VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

akira__9633

  • Jacky
  • Lau
  • Pai
  • Lion
  • Goh
Career matches12,397
Career win rate51.0%
Round win rate48.0%
Peak rank35
Distinct opponents321
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1635 #1,131 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun353,9001,9801,92050.8%
Jacky333,5081,7711,73750.5%
Pai352,3521,2281,12452.2%
Lau351,86694392350.5%
Lion3269236932353.3%
Goh2679374246.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,020 of 6,955 rounds counted

7.1 inputs a second (426 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun7.64531,853
Jacky6.94161,766
Lau6.94151,027
Pai6.8407839
Lion6.9412480
Goh6.337655

By opponent's character

Akira7.2432727
Jacky7.3440731
Jeffry7.2431578
Jean7.0422550
Wolf7.5453467
Goh7.1427376
Lau7.2433288
Shun7.1426289
El Blaze6.9415260
Aoi6.9414243
Brad6.9414241
Lion7.1425233
Kage6.8406231
Sarah6.7401199
Vanessa6.8408106
Taka6.6396152
Lei Fei6.9412144
Pai6.9415135
Dural6.740151
Eileen6.840819

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2189712144.5%+0.5
Jacky2069111544.2%+0.8
Jeffry159738645.9%-1.1
Jean153837054.2%+10.5
Wolf135666948.9%+0.6
Goh108624657.4%+8.5
Lau90355538.9%-2.6
Shun90375341.1%-5.0
El Blaze67333449.2%+0.1
Aoi65234235.4%-12.8
Brad65224333.9%-12.2
Lion63253839.7%-5.3
Kage57233440.4%-2.7
Sarah52213140.4%-5.4
Vanessa52252748.1%-2.9
Taka43232053.5%+9.2
Lei Fei41172441.5%-1.2
Pai40221855.0%+9.4
Dural145935.7%-11.3
Eileen53260.0%+15.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1981019751.0%+7.2
Full Fence1968810844.9%+0.6
Low Fence1837910443.2%-3.8
Single Wall1817510641.4%-4.4
Breakable Half Fence174819346.5%+0.8
Half Fence167838449.7%+1.7
Open164758945.7%+0.3
Rectangle164798548.2%+2.7
Breakable Full Fence162669640.7%-4.6
Full Fence and Open70343648.6%+4.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,06146.9%45.5%+1.4
No walls52843.4%45.8%-2.4

Walls against open: +3.8 points (95% range -1.7 to +9.3), p 0.171 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 30)2026/10/1830151550.0%
ヘニオ (Rank 33)2026/10/171812666.7%
マクシミリアン15世 (Rank 32)2026/10/16112595352.7%
MaBoy (Rank 33)2026/10/152391439.1%
Melt (Rank 35)2026/10/1520101050.0%
jihyo (Rank 37)2026/10/152491537.5%
もっこり (Rank 35)2026/10/14135838.5%
ゲッパー (Rank 38)2026/10/121331023.1%
かくちゃ (Rank 35)2026/10/1021101147.6%
nanami.madogiwa (Rank 32)2026/10/0825141156.0%
NORESPECT (Rank 36)2026/10/0243182541.9%
ぬっき~@ (Rank 36)2026/10/0233112233.3%
fwnd1396 (Rank 34)2026/10/021812666.7%
★闘将拉麵男★ (Rank 36)2026/09/301651131.2%
hikabun (Rank 36)2026/09/3022111150.0%
猫鼻 (Rank 34)2026/09/3024131154.2%
五寸釘くん (Rank 34)2026/09/272112957.1%
会長さん (Rank 33)2026/09/24167943.8%
鳩男 (Rank 31)2026/09/24168850.0%
ウシジマ (Rank 38)2026/08/271321115.4%
maripon (Rank 32)2026/07/30149564.3%
のみ (Rank 34)2026/07/28149564.3%
whitnes (Rank 32)2026/06/181541126.7%
南部の釣れないルアー (Rank 30)2026/06/131611568.8%
MikuMartineau (Rank 31)2026/05/231514193.3%

Round openings

Every character

Souko Sensou66P+K1792.9%
crouch into Haisenchu Kaikakyaku1PK1732.8%
guardG1692.7%
crouch into Haisenchu1P1262.0%
forward dash into guardG1252.0%
backdash into Gyou'in Haishu3P1201.9%
backdash into Spin Heel Sword4K+G1141.8%
backdash into evade down1121.8%
forward dash into throwP+G1051.7%
backdash into evade up1031.7%
Groin Kick6K+G861.4%
forward movement into punchP861.4%
backdash into Spinning Back Knuckle4P791.3%
Dash Hammer Kick66K771.2%
Gyou'in Haishu3P761.2%

837 further openings account for the other 4,468 rounds.

Counted from 1,541 of the 1,723 matches played. The rest were not pulled for openings.

Shun

Career
1,980–1,920 · 50.8%
This season
539 matches · 46.8%
Peak rank
35

First hit in 50.9% of 1,974 rounds. Won 51.1% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 42.1% of rounds, against 22.2% in their other rounds.
  • Against Brad: moves in first in 18.9% of rounds, against 6.9% against everyone else.
  • After losing a round: waits first in 33.7% of rounds, against 8.6% after winning one.
  • When behind: waits first in 33.0% of rounds, against 14.2% when ahead or level.
  • In round 4 or later: opens with “backdash into 3P Gyou'in Haishu” in 11.5% of rounds, against 4.1% in their other rounds.
  • Against Lau: opens with “crouch into 1P Haisenchu” in 11.8% of rounds, against 5.8% against everyone else.
  • After losing a round: opens with “crouch into 1PK Haisenchu Kaikakyaku” in 17.2% of rounds, against 3.2% after winning one.
  • When behind: opens with “crouch into 1PK Haisenchu Kaikakyaku” in 17.2% of rounds, against 6.2% when ahead or level.

How is this tested?

crouch into Haisenchu Kaikakyaku1PK1738.7%
crouch into Haisenchu1P1266.3%
backdash into Gyou'in Haishu3P1206.0%
Gyou'in Haishu3P763.8%
Haisenchu1P713.6%
backdash into offensive move703.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK502.5%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP492.5%
backdash into Getsuga Gakushu46P472.4%
Honshin Rensenkyaku4K+G442.2%
Getsuga Gakushu46P361.8%
guardG351.8%
backdash into evade up341.7%
backdash into evade down331.7%
Tenshin Souchushou6P+K311.6%

249 further openings account for the other 990 rounds.

Counted from 492 of the 539 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry25–17 · 60%13–14 · 48%too few to test
Jacky18–18 · 50%7–11 · 39%too few to test
Akira21–20 · 51%7–4 · 64%too few to test
Lau12–16 · 43%2–8 · 20%too few to test
Jean15–3 · 83%9–4 · 69%too few to test
Wolf10–15 · 40%3–2 · 60%too few to test
El Blaze10–7 · 59%3–5 · 38%too few to test
Goh9–10 · 47%1–3 · 25%too few to test
Lion6–8 · 43%1–9 · 10%too few to test
Shun7–8 · 47%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,771–1,737 · 50.5%
This season
473 matches · 45.2%
Peak rank
33

First hit in 42.6% of 1,652 rounds. Won 50.6% of the rounds they struck first, 44.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 17.1% of rounds, against 7.3% in their other rounds.
  • Against Goh: waits first in 17.9% of rounds, against 9.0% against everyone else.
  • After opening the round before by waiting: waits first in 14.2% of rounds, against 6.5% after anything else.
  • After losing a round: moves in first in 36.2% of rounds, against 15.7% after winning one.
  • When behind: moves in first in 32.5% of rounds, against 19.3% when ahead or level.
  • In round 1: opens with “G guard” in 6.5% of rounds, against 3.0% in their other rounds.
  • Against Aoi: opens with “backdash into 4K+G Spin Heel Sword” in 18.8% of rounds, against 6.5% against everyone else.
  • After winning a round: opens with “backdash into 4P Spinning Back Knuckle” in 8.3% of rounds, against 2.2% after losing one.
  • When ahead: opens with “backdash into 4P Spinning Back Knuckle” in 8.0% of rounds, against 3.5% when level or behind.

How is this tested?

backdash into Spin Heel Sword4K+G1146.8%
Groin Kick6K+G865.2%
backdash into Spinning Back Knuckle4P794.7%
Dash Hammer Kick66K774.6%
guardG643.8%
forward dash into throwP+G603.6%
Slant Back Knuckle1P into Rage Kick1PK593.5%
forward dash into guardG583.5%
Step-in Middle Kick66K+G563.4%
Low Spin Kick1K+G533.2%
forward movement into Jab Double StraightPPP482.9%
forward dash into Low Spin Kick1K+G402.4%
forward dash into Rage Kick1PK392.3%
backdash into evade up332.0%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward291.7%

192 further openings account for the other 771 rounds.

Counted from 414 of the 473 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–27 · 31%10–7 · 59%too few to test
Jacky19–19 · 50%6–8 · 43%too few to test
Wolf18–11 · 62%3–2 · 60%too few to test
Jean6–17 · 26%10–8 · 56%too few to test
Goh19–8 · 70%6–4 · 60%too few to test
Jeffry5–6 · 45%1–2 · 33%too few to test
Lion6–4 · 60%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

59 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
943–923 · 50.5%
This season
342 matches · 46.5%
Peak rank
35

First hit in 45.9% of 1,267 rounds. Won 54.0% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 40.9% of rounds, against 30.4% in their other rounds.
  • Against Jacky: moves in first in 29.4% of rounds, against 11.5% against everyone else.
  • After losing a round: moves in first in 19.6% of rounds, against 8.2% after winning one.
  • When ahead: backs off first in 43.0% of rounds, against 28.5% when level or behind.
  • In round 4 or later: opens with “backdash into 3KP Senkyaku Chushou” in 6.9% of rounds, against 3.2% in their other rounds.
  • Against Akira: opens with “backdash into 46P Kosoushou” in 9.1% of rounds, against 2.7% against everyone else.
  • When ahead: opens with “backdash into 46P Kosoushou” in 5.6% of rounds, against 2.4% when level or behind.

How is this tested?

Souko Sensou66P+K17914.1%
Fukko Kensou1P675.3%
backdash into Senkyaku Chushou3KP534.2%
backdash into Kosoushou46P433.4%
forward dash into Fukko Kensou1P433.4%
backdash into Fukko Kensou1P322.5%
guardG322.5%
backdash into evade down312.4%
crouch dash back into Kosoushou46P312.4%
backdash into Touku Kosenkyaku9K221.7%
backdash into Kensou4P211.6%
backdash into evade up211.6%
forward dash into guardG211.6%
crouch into Senkyaku Chushou3KP181.4%
evade down into Kosoushou46P181.4%

191 further openings account for the other 640 rounds.

Counted from 313 of the 342 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–9 · 57%2–12 · 14%too few to test
Akira8–13 · 38%5–9 · 36%too few to test
Lau9–12 · 43%2–2 · 50%too few to test
Wolf4–6 · 40%4–8 · 33%too few to test
Vanessa6–5 · 55%6–2 · 75%too few to test
Taka9–7 · 56%5–0 · 100%too few to test
Shun5–7 · 42%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

29 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
1,228–1,124 · 52.2%
This season
226 matches · 45.1%
Peak rank
35

First hit in 51.3% of 711 rounds. Won 52.0% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 24.6% of rounds, against 12.6% in their other rounds.
  • Against Jacky: moves in first in 36.8% of rounds, against 17.4% against everyone else.
  • After losing a round: moves in first in 39.0% of rounds, against 8.1% after winning one.
  • When ahead: backs off first in 49.7% of rounds, against 26.5% when level or behind.
  • Against Jacky: opens with “forward movement into P punch” in 12.8% of rounds, against 6.0% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 15.4% of rounds, against 1.5% after winning one.
  • When behind: opens with “forward movement into P punch” in 14.4% of rounds, against 5.0% when ahead or level.

How is this tested?

backdash into Tenshin Oushoushou46P+K659.1%
forward movement into punchP517.2%
backdash into Honrakukyaku46K+G304.2%
Meishouho4P+K+G273.8%
Ensei Haijinkyaku7K+G213.0%
Tenshin Oushoushou46P+K into forward movement213.0%
backdash into Soukasui3P213.0%
Hi'en Tankyaku9K192.7%
forward dash into guardG182.5%
Honshin Soukyaku1K+G172.4%
Meishouho4P+K+G into Ensei SenpukyakuK+G172.4%
backdash into Souka Senpukyaku3PK162.2%
guardG152.1%
backdash into Senkyaku Chushou3KP131.8%
crouch into down-back kick1K131.8%

143 further openings account for the other 347 rounds.

Counted from 179 of the 226 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry10–18 · 36%1–2 · 33%too few to test
Jacky5–5 · 50%8–7 · 53%too few to test
Akira6–11 · 35%2–2 · 50%too few to test
Jean7–4 · 64%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

47 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
369–323 · 53.3%
This season
127 matches · 43.3%
Peak rank
32

First hit in 45.8% of 496 rounds. Won 49.3% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 18.3% of rounds, against 3.8% against everyone else.
  • In round 1: opens with “G guard” in 9.4% of rounds, against 2.1% in their other rounds.
  • After winning a round: opens with “4P+K Taizan Soukoushu” in 17.9% of rounds, against 6.2% after losing one.

How is this tested?

Taizan Soukoushu4P+K5110.2%
backdash into Kishitsu Kasensou43P397.8%
backdash into Touku Rigou Bantaitetsu46K+G357.0%
Juchou Senshou8P+K265.2%
guardG204.0%
Fujinkyaku66K163.2%
backdash into evade down122.4%
Banchu6P into Banchu Renkanshu6PP112.2%
crouch into Kousoutai2K+G112.2%
backdash into Shicchi Soutai3K+G102.0%
Fujinkyaku66K into Fujin Rentankyaku66KK91.8%
backdash into Taizan Soukoushu4P+K91.8%
backdash into evade up91.8%
backdash into Sentai4K81.6%
Fujinkyaku66K into kickK71.4%

121 further openings account for the other 229 rounds.

Goh

Career
37–42 · 46.8%
This season
16 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Karura4P+K46.5%
Sune Kudaki43P46.5%
backdash into Jibishou3P+K46.5%
Soukyu46P into forward movement34.8%
backdash into Batousatsu3KP34.8%
backdash into Soukyu46P34.8%
backdash into Sune Kudaki43P34.8%
guardG34.8%
throwP+G34.8%
Hiji'ate6P23.2%
Soukyu46P23.2%
backdash into Maegeri3K23.2%
forward movement into punchP23.2%
guardG into Sune Kudaki43P23.2%
Garyu66K11.6%

21 further openings account for the other 21 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (79 here; about 4.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 8 of 18 tests hold up
  • Jacky: 9 of 16 tests hold up
  • Lau: 7 of 15 tests hold up
  • Pai: 7 of 15 tests hold up
  • Lion: 3 of 15 tests hold up
  • Goh: not tested (too few rounds)