Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1480 #2,155 of 3,686 on the Elo list →
Aoi1454106 matches
Jeffry147649 matches
Sarah148031 matches
Akira148225 matches
Pai148324 matches
Kage148921 matches
Wolf147912 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 28 | 1,605 | 807 | 798 | 50.3% |
|---|---|---|---|---|---|
| Kage | 30 | 983 | 526 | 457 | 53.5% |
| El Blaze | 28 | 662 | 361 | 301 | 54.5% |
| Jeffry | 28 | 447 | 236 | 211 | 52.8% |
| Akira | 27 | 217 | 128 | 89 | 59.0% |
| Pai | 26 | 213 | 114 | 99 | 53.5% |
| Shun | 27 | 196 | 119 | 77 | 60.7% |
| Sarah | 27 | 186 | 112 | 74 | 60.2% |
| Wolf | 27 | 182 | 112 | 70 | 61.5% |
| Jacky | 27 | 112 | 80 | 32 | 71.4% |
| Lau | 26 | 9 | 7 | 2 | 77.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,172 of 1,199 rounds counted9.9 inputs a second (592 a minute) this season. Faster than 94% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 9.9 | 597 | 410 |
|---|---|---|---|
| Jeffry | 9.4 | 566 | 190 |
| Sarah | 9.7 | 583 | 127 |
| Akira | 11.5 | 692 | 106 |
| Pai | 10.0 | 600 | 100 |
| Kage | 8.4 | 506 | 83 |
| Wolf | 10.2 | 612 | 48 |
| El Blaze | 9.6 | 578 | 39 |
| Shun | 10.4 | 625 | 37 |
| Lau | 8.1 | 484 | 19 |
| Jacky | 9.3 | 556 | 13 |
By opponent's character
| Akira | 9.8 | 586 | 208 |
|---|---|---|---|
| Wolf | 10.2 | 611 | 166 |
| Jacky | 10.1 | 604 | 136 |
| Jean | 9.7 | 582 | 74 |
| Lion | 9.8 | 590 | 62 |
| Goh | 10.3 | 619 | 58 |
| Jeffry | 9.8 | 589 | 63 |
| Pai | 9.6 | 573 | 73 |
| Sarah | 10.0 | 598 | 65 |
| Lau | 9.8 | 589 | 45 |
| El Blaze | 9.9 | 594 | 45 |
| Shun | 10.6 | 633 | 36 |
| Aoi | 9.1 | 549 | 32 |
| Vanessa | 9.4 | 566 | 32 |
| Brad | 9.1 | 547 | 17 |
| Kage | 9.6 | 573 | 17 |
| Taka | 9.6 | 575 | 14 |
| Dural | 9.2 | 553 | 12 |
| Eileen | 9.8 | 586 | 10 |
| Lei Fei | 8.1 | 486 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 54 | 28 | 26 | 51.9% | +0.0 |
|---|---|---|---|---|---|
| Wolf | 40 | 20 | 20 | 50.0% | -9.8 |
| Jacky | 32 | 17 | 15 | 53.1% | +7.6 |
| Jean | 20 | 13 | 7 | 65.0% | +14.8 |
| Lion | 17 | 8 | 9 | 47.1% | -5.2 |
| Goh | 16 | 9 | 7 | 56.2% | -0.3 |
| Jeffry | 16 | 8 | 8 | 50.0% | -6.9 |
| Pai | 16 | 10 | 6 | 62.5% | +12.8 |
| Sarah | 15 | 11 | 4 | 73.3% | +26.0 |
| Lau | 11 | 5 | 6 | 45.5% | -6.7 |
| El Blaze | 10 | 6 | 4 | 60.0% | +6.6 |
| Shun | 9 | 3 | 6 | 33.3% | -17.9 |
| Aoi | 8 | 5 | 3 | 62.5% | -1.6 |
| Vanessa | 8 | 4 | 4 | 50.0% | -17.1 |
| Brad | 4 | 3 | 1 | 75.0% | +19.5 |
| Kage | 4 | 1 | 3 | 25.0% | -21.7 |
| Taka | 4 | 2 | 2 | 50.0% | +4.8 |
| Dural | 3 | 0 | 3 | 0.0% | -55.8 |
| Eileen | 3 | 2 | 1 | 66.7% | -6.0 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -14.2 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 41 | 21 | 20 | 51.2% | -0.8 |
|---|---|---|---|---|---|
| Open | 37 | 20 | 17 | 54.0% | -0.1 |
| Breakable Full Fence | 35 | 17 | 18 | 48.6% | -7.2 |
| Low Fence | 30 | 19 | 11 | 63.3% | +12.8 |
| Half Fence | 29 | 14 | 15 | 48.3% | -7.1 |
| Full Fence | 28 | 10 | 18 | 35.7% | -19.2 |
| Single Wall | 25 | 18 | 7 | 72.0% | +23.0 |
| Breakable Half Fence | 24 | 12 | 12 | 50.0% | -3.0 |
| Octagon | 24 | 12 | 12 | 50.0% | -1.9 |
| Full Fence and Open | 11 | 8 | 3 | 72.7% | +15.6 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 181 | 47.5% | 53.2% | -5.7 |
| No walls | 92 | 62.0% | 52.5% | +9.4 |
Walls against open: -15.2 points (95% range -28.2 to -2.1), p 0.023 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hahaha (Rank 28) | 16 | 10 | 6 | 62.5% |
|---|---|---|---|---|
| calmknight[냠냠] (Rank 28) | 10 | 5 | 5 | 50.0% |
| USUSU (Rank 27) | 9 | 3 | 6 | 33.3% |
| M&E (Rank 23) | 6 | 4 | 2 | 66.7% |
| え~る (Rank 26) | 6 | 2 | 4 | 33.3% |
| しろ☆おび。 (Rank 26) | 6 | 4 | 2 | 66.7% |
| Handive (Rank 28) | 5 | 1 | 4 | 20.0% |
| UVer (Rank 29) | 5 | 3 | 2 | 60.0% |
| megadora5 (Rank 26) | 5 | 3 | 2 | 60.0% |
| mokoha_jean (Rank 23) | 5 | 4 | 1 | 80.0% |
| tamaneen (Rank 30) | 5 | 2 | 3 | 40.0% |
| こて (Rank 30) | 5 | 3 | 2 | 60.0% |
| starszhouuu (Rank 27) | 4 | 3 | 1 | 75.0% |
| きつね (Rank 26) | 4 | 1 | 3 | 25.0% |
| みとG_ちゃんねる (Rank 29) | 4 | 1 | 3 | 25.0% |
| りてりん (Rank 27) | 4 | 3 | 1 | 75.0% |
| カリス★まっくすさん (Rank 28) | 4 | 1 | 3 | 25.0% |
| 弾丸(だんまる) (Rank 28) | 4 | 1 | 3 | 25.0% |
| 金田一の少年 (Rank 26) | 4 | 1 | 3 | 25.0% |
| CELIS (Rank 28) | 3 | 1 | 2 | 33.3% |
| MATSUNAGAAKIRA.REBOOT (Rank 27) | 3 | 2 | 1 | 66.7% |
| ohisama0123456 (Rank 24) | 3 | 1 | 2 | 33.3% |
| オニヤンマくん (Rank 27) | 3 | 0 | 3 | 0.0% |
| パニガーレ (Rank 24) | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 30) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 滝太郎(Takitarou) (Rank 30) | 2026/10/18 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| 弾丸(だんまる) (Rank 28) | 2026/10/18 | 4 | 1 | 3 | 25.0% |
| きつね (Rank 26) | 2026/10/17 | 4 | 1 | 3 | 25.0% |
| ohisama0123456 (Rank 24) | 2026/10/17 | 3 | 1 | 2 | 33.3% |
| オニヤンマくん (Rank 27) | 2026/10/16 | 3 | 0 | 3 | 0.0% |
| megadora5 (Rank 26) | 2026/10/15 | 5 | 3 | 2 | 60.0% |
| こて (Rank 30) | 2026/10/14 | 5 | 3 | 2 | 60.0% |
| starszhouuu (Rank 27) | 2026/10/10 | 4 | 3 | 1 | 75.0% |
| tamaneen (Rank 30) | 2026/10/10 | 5 | 2 | 3 | 40.0% |
| 金田一の少年 (Rank 26) | 2026/10/03 | 4 | 1 | 3 | 25.0% |
| え~る (Rank 26) | 2026/09/26 | 6 | 2 | 4 | 33.3% |
| USUSU (Rank 27) | 2026/09/23 | 9 | 3 | 6 | 33.3% |
| みとG_ちゃんねる (Rank 29) | 2026/09/17 | 4 | 1 | 3 | 25.0% |
| Handive (Rank 28) | 2026/09/17 | 5 | 1 | 4 | 20.0% |
| M&E (Rank 23) | 2026/09/16 | 6 | 4 | 2 | 66.7% |
| mokoha_jean (Rank 23) | 2026/08/24 | 5 | 4 | 1 | 80.0% |
| CELIS (Rank 28) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| しろ☆おび。 (Rank 26) | 2026/07/24 | 6 | 4 | 2 | 66.7% |
| りてりん (Rank 27) | 2026/07/22 | 4 | 3 | 1 | 75.0% |
| UVer (Rank 29) | 2026/07/22 | 5 | 3 | 2 | 60.0% |
| hahaha (Rank 28) | 2026/07/22 | 16 | 10 | 6 | 62.5% |
| MATSUNAGAAKIRA.REBOOT (Rank 27) | 2026/07/19 | 3 | 2 | 1 | 66.7% |
| パニガーレ (Rank 24) | 2026/07/02 | 3 | 2 | 1 | 66.7% |
| calmknight[냠냠] (Rank 28) | 2026/06/10 | 10 | 5 | 5 | 50.0% |
| カリス★まっくすさん (Rank 28) | 2026/05/28 | 4 | 1 | 3 | 25.0% |
Round openings
Every character
| backdash into evade up | 139 | 14.0% |
|---|---|---|
| evade up into crouch dash back | 31 | 3.1% |
| forward dash into Ouda6P+K | 27 | 2.7% |
| punchP | 24 | 2.4% |
| guardG into punchP | 23 | 2.3% |
| guardG | 19 | 1.9% |
| evade up into crouch dash forward | 18 | 1.8% |
| crouch dash back into evade down | 16 | 1.6% |
| guardG into throw escape | 16 | 1.6% |
| forward dash | 15 | 1.5% |
| guardG into evade up | 15 | 1.5% |
| guardG into evade down | 14 | 1.4% |
| Sharpsword44K | 12 | 1.2% |
| crouch dash back into Jousei Ryusenshou214P+K | 12 | 1.2% |
| guardG into Oushu Hiji'ate6P+KP | 12 | 1.2% |
355 further openings account for the other 603 rounds.
Counted from 241 of the 293 matches played. The rest were not pulled for openings.
Aoi
- Career
- 807–798 · 50.3%
- This season
- 106 matches · 47.2%
- Peak rank
- 28
First hit in 39.4% of 391 rounds. Won 53.9% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 60 | 15.2% |
|---|---|---|
| forward dash into Ouda6P+K | 27 | 6.8% |
| punchP | 14 | 3.5% |
| crouch dash back into Jousei Ryusenshou214P+K | 12 | 3.0% |
| guardG into Oushu Hiji'ate6P+KP | 12 | 3.0% |
| crouch dash back into evade down | 10 | 2.5% |
| forward dash | 10 | 2.5% |
| guardG into punchP | 10 | 2.5% |
| backdash into punchP | 9 | 2.3% |
| evade up into crouch dash back | 9 | 2.3% |
| Tenchi In'youP+K+G | 8 | 2.0% |
| guardG | 8 | 2.0% |
| punchP into NirentotsuPP | 7 | 1.8% |
| forward dash into Raijinha6K | 6 | 1.5% |
| guardG into throw escape | 6 | 1.5% |
118 further openings account for the other 187 rounds.
Counted from 96 of the 106 matches played. The rest were not pulled for openings.
Sarah
- Career
- 112–74 · 60.2%
- This season
- 31 matches · 54.8%
- Peak rank
- 27
First hit in 36.8% of 106 rounds. Won 48.7% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 23 | 21.5% |
|---|---|---|
| Sharpsword44K | 12 | 11.2% |
| backdash into Switch Kick4K | 10 | 9.3% |
| backdash into Crescent Heel4K+G | 3 | 2.8% |
| backdash into Full Spin Heel Kick9K | 3 | 2.8% |
| crouch dash forward into Long Snap Side Chop3P+K | 3 | 2.8% |
| evade up into crouch dash forward | 3 | 2.8% |
| guardG | 3 | 2.8% |
| backdash into High Kick StraightKP | 2 | 1.9% |
| crouch dash forward into guardG | 2 | 1.9% |
| evade up into crouch dash back | 2 | 1.9% |
| evade up into evade down | 2 | 1.9% |
| guardG into Back Spin KickK+G | 2 | 1.9% |
| guardG into backdash | 2 | 1.9% |
| guardG into kickK | 2 | 1.9% |
33 further openings account for the other 33 rounds.
Counted from 26 of the 31 matches played. The rest were not pulled for openings.
Akira
- Career
- 128–89 · 59.0%
- This season
- 25 matches · 52.0%
- Peak rank
- 27
First hit in 57.5% of 106 rounds. Won 50.8% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 12.3% |
|---|---|---|
| Jouho Senshou46P | 9 | 8.5% |
| Jouho Senshou46P into forward movement | 7 | 6.6% |
| backdash into guardG | 4 | 3.8% |
| guardG into Souka Housui3P+K | 4 | 3.8% |
| kickK into Souka Housui3P+K | 4 | 3.8% |
| evade up into crouch dash back | 3 | 2.8% |
| evade up into crouch dash forward | 3 | 2.8% |
| forward dash into forward punch+kick6P+K | 3 | 2.8% |
| guardG into kickK | 3 | 2.8% |
| guardG into throw escape | 3 | 2.8% |
| Rimon Chouchu66P into forward dash | 2 | 1.9% |
| backdash into Jouho Senshou46P | 2 | 1.9% |
| backdash into backward movement | 2 | 1.9% |
| backdash into throwP+G | 2 | 1.9% |
35 further openings account for the other 42 rounds.
Jeffry
- Career
- 236–211 · 52.8%
- This season
- 49 matches · 51.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 12.1% |
|---|---|---|
| guardG | 7 | 8.4% |
| evade up into crouch dash back | 5 | 6.0% |
| guardG into Sunlit Body Upper3P+K | 5 | 6.0% |
| guardG into punchP | 5 | 6.0% |
| guardG into Middle Hell Stab6P+K | 3 | 3.6% |
| Low Knuckle2P | 2 | 2.4% |
| crouch dash forward into evade down | 2 | 2.4% |
| evade up into crouch dash forward | 2 | 2.4% |
| forward dash | 2 | 2.4% |
| guardG into Hell Dunk Elbow2P+K | 2 | 2.4% |
| guardG into throw escape | 2 | 2.4% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 1.2% |
| Elbow Butt6P | 1 | 1.2% |
| Elbow Butt6P into Elbow Hammer6PP | 1 | 1.2% |
33 further openings account for the other 33 rounds.
Counted from 20 of the 49 matches played. The rest were not pulled for openings.
Kage
- Career
- 526–457 · 53.5%
- This season
- 21 matches · 57.1%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 12 | 14.5% |
|---|---|---|
| guardG into Fusenjin3P | 6 | 7.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 4 | 4.8% |
| backdash into Kodachinuki4K | 4 | 4.8% |
| backdash into evade up | 4 | 4.8% |
| guardG into evade up | 4 | 4.8% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 2.4% |
| backdash into Fusenjin3P | 2 | 2.4% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 2 | 2.4% |
| evade up into crouch dash forward | 2 | 2.4% |
| forward dash into Nakageri3K | 2 | 2.4% |
| forward dash into throwP+G | 2 | 2.4% |
| guardG into punchP | 2 | 2.4% |
| Doukudaki46K | 1 | 1.2% |
| Fusenjin3P into Shippuzan3PP | 1 | 1.2% |
33 further openings account for the other 33 rounds.
Pai
- Career
- 114–99 · 53.5%
- This season
- 24 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 10 | 12.8% |
|---|---|---|
| down-back kick1K into Ko'en SenkyakuKK | 5 | 6.4% |
| forward movement into punchP | 4 | 5.1% |
| crouch dash back into evade down | 3 | 3.9% |
| evade up into crouch dash back | 3 | 3.9% |
| evade up into crouch dash forward | 3 | 3.9% |
| guardG into punchP | 3 | 3.9% |
| Honshin Soukyaku1K+G into Ko'en SenkyakuKK | 2 | 2.6% |
| Honshin Soukyaku1K+G into kickK | 2 | 2.6% |
| Souchuken2P into crouch | 2 | 2.6% |
| backdash into throwP+G | 2 | 2.6% |
| crouch dash back into crouch | 2 | 2.6% |
| crouch into Souka Rensui3PP | 2 | 2.6% |
| guardG into Renka Sentai2KK | 2 | 2.6% |
| guardG into evade up | 2 | 2.6% |
29 further openings account for the other 31 rounds.
Counted from 19 of the 24 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 361–301 · 54.5%
- This season
- 9 matches · 55.6%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 6 | 15.4% |
|---|---|---|
| crouch dash back into Straight6P+K | 4 | 10.3% |
| evade up into crouch dash back | 4 | 10.3% |
| backdash into Volcano Upper4P+K | 2 | 5.1% |
| crouch dash back into evade down | 2 | 5.1% |
| guardG into Volcano Upper4P+K | 2 | 5.1% |
| guardG into evade up | 2 | 5.1% |
| guardG into punchP | 2 | 5.1% |
| punchP into backdash | 2 | 5.1% |
| Sit Jab2P into Volcano Upper4P+K | 1 | 2.6% |
| backdash into Demon Dance9P+K | 1 | 2.6% |
| backdash into Shadow Spear6K | 1 | 2.6% |
| backward movement | 1 | 2.6% |
| crouch dash back into Volcano Upper4P+K | 1 | 2.6% |
| crouch dash back into evade up | 1 | 2.6% |
7 further openings account for the other 7 rounds.
Shun
- Career
- 119–77 · 60.7%
- This season
- 8 matches · 87.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 13.5% |
|---|---|---|
| Getsuga Gakushu46P | 2 | 5.4% |
| evade up into crouch dash back | 2 | 5.4% |
| guardG into Haisenchu1P | 2 | 5.4% |
| guardG into throw escape | 2 | 5.4% |
| Fukuchougeki2P into guardG | 1 | 2.7% |
| Getsuga Gakushu46P into backdash | 1 | 2.7% |
| Gyou'in Haishu3P | 1 | 2.7% |
| Gyou'in Haishu3P into evade up | 1 | 2.7% |
| Gyou'inshuP+K+G into Tenshin Haishu4P | 1 | 2.7% |
| Gyou'inshuP+K+G into offensive move | 1 | 2.7% |
| Gyoushintai3K into Rentai Kanshu3KP | 1 | 2.7% |
| Haisenchu1P into evade down | 1 | 2.7% |
| Haisenchu1P into guardG | 1 | 2.7% |
| Honshin TankaP+K | 1 | 2.7% |
14 further openings account for the other 14 rounds.
Wolf
- Career
- 112–70 · 61.5%
- This season
- 12 matches · 41.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 19.4% |
|---|---|---|
| crouch into Low Drop Kick62K | 5 | 13.9% |
| backdash into Elbow Butt4P | 4 | 11.1% |
| evade up into crouch dash back | 3 | 8.3% |
| crouch dash forward into evade down | 2 | 5.6% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 2.8% |
| backdash into Gasp Kneel Palm Bomb6P+K | 1 | 2.8% |
| backdash into Low Drop Kick62K | 1 | 2.8% |
| backdash into Quick Shoulder66P+K | 1 | 2.8% |
| backward movement into Arrow Knuckle3P | 1 | 2.8% |
| crouch dash back into Elbow Butt4P | 1 | 2.8% |
| evade up into Elbow Butt4P | 1 | 2.8% |
| evade up into Knuckle Part1PP | 1 | 2.8% |
| evade up into Low Drop Kick62K | 1 | 2.8% |
| evade up into crouch dash forward | 1 | 2.8% |
5 further openings account for the other 5 rounds.
Counted from 9 of the 12 matches played. The rest were not pulled for openings.
Lau
- Career
- 7–2 · 77.8%
- This season
- 5 matches · 80.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Sako Soushou4P+K | 2 | 10.5% |
|---|---|---|
| punchP | 2 | 10.5% |
| Sako Soushou4P+K into punchP | 1 | 5.3% |
| Senpuga~KokeiK+G into forward dash | 1 | 5.3% |
| Souko Sensou66P+K | 1 | 5.3% |
| Touku Shashou897P+K | 1 | 5.3% |
| backdash into Chugeki6P | 1 | 5.3% |
| backdash into Kensou4P | 1 | 5.3% |
| backdash into Kosoushou46P | 1 | 5.3% |
| backdash into Tenshin EngekishouP+K | 1 | 5.3% |
| forward dash into Chugeki6P | 1 | 5.3% |
| forward dash into Kosoushou46P | 1 | 5.3% |
| forward dash into Rouko Tankai6P+K | 1 | 5.3% |
| forward dash into guardG | 1 | 5.3% |
| guardG into Sako Soushou4P+K | 1 | 5.3% |
2 further openings account for the other 2 rounds.
Jacky
- Career
- 80–32 · 71.4%
- This season
- 3 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Groin Kick6K+G | 1 | 7.7% |
|---|---|---|
| Middle Spin Kick46K+G | 1 | 7.7% |
| Slide Shuffle (Deflect)4P+K+G into kickK | 1 | 7.7% |
| Step-in Middle Kick66K+G | 1 | 7.7% |
| backdash into Spinning Back Knuckle4P | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| evade down into Body Blow3P+K | 1 | 7.7% |
| forward dash into Middle Kick3K | 1 | 7.7% |
| forward dash into evade down | 1 | 7.7% |
| forward movement into evade up | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| guardG into Middle Smash6P | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: 0 of 15 tests hold up
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
