VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

ぶるは

Career matches5,246
Career win rate60.5%
Round win rate54.8%
Peak rank43
Distinct opponents73
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun432,5391,5381,00160.6%
Lau411,23573050559.1%
Jacky3949527921656.4%
Pai4044126917261.0%
Kage31418712759.5%
Goh38129923771.3%
Jean376358592.1%
Wolf3330181260.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky21101147.6%-9.0
Shun178947.1%-2.6
Pai169756.2%-0.2
Akira158753.3%+0.1
Lion138561.5%+3.0
Vanessa1311284.6%+20.1
Aoi75271.4%+16.2
Sarah74357.1%-1.2
Jeffry64266.7%+0.5
Jean54180.0%+14.5
Taka4040.0%-44.4
Brad32166.7%+17.2
El Blaze32166.7%-22.1
Goh31233.3%-26.5
Kage32166.7%+2.5
Lau32166.7%+14.5
Lei Fei2020.0%-41.0
Wolf220100.0%+38.4
Dural110100.0%+40.9
Eileen1010.0%-64.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence2316769.6%+8.2
Breakable Full Fence2112957.1%-2.6
Open1981142.1%-13.1
Single Wall1713476.5%+26.5
Rectangle167943.8%-10.2
Breakable Half Fence147750.0%-0.7
Octagon125741.7%-19.9
Full Fence85362.5%+6.7
Half Fence53260.0%+12.8
Full Fence and Open220100.0%+36.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7651.3%55.4%-4.0
No walls5962.7%57.0%+5.8

Walls against open: -9.8 points (95% range -26.4 to +6.8), p 0.248 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

天狗から逃げるな (Rank 41)2026/09/0832166.7%
H4T (Rank 40)2026/09/0831233.3%
やそかみ (Rank 44)2026/09/082020.0%
Itau5963 (Rank 39)2026/09/0832166.7%
jean (Rank 42)2026/08/1831233.3%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41)2026/08/1862433.3%
kenzan1955 (Rank 38)2026/08/18220100.0%
ひらがなであおき (Rank 41)2026/08/1842250.0%
poncho (Rank 42)2026/08/1864266.7%
おかし (Rank 42)2026/07/14220100.0%
rigoura0727 (Rank 39)2026/07/142020.0%
ふじふじくん (Rank 41)2026/07/1494544.4%
Re:Biz (Rank 42)2026/07/144040.0%
AlicerLandeel (Rank 31)2026/06/26440100.0%
ぷこ (Rank 36)2026/06/24330100.0%
Lidly (Rank 37)2026/05/22220100.0%
W_takahashi_LJ (Rank 36)2026/05/2232166.7%
トーマス軍団残党K (Rank 35)2026/05/2231233.3%
タピる。 (Rank 35)2026/05/2232166.7%
Aki (Rank 38)2026/05/2232166.7%
ビルちゃん (Rank 40)2026/05/2221150.0%
灘琉豪/HSA (Rank 44)2026/04/0341325.0%
はなこ (Rank 39)2026/04/03330100.0%
たまつばき (Rank 39)2026/03/2721150.0%
Taiyaki_Ltd (Rank 39)2026/03/272020.0%

Round openings

Every character

crouch into Senchutai447.6%
evade up into crouch dash forward406.9%
backdash into evade up366.2%
forward movement into punchP284.8%
Haisenchu1P203.5%
Tenshin Benshu4P+K into throwP+G203.5%
Dash Hammer Kick66K into High Angle Upper Kick6K172.9%
Gyou'in Haishu3P152.6%
crouch into Fukuchougeki2P142.4%
Fukko Kensou1P122.1%
crouch into Souchuken2P111.9%
Karura4P+K101.7%
backdash into throwP+G101.7%
backward movement into Hou'ou Soushou6PP91.6%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK81.4%

141 further openings account for the other 285 rounds.

Lau

crouch into Senchutai3K4324.2%
backdash into evade up169.0%
Fukko Kensou1P126.7%
forward movement into punchP126.7%
crouch into Souchuken2P116.2%
backward movement into Hou'ou Soushou6PP95.1%
evade up into crouch dash forward95.1%
backdash into throwP+G73.9%
Kosoushou46P into forward dash52.8%
forward dash into throwP+G52.8%
Chugeki6P into Hou'ou Soushou6PP42.2%
Fukko Kensou1P into punchP21.1%
Kosoushou46P into forward movement21.1%
backdash into backward movement21.1%
backward movement into Chugeki6P21.1%

31 further openings account for the other 37 rounds.

Shun

Haisenchu1P2011.6%
Tenshin Benshu4P+K into throwP+G2011.6%
Gyou'in Haishu3P158.7%
evade up into crouch dash forward158.7%
crouch into Fukuchougeki2P148.1%
backdash into evade up95.2%
Tenshin Benshu4P+K84.7%
backward movement into Kasen Zenbokushou6PP63.5%
guardG into Fukuchougeki2P42.3%
backdash into offensive move31.7%
backdash into throwP+G31.7%
crouch dash back into guardG31.7%
evade up into throwP+G31.7%
guardG into throwP+G31.7%
Getsuga Gakushu46P into Rensai Gakushu46PP21.2%

35 further openings account for the other 44 rounds.

Jacky

Dash Hammer Kick66K into High Angle Upper Kick6K1719.5%
forward movement into punchP1011.5%
crouch into Squat Straight2P78.1%
backward movement66.9%
evade up into crouch dash forward55.8%
Low Spin Kick1K+G44.6%
High Angle Upper Kick6K33.5%
Slant Back Knuckle1P22.3%
backdash into backward movement22.3%
backdash into evade up22.3%
backward movement into evade up22.3%
backward movement into guardG22.3%
evade down into crouch dash forward22.3%
evade up into throwP+G22.3%
guardG into evade up22.3%

19 further openings account for the other 19 rounds.

Goh

Karura4P+K1018.9%
backdash into evade up713.2%
Hiji'ate6P59.4%
Soukyu46P into forward dash23.8%
backdash into Karura4P+K23.8%
backward movement into Hiji'ate6P23.8%
crouch into Sune'uchi2P23.8%
guardG into Sune'uchi2P23.8%
guardG into evade down23.8%
punchP23.8%
Garyu66K11.9%
Kurogane Kudaki66P into Hiji'ate6P11.9%
Soukyu46P into forward movement11.9%
backward movement into Kurogane Kudaki66P11.9%
backward movement into Soukyu46P11.9%

12 further openings account for the other 12 rounds.

Jean

Gyaku Seikenzuki66P into Yoko'enpi6P516.1%
crouch into Shitamaeken2P516.1%
evade down into crouch dash forward26.5%
evade up into crouch dash forward26.5%
evade up into forward dash26.5%
forward movement into punchP26.5%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP13.2%
Oihiji4P+K13.2%
backdash into evade up13.2%
evade down into Gyaku Seikenzuki66P13.2%
evade up into Tate'enpi33P13.2%
evade up into throwP+G13.2%
forward dash into Chinshin Seichuken4PP13.2%
forward dash into forward movement13.2%
forward dash into throwP+G13.2%

4 further openings account for the other 4 rounds.

Pai

Hi'en Tankyaku9K into Hi'en Rekkyaku9KK825.8%
Ensei Haijinkyaku7K+G516.1%
Soukasui3P26.5%
forward movement into RaigekishouPPP26.5%
forward movement into punchP26.5%
guardG into evade down26.5%
Ensei Haijinkyaku7K+G into guardG13.2%
Kochoukyaku4K+G13.2%
Senchuken6P13.2%
Soukasui3P into punchP13.2%
backward movement into Soukasui3P13.2%
crouch into Senchutai3K13.2%
evade down into evade up13.2%
evade up into Souchuken2P13.2%
evade up into Soukasui3P13.2%

1 further openings account for the other 1 rounds.

Wolf

crouch into Low Hammer2P829.6%
evade up into crouch dash forward725.9%
Arrow Knuckle3P311.1%
crouch into Heavy Middle Kick3K+G27.4%
evade up into Low Hammer2P27.4%
Arrow Knuckle3P into guardG13.7%
Body Blow6P into Dragonfish Blow6PP13.7%
Heavy Middle Kick3K+G13.7%
backdash into evade up13.7%
forward dash into throwP+G13.7%