VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

yoshino_takekoma

  • El Blaze
  • Jacky
  • Jean
  • Pai
  • Shun
  • Kage
  • Taka
  • Vanessa
  • Goh
  • Jeffry
  • Wolf
  • Eileen
  • Brad
  • Akira
  • Lau
  • Lei Fei
  • Aoi
Career matches1,137
Career win rate83.6%
Round win rate71.2%
Peak rank27
Distinct opponents96
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1543 #1,717 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion251281022679.7%
Jacky261261022481.0%
Shun27103832080.6%
Pai2579651482.3%
Goh2275591678.7%
Lau257465987.8%
Kage2573611283.6%
Jean2572581480.6%
Wolf2669591085.5%
Jeffry236459592.2%
Taka234841785.4%
Vanessa234741687.2%
Lei Fei224134782.9%
Aoi223729878.4%
El Blaze223532391.4%
Akira212827196.4%
Brad192117481.0%
Eileen1917170100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

799 of 799 rounds counted

8.5 inputs a second (512 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze8.249580
Jacky9.053879
Jean9.255069
Pai8.249162
Shun9.154570
Kage8.048065
Taka8.752254
Vanessa8.048253
Lion8.450445
Goh9.154741
Jeffry8.852643
Wolf8.249241
Eileen7.545326
Brad8.550718
Akira8.450414
Lau9.255218
Lei Fei8.953217
Aoi7.24354

By opponent's character

Akira8.6515177
Aoi8.249260
Kage7.947256
Pai7.746154
Jean8.953647
Jacky8.852745
Jeffry9.053843
Wolf9.053849
Lau9.858535
Goh8.853031
Lion8.551032
Vanessa8.249035
El Blaze8.349626
Sarah8.752123
Shun8.852626
Taka8.651620
Brad9.154320
Eileen8.551120

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira4945491.8%+10.5
Aoi1612475.0%-4.7
Kage1510566.7%-17.7
Pai1411378.6%-2.5
Jean1311284.6%-2.5
Jacky1211191.7%+11.7
Jeffry12120100.0%+16.4
Wolf1110190.9%+1.4
Lau109190.0%+0.1
Goh98188.9%-2.5
Lion96366.7%-4.8
Vanessa98188.9%+4.3
El Blaze63350.0%-22.6
Sarah65183.3%+8.1
Shun65183.3%-3.5
Taka65183.3%-3.1
Brad53260.0%-15.9
Eileen53260.0%-25.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2924582.8%+1.5
Octagon2723485.2%-3.5
Half Fence2621580.8%+0.1
Rectangle2521484.0%-2.9
Open2015575.0%-5.4
Breakable Half Fence1813572.2%-11.1
Single Wall1815383.3%+0.5
Low Fence17170100.0%+17.6
Full Fence1615193.8%+11.0
Full Fence and Open119281.8%+2.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14183.0%83.9%-0.9
No walls5585.5%82.1%+3.4

Walls against open: -4.3 points (95% range -16.2 to +7.7), p 0.483 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dalmax72 (Rank 26)2026/10/16440100.0%
camelvf (Rank 28)2026/10/16330100.0%
Fuji-Atsuka (Rank 21)2026/10/1218180100.0%
AiokometeZ (Rank 24)2026/10/12330100.0%
ILAYZA (Rank 23)2026/10/0732166.7%
HayanieMozu (Rank 23)2026/10/0376185.7%
拳拳體爆光 (Rank 22)2026/10/0353260.0%
あかげら (Rank 24)2026/10/023030.0%
ゅろぽ (Rank 22)2026/09/24440100.0%
a39611619 (Rank 21)2026/09/2476185.7%
shinkita (Rank 23)2026/09/18220100.0%
kouchant0051 (Rank 22)2026/09/12220100.0%
anachan194 (Rank 21)2026/09/09440100.0%
potimaru1059 (Rank 21)2026/09/0910100100.0%
suzuki_kemarikusonae (Rank 21)2026/09/09440100.0%
Might小麥豆漿 (Rank 17)2026/09/09330100.0%
nekodiver2 (Rank 21)2026/09/09330100.0%
kimxxxtt (Rank 23)2026/09/02550100.0%
*ふゆもえ (Rank 22)2026/08/2543175.0%
委員ちょ (Rank 21)2026/08/24220100.0%
GWO (Rank 24)2026/07/31220100.0%
omuretukun (Rank 24)2026/07/25440100.0%
Fczz0x (Rank 16)2026/07/2032166.7%
FOX_CQC (Rank 21)2026/06/3013130100.0%
nr636 (Rank 14)2026/06/2532166.7%

Round openings

Every character

backdash into evade down446.3%
Defensive Style: backdash into back kick+guard4K+G243.4%
backdash into evade up192.7%
evade up182.6%
backdash into guardG162.3%
forward movement into punchP152.1%
backdash into backward movement142.0%
backdash into punchP142.0%
Jakenshou214P+K121.7%
backdash into Rolling Low Knuckle1P121.7%
backdash into Shitanagi Shutou1P101.4%
kickK101.4%
Gyaku Seikenzuki66P into Yoko'enpi6P91.3%
backdash into Hell Dunk Elbow2P+K91.3%
backdash into Jibishou3P+K91.3%

256 further openings account for the other 468 rounds.

Counted from 188 of the 213 matches played. The rest were not pulled for openings.

El Blaze

Career
32–3 · 91.4%
This season
22 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rolling Low Knuckle1P1215.0%
backdash into evade down1113.8%
evade up911.2%
backdash into Volcano Upper4P+K810.0%
backdash into backward movement45.0%
backdash into guardG45.0%
Drop Kick9K into Combo Twilight GlowKKK22.5%
backdash into Back Knuckle4P22.5%
backdash into Darkness Hammer2P+K22.5%
backdash into Spinning Thrust Kick3K+G22.5%
backdash into evade up22.5%
forward movement into Keen Edge ComboPPP22.5%
offensive move22.5%
offensive move into Tornado Spin (Deflect)P+K+G22.5%
Jumping Hammer Knuckle8P+K11.2%

15 further openings account for the other 15 rounds.

Jean

Career
58–14 · 80.6%
This season
18 matches · 77.8%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shitanagi Shutou1P1015.4%
Gyaku Seikenzuki66P into Yoko'enpi6P913.8%
forward dash into Yoko'enpi~Uchishutou6PP812.3%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP46.2%
backdash into Kake'uchi~Maekeri'age46PK46.2%
backdash into Nozuchi1P+K46.2%
forward dash into Yoko'enpi6P34.6%
backdash into Chinshin Seichuken4PP23.1%
backdash into Enpi Kurenai Naraku2P+K23.1%
backdash into Ryoutezuki66P+K23.1%
backdash into evade up23.1%
Gyaku Seikenzuki66P11.5%
Yoko'enpi6P11.5%
backdash into Doumawashi Kaitengeri46K+G11.5%
backdash into Getsuku Shouken46P+K11.5%

11 further openings account for the other 11 rounds.

Counted from 17 of the 18 matches played. The rest were not pulled for openings.

Kage

Career
61–12 · 83.6%
This season
16 matches · 81.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jakenshou214P+K1218.5%
backdash into Shippuzan3PP69.2%
backdash into Jakenshou214P+K46.2%
backdash into Ryubisen44K+G46.2%
backdash into Gen'you4K+G34.6%
backdash into evade up34.6%
backdash into punchP34.6%
forward movement into HagasanePK34.6%
backward movement into Jakenshou214P+K23.1%
evade up into backdash23.1%
forward dash into Nirenkyaku3KK23.1%
forward movement into SouhajinP+K23.1%
forward movement into punchP23.1%
Soumenwari1P+K into Jakenshou214P+K11.5%
backdash into Doukudaki46K11.5%

15 further openings account for the other 15 rounds.

Vanessa

Career
41–6 · 87.2%
This season
14 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into back kick+guard4K+G2445.3%
Defensive Style: forward dash into Cut-in Knee Kick6K47.5%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K35.7%
Defensive Style: backdash into guardG35.7%
Defensive Style: Cut-in Knee Kick23.8%
Defensive Style: guard into back kick+guard4K+G23.8%
Offensive Style: backdash into Leg Bomber1K+G23.8%
Defensive Style: Defensive Elbow (Deflect)11.9%
Defensive Style: Switch Shoulder11.9%
Defensive Style: backdash11.9%
Defensive Style: backdash into Defensive Elbow (Deflect)1P11.9%
Defensive Style: backdash into Parrying Combination46KP11.9%
Defensive Style: backdash into Stinger Low Blow1P+K11.9%
Defensive Style: backdash into Switch Left SlicerKK11.9%
Defensive Style: backdash into backward movement11.9%

5 further openings account for the other 5 rounds.

Jacky

Career
102–24 · 81.0%
This season
20 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down713.5%
backdash into High Angle Upper Kick6K59.6%
backdash into evade up59.6%
Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K47.7%
Slide Shuffle (Deflect)4P+K+G into crouch35.8%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward35.8%
Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick Combo: High Gear4KKKK23.9%
backdash into backward movement23.9%
backdash into punchP23.9%
forward dash into High Angle Upper Kick6K23.9%
High Angle Upper Kick6K into backdash11.9%
Jumping Savate8K+G into Somersault Kick7K11.9%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K11.9%
Switch StepP+K+G into Beat KnuckleP+K11.9%
backdash into Dash Hammer Kick66K11.9%

12 further openings account for the other 12 rounds.

Counted from 13 of the 20 matches played. The rest were not pulled for openings.

Lion

Career
102–26 · 79.7%
This season
13 matches · 69.2%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Kousoutai2K+G511.1%
backdash into Dantai3K36.7%
backdash into Souji SenpuP+K36.7%
forward movement into punchP36.7%
Kousoutai2K+G24.4%
Senputai8K into Katoutai8KK24.4%
backdash into Kishitsu Kasensou43P24.4%
backdash into Zensou Tenshinkyaku44K+G24.4%
backdash into evade up24.4%
forward movement into Koushu RensuiPP24.4%
Juchou Senshou8P+K into Souji SenpuP+K12.2%
KouhaitaiK+G into Kousoutai2K+G12.2%
Senkyutai1K12.2%
Senputai8K12.2%
Shicchi Soutai3K+G12.2%

14 further openings account for the other 14 rounds.

Pai

Career
65–14 · 82.3%
This season
17 matches · 82.3%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K817.8%
forward movement into punchP817.8%
forward movement into RenshouPP715.6%
Kochoukyaku4K+G48.9%
backdash into guardG48.9%
backdash into Renkan Soukashou3KPP36.7%
forward movement into RaigekishouPPP36.7%
backdash into backward movement24.4%
backdash into throwP+G24.4%
Senchutai3K12.2%
backdash into evade down12.2%
backdash into punchP12.2%
backward movement into Ryoushou6P+K12.2%

Counted from 12 of the 17 matches played. The rest were not pulled for openings.

Shun

Career
83–20 · 80.6%
This season
17 matches · 64.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Rensenkyaku4K+G into backward movement715.6%
backdash into evade down715.6%
backdash into Shinho Suikoushu43P+K511.1%
evade up48.9%
backdash into Haisenchu1P36.7%
backdash into Honshin Rensenkyaku4K+G24.4%
Haisenchu1P into guardG12.2%
Honshin Rensenkyaku4K+G12.2%
Koushinhi4P+K+G12.2%
backdash into Getsuga Gakushu46P12.2%
backdash into Gyou'in Haishu3P12.2%
backdash into Kasen Chugeki6P12.2%
backdash into Koushinhi4P+K+G12.2%
backdash into Tenshin Haishu4P12.2%
backdash into throwP+G12.2%

8 further openings account for the other 8 rounds.

Counted from 11 of the 17 matches played. The rest were not pulled for openings.

Jeffry

Career
59–5 · 92.2%
This season
12 matches · 75.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hell Dunk Elbow2P+K920.9%
backdash into Toe Kick2K920.9%
backdash into Double Hammer Down43P613.9%
backdash into Kenka Hook46P49.3%
backdash into punchP37.0%
Middle Hell Stab6P+K24.7%
Body CrushP+K12.3%
backdash into Head Attack46P+K12.3%
backdash into Megaton Knuckle43P+K12.3%
backdash into Scoop Kick4K+G12.3%
backdash into backward movement12.3%
backdash into guardG12.3%
forward dash into Middle Hell Stab6P+K12.3%
forward dash into Side Kick3K12.3%
forward movement into punchP12.3%

1 further openings account for the other 1 rounds.

Goh

Career
59–16 · 78.7%
This season
12 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jibishou3P+K921.9%
backdash into Sune Kudaki43P819.5%
backdash into evade down512.2%
backdash into Karura4P+K49.8%
forward dash into Tsukikage6K49.8%
backdash into Batousatsu3KP24.9%
Garyu66K into Tsukikage6K12.4%
Sune Kudaki43P12.4%
backdash12.4%
backdash into Kokuryusatsu Ichi46P+K12.4%
backdash into Kyousengeri46K12.4%
backdash into Soukyu46P12.4%
backdash into guardG12.4%
backward movement into Denkou3PP12.4%
guardG into Kokuryusatsu Ichi46P+K12.4%

Wolf

Career
59–10 · 85.5%
This season
11 matches · 81.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rolling Savate6K+G819.5%
backdash into Mow Down Chop1P+K512.2%
backdash into Kenka Kick1K+G49.8%
backdash into evade down49.8%
backdash into Savate4K37.3%
backdash into backward movement37.3%
backdash into guardG24.9%
forward dash into Gasp Kneel Palm Bomb6P+K24.9%
Death ScytheK+G into kickK12.4%
Elbow Butt4P into One Two UpperPPP12.4%
Knee Lift6K12.4%
Savate4K into guardG12.4%
Screw Hook63214P into evade up12.4%
backdash into Drop Kick9K12.4%
backdash into Knuckle Part1PP12.4%

3 further openings account for the other 3 rounds.

Taka

Career
41–7 · 85.4%
This season
16 matches · 81.2%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1025.0%
backdash into evade down512.5%
Morotezuki66P into Morote Tsuppari66PP410.0%
backdash into punchP410.0%
forward dash into Hiji'ate6P410.0%
forward movement into Tsuppari 2PP25.0%
Hiji'ate6P12.5%
backdash into evade up12.5%
backdash into guardG12.5%
backdash into kickK12.5%
crouch into Kachi'age33P+K12.5%
crouch into Tsuyubarai2P+K12.5%
forward dash into Morote Tsuppari66PP12.5%
forward movement into Tsuppari 3PPP12.5%
forward movement into punchP12.5%

2 further openings account for the other 2 rounds.

Counted from 12 of the 16 matches played. The rest were not pulled for openings.

Eileen

Career
17–0 · 100.0%
This season
7 matches · 100.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sokutantai3K415.4%
backdash into throwP+G415.4%
backdash into Kesshi Hanbi46K+G311.5%
crouch into Sokutantai3K311.5%
backdash into evade down27.7%
backdash into Enkou Soutekitou1P+KP13.9%
backdash into Enkou Tekitou1P+K13.9%
backdash into Hikou Bokushoku9P13.9%
backdash into Ribyou Hoso43P+K13.9%
backdash into Taisei Soudou46P+K13.9%
evade up13.9%
evade up into Hikou Senshi66K13.9%
evade up into forward movement13.9%
forward dash into Hikou Niki6K13.9%
forward movement into Enkou RensouPP13.9%

Brad

Career
17–4 · 81.0%
This season
5 matches · 80.0%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K316.7%
backdash into Sharp Shoot1P211.1%
Middle Spin Kick66K into Ten Kao6K15.6%
Ten Kao6K into backdash15.6%
Ten Kao6K into backward movement15.6%
backdash into Dtee Sawk Bon1P+K15.6%
backdash into Elbow Hook6P15.6%
backdash into Further Low1K+G15.6%
backdash into Jackal Straight46P+K15.6%
backdash into Shovel Hook Triple2P+KPP15.6%
backdash into Upper Elbow44P15.6%
backdash into crouch15.6%
backdash into evade up15.6%
crouch into Dtee Sawk Combination3PP15.6%
crouch into Jolt Upper~Spin Kick3PK15.6%

Akira

Career
27–1 · 96.4%
This season
4 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into SoutoP+K642.9%
Koboku214P17.1%
backdash into Jouho Senshou46P17.1%
backdash into Koboku214P17.1%
backdash into evade up17.1%
backward movement into Jouho Touken6P17.1%
evade down into crouch dash back17.1%
forward dash into Rimon Chouchu66P17.1%
forward movement into SoutoP+K17.1%

Lau

Career
65–9 · 87.8%
This season
4 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Fukko Kensou1P323.1%
Koryu Tenshinkyaku6K+G215.4%
backdash17.7%
backdash into Hi'en Renshou44PP17.7%
backdash into Kensou4P17.7%
backdash into Sako Soushou4P+K17.7%
backdash into evade down17.7%
crouch into Fukko Kensou1P17.7%
crouch into Renkanshou3PPP17.7%
crouch into down-back kick+guard1K+G17.7%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Lei Fei

Career
34–7 · 82.9%
This season
4 matches · 50.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K215.4%
backdash into guardG215.4%
forward movement into Renkan MahosuiPPP215.4%
backdash into Bunkyaku3K17.7%
backdash into Chinheki4P+K17.7%
backdash into backward movement17.7%
backdash into evade up17.7%
evade up17.7%
forward dash into Toushou66P17.7%
guardG into Rakengeki4PP17.7%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Aoi

Career
29–8 · 78.4%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Namigaeshi64P+K into Iwaodome64P+KP250.0%
backward movement into Ouda6P+K125.0%
crouch into Maegeri3K125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)