VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

insane

Career matches1,885
Career win rate50.8%
Round win rate46.1%
Peak rank30
Distinct opponents23
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah301,88595892750.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion75271.4%+26.8
Kage65183.3%+35.0
Akira51420.0%-16.1
Lei Fei42250.0%+1.9
Taka41325.0%-19.4
Eileen31233.3%-24.9
Jean31233.3%-9.6
Shun32166.7%+16.1
Wolf31233.3%-9.0
Brad21150.0%-6.9
Goh2020.0%-49.5
Dural1010.0%-57.7
Jacky1010.0%-57.9
Pai110100.0%+49.7
Sarah110100.0%+44.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon103730.0%-21.9
Half Fence93633.3%-10.7
Breakable Full Fence74357.1%+2.3
Full Fence63350.0%+3.5
Breakable Half Fence3030.0%-46.3
Open330100.0%+52.2
Rectangle32166.7%+10.8
Full Fence and Open110100.0%+63.4
Low Fence110100.0%+50.1
Single Wall110100.0%+49.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3839.5%47.8%-8.3
No walls5100.0%51.2%+48.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

zaduhkj (Rank 33)51420.0%
sharp_0303 (Rank 29)31233.3%
souchou_hakahori (Rank 26)32166.7%
たもしょ (Rank 27)31233.3%
みとG_ちゃんねる (Rank 27)330100.0%
影虎 (Rank 32)3030.0%
ArtemisArchitecture (Rank 31)21150.0%
midori6127 (Rank 27)21150.0%
syro_u473t8-e (Rank 27)220100.0%
tn1214sabretooth (Rank 30)2020.0%
warukumadorikuma (Rank 30)21150.0%
yoshi21cc (Rank 28)21150.0%
のみ (Rank 31)2020.0%
ランチ (Rank 30)21150.0%
十人母ノー大十う三人 (Rank 28)220100.0%
EVOyan (Rank 28)110100.0%
Koutei (Rank 28)1010.0%
MikuMartineau (Rank 30)110100.0%
The-beetle10 (Rank 27)110100.0%
gta4vcs (Rank 27)1010.0%
temp002 (Rank 28)110100.0%
狛猫【Excalibur】 (Rank 28)110100.0%
La@Stea☆ (Rank 26)1010.0%

Most played opponents, most recent first

midori6127 (Rank 27)2026/05/0921150.0%
temp002 (Rank 28)2026/05/09110100.0%
EVOyan (Rank 28)2026/05/09110100.0%
The-beetle10 (Rank 27)2026/05/09110100.0%
ArtemisArchitecture (Rank 31)2026/05/0921150.0%
gta4vcs (Rank 27)2026/05/091010.0%
影虎 (Rank 32)2026/05/093030.0%
MikuMartineau (Rank 30)2026/05/09110100.0%
warukumadorikuma (Rank 30)2026/05/0921150.0%
みとG_ちゃんねる (Rank 27)2026/05/09330100.0%
souchou_hakahori (Rank 26)2026/05/0932166.7%
ランチ (Rank 30)2026/05/0921150.0%
sharp_0303 (Rank 29)2026/05/0931233.3%
yoshi21cc (Rank 28)2026/05/0921150.0%
たもしょ (Rank 27)2026/05/0931233.3%
La@Stea☆ (Rank 26)2026/05/091010.0%
十人母ノー大十う三人 (Rank 28)2026/05/09220100.0%
Koutei (Rank 28)2026/05/091010.0%
狛猫【Excalibur】 (Rank 28)2026/05/09110100.0%
tn1214sabretooth (Rank 30)2026/05/092020.0%
zaduhkj (Rank 33)2026/05/0951420.0%
のみ (Rank 31)2026/05/092020.0%
syro_u473t8-e (Rank 27)2026/05/09220100.0%

Round openings

Sarah

backdash2413.2%
backdash into Crescent Heel4K+G2011.0%
Rising Elbow6P179.3%
evade down into Stiletto66K179.3%
Snap Side Chop3P into Setup Combination3PK168.8%
backdash into guardG63.3%
evade down into forward dash63.3%
Stiletto66K52.8%
crouch into Leg Slicer2K+G52.8%
Hide Side Kick (Deflect)P+K42.2%
Leg Slicer2K+G42.2%
Long Snap Side Chop3P+K42.2%
backdash into Leg Slicer2K+G42.2%
Quick Knee6K31.6%
backdash into Round Kick8K+G31.6%

30 further openings account for the other 44 rounds.