Virtua Fighter 5 REVO · v1.10 · Region: South America
anche47
Characters played — VF5's own record
| Jacky | 30 | 3,373 | 1,697 | 1,676 | 50.3% |
|---|---|---|---|---|---|
| Lei Fei | 32 | 2,505 | 1,297 | 1,208 | 51.8% |
| Wolf | 28 | 2,218 | 1,114 | 1,104 | 50.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 47 | 24 | 23 | 51.1% | +0.8 |
|---|---|---|---|---|---|
| Akira | 45 | 17 | 28 | 37.8% | -12.3 |
| Jacky | 45 | 28 | 17 | 62.2% | +15.8 |
| Lau | 41 | 23 | 18 | 56.1% | +8.0 |
| Sarah | 37 | 18 | 19 | 48.6% | -1.9 |
| Aoi | 36 | 13 | 23 | 36.1% | -13.4 |
| Pai | 31 | 16 | 15 | 51.6% | -0.3 |
| Jean | 30 | 17 | 13 | 56.7% | +6.9 |
| Kage | 30 | 12 | 18 | 40.0% | -9.5 |
| Goh | 29 | 19 | 10 | 65.5% | +14.3 |
| El Blaze | 21 | 14 | 7 | 66.7% | +12.8 |
| Lei Fei | 20 | 7 | 13 | 35.0% | -16.6 |
| Brad | 19 | 6 | 13 | 31.6% | -10.8 |
| Jeffry | 19 | 7 | 12 | 36.8% | -10.6 |
| Vanessa | 15 | 10 | 5 | 66.7% | +10.5 |
| Shun | 14 | 9 | 5 | 64.3% | +12.1 |
| Lion | 13 | 7 | 6 | 53.9% | +2.9 |
| Taka | 7 | 2 | 5 | 28.6% | -14.8 |
| Dural | 5 | 1 | 4 | 20.0% | -27.8 |
| Eileen | 5 | 3 | 2 | 60.0% | +13.5 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 80 | 39 | 41 | 48.8% | +0.9 |
|---|---|---|---|---|---|
| Full Fence | 66 | 31 | 35 | 47.0% | -3.7 |
| Breakable Half Fence | 57 | 24 | 33 | 42.1% | -5.8 |
| Breakable Full Fence | 56 | 29 | 27 | 51.8% | -0.8 |
| Open | 50 | 29 | 21 | 58.0% | +6.1 |
| Half Fence | 42 | 20 | 22 | 47.6% | -1.9 |
| Rectangle | 36 | 23 | 13 | 63.9% | +11.5 |
| Single Wall | 35 | 16 | 19 | 45.7% | -1.7 |
| Low Fence | 33 | 15 | 18 | 45.5% | -2.4 |
| Full Fence and Open | 25 | 16 | 9 | 64.0% | +13.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 337 | 49.3% | 49.8% | -0.5 |
| No walls | 118 | 50.8% | 49.6% | +1.2 |
Walls against open: -1.8 points (95% range -12.9 to +9.4), p 0.758 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 28) | 16 | 9 | 7 | 56.2% |
|---|---|---|---|---|
| さいたま梅澤/T.Umezawa (Rank 30) | 10 | 3 | 7 | 30.0% |
| しゅが~nsr (Rank 26) | 10 | 7 | 3 | 70.0% |
| Multipla (Rank 25) | 8 | 3 | 5 | 37.5% |
| hahaha (Rank 29) | 8 | 4 | 4 | 50.0% |
| えびもち (Rank 30) | 8 | 2 | 6 | 25.0% |
| ルビーロマン葵 (Rank 30) | 8 | 2 | 6 | 25.0% |
| Garuyan (Rank 26) | 7 | 3 | 4 | 42.9% |
| gimoring (Rank 27) | 7 | 4 | 3 | 57.1% |
| タマゴン(GTR) (Rank 27) | 7 | 5 | 2 | 71.4% |
| 楽天アキラ (Rank 32) | 7 | 3 | 4 | 42.9% |
| 37 (Rank 28) | 6 | 4 | 2 | 66.7% |
| AlicerLandeel (Rank 27) | 6 | 4 | 2 | 66.7% |
| manao_0609 (Rank 28) | 6 | 1 | 5 | 16.7% |
| え~る (Rank 34) | 6 | 5 | 1 | 83.3% |
| 鳩男 (Rank 31) | 6 | 3 | 3 | 50.0% |
| AcidNine-JPN (Rank 26) | 5 | 3 | 2 | 60.0% |
| CELIS (Rank 28) | 5 | 2 | 3 | 40.0% |
| OgreAunt (Rank 30) | 5 | 2 | 3 | 40.0% |
| Wonda15426 (Rank 28) | 5 | 3 | 2 | 60.0% |
| dalmax72 (Rank 26) | 5 | 4 | 1 | 80.0% |
| jinjin (Rank 31) | 5 | 0 | 5 | 0.0% |
| かりすまっくすさん★ (Rank 29) | 5 | 2 | 3 | 40.0% |
| こて (Rank 26) | 5 | 1 | 4 | 20.0% |
| fazz00r (Rank 27) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| かりすまっくすさん★ (Rank 29) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| 楽天アキラ (Rank 32) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| え~る (Rank 34) | 2026/09/03 | 6 | 5 | 1 | 83.3% |
| こて (Rank 26) | 2026/09/03 | 5 | 1 | 4 | 20.0% |
| しゅが~nsr (Rank 26) | 2026/09/03 | 10 | 7 | 3 | 70.0% |
| dalmax72 (Rank 26) | 2026/09/03 | 5 | 4 | 1 | 80.0% |
| gimoring (Rank 27) | 2026/08/23 | 7 | 4 | 3 | 57.1% |
| Garuyan (Rank 26) | 2026/08/22 | 7 | 3 | 4 | 42.9% |
| えびもち (Rank 30) | 2026/08/21 | 8 | 2 | 6 | 25.0% |
| 鳩男 (Rank 31) | 2026/08/21 | 6 | 3 | 3 | 50.0% |
| Wonda15426 (Rank 28) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| hahaha (Rank 29) | 2026/08/05 | 8 | 4 | 4 | 50.0% |
| 37 (Rank 28) | 2026/08/05 | 6 | 4 | 2 | 66.7% |
| orz (Rank 28) | 2026/08/05 | 16 | 9 | 7 | 56.2% |
| CELIS (Rank 28) | 2026/08/05 | 5 | 2 | 3 | 40.0% |
| jinjin (Rank 31) | 2026/07/29 | 5 | 0 | 5 | 0.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/07/14 | 10 | 3 | 7 | 30.0% |
| タマゴン(GTR) (Rank 27) | 2026/07/04 | 7 | 5 | 2 | 71.4% |
| manao_0609 (Rank 28) | 2026/06/30 | 6 | 1 | 5 | 16.7% |
| fazz00r (Rank 27) | 2026/06/29 | 4 | 1 | 3 | 25.0% |
| ルビーロマン葵 (Rank 30) | 2026/06/29 | 8 | 2 | 6 | 25.0% |
| OgreAunt (Rank 30) | 2026/05/26 | 5 | 2 | 3 | 40.0% |
| AlicerLandeel (Rank 27) | 2026/05/20 | 6 | 4 | 2 | 66.7% |
| Multipla (Rank 25) | 2026/05/16 | 8 | 3 | 5 | 37.5% |
| AcidNine-JPN (Rank 26) | 2026/05/04 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| Beat KnuckleP+K into Beat Spin KickP+KK | 136 | 6.5% |
|---|---|---|
| guardG | 111 | 5.3% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 105 | 5.0% |
| backdash into offensive move | 95 | 4.6% |
| guardG into Groin Kick6K+G | 79 | 3.8% |
| backdash into Spin Heel Sword4K+G | 74 | 3.6% |
| backdash into Heavy Middle Kick3K+G | 71 | 3.4% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 66 | 3.2% |
| Screw Hook63214P into Screw Lariat63214PP | 60 | 2.9% |
| forward movement into Jab Double StraightPPP | 53 | 2.5% |
| Dash Hammer Kick66K | 40 | 1.9% |
| backdash into Elbow Butt4P | 34 | 1.6% |
| backdash into evade up | 34 | 1.6% |
| Gaiken6P+K into Gaida Santen6P+KP | 30 | 1.4% |
| forward movement into Elbow Butt4P | 29 | 1.4% |
315 further openings account for the other 1,062 rounds.
Counted from 506 of the 509 matches played. The rest were not pulled for openings.
Jacky
| Beat KnuckleP+K into Beat Spin KickP+KK | 136 | 15.3% |
|---|---|---|
| guardG into Groin Kick6K+G | 79 | 8.9% |
| backdash into Spin Heel Sword4K+G | 74 | 8.3% |
| forward movement into Jab Double StraightPPP | 53 | 6.0% |
| guardG | 51 | 5.7% |
| Dash Hammer Kick66K | 40 | 4.5% |
| forward movement into punchP | 23 | 2.6% |
| guardG into Low Spin Kick1K+G | 22 | 2.5% |
| Middle Spin Kick46K+G | 17 | 1.9% |
| Low Spin Kick1K+G | 15 | 1.7% |
| backdash into evade up | 15 | 1.7% |
| crouch into Low Spin Kick1K+G | 14 | 1.6% |
| forward movement into Jab StraightPP | 11 | 1.2% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 10 | 1.1% |
| Side Hook Turn44P | 10 | 1.1% |
128 further openings account for the other 320 rounds.
Counted from 218 of the 221 matches played. The rest were not pulled for openings.
Wolf
| backdash into Heavy Middle Kick3K+G | 71 | 11.7% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 60 | 9.9% |
| guardG | 39 | 6.4% |
| backdash into Elbow Butt4P | 34 | 5.6% |
| forward movement into Elbow Butt4P | 29 | 4.8% |
| punchP into Hammer KickPK | 22 | 3.6% |
| guardG into Low Drop Kick62K | 20 | 3.3% |
| crouch into Low Drop Kick62K | 19 | 3.1% |
| crouch into Low Hammer2P | 18 | 3.0% |
| guardG into Heavy Middle Kick3K+G | 13 | 2.1% |
| Body Blow6P into Dragonfish Blow6PP | 12 | 2.0% |
| Comet Hook1P into Knuckle Part1PP | 12 | 2.0% |
| backdash into evade up | 12 | 2.0% |
| evade up into Savate4K | 10 | 1.6% |
| evade down into Savate4K | 8 | 1.3% |
100 further openings account for the other 229 rounds.
Lei Fei
| SokutankyakuK+G into Shishi DaichoukouK+GP | 105 | 18.1% |
|---|---|---|
| backdash into offensive move | 95 | 16.4% |
| Gaiken6P+K into forward punch+kick+guard6P+K+G | 66 | 11.4% |
| Gaiken6P+K into Gaida Santen6P+KP | 30 | 5.2% |
| backdash into Hai Shiki2P+K+G | 28 | 4.8% |
| offensive move | 22 | 3.8% |
| guardG | 21 | 3.6% |
| forward movement into Sayu ShoukenPP | 15 | 2.6% |
| punchP into Sayu ShoukenPP | 13 | 2.2% |
| backdash into throwP+G | 10 | 1.7% |
| Toushou66P | 9 | 1.6% |
| backdash into evade up | 7 | 1.2% |
| evade up into offensive move | 7 | 1.2% |
| Gaiken6P+K into punch+kick+guardP+K+G | 6 | 1.0% |
| evade up into Dantai4K | 6 | 1.0% |
93 further openings account for the other 141 rounds.
