VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

jiruju_sara

  • Goh
  • El Blaze
  • Eileen
  • Akira
  • Lei Fei
  • Taka
  • Aoi
  • Lion
  • Vanessa
  • Pai
  • Lau
  • Shun
  • Wolf
  • Jean
  • Brad
  • Kage
  • Dural
  • Sarah
  • Jeffry
Career matches2,500
Career win rate72.2%
Round win rate63.1%
Peak rank29
Distinct opponents161
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1605 #1,315 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky292211586371.5%
Jean291711195269.6%
Akira281631055864.4%
Aoi281531074669.9%
Kage291501133775.3%
Goh29149965364.4%
Eileen28142994369.7%
Taka29137983971.5%
El Blaze29132953772.0%
Pai28122873571.3%
Lion29118912777.1%
Jeffry27114882677.2%
Lei Fei28114813371.0%
Wolf29108753369.4%
Shun29107822576.6%
Lau29104812377.9%
Brad29103742971.8%
Sarah2885691681.2%
Vanessa2775581777.3%
Dural253229390.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

833 of 1,402 rounds counted

8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh8.953460
El Blaze8.551147
Eileen8.550994
Akira9.758285
Lei Fei9.255540
Taka8.349946
Aoi8.450552
Lion8.853043
Vanessa8.34965
Pai8.752072
Lau8.751928
Shun8.752140
Wolf8.953643
Jean8.751922
Brad9.154827
Kage8.852632
Jacky9.154324
Dural8.651534
Sarah8.651330
Jeffry8.14859

By opponent's character

Akira8.8531120
Aoi8.651576
Jacky9.255496
Wolf9.154656
Pai8.651545
Shun8.450247
Sarah8.953553
El Blaze8.651345
Jeffry8.953445
Lion8.651363
Goh9.053844
Kage8.651540
Taka8.752110
Vanessa8.249322
Brad9.556819
Eileen8.550913
Lei Fei9.154713
Jean8.450710
Lau8.853016

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira51331864.7%-12.7
Aoi3934587.2%+16.2
Jacky38251365.8%-3.5
Wolf2519676.0%+4.4
Pai2219386.4%+15.2
Shun2215768.2%-5.2
Sarah2112957.1%-13.6
El Blaze1991047.4%-24.7
Jeffry1917289.5%+12.6
Lion1813572.2%-7.1
Goh1413192.9%+17.7
Kage1411378.6%+8.3
Taka118372.7%-10.9
Vanessa97277.8%+2.3
Brad76185.7%+11.2
Eileen75271.4%+5.8
Lei Fei74357.1%-12.1
Jean54180.0%+0.4
Lau550100.0%+21.5
Dural110100.0%+14.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence43311272.1%-3.9
Rectangle43311272.1%-2.5
Octagon4032880.0%+6.4
Single Wall3831781.6%+7.1
Full Fence3729878.4%+8.6
Low Fence3325875.8%+5.3
Open31201164.5%-10.5
Breakable Full Fence3021970.0%-1.6
Breakable Half Fence2720774.1%+2.3
Full Fence and Open1712570.6%-6.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22074.5%73.3%+1.3
No walls10274.5%73.5%+1.0

Walls against open: +0.3 points (95% range -10.2 to +10.7), p 0.960 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

クロサギ@はなちゃん (Rank 32)2026/10/1541325.0%
NEKOz (Rank 28)2026/10/13108280.0%
え~る (Rank 29)2026/09/2965183.3%
イイダ (Rank 31)2026/09/1264266.7%
BANANA (Rank 32)2026/09/1241325.0%
ガリバー (Rank 32)2026/09/0685362.5%
allgonnaworkout (Rank 27)2026/08/3143175.0%
アオゾラ。aozora (Rank 27)2026/08/27440100.0%
ぷこ (Rank 30)2026/08/1753260.0%
カミナリおやじ (Rank 31)2026/07/0543175.0%
ぽん (Rank 25)2026/07/0443175.0%
shotaro (Rank 27)2026/06/2643175.0%
syounai (Rank 28)2026/06/1953260.0%
クロシロ (Rank 27)2026/06/1654180.0%
ルビーロマン葵 (Rank 29)2026/06/13550100.0%
委員ちょ (Rank 21)2026/05/30990100.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/05/25440100.0%
fazz00r (Rank 27)2026/05/1632166.7%
shiphon74 (Rank 26)2026/05/10440100.0%
hanamogera (Rank 28)2026/05/05440100.0%
うをん (Rank 27)2026/05/0554180.0%
omuretukun (Rank 21)2026/04/25770100.0%
Multipla (Rank 22)2026/04/25550100.0%
ねこ吉 (Rank 21)2026/04/2587187.5%
ばねばば (Rank 28)2026/03/2742250.0%

Round openings

Every character

forward movement into punchP937.2%
guardG into evade up665.1%
Juchou Senshou8P+K342.6%
backdash into evade up302.3%
Morotezuki66P into Morote Tsuppari66PP262.0%
guardG into evade down251.9%
Dash Hammer Kick231.8%
Sou'unha66K231.8%
Soukyu221.7%
evade up into crouch dash forward201.6%
Toushou66P into backdash171.3%
Toushou66P161.2%
Defensive Style: Shadow Slicer151.2%
Gyaku Seikenzuki66P151.2%
Rimon Chouchu66P into forward dash151.2%

434 further openings account for the other 854 rounds.

Counted from 329 of the 354 matches played. The rest were not pulled for openings.

El Blaze

Career
95–37 · 72.0%
This season
30 matches · 73.3%
Peak rank
29

First hit in 47.0% of 115 rounds. Won 72.2% of the rounds they struck first, 60.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hammer Smash46P+K1311.2%
Shouda46PP into Rising Back Spin Kick46PPK108.6%
guardG into evade up108.6%
forward movement into punchP76.0%
Backswing Rocket1P+K into forward movement54.3%
backdash into Volcano Upper4P+K54.3%
guardG into throwP+G54.3%
Sit Jab2P43.5%
Volcano Upper4P+K43.5%
Demon Dance9P+K into Demon's Tail9P+KK32.6%
Shadow Lance66K32.6%
Sit Jab2P into Shadow Strike6P32.6%
guardG into evade down32.6%
High-Speed Jab46P into Shouda46PP21.7%
guardG21.7%

34 further openings account for the other 37 rounds.

Eileen

Career
99–43 · 69.7%
This season
28 matches · 71.4%
Peak rank
28

First hit in 68.2% of 110 rounds. Won 61.3% of the rounds they struck first, 62.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3228.8%
forward movement into Enkou RensouPP87.2%
punchP into Enkou RensouPP87.2%
crouch into Sokutantai3K65.4%
backdash into evade up54.5%
guardG into evade up54.5%
Zensoutai2K+G into Zensou Senpu2K+GK32.7%
evade up into crouch dash forward32.7%
forward movement into Rensou HekizanPPP32.7%
guardG into Honshin Kousoutai3K+G32.7%
guardG into evade down32.7%
Enkou Kenka46P21.8%
Hikou Bokushoku9P21.8%
Honshin Kousoutai3K+G21.8%
Honshin Kousoutai3K+G into guardG21.8%

23 further openings account for the other 24 rounds.

Akira

Career
105–58 · 64.4%
This season
27 matches · 74.1%
Peak rank
28

First hit in 62.0% of 108 rounds. Won 71.6% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into forward dash1513.9%
Rimon Chouchu66P87.4%
Senzankou66P+K into throwP+G65.6%
evade up into Souka Housui3P+K65.6%
guardG into evade up54.6%
backdash into evade up43.7%
evade up into crouch dash forward43.7%
Jouho Senshou46P32.8%
Yakuho Chouchu666P32.8%
Yakuho Chouchu666P into crouch dash forward32.8%
crouch into Sokutai3K32.8%
guardG into Souka Housui3P+K32.8%
Chouyoushu1P21.9%
Housui2P into forward dash21.9%
Jouho Touken6P into crouch dash forward21.9%

33 further openings account for the other 39 rounds.

Goh

Career
96–53 · 64.4%
This season
33 matches · 63.6%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P2121.4%
Ni'oudaoshi3K+G99.2%
forward movement into punchP55.1%
guardG into evade down44.1%
guardG into evade up44.1%
offensive move into guardG44.1%
Sune Kudaki43P33.1%
Sune'uchi2P into backdash33.1%
backdash into Karura4P+K33.1%
crouch dash forward into Batousatsu3KP33.1%
evade up into crouch dash forward33.1%
Hoderi4P22.0%
Sune'uchi2P22.0%
crouch dash forward into Maegeri3K22.0%
guardG22.0%

27 further openings account for the other 28 rounds.

Counted from 25 of the 33 matches played. The rest were not pulled for openings.

Taka

Career
98–39 · 71.5%
This season
24 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP2626.5%
forward movement into punchP1111.2%
Shita Harite2P88.2%
kickK77.1%
forward movement into Tsuppari 2PP66.1%
guardG into evade up55.1%
backdash into evade up33.1%
forward movement into Tsuppari 3PPP33.1%
Hiji'ate6P into punchP22.0%
Morotezuki66P22.0%
evade up into crouch dash forward22.0%
guardG into evade down22.0%
guardG into throwP+G22.0%
punchP into Hiji'ate6P22.0%
Hiji'ate6P11.0%

16 further openings account for the other 16 rounds.

Lei Fei

Career
81–33 · 71.0%
This season
25 matches · 88.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P into backdash1718.1%
Toushou66P1617.0%
offensive move into evade down1111.7%
backdash into Kaisei Tento1P+K77.5%
Souryu Shukkai43P+K44.3%
Souryu Shukkai43P+K into guardG44.3%
Kochouheki (Deflect)236P+K22.1%
Touku Tenshinkyaku8K+G22.1%
evade up into Chutenhou3P22.1%
guardG into Shatenshou33P22.1%
offensive move into throwP+G22.1%
Gaiken6P+K into forward punch+kick+guard6P+K+G11.1%
Kakushu Suigeki6P into backward movement11.1%
Katoken3P+K11.1%
Kyuho Soufuken46P+K11.1%

21 further openings account for the other 21 rounds.

Aoi

Career
107–46 · 69.9%
This season
23 matches · 65.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sou'unha66K2326.7%
forward movement into punchP1315.1%
guardG into evade up910.5%
forward movement into NirentotsuPP89.3%
Kusanagi2K+G into Tenchi In'youP+K+G55.8%
forward movement into Nirentotsu OuchuPPP44.7%
Kusanagi2K+G33.5%
Tenchi In'youP+K+G22.3%
backdash into evade down22.3%
guardG22.3%
Kusanagi2K+G into throwP+G11.2%
Namigaeshi64P+K into Iwaodome64P+KP11.2%
Raijinha6K11.2%
Shinchuzuki (Deflect)236P+K11.2%
backdash into Hou'oushu3P11.2%

10 further openings account for the other 10 rounds.

Lion

Career
91–27 · 77.1%
This season
21 matches · 76.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K3444.7%
backdash into Sentai4K45.3%
backdash into Touku Rigou Bantaitetsu46K+G34.0%
Zensou Tenshinkyaku44K+G22.6%
crouch into Dantai3K22.6%
evade down into Sen'inshou3P22.6%
forward movement into punchP22.6%
guardG22.6%
guardG into Sentai4K22.6%
Katousui2P11.3%
Katousui2P into backdash11.3%
Katousui2P into forward dash11.3%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP11.3%
Taizan Soukoushu4P+K into Kishitsu Kasensou43P11.3%
Touku Rigou Bantaitetsu46K+G11.3%

17 further openings account for the other 17 rounds.

Counted from 19 of the 21 matches played. The rest were not pulled for openings.

Vanessa

Career
58–17 · 77.3%
This season
20 matches · 75.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer1519.7%
Defensive Style: crouch into Bone Crush Middle3K1114.5%
Defensive Style: guard into evade up911.8%
Defensive Style: Parrying High Kick (Deflect)45.3%
Defensive Style: guard into Parrying High Kick (Deflect)46K45.3%
Defensive Style: Low Spin Slicer34.0%
Defensive Style: backdash into evade up34.0%
Defensive Style: forward movement into punchP34.0%
Defensive Style: Sit Jab22.6%
Defensive Style: Stinger Low Blow22.6%
Defensive Style: forward movement into Jab~BodyPP22.6%
Defensive Style: guard into Low Spin Slicer2K+G22.6%
Defensive Style: Cut Upper11.3%
Defensive Style: Cut-in Knee Kick11.3%
Defensive Style: Defensive Elbow (Deflect)11.3%

13 further openings account for the other 13 rounds.

Pai

Career
87–35 · 71.3%
This season
18 matches · 83.3%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K1115.3%
forward movement into punchP811.1%
Honshin Soukyaku1K+G45.6%
backdash into evade up45.6%
guardG into evade up45.6%
Kochoukyaku4K+G into punchP34.2%
Souanshou3P+K34.2%
Hi'en Tankyaku9K into evade down22.8%
Honshin Soukyaku1K+G into punchP22.8%
backdash into Senchutai3K22.8%
crouch into Renkan Soukashou3KPP22.8%
down-back kick1K into kickK22.8%
guardG22.8%
Ensei SenpukyakuK+G11.4%
Ensei SenpukyakuK+G into evade down11.4%

21 further openings account for the other 21 rounds.

Lau

Career
81–23 · 77.9%
This season
13 matches · 76.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P1222.6%
Souko Sensou66P+K713.2%
Fukko Kensou1P59.4%
RenshouPP into Renshou Senputai3PPK47.5%
Fukko Kensou1P into guardG35.7%
backdash into evade up35.7%
Chisoutai2K+G23.8%
RenshouPP into Renkanshou3PPP23.8%
backdash into Kosoushou46P23.8%
Chisoutai2K+G into punchP11.9%
Souchuken2P11.9%
Souko Sensou66P+K into backdash11.9%
backdash into Chugeki6P11.9%
crouch dash forward into Ko'en Senshi66K+G11.9%
evade up into Chisoutai2K+G11.9%

7 further openings account for the other 7 rounds.

Jean

Career
119–52 · 69.6%
This season
12 matches · 83.3%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1530.0%
forward movement into punchP36.0%
guardG into evade down36.0%
Renge Karitsumi2K+G24.0%
backdash into Kake'uchi~Maekeri'age46PK24.0%
evade down into crouch dash forward24.0%
guardG into Tate'enpi~Tenkai Hizageri33PK24.0%
guardG into evade up24.0%
punchP24.0%
Chudan Mawashigeri3K into guardG12.0%
Hangetsu NirenzukiP+K into punchP12.0%
Ryoutezuki66P+K12.0%
Shitamaeken2P12.0%
Shitamaeken2P into Yoko'enpi6P12.0%
Shitamaeken2P into backdash12.0%

11 further openings account for the other 11 rounds.

Kage

Career
113–37 · 75.3%
This season
11 matches · 72.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK510.9%
Ryu'eikyaku66K510.9%
Jizuridan2P into backdash36.5%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G36.5%
guardG into evade down36.5%
Engetsugeri9K+G24.3%
Jizuridan2P24.3%
Rasen4P24.3%
evade up into Fusenjin3P24.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP12.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G12.2%
Hagakure-ryu You Jumonji KamaeP+K+G into Juji DankenP12.2%
Hiji'uchi6P12.2%
Nakageri3K into Nirenkyaku3KK12.2%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G12.2%

13 further openings account for the other 13 rounds.

Jacky

Career
158–63 · 71.5%
This season
10 matches · 40.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1230.0%
Low Spin Kick1K+G512.5%
forward movement into punchP37.5%
guardG into evade up37.5%
Low Spin Kick1K+G into punchP25.0%
backdash into Spin Heel Sword4K+G25.0%
forward movement into Jab StraightPP25.0%
guardG into evade down25.0%
Low Spin Kick1K+G into guardG12.5%
Squat Straight2P into backdash12.5%
evade up into Low Spin Kick1K+G12.5%
forward dash into Middle Kick3K12.5%
forward dash into Middle Kick~Jab3KP12.5%
forward movement into Slant Back Knuckle1P12.5%
guardG into Low Spin Kick1K+G12.5%

2 further openings account for the other 2 rounds.

Brad

Career
74–29 · 71.8%
This season
11 matches · 81.8%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K1028.6%
Middle Spin Kick66K617.1%
Sharp Shoot1P38.6%
guardG into evade up38.6%
forward movement into punchP25.7%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK12.9%
Elbow Hook6P into crouch dash forward12.9%
Jolt Upper3P into Jolt Upper~Spin Kick3PK12.9%
Sit Jab2P12.9%
Sit Jab2P into forward dash12.9%
Sway Back4P+K+G into BreakdownP+K12.9%
evade up into crouch dash forward12.9%
evade up into evade down12.9%
guardG into Sawk Klab6P+K12.9%
guardG into evade down12.9%

1 further openings account for the other 1 rounds.

Counted from 9 of the 11 matches played. The rest were not pulled for openings.

Sarah

Career
69–16 · 81.2%
This season
8 matches · 62.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Punch High KickPK720.0%
Stiletto66K411.4%
backdash into evade up411.4%
forward dash into Quick Knee6K38.6%
guardG into evade up38.6%
evade down into crouch dash forward25.7%
guardG into Low Spin Kick3K+G25.7%
Forward Slide6P+K+G into Serpent Tail2K12.9%
Leg Slicer2K+G12.9%
Quick Knee6K12.9%
Stiletto66K into guardG12.9%
backdash into Crescent Heel4K+G12.9%
evade up into crouch dash forward12.9%
forward dash into Full Spin Heel Kick9K12.9%
forward dash into Leg Slicer2K+G12.9%

2 further openings account for the other 2 rounds.

Dural

Career
29–3 · 90.6%
This season
9 matches · 88.9%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Hammer Kick66K1132.4%
guardG into evade up617.6%
forward movement into punchP25.9%
Soukyu46P12.9%
Spine Whip4P12.9%
back punch+kick4P+K12.9%
backdash into evade up12.9%
down kick+guard2K+G12.9%
evade up into crouch dash forward12.9%
forward movement into Dragonfish Blow6PP12.9%
forward movement into One Two UpperPPP12.9%
forward movement into Soukyu46P12.9%
guardG12.9%
guardG into crouch12.9%
guardG into evade down12.9%

3 further openings account for the other 3 rounds.

Shun

Career
82–25 · 76.6%
This season
13 matches · 76.9%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P721.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP515.2%
Haisenchu1P39.1%
Getsuga Gakushu46P into Chougeki Haiten44P26.1%
backdash into Getsuga Gakushu46P26.1%
Fukuchougeki2P into kickK13.0%
Getsuga Gakushu46P13.0%
Getsuga Gakushu46P into Haisenchu1P13.0%
Getsuga Gakushu46P into crouch13.0%
Getsuga Gakushu46P into crouch dash forward13.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK13.0%
Tenshin Haishu4P13.0%
Tenshin Haishu4P into Koushu Katai1K13.0%
Tenshin Haishu4P into Shinho Suikoushu43P+K13.0%
backward movement into Kasen Chugeki6P13.0%

4 further openings account for the other 4 rounds.

Counted from 9 of the 13 matches played. The rest were not pulled for openings.

Jeffry

Career
88–26 · 77.2%
This season
5 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Torpedo Head Butt4P+K421.1%
forward movement into punchP315.8%
Middle Hell Stab6P+K210.5%
guardG into evade up210.5%
punchP into Double KnucklePP210.5%
backdash into Kenka Hook46P15.3%
backdash into Stunner KnuckleKP15.3%
crouch into Side Kick3K15.3%
evade up into Ducking Low2K+G15.3%
forward movement into crouch15.3%
guardG into throw escape15.3%

Wolf

Career
75–33 · 69.4%
This season
13 matches · 69.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP535.7%
Rolling Savate6K+G214.3%
evade up into Arrow Knuckle3P214.3%
Quick Shoulder66P+K17.1%
Quick Shoulder66P+K into Death ScytheK+G17.1%
crouch dash forward into Arrow Knuckle3P17.1%
guardG into evade down17.1%
guardG into punchP17.1%

Counted from 4 of the 13 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)