Virtua Fighter 5 REVO · v1.10 · Region: Asia
自作マニア@いにしえ
Characters played — VF5's own record
| Akira | 40 | 1,291 | 749 | 542 | 58.0% |
|---|---|---|---|---|---|
| Dural | 40 | 446 | 293 | 153 | 65.7% |
| Jacky | 36 | 359 | 235 | 124 | 65.5% |
| Sarah | 36 | 233 | 169 | 64 | 72.5% |
| Jeffry | 37 | 227 | 160 | 67 | 70.5% |
| Kage | 37 | 220 | 165 | 55 | 75.0% |
| Wolf | 35 | 209 | 151 | 58 | 72.2% |
| Pai | 35 | 202 | 148 | 54 | 73.3% |
| Goh | 36 | 201 | 150 | 51 | 74.6% |
| Brad | 35 | 194 | 142 | 52 | 73.2% |
| Shun | 37 | 190 | 153 | 37 | 80.5% |
| Lau | 35 | 183 | 134 | 49 | 73.2% |
| Jean | 36 | 176 | 136 | 40 | 77.3% |
| Lion | 34 | 149 | 114 | 35 | 76.5% |
| El Blaze | 34 | 140 | 115 | 25 | 82.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 89 | 63 | 26 | 70.8% | +1.2 |
|---|---|---|---|---|---|
| Akira | 80 | 55 | 25 | 68.8% | -1.0 |
| Wolf | 66 | 46 | 20 | 69.7% | -1.9 |
| Lion | 55 | 28 | 27 | 50.9% | -15.3 |
| Jean | 53 | 41 | 12 | 77.4% | +6.4 |
| Jeffry | 53 | 32 | 21 | 60.4% | -11.8 |
| Kage | 47 | 31 | 16 | 66.0% | -0.3 |
| Brad | 44 | 30 | 14 | 68.2% | +0.8 |
| Goh | 44 | 33 | 11 | 75.0% | +4.2 |
| Lau | 41 | 24 | 17 | 58.5% | -14.2 |
| Pai | 40 | 28 | 12 | 70.0% | +0.6 |
| Sarah | 38 | 29 | 9 | 76.3% | +5.7 |
| Lei Fei | 32 | 28 | 4 | 87.5% | +21.4 |
| Vanessa | 32 | 22 | 10 | 68.8% | +0.6 |
| Aoi | 29 | 22 | 7 | 75.9% | +3.5 |
| El Blaze | 28 | 23 | 5 | 82.1% | +9.7 |
| Shun | 27 | 19 | 8 | 70.4% | +2.3 |
| Eileen | 11 | 9 | 2 | 81.8% | +10.3 |
| Taka | 8 | 7 | 1 | 87.5% | +13.8 |
| Dural | 7 | 4 | 3 | 57.1% | -5.9 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 97 | 66 | 31 | 68.0% | -1.3 |
|---|---|---|---|---|---|
| Breakable Full Fence | 89 | 61 | 28 | 68.5% | -0.2 |
| Half Fence | 89 | 58 | 31 | 65.2% | -6.4 |
| Low Fence | 85 | 60 | 25 | 70.6% | +1.1 |
| Single Wall | 79 | 60 | 19 | 76.0% | +6.4 |
| Rectangle | 76 | 57 | 19 | 75.0% | +4.3 |
| Octagon | 75 | 49 | 26 | 65.3% | -4.8 |
| Open | 75 | 52 | 23 | 69.3% | -0.2 |
| Full Fence | 70 | 49 | 21 | 70.0% | -0.2 |
| Full Fence and Open | 36 | 24 | 12 | 66.7% | -0.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 496 | 68.5% | 69.9% | -1.4 |
| No walls | 239 | 72.0% | 69.8% | +2.2 |
Walls against open: -3.6 points (95% range -10.8 to +3.7), p 0.337 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| joechou222 (Rank 36) | 12 | 8 | 4 | 66.7% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 36) | 11 | 5 | 6 | 45.5% |
| ふぇに (Rank 34) | 9 | 8 | 1 | 88.9% |
| DJG10159 (Rank 38) | 8 | 5 | 3 | 62.5% |
| hsat0310 (Rank 35) | 8 | 4 | 4 | 50.0% |
| アドリブ使い (Rank 33) | 8 | 5 | 3 | 62.5% |
| 指無しライダー (Rank 41) | 8 | 3 | 5 | 37.5% |
| akira__9633 (Rank 33) | 7 | 4 | 3 | 57.1% |
| kiyohara-j (Rank 34) | 6 | 4 | 2 | 66.7% |
| lon-duo (Rank 33) | 6 | 3 | 3 | 50.0% |
| mahiro_725 (Rank 37) | 6 | 6 | 0 | 100.0% |
| openpen (Rank 29) | 6 | 5 | 1 | 83.3% |
| vf_akira_love (Rank 33) | 6 | 5 | 1 | 83.3% |
| yta_k (Rank 34) | 6 | 4 | 2 | 66.7% |
| ねこまじん (Rank 34) | 6 | 4 | 2 | 66.7% |
| るりじゃいき (Rank 33) | 6 | 3 | 3 | 50.0% |
| 俺様バーンズ (Rank 37) | 6 | 5 | 1 | 83.3% |
| Sore (Rank 37) | 5 | 4 | 1 | 80.0% |
| gonta_hawkfield (Rank 31) | 5 | 1 | 4 | 20.0% |
| hihoyoho (Rank 31) | 5 | 2 | 3 | 40.0% |
| nana-ushi (Rank 34) | 5 | 5 | 0 | 100.0% |
| うぬ (Rank 35) | 5 | 3 | 2 | 60.0% |
| ミニマム (Rank 41) | 5 | 1 | 4 | 20.0% |
| 愛蒔らぶり (Rank 39) | 5 | 5 | 0 | 100.0% |
| 浅川サナタ@ようつべ (Rank 31) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| DJG10159 (Rank 38) | 2026/09/18 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| ねこまじん (Rank 34) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| ★闘将拉麵男★ (Rank 36) | 2026/09/14 | 11 | 5 | 6 | 45.5% |
| うぬ (Rank 35) | 2026/09/11 | 5 | 3 | 2 | 60.0% |
| yta_k (Rank 34) | 2026/09/09 | 6 | 4 | 2 | 66.7% |
| Sore (Rank 37) | 2026/08/22 | 5 | 4 | 1 | 80.0% |
| アドリブ使い (Rank 33) | 2026/08/19 | 8 | 5 | 3 | 62.5% |
| ふぇに (Rank 34) | 2026/08/19 | 9 | 8 | 1 | 88.9% |
| vf_akira_love (Rank 33) | 2026/08/18 | 6 | 5 | 1 | 83.3% |
| joechou222 (Rank 36) | 2026/07/31 | 12 | 8 | 4 | 66.7% |
| hsat0310 (Rank 35) | 2026/07/27 | 8 | 4 | 4 | 50.0% |
| mahiro_725 (Rank 37) | 2026/07/27 | 6 | 6 | 0 | 100.0% |
| 俺様バーンズ (Rank 37) | 2026/07/24 | 6 | 5 | 1 | 83.3% |
| るりじゃいき (Rank 33) | 2026/07/12 | 6 | 3 | 3 | 50.0% |
| gonta_hawkfield (Rank 31) | 2026/07/10 | 5 | 1 | 4 | 20.0% |
| hihoyoho (Rank 31) | 2026/07/09 | 5 | 2 | 3 | 40.0% |
| 浅川サナタ@ようつべ (Rank 31) | 2026/07/06 | 5 | 4 | 1 | 80.0% |
| 愛蒔らぶり (Rank 39) | 2026/07/03 | 5 | 5 | 0 | 100.0% |
| ミニマム (Rank 41) | 2026/07/02 | 5 | 1 | 4 | 20.0% |
| nana-ushi (Rank 34) | 2026/06/30 | 5 | 5 | 0 | 100.0% |
| openpen (Rank 29) | 2026/06/18 | 6 | 5 | 1 | 83.3% |
| akira__9633 (Rank 33) | 2026/06/15 | 7 | 4 | 3 | 57.1% |
| kiyohara-j (Rank 34) | 2026/06/15 | 6 | 4 | 2 | 66.7% |
| lon-duo (Rank 33) | 2026/06/04 | 6 | 3 | 3 | 50.0% |
| 指無しライダー (Rank 41) | 2026/04/20 | 8 | 3 | 5 | 37.5% |
Round openings
Every character
| backdash into evade down | 126 | 3.9% |
|---|---|---|
| backdash into evade up | 82 | 2.5% |
| forward movement into punchP | 67 | 2.0% |
| crouch into Low Knuckle | 63 | 1.9% |
| backdash into guardG | 57 | 1.8% |
| crouch into Sit Jab | 50 | 1.5% |
| crouch into Squat Straight | 49 | 1.5% |
| punchP | 48 | 1.5% |
| backdash into throwP+G | 47 | 1.4% |
| guardG into throwP+G | 46 | 1.4% |
| crouch dash forward into throwP+G | 42 | 1.3% |
| crouch into Katousui2P | 42 | 1.3% |
| crouch dash back into guardG | 41 | 1.3% |
| throwP+G | 41 | 1.3% |
| guardG into evade down | 38 | 1.2% |
927 further openings account for the other 2,427 rounds.
Jeffry
| crouch into Low Knuckle2P | 45 | 10.1% |
|---|---|---|
| Elbow Butt6P | 19 | 4.3% |
| Low Knuckle2P | 14 | 3.1% |
| Ducking Low2K+G | 13 | 2.9% |
| backdash into Tsunami Beat3K+G | 13 | 2.9% |
| punchP | 13 | 2.9% |
| backdash into guardG | 11 | 2.5% |
| backdash into punchP | 11 | 2.5% |
| forward movement into punchP | 9 | 2.0% |
| punchP into Double KnucklePP | 9 | 2.0% |
| Elbow Butt6P into Elbow Hammer6PP | 8 | 1.8% |
| backdash into Megaton Knuckle43P+K | 8 | 1.8% |
| backdash into evade down | 8 | 1.8% |
| backward movement into throwP+G | 8 | 1.8% |
| backdash into evade up | 7 | 1.6% |
135 further openings account for the other 248 rounds.
Jacky
| crouch into Squat Straight2P | 31 | 9.4% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 12 | 3.6% |
| backward movement into backdash | 10 | 3.0% |
| backdash into Middle Smash6P | 9 | 2.7% |
| forward dash into Slant Back Knuckle1P | 9 | 2.7% |
| backward movement | 8 | 2.4% |
| backdash into Dash Hammer Kick66K | 7 | 2.1% |
| backward movement into throwP+G | 7 | 2.1% |
| Squat Straight2P | 6 | 1.8% |
| backdash into evade down | 6 | 1.8% |
| backdash into evade up | 6 | 1.8% |
| backdash into guardG | 6 | 1.8% |
| forward movement into Jab Double StraightPPP | 6 | 1.8% |
| forward movement into Jab StraightPP | 6 | 1.8% |
| Low Spin Kick1K+G into punchP | 5 | 1.5% |
109 further openings account for the other 197 rounds.
Brad
| crouch into Sit Jab2P | 39 | 12.8% |
|---|---|---|
| backdash into evade down | 20 | 6.5% |
| Sharp Shoot1P into punchP | 12 | 3.9% |
| forward movement into punchP | 11 | 3.6% |
| backdash into throwP+G | 8 | 2.6% |
| crouch dash forward into throwP+G | 8 | 2.6% |
| Middle Spin Kick66K into Ten Kao6K | 7 | 2.3% |
| backdash into Stop Kick4K | 7 | 2.3% |
| backdash into Sway Back4P+K+G | 7 | 2.3% |
| backdash into evade up | 7 | 2.3% |
| forward dash into throwP+G | 7 | 2.3% |
| forward dash into Sharp Shoot1P | 6 | 2.0% |
| throwP+G | 6 | 2.0% |
| Elbow Hook6P | 5 | 1.6% |
| backdash into Jackal Straight46P+K | 5 | 1.6% |
97 further openings account for the other 151 rounds.
Lion
| crouch into Katousui2P | 42 | 17.2% |
|---|---|---|
| backdash into evade down | 13 | 5.3% |
| forward movement into Koushu RensuiPP | 12 | 4.9% |
| Banchu6P | 10 | 4.1% |
| backdash into evade up | 9 | 3.7% |
| Banchu6P into Banchu Renkanshu6PP | 7 | 2.9% |
| backdash into Senshippo66P | 6 | 2.5% |
| backdash into Kishitsu Kasensou43P | 5 | 2.0% |
| backward movement into throwP+G | 5 | 2.0% |
| backdash into throwP+G | 4 | 1.6% |
| Katousui2P | 3 | 1.2% |
| backdash into Banchu6P | 3 | 1.2% |
| backdash into crouch | 3 | 1.2% |
| crouch into Dantai3K | 3 | 1.2% |
| guardG into throwP+G | 3 | 1.2% |
95 further openings account for the other 116 rounds.
Pai
| backdash into evade down | 14 | 5.8% |
|---|---|---|
| Senchuken6P | 12 | 5.0% |
| evade up into Hi'en Tankyaku9K | 12 | 5.0% |
| forward movement into punchP | 12 | 5.0% |
| crouch into Souchuken2P | 11 | 4.6% |
| Honshin Soukyaku1K+G into punchP | 10 | 4.2% |
| backdash into evade up | 10 | 4.2% |
| backdash into Koutankyaku66K | 9 | 3.8% |
| backdash into Ensei Toukyaku46K | 6 | 2.5% |
| backdash into guardG | 6 | 2.5% |
| Honshin Soukyaku1K+G into Rikensui1P | 5 | 2.1% |
| backdash into Senchutai3K | 5 | 2.1% |
| backdash into throwP+G | 5 | 2.1% |
| guardG into throwP+G | 5 | 2.1% |
| Hi'en Tankyaku9K | 4 | 1.7% |
79 further openings account for the other 114 rounds.
Wolf
| crouch into Low Hammer2P | 36 | 16.6% |
|---|---|---|
| crouch into Arrow Knuckle3P | 17 | 7.8% |
| forward movement into Jab StraightPP | 10 | 4.6% |
| punchP into Jab StraightPP | 8 | 3.7% |
| forward dash into Low Drop Kick62K | 7 | 3.2% |
| forward movement into punchP | 7 | 3.2% |
| backdash into Heavy Middle Kick3K+G | 6 | 2.8% |
| Rolling Savate6K+G | 4 | 1.8% |
| backdash into Elbow Butt4P | 4 | 1.8% |
| backdash into evade up | 4 | 1.8% |
| crouch dash forward into guardG | 4 | 1.8% |
| throwP+G | 4 | 1.8% |
| Low Hammer2P | 3 | 1.4% |
| Screw Hook63214P | 3 | 1.4% |
| backdash into evade down | 3 | 1.4% |
72 further openings account for the other 97 rounds.
Dural
| crouch into Low Knuckle2P | 18 | 8.8% |
|---|---|---|
| backdash into evade down | 10 | 4.9% |
| forward movement into One Two UpperPPP | 9 | 4.4% |
| backdash into Nakageri3K | 7 | 3.4% |
| backdash into Soukyu46P | 7 | 3.4% |
| Low Knuckle2P | 6 | 2.9% |
| backdash into guardG | 6 | 2.9% |
| Soukyu46P into forward movement | 5 | 2.4% |
| backdash into back, back kick+guard44K+G | 5 | 2.4% |
| guardG into throwP+G | 5 | 2.4% |
| guardG into evade down | 4 | 1.9% |
| Rising Elbow6P | 3 | 1.5% |
| backdash into evade up | 3 | 1.5% |
| crouch dash back into guardG | 3 | 1.5% |
| crouch dash forward into guardG | 3 | 1.5% |
81 further openings account for the other 111 rounds.
El Blaze
| backdash into evade down | 17 | 8.5% |
|---|---|---|
| crouch into Sit Jab2P | 11 | 5.5% |
| Shadow Strike6P | 8 | 4.0% |
| backdash into guardG | 8 | 4.0% |
| crouch dash back into guardG | 6 | 3.0% |
| crouch dash forward into Volcano Upper4P+K | 6 | 3.0% |
| throwP+G | 6 | 3.0% |
| High Spin KickK+G | 5 | 2.5% |
| backdash into Darkness Sword43K+G | 5 | 2.5% |
| crouch dash back into Demon's Tail9P+KK | 5 | 2.5% |
| guardG into evade down | 5 | 2.5% |
| Shouda46PP into Rising Back Spin Kick46PPK | 4 | 2.0% |
| Volcano Upper4P+K | 4 | 2.0% |
| backward movement into throwP+G | 4 | 2.0% |
| crouch dash forward into throwP+G | 4 | 2.0% |
73 further openings account for the other 102 rounds.
Akira
| crouch into Housui2P | 13 | 7.1% |
|---|---|---|
| backdash into Jouho Senshou46P | 8 | 4.3% |
| Rimon Chouchu66P | 5 | 2.7% |
| Rimon Chouchu66P into forward dash | 5 | 2.7% |
| backdash into evade down | 5 | 2.7% |
| backdash into punchP | 5 | 2.7% |
| forward dash into Jouho Senshou46P | 5 | 2.7% |
| forward dash into forward punch+kick6P+K | 5 | 2.7% |
| guardG into throwP+G | 5 | 2.7% |
| Rimon Chouchu66P into Jouho Touken6P | 4 | 2.2% |
| punchP into forward dash | 4 | 2.2% |
| crouch dash forward into Jouho Touken6P | 3 | 1.6% |
| forward dash into Souka Housui3P+K | 3 | 1.6% |
| forward dash into throwP+G | 3 | 1.6% |
| guardG into evade down | 3 | 1.6% |
81 further openings account for the other 108 rounds.
Kage
| Senpujin2P+K | 10 | 6.1% |
|---|---|---|
| backdash into evade up | 10 | 6.1% |
| Hiji'uchi6P | 5 | 3.0% |
| backdash into Gen'you4K+G | 5 | 3.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 5 | 3.0% |
| backdash into backward movement | 5 | 3.0% |
| Rasen4P | 4 | 2.4% |
| backdash into Rasen4P | 4 | 2.4% |
| backdash into evade down | 4 | 2.4% |
| crouch dash back into guardG | 4 | 2.4% |
| crouch into Jizuridan2P | 4 | 2.4% |
| punchP | 4 | 2.4% |
| backdash into Doukudaki46K | 3 | 1.8% |
| backdash into Kodachinuki4K | 3 | 1.8% |
| backdash into guardG | 3 | 1.8% |
73 further openings account for the other 91 rounds.
Lau
| crouch into Souchuken2P | 14 | 8.7% |
|---|---|---|
| Fukko Kensou1P into punchP | 11 | 6.8% |
| backdash into throwP+G | 10 | 6.2% |
| backdash into Kosoushou46P | 9 | 5.6% |
| Chugeki6P | 8 | 5.0% |
| backdash into evade down | 7 | 4.3% |
| guardG into throwP+G | 5 | 3.1% |
| crouch dash back into guardG | 4 | 2.5% |
| Chugeki6P into Hou'ou Soushou6PP | 3 | 1.9% |
| Ko'en Senshi66K+G | 3 | 1.9% |
| backdash into guardG | 3 | 1.9% |
| forward movement into RenshouPP | 3 | 1.9% |
| guardG into evade down | 3 | 1.9% |
| punchP into RenshouPP | 3 | 1.9% |
| throwP+G | 3 | 1.9% |
59 further openings account for the other 72 rounds.
Sarah
| crouch into Squat Straight2P | 18 | 11.6% |
|---|---|---|
| backdash into evade up | 9 | 5.8% |
| backdash into Switch Kick4K | 8 | 5.2% |
| backdash into evade down | 8 | 5.2% |
| forward movement into punchP | 8 | 5.2% |
| Rising Elbow6P | 7 | 4.5% |
| crouch into Long Snap Side Chop3P+K | 6 | 3.9% |
| backdash into Stiletto66K | 4 | 2.6% |
| backdash into guardG | 4 | 2.6% |
| backdash into Back Knuckle Turn44P | 3 | 1.9% |
| backdash into throwP+G | 3 | 1.9% |
| forward movement into Punch High KickPK | 3 | 1.9% |
| backdash into Jackknife Kick3K | 2 | 1.3% |
| backdash into Squat Straight2P | 2 | 1.3% |
| backdash into crouch dash back | 2 | 1.3% |
57 further openings account for the other 68 rounds.
Shun
| crouch into Haisenchu1P | 21 | 13.6% |
|---|---|---|
| crouch into Fukuchougeki2P | 14 | 9.0% |
| forward movement into Gyou'in Haishu3P | 6 | 3.9% |
| backdash into evade up | 5 | 3.2% |
| crouch dash forward into throwP+G | 5 | 3.2% |
| Haisenchu1P | 4 | 2.6% |
| backdash into offensive move | 4 | 2.6% |
| backdash into Gyou'in Haishu3P | 3 | 1.9% |
| backdash into Koushinhi4P+K+G | 3 | 1.9% |
| backdash into Kousoku Kouhi17P+K+G | 3 | 1.9% |
| backdash into evade down | 3 | 1.9% |
| crouch dash back into Tenshin Haishu4P | 3 | 1.9% |
| crouch into Gyou'in Haishu3P | 3 | 1.9% |
| guardG into Tenshin Benshu4P+K | 3 | 1.9% |
| throwP+G | 3 | 1.9% |
62 further openings account for the other 72 rounds.
Jean
| crouch into Shitamaeken2P | 10 | 6.6% |
|---|---|---|
| Yoko'enpi6P | 9 | 6.0% |
| backdash into Kake'uchi46P | 6 | 4.0% |
| Shitamaeken2P | 5 | 3.3% |
| Yoko'enpi6P into forward dash | 5 | 3.3% |
| backdash into Gyaku Seikenzuki66P | 5 | 3.3% |
| punchP into throwP+G | 5 | 3.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 4 | 2.6% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 3 | 2.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 2.0% |
| backdash into Tate'enpi33P | 3 | 2.0% |
| backdash into evade down | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| backdash into throwP+G | 3 | 2.0% |
| crouch dash back into Gyaku Seikenzuki66P | 3 | 2.0% |
57 further openings account for the other 81 rounds.
Goh
| Hiji'ate6P | 10 | 9.2% |
|---|---|---|
| crouch into Sune'uchi2P | 9 | 8.3% |
| Soukyu46P into forward movement | 5 | 4.6% |
| backdash into Soukyu46P | 5 | 4.6% |
| backdash into evade down | 5 | 4.6% |
| Karura4P+K into forward movement | 3 | 2.8% |
| backdash into evade up | 3 | 2.8% |
| forward movement into punchP | 3 | 2.8% |
| guardG into throwP+G | 3 | 2.8% |
| backdash into Karura4P+K | 2 | 1.8% |
| backdash into crouch dash back | 2 | 1.8% |
| backdash into guardG | 2 | 1.8% |
| backward movement into backdash | 2 | 1.8% |
| backward movement into kickK | 2 | 1.8% |
| crouch dash back into Karura4P+K | 2 | 1.8% |
44 further openings account for the other 51 rounds.
