Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1752 #561 of 3,686 on the Elo list →
Vanessa1757201 matches
Jeffry1738138 matches
Lau174935 matches
Pai176822 matches
Wolf174417 matches
Jacky174814 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 38 | 636 | 370 | 266 | 58.2% |
|---|---|---|---|---|---|
| Jacky | 35 | 632 | 393 | 239 | 62.2% |
| Jeffry | 34 | 227 | 152 | 75 | 67.0% |
| Lau | 32 | 89 | 69 | 20 | 77.5% |
| Pai | 29 | 41 | 34 | 7 | 82.9% |
| Wolf | 27 | 18 | 14 | 4 | 77.8% |
| Taka | 26 | 5 | 5 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,279 of 1,721 rounds counted7.4 inputs a second (445 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Vanessa | 7.5 | 448 | 484 |
|---|---|---|---|
| Jeffry | 7.1 | 423 | 554 |
| Lau | 7.5 | 451 | 88 |
| Pai | 8.3 | 499 | 44 |
| Wolf | 7.1 | 424 | 67 |
| Jacky | 11.5 | 688 | 34 |
| Taka | 7.8 | 465 | 8 |
By opponent's character
| Akira | 7.6 | 457 | 189 |
|---|---|---|---|
| Jacky | 7.9 | 473 | 140 |
| Goh | 7.2 | 429 | 116 |
| Jean | 7.3 | 440 | 128 |
| Lau | 7.7 | 463 | 77 |
| Lei Fei | 6.8 | 409 | 64 |
| Sarah | 7.5 | 450 | 91 |
| Shun | 7.2 | 430 | 88 |
| Aoi | 7.0 | 423 | 70 |
| Kage | 7.0 | 421 | 52 |
| Brad | 7.6 | 454 | 58 |
| Vanessa | 7.6 | 458 | 52 |
| Wolf | 7.9 | 471 | 44 |
| Lion | 7.4 | 446 | 27 |
| Jeffry | 7.0 | 418 | 23 |
| El Blaze | 7.2 | 435 | 27 |
| Pai | 7.1 | 427 | 7 |
| Taka | 7.5 | 450 | 8 |
| Dural | 7.1 | 425 | 8 |
| Eileen | 6.6 | 398 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 62 | 39 | 23 | 62.9% | -8.0 |
|---|---|---|---|---|---|
| Jacky | 43 | 31 | 12 | 72.1% | -1.5 |
| Goh | 41 | 28 | 13 | 68.3% | +0.1 |
| Jean | 41 | 22 | 19 | 53.7% | -13.0 |
| Lau | 28 | 19 | 9 | 67.9% | +2.2 |
| Lei Fei | 27 | 21 | 6 | 77.8% | +12.1 |
| Sarah | 27 | 19 | 8 | 70.4% | -1.3 |
| Shun | 27 | 19 | 8 | 70.4% | +2.4 |
| Aoi | 20 | 13 | 7 | 65.0% | -4.6 |
| Kage | 18 | 15 | 3 | 83.3% | +13.5 |
| Brad | 17 | 14 | 3 | 82.3% | +15.6 |
| Vanessa | 16 | 12 | 4 | 75.0% | +4.4 |
| Wolf | 16 | 12 | 4 | 75.0% | +2.6 |
| Lion | 12 | 7 | 5 | 58.3% | -10.6 |
| Jeffry | 11 | 5 | 6 | 45.5% | -13.8 |
| El Blaze | 8 | 7 | 1 | 87.5% | +19.8 |
| Pai | 7 | 5 | 2 | 71.4% | +5.6 |
| Taka | 4 | 3 | 1 | 75.0% | +10.6 |
| Dural | 2 | 2 | 0 | 100.0% | +30.5 |
| Eileen | 2 | 2 | 0 | 100.0% | +20.4 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 64 | 39 | 25 | 60.9% | -10.3 |
|---|---|---|---|---|---|
| Half Fence | 54 | 37 | 17 | 68.5% | +1.9 |
| Rectangle | 47 | 39 | 8 | 83.0% | +17.5 |
| Breakable Full Fence | 45 | 27 | 18 | 60.0% | -7.7 |
| Low Fence | 44 | 33 | 11 | 75.0% | +5.8 |
| Breakable Half Fence | 39 | 25 | 14 | 64.1% | -5.1 |
| Single Wall | 33 | 22 | 11 | 66.7% | -7.3 |
| Octagon | 30 | 24 | 6 | 80.0% | +8.9 |
| Open | 30 | 19 | 11 | 63.3% | -1.6 |
| Full Fence and Open | 23 | 19 | 4 | 82.6% | +16.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 279 | 68.5% | 68.4% | +0.1 |
| No walls | 107 | 69.2% | 69.5% | -0.4 |
Walls against open: +0.4 points (95% range -10.6 to +11.4), p 0.942 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ジャキる。 (Rank 33) | 14 | 10 | 4 | 71.4% |
|---|---|---|---|---|
| danimura (Rank 34) | 13 | 10 | 3 | 76.9% |
| ねこむーと (Rank 37) | 11 | 2 | 9 | 18.2% |
| Hi:D (Rank 35) | 10 | 8 | 2 | 80.0% |
| NO-NAMENANASI774 (Rank 34) | 8 | 5 | 3 | 62.5% |
| Uecchi-Ver53 (Rank 32) | 8 | 6 | 2 | 75.0% |
| jefrikko (Rank 35) | 8 | 6 | 2 | 75.0% |
| raduakira (Rank 36) | 7 | 4 | 3 | 57.1% |
| BigBoin (Rank 33) | 6 | 6 | 0 | 100.0% |
| Kwiitter_KR (Rank 30) | 6 | 4 | 2 | 66.7% |
| alleni3xvf5ws (Rank 36) | 6 | 2 | 4 | 33.3% |
| No.28 (Rank 30) | 5 | 3 | 2 | 60.0% |
| a032682 (Rank 26) | 5 | 3 | 2 | 60.0% |
| pnt_555 (Rank 38) | 5 | 4 | 1 | 80.0% |
| きよ丸 (Rank 35) | 5 | 4 | 1 | 80.0% |
| 蕭告 (Rank 34) | 5 | 2 | 3 | 40.0% |
| HAM (Rank 29) | 4 | 2 | 2 | 50.0% |
| kagemaru1 (Rank 32) | 4 | 4 | 0 | 100.0% |
| neary (Rank 34) | 4 | 3 | 1 | 75.0% |
| new_cult33 (Rank 39) | 4 | 3 | 1 | 75.0% |
| ohtenki (Rank 29) | 4 | 4 | 0 | 100.0% |
| sinsig22 (Rank 28) | 4 | 3 | 1 | 75.0% |
| じゃんぬ兄(公認) (Rank 35) | 4 | 2 | 2 | 50.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 4 | 3 | 1 | 75.0% |
| 村長~災禍の中心~ (Rank 37) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| NO-NAMENANASI774 (Rank 34) | 2026/09/28 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| BigBoin (Rank 33) | 2026/09/28 | 6 | 6 | 0 | 100.0% |
| a032682 (Rank 26) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
| ジャキる。 (Rank 33) | 2026/09/15 | 14 | 10 | 4 | 71.4% |
| Uecchi-Ver53 (Rank 32) | 2026/09/15 | 8 | 6 | 2 | 75.0% |
| HAM (Rank 29) | 2026/09/14 | 4 | 2 | 2 | 50.0% |
| neary (Rank 34) | 2026/09/14 | 4 | 3 | 1 | 75.0% |
| きよ丸 (Rank 35) | 2026/09/13 | 5 | 4 | 1 | 80.0% |
| 太鼓の別人@夏Bonus無し (Rank 33) | 2026/08/27 | 4 | 3 | 1 | 75.0% |
| 村長~災禍の中心~ (Rank 37) | 2026/08/24 | 4 | 1 | 3 | 25.0% |
| new_cult33 (Rank 39) | 2026/08/24 | 4 | 3 | 1 | 75.0% |
| jefrikko (Rank 35) | 2026/08/19 | 8 | 6 | 2 | 75.0% |
| ねこむーと (Rank 37) | 2026/08/19 | 11 | 2 | 9 | 18.2% |
| raduakira (Rank 36) | 2026/08/19 | 7 | 4 | 3 | 57.1% |
| じゃんぬ兄(公認) (Rank 35) | 2026/08/05 | 4 | 2 | 2 | 50.0% |
| No.28 (Rank 30) | 2026/08/05 | 5 | 3 | 2 | 60.0% |
| 蕭告 (Rank 34) | 2026/08/05 | 5 | 2 | 3 | 40.0% |
| danimura (Rank 34) | 2026/07/19 | 13 | 10 | 3 | 76.9% |
| Hi:D (Rank 35) | 2026/07/19 | 10 | 8 | 2 | 80.0% |
| pnt_555 (Rank 38) | 2026/07/19 | 5 | 4 | 1 | 80.0% |
| Kwiitter_KR (Rank 30) | 2026/06/10 | 6 | 4 | 2 | 66.7% |
| kagemaru1 (Rank 32) | 2026/04/25 | 4 | 4 | 0 | 100.0% |
| alleni3xvf5ws (Rank 36) | 2026/04/25 | 6 | 2 | 4 | 33.3% |
| ohtenki (Rank 29) | 2026/04/06 | 4 | 4 | 0 | 100.0% |
| sinsig22 (Rank 28) | 2026/04/06 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| Defensive Style: backdash into evade up | 103 | 6.0% |
|---|---|---|
| backdash into evade up | 95 | 5.6% |
| Middle Hell Stab6P+K | 53 | 3.1% |
| Defensive Style: Bone Crush Middle | 49 | 2.9% |
| backdash into Kenka Hook46P | 47 | 2.8% |
| Overblow Shoulder66P+K | 44 | 2.6% |
| Defensive Style: Stinger Low Blow into crouch | 34 | 2.0% |
| Defensive Style: Wind Elbow | 34 | 2.0% |
| Low Knuckle2P | 29 | 1.7% |
| Offensive Style: Long Barrel Blow | 27 | 1.6% |
| Defensive Style: Shadow Slicer | 26 | 1.5% |
| Defensive Style: guard into evade up | 21 | 1.2% |
| Offensive Style: backdash into Bunker Buster9P | 19 | 1.1% |
| Defensive Style: Bone Crush Middle into guardG | 18 | 1.1% |
| Defensive Style: Spinning Savate | 18 | 1.1% |
465 further openings account for the other 1,086 rounds.
Counted from 424 of the 429 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 370–266 · 58.2%
- This season
- 201 matches · 67.2%
- Peak rank
- 38
First hit in 23.1% of 778 rounds. Won 70.6% of the rounds they struck first, 55.9% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 10.2% of rounds, against 3.1% in their other rounds.
- After winning a round: attacks straight away in 49.5% of rounds, against 28.6% after losing one.
| Defensive Style: backdash into evade up | 103 | 13.2% |
|---|---|---|
| Defensive Style: Bone Crush Middle | 49 | 6.3% |
| Defensive Style: Stinger Low Blow into crouch | 34 | 4.3% |
| Defensive Style: Wind Elbow | 34 | 4.3% |
| Offensive Style: Long Barrel Blow | 27 | 3.5% |
| Defensive Style: Shadow Slicer | 26 | 3.3% |
| Defensive Style: guard into evade up | 21 | 2.7% |
| Offensive Style: backdash into Bunker Buster9P | 19 | 2.4% |
| Defensive Style: Bone Crush Middle into guardG | 18 | 2.3% |
| Defensive Style: Spinning Savate | 18 | 2.3% |
| Defensive Style: backdash into Spinning Savate66K+G | 15 | 1.9% |
| Defensive Style: guard into Stinger Low Blow1P+K | 13 | 1.7% |
| Offensive Style: backdash into evade up | 12 | 1.5% |
| Defensive Style: guard | 11 | 1.4% |
| Defensive Style: guard into evade down | 11 | 1.4% |
169 further openings account for the other 371 rounds.
Counted from 196 of the 201 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 19–11 · 63% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 152–75 · 67.0%
- This season
- 138 matches · 68.8%
- Peak rank
- 34
First hit in 53.5% of 553 rounds. Won 68.2% of the rounds they struck first, 52.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 66 | 11.9% |
|---|---|---|
| Middle Hell Stab6P+K | 53 | 9.6% |
| backdash into Kenka Hook46P | 47 | 8.5% |
| Overblow Shoulder66P+K | 44 | 7.9% |
| Low Knuckle2P | 29 | 5.2% |
| Tsunami Beat3K+G | 14 | 2.5% |
| guardG into Middle Hell Stab6P+K | 14 | 2.5% |
| guardG into evade up | 13 | 2.4% |
| backdash into Overblow Shoulder66P+K | 11 | 2.0% |
| backdash into Tsunami Beat3K+G | 11 | 2.0% |
| backdash into Full Swing Upper33P | 9 | 1.6% |
| backdash into evade down | 9 | 1.6% |
| guardG | 9 | 1.6% |
| Overblow Shoulder66P+K into throwP+G | 8 | 1.4% |
| guardG into evade down | 8 | 1.4% |
130 further openings account for the other 209 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–1 · 83% | 16–5 · 76% | too few to test |
| Goh | 15–5 · 75% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 69–20 · 77.5%
- This season
- 35 matches · 65.7%
- Peak rank
- 32
First hit in 61.9% of 147 rounds. Won 60.4% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 18 | 12.2% |
|---|---|---|
| Senchutai3K | 16 | 10.8% |
| Senchutai3K into guardG | 13 | 8.8% |
| kickK | 7 | 4.7% |
| backdash into Honten Rakutoutai46K+G | 6 | 4.0% |
| Fukko Kensou1P | 5 | 3.4% |
| Fukko Kensou1P into guardG | 5 | 3.4% |
| guardG into Fukko Kensou1P | 5 | 3.4% |
| backdash into Junho Renshou33PP | 4 | 2.7% |
| Gako Choushitsu6K | 3 | 2.0% |
| Souchuken2P | 3 | 2.0% |
| Souko Sensou66P+K | 3 | 2.0% |
| backdash into Kosoushou46P | 3 | 2.0% |
| backdash into punchP | 3 | 2.0% |
| guardG into evade up | 3 | 2.0% |
44 further openings account for the other 51 rounds.
Pai
- Career
- 34–7 · 82.9%
- This season
- 22 matches · 90.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Honshin Soukyaku1K+G | 9 | 10.0% |
|---|---|---|
| Tenshin Oushoushou46P+K | 7 | 7.8% |
| crouch into Souanshou3P+K | 5 | 5.6% |
| evade up into Souanshou3P+K | 5 | 5.6% |
| Ensei Haijinkyaku7K+G | 4 | 4.4% |
| Kochoukyaku4K+G | 3 | 3.3% |
| backward movement into Ensei Haijinkyaku7K+G | 3 | 3.3% |
| crouch into Souchuken2P | 3 | 3.3% |
| evade down into Tenshin Oushoushou46P+K | 3 | 3.3% |
| evade down into guardG | 3 | 3.3% |
| Honshin Soukyaku1K+G | 2 | 2.2% |
| crouch dash forward into throw escape | 2 | 2.2% |
| crouch into Honshin Soukyaku1K+G | 2 | 2.2% |
| crouch into Kochoukyaku4K+G | 2 | 2.2% |
| evade down into forward dash | 2 | 2.2% |
33 further openings account for the other 35 rounds.
Wolf
- Career
- 14–4 · 77.8%
- This season
- 17 matches · 76.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 10.4% |
|---|---|---|
| Low Hammer2P | 5 | 7.5% |
| Rolling Savate6K+G | 4 | 6.0% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 6.0% |
| Comet Hook1P into Knuckle Part1PP | 3 | 4.5% |
| Quick Shoulder66P+K | 2 | 3.0% |
| crouch dash back into Gasp Kneel Palm Bomb6P+K | 2 | 3.0% |
| evade up into evade down | 2 | 3.0% |
| guardG | 2 | 3.0% |
| Elbow Butt4P into Jab StraightPP | 1 | 1.5% |
| Jab StraightPP into One Two UpperPPP | 1 | 1.5% |
| Jumping Knee Butt66K+G | 1 | 1.5% |
| Savate4K | 1 | 1.5% |
| backdash into Body Blow6P | 1 | 1.5% |
| backdash into Jumping Knee Butt66K+G | 1 | 1.5% |
30 further openings account for the other 30 rounds.
Jacky
- Career
- 393–239 · 62.2%
- This season
- 14 matches · 50.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Low Spin Kick1K+G | 5 | 9.3% |
|---|---|---|
| forward dash into High Angle Upper Kick6K | 3 | 5.6% |
| forward dash into Slant Back Knuckle1P | 3 | 5.6% |
| Dash Hammer Kick66K | 2 | 3.7% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 2 | 3.7% |
| backdash into Spin Heel Sword4K+G | 2 | 3.7% |
| crouch dash forward into Smash Straight3P | 2 | 3.7% |
| forward dash into Middle Smash6P | 2 | 3.7% |
| forward dash into Spin Heel Sword4K+G | 2 | 3.7% |
| forward dash into Squat Straight2P | 2 | 3.7% |
| forward dash into punchP | 2 | 3.7% |
| forward dash into throw escape | 2 | 3.7% |
| forward movement into punchP | 2 | 3.7% |
| Squat Straight2P | 1 | 1.9% |
| Squat Straight2P into backdash | 1 | 1.9% |
21 further openings account for the other 21 rounds.
Taka
- Career
- 5–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 37.5% |
|---|---|---|
| Hiji'ate6P into forward movement | 1 | 12.5% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 12.5% |
| Shita Harite2P | 1 | 12.5% |
| evade up into forward movement | 1 | 12.5% |
| kickK | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Vanessa: 2 of 15 tests hold up
- Jeffry: 0 of 15 tests hold up
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
