VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

apashun

  • Jeffry
  • Lau
  • Pai
  • Wolf
  • Jacky
  • Taka
Career matches1,648
Career win rate62.9%
Round win rate60.3%
Peak rank38
Distinct opponents171
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1752 #561 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa3863637026658.2%
Jacky3563239323962.2%
Jeffry342271527567.0%
Lau3289692077.5%
Pai294134782.9%
Wolf271814477.8%
Taka26550100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,279 of 1,721 rounds counted

7.4 inputs a second (445 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.5448484
Jeffry7.1423554
Lau7.545188
Pai8.349944
Wolf7.142467
Jacky11.568834
Taka7.84658

By opponent's character

Akira7.6457189
Jacky7.9473140
Goh7.2429116
Jean7.3440128
Lau7.746377
Lei Fei6.840964
Sarah7.545091
Shun7.243088
Aoi7.042370
Kage7.042152
Brad7.645458
Vanessa7.645852
Wolf7.947144
Lion7.444627
Jeffry7.041823
El Blaze7.243527
Pai7.14277
Taka7.54508
Dural7.14258
Eileen6.639810

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira62392362.9%-8.0
Jacky43311272.1%-1.5
Goh41281368.3%+0.1
Jean41221953.7%-13.0
Lau2819967.9%+2.2
Lei Fei2721677.8%+12.1
Sarah2719870.4%-1.3
Shun2719870.4%+2.4
Aoi2013765.0%-4.6
Kage1815383.3%+13.5
Brad1714382.3%+15.6
Vanessa1612475.0%+4.4
Wolf1612475.0%+2.6
Lion127558.3%-10.6
Jeffry115645.5%-13.8
El Blaze87187.5%+19.8
Pai75271.4%+5.6
Taka43175.0%+10.6
Dural220100.0%+30.5
Eileen220100.0%+20.4

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence64392560.9%-10.3
Half Fence54371768.5%+1.9
Rectangle4739883.0%+17.5
Breakable Full Fence45271860.0%-7.7
Low Fence44331175.0%+5.8
Breakable Half Fence39251464.1%-5.1
Single Wall33221166.7%-7.3
Octagon3024680.0%+8.9
Open30191163.3%-1.6
Full Fence and Open2319482.6%+16.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27968.5%68.4%+0.1
No walls10769.2%69.5%-0.4

Walls against open: +0.4 points (95% range -10.6 to +11.4), p 0.942 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NO-NAMENANASI774 (Rank 34)2026/09/2885362.5%
BigBoin (Rank 33)2026/09/28660100.0%
a032682 (Rank 26)2026/09/1553260.0%
ジャキる。 (Rank 33)2026/09/151410471.4%
Uecchi-Ver53 (Rank 32)2026/09/1586275.0%
HAM (Rank 29)2026/09/1442250.0%
neary (Rank 34)2026/09/1443175.0%
きよ丸 (Rank 35)2026/09/1354180.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/08/2743175.0%
村長~災禍の中心~ (Rank 37)2026/08/2441325.0%
new_cult33 (Rank 39)2026/08/2443175.0%
jefrikko (Rank 35)2026/08/1986275.0%
ねこむーと (Rank 37)2026/08/19112918.2%
raduakira (Rank 36)2026/08/1974357.1%
じゃんぬ兄(公認) (Rank 35)2026/08/0542250.0%
No.28 (Rank 30)2026/08/0553260.0%
蕭告 (Rank 34)2026/08/0552340.0%
danimura (Rank 34)2026/07/191310376.9%
Hi:D (Rank 35)2026/07/19108280.0%
pnt_555 (Rank 38)2026/07/1954180.0%
Kwiitter_KR (Rank 30)2026/06/1064266.7%
kagemaru1 (Rank 32)2026/04/25440100.0%
alleni3xvf5ws (Rank 36)2026/04/2562433.3%
ohtenki (Rank 29)2026/04/06440100.0%
sinsig22 (Rank 28)2026/04/0643175.0%

Round openings

Every character

Defensive Style: backdash into evade up1036.0%
backdash into evade up955.6%
Middle Hell Stab6P+K533.1%
Defensive Style: Bone Crush Middle492.9%
backdash into Kenka Hook46P472.8%
Overblow Shoulder66P+K442.6%
Defensive Style: Stinger Low Blow into crouch342.0%
Defensive Style: Wind Elbow342.0%
Low Knuckle2P291.7%
Offensive Style: Long Barrel Blow271.6%
Defensive Style: Shadow Slicer261.5%
Defensive Style: guard into evade up211.2%
Offensive Style: backdash into Bunker Buster9P191.1%
Defensive Style: Bone Crush Middle into guardG181.1%
Defensive Style: Spinning Savate181.1%

465 further openings account for the other 1,086 rounds.

Counted from 424 of the 429 matches played. The rest were not pulled for openings.

Vanessa

Career
370–266 · 58.2%
This season
201 matches · 67.2%
Peak rank
38

First hit in 23.1% of 778 rounds. Won 70.6% of the rounds they struck first, 55.9% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 10.2% of rounds, against 3.1% in their other rounds.
  • After winning a round: attacks straight away in 49.5% of rounds, against 28.6% after losing one.

How is this tested?

Defensive Style: backdash into evade up10313.2%
Defensive Style: Bone Crush Middle496.3%
Defensive Style: Stinger Low Blow into crouch344.3%
Defensive Style: Wind Elbow344.3%
Offensive Style: Long Barrel Blow273.5%
Defensive Style: Shadow Slicer263.3%
Defensive Style: guard into evade up212.7%
Offensive Style: backdash into Bunker Buster9P192.4%
Defensive Style: Bone Crush Middle into guardG182.3%
Defensive Style: Spinning Savate182.3%
Defensive Style: backdash into Spinning Savate66K+G151.9%
Defensive Style: guard into Stinger Low Blow1P+K131.7%
Offensive Style: backdash into evade up121.5%
Defensive Style: guard111.4%
Defensive Style: guard into evade down111.4%

169 further openings account for the other 371 rounds.

Counted from 196 of the 201 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–11 · 63%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
152–75 · 67.0%
This season
138 matches · 68.8%
Peak rank
34

First hit in 53.5% of 553 rounds. Won 68.2% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up6611.9%
Middle Hell Stab6P+K539.6%
backdash into Kenka Hook46P478.5%
Overblow Shoulder66P+K447.9%
Low Knuckle2P295.2%
Tsunami Beat3K+G142.5%
guardG into Middle Hell Stab6P+K142.5%
guardG into evade up132.4%
backdash into Overblow Shoulder66P+K112.0%
backdash into Tsunami Beat3K+G112.0%
backdash into Full Swing Upper33P91.6%
backdash into evade down91.6%
guardG91.6%
Overblow Shoulder66P+K into throwP+G81.4%
guardG into evade down81.4%

130 further openings account for the other 209 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–1 · 83%16–5 · 76%too few to test
Goh15–5 · 75%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
69–20 · 77.5%
This season
35 matches · 65.7%
Peak rank
32

First hit in 61.9% of 147 rounds. Won 60.4% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1812.2%
Senchutai3K1610.8%
Senchutai3K into guardG138.8%
kickK74.7%
backdash into Honten Rakutoutai46K+G64.0%
Fukko Kensou1P53.4%
Fukko Kensou1P into guardG53.4%
guardG into Fukko Kensou1P53.4%
backdash into Junho Renshou33PP42.7%
Gako Choushitsu6K32.0%
Souchuken2P32.0%
Souko Sensou66P+K32.0%
backdash into Kosoushou46P32.0%
backdash into punchP32.0%
guardG into evade up32.0%

44 further openings account for the other 51 rounds.

Pai

Career
34–7 · 82.9%
This season
22 matches · 90.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Honshin Soukyaku1K+G910.0%
Tenshin Oushoushou46P+K77.8%
crouch into Souanshou3P+K55.6%
evade up into Souanshou3P+K55.6%
Ensei Haijinkyaku7K+G44.4%
Kochoukyaku4K+G33.3%
backward movement into Ensei Haijinkyaku7K+G33.3%
crouch into Souchuken2P33.3%
evade down into Tenshin Oushoushou46P+K33.3%
evade down into guardG33.3%
Honshin Soukyaku1K+G22.2%
crouch dash forward into throw escape22.2%
crouch into Honshin Soukyaku1K+G22.2%
crouch into Kochoukyaku4K+G22.2%
evade down into forward dash22.2%

33 further openings account for the other 35 rounds.

Wolf

Career
14–4 · 77.8%
This season
17 matches · 76.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up710.4%
Low Hammer2P57.5%
Rolling Savate6K+G46.0%
Screw Hook63214P into Screw Lariat63214PP46.0%
Comet Hook1P into Knuckle Part1PP34.5%
Quick Shoulder66P+K23.0%
crouch dash back into Gasp Kneel Palm Bomb6P+K23.0%
evade up into evade down23.0%
guardG23.0%
Elbow Butt4P into Jab StraightPP11.5%
Jab StraightPP into One Two UpperPPP11.5%
Jumping Knee Butt66K+G11.5%
Savate4K11.5%
backdash into Body Blow6P11.5%
backdash into Jumping Knee Butt66K+G11.5%

30 further openings account for the other 30 rounds.

Jacky

Career
393–239 · 62.2%
This season
14 matches · 50.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Low Spin Kick1K+G59.3%
forward dash into High Angle Upper Kick6K35.6%
forward dash into Slant Back Knuckle1P35.6%
Dash Hammer Kick66K23.7%
backdash into Slide Shuffle (Deflect)4P+K+G23.7%
backdash into Spin Heel Sword4K+G23.7%
crouch dash forward into Smash Straight3P23.7%
forward dash into Middle Smash6P23.7%
forward dash into Spin Heel Sword4K+G23.7%
forward dash into Squat Straight2P23.7%
forward dash into punchP23.7%
forward dash into throw escape23.7%
forward movement into punchP23.7%
Squat Straight2P11.9%
Squat Straight2P into backdash11.9%

21 further openings account for the other 21 rounds.

Taka

Career
5–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up337.5%
Hiji'ate6P into forward movement112.5%
Morotezuki66P into Morote Tsuppari66PP112.5%
Shita Harite2P112.5%
evade up into forward movement112.5%
kickK112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 2 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)