VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

freemimi

  • Akira
  • Lau
  • Jean
  • Pai
  • Goh
  • Shun
  • Lion
  • Sarah
  • Kage
  • Taka
  • Jeffry
  • Vanessa
  • Lei Fei
  • Eileen
  • El Blaze
  • Aoi
  • Wolf
Career matches3,683
Career win rate68.3%
Round win rate60.8%
Peak rank34
Distinct opponents505
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1637 #1,117 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3236323412964.5%
El Blaze3334722911866.0%
Jean312972049368.7%
Shun3329318810564.2%
Goh3127216710561.4%
Sarah322701888269.6%
Pai322591738666.8%
Eileen312411647768.0%
Kage311921326068.8%
Lion341821424078.0%
Lei Fei331671264175.5%
Vanessa301671085964.7%
Lau311461093774.7%
Akira31141944766.7%
Jeffry30106763071.7%
Aoi2793791485.0%
Wolf2979532667.1%
Taka3068511775.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,142 of 5,218 rounds counted

5.4 inputs a second (322 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky5.4325598
Akira5.6333424
Lau5.4323421
Jean4.9294353
Pai5.2311350
Goh4.9293321
Shun6.1363339
Lion5.5332324
Sarah5.0298326
Kage5.5330300
Taka5.9356224
Jeffry5.2309210
Vanessa5.0298203
Lei Fei5.9351171
Eileen5.4324164
El Blaze5.0298168
Aoi6.0357132
Wolf5.1307114

By opponent's character

Jacky5.4327532
Akira5.5330495
Wolf5.4326431
Jean5.3318417
Sarah5.2310395
Lau5.5330386
Brad5.5328280
Goh5.4324263
Pai5.4322261
Kage5.3320251
Shun5.4324246
Aoi5.4322228
Jeffry5.3318236
Lei Fei5.2314190
Eileen5.1305127
El Blaze5.1308119
Lion5.3319100
Vanessa5.633579
Dural5.633758
Taka4.929648

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky142944866.2%-4.5
Akira130923870.8%+1.0
Wolf110803072.7%+5.7
Jean103653863.1%-3.8
Sarah103673665.0%-6.5
Lau99712871.7%+1.2
Brad76482863.2%-7.1
Goh74581678.4%+9.7
Pai66462069.7%+3.4
Kage65471872.3%+0.9
Shun65452069.2%+0.0
Aoi60441673.3%+7.4
Jeffry60402066.7%-3.7
Lei Fei47341372.3%+1.5
Eileen3122971.0%+3.2
El Blaze30171356.7%-16.5
Lion2721677.8%+4.7
Vanessa2015575.0%+5.8
Dural1510566.7%+3.2
Taka129375.0%+9.8

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1511094272.2%+1.4
Octagon1451014469.7%+0.6
Breakable Full Fence1391013872.7%+4.2
Rectangle131854664.9%-5.2
Single Wall131943771.8%+3.0
Low Fence130814962.3%-5.7
Full Fence128864267.2%-2.8
Half Fence125804564.0%-4.6
Open116892776.7%+8.5
Full Fence and Open68482070.6%+1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls81968.6%69.4%-0.8
No walls37770.0%68.5%+1.6

Walls against open: -2.4 points (95% range -8.4 to +3.6), p 0.430 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

44884 (Rank 30)2026/09/1287187.5%
monky-d-taku (Rank 29)2026/09/1140281270.0%
megadeth0112 (Rank 30)2026/09/092012860.0%
ジャキる。 (Rank 30)2026/09/0995455.6%
らお (Rank 33)2026/09/09159660.0%
game_uver (Rank 30)2026/09/08136746.1%
BANANA (Rank 29)2026/09/061912763.2%
にすと ☆能登VF部 (Rank 32)2026/09/0585362.5%
Kwiitter_KR (Rank 30)2026/09/05106460.0%
okb@j>おーけーびー (Rank 30)2026/09/05149564.3%
nidone_55 (Rank 27)2026/09/051514193.3%
alleni3xvf5ws (Rank 34)2026/09/0284450.0%
pinturicchio (Rank 29)2026/08/3085362.5%
負けぱなしジャーマン (Rank 32)2026/08/2786275.0%
igyoken55 (Rank 28)2026/08/243122971.0%
ぱーまん (Rank 30)2026/08/1984450.0%
Koutei (Rank 33)2026/08/1874357.1%
なっちゃんねる (Rank 26)2026/08/17770100.0%
kampfarkz (Rank 29)2026/08/04119281.8%
龍仙人【鬼手仏心】 (Rank 26)2026/08/03137653.9%
pokkurl_7 (Rank 25)2026/08/0298188.9%
rauscarlet (Rank 27)2026/08/02129375.0%
horahukin-DRZ (Rank 26)2026/08/021211191.7%
GAMEN_MITENAI (Rank 27)2026/07/311713476.5%
potimaru1059 (Rank 21)2026/07/3110100100.0%

Round openings

Every character

no input1312.5%
evade up into guardG1132.2%
punchP991.9%
guardG931.8%
crouch dash forward into guardG881.7%
backdash into evade up791.5%
forward dash into Souka Housui3P+K791.5%
evade up741.4%
Middle Smash6P551.1%
forward dash into Low Spin Kick521.0%
Taizan Soukoushu4P+K501.0%
Fukko Kensou1P490.9%
Gyaku Seikenzuki66P480.9%
Rimon Chouchu66P480.9%
Soukasui3P into Souka Senpukyaku3PK460.9%

1,124 further openings account for the other 4,129 rounds.

Jacky

Career
234–129 · 64.5%
This season
153 matches · 70.6%
Peak rank
32

First hit in 49.1% of 601 rounds. Won 64.8% of the rounds they struck first, 57.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 69.3% of rounds, against 51.9% in their other rounds.
  • After opening the round before by moving in: moves in first in 41.8% of rounds, against 18.6% after anything else.

How is this tested?

Middle Smash6P559.1%
forward dash into Low Spin Kick1K+G386.3%
Jab StraightPP into Jab Double StraightPPP284.7%
crouch dash forward into guardG264.3%
Dash Hammer Kick66K233.8%
Slant Back Knuckle1P203.3%
Slant Back Knuckle1P into Rage Kick1PK203.3%
punchP into Jab StraightPP203.3%
guardG193.2%
backward movement into Groin Kick6K+G162.7%
backdash into evade up142.3%
Middle Smash6P into crouch dash forward132.2%
evade up into guardG132.2%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K111.8%
backdash into Spin Heel Sword4K+G111.8%

127 further openings account for the other 275 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau20–8 · 71%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
94–47 · 66.7%
This season
110 matches · 66.4%
Peak rank
31

First hit in 53.1% of 429 rounds. Won 63.2% of the rounds they struck first, 54.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward dash into Souka Housui3P+K7918.2%
Rimon Chouchu66P4811.1%
backdash into evade up214.8%
Souka Housui3P+K163.7%
no input122.8%
Rimon Chouchu66P into evade down102.3%
backward movement into Kaiko6P+K+G92.1%
forward dash into Jouho Touken6P92.1%
Rimon Chouchu66P into forward dash81.8%
crouch dash forward into Jouho Senshou46P81.8%
crouch dash forward into Youhou33P81.8%
forward dash into forward, down punch+kick62P+K81.8%
Senzankou66P+K71.6%
backward movement into Jouho Touken6P71.6%
guardG71.6%

91 further openings account for the other 177 rounds.

Lau

Career
109–37 · 74.7%
This season
107 matches · 72.0%
Peak rank
31

First hit in 42.9% of 422 rounds. Won 63.0% of the rounds they struck first, 60.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 21.4% of rounds, against 4.4% in their other rounds.
  • In round 1: opens with “3P Shakashou” in 15.9% of rounds, against 5.7% in their other rounds.

How is this tested?

Fukko Kensou1P4911.6%
Shakashou3P358.2%
RenshouPP into Renkanshou3PPP317.3%
kickK174.0%
kickK into Ko'en TenshinkyakuKK163.8%
Honshin Hekiken1P+K143.3%
Souko Sensou66P+K143.3%
crouch dash forward into guardG143.3%
Chugeki6P112.6%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK112.6%
evade up into guardG112.6%
Shakashou3P into guardG102.4%
backdash into Chisoutai2K+G102.4%
Chisoutai2K+G92.1%
backdash into Kensou4P71.6%

85 further openings account for the other 165 rounds.

Jean

Career
204–93 · 68.7%
This season
92 matches · 70.7%
Peak rank
31

First hit in 54.6% of 357 rounds. Won 67.7% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

  • On Octagon stages: evades first in 29.2% of rounds, against 7.8% on the other stages.
  • When the score is level: attacks straight away in 87.5% of rounds, against 62.1% when ahead or behind.

How is this tested?

Gyaku Seikenzuki66P4813.3%
punchP4011.1%
Yoko'enpi6P226.1%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK195.3%
no input154.2%
punchP into Agezuki3P+K143.9%
punchP into Maeken~Joudan MawashigeriPK133.6%
guardG123.3%
backdash into evade up102.8%
crouch dash forward into guardG92.5%
evade up into guardG92.5%
punchP into Hangetsu NirenzukiP+K92.5%
punchP into KounirenPP92.5%
punchP into kickK92.5%
Shitanagi Shutou1P82.2%

71 further openings account for the other 115 rounds.

Pai

Career
173–86 · 66.8%
This season
90 matches · 67.8%
Peak rank
32

First hit in 48.0% of 350 rounds. Won 63.1% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

  • On Full Fence stages: opens with “4P+K+G Meishouho into K+G Ensei Senpukyaku” in 32.0% of rounds, against 8.6% on the other stages.

How is this tested?

Soukasui3P into Souka Senpukyaku3PK4613.1%
Meishouho4P+K+G into Ensei SenpukyakuK+G4512.8%
Soukasui3P into punchP4211.9%
Soukasui3P into backdash267.4%
Ensei Haijinkyaku7K+G133.7%
Soukasui3P into Souka Rensui3PP133.7%
forward dash into Honshin Soukyaku1K+G123.4%
Soukasui3P113.1%
Soukasui3P into RenshouPP102.8%
Meishouho4P+K+G82.3%
Enbu Renkyaku6K+G72.0%
Soukasui3P into kickK72.0%
Senchutai3K61.7%
RenshouPP into RaigekishouPPP51.4%
Sensaitai2K into Renka Sentai2KK51.4%

61 further openings account for the other 96 rounds.

Goh

Career
167–105 · 61.4%
This season
89 matches · 48.3%
Peak rank
31

First hit in 36.5% of 342 rounds. Won 58.4% of the rounds they struck first, 41.0% of the rounds they were struck first.

Significant Tells

  • After opening the round before by waiting: waits first in 67.4% of rounds, against 5.2% after anything else.
  • After losing a round: waits first in 22.8% of rounds, against 7.4% after winning one.
  • When behind: waits first in 32.7% of rounds, against 6.1% when ahead.
  • In round 1: opens with “6K+G Raijinsatsu” in 18.0% of rounds, against 8.1% in their other rounds.
  • After losing a round: opens with “no input” in 18.4% of rounds, against 1.7% after winning one.
  • When behind: opens with “no input” in 33.3% of rounds, against 3.1% when ahead.

How is this tested?

no input4713.5%
Raijinsatsu6K+G3710.6%
punchP into Shouda~KasumigoroshiPK236.6%
backdash into Karura4P+K154.3%
Hiji'ate6P133.7%
evade up into guardG123.5%
forward dash into throwP+G123.5%
evade up into kickK113.2%
Karura4P+K92.6%
evade up92.6%
punchP into throwP+G92.6%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G61.7%
backward movement into Ropputsubushi6P+K61.7%
evade down into guardG61.7%
guardG51.4%

78 further openings account for the other 128 rounds.

Shun

Career
188–105 · 64.2%
This season
87 matches · 60.9%
Peak rank
33

First hit in 51.7% of 327 rounds. Won 56.8% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 14.9% of rounds, against 5.0% in their other rounds.
  • After losing a round: attacks straight away in 68.7% of rounds, against 42.3% after winning one.
  • In round 2: opens with “1P Haisenchu into 1PK Haisenchu Kaikakyaku” in 21.8% of rounds, against 7.3% in their other rounds.
  • When behind: opens with “1P Haisenchu into 1PK Haisenchu Kaikakyaku” in 24.4% of rounds, against 7.0% when ahead.

How is this tested?

Haisenchu1P into Haisenchu Kaikakyaku1PK3811.0%
Gyou'in Haishu3P257.2%
backward movement into Kasen Chugeki6P257.2%
Haisenchu1P174.9%
evade up into guardG174.9%
evade up164.6%
crouch into Haisenchu Kaikakyaku1PK113.2%
backward movement into Kasen Zenbokushou6PP92.6%
Honshin Rensenkyaku4K+G82.3%
Gyou'in Haishu3P into Tenshin Benshu4P+K72.0%
offensive move72.0%
Gyou'in Haishu3P into punchP61.7%
backdash into evade up61.7%
Kouhi Tentai7K+G51.4%
Koushinhi4P+K+G51.4%

96 further openings account for the other 144 rounds.

Lion

Career
142–40 · 78.0%
This season
86 matches · 81.4%
Peak rank
34

First hit in 50.6% of 330 rounds. Won 61.7% of the rounds they struck first, 69.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 18.7% of rounds, against 8.2% in their other rounds.

How is this tested?

Taizan Soukoushu4P+K5015.1%
Juchou Senshou8P+K3410.3%
Shicchi Soutai3K+G267.8%
punchP into RensuitaiPK226.7%
punchP into Koushu RensuiPP206.0%
Banchu6P144.2%
no input133.9%
guardG113.3%
backdash into Sentai4K82.4%
punchP82.4%
backward movement into Banchu6P72.1%
punchP into Juchou Senshou8P+K72.1%
Koushu RensuiPP into Renkan SenshouPPP61.8%
Tenshin Ryou'inkyaku6K+G51.5%
crouch dash forward into guardG51.5%

59 further openings account for the other 95 rounds.

Sarah

Career
188–82 · 69.6%
This season
86 matches · 67.4%
Peak rank
32

First hit in 57.0% of 321 rounds. Won 68.3% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rising Elbow6P3310.0%
backdash into Crescent Heel4K+G206.0%
Leg Slicer2K+G195.7%
Rising Elbow6P into Switch Kick4K164.8%
Rising Elbow6P into kickK123.6%
evade up into guardG113.3%
forward dash into Low Spin Kick3K+G113.3%
forward dash into forward movement113.3%
Full Spin Heel Kick9K92.7%
Rising Elbow6P into Double Joint Butt6PK92.7%
Stiletto66K92.7%
crouch dash forward into guardG92.7%
punchP92.7%
evade down into guardG82.4%
forward dash into Leg Slicer2K+G82.4%

77 further openings account for the other 137 rounds.

Kage

Career
132–60 · 68.8%
This season
79 matches · 70.9%
Peak rank
31

First hit in 39.0% of 308 rounds. Won 65.8% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Gen'you4K+G3110.1%
backward movement into Nagiharai6P+K3110.1%
Hagakure-ryu In Raijingeki46P+K196.2%
Ryu'eikyaku66K175.5%
evade up175.5%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K154.9%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P134.2%
evade up into kickK103.2%
no input92.9%
Nagiharai6P+K82.6%
backdash into Ryubisen44K+G72.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In FujinP61.9%
Ryubisen44K+G61.9%
Hagakure-ryu In Shippujin4P+K+G51.6%
Kouten63214P into Furikakato OtoshiK+G51.6%

71 further openings account for the other 109 rounds.

Taka

Career
51–17 · 75.0%
This season
55 matches · 74.5%
Peak rank
30

First hit in 56.0% of 223 rounds. Won 67.2% of the rounds they struck first, 60.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Kirikabu Kudaki1P+K4520.0%
punchP into Kumoyaburi4P+K2310.2%
evade up into Zangeki33P94.0%
punchP into Chu Tsuppari6P+K94.0%
evade up into Kachi'age33P+K83.6%
Kachi'age33P+K73.1%
Sokubi Otoshi41236P62.7%
kickK62.7%
punchP into crouch62.7%
Hiji'ate6P52.2%
punchP into Chu Tsuppari 36P+KPP52.2%
punchP into Tsuppari 2PP52.2%
evade up into kickK41.8%
no input41.8%
punchP41.8%

54 further openings account for the other 79 rounds.

Jeffry

Career
76–30 · 71.7%
This season
53 matches · 58.5%
Peak rank
30

First hit in 54.5% of 213 rounds. Won 59.5% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Knuckle KickPK2913.6%
punchP into Double KnucklePP146.6%
punchP into crouch104.7%
crouch into Ducking Low2K+G94.2%
Elbow Butt6P73.3%
punchP73.3%
crouch into Low Knuckle2P62.8%
punchP into crouch dash forward62.8%
Elbow Butt6P into forward dash52.4%
forward dash into throwP+G52.4%
Ducking Low2K+G into crouch41.9%
Knuckle KickPK into Combo Pile BunkerPKP41.9%
backdash into Double Hammer Down43P41.9%
crouch dash forward into guardG41.9%
forward dash into forward movement41.9%

62 further openings account for the other 95 rounds.

Vanessa

Career
108–59 · 64.7%
This season
49 matches · 75.5%
Peak rank
30

First hit in 25.9% of 205 rounds. Won 69.8% of the rounds they struck first, 57.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow199.2%
Defensive Style: Back Charge Kick188.7%
Defensive Style: backdash into back kick+guard4K+G178.2%
Defensive Style: kick125.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP115.3%
Defensive Style: backdash into Back Charge Kick44K+G104.8%
Defensive Style: Shadow Slicer73.4%
Defensive Style: kick into Switch Left SlicerKK62.9%
Defensive Style: no input62.9%
Defensive Style: punch62.9%
Defensive Style: Jab~Body into Combo High KickPPK52.4%
Defensive Style: crouch dash forward into guardG52.4%
Defensive Style: guard41.9%
Defensive Style: punch into Sliding Low Kick1K+G41.9%
Defensive Style: punch into throwP+G41.9%

55 further openings account for the other 72 rounds.

Lei Fei

Career
126–41 · 75.5%
This season
45 matches · 84.4%
Peak rank
33

First hit in 47.9% of 167 rounds. Won 72.5% of the rounds they struck first, 66.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sayu ShoukenPP into Renkan MahosuiPPP3922.7%
punchP into Sayu ShoukenPP2011.6%
Shazen Tenshin Haikyaku8K179.9%
Tenshi Ryusentai6K+G127.0%
Senpukyaku66K+G105.8%
offensive move95.2%
guardG74.1%
Shatenshou33P63.5%
offensive move into evade down52.9%
Gaiken6P+K into punch+kick+guardP+K+G31.7%
backdash into throwP+G31.7%
crouch into Fukusoushou2P31.7%
Rigoutai6K21.2%
Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK21.2%
backdash into Hai Shiki2P+K+G21.2%

29 further openings account for the other 32 rounds.

El Blaze

Career
229–118 · 66.0%
This season
43 matches · 62.8%
Peak rank
33

First hit in 43.7% of 167 rounds. Won 64.4% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Shadow Fang6PK106.0%
offensive move84.8%
Shadow Strike6P74.2%
evade up into Rocket Discharge6P+K+G74.2%
offensive move into evade up74.2%
punchP74.2%
punchP into Volcano Upper4P+K74.2%
Demon Dance9P+K into Demon's Tail9P+KK63.6%
evade up63.6%
evade up into guardG63.6%
Demon Dance9P+K into punchP53.0%
crouch dash forward into guardG53.0%
guardG into Volcano Upper4P+K53.0%
guardG42.4%
Demon Dance9P+K into up-forward, up punch98P31.8%

53 further openings account for the other 75 rounds.

Eileen

Career
164–77 · 68.0%
This season
43 matches · 79.1%
Peak rank
31

First hit in 50.3% of 163 rounds. Won 70.7% of the rounds they struck first, 69.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jinraishou6P+K into Sayu Gekishou6P+KP2414.6%
punchP into Sayu Gekishou6P+KP1911.5%
Enkou Nyudou214P+K into Enkou ShutsudouP169.7%
punchP into Jinraishou6P+K84.8%
punchP74.2%
Enkou Nyudou214P+K63.6%
evade up into guardG53.0%
punchP into forward dash53.0%
Douchu6P42.4%
punchP into forward movement42.4%
Honshin Kousoutai3K+G31.8%
Jouho Chu'un6PP into Geimen Senpu6PPK31.8%
Sayu Gekishou6P+KP into Jinrai Santen6P+KPP31.8%
evade up31.8%
forward movement into Enkou Nyudou214P+K31.8%

38 further openings account for the other 52 rounds.

Aoi

Career
79–14 · 85.0%
This season
37 matches · 94.6%
Peak rank
27

First hit in 50.8% of 130 rounds. Won 84.8% of the rounds they struck first, 73.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP1712.8%
Tenchi In'youP+K+G107.5%
evade up into guardG107.5%
Sou'unha66K86.0%
Hou'oushu3P75.3%
evade up64.5%
Ouda6P+K43.0%
Ouda6P+K into Oushu Hiji'ate6P+KP43.0%
Kasumigeri2K into Kasuminagi2KP32.3%
backdash into evade up32.3%
evade up into Sou'unha66K32.3%
forward dash into Kusanagi2K+G32.3%
guardG32.3%
throwP+G32.3%
Kasumigeri2K21.5%

41 further openings account for the other 47 rounds.

Wolf

Career
53–26 · 67.1%
This season
31 matches · 58.1%
Peak rank
29

First hit in 59.6% of 114 rounds. Won 57.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Hammer KickPK1714.9%
Jab StraightPP into One Two UpperPPP1513.2%
Quick Shoulder66P+K97.9%
punchP into Gasp Kneel Palm Bomb6P+K97.9%
punchP into forward dash65.3%
punchP into Jab StraightPP54.4%
kickK43.5%
punchP into Low Drop Kick62K43.5%
punchP into throwP+G43.5%
evade up into kickK32.6%
Body Blow6P into Rolling Back Elbow6PP+K21.8%
Elbow Butt4P21.8%
Gasp Kneel Palm Bomb6P+K21.8%
Rolling Savate6K+G21.8%
backdash into evade up21.8%

25 further openings account for the other 28 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (141 here; about 7.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 2 of 15 tests hold up
  • Akira: 0 of 15 tests hold up
  • Lau: 2 of 15 tests hold up
  • Jean: 2 of 14 tests hold up
  • Pai: 1 of 13 tests hold up
  • Goh: 6 of 14 tests hold up
  • Shun: 4 of 16 tests hold up
  • Lion: 1 of 14 tests hold up
  • Sarah: 0 of 12 tests hold up
  • Kage: 0 of 13 tests hold up
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Wolf: not tested (too few rounds)