VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

<ㅑㅇ~<ㅑㅇ~<ㅑJ

Career matches17,205
Career win rate51.3%
Round win rate50.6%
Peak rank42
Distinct opponents222
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun4217,2058,8268,37951.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira131646748.9%-1.8
Vanessa127695854.3%+7.7
Lau82493359.8%+4.3
Shun76463060.5%+8.7
Kage72333945.8%-9.3
Jacky68373154.4%+2.7
Sarah52331963.5%+10.1
Brad50282256.0%+0.6
Lion43232053.5%+5.9
Jeffry41221953.7%-4.7
Taka38112728.9%-24.1
El Blaze35191654.3%+0.8
Lei Fei32171553.1%+4.9
Pai30102033.3%-19.8
Aoi29181162.1%+7.1
Wolf28121642.9%-14.1
Goh25141156.0%+0.9
Eileen1910952.6%+4.8
Jean158753.3%-7.3
Dural5050.0%-49.8

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open113575650.4%-2.8
Breakable Full Fence112575550.9%-1.0
Breakable Half Fence112644857.1%+6.2
Single Wall106604656.6%+3.8
Low Fence98534554.1%+3.0
Half Fence94524255.3%+0.8
Full Fence92484452.2%-0.8
Octagon86384844.2%-6.9
Rectangle86404646.5%-5.5
Full Fence and Open50292158.0%+5.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58251.4%52.2%-0.8
No walls31753.6%52.5%+1.1

Walls against open: -1.9 points (95% range -8.7 to +4.9), p 0.590 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

モブ太郎 (Rank 41)2026/09/1840192147.5%
STAGEW(ON)@스테이지원 (Rank 41)2026/09/1727171063.0%
ひかる (Rank 40)2026/09/171661037.5%
ncub5030 (Rank 38)2026/09/17103730.0%
슝슝배덕에옷이생겼습니다. (Rank 39)2026/09/1723131056.5%
愛蒔らぶり (Rank 41)2026/09/092014670.0%
VF12360-PC (Rank 37)2026/09/052721677.8%
拳四郎 (Rank 38)2026/09/051410471.4%
硬め濃いめ少なめお米 (Rank 42)2026/09/031221016.7%
伊藤カイジ系【智也】 (Rank 42)2026/09/0397277.8%
stepan_BVFA (Rank 37)2026/09/03168850.0%
Tokkovanessa_VF (Rank 42)2026/08/2842212150.0%
sarurou-youtube (Rank 38)2026/08/2597277.8%
jijitax4 (Rank 37)2026/08/25107370.0%
デネ (Rank 41)2026/08/25113827.3%
cyomiko (Rank 40)2026/08/242114766.7%
KA-GO (Rank 39)2026/07/3193633.3%
シエロJ (Rank 42)2026/07/2993633.3%
CoCoSyrup (Rank 41)2026/07/291812666.7%
指無しライダー (Rank 42)2026/07/02102820.0%
pesonkun0519 (Rank 41)2026/06/27106460.0%
しょべるん (Rank 38)2026/06/2596366.7%
Source-chaude-Pa (Rank 40)2026/06/1695455.6%
たまつばき (Rank 40)2026/06/10117463.6%
ごうくんまん (Rank 38)2026/05/08134930.8%

Round openings

Shun

backdash into evade down2857.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK2586.5%
crouch dash back into Gyou'in Haishu3P1874.7%
Getsuga Gakushu46P into Honshin TankaP+K1764.4%
backdash into Gyou'in Haishu3P1744.4%
Getsuga Gakushu46P1714.3%
Haisenchu1P into guardG1664.2%
crouch into Gyou'in Haishu3P1634.1%
backdash into Getsuga Gakushu46P1533.9%
backdash into Gyoushintai3K1443.6%
backward movement into Getsuga Gakushu46P1213.0%
forward dash into Chubu Soutenkyaku66K1193.0%
crouch dash back into Kasen Chugeki6P1183.0%
backdash into Kasen Gyou'in6P+K+G1132.8%
crouch into Haisenchu1P1092.7%

172 further openings account for the other 1,516 rounds.

Counted from 997 of the 998 matches played. The rest were not pulled for openings.