Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1741 #624 of 3,686 on the Elo list →
Lion1728189 matches
Jeffry1761105 matches
Goh174598 matches
Akira174891 matches
Lau174668 matches
Lei Fei172466 matches
Wolf175356 matches
Dural174048 matches
Taka174741 matches
Jacky173829 matches
Jean173425 matches
Shun174222 matches
Kage173921 matches
Brad172720 matches
Pai173219 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 36 | 1,034 | 626 | 408 | 60.5% |
|---|---|---|---|---|---|
| Goh | 36 | 801 | 486 | 315 | 60.7% |
| Akira | 35 | 650 | 391 | 259 | 60.1% |
| Lau | 37 | 587 | 372 | 215 | 63.4% |
| Lion | 36 | 568 | 352 | 216 | 62.0% |
| Jeffry | 36 | 517 | 341 | 176 | 66.0% |
| Lei Fei | 32 | 486 | 294 | 192 | 60.5% |
| Jacky | 30 | 391 | 246 | 145 | 62.9% |
| El Blaze | 32 | 325 | 220 | 105 | 67.7% |
| Brad | 30 | 307 | 185 | 122 | 60.3% |
| Kage | 31 | 287 | 170 | 117 | 59.2% |
| Dural | 33 | 252 | 172 | 80 | 68.2% |
| Taka | 32 | 230 | 154 | 76 | 67.0% |
| Jean | 31 | 153 | 97 | 56 | 63.4% |
| Vanessa | 27 | 119 | 79 | 40 | 66.4% |
| Sarah | — | 96 | 71 | 25 | 74.0% |
| Shun | 28 | 65 | 50 | 15 | 76.9% |
| Pai | 28 | 54 | 40 | 14 | 74.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,189 of 3,867 rounds counted6.0 inputs a second (359 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 6.2 | 373 | 808 |
|---|---|---|---|
| Jeffry | 5.5 | 330 | 253 |
| Goh | 5.6 | 338 | 347 |
| Akira | 6.6 | 396 | 317 |
| Lau | 6.0 | 358 | 295 |
| Lei Fei | 5.9 | 356 | 214 |
| Wolf | 5.3 | 317 | 162 |
| Dural | 6.2 | 369 | 8 |
| Taka | 6.0 | 358 | 170 |
| Jacky | 6.0 | 361 | 120 |
| Jean | 5.9 | 353 | 106 |
| Pai | 6.1 | 365 | 95 |
| Shun | 6.4 | 383 | 89 |
| Kage | 5.5 | 330 | 81 |
| Brad | 5.8 | 346 | 85 |
| Vanessa | 6.1 | 364 | 28 |
| El Blaze | 5.9 | 354 | 11 |
By opponent's character
| Lion | 6.3 | 377 | 431 |
|---|---|---|---|
| Jeffry | 5.9 | 354 | 205 |
| Jacky | 6.0 | 363 | 254 |
| Shun | 6.0 | 363 | 293 |
| Sarah | 5.9 | 351 | 262 |
| Akira | 5.9 | 357 | 246 |
| Jean | 6.0 | 357 | 213 |
| Pai | 5.8 | 346 | 191 |
| El Blaze | 5.8 | 345 | 163 |
| Lau | 6.0 | 358 | 151 |
| Vanessa | 6.4 | 384 | 71 |
| Wolf | 6.0 | 360 | 145 |
| Goh | 5.9 | 353 | 99 |
| Aoi | 5.8 | 350 | 39 |
| Eileen | 5.3 | 321 | 80 |
| Lei Fei | 6.1 | 366 | 111 |
| Dural | 6.1 | 368 | 99 |
| Brad | 6.1 | 366 | 74 |
| Kage | 5.8 | 346 | 41 |
| Taka | 5.9 | 357 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lion | 114 | 55 | 59 | 48.2% | -5.7 |
|---|---|---|---|---|---|
| Jeffry | 92 | 69 | 23 | 75.0% | +11.5 |
| Jacky | 82 | 52 | 30 | 63.4% | +1.5 |
| Shun | 80 | 49 | 31 | 61.2% | +2.1 |
| Sarah | 75 | 44 | 31 | 58.7% | -4.3 |
| Akira | 69 | 51 | 18 | 73.9% | +6.7 |
| Jean | 60 | 37 | 23 | 61.7% | -3.6 |
| Pai | 50 | 38 | 12 | 76.0% | -1.1 |
| El Blaze | 41 | 24 | 17 | 58.5% | -3.4 |
| Lau | 41 | 24 | 17 | 58.5% | -14.8 |
| Vanessa | 40 | 28 | 12 | 70.0% | -3.4 |
| Wolf | 39 | 15 | 24 | 38.5% | -14.2 |
| Goh | 37 | 27 | 10 | 73.0% | +4.5 |
| Aoi | 35 | 21 | 14 | 60.0% | -3.5 |
| Eileen | 35 | 18 | 17 | 51.4% | -13.8 |
| Lei Fei | 34 | 24 | 10 | 70.6% | +18.3 |
| Dural | 23 | 16 | 7 | 69.6% | +6.7 |
| Brad | 20 | 14 | 6 | 70.0% | +5.1 |
| Kage | 11 | 10 | 1 | 90.9% | +22.0 |
| Taka | 7 | 6 | 1 | 85.7% | +26.7 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 120 | 86 | 34 | 71.7% | +8.4 |
|---|---|---|---|---|---|
| Rectangle | 119 | 82 | 37 | 68.9% | +9.4 |
| Breakable Half Fence | 104 | 61 | 43 | 58.6% | -4.2 |
| Octagon | 99 | 56 | 43 | 56.6% | -7.3 |
| Low Fence | 95 | 58 | 37 | 61.0% | -0.1 |
| Full Fence | 87 | 63 | 24 | 72.4% | +5.4 |
| Open | 86 | 46 | 40 | 53.5% | -6.0 |
| Single Wall | 82 | 56 | 26 | 68.3% | +1.7 |
| Half Fence | 80 | 47 | 33 | 58.8% | -3.0 |
| Full Fence and Open | 52 | 27 | 25 | 51.9% | -12.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 609 | 64.9% | 63.1% | +1.7 |
| No walls | 263 | 60.8% | 62.2% | -1.3 |
Walls against open: +3.1 points (95% range -4.8 to +10.9), p 0.444 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Rayne (Rank 43) | 59 | 14 | 45 | 23.7% |
|---|---|---|---|---|
| Rodryu (Rank 37) | 56 | 33 | 23 | 58.9% |
| Kingheim (Rank 43) | 50 | 14 | 36 | 28.0% |
| Saago_65 (Rank 33) | 37 | 27 | 10 | 73.0% |
| nadol90 (Rank 35) | 37 | 20 | 17 | 54.0% |
| CoolerTails (Rank 37) | 35 | 26 | 9 | 74.3% |
| HappyHAPPYJoyJOY (Rank 38) | 25 | 14 | 11 | 56.0% |
| BloodyRoseVF (Rank 37) | 20 | 14 | 6 | 70.0% |
| Ghettoyaco (Rank 34) | 20 | 6 | 14 | 30.0% |
| b4i4radoslav|xliiv (Rank 33) | 20 | 6 | 14 | 30.0% |
| MarlyJay (Rank 39) | 19 | 3 | 16 | 15.8% |
| EVRA (Rank 40) | 18 | 5 | 13 | 27.8% |
| Dadino67italy (Rank 35) | 17 | 13 | 4 | 76.5% |
| CRYSTAL_CITY_JAY (Rank 33) | 16 | 11 | 5 | 68.8% |
| kila_kam (Rank 40) | 16 | 9 | 7 | 56.2% |
| luckystrike (Rank 29) | 16 | 13 | 3 | 81.2% |
| JoJailo[][][][] (Rank 31) | 15 | 12 | 3 | 80.0% |
| Kreuz (Rank 33) | 15 | 12 | 3 | 80.0% |
| TheDarkDragon (Rank 41) | 14 | 4 | 10 | 28.6% |
| RickoSama (Rank 23) | 13 | 12 | 1 | 92.3% |
| SDrakeo (Rank 31) | 13 | 10 | 3 | 76.9% |
| Denki04 (Rank 37) | 12 | 10 | 2 | 83.3% |
| Khan_Rhan (Rank 36) | 12 | 6 | 6 | 50.0% |
| sk0111 (Rank 30) | 11 | 5 | 6 | 45.5% |
| KryeandtheFamilyStone (Rank 40) | 10 | 4 | 6 | 40.0% |
Most played opponents, most recent first
Round openings
Every character
| throw escape | 217 | 5.8% |
|---|---|---|
| backdash | 166 | 4.4% |
| punchP | 157 | 4.2% |
| evade up into throw escape | 105 | 2.8% |
| backdash into throw escape | 81 | 2.1% |
| evade down into throw escape | 71 | 1.9% |
| backdash into evade down | 66 | 1.8% |
| backdash into Sentai4K | 65 | 1.7% |
| evade up | 48 | 1.3% |
| punchP into throw escape | 48 | 1.3% |
| Kouho Hachihonsui44P+K | 40 | 1.1% |
| backdash into guardG | 40 | 1.1% |
| Rimon Chouchu66P | 39 | 1.0% |
| evade down | 38 | 1.0% |
| Ducking Low2K+G | 33 | 0.9% |
948 further openings account for the other 2,550 rounds.
Counted from 958 of the 985 matches played. The rest were not pulled for openings.
Lion
- Career
- 352–216 · 62.0%
- This season
- 207 matches · 64.2%
- Peak rank
- 36
First hit in 51.5% of 776 rounds. Won 61.2% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 28.5% of rounds, against 14.5% in their other rounds.
- Against Jeffry: opens with “evade up into throw escape” in 8.4% of rounds, against 1.9% against everyone else.
| backdash into Sentai4K | 65 | 8.3% |
|---|---|---|
| throw escape | 41 | 5.3% |
| Kouho Hachihonsui44P+K | 40 | 5.1% |
| punchP | 33 | 4.2% |
| evade up into throw escape | 22 | 2.8% |
| backdash | 19 | 2.4% |
| punchP into crouch dash forward | 17 | 2.2% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 14 | 1.8% |
| punchP into Banchu6P | 14 | 1.8% |
| backdash into Tourou Hassou41236P | 13 | 1.7% |
| evade down into throw escape | 13 | 1.7% |
| backdash into Touku Rigou Bantaitetsu46K+G | 12 | 1.5% |
| evade up into crouch dash forward | 11 | 1.4% |
| backdash into evade down | 10 | 1.3% |
| evade down into crouch dash forward | 10 | 1.3% |
196 further openings account for the other 446 rounds.
Counted from 200 of the 207 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 14–2 · 88% | 9–4 · 69% | too few to test |
| Jeffry | 12–9 · 57% | 6–2 · 75% | too few to test |
| Lion | 1–4 · 20% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 341–176 · 66.0%
- This season
- 118 matches · 66.1%
- Peak rank
- 36
First hit in 53.5% of 452 rounds. Won 62.0% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 63.4% of rounds, against 46.9% in their other rounds.
| throw escape | 35 | 7.6% |
|---|---|---|
| Ducking Low2K+G | 33 | 7.1% |
| backdash into Tsunami Beat3K+G | 22 | 4.8% |
| punchP | 20 | 4.3% |
| Torpedo Head Butt4P+K | 16 | 3.5% |
| backdash into Head Attack46P+K | 16 | 3.5% |
| backdash | 13 | 2.8% |
| punchP into Double KnucklePP | 13 | 2.8% |
| punchP into Elbow Butt6P | 13 | 2.8% |
| backdash into Full Swing Double Hammer41236P+K | 12 | 2.6% |
| backdash into Megaton Knuckle43P+K | 11 | 2.4% |
| backdash into evade down | 10 | 2.2% |
| backdash into throw escape | 10 | 2.2% |
| punchP into throw escape | 10 | 2.2% |
| backdash into Kenka Hook46P | 9 | 1.9% |
101 further openings account for the other 219 rounds.
Goh
- Career
- 486–315 · 60.7%
- This season
- 101 matches · 54.5%
- Peak rank
- 36
First hit in 51.6% of 395 rounds. Won 57.8% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 26.3% of rounds, against 10.3% in their other rounds.
| backdash | 32 | 8.0% |
|---|---|---|
| backdash into Karura4P+K | 32 | 8.0% |
| Ni'oudaoshi3K+G | 17 | 4.2% |
| punchP | 17 | 4.2% |
| punchP into Hiji'ate6P | 16 | 4.0% |
| throw escape | 15 | 3.7% |
| backdash into Aragami4K | 11 | 2.7% |
| backdash into Soukyu46P | 11 | 2.7% |
| backdash into throw escape | 11 | 2.7% |
| evade down into throw escape | 9 | 2.2% |
| backdash into evade down | 8 | 2.0% |
| backdash into guardG | 8 | 2.0% |
| crouch dash back into Karura4P+K | 8 | 2.0% |
| evade up into throwP+G | 8 | 2.0% |
| evade up | 7 | 1.8% |
95 further openings account for the other 191 rounds.
Counted from 99 of the 101 matches played. The rest were not pulled for openings.
Akira
- Career
- 391–259 · 60.1%
- This season
- 95 matches · 64.2%
- Peak rank
- 35
First hit in 52.0% of 354 rounds. Won 64.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 57.1% of rounds, against 34.7% in their other rounds.
| Rimon Chouchu66P | 39 | 11.0% |
|---|---|---|
| backdash | 33 | 9.3% |
| throw escape | 20 | 5.6% |
| Senzankou66P+K into throwP+G | 13 | 3.6% |
| Rimon Chouchu66P into evade down | 11 | 3.1% |
| backdash into Koboku214P | 11 | 3.1% |
| backdash into evade down | 11 | 3.1% |
| backdash into throw escape | 9 | 2.5% |
| evade down into throw escape | 9 | 2.5% |
| evade up into throw escape | 9 | 2.5% |
| backdash into Geimon Tessen46P+K+G | 8 | 2.2% |
| forward dash into Jouho Touken6P | 8 | 2.2% |
| backdash into Goko Shutsudou3K+GP | 7 | 2.0% |
| backdash into crouch | 7 | 2.0% |
| backdash into guardG | 7 | 2.0% |
93 further openings account for the other 154 rounds.
Counted from 93 of the 95 matches played. The rest were not pulled for openings.
Lau
- Career
- 372–215 · 63.4%
- This season
- 85 matches · 62.4%
- Peak rank
- 37
First hit in 42.5% of 329 rounds. Won 59.3% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 38.8% of rounds, against 15.9% in their other rounds.
| evade up into throw escape | 19 | 5.8% |
|---|---|---|
| throw escape | 19 | 5.8% |
| punchP | 16 | 4.8% |
| backdash | 15 | 4.5% |
| backdash into Sako Soushou4P+K | 15 | 4.5% |
| Souko Sensou66P+K | 14 | 4.2% |
| backdash into Honten Rakutoutai46K+G | 13 | 3.9% |
| Senchutai3K | 9 | 2.7% |
| backdash into throw escape | 9 | 2.7% |
| evade up | 9 | 2.7% |
| evade up into Tenshin EngekishouP+K | 8 | 2.4% |
| backdash into Honshin Hekiken1P+K | 6 | 1.8% |
| crouch dash back | 6 | 1.8% |
| evade down into throw escape | 6 | 1.8% |
| punchP into Gako Choushitsu6K | 6 | 1.8% |
99 further openings account for the other 160 rounds.
Lei Fei
- Career
- 294–192 · 60.5%
- This season
- 67 matches · 55.2%
- Peak rank
- 32
First hit in 48.1% of 262 rounds. Won 54.8% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 24 | 9.1% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 14 | 5.3% |
| backdash into Kyuho Soufuken46P+K | 13 | 4.9% |
| evade up into throw escape | 12 | 4.6% |
| Dantai4K | 11 | 4.2% |
| evade down into throw escape | 9 | 3.4% |
| throw escape | 8 | 3.0% |
| Kochouheki (Deflect)236P+K | 7 | 2.7% |
| evade down into Goka Zasan466P+K | 6 | 2.3% |
| punchP into throw escape | 6 | 2.3% |
| evade up into Goka Zasan466P+K | 5 | 1.9% |
| evade up into throwP+G | 5 | 1.9% |
| punchP into Sayu ShoukenPP | 5 | 1.9% |
| Rigoutai6K | 4 | 1.5% |
| backdash into offensive move | 4 | 1.5% |
89 further openings account for the other 130 rounds.
Wolf
- Career
- 626–408 · 60.5%
- This season
- 63 matches · 68.2%
- Peak rank
- 36
First hit in 40.3% of 258 rounds. Won 60.6% of the rounds they struck first, 60.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 35 | 13.6% |
|---|---|---|
| backdash | 9 | 3.5% |
| backdash into Short Shoulder46P+K | 9 | 3.5% |
| backdash into Elbow Butt4P | 8 | 3.1% |
| backdash into Heavy Middle Kick3K+G | 8 | 3.1% |
| punchP into throwP+G | 8 | 3.1% |
| Low Drop Kick62K | 7 | 2.7% |
| punchP | 7 | 2.7% |
| backdash into throwP+G | 6 | 2.3% |
| backdash into throw escape | 6 | 2.3% |
| punchP into throw escape | 6 | 2.3% |
| backdash into Pounding Elbow9P+K | 5 | 1.9% |
| evade down into throwP+G | 5 | 1.9% |
| evade up into throw escape | 5 | 1.9% |
| punchP into Arrow Knuckle3P | 5 | 1.9% |
77 further openings account for the other 129 rounds.
Dural
- Career
- 172–80 · 68.2%
- This season
- 49 matches · 63.3%
- Peak rank
- 33
First hit in 43.9% of 189 rounds. Won 62.6% of the rounds they struck first, 58.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into back kick+guard4K+G | 20 | 10.4% |
|---|---|---|
| backdash | 17 | 8.8% |
| punchP | 11 | 5.7% |
| throw escape | 10 | 5.2% |
| backdash into Dragon Smash Cannon1K | 9 | 4.7% |
| backdash into guardG | 8 | 4.2% |
| backdash into throw escape | 8 | 4.2% |
| backdash into evade down | 6 | 3.1% |
| One TwoPP into One Two UpperPPP | 5 | 2.6% |
| evade down | 4 | 2.1% |
| evade up into throw escape | 4 | 2.1% |
| punchP into throw escape | 4 | 2.1% |
| Attai2K into kick+guardK+G | 3 | 1.6% |
| Hi'en Tankyaku9K | 3 | 1.6% |
| Nakageri3K | 3 | 1.6% |
57 further openings account for the other 78 rounds.
Jacky
- Career
- 246–145 · 62.9%
- This season
- 33 matches · 69.7%
- Peak rank
- 30
First hit in 41.5% of 123 rounds. Won 68.6% of the rounds they struck first, 59.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 11 | 8.9% |
|---|---|---|
| throw escape | 8 | 6.5% |
| Jab StraightPP into Jab Double StraightPPP | 7 | 5.7% |
| evade up into throw escape | 7 | 5.7% |
| punchP | 6 | 4.9% |
| backdash | 5 | 4.1% |
| evade down into throw escape | 4 | 3.2% |
| punchP into Middle Smash6P | 4 | 3.2% |
| Slide Shuffle (Deflect)4P+K+G | 3 | 2.4% |
| backdash into throw escape | 3 | 2.4% |
| no input | 3 | 2.4% |
| punchP into Jab StraightPP | 3 | 2.4% |
| Somersault Kick7K | 2 | 1.6% |
| backdash into Chopping Blow2P+K | 2 | 1.6% |
| backdash into crouch | 2 | 1.6% |
47 further openings account for the other 53 rounds.
Taka
- Career
- 154–76 · 67.0%
- This season
- 43 matches · 55.8%
- Peak rank
- 32
First hit in 51.7% of 120 rounds. Won 64.5% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 11 | 9.1% |
|---|---|---|
| backdash into Kachi'age33P+K | 10 | 8.3% |
| punchP into Hiji'ate6P | 6 | 5.0% |
| throw escape | 6 | 5.0% |
| backdash | 5 | 4.1% |
| backdash into Dohyouwari43P | 5 | 4.1% |
| Shita Harite2P | 4 | 3.3% |
| Tsuppari 2PP into Tsuppari 3PPP | 4 | 3.3% |
| punchP | 4 | 3.3% |
| backdash into Yoko Harite4P | 3 | 2.5% |
| backdash into evade down | 3 | 2.5% |
| punchP into throw escape | 3 | 2.5% |
| Agyou4P+K+G | 2 | 1.6% |
| Ao'oni Midaremage214P+K | 2 | 1.6% |
| Kirikabu Kudaki1P+K | 2 | 1.6% |
38 further openings account for the other 51 rounds.
Counted from 31 of the 43 matches played. The rest were not pulled for openings.
Jean
- Career
- 97–56 · 63.4%
- This season
- 27 matches · 63.0%
- Peak rank
- 31
First hit in 47.2% of 106 rounds. Won 56.0% of the rounds they struck first, 60.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into throw escape | 11 | 10.4% |
|---|---|---|
| evade down into throw escape | 7 | 6.6% |
| throw escape | 6 | 5.7% |
| Chudan Mawashigeri3K | 5 | 4.7% |
| backdash into Konohana Sakuya43P+K | 5 | 4.7% |
| backdash | 4 | 3.8% |
| backdash into throwP+G | 4 | 3.8% |
| evade up | 4 | 3.8% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 2.8% |
| backdash into Kake'uchi~Maekeri'age46PK | 3 | 2.8% |
| evade up into Ryoutezuki66P+K | 3 | 2.8% |
| evade up into throw escape | 3 | 2.8% |
| punchP | 3 | 2.8% |
| backdash into Hou'ou Kouyoku'uchi4K+GP | 2 | 1.9% |
| crouch dash back into Nozuchi1P+K | 2 | 1.9% |
36 further openings account for the other 41 rounds.
Pai
- Career
- 40–14 · 74.1%
- This season
- 24 matches · 75.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| backdash | 8 | 8.4% |
|---|---|---|
| throw escape | 8 | 8.4% |
| backdash into evade down | 7 | 7.4% |
| backdash into Honrakukyaku46K+G | 4 | 4.2% |
| Hi'en Tankyaku9K | 3 | 3.2% |
| backdash into forward dash | 3 | 3.2% |
| crouch dash back into Ensei SenpukyakuK+G | 3 | 3.2% |
| evade up into throw escape | 3 | 3.2% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 2 | 2.1% |
| Meishouho4P+K+G into punchP | 2 | 2.1% |
| backdash into Meishouho4P+K+G | 2 | 2.1% |
| backdash into Renkan Tanheki66KP | 2 | 2.1% |
| backdash into backward movement | 2 | 2.1% |
| backdash into throwP+G | 2 | 2.1% |
| crouch dash back | 2 | 2.1% |
38 further openings account for the other 42 rounds.
Shun
- Career
- 50–15 · 76.9%
- This season
- 22 matches · 77.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 8 | 9.0% |
|---|---|---|
| Getsuga Gakushu46P into Rensai Gakushu46PP | 5 | 5.6% |
| evade up into throw escape | 5 | 5.6% |
| Ryubikyaku8K+G | 4 | 4.5% |
| crouch dash back into offensive move | 4 | 4.5% |
| punchP | 4 | 4.5% |
| Getsuga Gakushu46P | 3 | 3.4% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 3 | 3.4% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 3 | 3.4% |
| throw escape | 3 | 3.4% |
| Dokuritsu Kanpai46P+K | 2 | 2.2% |
| Gyou'in Haishu3P | 2 | 2.2% |
| Gyoushintai3K | 2 | 2.2% |
| Koushinhi4P+K+G | 2 | 2.2% |
| Kousoku Kouhi17P+K+G | 2 | 2.2% |
34 further openings account for the other 37 rounds.
Kage
- Career
- 170–117 · 59.2%
- This season
- 21 matches · 71.4%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into Engetsugeri9K+G | 7 | 8.6% |
|---|---|---|
| punchP | 6 | 7.4% |
| Jakenshou214P+K | 4 | 4.9% |
| evade up into SouhajinP+K | 4 | 4.9% |
| evade up into throw escape | 4 | 4.9% |
| backdash into Kasumi Yaiba66P+K | 3 | 3.7% |
| Fusenjin3P | 2 | 2.5% |
| Fusenjin3P into Shippuzan3PP | 2 | 2.5% |
| Hiji'uchi6P | 2 | 2.5% |
| Nakageri3K into Rasen Fujin3KP | 2 | 2.5% |
| ResshouPP into SandangekiPPP | 2 | 2.5% |
| Ryubisen44K+G | 2 | 2.5% |
| backdash into Jakenshou214P+K | 2 | 2.5% |
| backdash into Kodachinuki4K | 2 | 2.5% |
| crouch dash forward into Fusenjin3P | 2 | 2.5% |
32 further openings account for the other 35 rounds.
Brad
- Career
- 185–122 · 60.3%
- This season
- 20 matches · 55.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 15 | 22.4% |
|---|---|---|
| Sway Back4P+K+G into Mighty Knee UpperK | 3 | 4.5% |
| Sharp Shoot1P | 2 | 3.0% |
| Sway Back4P+K+G into BreakdownP+K | 2 | 3.0% |
| Sway Back4P+K+G into punchP | 2 | 3.0% |
| backdash into Ducking6P+K+G | 2 | 3.0% |
| evade down into throw escape | 2 | 3.0% |
| evade up into Slipping28P+K+G | 2 | 3.0% |
| evade up into throwP+G | 2 | 3.0% |
| offensive move | 2 | 3.0% |
| punchP | 2 | 3.0% |
| punchP into crouch dash forward | 2 | 3.0% |
| punchP into throw escape | 2 | 3.0% |
| Dtee Sawk Dtrohng4P+K | 1 | 1.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 1.5% |
25 further openings account for the other 25 rounds.
Counted from 16 of the 20 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 79–40 · 66.4%
- This season
- 7 matches · 71.4%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash | 4 | 14.3% |
|---|---|---|
| Offensive Style: backdash into Bunker Buster9P | 4 | 14.3% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 3 | 10.7% |
| Offensive Style: Leg Guard Crush | 2 | 7.1% |
| Offensive Style: Sweet Leg Slash | 2 | 7.1% |
| Defensive Style: Parrying High Kick (Deflect) | 1 | 3.6% |
| Defensive Style: backdash into throwP+G | 1 | 3.6% |
| Defensive Style: backdash into throw escape | 1 | 3.6% |
| Defensive Style: guard into throw escape | 1 | 3.6% |
| Offensive Style: Leg Guard Crush into Stopping Low Combo2KP | 1 | 3.6% |
| Offensive Style: backdash into HAWK Strike9K | 1 | 3.6% |
| Offensive Style: backdash into Knee Kick6K | 1 | 3.6% |
| Offensive Style: backdash into Leg Bomber1K+G | 1 | 3.6% |
| Offensive Style: backdash into kickK | 1 | 3.6% |
| Offensive Style: backdash into throw escape | 1 | 3.6% |
3 further openings account for the other 3 rounds.
El Blaze
- Career
- 220–105 · 67.7%
- This season
- 3 matches · 33.3%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| backdash into Darkness Sword43K+G | 2 | 18.2% |
|---|---|---|
| backdash into offensive move | 2 | 18.2% |
| backdash into Low Drop Kick1K+G | 1 | 9.1% |
| backdash into Volcano Knee6K+G | 1 | 9.1% |
| backdash into throw escape | 1 | 9.1% |
| crouch dash back into Darkness Smash43P+K | 1 | 9.1% |
| crouch dash back into Darkness Sword43K+G | 1 | 9.1% |
| crouch dash back into Demon's Tail9P+KK | 1 | 9.1% |
| throw escape | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 2 of 15 tests hold up
- Jeffry: 1 of 14 tests hold up
- Goh: 1 of 12 tests hold up
- Akira: 1 of 12 tests hold up
- Lau: 1 of 7 tests hold up
- Lei Fei: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
