Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1543 #1,717 of 3,686 on the Elo list →
El Blaze155422 matches
Jacky154619 matches
Jean154418 matches
Pai154617 matches
Shun154217 matches
Taka154116 matches
Kage154913 matches
Lion153813 matches
Vanessa155113 matches
Goh154812 matches
Wolf155311 matches
Jeffry154510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 25 | 128 | 102 | 26 | 79.7% |
|---|---|---|---|---|---|
| Jacky | 26 | 126 | 102 | 24 | 81.0% |
| Shun | 27 | 103 | 83 | 20 | 80.6% |
| Pai | 25 | 79 | 65 | 14 | 82.3% |
| Goh | 22 | 75 | 59 | 16 | 78.7% |
| Lau | 25 | 74 | 65 | 9 | 87.8% |
| Kage | 25 | 73 | 61 | 12 | 83.6% |
| Jean | 25 | 72 | 58 | 14 | 80.6% |
| Wolf | 26 | 69 | 59 | 10 | 85.5% |
| Jeffry | 23 | 64 | 59 | 5 | 92.2% |
| Taka | 23 | 48 | 41 | 7 | 85.4% |
| Vanessa | 23 | 47 | 41 | 6 | 87.2% |
| Lei Fei | 22 | 41 | 34 | 7 | 82.9% |
| Aoi | 22 | 37 | 29 | 8 | 78.4% |
| El Blaze | 22 | 35 | 32 | 3 | 91.4% |
| Akira | 21 | 28 | 27 | 1 | 96.4% |
| Brad | 19 | 21 | 17 | 4 | 81.0% |
| Eileen | 19 | 17 | 17 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
799 of 799 rounds counted8.5 inputs a second (512 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 8.2 | 495 | 80 |
|---|---|---|---|
| Jacky | 9.0 | 538 | 79 |
| Jean | 9.2 | 550 | 69 |
| Pai | 8.2 | 491 | 62 |
| Shun | 9.1 | 545 | 70 |
| Kage | 8.0 | 480 | 65 |
| Taka | 8.7 | 522 | 54 |
| Vanessa | 8.0 | 482 | 53 |
| Lion | 8.4 | 504 | 45 |
| Goh | 9.1 | 547 | 41 |
| Jeffry | 8.8 | 526 | 43 |
| Wolf | 8.2 | 492 | 41 |
| Eileen | 7.5 | 453 | 26 |
| Brad | 8.5 | 507 | 18 |
| Akira | 8.4 | 504 | 14 |
| Lau | 9.2 | 552 | 18 |
| Lei Fei | 8.9 | 532 | 17 |
| Aoi | 7.2 | 435 | 4 |
By opponent's character
| Akira | 8.6 | 515 | 177 |
|---|---|---|---|
| Aoi | 8.2 | 492 | 60 |
| Kage | 7.9 | 472 | 56 |
| Pai | 7.7 | 461 | 54 |
| Jean | 8.9 | 536 | 47 |
| Jacky | 8.8 | 527 | 45 |
| Jeffry | 9.0 | 538 | 43 |
| Wolf | 9.0 | 538 | 49 |
| Lau | 9.8 | 585 | 35 |
| Goh | 8.8 | 530 | 31 |
| Lion | 8.5 | 510 | 32 |
| Vanessa | 8.2 | 490 | 35 |
| El Blaze | 8.3 | 496 | 26 |
| Sarah | 8.7 | 521 | 23 |
| Shun | 8.8 | 526 | 26 |
| Taka | 8.6 | 516 | 20 |
| Brad | 9.1 | 543 | 20 |
| Eileen | 8.5 | 511 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 49 | 45 | 4 | 91.8% | +10.5 |
|---|---|---|---|---|---|
| Aoi | 16 | 12 | 4 | 75.0% | -4.7 |
| Kage | 15 | 10 | 5 | 66.7% | -17.7 |
| Pai | 14 | 11 | 3 | 78.6% | -2.5 |
| Jean | 13 | 11 | 2 | 84.6% | -2.5 |
| Jacky | 12 | 11 | 1 | 91.7% | +11.7 |
| Jeffry | 12 | 12 | 0 | 100.0% | +16.4 |
| Wolf | 11 | 10 | 1 | 90.9% | +1.4 |
| Lau | 10 | 9 | 1 | 90.0% | +0.1 |
| Goh | 9 | 8 | 1 | 88.9% | -2.5 |
| Lion | 9 | 6 | 3 | 66.7% | -4.8 |
| Vanessa | 9 | 8 | 1 | 88.9% | +4.3 |
| El Blaze | 6 | 3 | 3 | 50.0% | -22.6 |
| Sarah | 6 | 5 | 1 | 83.3% | +8.1 |
| Shun | 6 | 5 | 1 | 83.3% | -3.5 |
| Taka | 6 | 5 | 1 | 83.3% | -3.1 |
| Brad | 5 | 3 | 2 | 60.0% | -15.9 |
| Eileen | 5 | 3 | 2 | 60.0% | -25.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 29 | 24 | 5 | 82.8% | +1.5 |
|---|---|---|---|---|---|
| Octagon | 27 | 23 | 4 | 85.2% | -3.5 |
| Half Fence | 26 | 21 | 5 | 80.8% | +0.1 |
| Rectangle | 25 | 21 | 4 | 84.0% | -2.9 |
| Open | 20 | 15 | 5 | 75.0% | -5.4 |
| Breakable Half Fence | 18 | 13 | 5 | 72.2% | -11.1 |
| Single Wall | 18 | 15 | 3 | 83.3% | +0.5 |
| Low Fence | 17 | 17 | 0 | 100.0% | +17.6 |
| Full Fence | 16 | 15 | 1 | 93.8% | +11.0 |
| Full Fence and Open | 11 | 9 | 2 | 81.8% | +2.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 141 | 83.0% | 83.9% | -0.9 |
| No walls | 55 | 85.5% | 82.1% | +3.4 |
Walls against open: -4.3 points (95% range -16.2 to +7.7), p 0.483 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Fuji-Atsuka (Rank 21) | 18 | 18 | 0 | 100.0% |
|---|---|---|---|---|
| FOX_CQC (Rank 21) | 13 | 13 | 0 | 100.0% |
| potimaru1059 (Rank 21) | 10 | 10 | 0 | 100.0% |
| HayanieMozu (Rank 23) | 7 | 6 | 1 | 85.7% |
| a39611619 (Rank 21) | 7 | 6 | 1 | 85.7% |
| kimxxxtt (Rank 23) | 5 | 5 | 0 | 100.0% |
| 拳拳體爆光 (Rank 22) | 5 | 3 | 2 | 60.0% |
| anachan194 (Rank 21) | 4 | 4 | 0 | 100.0% |
| dalmax72 (Rank 26) | 4 | 4 | 0 | 100.0% |
| omuretukun (Rank 24) | 4 | 4 | 0 | 100.0% |
| suzuki_kemarikusonae (Rank 21) | 4 | 4 | 0 | 100.0% |
| ゅろぽ (Rank 22) | 4 | 4 | 0 | 100.0% |
| *ふゆもえ (Rank 22) | 4 | 3 | 1 | 75.0% |
| AiokometeZ (Rank 24) | 3 | 3 | 0 | 100.0% |
| Fczz0x (Rank 16) | 3 | 2 | 1 | 66.7% |
| ILAYZA (Rank 23) | 3 | 2 | 1 | 66.7% |
| Might小麥豆漿 (Rank 17) | 3 | 3 | 0 | 100.0% |
| camelvf (Rank 28) | 3 | 3 | 0 | 100.0% |
| nekodiver2 (Rank 21) | 3 | 3 | 0 | 100.0% |
| nr636 (Rank 14) | 3 | 2 | 1 | 66.7% |
| あかげら (Rank 24) | 3 | 0 | 3 | 0.0% |
| GWO (Rank 24) | 2 | 2 | 0 | 100.0% |
| kouchant0051 (Rank 22) | 2 | 2 | 0 | 100.0% |
| shinkita (Rank 23) | 2 | 2 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| dalmax72 (Rank 26) | 2026/10/16 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| camelvf (Rank 28) | 2026/10/16 | 3 | 3 | 0 | 100.0% |
| Fuji-Atsuka (Rank 21) | 2026/10/12 | 18 | 18 | 0 | 100.0% |
| AiokometeZ (Rank 24) | 2026/10/12 | 3 | 3 | 0 | 100.0% |
| ILAYZA (Rank 23) | 2026/10/07 | 3 | 2 | 1 | 66.7% |
| HayanieMozu (Rank 23) | 2026/10/03 | 7 | 6 | 1 | 85.7% |
| 拳拳體爆光 (Rank 22) | 2026/10/03 | 5 | 3 | 2 | 60.0% |
| あかげら (Rank 24) | 2026/10/02 | 3 | 0 | 3 | 0.0% |
| ゅろぽ (Rank 22) | 2026/09/24 | 4 | 4 | 0 | 100.0% |
| a39611619 (Rank 21) | 2026/09/24 | 7 | 6 | 1 | 85.7% |
| shinkita (Rank 23) | 2026/09/18 | 2 | 2 | 0 | 100.0% |
| kouchant0051 (Rank 22) | 2026/09/12 | 2 | 2 | 0 | 100.0% |
| anachan194 (Rank 21) | 2026/09/09 | 4 | 4 | 0 | 100.0% |
| potimaru1059 (Rank 21) | 2026/09/09 | 10 | 10 | 0 | 100.0% |
| suzuki_kemarikusonae (Rank 21) | 2026/09/09 | 4 | 4 | 0 | 100.0% |
| Might小麥豆漿 (Rank 17) | 2026/09/09 | 3 | 3 | 0 | 100.0% |
| nekodiver2 (Rank 21) | 2026/09/09 | 3 | 3 | 0 | 100.0% |
| kimxxxtt (Rank 23) | 2026/09/02 | 5 | 5 | 0 | 100.0% |
| *ふゆもえ (Rank 22) | 2026/08/25 | 4 | 3 | 1 | 75.0% |
| 委員ちょ (Rank 21) | 2026/08/24 | 2 | 2 | 0 | 100.0% |
| GWO (Rank 24) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| omuretukun (Rank 24) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| Fczz0x (Rank 16) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| FOX_CQC (Rank 21) | 2026/06/30 | 13 | 13 | 0 | 100.0% |
| nr636 (Rank 14) | 2026/06/25 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 44 | 6.3% |
|---|---|---|
| Defensive Style: backdash into back kick+guard4K+G | 24 | 3.4% |
| backdash into evade up | 19 | 2.7% |
| evade up | 18 | 2.6% |
| backdash into guardG | 16 | 2.3% |
| forward movement into punchP | 15 | 2.1% |
| backdash into backward movement | 14 | 2.0% |
| backdash into punchP | 14 | 2.0% |
| Jakenshou214P+K | 12 | 1.7% |
| backdash into Rolling Low Knuckle1P | 12 | 1.7% |
| backdash into Shitanagi Shutou1P | 10 | 1.4% |
| kickK | 10 | 1.4% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 9 | 1.3% |
| backdash into Hell Dunk Elbow2P+K | 9 | 1.3% |
| backdash into Jibishou3P+K | 9 | 1.3% |
256 further openings account for the other 468 rounds.
Counted from 188 of the 213 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 32–3 · 91.4%
- This season
- 22 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rolling Low Knuckle1P | 12 | 15.0% |
|---|---|---|
| backdash into evade down | 11 | 13.8% |
| evade up | 9 | 11.2% |
| backdash into Volcano Upper4P+K | 8 | 10.0% |
| backdash into backward movement | 4 | 5.0% |
| backdash into guardG | 4 | 5.0% |
| Drop Kick9K into Combo Twilight GlowKKK | 2 | 2.5% |
| backdash into Back Knuckle4P | 2 | 2.5% |
| backdash into Darkness Hammer2P+K | 2 | 2.5% |
| backdash into Spinning Thrust Kick3K+G | 2 | 2.5% |
| backdash into evade up | 2 | 2.5% |
| forward movement into Keen Edge ComboPPP | 2 | 2.5% |
| offensive move | 2 | 2.5% |
| offensive move into Tornado Spin (Deflect)P+K+G | 2 | 2.5% |
| Jumping Hammer Knuckle8P+K | 1 | 1.2% |
15 further openings account for the other 15 rounds.
Jean
- Career
- 58–14 · 80.6%
- This season
- 18 matches · 77.8%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shitanagi Shutou1P | 10 | 15.4% |
|---|---|---|
| Gyaku Seikenzuki66P into Yoko'enpi6P | 9 | 13.8% |
| forward dash into Yoko'enpi~Uchishutou6PP | 8 | 12.3% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 4 | 6.2% |
| backdash into Kake'uchi~Maekeri'age46PK | 4 | 6.2% |
| backdash into Nozuchi1P+K | 4 | 6.2% |
| forward dash into Yoko'enpi6P | 3 | 4.6% |
| backdash into Chinshin Seichuken4PP | 2 | 3.1% |
| backdash into Enpi Kurenai Naraku2P+K | 2 | 3.1% |
| backdash into Ryoutezuki66P+K | 2 | 3.1% |
| backdash into evade up | 2 | 3.1% |
| Gyaku Seikenzuki66P | 1 | 1.5% |
| Yoko'enpi6P | 1 | 1.5% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 1.5% |
| backdash into Getsuku Shouken46P+K | 1 | 1.5% |
11 further openings account for the other 11 rounds.
Counted from 17 of the 18 matches played. The rest were not pulled for openings.
Kage
- Career
- 61–12 · 83.6%
- This season
- 16 matches · 81.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Jakenshou214P+K | 12 | 18.5% |
|---|---|---|
| backdash into Shippuzan3PP | 6 | 9.2% |
| backdash into Jakenshou214P+K | 4 | 6.2% |
| backdash into Ryubisen44K+G | 4 | 6.2% |
| backdash into Gen'you4K+G | 3 | 4.6% |
| backdash into evade up | 3 | 4.6% |
| backdash into punchP | 3 | 4.6% |
| forward movement into HagasanePK | 3 | 4.6% |
| backward movement into Jakenshou214P+K | 2 | 3.1% |
| evade up into backdash | 2 | 3.1% |
| forward dash into Nirenkyaku3KK | 2 | 3.1% |
| forward movement into SouhajinP+K | 2 | 3.1% |
| forward movement into punchP | 2 | 3.1% |
| Soumenwari1P+K into Jakenshou214P+K | 1 | 1.5% |
| backdash into Doukudaki46K | 1 | 1.5% |
15 further openings account for the other 15 rounds.
Vanessa
- Career
- 41–6 · 87.2%
- This season
- 14 matches · 100.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into back kick+guard4K+G | 24 | 45.3% |
|---|---|---|
| Defensive Style: forward dash into Cut-in Knee Kick6K | 4 | 7.5% |
| Defensive Style: Shadow Slicer into Cut-in Knee Kick6K | 3 | 5.7% |
| Defensive Style: backdash into guardG | 3 | 5.7% |
| Defensive Style: Cut-in Knee Kick | 2 | 3.8% |
| Defensive Style: guard into back kick+guard4K+G | 2 | 3.8% |
| Offensive Style: backdash into Leg Bomber1K+G | 2 | 3.8% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 1.9% |
| Defensive Style: Switch Shoulder | 1 | 1.9% |
| Defensive Style: backdash | 1 | 1.9% |
| Defensive Style: backdash into Defensive Elbow (Deflect)1P | 1 | 1.9% |
| Defensive Style: backdash into Parrying Combination46KP | 1 | 1.9% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 1.9% |
| Defensive Style: backdash into Switch Left SlicerKK | 1 | 1.9% |
| Defensive Style: backdash into backward movement | 1 | 1.9% |
5 further openings account for the other 5 rounds.
Jacky
- Career
- 102–24 · 81.0%
- This season
- 20 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 13.5% |
|---|---|---|
| backdash into High Angle Upper Kick6K | 5 | 9.6% |
| backdash into evade up | 5 | 9.6% |
| Slide Shuffle (Deflect)4P+K+G into Long Stride Back Knuckle4P+K | 4 | 7.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 3 | 5.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 3 | 5.8% |
| Slide Shuffle (Deflect)4P+K+G into Standing Knee Kick Combo: High Gear4KKKK | 2 | 3.9% |
| backdash into backward movement | 2 | 3.9% |
| backdash into punchP | 2 | 3.9% |
| forward dash into High Angle Upper Kick6K | 2 | 3.9% |
| High Angle Upper Kick6K into backdash | 1 | 1.9% |
| Jumping Savate8K+G into Somersault Kick7K | 1 | 1.9% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 1 | 1.9% |
| Switch StepP+K+G into Beat KnuckleP+K | 1 | 1.9% |
| backdash into Dash Hammer Kick66K | 1 | 1.9% |
12 further openings account for the other 12 rounds.
Counted from 13 of the 20 matches played. The rest were not pulled for openings.
Lion
- Career
- 102–26 · 79.7%
- This season
- 13 matches · 69.2%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| crouch into Kousoutai2K+G | 5 | 11.1% |
|---|---|---|
| backdash into Dantai3K | 3 | 6.7% |
| backdash into Souji SenpuP+K | 3 | 6.7% |
| forward movement into punchP | 3 | 6.7% |
| Kousoutai2K+G | 2 | 4.4% |
| Senputai8K into Katoutai8KK | 2 | 4.4% |
| backdash into Kishitsu Kasensou43P | 2 | 4.4% |
| backdash into Zensou Tenshinkyaku44K+G | 2 | 4.4% |
| backdash into evade up | 2 | 4.4% |
| forward movement into Koushu RensuiPP | 2 | 4.4% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 2.2% |
| KouhaitaiK+G into Kousoutai2K+G | 1 | 2.2% |
| Senkyutai1K | 1 | 2.2% |
| Senputai8K | 1 | 2.2% |
| Shicchi Soutai3K+G | 1 | 2.2% |
14 further openings account for the other 14 rounds.
Pai
- Career
- 65–14 · 82.3%
- This season
- 17 matches · 82.3%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tenshin Oushoushou46P+K | 8 | 17.8% |
|---|---|---|
| forward movement into punchP | 8 | 17.8% |
| forward movement into RenshouPP | 7 | 15.6% |
| Kochoukyaku4K+G | 4 | 8.9% |
| backdash into guardG | 4 | 8.9% |
| backdash into Renkan Soukashou3KPP | 3 | 6.7% |
| forward movement into RaigekishouPPP | 3 | 6.7% |
| backdash into backward movement | 2 | 4.4% |
| backdash into throwP+G | 2 | 4.4% |
| Senchutai3K | 1 | 2.2% |
| backdash into evade down | 1 | 2.2% |
| backdash into punchP | 1 | 2.2% |
| backward movement into Ryoushou6P+K | 1 | 2.2% |
Counted from 12 of the 17 matches played. The rest were not pulled for openings.
Shun
- Career
- 83–20 · 80.6%
- This season
- 17 matches · 64.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Honshin Rensenkyaku4K+G into backward movement | 7 | 15.6% |
|---|---|---|
| backdash into evade down | 7 | 15.6% |
| backdash into Shinho Suikoushu43P+K | 5 | 11.1% |
| evade up | 4 | 8.9% |
| backdash into Haisenchu1P | 3 | 6.7% |
| backdash into Honshin Rensenkyaku4K+G | 2 | 4.4% |
| Haisenchu1P into guardG | 1 | 2.2% |
| Honshin Rensenkyaku4K+G | 1 | 2.2% |
| Koushinhi4P+K+G | 1 | 2.2% |
| backdash into Getsuga Gakushu46P | 1 | 2.2% |
| backdash into Gyou'in Haishu3P | 1 | 2.2% |
| backdash into Kasen Chugeki6P | 1 | 2.2% |
| backdash into Koushinhi4P+K+G | 1 | 2.2% |
| backdash into Tenshin Haishu4P | 1 | 2.2% |
| backdash into throwP+G | 1 | 2.2% |
8 further openings account for the other 8 rounds.
Counted from 11 of the 17 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 59–5 · 92.2%
- This season
- 12 matches · 75.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into Hell Dunk Elbow2P+K | 9 | 20.9% |
|---|---|---|
| backdash into Toe Kick2K | 9 | 20.9% |
| backdash into Double Hammer Down43P | 6 | 13.9% |
| backdash into Kenka Hook46P | 4 | 9.3% |
| backdash into punchP | 3 | 7.0% |
| Middle Hell Stab6P+K | 2 | 4.7% |
| Body CrushP+K | 1 | 2.3% |
| backdash into Head Attack46P+K | 1 | 2.3% |
| backdash into Megaton Knuckle43P+K | 1 | 2.3% |
| backdash into Scoop Kick4K+G | 1 | 2.3% |
| backdash into backward movement | 1 | 2.3% |
| backdash into guardG | 1 | 2.3% |
| forward dash into Middle Hell Stab6P+K | 1 | 2.3% |
| forward dash into Side Kick3K | 1 | 2.3% |
| forward movement into punchP | 1 | 2.3% |
1 further openings account for the other 1 rounds.
Goh
- Career
- 59–16 · 78.7%
- This season
- 12 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jibishou3P+K | 9 | 21.9% |
|---|---|---|
| backdash into Sune Kudaki43P | 8 | 19.5% |
| backdash into evade down | 5 | 12.2% |
| backdash into Karura4P+K | 4 | 9.8% |
| forward dash into Tsukikage6K | 4 | 9.8% |
| backdash into Batousatsu3KP | 2 | 4.9% |
| Garyu66K into Tsukikage6K | 1 | 2.4% |
| Sune Kudaki43P | 1 | 2.4% |
| backdash | 1 | 2.4% |
| backdash into Kokuryusatsu Ichi46P+K | 1 | 2.4% |
| backdash into Kyousengeri46K | 1 | 2.4% |
| backdash into Soukyu46P | 1 | 2.4% |
| backdash into guardG | 1 | 2.4% |
| backward movement into Denkou3PP | 1 | 2.4% |
| guardG into Kokuryusatsu Ichi46P+K | 1 | 2.4% |
Wolf
- Career
- 59–10 · 85.5%
- This season
- 11 matches · 81.8%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rolling Savate6K+G | 8 | 19.5% |
|---|---|---|
| backdash into Mow Down Chop1P+K | 5 | 12.2% |
| backdash into Kenka Kick1K+G | 4 | 9.8% |
| backdash into evade down | 4 | 9.8% |
| backdash into Savate4K | 3 | 7.3% |
| backdash into backward movement | 3 | 7.3% |
| backdash into guardG | 2 | 4.9% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 2 | 4.9% |
| Death ScytheK+G into kickK | 1 | 2.4% |
| Elbow Butt4P into One Two UpperPPP | 1 | 2.4% |
| Knee Lift6K | 1 | 2.4% |
| Savate4K into guardG | 1 | 2.4% |
| Screw Hook63214P into evade up | 1 | 2.4% |
| backdash into Drop Kick9K | 1 | 2.4% |
| backdash into Knuckle Part1PP | 1 | 2.4% |
3 further openings account for the other 3 rounds.
Taka
- Career
- 41–7 · 85.4%
- This season
- 16 matches · 81.2%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| kickK | 10 | 25.0% |
|---|---|---|
| backdash into evade down | 5 | 12.5% |
| Morotezuki66P into Morote Tsuppari66PP | 4 | 10.0% |
| backdash into punchP | 4 | 10.0% |
| forward dash into Hiji'ate6P | 4 | 10.0% |
| forward movement into Tsuppari 2PP | 2 | 5.0% |
| Hiji'ate6P | 1 | 2.5% |
| backdash into evade up | 1 | 2.5% |
| backdash into guardG | 1 | 2.5% |
| backdash into kickK | 1 | 2.5% |
| crouch into Kachi'age33P+K | 1 | 2.5% |
| crouch into Tsuyubarai2P+K | 1 | 2.5% |
| forward dash into Morote Tsuppari66PP | 1 | 2.5% |
| forward movement into Tsuppari 3PPP | 1 | 2.5% |
| forward movement into punchP | 1 | 2.5% |
2 further openings account for the other 2 rounds.
Counted from 12 of the 16 matches played. The rest were not pulled for openings.
Eileen
- Career
- 17–0 · 100.0%
- This season
- 7 matches · 100.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sokutantai3K | 4 | 15.4% |
|---|---|---|
| backdash into throwP+G | 4 | 15.4% |
| backdash into Kesshi Hanbi46K+G | 3 | 11.5% |
| crouch into Sokutantai3K | 3 | 11.5% |
| backdash into evade down | 2 | 7.7% |
| backdash into Enkou Soutekitou1P+KP | 1 | 3.9% |
| backdash into Enkou Tekitou1P+K | 1 | 3.9% |
| backdash into Hikou Bokushoku9P | 1 | 3.9% |
| backdash into Ribyou Hoso43P+K | 1 | 3.9% |
| backdash into Taisei Soudou46P+K | 1 | 3.9% |
| evade up | 1 | 3.9% |
| evade up into Hikou Senshi66K | 1 | 3.9% |
| evade up into forward movement | 1 | 3.9% |
| forward dash into Hikou Niki6K | 1 | 3.9% |
| forward movement into Enkou RensouPP | 1 | 3.9% |
Brad
- Career
- 17–4 · 81.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backdash into Stop Kick4K | 3 | 16.7% |
|---|---|---|
| backdash into Sharp Shoot1P | 2 | 11.1% |
| Middle Spin Kick66K into Ten Kao6K | 1 | 5.6% |
| Ten Kao6K into backdash | 1 | 5.6% |
| Ten Kao6K into backward movement | 1 | 5.6% |
| backdash into Dtee Sawk Bon1P+K | 1 | 5.6% |
| backdash into Elbow Hook6P | 1 | 5.6% |
| backdash into Further Low1K+G | 1 | 5.6% |
| backdash into Jackal Straight46P+K | 1 | 5.6% |
| backdash into Shovel Hook Triple2P+KPP | 1 | 5.6% |
| backdash into Upper Elbow44P | 1 | 5.6% |
| backdash into crouch | 1 | 5.6% |
| backdash into evade up | 1 | 5.6% |
| crouch into Dtee Sawk Combination3PP | 1 | 5.6% |
| crouch into Jolt Upper~Spin Kick3PK | 1 | 5.6% |
Akira
- Career
- 27–1 · 96.4%
- This season
- 4 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into SoutoP+K | 6 | 42.9% |
|---|---|---|
| Koboku214P | 1 | 7.1% |
| backdash into Jouho Senshou46P | 1 | 7.1% |
| backdash into Koboku214P | 1 | 7.1% |
| backdash into evade up | 1 | 7.1% |
| backward movement into Jouho Touken6P | 1 | 7.1% |
| evade down into crouch dash back | 1 | 7.1% |
| forward dash into Rimon Chouchu66P | 1 | 7.1% |
| forward movement into SoutoP+K | 1 | 7.1% |
Lau
- Career
- 65–9 · 87.8%
- This season
- 4 matches · 100.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into Fukko Kensou1P | 3 | 23.1% |
|---|---|---|
| Koryu Tenshinkyaku6K+G | 2 | 15.4% |
| backdash | 1 | 7.7% |
| backdash into Hi'en Renshou44PP | 1 | 7.7% |
| backdash into Kensou4P | 1 | 7.7% |
| backdash into Sako Soushou4P+K | 1 | 7.7% |
| backdash into evade down | 1 | 7.7% |
| crouch into Fukko Kensou1P | 1 | 7.7% |
| crouch into Renkanshou3PPP | 1 | 7.7% |
| crouch into down-back kick+guard1K+G | 1 | 7.7% |
Counted from 3 of the 4 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 34–7 · 82.9%
- This season
- 4 matches · 50.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 2 | 15.4% |
|---|---|---|
| backdash into guardG | 2 | 15.4% |
| forward movement into Renkan MahosuiPPP | 2 | 15.4% |
| backdash into Bunkyaku3K | 1 | 7.7% |
| backdash into Chinheki4P+K | 1 | 7.7% |
| backdash into backward movement | 1 | 7.7% |
| backdash into evade up | 1 | 7.7% |
| evade up | 1 | 7.7% |
| forward dash into Toushou66P | 1 | 7.7% |
| guardG into Rakengeki4PP | 1 | 7.7% |
Counted from 3 of the 4 matches played. The rest were not pulled for openings.
Aoi
- Career
- 29–8 · 78.4%
- This season
- 1 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Namigaeshi64P+K into Iwaodome64P+KP | 2 | 50.0% |
|---|---|---|
| backward movement into Ouda6P+K | 1 | 25.0% |
| crouch into Maegeri3K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Aoi: not tested (too few rounds)
