Virtua Fighter 5 REVO · v1.10 · Region: Asia
ぶるは
Characters played — VF5's own record
| Shun | 43 | 2,539 | 1,538 | 1,001 | 60.6% |
|---|---|---|---|---|---|
| Lau | 41 | 1,235 | 730 | 505 | 59.1% |
| Jacky | 39 | 495 | 279 | 216 | 56.4% |
| Pai | 40 | 441 | 269 | 172 | 61.0% |
| Kage | — | 314 | 187 | 127 | 59.5% |
| Goh | 38 | 129 | 92 | 37 | 71.3% |
| Jean | 37 | 63 | 58 | 5 | 92.1% |
| Wolf | 33 | 30 | 18 | 12 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 21 | 10 | 11 | 47.6% | -9.0 |
|---|---|---|---|---|---|
| Shun | 17 | 8 | 9 | 47.1% | -2.6 |
| Pai | 16 | 9 | 7 | 56.2% | -0.2 |
| Akira | 15 | 8 | 7 | 53.3% | +0.1 |
| Lion | 13 | 8 | 5 | 61.5% | +3.0 |
| Vanessa | 13 | 11 | 2 | 84.6% | +20.1 |
| Aoi | 7 | 5 | 2 | 71.4% | +16.2 |
| Sarah | 7 | 4 | 3 | 57.1% | -1.2 |
| Jeffry | 6 | 4 | 2 | 66.7% | +0.5 |
| Jean | 5 | 4 | 1 | 80.0% | +14.5 |
| Taka | 4 | 0 | 4 | 0.0% | -44.4 |
| Brad | 3 | 2 | 1 | 66.7% | +17.2 |
| El Blaze | 3 | 2 | 1 | 66.7% | -22.1 |
| Goh | 3 | 1 | 2 | 33.3% | -26.5 |
| Kage | 3 | 2 | 1 | 66.7% | +2.5 |
| Lau | 3 | 2 | 1 | 66.7% | +14.5 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -41.0 |
| Wolf | 2 | 2 | 0 | 100.0% | +38.4 |
| Dural | 1 | 1 | 0 | 100.0% | +40.9 |
| Eileen | 1 | 0 | 1 | 0.0% | -64.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 23 | 16 | 7 | 69.6% | +8.2 |
|---|---|---|---|---|---|
| Breakable Full Fence | 21 | 12 | 9 | 57.1% | -2.6 |
| Open | 19 | 8 | 11 | 42.1% | -13.1 |
| Single Wall | 17 | 13 | 4 | 76.5% | +26.5 |
| Rectangle | 16 | 7 | 9 | 43.8% | -10.2 |
| Breakable Half Fence | 14 | 7 | 7 | 50.0% | -0.7 |
| Octagon | 12 | 5 | 7 | 41.7% | -19.9 |
| Full Fence | 8 | 5 | 3 | 62.5% | +6.7 |
| Half Fence | 5 | 3 | 2 | 60.0% | +12.8 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +36.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 76 | 51.3% | 55.4% | -4.0 |
| No walls | 59 | 62.7% | 57.0% | +5.8 |
Walls against open: -9.8 points (95% range -26.4 to +6.8), p 0.248 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふじふじくん (Rank 41) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 6 | 2 | 4 | 33.3% |
| poncho (Rank 42) | 6 | 4 | 2 | 66.7% |
| AlicerLandeel (Rank 31) | 4 | 4 | 0 | 100.0% |
| Re:Biz (Rank 42) | 4 | 0 | 4 | 0.0% |
| ひらがなであおき (Rank 41) | 4 | 2 | 2 | 50.0% |
| 灘琉豪/HSA (Rank 44) | 4 | 1 | 3 | 25.0% |
| Aki (Rank 38) | 3 | 2 | 1 | 66.7% |
| H4T (Rank 40) | 3 | 1 | 2 | 33.3% |
| Itau5963 (Rank 39) | 3 | 2 | 1 | 66.7% |
| W_takahashi_LJ (Rank 36) | 3 | 2 | 1 | 66.7% |
| jean (Rank 42) | 3 | 1 | 2 | 33.3% |
| はなこ (Rank 39) | 3 | 3 | 0 | 100.0% |
| ぷこ (Rank 36) | 3 | 3 | 0 | 100.0% |
| タピる。 (Rank 35) | 3 | 2 | 1 | 66.7% |
| トーマス軍団残党K (Rank 35) | 3 | 1 | 2 | 33.3% |
| 天狗から逃げるな (Rank 41) | 3 | 2 | 1 | 66.7% |
| Lidly (Rank 37) | 2 | 2 | 0 | 100.0% |
| Taiyaki_Ltd (Rank 39) | 2 | 0 | 2 | 0.0% |
| kenzan1955 (Rank 38) | 2 | 2 | 0 | 100.0% |
| rigoura0727 (Rank 39) | 2 | 0 | 2 | 0.0% |
| おかし (Rank 42) | 2 | 2 | 0 | 100.0% |
| たまつばき (Rank 39) | 2 | 1 | 1 | 50.0% |
| やそかみ (Rank 44) | 2 | 0 | 2 | 0.0% |
| ビルちゃん (Rank 40) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| 天狗から逃げるな (Rank 41) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| H4T (Rank 40) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| やそかみ (Rank 44) | 2026/09/08 | 2 | 0 | 2 | 0.0% |
| Itau5963 (Rank 39) | 2026/09/08 | 3 | 2 | 1 | 66.7% |
| jean (Rank 42) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/08/18 | 6 | 2 | 4 | 33.3% |
| kenzan1955 (Rank 38) | 2026/08/18 | 2 | 2 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 2026/08/18 | 4 | 2 | 2 | 50.0% |
| poncho (Rank 42) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| おかし (Rank 42) | 2026/07/14 | 2 | 2 | 0 | 100.0% |
| rigoura0727 (Rank 39) | 2026/07/14 | 2 | 0 | 2 | 0.0% |
| ふじふじくん (Rank 41) | 2026/07/14 | 9 | 4 | 5 | 44.4% |
| Re:Biz (Rank 42) | 2026/07/14 | 4 | 0 | 4 | 0.0% |
| AlicerLandeel (Rank 31) | 2026/06/26 | 4 | 4 | 0 | 100.0% |
| ぷこ (Rank 36) | 2026/06/24 | 3 | 3 | 0 | 100.0% |
| Lidly (Rank 37) | 2026/05/22 | 2 | 2 | 0 | 100.0% |
| W_takahashi_LJ (Rank 36) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| トーマス軍団残党K (Rank 35) | 2026/05/22 | 3 | 1 | 2 | 33.3% |
| タピる。 (Rank 35) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| Aki (Rank 38) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| ビルちゃん (Rank 40) | 2026/05/22 | 2 | 1 | 1 | 50.0% |
| 灘琉豪/HSA (Rank 44) | 2026/04/03 | 4 | 1 | 3 | 25.0% |
| はなこ (Rank 39) | 2026/04/03 | 3 | 3 | 0 | 100.0% |
| たまつばき (Rank 39) | 2026/03/27 | 2 | 1 | 1 | 50.0% |
| Taiyaki_Ltd (Rank 39) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| crouch into Senchutai | 44 | 7.6% |
|---|---|---|
| evade up into crouch dash forward | 40 | 6.9% |
| backdash into evade up | 36 | 6.2% |
| forward movement into punchP | 28 | 4.8% |
| Haisenchu1P | 20 | 3.5% |
| Tenshin Benshu4P+K into throwP+G | 20 | 3.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 17 | 2.9% |
| Gyou'in Haishu3P | 15 | 2.6% |
| crouch into Fukuchougeki2P | 14 | 2.4% |
| Fukko Kensou1P | 12 | 2.1% |
| crouch into Souchuken2P | 11 | 1.9% |
| Karura4P+K | 10 | 1.7% |
| backdash into throwP+G | 10 | 1.7% |
| backward movement into Hou'ou Soushou6PP | 9 | 1.6% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 8 | 1.4% |
141 further openings account for the other 285 rounds.
Lau
| crouch into Senchutai3K | 43 | 24.2% |
|---|---|---|
| backdash into evade up | 16 | 9.0% |
| Fukko Kensou1P | 12 | 6.7% |
| forward movement into punchP | 12 | 6.7% |
| crouch into Souchuken2P | 11 | 6.2% |
| backward movement into Hou'ou Soushou6PP | 9 | 5.1% |
| evade up into crouch dash forward | 9 | 5.1% |
| backdash into throwP+G | 7 | 3.9% |
| Kosoushou46P into forward dash | 5 | 2.8% |
| forward dash into throwP+G | 5 | 2.8% |
| Chugeki6P into Hou'ou Soushou6PP | 4 | 2.2% |
| Fukko Kensou1P into punchP | 2 | 1.1% |
| Kosoushou46P into forward movement | 2 | 1.1% |
| backdash into backward movement | 2 | 1.1% |
| backward movement into Chugeki6P | 2 | 1.1% |
31 further openings account for the other 37 rounds.
Shun
| Haisenchu1P | 20 | 11.6% |
|---|---|---|
| Tenshin Benshu4P+K into throwP+G | 20 | 11.6% |
| Gyou'in Haishu3P | 15 | 8.7% |
| evade up into crouch dash forward | 15 | 8.7% |
| crouch into Fukuchougeki2P | 14 | 8.1% |
| backdash into evade up | 9 | 5.2% |
| Tenshin Benshu4P+K | 8 | 4.7% |
| backward movement into Kasen Zenbokushou6PP | 6 | 3.5% |
| guardG into Fukuchougeki2P | 4 | 2.3% |
| backdash into offensive move | 3 | 1.7% |
| backdash into throwP+G | 3 | 1.7% |
| crouch dash back into guardG | 3 | 1.7% |
| evade up into throwP+G | 3 | 1.7% |
| guardG into throwP+G | 3 | 1.7% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 2 | 1.2% |
35 further openings account for the other 44 rounds.
Jacky
| Dash Hammer Kick66K into High Angle Upper Kick6K | 17 | 19.5% |
|---|---|---|
| forward movement into punchP | 10 | 11.5% |
| crouch into Squat Straight2P | 7 | 8.1% |
| backward movement | 6 | 6.9% |
| evade up into crouch dash forward | 5 | 5.8% |
| Low Spin Kick1K+G | 4 | 4.6% |
| High Angle Upper Kick6K | 3 | 3.5% |
| Slant Back Knuckle1P | 2 | 2.3% |
| backdash into backward movement | 2 | 2.3% |
| backdash into evade up | 2 | 2.3% |
| backward movement into evade up | 2 | 2.3% |
| backward movement into guardG | 2 | 2.3% |
| evade down into crouch dash forward | 2 | 2.3% |
| evade up into throwP+G | 2 | 2.3% |
| guardG into evade up | 2 | 2.3% |
19 further openings account for the other 19 rounds.
Goh
| Karura4P+K | 10 | 18.9% |
|---|---|---|
| backdash into evade up | 7 | 13.2% |
| Hiji'ate6P | 5 | 9.4% |
| Soukyu46P into forward dash | 2 | 3.8% |
| backdash into Karura4P+K | 2 | 3.8% |
| backward movement into Hiji'ate6P | 2 | 3.8% |
| crouch into Sune'uchi2P | 2 | 3.8% |
| guardG into Sune'uchi2P | 2 | 3.8% |
| guardG into evade down | 2 | 3.8% |
| punchP | 2 | 3.8% |
| Garyu66K | 1 | 1.9% |
| Kurogane Kudaki66P into Hiji'ate6P | 1 | 1.9% |
| Soukyu46P into forward movement | 1 | 1.9% |
| backward movement into Kurogane Kudaki66P | 1 | 1.9% |
| backward movement into Soukyu46P | 1 | 1.9% |
12 further openings account for the other 12 rounds.
Jean
| Gyaku Seikenzuki66P into Yoko'enpi6P | 5 | 16.1% |
|---|---|---|
| crouch into Shitamaeken2P | 5 | 16.1% |
| evade down into crouch dash forward | 2 | 6.5% |
| evade up into crouch dash forward | 2 | 6.5% |
| evade up into forward dash | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 3.2% |
| Oihiji4P+K | 1 | 3.2% |
| backdash into evade up | 1 | 3.2% |
| evade down into Gyaku Seikenzuki66P | 1 | 3.2% |
| evade up into Tate'enpi33P | 1 | 3.2% |
| evade up into throwP+G | 1 | 3.2% |
| forward dash into Chinshin Seichuken4PP | 1 | 3.2% |
| forward dash into forward movement | 1 | 3.2% |
| forward dash into throwP+G | 1 | 3.2% |
4 further openings account for the other 4 rounds.
Pai
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 8 | 25.8% |
|---|---|---|
| Ensei Haijinkyaku7K+G | 5 | 16.1% |
| Soukasui3P | 2 | 6.5% |
| forward movement into RaigekishouPPP | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| guardG into evade down | 2 | 6.5% |
| Ensei Haijinkyaku7K+G into guardG | 1 | 3.2% |
| Kochoukyaku4K+G | 1 | 3.2% |
| Senchuken6P | 1 | 3.2% |
| Soukasui3P into punchP | 1 | 3.2% |
| backward movement into Soukasui3P | 1 | 3.2% |
| crouch into Senchutai3K | 1 | 3.2% |
| evade down into evade up | 1 | 3.2% |
| evade up into Souchuken2P | 1 | 3.2% |
| evade up into Soukasui3P | 1 | 3.2% |
1 further openings account for the other 1 rounds.
Wolf
| crouch into Low Hammer2P | 8 | 29.6% |
|---|---|---|
| evade up into crouch dash forward | 7 | 25.9% |
| Arrow Knuckle3P | 3 | 11.1% |
| crouch into Heavy Middle Kick3K+G | 2 | 7.4% |
| evade up into Low Hammer2P | 2 | 7.4% |
| Arrow Knuckle3P into guardG | 1 | 3.7% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 3.7% |
| Heavy Middle Kick3K+G | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| forward dash into throwP+G | 1 | 3.7% |
