VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

tamura999

Career matches5,418
Career win rate47.7%
Round win rate51.2%
Peak rank30
Distinct opponents121
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh242,8261,2701,55644.9%
Lau302,2461,1361,11050.6%
Pai2634617816851.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54351964.8%+10.4
Pai40182245.0%+4.5
Wolf35132237.1%-19.0
Jacky29151451.7%+8.0
Jeffry28141450.0%-2.2
Sarah2720774.1%+16.6
Lau26161061.5%+0.8
Jean23101343.5%-9.2
Shun1712570.6%+15.5
Kage1641225.0%-22.8
Goh1510566.7%+10.0
Lion1431121.4%-13.2
Aoi106460.0%+12.7
Vanessa101910.0%-27.8
Brad72528.6%-7.2
El Blaze75271.4%-3.4
Taka51420.0%-31.3
Lei Fei42250.0%-8.0
Eileen220100.0%+51.3

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence54252946.3%-9.5
Octagon41231856.1%+5.6
Breakable Half Fence38191950.0%-6.6
Half Fence38241463.2%+13.5
Full Fence34161847.1%-7.1
Open33181554.5%+10.3
Rectangle32141843.8%-4.5
Single Wall30161453.3%+1.2
Breakable Full Fence28121642.9%-1.1
Full Fence and Open1910952.6%+2.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21151.2%50.9%+0.3
No walls11750.4%51.2%-0.8

Walls against open: +1.1 points (95% range -11.5 to +13.7), p 0.865 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ゅろぽ (Rank 26)22101245.5%
emespink (Rank 28)2116576.2%
T-J-J (Rank 23)157846.7%
あぽろん (Rank 27)138561.5%
jinjin (Rank 29)115645.5%
I'mabeginner (Rank 27)103730.0%
OgreAunt (Rank 26)92722.2%
Raymond·.· (Rank 28)98188.9%
音の勢-リック (Rank 32)85362.5%
a39611619 (Rank 21)76185.7%
SEGAAAAAA (Rank 24)64266.7%
hapiken (Rank 23)660100.0%
twinsshine (Rank 27)62433.3%
wh-ida2 (Rank 24)62433.3%
トマト牛乳♪ (Rank 30)6060.0%
FOX_CQC (Rank 23)550100.0%
calmknight[냠냠] (Rank 30)54180.0%
mitorakujo (Rank 26)54180.0%
ジークリオン (Rank 36)51420.0%
タイヨウ (Rank 29)51420.0%
フェイス (Rank 30)52340.0%
楽天アキラ (Rank 29)54180.0%
Koromo (Rank 31)4040.0%
Sinabro (Rank 29)43175.0%
THE_SnASH (Rank 24)42250.0%

Most played opponents, most recent first

I'mabeginner (Rank 27)2026/08/02103730.0%
mitorakujo (Rank 26)2026/07/2654180.0%
フェイス (Rank 30)2026/07/2652340.0%
Sinabro (Rank 29)2026/07/2443175.0%
Raymond·.· (Rank 28)2026/07/2398188.9%
calmknight[냠냠] (Rank 30)2026/07/2154180.0%
トマト牛乳♪ (Rank 30)2026/07/116060.0%
FOX_CQC (Rank 23)2026/06/22550100.0%
ジークリオン (Rank 36)2026/06/2051420.0%
a39611619 (Rank 21)2026/06/1576185.7%
ゅろぽ (Rank 26)2026/06/1522101245.5%
SEGAAAAAA (Rank 24)2026/06/1264266.7%
OgreAunt (Rank 26)2026/06/0492722.2%
emespink (Rank 28)2026/06/042116576.2%
twinsshine (Rank 27)2026/05/3062433.3%
T-J-J (Rank 23)2026/05/30157846.7%
あぽろん (Rank 27)2026/05/28138561.5%
hapiken (Rank 23)2026/05/27660100.0%
THE_SnASH (Rank 24)2026/05/2742250.0%
wh-ida2 (Rank 24)2026/05/2562433.3%
jinjin (Rank 29)2026/05/24115645.5%
音の勢-リック (Rank 32)2026/05/1585362.5%
楽天アキラ (Rank 29)2026/05/0754180.0%
タイヨウ (Rank 29)2026/04/2151420.0%
Koromo (Rank 31)2026/04/184040.0%

Round openings

Every character

backdash into Tenshin EngekishouP+K21314.6%
guardG1178.0%
crouch into down-back kick1K825.6%
crouch into Renkanshou3PPP543.7%
backdash into backward movement523.6%
backdash513.5%
backdash into Honshin Hekiken1P+K433.0%
punchP422.9%
backdash into Sako Soushou4P+K382.6%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK302.0%
backdash into Karura4P+K281.9%
guardG into evade up241.6%
guardG into throwP+G241.6%
crouch into Souchuken151.0%
backdash into Honshin Soukyaku1K+G141.0%

248 further openings account for the other 633 rounds.

Lau

backdash into Tenshin EngekishouP+K21321.4%
guardG767.7%
crouch into Renkanshou3PPP545.4%
backdash into Honshin Hekiken1P+K434.3%
crouch into down-back kick1K414.1%
backdash into Sako Soushou4P+K383.8%
backdash into backward movement323.2%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK303.0%
punchP232.3%
guardG into throwP+G222.2%
backdash181.8%
guardG into evade up171.7%
backward movement into Chugeki6P141.4%
Koryu Tenshinkyaku6K+G131.3%
backdash into Enjin Senpukyaku4K+G121.2%

136 further openings account for the other 347 rounds.

Pai

crouch into down-back kick1K4112.2%
backdash257.4%
guardG257.4%
backdash into backward movement154.5%
backdash into Honshin Soukyaku1K+G144.2%
backdash into Rikensui1P123.6%
punchP123.6%
Ensei Haijinkyaku7K+G92.7%
Ensei Haikyaku4K82.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK82.4%
Ensei Haijinkyaku7K+G into guardG61.8%
Kochoukyaku4K+G61.8%
backdash into Enbikyaku3K+G61.8%
backdash into Tenshin Oushoushou46P+K61.8%
Meishouho4P+K+G51.5%

83 further openings account for the other 139 rounds.

Goh

backdash into Karura4P+K2821.5%
guardG1612.3%
backdash86.2%
punchP75.4%
Hiji'ate6P53.9%
Kumite Harai (Deflect)4P+K+G53.9%
Zukotsuwari9P+K53.9%
backdash into backward movement53.9%
backward movement into Hiji'ate6P43.1%
Jibishou3P+K into guardG32.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G32.3%
KiribaraiK+G21.5%
backdash into Batousatsu3KP21.5%
backdash into Raikou3P21.5%
backdash into Sokkotsu Kudaki1K+G21.5%

31 further openings account for the other 33 rounds.