tankyaku9K | 12 | 5.0% |
| forward movement into punchP | 12 | 5.0% |
| backdash into evade down | 11 | 4.6% |
| crouch into Souchuken2P | 11 | 4.6% |
| Honshin Soukyaku1K+G into punchP | 10 | 4.2% |
| backdash into Koutankyaku66K | 9 | 3.8% |
| backdash into Ensei Toukyaku46K | 6 | 2.5% |
| backdash into evade up | 6 | 2.5% |
| backdash into guardG | 6 | 2.5% |
| Honshin Soukyaku1K+G into Rikensui1P | 5 | 2.1% |
| backdash into Senchutai3K | 5 | 2.1% |
| backdash into throwP+G | 5 | 2.1% |
| guardG into throw escape | 5 | 2.1% |
| Hi'en Tankyaku9K | 4 | 1.7% |
87 further openings account for the other 121 rounds.
El Blaze
- Career
- 145–40 · 78.4%
- This season
- 60 matches · 83.3%
- Peak rank
- 36
First hit in 47.3% of 224 rounds. Won 72.6% of the rounds they struck first, 68.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 13 | 5.8% |
|---|---|---|
| crouch into Sit Jab2P | 13 | 5.8% |
| Shadow Strike6P | 8 | 3.5% |
| backdash into guardG | 8 | 3.5% |
| High Spin KickK+G | 6 | 2.6% |
| crouch dash back into Demon's Tail9P+KK | 6 | 2.6% |
| crouch dash back into guardG | 6 | 2.6% |
| crouch dash forward into Volcano Upper4P+K | 6 | 2.6% |
| guardG into evade down | 6 | 2.6% |
| throw escape | 6 | 2.6% |
| Shouda46PP into Rising Back Spin Kick46PPK | 5 | 2.2% |
| Volcano Upper4P+K | 5 | 2.2% |
| backdash into Darkness Sword43K+G | 5 | 2.2% |
| backdash into Demon's Tail9P+KK | 4 | 1.8% |
| backdash into Volcano Upper4P+K | 4 | 1.8% |
84 further openings account for the other 125 rounds.
Wolf
- Career
- 165–69 · 70.5%
- This season
- 64 matches · 67.2%
- Peak rank
- 36
First hit in 61.6% of 216 rounds. Won 67.7% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 36 | 16.6% |
|---|---|---|
| crouch into Arrow Knuckle3P | 17 | 7.8% |
| forward movement into Jab StraightPP | 10 | 4.6% |
| punchP into Jab StraightPP | 8 | 3.7% |
| backdash into Heavy Middle Kick3K+G | 7 | 3.2% |
| forward dash into Low Drop Kick62K | 7 | 3.2% |
| forward movement into punchP | 7 | 3.2% |
| backdash into Elbow Butt4P | 5 | 2.3% |
| Rolling Savate6K+G | 4 | 1.8% |
| crouch dash back into Heavy Middle Kick3K+G | 4 | 1.8% |
| crouch dash forward into guardG | 4 | 1.8% |
| Low Hammer2P | 3 | 1.4% |
| Screw Hook63214P | 3 | 1.4% |
| backdash into evade up | 3 | 1.4% |
| backward movement into guardG | 3 | 1.4% |
74 further openings account for the other 96 rounds.
Counted from 56 of the 64 matches played. The rest were not pulled for openings.
Dural
- Career
- 295–157 · 65.3%
- This season
- 51 matches · 64.7%
- Peak rank
- 40
First hit in 51.0% of 204 rounds. Won 58.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 18 | 8.6% |
|---|---|---|
| backdash into Nakageri3K | 9 | 4.3% |
| forward movement into One Two UpperPPP | 9 | 4.3% |
| backdash into Soukyu46P | 7 | 3.4% |
| Low Knuckle2P | 6 | 2.9% |
| Soukyu46P into forward movement | 5 | 2.4% |
| backdash into back, back kick+guard44K+G | 5 | 2.4% |
| backdash into evade down | 5 | 2.4% |
| backdash into guardG | 5 | 2.4% |
| guardG into evade down | 4 | 1.9% |
| Rising Elbow6P | 3 | 1.4% |
| backdash into Spine Whip4P | 3 | 1.4% |
| backdash into back kick+guard4K+G | 3 | 1.4% |
| crouch dash forward into guardG | 3 | 1.4% |
| crouch into Nakageri3K | 3 | 1.4% |
90 further openings account for the other 121 rounds.
Akira
- Career
- 757–549 · 58.0%
- This season
- 54 matches · 61.1%
- Peak rank
- 40
First hit in 56.0% of 184 rounds. Won 63.1% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Housui2P | 13 | 7.1% |
|---|---|---|
| backdash into Jouho Senshou46P | 8 | 4.3% |
| Rimon Chouchu66P | 5 | 2.7% |
| Rimon Chouchu66P into forward dash | 5 | 2.7% |
| backdash into punchP | 5 | 2.7% |
| forward dash into Jouho Senshou46P | 5 | 2.7% |
| forward dash into forward punch+kick6P+K | 5 | 2.7% |
| guardG into throw escape | 5 | 2.7% |
| Rimon Chouchu66P into Jouho Touken6P | 4 | 2.2% |
| punchP into forward dash | 4 | 2.2% |
| backdash into Jouho Touken6P | 3 | 1.6% |
| crouch dash forward into Jouho Touken6P | 3 | 1.6% |
| forward dash into Souka Housui3P+K | 3 | 1.6% |
| guardG into evade down | 3 | 1.6% |
| kickK | 3 | 1.6% |
83 further openings account for the other 110 rounds.
Counted from 46 of the 54 matches played. The rest were not pulled for openings.
Shun
- Career
- 169–47 · 78.2%
- This season
- 47 matches · 70.2%
- Peak rank
- 38
First hit in 63.0% of 173 rounds. Won 65.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 24 | 13.8% |
|---|---|---|
| crouch into Fukuchougeki2P | 18 | 10.3% |
| forward movement into Gyou'in Haishu3P | 6 | 3.5% |
| backdash into Gyou'in Haishu3P | 5 | 2.9% |
| backdash into offensive move | 5 | 2.9% |
| Haisenchu1P | 4 | 2.3% |
| backdash into evade up | 4 | 2.3% |
| crouch dash forward into throwP+G | 4 | 2.3% |
| backdash into Koushinhi4P+K+G | 3 | 1.7% |
| backdash into Kousoku Kouhi17P+K+G | 3 | 1.7% |
| backdash into Rengeki Gakushu46PPP | 3 | 1.7% |
| crouch dash back into Tenshin Haishu4P | 3 | 1.7% |
| crouch into Gyou'in Haishu3P | 3 | 1.7% |
| guardG into Tenshin Benshu4P+K | 3 | 1.7% |
| throw escape | 3 | 1.7% |
72 further openings account for the other 83 rounds.
Counted from 44 of the 47 matches played. The rest were not pulled for openings.
Kage
- Career
- 165–55 · 75.0%
- This season
- 42 matches · 71.4%
- Peak rank
- 37
First hit in 55.8% of 163 rounds. Won 63.7% of the rounds they struck first, 62.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senpujin2P+K | 10 | 6.1% |
|---|---|---|
| backdash into evade up | 8 | 4.9% |
| Hiji'uchi6P | 5 | 3.0% |
| backdash into Gen'you4K+G | 5 | 3.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 5 | 3.0% |
| Rasen4P | 4 | 2.4% |
| backdash into Doukudaki46K | 4 | 2.4% |
| backdash into Rasen4P | 4 | 2.4% |
| backdash into evade down | 4 | 2.4% |
| crouch into Jizuridan2P | 4 | 2.4% |
| punchP | 4 | 2.4% |
| backdash into Kodachinuki4K | 3 | 1.8% |
| backdash into Senpujin2P+K | 3 | 1.8% |
| backdash into backward movement | 3 | 1.8% |
| backdash into guardG | 3 | 1.8% |
74 further openings account for the other 95 rounds.
Lau
- Career
- 134–49 · 73.2%
- This season
- 43 matches · 62.8%
- Peak rank
- 35
First hit in 57.1% of 161 rounds. Won 59.8% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souchuken2P | 14 | 8.7% |
|---|---|---|
| Fukko Kensou1P into punchP | 11 | 6.8% |
| backdash into Kosoushou46P | 9 | 5.6% |
| Chugeki6P | 8 | 5.0% |
| backdash into throwP+G | 8 | 5.0% |
| guardG into throw escape | 5 | 3.1% |
| backdash into evade down | 4 | 2.5% |
| crouch dash back into guardG | 4 | 2.5% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 1.9% |
| Ko'en Senshi66K+G | 3 | 1.9% |
| backdash into Senchutai3K | 3 | 1.9% |
| forward movement into RenshouPP | 3 | 1.9% |
| guardG into evade down | 3 | 1.9% |
| punchP into RenshouPP | 3 | 1.9% |
| throw escape | 3 | 1.9% |
64 further openings account for the other 77 rounds.
Sarah
- Career
- 169–64 · 72.5%
- This season
- 36 matches · 61.1%
- Peak rank
- 36
First hit in 53.5% of 155 rounds. Won 56.6% of the rounds they struck first, 54.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Squat Straight2P | 18 | 11.6% |
|---|---|---|
| backdash into Switch Kick4K | 9 | 5.8% |
| forward movement into punchP | 8 | 5.2% |
| Rising Elbow6P | 7 | 4.5% |
| crouch into Long Snap Side Chop3P+K | 6 | 3.9% |
| backdash into Stiletto66K | 5 | 3.2% |
| backdash into evade up | 5 | 3.2% |
| backdash into evade down | 4 | 2.6% |
| backdash into guardG | 4 | 2.6% |
| backdash into Back Knuckle Turn44P | 3 | 1.9% |
| backdash into Jackknife Kick3K | 3 | 1.9% |
| forward movement into Punch High KickPK | 3 | 1.9% |
| backdash into Crescent Heel4K+G | 2 | 1.3% |
| backdash into Jackknife Middle Kick3KK | 2 | 1.3% |
| backdash into Squat Straight2P | 2 | 1.3% |
61 further openings account for the other 74 rounds.
Jean
- Career
- 136–40 · 77.3%
- This season
- 39 matches · 66.7%
- Peak rank
- 36
First hit in 58.9% of 151 rounds. Won 58.4% of the rounds they struck first, 59.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Shitamaeken2P | 10 | 6.6% |
|---|---|---|
| Yoko'enpi6P | 9 | 6.0% |
| backdash into Gyaku Seikenzuki66P | 6 | 4.0% |
| backdash into Kake'uchi46P | 6 | 4.0% |
| Shitamaeken2P | 5 | 3.3% |
| Yoko'enpi6P into forward dash | 5 | 3.3% |
| punchP into throwP+G | 5 | 3.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 4 | 2.6% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 2.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 2.0% |
| backdash into Tate'enpi33P | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| crouch dash back into Gyaku Seikenzuki66P | 3 | 2.0% |
| forward dash into Yoko'enpi6P | 3 | 2.0% |
| forward dash into crouch dash forward | 3 | 2.0% |
60 further openings account for the other 80 rounds.
Goh
- Career
- 150–51 · 74.6%
- This season
- 28 matches · 67.9%
- Peak rank
- 36
First hit in 56.6% of 106 rounds. Won 56.7% of the rounds they struck first, 69.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 10 | 9.2% |
|---|---|---|
| crouch into Sune'uchi2P | 9 | 8.3% |
| Soukyu46P into forward movement | 5 | 4.6% |
| backdash into Soukyu46P | 5 | 4.6% |
| Karura4P+K into forward movement | 3 | 2.8% |
| backdash into evade up | 3 | 2.8% |
| forward movement into punchP | 3 | 2.8% |
| guardG into throw escape | 3 | 2.8% |
| backdash into Karura4P+K | 2 | 1.8% |
| backdash into crouch dash back | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| backdash into guardG | 2 | 1.8% |
| backward movement into backdash | 2 | 1.8% |
| backward movement into kickK | 2 | 1.8% |
| crouch dash back into Batousatsu3KP | 2 | 1.8% |
46 further openings account for the other 54 rounds.
Not counted here: Taka. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 1 of 14 tests hold up
- Jacky: 0 of 13 tests hold up
- Brad: 0 of 14 tests hold up
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
