VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Wolf

Espiro

  • Lion
  • Jeffry
  • Goh
  • Akira
  • Lau
  • Lei Fei
  • Dural
  • Taka
  • Jacky
  • Jean
  • Pai
  • Shun
  • Kage
  • Brad
  • Vanessa
  • El Blaze
Career matches6,922
Career win rate62.8%
Round win rate58.3%
Peak rank37
Distinct opponents158
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1741 #624 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf361,03462640860.5%
Goh3680148631560.7%
Akira3565039125960.1%
Lau3758737221563.4%
Lion3656835221662.0%
Jeffry3651734117666.0%
Lei Fei3248629419260.5%
Jacky3039124614562.9%
El Blaze3232522010567.7%
Brad3030718512260.3%
Kage3128717011759.2%
Dural332521728068.2%
Taka322301547667.0%
Jean31153975663.4%
Vanessa27119794066.4%
Sarah—96712574.0%
Shun2865501576.9%
Pai2854401474.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,189 of 3,867 rounds counted

6.0 inputs a second (359 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion6.2373808
Jeffry5.5330253
Goh5.6338347
Akira6.6396317
Lau6.0358295
Lei Fei5.9356214
Wolf5.3317162
Dural6.23698
Taka6.0358170
Jacky6.0361120
Jean5.9353106
Pai6.136595
Shun6.438389
Kage5.533081
Brad5.834685
Vanessa6.136428
El Blaze5.935411

By opponent's character

Lion6.3377431
Jeffry5.9354205
Jacky6.0363254
Shun6.0363293
Sarah5.9351262
Akira5.9357246
Jean6.0357213
Pai5.8346191
El Blaze5.8345163
Lau6.0358151
Vanessa6.438471
Wolf6.0360145
Goh5.935399
Aoi5.835039
Eileen5.332180
Lei Fei6.1366111
Dural6.136899
Brad6.136674
Kage5.834641
Taka5.935721

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion114555948.2%-5.7
Jeffry92692375.0%+11.5
Jacky82523063.4%+1.5
Shun80493161.2%+2.1
Sarah75443158.7%-4.3
Akira69511873.9%+6.7
Jean60372361.7%-3.6
Pai50381276.0%-1.1
El Blaze41241758.5%-3.4
Lau41241758.5%-14.8
Vanessa40281270.0%-3.4
Wolf39152438.5%-14.2
Goh37271073.0%+4.5
Aoi35211460.0%-3.5
Eileen35181751.4%-13.8
Lei Fei34241070.6%+18.3
Dural2316769.6%+6.7
Brad2014670.0%+5.1
Kage1110190.9%+22.0
Taka76185.7%+26.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence120863471.7%+8.4
Rectangle119823768.9%+9.4
Breakable Half Fence104614358.6%-4.2
Octagon99564356.6%-7.3
Low Fence95583761.0%-0.1
Full Fence87632472.4%+5.4
Open86464053.5%-6.0
Single Wall82562668.3%+1.7
Half Fence80473358.8%-3.0
Full Fence and Open52272551.9%-12.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60964.9%63.1%+1.7
No walls26360.8%62.2%-1.3

Walls against open: +3.1 points (95% range -4.8 to +10.9), p 0.444 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kila_kam (Rank 40)2026/10/11169756.2%
sk0111 (Rank 30)2026/10/09115645.5%
b4i4radoslav|xliiv (Rank 33)2026/10/052061430.0%
CRYSTAL_CITY_JAY (Rank 33)2026/09/241611568.8%
EVRA (Rank 40)2026/09/181851327.8%
nadol90 (Rank 35)2026/09/1737201754.0%
Denki04 (Rank 37)2026/09/161210283.3%
CoolerTails (Rank 37)2026/09/163526974.3%
Rodryu (Rank 37)2026/09/1556332358.9%
Rayne (Rank 43)2026/09/1559144523.7%
TheDarkDragon (Rank 41)2026/09/131441028.6%
BloodyRoseVF (Rank 37)2026/09/122014670.0%
JoJailo[][][][] (Rank 31)2026/09/101512380.0%
HappyHAPPYJoyJOY (Rank 38)2026/09/0925141156.0%
luckystrike (Rank 29)2026/09/081613381.2%
RickoSama (Rank 23)2026/09/051312192.3%
Kingheim (Rank 43)2026/09/0350143628.0%
KryeandtheFamilyStone (Rank 40)2026/09/02104640.0%
Ghettoyaco (Rank 34)2026/09/022061430.0%
Saago_65 (Rank 33)2026/08/3137271073.0%
Kreuz (Rank 33)2026/08/181512380.0%
SDrakeo (Rank 31)2026/07/221310376.9%
Dadino67italy (Rank 35)2026/07/031713476.5%
MarlyJay (Rank 39)2026/05/181931615.8%
Khan_Rhan (Rank 36)2026/03/28126650.0%

Round openings

Every character

throw escape2175.8%
backdash1664.4%
punchP1574.2%
evade up into throw escape1052.8%
backdash into throw escape812.1%
evade down into throw escape711.9%
backdash into evade down661.8%
backdash into Sentai4K651.7%
evade up481.3%
punchP into throw escape481.3%
Kouho Hachihonsui44P+K401.1%
backdash into guardG401.1%
Rimon Chouchu66P391.0%
evade down381.0%
Ducking Low2K+G330.9%

948 further openings account for the other 2,550 rounds.

Counted from 958 of the 985 matches played. The rest were not pulled for openings.

Lion

Career
352–216 · 62.0%
This season
207 matches · 64.2%
Peak rank
36

First hit in 51.5% of 776 rounds. Won 61.2% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 28.5% of rounds, against 14.5% in their other rounds.
  • Against Jeffry: opens with “evade up into throw escape” in 8.4% of rounds, against 1.9% against everyone else.

How is this tested?

backdash into Sentai4K658.3%
throw escape415.3%
Kouho Hachihonsui44P+K405.1%
punchP334.2%
evade up into throw escape222.8%
backdash192.4%
punchP into crouch dash forward172.2%
Koushu RensuiPP into Rensui SoushuPPP+K141.8%
punchP into Banchu6P141.8%
backdash into Tourou Hassou41236P131.7%
evade down into throw escape131.7%
backdash into Touku Rigou Bantaitetsu46K+G121.5%
evade up into crouch dash forward111.4%
backdash into evade down101.3%
evade down into crouch dash forward101.3%

196 further openings account for the other 446 rounds.

Counted from 200 of the 207 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun14–2 · 88%9–4 · 69%too few to test
Jeffry12–9 · 57%6–2 · 75%too few to test
Lion1–4 · 20%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
341–176 · 66.0%
This season
118 matches · 66.1%
Peak rank
36

First hit in 53.5% of 452 rounds. Won 62.0% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 63.4% of rounds, against 46.9% in their other rounds.

How is this tested?

throw escape357.6%
Ducking Low2K+G337.1%
backdash into Tsunami Beat3K+G224.8%
punchP204.3%
Torpedo Head Butt4P+K163.5%
backdash into Head Attack46P+K163.5%
backdash132.8%
punchP into Double KnucklePP132.8%
punchP into Elbow Butt6P132.8%
backdash into Full Swing Double Hammer41236P+K122.6%
backdash into Megaton Knuckle43P+K112.4%
backdash into evade down102.2%
backdash into throw escape102.2%
punchP into throw escape102.2%
backdash into Kenka Hook46P91.9%

101 further openings account for the other 219 rounds.

Goh

Career
486–315 · 60.7%
This season
101 matches · 54.5%
Peak rank
36

First hit in 51.6% of 395 rounds. Won 57.8% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 26.3% of rounds, against 10.3% in their other rounds.

How is this tested?

backdash328.0%
backdash into Karura4P+K328.0%
Ni'oudaoshi3K+G174.2%
punchP174.2%
punchP into Hiji'ate6P164.0%
throw escape153.7%
backdash into Aragami4K112.7%
backdash into Soukyu46P112.7%
backdash into throw escape112.7%
evade down into throw escape92.2%
backdash into evade down82.0%
backdash into guardG82.0%
crouch dash back into Karura4P+K82.0%
evade up into throwP+G82.0%
evade up71.8%

95 further openings account for the other 191 rounds.

Counted from 99 of the 101 matches played. The rest were not pulled for openings.

Akira

Career
391–259 · 60.1%
This season
95 matches · 64.2%
Peak rank
35

First hit in 52.0% of 354 rounds. Won 64.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 57.1% of rounds, against 34.7% in their other rounds.

How is this tested?

Rimon Chouchu66P3911.0%
backdash339.3%
throw escape205.6%
Senzankou66P+K into throwP+G133.6%
Rimon Chouchu66P into evade down113.1%
backdash into Koboku214P113.1%
backdash into evade down113.1%
backdash into throw escape92.5%
evade down into throw escape92.5%
evade up into throw escape92.5%
backdash into Geimon Tessen46P+K+G82.2%
forward dash into Jouho Touken6P82.2%
backdash into Goko Shutsudou3K+GP72.0%
backdash into crouch72.0%
backdash into guardG72.0%

93 further openings account for the other 154 rounds.

Counted from 93 of the 95 matches played. The rest were not pulled for openings.

Lau

Career
372–215 · 63.4%
This season
85 matches · 62.4%
Peak rank
37

First hit in 42.5% of 329 rounds. Won 59.3% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 38.8% of rounds, against 15.9% in their other rounds.

How is this tested?

evade up into throw escape195.8%
throw escape195.8%
punchP164.8%
backdash154.5%
backdash into Sako Soushou4P+K154.5%
Souko Sensou66P+K144.2%
backdash into Honten Rakutoutai46K+G133.9%
Senchutai3K92.7%
backdash into throw escape92.7%
evade up92.7%
evade up into Tenshin EngekishouP+K82.4%
backdash into Honshin Hekiken1P+K61.8%
crouch dash back61.8%
evade down into throw escape61.8%
punchP into Gako Choushitsu6K61.8%

99 further openings account for the other 160 rounds.

Lei Fei

Career
294–192 · 60.5%
This season
67 matches · 55.2%
Peak rank
32

First hit in 48.1% of 262 rounds. Won 54.8% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP249.1%
backdash into Kaisei Tento1P+K145.3%
backdash into Kyuho Soufuken46P+K134.9%
evade up into throw escape124.6%
Dantai4K114.2%
evade down into throw escape93.4%
throw escape83.0%
Kochouheki (Deflect)236P+K72.7%
evade down into Goka Zasan466P+K62.3%
punchP into throw escape62.3%
evade up into Goka Zasan466P+K51.9%
evade up into throwP+G51.9%
punchP into Sayu ShoukenPP51.9%
Rigoutai6K41.5%
backdash into offensive move41.5%

89 further openings account for the other 130 rounds.

Wolf

Career
626–408 · 60.5%
This season
63 matches · 68.2%
Peak rank
36

First hit in 40.3% of 258 rounds. Won 60.6% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape3513.6%
backdash93.5%
backdash into Short Shoulder46P+K93.5%
backdash into Elbow Butt4P83.1%
backdash into Heavy Middle Kick3K+G83.1%
punchP into throwP+G83.1%
Low Drop Kick62K72.7%
punchP72.7%
backdash into throwP+G62.3%
backdash into throw escape62.3%
punchP into throw escape62.3%
backdash into Pounding Elbow9P+K51.9%
evade down into throwP+G51.9%
evade up into throw escape51.9%
punchP into Arrow Knuckle3P51.9%

77 further openings account for the other 129 rounds.

Dural

Career
172–80 · 68.2%
This season
49 matches · 63.3%
Peak rank
33

First hit in 43.9% of 189 rounds. Won 62.6% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into back kick+guard4K+G2010.4%
backdash178.8%
punchP115.7%
throw escape105.2%
backdash into Dragon Smash Cannon1K94.7%
backdash into guardG84.2%
backdash into throw escape84.2%
backdash into evade down63.1%
One TwoPP into One Two UpperPPP52.6%
evade down42.1%
evade up into throw escape42.1%
punchP into throw escape42.1%
Attai2K into kick+guardK+G31.6%
Hi'en Tankyaku9K31.6%
Nakageri3K31.6%

57 further openings account for the other 78 rounds.

Jacky

Career
246–145 · 62.9%
This season
33 matches · 69.7%
Peak rank
30

First hit in 41.5% of 123 rounds. Won 68.6% of the rounds they struck first, 59.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G118.9%
throw escape86.5%
Jab StraightPP into Jab Double StraightPPP75.7%
evade up into throw escape75.7%
punchP64.9%
backdash54.1%
evade down into throw escape43.2%
punchP into Middle Smash6P43.2%
Slide Shuffle (Deflect)4P+K+G32.4%
backdash into throw escape32.4%
no input32.4%
punchP into Jab StraightPP32.4%
Somersault Kick7K21.6%
backdash into Chopping Blow2P+K21.6%
backdash into crouch21.6%

47 further openings account for the other 53 rounds.

Taka

Career
154–76 · 67.0%
This season
43 matches · 55.8%
Peak rank
32

First hit in 51.7% of 120 rounds. Won 64.5% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK119.1%
backdash into Kachi'age33P+K108.3%
punchP into Hiji'ate6P65.0%
throw escape65.0%
backdash54.1%
backdash into Dohyouwari43P54.1%
Shita Harite2P43.3%
Tsuppari 2PP into Tsuppari 3PPP43.3%
punchP43.3%
backdash into Yoko Harite4P32.5%
backdash into evade down32.5%
punchP into throw escape32.5%
Agyou4P+K+G21.6%
Ao'oni Midaremage214P+K21.6%
Kirikabu Kudaki1P+K21.6%

38 further openings account for the other 51 rounds.

Counted from 31 of the 43 matches played. The rest were not pulled for openings.

Jean

Career
97–56 · 63.4%
This season
27 matches · 63.0%
Peak rank
31

First hit in 47.2% of 106 rounds. Won 56.0% of the rounds they struck first, 60.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape1110.4%
evade down into throw escape76.6%
throw escape65.7%
Chudan Mawashigeri3K54.7%
backdash into Konohana Sakuya43P+K54.7%
backdash43.8%
backdash into throwP+G43.8%
evade up43.8%
backdash into Doumawashi Kaitengeri46K+G32.8%
backdash into Kake'uchi~Maekeri'age46PK32.8%
evade up into Ryoutezuki66P+K32.8%
evade up into throw escape32.8%
punchP32.8%
backdash into Hou'ou Kouyoku'uchi4K+GP21.9%
crouch dash back into Nozuchi1P+K21.9%

36 further openings account for the other 41 rounds.

Pai

Career
40–14 · 74.1%
This season
24 matches · 75.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash88.4%
throw escape88.4%
backdash into evade down77.4%
backdash into Honrakukyaku46K+G44.2%
Hi'en Tankyaku9K33.2%
backdash into forward dash33.2%
crouch dash back into Ensei SenpukyakuK+G33.2%
evade up into throw escape33.2%
Meishouho4P+K+G into Ensei SenpukyakuK+G22.1%
Meishouho4P+K+G into punchP22.1%
backdash into Meishouho4P+K+G22.1%
backdash into Renkan Tanheki66KP22.1%
backdash into backward movement22.1%
backdash into throwP+G22.1%
crouch dash back22.1%

38 further openings account for the other 42 rounds.

Shun

Career
50–15 · 76.9%
This season
22 matches · 77.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move89.0%
Getsuga Gakushu46P into Rensai Gakushu46PP55.6%
evade up into throw escape55.6%
Ryubikyaku8K+G44.5%
crouch dash back into offensive move44.5%
punchP44.5%
Getsuga Gakushu46P33.4%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K33.4%
Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K33.4%
throw escape33.4%
Dokuritsu Kanpai46P+K22.2%
Gyou'in Haishu3P22.2%
Gyoushintai3K22.2%
Koushinhi4P+K+G22.2%
Kousoku Kouhi17P+K+G22.2%

34 further openings account for the other 37 rounds.

Kage

Career
170–117 · 59.2%
This season
21 matches · 71.4%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Engetsugeri9K+G78.6%
punchP67.4%
Jakenshou214P+K44.9%
evade up into SouhajinP+K44.9%
evade up into throw escape44.9%
backdash into Kasumi Yaiba66P+K33.7%
Fusenjin3P22.5%
Fusenjin3P into Shippuzan3PP22.5%
Hiji'uchi6P22.5%
Nakageri3K into Rasen Fujin3KP22.5%
ResshouPP into SandangekiPPP22.5%
Ryubisen44K+G22.5%
backdash into Jakenshou214P+K22.5%
backdash into Kodachinuki4K22.5%
crouch dash forward into Fusenjin3P22.5%

32 further openings account for the other 35 rounds.

Brad

Career
185–122 · 60.3%
This season
20 matches · 55.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G1522.4%
Sway Back4P+K+G into Mighty Knee UpperK34.5%
Sharp Shoot1P23.0%
Sway Back4P+K+G into BreakdownP+K23.0%
Sway Back4P+K+G into punchP23.0%
backdash into Ducking6P+K+G23.0%
evade down into throw escape23.0%
evade up into Slipping28P+K+G23.0%
evade up into throwP+G23.0%
offensive move23.0%
punchP23.0%
punchP into crouch dash forward23.0%
punchP into throw escape23.0%
Dtee Sawk Dtrohng4P+K11.5%
Ducking6P+K+G into Crush Knee KickK+G11.5%

25 further openings account for the other 25 rounds.

Counted from 16 of the 20 matches played. The rest were not pulled for openings.

Vanessa

Career
79–40 · 66.4%
This season
7 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash414.3%
Offensive Style: backdash into Bunker Buster9P414.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP310.7%
Offensive Style: Leg Guard Crush27.1%
Offensive Style: Sweet Leg Slash27.1%
Defensive Style: Parrying High Kick (Deflect)13.6%
Defensive Style: backdash into throwP+G13.6%
Defensive Style: backdash into throw escape13.6%
Defensive Style: guard into throw escape13.6%
Offensive Style: Leg Guard Crush into Stopping Low Combo2KP13.6%
Offensive Style: backdash into HAWK Strike9K13.6%
Offensive Style: backdash into Knee Kick6K13.6%
Offensive Style: backdash into Leg Bomber1K+G13.6%
Offensive Style: backdash into kickK13.6%
Offensive Style: backdash into throw escape13.6%

3 further openings account for the other 3 rounds.

El Blaze

Career
220–105 · 67.7%
This season
3 matches · 33.3%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G218.2%
backdash into offensive move218.2%
backdash into Low Drop Kick1K+G19.1%
backdash into Volcano Knee6K+G19.1%
backdash into throw escape19.1%
crouch dash back into Darkness Smash43P+K19.1%
crouch dash back into Darkness Sword43K+G19.1%
crouch dash back into Demon's Tail9P+KK19.1%
throw escape19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 2 of 15 tests hold up
  • Jeffry: 1 of 14 tests hold up
  • Goh: 1 of 12 tests hold up
  • Akira: 1 of 12 tests hold up
  • Lau: 1 of 7 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)