VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

BLACKSTAR

Career matches9,564
Career win rate56.3%
Round win rate55.0%
Peak rank41
Distinct opponents227
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah415,9193,3232,59656.1%
Dural391,8341,07076458.3%
Aoi361,80798881954.7%
El Blaze3342250.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad173938053.8%-2.1
Kage166739344.0%-7.3
Pai159936658.5%+2.4
Lion150737748.7%-1.2
Akira148955364.2%+3.9
Goh140736752.1%-5.6
Shun123794464.2%-0.0
El Blaze100445644.0%-5.1
Jeffry92434946.7%-12.9
Lei Fei92632968.5%+8.3
Jacky87622571.3%+8.3
Wolf87563164.4%-1.8
Vanessa85483756.5%-3.2
Sarah80641680.0%+16.3
Taka79453457.0%+0.6
Jean47321568.1%+2.5
Aoi3829976.3%+9.4
Lau28171160.7%-0.1
Eileen147750.0%-10.6
Dural12120100.0%+37.8

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence22011810253.6%-2.2
Single Wall2161288859.3%+1.2
Breakable Half Fence2091337663.6%+5.2
Half Fence2021079553.0%-3.6
Octagon2021099354.0%-4.2
Full Fence1941207461.9%+6.6
Low Fence171947755.0%-3.6
Open167927555.1%-4.9
Rectangle1591045565.4%+5.7
Full Fence and Open73433058.9%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,18658.3%57.3%+0.9
No walls55456.7%58.6%-2.0

Walls against open: +2.9 points (95% range -2.5 to +8.2), p 0.290 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

seedash (Rank 34)2026/09/1881522964.2%
Jason_Elbow (Rank 42)2026/09/1774324243.2%
THEWEIAND (Rank 26)2026/09/172724388.9%
onuelito (Rank 36)2026/09/162719870.4%
brucelabestia (Rank 36)2026/09/1521101147.6%
blackula1981 (Rank 35)2026/09/1445271860.0%
Username (Rank 36)2026/09/1334181652.9%
就職アキラ(JClaymore) (Rank 36)2026/09/1321101147.6%
DUCKSEASON (Rank 37)2026/09/1126141253.9%
I'monlysleeping (Rank 35)2026/09/052112957.1%
Nate__theRipper (Rank 39)2026/09/0590306033.3%
DJ_Clarknova (Rank 40)2026/09/0356144225.0%
Tick_Dwistah88 (Rank 39)2026/09/0336122433.3%
RushdownTurtle(RDT) (Rank 37)2026/08/3025131252.0%
JoeWoahTho (Rank 41)2026/08/2436112530.6%
Dhezz (Rank 35)2026/08/2338261268.4%
TerryIrvin (Rank 36)2026/08/2224131154.2%
HARLEMKNIGHT116 (Rank 33)2026/08/1732181456.2%
TTownTony (Rank 33)2026/08/1731191261.3%
Setsuna_X (Rank 30)2026/08/062161528.6%
JackoRCB (Rank 39)2026/08/0358223637.9%
JustFRAMEshawty (Rank 33)2026/07/2346252154.4%
llMICll (Rank 33)2026/07/0727151255.6%
BrodiMAN (Rank 33)2026/06/292317673.9%
BLACKALERT!!! (Rank 42)2026/06/172972224.1%

Round openings

Every character

punchP6068.2%
crouch dash forward into guardG5167.0%
backdash into evade down4866.6%
punchP into kickK2893.9%
Slant Back Knuckle1P into High Spin Kick1PK2243.0%
backdash into back kick+guard4K+G1652.2%
backdash into Crescent Heel4K+G1542.1%
kickK1512.0%
Sharpsword44K1431.9%
One TwoPP into One Two UpperPPP1311.8%
punchP into Punch High Kick1221.6%
evade down into guardG1201.6%
Rising Elbow981.3%
Ouda6P+K into punchP971.3%
backdash941.3%

653 further openings account for the other 3,993 rounds.

Counted from 1,876 of the 1,900 matches played. The rest were not pulled for openings.

Dural

backdash into evade down3448.1%
crouch dash forward into guardG3097.2%
punchP2967.0%
punchP into kickK2776.5%
Slant Back Knuckle1P into High Spin Kick1PK2245.3%
backdash into back kick+guard4K+G1653.9%
One TwoPP into One Two UpperPPP1313.1%
punchP into Punch High KickPK1122.6%
Rising Elbow6P912.1%
backdash into evade up811.9%
down-forward punch+kick3P+K751.8%
evade down into guardG711.7%
kickK661.6%
Rising Elbow6P into kickK621.5%
backdash into Dragon Smash Cannon1K621.5%

379 further openings account for the other 1,894 rounds.

Counted from 1,080 of the 1,103 matches played. The rest were not pulled for openings.

Sarah

punchP21213.0%
backdash into Crescent Heel4K+G1549.4%
Sharpsword44K1438.8%
crouch dash forward into guardG1016.2%
kickK835.1%
backdash into evade down593.6%
Snap Side Chop3P into Setup Combination3PK563.4%
backdash into Switch Kick4K372.3%
punchP into Jab StraightPP372.3%
Snap Side Chop3P352.1%
kickK into punchP352.1%
evade down into guardG251.5%
backdash241.5%
punchP into crouch dash forward241.5%
punchP into evade down201.2%

164 further openings account for the other 590 rounds.

Counted from 420 of the 421 matches played. The rest were not pulled for openings.

Aoi

crouch dash forward into guardG1057.1%
punchP986.7%
Ouda6P+K into punchP976.6%
backdash into evade down835.6%
Ouda6P+K into Oushu Hiji'ate6P+KP825.6%
punchP into NirentotsuPP513.5%
punchP into ShougerigasanePK392.6%
Ryoushi43P352.4%
backdash into Ougimai4P342.3%
punchP into evade up302.0%
Ouda6P+K292.0%
NirentotsuPP into Nirentotsu OuchuPPP281.9%
crouch dash back into crouch281.9%
crouch dash forward into Hou'oushu3P261.8%
evade down into guardG241.6%

205 further openings account for the other 685 rounds.

El Blaze

punchP into kickK525.0%
punchP into Jab~High KickPK420.0%
Low Kick2K15.0%
Low Kick2K into High Spin KickK+G15.0%
Quick HookPP into Outrage ComboPPK15.0%
Rolling Low Knuckle1P into Toe Kick4K15.0%
Short Upper3P15.0%
backdash15.0%
backdash into Hammer Smash46P+K15.0%
crouch dash forward into guardG15.0%
crouch dash forward into punchP15.0%
evade down into kickK15.0%
kickK15.0%