Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1605 #1,315 of 3,686 on the Elo list →
Goh159533 matches
El Blaze160730 matches
Eileen159628 matches
Akira160927 matches
Lei Fei161125 matches
Taka160524 matches
Aoi159823 matches
Lion161021 matches
Vanessa160120 matches
Pai160318 matches
Lau161513 matches
Shun160613 matches
Wolf160813 matches
Jean161212 matches
Brad160811 matches
Kage160811 matches
Jacky159410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 29 | 221 | 158 | 63 | 71.5% |
|---|---|---|---|---|---|
| Jean | 29 | 171 | 119 | 52 | 69.6% |
| Akira | 28 | 163 | 105 | 58 | 64.4% |
| Aoi | 28 | 153 | 107 | 46 | 69.9% |
| Kage | 29 | 150 | 113 | 37 | 75.3% |
| Goh | 29 | 149 | 96 | 53 | 64.4% |
| Eileen | 28 | 142 | 99 | 43 | 69.7% |
| Taka | 29 | 137 | 98 | 39 | 71.5% |
| El Blaze | 29 | 132 | 95 | 37 | 72.0% |
| Pai | 28 | 122 | 87 | 35 | 71.3% |
| Lion | 29 | 118 | 91 | 27 | 77.1% |
| Jeffry | 27 | 114 | 88 | 26 | 77.2% |
| Lei Fei | 28 | 114 | 81 | 33 | 71.0% |
| Wolf | 29 | 108 | 75 | 33 | 69.4% |
| Shun | 29 | 107 | 82 | 25 | 76.6% |
| Lau | 29 | 104 | 81 | 23 | 77.9% |
| Brad | 29 | 103 | 74 | 29 | 71.8% |
| Sarah | 28 | 85 | 69 | 16 | 81.2% |
| Vanessa | 27 | 75 | 58 | 17 | 77.3% |
| Dural | 25 | 32 | 29 | 3 | 90.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
833 of 1,402 rounds counted8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 8.9 | 534 | 60 |
|---|---|---|---|
| El Blaze | 8.5 | 511 | 47 |
| Eileen | 8.5 | 509 | 94 |
| Akira | 9.7 | 582 | 85 |
| Lei Fei | 9.2 | 555 | 40 |
| Taka | 8.3 | 499 | 46 |
| Aoi | 8.4 | 505 | 52 |
| Lion | 8.8 | 530 | 43 |
| Vanessa | 8.3 | 496 | 5 |
| Pai | 8.7 | 520 | 72 |
| Lau | 8.7 | 519 | 28 |
| Shun | 8.7 | 521 | 40 |
| Wolf | 8.9 | 536 | 43 |
| Jean | 8.7 | 519 | 22 |
| Brad | 9.1 | 548 | 27 |
| Kage | 8.8 | 526 | 32 |
| Jacky | 9.1 | 543 | 24 |
| Dural | 8.6 | 515 | 34 |
| Sarah | 8.6 | 513 | 30 |
| Jeffry | 8.1 | 485 | 9 |
By opponent's character
| Akira | 8.8 | 531 | 120 |
|---|---|---|---|
| Aoi | 8.6 | 515 | 76 |
| Jacky | 9.2 | 554 | 96 |
| Wolf | 9.1 | 546 | 56 |
| Pai | 8.6 | 515 | 45 |
| Shun | 8.4 | 502 | 47 |
| Sarah | 8.9 | 535 | 53 |
| El Blaze | 8.6 | 513 | 45 |
| Jeffry | 8.9 | 534 | 45 |
| Lion | 8.6 | 513 | 63 |
| Goh | 9.0 | 538 | 44 |
| Kage | 8.6 | 515 | 40 |
| Taka | 8.7 | 521 | 10 |
| Vanessa | 8.2 | 493 | 22 |
| Brad | 9.5 | 568 | 19 |
| Eileen | 8.5 | 509 | 13 |
| Lei Fei | 9.1 | 547 | 13 |
| Jean | 8.4 | 507 | 10 |
| Lau | 8.8 | 530 | 16 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 51 | 33 | 18 | 64.7% | -12.7 |
|---|---|---|---|---|---|
| Aoi | 39 | 34 | 5 | 87.2% | +16.2 |
| Jacky | 38 | 25 | 13 | 65.8% | -3.5 |
| Wolf | 25 | 19 | 6 | 76.0% | +4.4 |
| Pai | 22 | 19 | 3 | 86.4% | +15.2 |
| Shun | 22 | 15 | 7 | 68.2% | -5.2 |
| Sarah | 21 | 12 | 9 | 57.1% | -13.6 |
| El Blaze | 19 | 9 | 10 | 47.4% | -24.7 |
| Jeffry | 19 | 17 | 2 | 89.5% | +12.6 |
| Lion | 18 | 13 | 5 | 72.2% | -7.1 |
| Goh | 14 | 13 | 1 | 92.9% | +17.7 |
| Kage | 14 | 11 | 3 | 78.6% | +8.3 |
| Taka | 11 | 8 | 3 | 72.7% | -10.9 |
| Vanessa | 9 | 7 | 2 | 77.8% | +2.3 |
| Brad | 7 | 6 | 1 | 85.7% | +11.2 |
| Eileen | 7 | 5 | 2 | 71.4% | +5.8 |
| Lei Fei | 7 | 4 | 3 | 57.1% | -12.1 |
| Jean | 5 | 4 | 1 | 80.0% | +0.4 |
| Lau | 5 | 5 | 0 | 100.0% | +21.5 |
| Dural | 1 | 1 | 0 | 100.0% | +14.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 43 | 31 | 12 | 72.1% | -3.9 |
|---|---|---|---|---|---|
| Rectangle | 43 | 31 | 12 | 72.1% | -2.5 |
| Octagon | 40 | 32 | 8 | 80.0% | +6.4 |
| Single Wall | 38 | 31 | 7 | 81.6% | +7.1 |
| Full Fence | 37 | 29 | 8 | 78.4% | +8.6 |
| Low Fence | 33 | 25 | 8 | 75.8% | +5.3 |
| Open | 31 | 20 | 11 | 64.5% | -10.5 |
| Breakable Full Fence | 30 | 21 | 9 | 70.0% | -1.6 |
| Breakable Half Fence | 27 | 20 | 7 | 74.1% | +2.3 |
| Full Fence and Open | 17 | 12 | 5 | 70.6% | -6.9 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 220 | 74.5% | 73.3% | +1.3 |
| No walls | 102 | 74.5% | 73.5% | +1.0 |
Walls against open: +0.3 points (95% range -10.2 to +10.7), p 0.960 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| NEKOz (Rank 28) | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|
| 委員ちょ (Rank 21) | 9 | 9 | 0 | 100.0% |
| ねこ吉 (Rank 21) | 8 | 7 | 1 | 87.5% |
| ガリバー (Rank 32) | 8 | 5 | 3 | 62.5% |
| omuretukun (Rank 21) | 7 | 7 | 0 | 100.0% |
| え~る (Rank 29) | 6 | 5 | 1 | 83.3% |
| イイダ (Rank 31) | 6 | 4 | 2 | 66.7% |
| Multipla (Rank 22) | 5 | 5 | 0 | 100.0% |
| syounai (Rank 28) | 5 | 3 | 2 | 60.0% |
| うをん (Rank 27) | 5 | 4 | 1 | 80.0% |
| ぷこ (Rank 30) | 5 | 3 | 2 | 60.0% |
| クロシロ (Rank 27) | 5 | 4 | 1 | 80.0% |
| ルビーロマン葵 (Rank 29) | 5 | 5 | 0 | 100.0% |
| BANANA (Rank 32) | 4 | 1 | 3 | 25.0% |
| allgonnaworkout (Rank 27) | 4 | 3 | 1 | 75.0% |
| hanamogera (Rank 28) | 4 | 4 | 0 | 100.0% |
| shiphon74 (Rank 26) | 4 | 4 | 0 | 100.0% |
| shotaro (Rank 27) | 4 | 3 | 1 | 75.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 4 | 4 | 0 | 100.0% |
| ばねばば (Rank 28) | 4 | 2 | 2 | 50.0% |
| ぽん (Rank 25) | 4 | 3 | 1 | 75.0% |
| アオゾラ。aozora (Rank 27) | 4 | 4 | 0 | 100.0% |
| カミナリおやじ (Rank 31) | 4 | 3 | 1 | 75.0% |
| クロサギ@はなちゃん (Rank 32) | 4 | 1 | 3 | 25.0% |
| fazz00r (Rank 27) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| クロサギ@はなちゃん (Rank 32) | 2026/10/15 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| NEKOz (Rank 28) | 2026/10/13 | 10 | 8 | 2 | 80.0% |
| え~る (Rank 29) | 2026/09/29 | 6 | 5 | 1 | 83.3% |
| イイダ (Rank 31) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
| BANANA (Rank 32) | 2026/09/12 | 4 | 1 | 3 | 25.0% |
| ガリバー (Rank 32) | 2026/09/06 | 8 | 5 | 3 | 62.5% |
| allgonnaworkout (Rank 27) | 2026/08/31 | 4 | 3 | 1 | 75.0% |
| アオゾラ。aozora (Rank 27) | 2026/08/27 | 4 | 4 | 0 | 100.0% |
| ぷこ (Rank 30) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| カミナリおやじ (Rank 31) | 2026/07/05 | 4 | 3 | 1 | 75.0% |
| ぽん (Rank 25) | 2026/07/04 | 4 | 3 | 1 | 75.0% |
| shotaro (Rank 27) | 2026/06/26 | 4 | 3 | 1 | 75.0% |
| syounai (Rank 28) | 2026/06/19 | 5 | 3 | 2 | 60.0% |
| クロシロ (Rank 27) | 2026/06/16 | 5 | 4 | 1 | 80.0% |
| ルビーロマン葵 (Rank 29) | 2026/06/13 | 5 | 5 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 2026/05/30 | 9 | 9 | 0 | 100.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/05/25 | 4 | 4 | 0 | 100.0% |
| fazz00r (Rank 27) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| shiphon74 (Rank 26) | 2026/05/10 | 4 | 4 | 0 | 100.0% |
| hanamogera (Rank 28) | 2026/05/05 | 4 | 4 | 0 | 100.0% |
| うをん (Rank 27) | 2026/05/05 | 5 | 4 | 1 | 80.0% |
| omuretukun (Rank 21) | 2026/04/25 | 7 | 7 | 0 | 100.0% |
| Multipla (Rank 22) | 2026/04/25 | 5 | 5 | 0 | 100.0% |
| ねこ吉 (Rank 21) | 2026/04/25 | 8 | 7 | 1 | 87.5% |
| ばねばば (Rank 28) | 2026/03/27 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| forward movement into punchP | 93 | 7.2% |
|---|---|---|
| guardG into evade up | 66 | 5.1% |
| Juchou Senshou8P+K | 34 | 2.6% |
| backdash into evade up | 30 | 2.3% |
| Morotezuki66P into Morote Tsuppari66PP | 26 | 2.0% |
| guardG into evade down | 25 | 1.9% |
| Dash Hammer Kick | 23 | 1.8% |
| Sou'unha66K | 23 | 1.8% |
| Soukyu | 22 | 1.7% |
| evade up into crouch dash forward | 20 | 1.6% |
| Toushou66P into backdash | 17 | 1.3% |
| Toushou66P | 16 | 1.2% |
| Defensive Style: Shadow Slicer | 15 | 1.2% |
| Gyaku Seikenzuki66P | 15 | 1.2% |
| Rimon Chouchu66P into forward dash | 15 | 1.2% |
434 further openings account for the other 854 rounds.
Counted from 329 of the 354 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 95–37 · 72.0%
- This season
- 30 matches · 73.3%
- Peak rank
- 29
First hit in 47.0% of 115 rounds. Won 72.2% of the rounds they struck first, 60.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hammer Smash46P+K | 13 | 11.2% |
|---|---|---|
| Shouda46PP into Rising Back Spin Kick46PPK | 10 | 8.6% |
| guardG into evade up | 10 | 8.6% |
| forward movement into punchP | 7 | 6.0% |
| Backswing Rocket1P+K into forward movement | 5 | 4.3% |
| backdash into Volcano Upper4P+K | 5 | 4.3% |
| guardG into throwP+G | 5 | 4.3% |
| Sit Jab2P | 4 | 3.5% |
| Volcano Upper4P+K | 4 | 3.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 2.6% |
| Shadow Lance66K | 3 | 2.6% |
| Sit Jab2P into Shadow Strike6P | 3 | 2.6% |
| guardG into evade down | 3 | 2.6% |
| High-Speed Jab46P into Shouda46PP | 2 | 1.7% |
| guardG | 2 | 1.7% |
34 further openings account for the other 37 rounds.
Eileen
- Career
- 99–43 · 69.7%
- This season
- 28 matches · 71.4%
- Peak rank
- 28
First hit in 68.2% of 110 rounds. Won 61.3% of the rounds they struck first, 62.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 32 | 28.8% |
|---|---|---|
| forward movement into Enkou RensouPP | 8 | 7.2% |
| punchP into Enkou RensouPP | 8 | 7.2% |
| crouch into Sokutantai3K | 6 | 5.4% |
| backdash into evade up | 5 | 4.5% |
| guardG into evade up | 5 | 4.5% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 3 | 2.7% |
| evade up into crouch dash forward | 3 | 2.7% |
| forward movement into Rensou HekizanPPP | 3 | 2.7% |
| guardG into Honshin Kousoutai3K+G | 3 | 2.7% |
| guardG into evade down | 3 | 2.7% |
| Enkou Kenka46P | 2 | 1.8% |
| Hikou Bokushoku9P | 2 | 1.8% |
| Honshin Kousoutai3K+G | 2 | 1.8% |
| Honshin Kousoutai3K+G into guardG | 2 | 1.8% |
23 further openings account for the other 24 rounds.
Akira
- Career
- 105–58 · 64.4%
- This season
- 27 matches · 74.1%
- Peak rank
- 28
First hit in 62.0% of 108 rounds. Won 71.6% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into forward dash | 15 | 13.9% |
|---|---|---|
| Rimon Chouchu66P | 8 | 7.4% |
| Senzankou66P+K into throwP+G | 6 | 5.6% |
| evade up into Souka Housui3P+K | 6 | 5.6% |
| guardG into evade up | 5 | 4.6% |
| backdash into evade up | 4 | 3.7% |
| evade up into crouch dash forward | 4 | 3.7% |
| Jouho Senshou46P | 3 | 2.8% |
| Yakuho Chouchu666P | 3 | 2.8% |
| Yakuho Chouchu666P into crouch dash forward | 3 | 2.8% |
| crouch into Sokutai3K | 3 | 2.8% |
| guardG into Souka Housui3P+K | 3 | 2.8% |
| Chouyoushu1P | 2 | 1.9% |
| Housui2P into forward dash | 2 | 1.9% |
| Jouho Touken6P into crouch dash forward | 2 | 1.9% |
33 further openings account for the other 39 rounds.
Goh
- Career
- 96–53 · 64.4%
- This season
- 33 matches · 63.6%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 21 | 21.4% |
|---|---|---|
| Ni'oudaoshi3K+G | 9 | 9.2% |
| forward movement into punchP | 5 | 5.1% |
| guardG into evade down | 4 | 4.1% |
| guardG into evade up | 4 | 4.1% |
| offensive move into guardG | 4 | 4.1% |
| Sune Kudaki43P | 3 | 3.1% |
| Sune'uchi2P into backdash | 3 | 3.1% |
| backdash into Karura4P+K | 3 | 3.1% |
| crouch dash forward into Batousatsu3KP | 3 | 3.1% |
| evade up into crouch dash forward | 3 | 3.1% |
| Hoderi4P | 2 | 2.0% |
| Sune'uchi2P | 2 | 2.0% |
| crouch dash forward into Maegeri3K | 2 | 2.0% |
| guardG | 2 | 2.0% |
27 further openings account for the other 28 rounds.
Counted from 25 of the 33 matches played. The rest were not pulled for openings.
Taka
- Career
- 98–39 · 71.5%
- This season
- 24 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P into Morote Tsuppari66PP | 26 | 26.5% |
|---|---|---|
| forward movement into punchP | 11 | 11.2% |
| Shita Harite2P | 8 | 8.2% |
| kickK | 7 | 7.1% |
| forward movement into Tsuppari 2PP | 6 | 6.1% |
| guardG into evade up | 5 | 5.1% |
| backdash into evade up | 3 | 3.1% |
| forward movement into Tsuppari 3PPP | 3 | 3.1% |
| Hiji'ate6P into punchP | 2 | 2.0% |
| Morotezuki66P | 2 | 2.0% |
| evade up into crouch dash forward | 2 | 2.0% |
| guardG into evade down | 2 | 2.0% |
| guardG into throwP+G | 2 | 2.0% |
| punchP into Hiji'ate6P | 2 | 2.0% |
| Hiji'ate6P | 1 | 1.0% |
16 further openings account for the other 16 rounds.
Lei Fei
- Career
- 81–33 · 71.0%
- This season
- 25 matches · 88.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P into backdash | 17 | 18.1% |
|---|---|---|
| Toushou66P | 16 | 17.0% |
| offensive move into evade down | 11 | 11.7% |
| backdash into Kaisei Tento1P+K | 7 | 7.5% |
| Souryu Shukkai43P+K | 4 | 4.3% |
| Souryu Shukkai43P+K into guardG | 4 | 4.3% |
| Kochouheki (Deflect)236P+K | 2 | 2.1% |
| Touku Tenshinkyaku8K+G | 2 | 2.1% |
| evade up into Chutenhou3P | 2 | 2.1% |
| guardG into Shatenshou33P | 2 | 2.1% |
| offensive move into throwP+G | 2 | 2.1% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 1 | 1.1% |
| Kakushu Suigeki6P into backward movement | 1 | 1.1% |
| Katoken3P+K | 1 | 1.1% |
| Kyuho Soufuken46P+K | 1 | 1.1% |
21 further openings account for the other 21 rounds.
Aoi
- Career
- 107–46 · 69.9%
- This season
- 23 matches · 65.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Sou'unha66K | 23 | 26.7% |
|---|---|---|
| forward movement into punchP | 13 | 15.1% |
| guardG into evade up | 9 | 10.5% |
| forward movement into NirentotsuPP | 8 | 9.3% |
| Kusanagi2K+G into Tenchi In'youP+K+G | 5 | 5.8% |
| forward movement into Nirentotsu OuchuPPP | 4 | 4.7% |
| Kusanagi2K+G | 3 | 3.5% |
| Tenchi In'youP+K+G | 2 | 2.3% |
| backdash into evade down | 2 | 2.3% |
| guardG | 2 | 2.3% |
| Kusanagi2K+G into throwP+G | 1 | 1.2% |
| Namigaeshi64P+K into Iwaodome64P+KP | 1 | 1.2% |
| Raijinha6K | 1 | 1.2% |
| Shinchuzuki (Deflect)236P+K | 1 | 1.2% |
| backdash into Hou'oushu3P | 1 | 1.2% |
10 further openings account for the other 10 rounds.
Lion
- Career
- 91–27 · 77.1%
- This season
- 21 matches · 76.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 34 | 44.7% |
|---|---|---|
| backdash into Sentai4K | 4 | 5.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 3 | 4.0% |
| Zensou Tenshinkyaku44K+G | 2 | 2.6% |
| crouch into Dantai3K | 2 | 2.6% |
| evade down into Sen'inshou3P | 2 | 2.6% |
| forward movement into punchP | 2 | 2.6% |
| guardG | 2 | 2.6% |
| guardG into Sentai4K | 2 | 2.6% |
| Katousui2P | 1 | 1.3% |
| Katousui2P into backdash | 1 | 1.3% |
| Katousui2P into forward dash | 1 | 1.3% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 1.3% |
| Taizan Soukoushu4P+K into Kishitsu Kasensou43P | 1 | 1.3% |
| Touku Rigou Bantaitetsu46K+G | 1 | 1.3% |
17 further openings account for the other 17 rounds.
Counted from 19 of the 21 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 58–17 · 77.3%
- This season
- 20 matches · 75.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Shadow Slicer | 15 | 19.7% |
|---|---|---|
| Defensive Style: crouch into Bone Crush Middle3K | 11 | 14.5% |
| Defensive Style: guard into evade up | 9 | 11.8% |
| Defensive Style: Parrying High Kick (Deflect) | 4 | 5.3% |
| Defensive Style: guard into Parrying High Kick (Deflect)46K | 4 | 5.3% |
| Defensive Style: Low Spin Slicer | 3 | 4.0% |
| Defensive Style: backdash into evade up | 3 | 4.0% |
| Defensive Style: forward movement into punchP | 3 | 4.0% |
| Defensive Style: Sit Jab | 2 | 2.6% |
| Defensive Style: Stinger Low Blow | 2 | 2.6% |
| Defensive Style: forward movement into Jab~BodyPP | 2 | 2.6% |
| Defensive Style: guard into Low Spin Slicer2K+G | 2 | 2.6% |
| Defensive Style: Cut Upper | 1 | 1.3% |
| Defensive Style: Cut-in Knee Kick | 1 | 1.3% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 1.3% |
13 further openings account for the other 13 rounds.
Pai
- Career
- 87–35 · 71.3%
- This season
- 18 matches · 83.3%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K | 11 | 15.3% |
|---|---|---|
| forward movement into punchP | 8 | 11.1% |
| Honshin Soukyaku1K+G | 4 | 5.6% |
| backdash into evade up | 4 | 5.6% |
| guardG into evade up | 4 | 5.6% |
| Kochoukyaku4K+G into punchP | 3 | 4.2% |
| Souanshou3P+K | 3 | 4.2% |
| Hi'en Tankyaku9K into evade down | 2 | 2.8% |
| Honshin Soukyaku1K+G into punchP | 2 | 2.8% |
| backdash into Senchutai3K | 2 | 2.8% |
| crouch into Renkan Soukashou3KPP | 2 | 2.8% |
| down-back kick1K into kickK | 2 | 2.8% |
| guardG | 2 | 2.8% |
| Ensei SenpukyakuK+G | 1 | 1.4% |
| Ensei SenpukyakuK+G into evade down | 1 | 1.4% |
21 further openings account for the other 21 rounds.
Lau
- Career
- 81–23 · 77.9%
- This season
- 13 matches · 76.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Kosoushou46P | 12 | 22.6% |
|---|---|---|
| Souko Sensou66P+K | 7 | 13.2% |
| Fukko Kensou1P | 5 | 9.4% |
| RenshouPP into Renshou Senputai3PPK | 4 | 7.5% |
| Fukko Kensou1P into guardG | 3 | 5.7% |
| backdash into evade up | 3 | 5.7% |
| Chisoutai2K+G | 2 | 3.8% |
| RenshouPP into Renkanshou3PPP | 2 | 3.8% |
| backdash into Kosoushou46P | 2 | 3.8% |
| Chisoutai2K+G into punchP | 1 | 1.9% |
| Souchuken2P | 1 | 1.9% |
| Souko Sensou66P+K into backdash | 1 | 1.9% |
| backdash into Chugeki6P | 1 | 1.9% |
| crouch dash forward into Ko'en Senshi66K+G | 1 | 1.9% |
| evade up into Chisoutai2K+G | 1 | 1.9% |
7 further openings account for the other 7 rounds.
Jean
- Career
- 119–52 · 69.6%
- This season
- 12 matches · 83.3%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 15 | 30.0% |
|---|---|---|
| forward movement into punchP | 3 | 6.0% |
| guardG into evade down | 3 | 6.0% |
| Renge Karitsumi2K+G | 2 | 4.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 4.0% |
| evade down into crouch dash forward | 2 | 4.0% |
| guardG into Tate'enpi~Tenkai Hizageri33PK | 2 | 4.0% |
| guardG into evade up | 2 | 4.0% |
| punchP | 2 | 4.0% |
| Chudan Mawashigeri3K into guardG | 1 | 2.0% |
| Hangetsu NirenzukiP+K into punchP | 1 | 2.0% |
| Ryoutezuki66P+K | 1 | 2.0% |
| Shitamaeken2P | 1 | 2.0% |
| Shitamaeken2P into Yoko'enpi6P | 1 | 2.0% |
| Shitamaeken2P into backdash | 1 | 2.0% |
11 further openings account for the other 11 rounds.
Kage
- Career
- 113–37 · 75.3%
- This season
- 11 matches · 72.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 5 | 10.9% |
|---|---|---|
| Ryu'eikyaku66K | 5 | 10.9% |
| Jizuridan2P into backdash | 3 | 6.5% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 6.5% |
| guardG into evade down | 3 | 6.5% |
| Engetsugeri9K+G | 2 | 4.3% |
| Jizuridan2P | 2 | 4.3% |
| Rasen4P | 2 | 4.3% |
| evade up into Fusenjin3P | 2 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.2% |
| Hagakure-ryu You Jumonji KamaeP+K+G into Juji DankenP | 1 | 2.2% |
| Hiji'uchi6P | 1 | 2.2% |
| Nakageri3K into Nirenkyaku3KK | 1 | 2.2% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 1 | 2.2% |
13 further openings account for the other 13 rounds.
Jacky
- Career
- 158–63 · 71.5%
- This season
- 10 matches · 40.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 12 | 30.0% |
|---|---|---|
| Low Spin Kick1K+G | 5 | 12.5% |
| forward movement into punchP | 3 | 7.5% |
| guardG into evade up | 3 | 7.5% |
| Low Spin Kick1K+G into punchP | 2 | 5.0% |
| backdash into Spin Heel Sword4K+G | 2 | 5.0% |
| forward movement into Jab StraightPP | 2 | 5.0% |
| guardG into evade down | 2 | 5.0% |
| Low Spin Kick1K+G into guardG | 1 | 2.5% |
| Squat Straight2P into backdash | 1 | 2.5% |
| evade up into Low Spin Kick1K+G | 1 | 2.5% |
| forward dash into Middle Kick3K | 1 | 2.5% |
| forward dash into Middle Kick~Jab3KP | 1 | 2.5% |
| forward movement into Slant Back Knuckle1P | 1 | 2.5% |
| guardG into Low Spin Kick1K+G | 1 | 2.5% |
2 further openings account for the other 2 rounds.
Brad
- Career
- 74–29 · 71.8%
- This season
- 11 matches · 81.8%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Dtee Sawk Dtrohng4P+K | 10 | 28.6% |
|---|---|---|
| Middle Spin Kick66K | 6 | 17.1% |
| Sharp Shoot1P | 3 | 8.6% |
| guardG into evade up | 3 | 8.6% |
| forward movement into punchP | 2 | 5.7% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 2.9% |
| Elbow Hook6P into crouch dash forward | 1 | 2.9% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 2.9% |
| Sit Jab2P | 1 | 2.9% |
| Sit Jab2P into forward dash | 1 | 2.9% |
| Sway Back4P+K+G into BreakdownP+K | 1 | 2.9% |
| evade up into crouch dash forward | 1 | 2.9% |
| evade up into evade down | 1 | 2.9% |
| guardG into Sawk Klab6P+K | 1 | 2.9% |
| guardG into evade down | 1 | 2.9% |
1 further openings account for the other 1 rounds.
Counted from 9 of the 11 matches played. The rest were not pulled for openings.
Sarah
- Career
- 69–16 · 81.2%
- This season
- 8 matches · 62.5%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Punch High KickPK | 7 | 20.0% |
|---|---|---|
| Stiletto66K | 4 | 11.4% |
| backdash into evade up | 4 | 11.4% |
| forward dash into Quick Knee6K | 3 | 8.6% |
| guardG into evade up | 3 | 8.6% |
| evade down into crouch dash forward | 2 | 5.7% |
| guardG into Low Spin Kick3K+G | 2 | 5.7% |
| Forward Slide6P+K+G into Serpent Tail2K | 1 | 2.9% |
| Leg Slicer2K+G | 1 | 2.9% |
| Quick Knee6K | 1 | 2.9% |
| Stiletto66K into guardG | 1 | 2.9% |
| backdash into Crescent Heel4K+G | 1 | 2.9% |
| evade up into crouch dash forward | 1 | 2.9% |
| forward dash into Full Spin Heel Kick9K | 1 | 2.9% |
| forward dash into Leg Slicer2K+G | 1 | 2.9% |
2 further openings account for the other 2 rounds.
Dural
- Career
- 29–3 · 90.6%
- This season
- 9 matches · 88.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 11 | 32.4% |
|---|---|---|
| guardG into evade up | 6 | 17.6% |
| forward movement into punchP | 2 | 5.9% |
| Soukyu46P | 1 | 2.9% |
| Spine Whip4P | 1 | 2.9% |
| back punch+kick4P+K | 1 | 2.9% |
| backdash into evade up | 1 | 2.9% |
| down kick+guard2K+G | 1 | 2.9% |
| evade up into crouch dash forward | 1 | 2.9% |
| forward movement into Dragonfish Blow6PP | 1 | 2.9% |
| forward movement into One Two UpperPPP | 1 | 2.9% |
| forward movement into Soukyu46P | 1 | 2.9% |
| guardG | 1 | 2.9% |
| guardG into crouch | 1 | 2.9% |
| guardG into evade down | 1 | 2.9% |
3 further openings account for the other 3 rounds.
Shun
- Career
- 82–25 · 76.6%
- This season
- 13 matches · 76.9%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gyou'in Haishu3P | 7 | 21.2% |
|---|---|---|
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 5 | 15.2% |
| Haisenchu1P | 3 | 9.1% |
| Getsuga Gakushu46P into Chougeki Haiten44P | 2 | 6.1% |
| backdash into Getsuga Gakushu46P | 2 | 6.1% |
| Fukuchougeki2P into kickK | 1 | 3.0% |
| Getsuga Gakushu46P | 1 | 3.0% |
| Getsuga Gakushu46P into Haisenchu1P | 1 | 3.0% |
| Getsuga Gakushu46P into crouch | 1 | 3.0% |
| Getsuga Gakushu46P into crouch dash forward | 1 | 3.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 1 | 3.0% |
| Tenshin Haishu4P | 1 | 3.0% |
| Tenshin Haishu4P into Koushu Katai1K | 1 | 3.0% |
| Tenshin Haishu4P into Shinho Suikoushu43P+K | 1 | 3.0% |
| backward movement into Kasen Chugeki6P | 1 | 3.0% |
4 further openings account for the other 4 rounds.
Counted from 9 of the 13 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 88–26 · 77.2%
- This season
- 5 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Torpedo Head Butt4P+K | 4 | 21.1% |
|---|---|---|
| forward movement into punchP | 3 | 15.8% |
| Middle Hell Stab6P+K | 2 | 10.5% |
| guardG into evade up | 2 | 10.5% |
| punchP into Double KnucklePP | 2 | 10.5% |
| backdash into Kenka Hook46P | 1 | 5.3% |
| backdash into Stunner KnuckleKP | 1 | 5.3% |
| crouch into Side Kick3K | 1 | 5.3% |
| evade up into Ducking Low2K+G | 1 | 5.3% |
| forward movement into crouch | 1 | 5.3% |
| guardG into throw escape | 1 | 5.3% |
Wolf
- Career
- 75–33 · 69.4%
- This season
- 13 matches · 69.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Screw Hook63214P into Screw Lariat63214PP | 5 | 35.7% |
|---|---|---|
| Rolling Savate6K+G | 2 | 14.3% |
| evade up into Arrow Knuckle3P | 2 | 14.3% |
| Quick Shoulder66P+K | 1 | 7.1% |
| Quick Shoulder66P+K into Death ScytheK+G | 1 | 7.1% |
| crouch dash forward into Arrow Knuckle3P | 1 | 7.1% |
| guardG into evade down | 1 | 7.1% |
| guardG into punchP | 1 | 7.1% |
Counted from 4 of the 13 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
