VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

自作マニア@いにしえ

  • Jeffry
  • Jacky
  • Brad
  • Lion
  • Wolf
  • El Blaze
  • Pai
  • Dural
  • Shun
  • Lau
  • Kage
  • Jean
  • Sarah
  • Goh
  • Taka
Career matches4,602
Career win rate68.3%
Round win rate61.2%
Peak rank40
Distinct opponents385
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1818 #328 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira401,30675754958.0%
Dural4045229515765.3%
Jacky3635923512465.5%
Wolf362341656970.5%
Sarah362331696472.5%
Jeffry372271606770.5%
Kage372201655575.0%
Shun382161694778.2%
Pai352021485473.3%
Goh362011505174.6%
Brad351941425273.2%
El Blaze361851454078.4%
Lau351831344973.2%
Jean361761364077.3%
Lion341491143576.5%
Taka286558789.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,824 of 3,432 rounds counted

8.5 inputs a second (512 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.1489329
Jacky8.9534331
Brad8.5511306
Lion9.1546244
Wolf8.2495201
El Blaze8.2495226
Pai8.5510119
Akira9.5569150
Dural8.852745
Shun8.8527186
Lau8.2495161
Kage8.1484164
Jean8.2491151
Sarah8.2491109
Goh8.651562
Taka8.450440

By opponent's character

Jacky8.5510344
Akira8.8525267
Wolf8.6518225
Lion8.4506164
Jeffry8.2490185
Jean8.8527155
Kage8.3498198
Brad8.5509151
Goh8.6515172
Lau8.9536148
Pai8.4506141
Sarah9.0539118
Vanessa8.8530103
Aoi8.550996
Lei Fei8.0478100
El Blaze8.048286
Shun8.550885
Taka8.249139
Eileen8.752233
Dural8.249314

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky92642869.6%+0.7
Akira85562965.9%-3.3
Wolf66462069.7%-1.4
Lion60312951.7%-14.4
Jeffry55342161.8%-9.8
Jean54411375.9%+5.2
Kage52341865.4%-1.6
Brad46321469.6%+2.2
Goh46341273.9%+4.1
Lau46271958.7%-13.2
Pai40281270.0%+1.0
Sarah39291074.4%+4.3
Vanessa33231069.7%+2.1
Aoi3225778.1%+6.1
Lei Fei3228487.5%+21.9
El Blaze2924582.8%+10.4
Shun2820871.4%+3.4
Taka1210283.3%+10.9
Eileen119281.8%+10.8
Dural74357.1%-5.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence102703268.6%-0.2
Breakable Full Fence93633067.7%-0.6
Half Fence93603364.5%-6.5
Low Fence87602769.0%+0.2
Octagon86563065.1%-4.9
Single Wall83622174.7%+5.2
Rectangle79601976.0%+5.5
Open78552370.5%+1.7
Full Fence70492170.0%+0.3
Full Fence and Open37251267.6%+0.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52368.5%69.5%-1.1
No walls24871.4%69.3%+2.1

Walls against open: -3.2 points (95% range -10.5 to +4.1), p 0.391 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 39)2026/10/18146842.9%
うぬ (Rank 34)2026/10/1775271.4%
ぴゅあくん (Rank 41)2026/09/25103730.0%
会長さん (Rank 33)2026/09/24660100.0%
DJG10159 (Rank 38)2026/09/1885362.5%
ねこまじん (Rank 34)2026/09/1464266.7%
yta_k (Rank 34)2026/09/0964266.7%
Sore (Rank 37)2026/08/2254180.0%
アドリブ使い (Rank 33)2026/08/1985362.5%
ふぇに (Rank 34)2026/08/1998188.9%
vf_akira_love (Rank 33)2026/08/1865183.3%
joechou222 (Rank 36)2026/07/31128466.7%
hsat0310 (Rank 35)2026/07/2784450.0%
mahiro_725 (Rank 37)2026/07/27660100.0%
俺様バーンズ (Rank 37)2026/07/2465183.3%
るりじゃいき (Rank 33)2026/07/1263350.0%
gonta_hawkfield (Rank 31)2026/07/1051420.0%
hihoyoho (Rank 31)2026/07/0952340.0%
愛蒔らぶり (Rank 39)2026/07/03550100.0%
ミニマム (Rank 41)2026/07/0251420.0%
nana-ushi (Rank 34)2026/06/30550100.0%
openpen (Rank 29)2026/06/1865183.3%
akira__9633 (Rank 33)2026/06/1574357.1%
kiyohara-j (Rank 34)2026/06/1564266.7%
lon-duo (Rank 33)2026/06/0463350.0%

Round openings

Every character

backdash into evade down802.4%
forward movement into punchP682.0%
crouch into Low Knuckle631.9%
backdash into evade up621.9%
backdash into guardG531.6%
crouch into Sit Jab521.6%
crouch into Squat Straight491.5%
punchP481.4%
guardG into throw escape431.3%
crouch into Katousui2P421.3%
throw escape391.2%
guardG into evade down381.1%
crouch dash back into guardG371.1%
crouch into Low Hammer2P361.1%
backdash into punchP341.0%

990 further openings account for the other 2,571 rounds.

Counted from 836 of the 855 matches played. The rest were not pulled for openings.

Jeffry

Career
160–67 · 70.5%
This season
111 matches · 67.6%
Peak rank
37

First hit in 54.0% of 444 rounds. Won 59.6% of the rounds they struck first, 62.2% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “crouch into 2P Low Knuckle” in 18.9% of rounds, against 7.2% in their other rounds.

How is this tested?

crouch into Low Knuckle2P4510.1%
Elbow Butt6P194.3%
backdash into Tsunami Beat3K+G153.4%
Low Knuckle2P143.1%
Ducking Low2K+G132.9%
backdash into punchP132.9%
punchP132.9%
backdash into guardG102.2%
forward movement into punchP92.0%
punchP into Double KnucklePP92.0%
Elbow Butt6P into Elbow Hammer6PP81.8%
backdash into Megaton Knuckle43P+K81.8%
backward movement into throw escape71.6%
forward movement into Double KnucklePP71.6%
crouch dash back into Hell Dunk Hammer214P+K61.4%

142 further openings account for the other 248 rounds.

Jacky

Career
235–124 · 65.5%
This season
83 matches · 61.5%
Peak rank
36

First hit in 57.1% of 331 rounds. Won 59.8% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Squat Straight2P319.4%
Dash Hammer Kick66K into High Angle Upper Kick6K123.6%
backdash into Middle Smash6P92.7%
backward movement into backdash92.7%
forward dash into Slant Back Knuckle1P92.7%
backdash into Dash Hammer Kick66K72.1%
backward movement into throw escape72.1%
Squat Straight2P61.8%
backdash into guardG61.8%
forward movement into Jab Double StraightPPP61.8%
forward movement into Jab StraightPP61.8%
Low Spin Kick1K+G into punchP51.5%
Slant Back Knuckle1P into crouch51.5%
backdash into Slant Back Knuckle1P51.5%
backdash into evade down51.5%

119 further openings account for the other 203 rounds.

Brad

Career
142–52 · 73.2%
This season
73 matches · 74.0%
Peak rank
35

First hit in 54.6% of 306 rounds. Won 64.7% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Sit Jab2P3912.8%
Sharp Shoot1P into punchP123.9%
backdash into evade down123.9%
forward movement into punchP113.6%
Middle Spin Kick66K into Ten Kao6K72.3%
backdash into Jackal Straight46P+K72.3%
backdash into Stop Kick4K72.3%
backdash into Sway Back4P+K+G72.3%
backdash into evade up72.3%
backdash into throw escape72.3%
crouch dash forward into throw escape62.0%
forward dash into Sharp Shoot1P62.0%
throw escape62.0%
Elbow Hook6P51.6%
crouch dash forward into guardG51.6%

102 further openings account for the other 162 rounds.

Lion

Career
114–35 · 76.5%
This season
64 matches · 78.1%
Peak rank
34

First hit in 56.4% of 243 rounds. Won 75.9% of the rounds they struck first, 59.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P4217.2%
forward movement into Koushu RensuiPP124.9%
Banchu6P104.1%
backdash into evade down104.1%
Banchu6P into Banchu Renkanshu6PP72.9%
backdash into Kishitsu Kasensou43P62.5%
backdash into Senshippo66P62.5%
backdash into evade up52.0%
backward movement into throw escape52.0%
Katousui2P31.2%
backdash into Banchu6P31.2%
backdash into Dantai3K31.2%
backdash into Tanhikyaku46K31.2%
backward movement into Kishitsu Kasensou43P31.2%
crouch into Dantai3K31.2%

99 further openings account for the other 123 rounds.

Pai

Career
148–54 · 73.3%
This season
60 matches · 71.7%
Peak rank
35

First hit in 52.1% of 240 rounds. Won 63.2% of the rounds they struck first, 63.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senchuken6P125.0%
evade up into Hi'en Tankyaku9K125.0%
forward movement into punchP125.0%
backdash into evade down114.6%
crouch into Souchuken2P114.6%
Honshin Soukyaku1K+G into punchP104.2%
backdash into Koutankyaku66K93.8%
backdash into Ensei Toukyaku46K62.5%
backdash into evade up62.5%
backdash into guardG62.5%
Honshin Soukyaku1K+G into Rikensui1P52.1%
backdash into Senchutai3K52.1%
backdash into throwP+G52.1%
guardG into throw escape52.1%
Hi'en Tankyaku9K41.7%

87 further openings account for the other 121 rounds.

El Blaze

Career
145–40 · 78.4%
This season
60 matches · 83.3%
Peak rank
36

First hit in 47.3% of 224 rounds. Won 72.6% of the rounds they struck first, 68.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down135.8%
crouch into Sit Jab2P135.8%
Shadow Strike6P83.5%
backdash into guardG83.5%
High Spin KickK+G62.6%
crouch dash back into Demon's Tail9P+KK62.6%
crouch dash back into guardG62.6%
crouch dash forward into Volcano Upper4P+K62.6%
guardG into evade down62.6%
throw escape62.6%
Shouda46PP into Rising Back Spin Kick46PPK52.2%
Volcano Upper4P+K52.2%
backdash into Darkness Sword43K+G52.2%
backdash into Demon's Tail9P+KK41.8%
backdash into Volcano Upper4P+K41.8%

84 further openings account for the other 125 rounds.

Wolf

Career
165–69 · 70.5%
This season
64 matches · 67.2%
Peak rank
36

First hit in 61.6% of 216 rounds. Won 67.7% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P3616.6%
crouch into Arrow Knuckle3P177.8%
forward movement into Jab StraightPP104.6%
punchP into Jab StraightPP83.7%
backdash into Heavy Middle Kick3K+G73.2%
forward dash into Low Drop Kick62K73.2%
forward movement into punchP73.2%
backdash into Elbow Butt4P52.3%
Rolling Savate6K+G41.8%
crouch dash back into Heavy Middle Kick3K+G41.8%
crouch dash forward into guardG41.8%
Low Hammer2P31.4%
Screw Hook63214P31.4%
backdash into evade up31.4%
backward movement into guardG31.4%

74 further openings account for the other 96 rounds.

Counted from 56 of the 64 matches played. The rest were not pulled for openings.

Dural

Career
295–157 · 65.3%
This season
51 matches · 64.7%
Peak rank
40

First hit in 51.0% of 204 rounds. Won 58.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P188.6%
backdash into Nakageri3K94.3%
forward movement into One Two UpperPPP94.3%
backdash into Soukyu46P73.4%
Low Knuckle2P62.9%
Soukyu46P into forward movement52.4%
backdash into back, back kick+guard44K+G52.4%
backdash into evade down52.4%
backdash into guardG52.4%
guardG into evade down41.9%
Rising Elbow6P31.4%
backdash into Spine Whip4P31.4%
backdash into back kick+guard4K+G31.4%
crouch dash forward into guardG31.4%
crouch into Nakageri3K31.4%

90 further openings account for the other 121 rounds.

Akira

Career
757–549 · 58.0%
This season
54 matches · 61.1%
Peak rank
40

First hit in 56.0% of 184 rounds. Won 63.1% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Housui2P137.1%
backdash into Jouho Senshou46P84.3%
Rimon Chouchu66P52.7%
Rimon Chouchu66P into forward dash52.7%
backdash into punchP52.7%
forward dash into Jouho Senshou46P52.7%
forward dash into forward punch+kick6P+K52.7%
guardG into throw escape52.7%
Rimon Chouchu66P into Jouho Touken6P42.2%
punchP into forward dash42.2%
backdash into Jouho Touken6P31.6%
crouch dash forward into Jouho Touken6P31.6%
forward dash into Souka Housui3P+K31.6%
guardG into evade down31.6%
kickK31.6%

83 further openings account for the other 110 rounds.

Counted from 46 of the 54 matches played. The rest were not pulled for openings.

Shun

Career
169–47 · 78.2%
This season
47 matches · 70.2%
Peak rank
38

First hit in 63.0% of 173 rounds. Won 65.1% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P2413.8%
crouch into Fukuchougeki2P1810.3%
forward movement into Gyou'in Haishu3P63.5%
backdash into Gyou'in Haishu3P52.9%
backdash into offensive move52.9%
Haisenchu1P42.3%
backdash into evade up42.3%
crouch dash forward into throwP+G42.3%
backdash into Koushinhi4P+K+G31.7%
backdash into Kousoku Kouhi17P+K+G31.7%
backdash into Rengeki Gakushu46PPP31.7%
crouch dash back into Tenshin Haishu4P31.7%
crouch into Gyou'in Haishu3P31.7%
guardG into Tenshin Benshu4P+K31.7%
throw escape31.7%

72 further openings account for the other 83 rounds.

Counted from 44 of the 47 matches played. The rest were not pulled for openings.

Kage

Career
165–55 · 75.0%
This season
42 matches · 71.4%
Peak rank
37

First hit in 55.8% of 163 rounds. Won 63.7% of the rounds they struck first, 62.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senpujin2P+K106.1%
backdash into evade up84.9%
Hiji'uchi6P53.0%
backdash into Gen'you4K+G53.0%
backdash into Hagakure-ryu In Raijingeki46P+K53.0%
Rasen4P42.4%
backdash into Doukudaki46K42.4%
backdash into Rasen4P42.4%
backdash into evade down42.4%
crouch into Jizuridan2P42.4%
punchP42.4%
backdash into Kodachinuki4K31.8%
backdash into Senpujin2P+K31.8%
backdash into backward movement31.8%
backdash into guardG31.8%

74 further openings account for the other 95 rounds.

Lau

Career
134–49 · 73.2%
This season
43 matches · 62.8%
Peak rank
35

First hit in 57.1% of 161 rounds. Won 59.8% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souchuken2P148.7%
Fukko Kensou1P into punchP116.8%
backdash into Kosoushou46P95.6%
Chugeki6P85.0%
backdash into throwP+G85.0%
guardG into throw escape53.1%
backdash into evade down42.5%
crouch dash back into guardG42.5%
Chugeki6P into Hou'ou Soushou6PP31.9%
Ko'en Senshi66K+G31.9%
backdash into Senchutai3K31.9%
forward movement into RenshouPP31.9%
guardG into evade down31.9%
punchP into RenshouPP31.9%
throw escape31.9%

64 further openings account for the other 77 rounds.

Sarah

Career
169–64 · 72.5%
This season
36 matches · 61.1%
Peak rank
36

First hit in 53.5% of 155 rounds. Won 56.6% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Squat Straight2P1811.6%
backdash into Switch Kick4K95.8%
forward movement into punchP85.2%
Rising Elbow6P74.5%
crouch into Long Snap Side Chop3P+K63.9%
backdash into Stiletto66K53.2%
backdash into evade up53.2%
backdash into evade down42.6%
backdash into guardG42.6%
backdash into Back Knuckle Turn44P31.9%
backdash into Jackknife Kick3K31.9%
forward movement into Punch High KickPK31.9%
backdash into Crescent Heel4K+G21.3%
backdash into Jackknife Middle Kick3KK21.3%
backdash into Squat Straight2P21.3%

61 further openings account for the other 74 rounds.

Jean

Career
136–40 · 77.3%
This season
39 matches · 66.7%
Peak rank
36

First hit in 58.9% of 151 rounds. Won 58.4% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Shitamaeken2P106.6%
Yoko'enpi6P96.0%
backdash into Gyaku Seikenzuki66P64.0%
backdash into Kake'uchi46P64.0%
Shitamaeken2P53.3%
Yoko'enpi6P into forward dash53.3%
punchP into throwP+G53.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP42.6%
Gyaku Seikenzuki66P into Yoko'enpi6P32.0%
backdash into Kake'uchi~Maekeri'age46PK32.0%
backdash into Tate'enpi33P32.0%
backdash into evade up32.0%
crouch dash back into Gyaku Seikenzuki66P32.0%
forward dash into Yoko'enpi6P32.0%
forward dash into crouch dash forward32.0%

60 further openings account for the other 80 rounds.

Goh

Career
150–51 · 74.6%
This season
28 matches · 67.9%
Peak rank
36

First hit in 56.6% of 106 rounds. Won 56.7% of the rounds they struck first, 69.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P109.2%
crouch into Sune'uchi2P98.3%
Soukyu46P into forward movement54.6%
backdash into Soukyu46P54.6%
Karura4P+K into forward movement32.8%
backdash into evade up32.8%
forward movement into punchP32.8%
guardG into throw escape32.8%
backdash into Karura4P+K21.8%
backdash into crouch dash back21.8%
backdash into evade down21.8%
backdash into guardG21.8%
backward movement into backdash21.8%
backward movement into kickK21.8%
crouch dash back into Batousatsu3KP21.8%

46 further openings account for the other 54 rounds.

Not counted here: Taka. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (41 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 1 of 14 tests hold up
  • Jacky: 0 of 13 tests hold up
  • Brad: 0 of 14 tests hold up
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)