Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1489 #2,096 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 32 | 324 | 224 | 100 | 69.1% |
|---|---|---|---|---|---|
| Jeffry | 28 | 114 | 76 | 38 | 66.7% |
| Pai | 27 | 39 | 23 | 16 | 59.0% |
| Taka | 26 | 29 | 18 | 11 | 62.1% |
| Lau | 26 | 21 | 13 | 8 | 61.9% |
| Vanessa | 21 | 10 | 7 | 3 | 70.0% |
| Goh | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
947 of 948 rounds counted5.5 inputs a second (327 a minute) this season. Faster than 7% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.4 | 324 | 599 |
|---|---|---|---|
| Jeffry | 5.3 | 320 | 118 |
| Taka | 5.9 | 352 | 71 |
| Pai | 5.6 | 336 | 74 |
| Lau | 5.8 | 348 | 54 |
| Vanessa | 5.2 | 313 | 21 |
| Goh | 4.8 | 289 | 10 |
By opponent's character
| Pai | 5.5 | 331 | 138 |
|---|---|---|---|
| Jacky | 5.3 | 318 | 122 |
| Lau | 5.5 | 333 | 83 |
| Akira | 5.6 | 334 | 76 |
| Shun | 5.3 | 316 | 75 |
| Lei Fei | 5.7 | 343 | 71 |
| Aoi | 5.6 | 334 | 57 |
| Sarah | 5.6 | 336 | 53 |
| Wolf | 5.7 | 341 | 48 |
| Dural | 5.4 | 325 | 44 |
| Taka | 5.3 | 318 | 43 |
| Brad | 4.9 | 295 | 44 |
| Kage | 5.2 | 309 | 26 |
| Goh | 5.5 | 331 | 19 |
| Lion | 5.4 | 326 | 21 |
| El Blaze | 5.2 | 314 | 13 |
| Jean | 5.8 | 348 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 35 | 17 | 18 | 48.6% | -21.5 |
|---|---|---|---|---|---|
| Jacky | 33 | 22 | 11 | 66.7% | +6.2 |
| Lau | 20 | 13 | 7 | 65.0% | +19.1 |
| Akira | 19 | 10 | 9 | 52.6% | -17.0 |
| Shun | 19 | 11 | 8 | 57.9% | -13.9 |
| Lei Fei | 17 | 14 | 3 | 82.3% | +23.7 |
| Aoi | 14 | 7 | 7 | 50.0% | +7.4 |
| Sarah | 14 | 13 | 1 | 92.9% | +26.3 |
| Wolf | 13 | 11 | 2 | 84.6% | +32.0 |
| Dural | 11 | 5 | 6 | 45.5% | -13.0 |
| Taka | 11 | 7 | 4 | 63.6% | +12.0 |
| Brad | 10 | 3 | 7 | 30.0% | -20.2 |
| Kage | 7 | 3 | 4 | 42.9% | -19.5 |
| Goh | 5 | 2 | 3 | 40.0% | +6.5 |
| Lion | 5 | 1 | 4 | 20.0% | -43.3 |
| El Blaze | 3 | 2 | 1 | 66.7% | -7.3 |
| Jean | 3 | 2 | 1 | 66.7% | -5.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 29 | 21 | 8 | 72.4% | +8.5 |
|---|---|---|---|---|---|
| Full Fence | 29 | 21 | 8 | 72.4% | +23.2 |
| Open | 29 | 14 | 15 | 48.3% | -10.1 |
| Rectangle | 29 | 20 | 9 | 69.0% | +14.7 |
| Half Fence | 26 | 15 | 11 | 57.7% | -1.6 |
| Single Wall | 25 | 16 | 9 | 64.0% | +3.0 |
| Octagon | 22 | 11 | 11 | 50.0% | -6.9 |
| Low Fence | 20 | 12 | 8 | 60.0% | -6.8 |
| Breakable Half Fence | 15 | 8 | 7 | 53.3% | -19.8 |
| Full Fence and Open | 10 | 4 | 6 | 40.0% | -21.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 150 | 64.0% | 59.1% | +4.9 |
| No walls | 74 | 56.8% | 61.0% | -4.2 |
Walls against open: +9.1 points (95% range -6.1 to +24.3), p 0.241 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 31) | 33 | 17 | 16 | 51.5% |
|---|---|---|---|---|
| Da-Goat-Pawn (Rank 31) | 15 | 9 | 6 | 60.0% |
| B34TD0WN (Rank 28) | 13 | 9 | 4 | 69.2% |
| Twonny (Rank 25) | 13 | 7 | 6 | 53.9% |
| BLACKSTAR (Rank 33) | 11 | 5 | 6 | 45.5% |
| VF31998 (Rank 29) | 11 | 7 | 4 | 63.6% |
| blackula1981 (Rank 33) | 10 | 3 | 7 | 30.0% |
| A.o.G (Rank 23) | 8 | 6 | 2 | 75.0% |
| CallejeroStripFaytel (Rank 30) | 8 | 4 | 4 | 50.0% |
| STOPMOTION (Rank 27) | 8 | 7 | 1 | 87.5% |
| mamaluigi145 (Rank 26) | 8 | 6 | 2 | 75.0% |
| FissionMailed (Rank 12) | 7 | 7 | 0 | 100.0% |
| Ramenion (Rank 22) | 7 | 6 | 1 | 85.7% |
| johncha (Rank 22) | 7 | 6 | 1 | 85.7% |
| Johnnybwai (Rank 27) | 6 | 4 | 2 | 66.7% |
| bread333 (Rank 9) | 6 | 6 | 0 | 100.0% |
| Blackmore2323 (Rank 21) | 5 | 1 | 4 | 20.0% |
| JINXHAND (Rank 34) | 5 | 2 | 3 | 40.0% |
| BFGC|McMoney (Rank 35) | 4 | 0 | 4 | 0.0% |
| Based_Ganja (Rank 29) | 4 | 2 | 2 | 50.0% |
| leefung._ (Rank 30) | 4 | 2 | 2 | 50.0% |
| DDRMONKEY (Rank 27) | 3 | 3 | 0 | 100.0% |
| Mx.Up! (Rank 25) | 3 | 2 | 1 | 66.7% |
| evoyd (Rank 33) | 3 | 2 | 1 | 66.7% |
| illa_NoiZe (Rank 25) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| Based_Ganja (Rank 29) | 2026/07/30 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| seedash (Rank 31) | 2026/07/30 | 33 | 17 | 16 | 51.5% |
| BLACKSTAR (Rank 33) | 2026/07/30 | 11 | 5 | 6 | 45.5% |
| evoyd (Rank 33) | 2026/07/30 | 3 | 2 | 1 | 66.7% |
| leefung._ (Rank 30) | 2026/07/28 | 4 | 2 | 2 | 50.0% |
| VF31998 (Rank 29) | 2026/07/27 | 11 | 7 | 4 | 63.6% |
| CallejeroStripFaytel (Rank 30) | 2026/07/27 | 8 | 4 | 4 | 50.0% |
| illa_NoiZe (Rank 25) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| Mx.Up! (Rank 25) | 2026/07/27 | 3 | 2 | 1 | 66.7% |
| Da-Goat-Pawn (Rank 31) | 2026/07/24 | 15 | 9 | 6 | 60.0% |
| blackula1981 (Rank 33) | 2026/07/24 | 10 | 3 | 7 | 30.0% |
| Twonny (Rank 25) | 2026/07/24 | 13 | 7 | 6 | 53.9% |
| JINXHAND (Rank 34) | 2026/07/24 | 5 | 2 | 3 | 40.0% |
| B34TD0WN (Rank 28) | 2026/07/23 | 13 | 9 | 4 | 69.2% |
| Ramenion (Rank 22) | 2026/07/23 | 7 | 6 | 1 | 85.7% |
| Johnnybwai (Rank 27) | 2026/07/23 | 6 | 4 | 2 | 66.7% |
| johncha (Rank 22) | 2026/07/21 | 7 | 6 | 1 | 85.7% |
| A.o.G (Rank 23) | 2026/07/21 | 8 | 6 | 2 | 75.0% |
| mamaluigi145 (Rank 26) | 2026/07/21 | 8 | 6 | 2 | 75.0% |
| Blackmore2323 (Rank 21) | 2026/07/21 | 5 | 1 | 4 | 20.0% |
| STOPMOTION (Rank 27) | 2026/07/20 | 8 | 7 | 1 | 87.5% |
| DDRMONKEY (Rank 27) | 2026/07/20 | 3 | 3 | 0 | 100.0% |
| bread333 (Rank 9) | 2026/07/17 | 6 | 6 | 0 | 100.0% |
| FissionMailed (Rank 12) | 2026/07/17 | 7 | 7 | 0 | 100.0% |
| BFGC|McMoney (Rank 35) | 2026/07/17 | 4 | 0 | 4 | 0.0% |
Round openings
Every character
| Middle Spin Kick66K | 77 | 8.1% |
|---|---|---|
| backdash into Jackal Straight46P+K | 61 | 6.4% |
| Sway Back4P+K+G into Mighty Knee UpperK | 44 | 4.6% |
| backward movement into Sawk Klab6P+K | 33 | 3.5% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 27 | 2.8% |
| Sharp Shoot1P | 27 | 2.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 26 | 2.7% |
| Sharp Shoot1P into backdash | 19 | 2.0% |
| backdash into Megaton Knuckle43P+K | 19 | 2.0% |
| Ao'oni Midaremage214P+K | 14 | 1.5% |
| Jackal Straight46P+K | 14 | 1.5% |
| backdash into Sawk Klab6P+K | 13 | 1.4% |
| evade up into Shovel Hook Double2P+KP | 13 | 1.4% |
| guardG | 13 | 1.4% |
| backdash into Full Swing Double Hammer41236P+K | 12 | 1.3% |
241 further openings account for the other 541 rounds.
Brad
- Career
- 224–100 · 69.1%
- This season
- 151 matches · 64.9%
- Peak rank
- 32
First hit in 42.6% of 591 rounds. Won 58.7% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 41.7% of rounds, against 27.3% in their other rounds.
- In round 1: opens with “backdash into 46P+K Jackal Straight” in 16.6% of rounds, against 7.9% in their other rounds.
- After opening the round before with “66K Middle Spin Kick”: opens with “66K Middle Spin Kick” in 35.7% of rounds, against 12.8% after anything else.
- After losing a round: opens with “66K Middle Spin Kick” in 25.0% of rounds, against 8.6% after winning one.
- When behind: opens with “66K Middle Spin Kick” in 25.8% of rounds, against 11.1% when ahead or level.
| Middle Spin Kick66K | 77 | 12.7% |
|---|---|---|
| backdash into Jackal Straight46P+K | 61 | 10.1% |
| Sway Back4P+K+G into Mighty Knee UpperK | 44 | 7.3% |
| backward movement into Sawk Klab6P+K | 33 | 5.5% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 27 | 4.5% |
| Sharp Shoot1P | 27 | 4.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 26 | 4.3% |
| Sharp Shoot1P into backdash | 19 | 3.1% |
| Jackal Straight46P+K | 14 | 2.3% |
| backdash into Sawk Klab6P+K | 13 | 2.1% |
| evade up into Shovel Hook Double2P+KP | 13 | 2.1% |
| backdash into Double Strike2KK | 11 | 1.8% |
| backdash into Shovel Hook Double2P+KP | 11 | 1.8% |
| Stop Kick4K | 9 | 1.5% |
| backdash | 9 | 1.5% |
90 further openings account for the other 211 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 12–9 · 57% | 5–2 · 71% | too few to test |
| Jacky | 15–5 · 75% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 76–38 · 66.7%
- This season
- 30 matches · 43.3%
- Peak rank
- 28
First hit in 47.5% of 118 rounds. Won 41.1% of the rounds they struck first, 48.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Megaton Knuckle43P+K | 19 | 16.1% |
|---|---|---|
| backdash into Full Swing Double Hammer41236P+K | 12 | 10.2% |
| backdash into Kenka Hook46P | 11 | 9.3% |
| Hell Dunk Elbow2P+K | 3 | 2.5% |
| backdash into Head Attack46P+K | 3 | 2.5% |
| crouch dash forward into Sunlit Body Upper3P+K | 3 | 2.5% |
| evade up into crouch | 3 | 2.5% |
| evade up into evade down | 3 | 2.5% |
| guardG | 3 | 2.5% |
| Megaton Knuckle43P+K | 2 | 1.7% |
| Megaton Knuckle43P+K into forward dash | 2 | 1.7% |
| Middle Hell Stab6P+K | 2 | 1.7% |
| Tornado Punch44P | 2 | 1.7% |
| backdash into Side Kick3K | 2 | 1.7% |
| backdash into Toe Kick2K | 2 | 1.7% |
38 further openings account for the other 46 rounds.
Pai
- Career
- 23–16 · 59.0%
- This season
- 18 matches · 38.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souka Rensui3PP | 12 | 16.2% |
|---|---|---|
| backdash into Tenshin Oushoushou46P+K | 7 | 9.5% |
| evade up into Ensei Soushouheki4P | 6 | 8.1% |
| Meishouho4P+K+G | 5 | 6.8% |
| Meishouho4P+K+G into punchP | 4 | 5.4% |
| Henshin Engeki44P | 2 | 2.7% |
| Sensaitai2K into Renka Sentai2KK | 2 | 2.7% |
| crouch dash back into Ensei Haikyaku4K | 2 | 2.7% |
| crouch dash back into Ensei Soushouheki4P | 2 | 2.7% |
| crouch dash forward into Souanshou3P+K | 2 | 2.7% |
| crouch into Souka Raigekishou3PPP | 2 | 2.7% |
| crouch into down-back kick1K | 2 | 2.7% |
| evade up into Honrakukyaku46K+G | 2 | 2.7% |
| evade up into Senchutai3K | 2 | 2.7% |
| Haitenkyaku7K | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Taka
- Career
- 18–11 · 62.1%
- This season
- 19 matches · 63.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Ao'oni Midaremage214P+K | 14 | 19.7% |
|---|---|---|
| crouch into Kachi'age33P+K | 8 | 11.3% |
| Agyou4P+K+G | 7 | 9.9% |
| evade up into Mageryu46P | 6 | 8.4% |
| backdash into Enmamidashi41236P+K | 4 | 5.6% |
| evade up into Ten'yaburi4P+KP | 3 | 4.2% |
| Kumoyaburi4P+K | 2 | 2.8% |
| Mawashi Harite44P | 2 | 2.8% |
| backdash into Dohyouwari43P | 2 | 2.8% |
| evade up into backward movement | 2 | 2.8% |
| Yoko Harite4P into Honda Harite4PP | 1 | 1.4% |
| Yoko Harite4P into Tachi'aiP+K+G | 1 | 1.4% |
| Zangeki33P | 1 | 1.4% |
| backdash | 1 | 1.4% |
| backdash into Ao'oni Midaremage214P+K | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Lau
- Career
- 13–8 · 61.9%
- This season
- 13 matches · 76.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Risensou46P+K | 6 | 11.1% |
|---|---|---|
| backdash into Kosoushou46P | 5 | 9.3% |
| crouch into Saishikkyaku4K | 4 | 7.4% |
| evade up into Risensou46P+K | 4 | 7.4% |
| crouch into Renshou Senputai3PPK | 3 | 5.6% |
| Koryu Tenshinkyaku6K+G | 2 | 3.7% |
| Touku Shashou897P+K | 2 | 3.7% |
| backdash into Touku Kosenkyaku9K | 2 | 3.7% |
| crouch into Kasoutai2K | 2 | 3.7% |
| crouch into Shakashou3P | 2 | 3.7% |
| evade up into Tenshin EngekishouP+K | 2 | 3.7% |
| kickK into Ko'en TenshinkyakuKK | 2 | 3.7% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.9% |
| Honshin Hekiken1P+K into backdash | 1 | 1.9% |
| Touku Kosenkyaku9K | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Vanessa
- Career
- 7–3 · 70.0%
- This season
- 6 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into Russian Hook43P+K | 4 | 19.1% |
|---|---|---|
| Defensive Style: Leopard Strike (Deflect) | 3 | 14.3% |
| Offensive Style: evade up into Spinning Savate66K+G | 2 | 9.5% |
| Offensive Style: evade up into Stopping Toe3K | 2 | 9.5% |
| Defensive Style: Parrying High Kick (Deflect) | 1 | 4.8% |
| Defensive Style: backdash into Boomerang Hook3P+K | 1 | 4.8% |
| Defensive Style: evade down into backdash | 1 | 4.8% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 4.8% |
| Offensive Style: backdash into Leg Bomber1K+G | 1 | 4.8% |
| Offensive Style: crouch dash forward into evade down | 1 | 4.8% |
| Offensive Style: crouch into Stopping Toe3K | 1 | 4.8% |
| Offensive Style: forward dash into punchP | 1 | 4.8% |
| Offensive Style: punch into Short Upper3P | 1 | 4.8% |
| Offensive Style: punch into evade down | 1 | 4.8% |
Goh
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Soukyu46P | 4 | 40.0% |
|---|---|---|
| Gohou Yuriori (Deflect)236P+K | 1 | 10.0% |
| Kyousengeri46K | 1 | 10.0% |
| Ni'oudaoshi3K+G | 1 | 10.0% |
| crouch into Kirin33P | 1 | 10.0% |
| evade up into guardG | 1 | 10.0% |
| guardG into punchP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 5 of 13 tests hold up
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Goh: not tested (too few rounds)
