VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

jizou_guile

Career matches3,993
Career win rate49.6%
Round win rate49.4%
Peak rank35
Distinct opponents111
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi353,9931,9802,01349.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry43162737.2%-13.2
Lau41251661.0%+12.7
Akira37172046.0%-7.1
Jacky35181751.4%+3.0
Sarah2920969.0%+19.2
Lei Fei27141351.9%+3.3
Pai2518772.0%+15.8
Lion22111150.0%-1.1
Shun2151623.8%-20.4
Kage189950.0%+5.8
Vanessa1813572.2%+11.9
Jean178947.1%-0.7
Aoi1441028.6%-18.3
Brad125741.7%-13.6
Wolf126650.0%-5.1
Goh105550.0%+3.5
Eileen5050.0%-49.6
El Blaze110100.0%+27.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall47222546.8%-4.3
Low Fence43232053.5%+6.9
Open43251858.1%+6.2
Octagon42202247.6%-2.2
Breakable Half Fence39182146.1%-8.0
Rectangle36142238.9%-11.8
Full Fence32181456.2%+6.3
Half Fence31131841.9%-5.4
Full Fence and Open30121840.0%-6.9
Breakable Full Fence2216672.7%+19.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20249.0%50.6%-1.6
No walls13352.6%50.2%+2.4

Walls against open: -4.0 points (95% range -15.0 to +7.0), p 0.477 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

そんさく先生@SRGM (Rank 32)2026/05/2553260.0%
らうらう (Rank 31)2026/05/2552340.0%
イイクルーン (Rank 35)2026/05/25106460.0%
寿司眼鉄 (Rank 33)2026/05/12105550.0%
fwnd1396 (Rank 32)2026/05/1254180.0%
VF12360-PC (Rank 36)2026/05/11117463.6%
ぼっさん (Rank 33)2026/05/0953260.0%
KumadaP (Rank 35)2026/05/0993633.3%
PuzzG/ぱず爺 (Rank 36)2026/04/2571614.3%
けいすけ新宿 (Rank 31)2026/04/2564266.7%
トーマス軍団残党K (Rank 35)2026/04/2563350.0%
ヘニオ (Rank 32)2026/04/2520101050.0%
lapislazuli (Rank 35)2026/04/2564266.7%
デネ (Rank 37)2026/04/1773442.9%
なめ (Rank 34)2026/04/1741325.0%
痩せたい (Rank 33)2026/04/1622111150.0%
あいりく (Rank 34)2026/04/161310376.9%
くろね|Nobishiro-F (Rank 35)2026/04/1573442.9%
クレウル (Rank 33)2026/04/1073442.9%
§Ryu~k§ (Rank 31)2026/04/1083537.5%
tomi79_1820 (Rank 29)2026/04/0954180.0%
mossan_opa2 (Rank 31)2026/04/0963350.0%
プリンセス★不健康 (Rank 29)2026/04/06118372.7%
どっせ・ざ・ろっく! (Rank 34)2026/04/0651420.0%
aona (Rank 33)2026/04/0452340.0%

Round openings

Aoi

crouch dash forward into throwP+G20613.0%
crouch into throwP+G18911.9%
evade up into crouch dash forward885.5%
backdash into evade up714.5%
crouch into guardG583.7%
evade down into crouch dash forward513.2%
throwP+G513.2%
backdash483.0%
crouch dash forward into guardG442.8%
crouch into Kusanagi2K+G442.8%
guardG into evade down432.7%
Chudan Hiji'ate6P into evade down422.6%
guardG into throwP+G402.5%
crouch into Ryoushi43P372.3%
crouch352.2%

114 further openings account for the other 538 rounds.