VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Akira

soloisdead

Career matches884
Career win rate27.9%
Round win rate35.7%
Peak rank21
Distinct opponents85
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1084 #3,609 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2188424763727.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,352 of 1,549 rounds counted

4.9 inputs a second (293 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira4.92931,352

By opponent's character

Akira4.6278226
Lau4.9296156
Pai5.029798
Eileen4.8288124
Jeffry5.0298111
Lion5.332071
Jacky4.728087
Kage5.432244
Shun5.130553
Sarah4.728051
Goh5.231083
Lei Fei4.929662
Jean4.526750
El Blaze5.029925
Wolf4.929622
Brad4.527129
Vanessa4.627430
Dural5.130616
Taka6.136611
Aoi5.53313

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira70165422.9%+0.2
Lau39211853.9%+26.3
Pai313289.7%-23.2
Eileen29181162.1%+19.1
Jeffry292276.9%-14.1
Lion2791833.3%+13.3
Jacky232218.7%-15.3
Kage2332013.0%-7.3
Shun2231913.6%-15.0
Sarah2141719.1%+2.9
Goh1971236.8%-12.7
Lei Fei179852.9%+6.0
Jean123925.0%-8.6
El Blaze106460.0%+13.7
Wolf102820.0%-0.6
Brad83537.5%+8.9
Vanessa74357.1%+31.4
Dural4040.0%-14.6
Taka4040.0%-21.6
Aoi1010.0%-35.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence67204729.9%-0.3
Full Fence65214432.3%+4.0
Rectangle4493520.4%+0.1
Breakable Full Fence43152834.9%+4.1
Octagon38182047.4%+11.5
Open3172422.6%-2.4
Single Wall3172422.6%-8.7
Breakable Half Fence2791833.3%+7.0
Low Fence271263.7%-12.1
Full Fence and Open1951426.3%-8.7

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28432.4%29.1%+3.3
No walls8916.9%23.9%-7.0

Walls against open: +10.3 points (95% range -2.5 to +23.1), p 0.115 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Lonelinessman22 (Rank 20)34211361.8%
Kamille★修正パンチ (Rank 45)130130.0%
nolimiTea (Rank 19)139469.2%
virtuagamer (Rank 23)1321115.4%
Ilyricio (Rank 17)113827.3%
JetBryant78 (Rank 25)111109.1%
Smashquatch (Rank 31)111109.1%
VladeriKo (Rank 13)114736.4%
Drawn_ (Rank 21)103730.0%
Rayne (Rank 42)100100.0%
RickoSama (Rank 21)100100.0%
mogwaifou (Rank 13)100100.0%
ЧАКНОРРИС (Rank 11)97277.8%
Demonell (Rank 26)8080.0%
FamaMolinarius (Rank 8)85362.5%
StarGuitar (Rank 30)8080.0%
luckystrike (Rank 29)8080.0%
Lorcan (Rank 31)7070.0%
RQ87 (Rank 22)7070.0%
speedymat (Rank 24)7070.0%
Itesmee (Rank 23)63350.0%
Kephirat (Rank 24)64266.7%
Kingheim (Rank 33)6060.0%
SenfÖhr (Rank 16)65183.3%
goodjay (Rank 25)6060.0%

Most played opponents, most recent first

Lonelinessman22 (Rank 20)2026/10/1634211361.8%
RickoSama (Rank 21)2026/09/30100100.0%
virtuagamer (Rank 23)2026/09/171321115.4%
JetBryant78 (Rank 25)2026/09/17111109.1%
StarGuitar (Rank 30)2026/09/038080.0%
Kamille★修正パンチ (Rank 45)2026/09/02130130.0%
Kephirat (Rank 24)2026/09/0264266.7%
mogwaifou (Rank 13)2026/08/25100100.0%
Smashquatch (Rank 31)2026/08/25111109.1%
FamaMolinarius (Rank 8)2026/08/2585362.5%
luckystrike (Rank 29)2026/08/248080.0%
Lorcan (Rank 31)2026/08/247070.0%
VladeriKo (Rank 13)2026/07/20114736.4%
Itesmee (Rank 23)2026/07/1963350.0%
RQ87 (Rank 22)2026/07/197070.0%
speedymat (Rank 24)2026/06/227070.0%
Demonell (Rank 26)2026/06/228080.0%
nolimiTea (Rank 19)2026/06/20139469.2%
goodjay (Rank 25)2026/06/206060.0%
SenfÖhr (Rank 16)2026/06/2065183.3%
Drawn_ (Rank 21)2026/06/19103730.0%
Kingheim (Rank 33)2026/05/216060.0%
Rayne (Rank 42)2026/05/21100100.0%
ЧАКНОРРИС (Rank 11)2026/05/2197277.8%
Ilyricio (Rank 17)2026/05/07113827.3%

Round openings

Akira

Career
247–637 · 27.9%
This season
406 matches · 28.3%
Peak rank
21

First hit in 49.2% of 1,397 rounds. Won 33.6% of the rounds they struck first, 34.0% of the rounds they were struck first.

Significant Tells

  • On Full Fence stages: evades first in 9.9% of rounds, against 3.2% on the other stages.
  • After opening the round before by backing off: backs off first in 38.2% of rounds, against 15.4% after anything else.
  • In round 1: opens with “backdash into 46P+K Chouzan Housui” in 6.5% of rounds, against 2.7% in their other rounds.
  • After opening the round before with “G guard”: opens with “G guard” in 31.0% of rounds, against 12.9% after anything else.

How is this tested?

guardG19914.1%
Rimon Chouchu66P946.7%
Jouho Senshou46P654.6%
punchP564.0%
backdash into Chouzan Housui46P+K523.7%
forward dash into Jouho Touken6P493.5%
backdash into evade down423.0%
backdash into Chouyoushu1P352.5%
crouch into Housui2P312.2%
Ekishou3P302.1%
SoutoP+K271.9%
Chouyoushu1P241.7%
backdash241.7%
crouch dash forward into Souka Housui3P+K211.5%
Souka Housui3P+K191.4%

199 further openings account for the other 642 rounds.

Counted from 370 of the 406 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–42 · 26%1–10 · 9%too few to test
Pai3–13 · 19%0–8 · 0%too few to test
Eileen14–9 · 61%2–2 · 50%too few to test
Jeffry2–19 · 10%0–7 · 0%too few to test
Lion7–11 · 39%0–6 · 0%too few to test
Jacky1–14 · 7%0–5 · 0%too few to test
Kage3–12 · 20%0–6 · 0%too few to test
Sarah4–13 · 24%0–3 · 0%too few to test
Shun3–12 · 20%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 4 of 15 tests hold up