VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ぱせり☆

  • Jacky
  • Lau
Career matches5,941
Career win rate57.1%
Round win rate55.7%
Peak rank43
Distinct opponents215
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1878 #178 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage434,7892,6712,11855.8%
Lau4375847628262.8%
Jacky4039424814662.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,275 of 3,964 rounds counted

9.7 inputs a second (581 a minute) this season. Faster than 93% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage9.85862,700
Jacky8.9534390
Lau10.1608185

By opponent's character

Lau9.9597399
Akira9.9591387
Kage10.1605290
Jacky9.9597223
Lion9.8589248
Brad9.3557218
Aoi9.4562200
Pai9.1543159
Vanessa9.2549144
Goh10.1606107
Wolf10.1603155
Lei Fei9.6576116
El Blaze9.2554119
Jeffry9.053887
Taka9.9591103
Shun9.8590100
Eileen9.255195
Sarah9.758364
Jean9.556954
Dural8.14867

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau118724661.0%+2.2
Akira114595551.8%-8.1
Kage84523261.9%-1.1
Jacky79493062.0%+7.5
Lion69393056.5%-1.5
Brad60372361.7%+2.1
Aoi56362064.3%+2.7
Pai56332358.9%-2.7
Vanessa53341964.2%+9.2
Goh52381473.1%+13.1
Wolf42231954.8%-2.9
Lei Fei36152141.7%-12.9
El Blaze33221166.7%+5.8
Jeffry30141646.7%-18.4
Taka30151550.0%-8.5
Shun2920969.0%+6.6
Eileen27141351.9%-12.7
Sarah1914573.7%+12.1
Jean1711664.7%+0.9
Dural220100.0%+35.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence118615751.7%-8.8
Octagon115694660.0%+1.3
Breakable Half Fence106614557.5%-3.3
Single Wall103663764.1%+5.4
Low Fence98584059.2%+0.2
Half Fence94573760.6%+2.7
Open89563362.9%+4.0
Full Fence88503856.8%-6.7
Rectangle85553064.7%+3.2
Full Fence and Open54312357.4%+2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls60658.3%60.2%-1.9
No walls29062.1%59.2%+2.9

Walls against open: -4.8 points (95% range -11.6 to +2.0), p 0.168 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

しょべるん (Rank 40)2026/09/2735221362.9%
Tokkovanessa_VF (Rank 42)2026/09/10157846.7%
LEEGOSEGA (Rank 39)2026/09/08129375.0%
ManEater (Rank 39)2026/09/03114736.4%
中四国ウルフ (Rank 41)2026/08/312181338.1%
ken1chin (Rank 39)2026/08/30107370.0%
マハリータまるこ (Rank 39)2026/08/2830181260.0%
jikacho-Gigas (Rank 39)2026/08/25117463.6%
藪からBOY (Rank 43)2026/08/25136746.1%
いくお (Rank 43)2026/08/20115645.5%
lost-growth6050 (Rank 41)2026/08/19136746.1%
★闘将拉麵男★ (Rank 39)2026/08/04129375.0%
interceptor (Rank 40)2026/08/041310376.9%
ハマラウ (Rank 42)2026/08/03126650.0%
KA-GO (Rank 40)2026/08/03159660.0%
ぱりぱり (Rank 40)2026/08/03159660.0%
アヒルさんチーム (Rank 44)2026/07/29112918.2%
VF12360-PC (Rank 38)2026/07/2934221264.7%
gucchi_1222 (Rank 42)2026/07/29104640.0%
ふかふか (Rank 38)2026/07/271915479.0%
ken-inu-12 (Rank 40)2026/07/06116554.5%
ピーエス (Rank 38)2026/05/15129375.0%
かめやま (Rank 42)2026/05/14148657.1%
BitchesBrew (Rank 31)2026/05/12119281.8%
siroiro_16bit (Rank 38)2026/05/11118372.7%

Round openings

Every character

guardG2035.2%
guardG into throw escape1955.0%
crouch into Fusenjin3P1413.6%
throw escape1333.4%
Hiji'uchi6P1193.0%
Rasen4P1002.5%
backdash into evade down962.5%
backdash into evade up902.3%
Jizuridan2P792.0%
backward movement into Nagiharai6P+K741.9%
Hagakure-ryu In Raijingeki46P+K551.4%
guardG into Senpujin2P+K541.4%
backdash into Nakageri3K451.1%
punchP411.1%
backdash into Furikakato OtoshiK+G391.0%

619 further openings account for the other 2,452 rounds.

Counted from 987 of the 1,006 matches played. The rest were not pulled for openings.

Kage

Career
2,671–2,118 · 55.8%
This season
722 matches · 57.9%
Peak rank
43

First hit in 53.9% of 2,718 rounds. Won 57.0% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 34.1% of rounds, against 24.3% in their other rounds.
  • Against Kage: evades first in 9.2% of rounds, against 3.1% against everyone else.
  • In round 1: opens with “throw escape” in 6.8% of rounds, against 3.1% in their other rounds.
  • Against Aoi: opens with “throw escape” in 11.0% of rounds, against 3.6% against everyone else.
  • After opening the round before with “6P Hiji'uchi”: opens with “crouch into 3P Fusenjin” in 15.6% of rounds, against 5.5% after anything else.
  • After losing a round: opens with “G guard” in 6.7% of rounds, against 2.6% after winning one.

How is this tested?

guardG into throw escape1465.2%
crouch into Fusenjin3P1415.1%
guardG1344.8%
Hiji'uchi6P1194.3%
throw escape1124.0%
Rasen4P1003.6%
Jizuridan2P792.8%
backdash into evade down752.7%
backward movement into Nagiharai6P+K742.7%
backdash into evade up672.4%
Hagakure-ryu In Raijingeki46P+K552.0%
guardG into Senpujin2P+K541.9%
backdash into Nakageri3K451.6%
backdash into Furikakato OtoshiK+G391.4%
guardG into Nakageri3K381.4%

337 further openings account for the other 1,501 rounds.

Counted from 703 of the 722 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau38–30 · 56%20–6 · 77%too few to test
Akira20–25 · 44%20–14 · 59%-12.8
Kage35–19 · 65%5–4 · 56%too few to test
Lion13–12 · 52%11–6 · 65%too few to test
Aoi18–12 · 60%8–4 · 67%too few to test
Goh16–10 · 62%7–1 · 88%too few to test
Pai12–11 · 52%6–4 · 60%too few to test
Jacky13–7 · 65%6–7 · 46%too few to test
Vanessa15–4 · 79%6–7 · 46%too few to test
Wolf9–13 · 41%2–0 · 100%too few to test
Brad10–4 · 71%6–4 · 60%too few to test
Lei Fei8–16 · 33%1–3 · 25%too few to test
Eileen5–11 · 31%3–2 · 60%too few to test
El Blaze7–5 · 58%5–3 · 62%too few to test
Shun6–1 · 86%5–4 · 56%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
248–146 · 62.9%
This season
180 matches · 68.3%
Peak rank
40

First hit in 51.3% of 711 rounds. Won 68.8% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 38.3% of rounds, against 19.6% in their other rounds.
  • On Rectangle stages: moves in first in 27.1% of rounds, against 11.7% on the other stages.

How is this tested?

guardG557.6%
backward movement into guardG273.7%
backward movement into Slant Back Knuckle1P233.2%
Slant Back Knuckle1P212.9%
Jab StraightPP into Jab Double StraightPPP202.8%
guardG into Middle Smash6P182.5%
guardG into throw escape162.2%
punchP into Jab StraightPP162.2%
guardG into Slant Back Knuckle1P152.1%
crouch dash back into evade down141.9%
forward dash into Middle Smash6P131.8%
backdash into evade up121.7%
crouch dash forward into Smash Straight Jab3PP121.7%
backdash into evade down111.5%
forward movement into Jab Double StraightPPP111.5%

195 further openings account for the other 438 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–1 · 92%7–3 · 70%too few to test
Akira7–7 · 50%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
476–282 · 62.8%
This season
104 matches · 55.8%
Peak rank
43

First hit in 54.0% of 409 rounds. Won 58.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 39.4% of rounds, against 17.7% in their other rounds.

How is this tested?

guardG into throw escape338.0%
throw escape184.3%
guardG into Sako Soushou4P+K163.9%
Chugeki6P153.6%
guardG143.4%
Souchuken2P112.6%
backdash into evade up112.6%
backdash into evade down102.4%
crouch dash back into evade down81.9%
punchP81.9%
Fukko Kensou1P71.7%
backdash into Sako Soushou4P+K71.7%
crouch dash back into Sako Soushou4P+K71.7%
crouch dash back into Shakashou3P71.7%
backdash into Senchutai3K61.4%

141 further openings account for the other 237 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (44 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 6 of 16 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Lau: 1 of 13 tests hold up