VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

dark031giant

Career matches3,140
Career win rate49.6%
Round win rate46.5%
Peak rank31
Distinct opponents89
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh313,0861,5311,55549.6%
Brad2354282651.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf26131350.0%+5.4
Jacky2112957.1%+12.9
Aoi179852.9%+7.2
Pai1610662.5%+8.1
Goh1551033.3%-6.3
Jeffry1541126.7%-16.2
Akira1441028.6%-13.7
Lei Fei106460.0%+10.9
Sarah83537.5%-4.8
Vanessa83537.5%-10.0
El Blaze72528.6%-15.9
Jean75271.4%+33.5
Lau72528.6%-23.9
Lion74357.1%+18.4
Kage63350.0%+13.3
Taka4040.0%-44.7
Brad32166.7%+12.4
Shun31233.3%-12.3
Dural1010.0%-48.2
Eileen1010.0%-31.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence35122334.3%-12.1
Half Fence32201262.5%+16.6
Rectangle23111247.8%+6.9
Single Wall2012860.0%+12.9
Breakable Half Fence1881044.4%+4.5
Open1751229.4%-11.2
Full Fence1651131.2%-12.9
Low Fence147750.0%-1.1
Octagon124833.3%-11.6
Full Fence and Open41325.0%-21.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13644.1%44.2%-0.1
No walls5147.1%46.2%+0.8

Walls against open: -0.9 points (95% range -17.0 to +15.1), p 0.908 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ずーさんZOOWOLF (Rank 28)73442.9%
アオゾラ。aozora (Rank 26)76185.7%
LEO (Rank 31)5050.0%
フンバルト・ヘーデル (Rank 30)51420.0%
会長さん (Rank 31)51420.0%
CELIS (Rank 28)41325.0%
アメリアンス理恵(FF14 (Rank 26)43175.0%
亀 (Rank 24)43175.0%
狛猫【Excalibur】 (Rank 28)41325.0%
猫鼻 (Rank 29)42250.0%
Go!飯饌GiI (Rank 28)32166.7%
HIROCHILL (Rank 29)31233.3%
Lukas Anderson1990 (Rank 26)32166.7%
ShowAI (Rank 32)32166.7%
Wonda15426 (Rank 27)32166.7%
jiwoonpk (Rank 31)3030.0%
pizaman (Rank 32)31233.3%
tamaneen (Rank 28)32166.7%
μ (Rank 25)32166.7%
こて (Rank 28)3030.0%
しゅが~nsr (Rank 27)32166.7%
ぼるた★ (Rank 27)32166.7%
楽天アキラ (Rank 29)31233.3%
浅川サナタ@ようつべ (Rank 30)31233.3%
肉彦さん☆彡 (Rank 29)32166.7%

Most played opponents, most recent first

jiwoonpk (Rank 31)2026/09/183030.0%
こて (Rank 28)2026/09/183030.0%
LEO (Rank 31)2026/09/095050.0%
CELIS (Rank 28)2026/09/0541325.0%
pizaman (Rank 32)2026/09/0531233.3%
アオゾラ。aozora (Rank 26)2026/09/0476185.7%
ずーさんZOOWOLF (Rank 28)2026/08/2473442.9%
tamaneen (Rank 28)2026/08/2432166.7%
会長さん (Rank 31)2026/08/1851420.0%
しゅが~nsr (Rank 27)2026/08/0432166.7%
Lukas Anderson1990 (Rank 26)2026/08/0332166.7%
浅川サナタ@ようつべ (Rank 30)2026/08/0331233.3%
楽天アキラ (Rank 29)2026/08/0331233.3%
ShowAI (Rank 32)2026/08/0332166.7%
肉彦さん☆彡 (Rank 29)2026/07/2732166.7%
アメリアンス理恵(FF14 (Rank 26)2026/07/2743175.0%
HIROCHILL (Rank 29)2026/07/2631233.3%
フンバルト・ヘーデル (Rank 30)2026/07/2651420.0%
Wonda15426 (Rank 27)2026/07/2632166.7%
亀 (Rank 24)2026/07/2643175.0%
Go!飯饌GiI (Rank 28)2026/07/2032166.7%
μ (Rank 25)2026/07/1332166.7%
ぼるた★ (Rank 27)2026/05/0832166.7%
狛猫【Excalibur】 (Rank 28)2026/05/0841325.0%
猫鼻 (Rank 29)2026/05/0542250.0%

Round openings

Every character

backdash into evade up18623.5%
forward movement into punchP405.1%
backdash into Karura4P+K394.9%
forward movement into AgitosogiP+K344.3%
Soukyu46P324.0%
crouch dash forward into Tsukikage6K324.0%
backdash into Kirin33P313.9%
crouch into Ni'oudaoshi3K+G293.7%
backdash into Maegeri3K273.4%
backdash into throwP+G263.3%
backdash into Batousatsu3KP192.4%
Garyu66K131.6%
crouch dash forward into Garyu66K131.6%
Hiji'ate6P121.5%
Tsukikage6K121.5%

107 further openings account for the other 246 rounds.

Goh

backdash into evade up18423.5%
backdash into Karura4P+K395.0%
forward movement into punchP395.0%
forward movement into AgitosogiP+K344.3%
Soukyu46P324.1%
crouch dash forward into Tsukikage6K324.1%
backdash into Kirin33P314.0%
crouch into Ni'oudaoshi3K+G293.7%
backdash into Maegeri3K273.4%
backdash into throwP+G263.3%
backdash into Batousatsu3KP192.4%
Garyu66K131.7%
crouch dash forward into Garyu66K131.7%
Hiji'ate6P121.5%
Tsukikage6K121.5%

103 further openings account for the other 242 rounds.

Brad

backdash into evade up228.6%
Middle Spin Kick66K114.3%
Spine Whip4P into forward movement114.3%
backward movement into Turn Savate44K114.3%
forward movement into Combination LowPPK114.3%
forward movement into punchP114.3%