VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

AzaeManV

  • Jeffry
  • Lion
  • El Blaze
  • Kage
  • Wolf
  • Jean
  • Jacky
  • Brad
Career matches13,398
Career win rate52.9%
Round win rate51.8%
Peak rank38
Distinct opponents364
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1761 #510 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau384,7932,4422,35151.0%
Vanessa—3,2661,7111,55552.4%
Jeffry381,68889079852.7%
Kage331,39675464254.0%
Jean3263034228854.3%
El Blaze3362634428255.0%
Lion3228316611758.7%
Wolf312031148956.2%
Shun—2021198358.9%
Taka—135884765.2%
Goh—110694162.7%
Jacky2748341470.8%
Brad271812666.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,369 of 5,202 rounds counted

7.3 inputs a second (437 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry7.24312,593
Lau7.5449978
Lion7.4445391
El Blaze7.2433164
Kage7.243288
Wolf7.243129
Jean7.243483
Jacky8.148439
Brad7.54514

By opponent's character

Akira7.3438546
Wolf7.5451384
Jacky7.6456421
Lei Fei6.9415318
Pai7.3437294
Kage7.0421258
Sarah7.2432269
Jean7.4443281
Goh7.5448191
Aoi7.3439211
Lion7.3436211
Jeffry7.5450185
Brad7.0417183
Lau7.3437140
Shun7.3436152
Vanessa7.0417141
El Blaze7.142384
Taka7.042070
Eileen6.740222
Dural6.84088

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira182849846.1%-6.6
Wolf120685256.7%+0.1
Jacky117635453.9%-1.1
Lei Fei85503558.8%+6.3
Pai78463259.0%+7.6
Kage76393751.3%+0.6
Sarah76423455.3%-1.7
Jean71363550.7%-0.9
Goh70393155.7%+1.5
Aoi59312852.5%+0.6
Lion57312654.4%+3.1
Jeffry56342260.7%+4.2
Brad53262749.1%-3.9
Lau50232746.0%-9.8
Shun48252352.1%+5.6
Vanessa40241660.0%+8.4
El Blaze24121250.0%-4.7
Taka1910952.6%+1.3
Eileen52340.0%-23.9
Dural21150.0%-1.7

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence162927056.8%+2.4
Breakable Full Fence145846157.9%+6.3
Full Fence137736453.3%+1.9
Half Fence128616747.7%-6.3
Breakable Half Fence127725556.7%+1.7
Open127705755.1%+1.9
Single Wall127695854.3%+1.1
Octagon116546246.5%-6.1
Rectangle106594755.7%+2.4
Full Fence and Open61263542.6%-9.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75953.1%53.0%+0.1
No walls41655.5%53.9%+1.6

Walls against open: -1.5 points (95% range -7.8 to +4.8), p 0.639 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

danimura (Rank 35)2026/10/1027131448.1%
MaBoy (Rank 34)2026/10/10156940.0%
jiwoonpk (Rank 31)2026/10/10119281.8%
五寸釘くん (Rank 34)2026/10/09117463.6%
Choi_Akira (Rank 39)2026/10/06148657.1%
ツッチー (Rank 36)2026/10/06168850.0%
マハリータまるこ (Rank 41)2026/09/291871138.9%
どっせプレビに出たい (Rank 41)2026/09/28126650.0%
Hi:D (Rank 33)2026/09/27116554.5%
冷やし蟹ラーメンマン (Rank 35)2026/09/18106460.0%
てーらい (Rank 33)2026/09/16139469.2%
ねこむーと (Rank 38)2026/09/1623101343.5%
슝슝배덕에옷이생겼습니다. (Rank 38)2026/09/16102820.0%
えなお (Rank 34)2026/09/16148657.1%
Akishin-0313 (Rank 32)2026/08/30107370.0%
chileung18 (Rank 32)2026/08/30126650.0%
raduakira (Rank 38)2026/08/29114736.4%
jijitax4 (Rank 38)2026/08/032281436.4%
mahiro_725 (Rank 37)2026/07/3122121054.5%
azn3_ayapin (Rank 35)2026/07/291421214.3%
hsat0310 (Rank 35)2026/07/261710758.8%
JoonJoon (Rank 38)2026/07/261110190.9%
LEEGOSEGA (Rank 36)2026/07/23106460.0%
くろね@のびしろF (Rank 35)2026/07/22126650.0%
구닥스트렌져 (Rank 34)2026/07/18148657.1%

Round openings

Every character

backdash into evade up51310.4%
Middle Hell Stab6P+K2264.6%
Senchutai3K2044.1%
Overblow Shoulder66P+K1733.5%
guardG into evade up1282.6%
guardG1152.3%
Senchutai3K into guardG1052.1%
backdash into Kenka Hook46P972.0%
Low Knuckle2P921.9%
Fukko Kensou1P901.8%
guardG into evade down891.8%
backdash into Honten Rakutoutai46K+G791.6%
guardG into Middle Hell Stab6P+K681.4%
backdash into throwP+G651.3%
backdash into evade down591.2%

677 further openings account for the other 2,821 rounds.

Counted from 1,215 of the 1,244 matches played. The rest were not pulled for openings.

Jeffry

Career
890–798 · 52.7%
This season
634 matches · 53.1%
Peak rank
38

First hit in 53.1% of 2,547 rounds. Won 55.2% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 39.0% of rounds, against 30.5% in their other rounds.
  • Against Brad: moves in first in 21.7% of rounds, against 7.7% against everyone else.
  • After winning a round: attacks straight away in 38.5% of rounds, against 25.6% after losing one.
  • When ahead: attacks straight away in 36.5% of rounds, against 27.5% when level or behind.
  • In round 4 or later: opens with “66P+K Overblow Shoulder” in 9.3% of rounds, against 5.8% in their other rounds.
  • Against Akira: opens with “backdash into 46P Kenka Hook” in 7.9% of rounds, against 3.2% against everyone else.
  • After losing a round: opens with “G guard into evade up” in 6.4% of rounds, against 2.6% after winning one.

How is this tested?

backdash into evade up2489.7%
Middle Hell Stab6P+K2268.8%
Overblow Shoulder66P+K1736.8%
backdash into Kenka Hook46P973.8%
guardG into evade up963.8%
Low Knuckle2P923.6%
guardG into Middle Hell Stab6P+K682.7%
guardG642.5%
guardG into evade down491.9%
backdash into Megaton Knuckle43P+K461.8%
backdash into Tsunami Beat3K+G451.8%
Overblow Shoulder66P+K into throwP+G331.3%
Tsunami Beat3K+G331.3%
backdash into Overblow Shoulder66P+K331.3%
guardG into Low Knuckle2P331.3%

287 further openings account for the other 1,225 rounds.

Counted from 625 of the 634 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–21 · 53%10–13 · 43%too few to test
Jean11–10 · 52%17–8 · 68%too few to test
Wolf20–13 · 61%10–9 · 53%too few to test
Jacky15–15 · 50%15–4 · 79%too few to test
Sarah19–14 · 58%4–4 · 50%too few to test
Lei Fei10–9 · 53%11–8 · 58%too few to test
Kage9–12 · 43%4–10 · 29%too few to test
Pai8–13 · 38%9–1 · 90%too few to test
Jeffry10–10 · 50%7–6 · 54%too few to test
Vanessa15–8 · 65%2–6 · 25%too few to test
Aoi12–5 · 71%2–3 · 40%too few to test
Goh5–8 · 38%5–8 · 38%too few to test
Lion11–10 · 52%4–1 · 80%too few to test
Brad7–8 · 47%5–5 · 50%too few to test
Shun3–4 · 43%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
2,442–2,351 · 51.0%
This season
427 matches · 51.5%
Peak rank
38

First hit in 51.3% of 1,656 rounds. Won 51.9% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 43.1% of rounds, against 29.6% in their other rounds.
  • Against Lion: evades first in 15.0% of rounds, against 4.4% against everyone else.
  • After opening the round before by attacking: backs off first in 36.0% of rounds, against 25.0% after anything else.
  • After losing a round: waits first in 18.7% of rounds, against 9.0% after winning one.
  • In round 3: opens with “1P Fukko Kensou” in 8.3% of rounds, against 4.5% in their other rounds.
  • After opening the round before with “1P Fukko Kensou”: opens with “backdash into evade up” in 23.8% of rounds, against 9.9% after anything else.

How is this tested?

Senchutai3K20412.3%
backdash into evade up18611.2%
Senchutai3K into guardG1056.3%
Fukko Kensou1P905.4%
backdash into Honten Rakutoutai46K+G794.8%
guardG442.6%
Fukko Kensou1P into guardG392.4%
backdash into Kosoushou46P352.1%
guardG into evade down332.0%
Gako Choushitsu6K311.9%
punchP301.8%
backdash into throwP+G271.6%
guardG into evade up271.6%
backdash into Junho Renshou33PP261.6%
backdash into evade down231.4%

199 further openings account for the other 682 rounds.

Counted from 415 of the 427 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira22–21 · 51%12–12 · 50%too few to test
Jacky9–11 · 45%6–8 · 43%too few to test
Lei Fei9–8 · 53%8–2 · 80%too few to test
Goh11–6 · 65%4–2 · 67%too few to test
Lion4–7 · 36%7–5 · 58%too few to test
Kage8–5 · 62%5–2 · 71%too few to test
Lau5–13 · 28%3–2 · 60%too few to test
Pai5–7 · 42%7–7 · 50%too few to test
Shun6–9 · 40%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
166–117 · 58.7%
This season
97 matches · 54.6%
Peak rank
32

First hit in 52.2% of 389 rounds. Won 58.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade up4712.0%
Juchou Senshou8P+K287.2%
backdash into Kishitsu Kasensou43P123.1%
backdash into Koushutai44K123.1%
backdash into Tanhikyaku46K123.1%
Touho Soushu2P+K into backward movement112.8%
Ukoushin46P+K92.3%
backdash into Touku Rigou Bantaitetsu46K+G92.3%
backdash into Ukoushin46P+K92.3%
Dantai3K71.8%
backdash into Dantai3K71.8%
backdash into Zensou Tenshinkyaku44K+G61.5%
backdash into evade down61.5%
Dantai3K into guardG51.3%
Ukoushin46P+K into Banchu6P51.3%

124 further openings account for the other 206 rounds.

Kage

Career
754–642 · 54.0%
This season
32 matches · 34.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1111.1%
backdash into Hagakure-ryu In Raijingeki46P+K1010.1%
Hagakure-ryu In Raijingeki46P+K55.0%
Jizuridan2P55.0%
Nakageri3K44.0%
Ryubisen44K+G44.0%
backdash into Gen'you4K+G33.0%
forward kick6K33.0%
Nakageri3K into guardG22.0%
Tsumujigeri2K+G22.0%
backdash into Furikakato OtoshiK+G22.0%
backdash into Hagakure-ryu In Fujingeki46P+KP22.0%
backdash into throwP+G22.0%
guardG into backdash22.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G11.0%

41 further openings account for the other 41 rounds.

Counted from 25 of the 32 matches played. The rest were not pulled for openings.

Wolf

Career
114–89 · 56.2%
This season
22 matches · 50.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Screw Hook63214P into Screw Lariat63214PP1112.1%
backdash into evade up77.7%
backdash into Heavy Middle Kick3K+G66.6%
crouch dash back into Rolling Savate6K+G44.4%
Low Hammer2P33.3%
Rolling Savate6K+G33.3%
evade down into Elbow Butt4P33.3%
evade down into forward dash33.3%
forward movement into Elbow Butt4P33.3%
backdash into Body Blow6P22.2%
backdash into Elbow Butt4P22.2%
backdash into Kenka Kick1K+G22.2%
backdash into Mow Down Chop1P+K22.2%
backdash into Quick Shoulder66P+K22.2%
backdash into Savate4K22.2%

33 further openings account for the other 36 rounds.

Jean

Career
342–288 · 54.3%
This season
21 matches · 47.6%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up810.3%
backdash into Kake'uchi~Maekeri'age46PK67.7%
backdash into Gyaku Seikenzuki66P56.4%
backdash into Kake'uchi46P56.4%
Gyaku Seikenzuki66P45.1%
punchP into kickK45.1%
backdash into Doumawashi Kaitengeri46K+G33.9%
backdash into Nozuchi1P+K33.9%
Shitamaeken2P22.6%
backdash into Chudan Mawashigeri3K22.6%
backdash into Oihiji4P+K22.6%
backdash into Shutoukiri~Ushirogeri4PK22.6%
guardG22.6%
guardG into Nukitesashi6P+K22.6%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK11.3%

27 further openings account for the other 27 rounds.

Counted from 20 of the 21 matches played. The rest were not pulled for openings.

Jacky

Career
34–14 · 70.8%
This season
10 matches · 70.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up512.8%
backdash into Long Stride Back Knuckle4P+K37.7%
crouch dash back into Long Stride Back Knuckle4P+K37.7%
backdash into Bil Jee6P+K25.1%
backdash into Step-in Middle Kick66K+G25.1%
Dash Hammer Kick66K12.6%
Middle Kick3K12.6%
Squat Straight2P12.6%
Step-in Middle Kick66K+G12.6%
backdash into Groin Kick6K+G12.6%
backdash into High Angle Upper Kick6K12.6%
backdash into Middle Smash6P12.6%
backdash into Spin Heel Sword4K+G12.6%
backdash into Standing Knee Kick Combo4KK12.6%
backdash into throwP+G12.6%

14 further openings account for the other 14 rounds.

Brad

Career
12–6 · 66.7%
This season
1 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dtee Sawk Dtrohng4P+K125.0%
backdash into Sawk Klab6P+K125.0%
backdash into evade up125.0%
guardG into evade up125.0%

Not counted here: El Blaze. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 7 of 16 tests hold up
  • Lau: 6 of 15 tests hold up
  • Lion: 0 of 14 tests hold up
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)