Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1726 #666 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 32 | 361 | 250 | 111 | 69.2% |
|---|---|---|---|---|---|
| Taka | 30 | 243 | 179 | 64 | 73.7% |
| Goh | 29 | 226 | 145 | 81 | 64.2% |
| Jean | 32 | 212 | 159 | 53 | 75.0% |
| Jacky | 32 | 195 | 137 | 58 | 70.3% |
| Wolf | 30 | 123 | 90 | 33 | 73.2% |
| Lau | 30 | 109 | 72 | 37 | 66.1% |
| Lion | 31 | 95 | 72 | 23 | 75.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
930 of 946 rounds counted8.2 inputs a second (491 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 8.1 | 487 | 411 |
|---|---|---|---|
| Lion | 8.3 | 496 | 181 |
| Goh | 8.2 | 491 | 137 |
| Jacky | 8.3 | 500 | 115 |
| Lau | 8.1 | 484 | 52 |
| Wolf | 8.3 | 496 | 28 |
| Taka | 8.3 | 498 | 6 |
By opponent's character
| Jacky | 8.3 | 498 | 151 |
|---|---|---|---|
| Akira | 8.3 | 498 | 136 |
| Lau | 8.4 | 502 | 96 |
| Wolf | 8.2 | 493 | 85 |
| Pai | 8.3 | 495 | 78 |
| Shun | 7.8 | 468 | 66 |
| Goh | 8.5 | 509 | 52 |
| Kage | 8.0 | 482 | 49 |
| Lei Fei | 8.0 | 482 | 48 |
| Jeffry | 8.2 | 495 | 35 |
| Brad | 8.1 | 484 | 30 |
| Lion | 7.9 | 475 | 28 |
| Sarah | 7.9 | 475 | 23 |
| Jean | 7.7 | 460 | 20 |
| El Blaze | 8.4 | 505 | 12 |
| Vanessa | 7.2 | 430 | 11 |
| Aoi | 8.3 | 498 | 5 |
| Eileen | 7.9 | 474 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 36 | 25 | 11 | 69.4% | +1.3 |
|---|---|---|---|---|---|
| Akira | 34 | 25 | 9 | 73.5% | +4.1 |
| Lau | 27 | 20 | 7 | 74.1% | +4.0 |
| Wolf | 23 | 15 | 8 | 65.2% | -2.1 |
| Pai | 19 | 13 | 6 | 68.4% | -4.7 |
| Shun | 18 | 13 | 5 | 72.2% | +6.6 |
| Goh | 13 | 10 | 3 | 76.9% | +7.3 |
| Kage | 13 | 5 | 8 | 38.5% | -34.3 |
| Lei Fei | 11 | 9 | 2 | 81.8% | +12.9 |
| Jeffry | 9 | 7 | 2 | 77.8% | +4.2 |
| Brad | 7 | 4 | 3 | 57.1% | -16.3 |
| Lion | 7 | 6 | 1 | 85.7% | +13.6 |
| Sarah | 6 | 4 | 2 | 66.7% | -1.8 |
| Jean | 5 | 3 | 2 | 60.0% | -7.4 |
| El Blaze | 3 | 3 | 0 | 100.0% | +39.5 |
| Vanessa | 3 | 1 | 2 | 33.3% | -27.8 |
| Aoi | 1 | 0 | 1 | 0.0% | -68.3 |
| Eileen | 1 | 1 | 0 | 100.0% | +22.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 36 | 23 | 13 | 63.9% | -6.4 |
|---|---|---|---|---|---|
| Single Wall | 31 | 24 | 7 | 77.4% | +9.0 |
| Half Fence | 30 | 20 | 10 | 66.7% | -6.9 |
| Low Fence | 27 | 20 | 7 | 74.1% | +6.8 |
| Breakable Full Fence | 24 | 19 | 5 | 79.2% | +9.1 |
| Full Fence | 23 | 15 | 8 | 65.2% | -2.9 |
| Open | 22 | 14 | 8 | 63.6% | -3.0 |
| Breakable Half Fence | 17 | 12 | 5 | 70.6% | +3.1 |
| Full Fence and Open | 15 | 11 | 4 | 73.3% | +3.0 |
| Rectangle | 5 | 2 | 3 | 40.0% | -33.0 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 135 | 67.4% | 70.0% | -2.6 |
| No walls | 80 | 72.5% | 68.2% | +4.3 |
Walls against open: -6.9 points (95% range -19.6 to +5.8), p 0.285 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gans.sk602 (Rank 31) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| はげまん (Rank 26) | 8 | 6 | 2 | 75.0% |
| T_munetora (Rank 27) | 7 | 6 | 1 | 85.7% |
| a-week-away (Rank 29) | 7 | 6 | 1 | 85.7% |
| Light (Rank 34) | 6 | 5 | 1 | 83.3% |
| Nimunimusan08 (Rank 31) | 6 | 6 | 0 | 100.0% |
| TAPIOKA (Rank 30) | 6 | 5 | 1 | 83.3% |
| Sinabro (Rank 28) | 5 | 4 | 1 | 80.0% |
| クロサギ@はなちゃん (Rank 30) | 5 | 3 | 2 | 60.0% |
| AlicerLandeel (Rank 30) | 4 | 3 | 1 | 75.0% |
| Kwiitter_KR (Rank 31) | 4 | 3 | 1 | 75.0% |
| YETI-2025 (Rank 29) | 4 | 3 | 1 | 75.0% |
| zephyr_dural (Rank 32) | 4 | 4 | 0 | 100.0% |
| あ (Rank 29) | 4 | 4 | 0 | 100.0% |
| びすぽ! (Rank 31) | 4 | 1 | 3 | 25.0% |
| amga5315 (Rank 31) | 3 | 1 | 2 | 33.3% |
| delicioso (Rank 33) | 3 | 1 | 2 | 33.3% |
| gigantic-show422 (Rank 31) | 3 | 2 | 1 | 66.7% |
| kampfarkz (Rank 31) | 3 | 1 | 2 | 33.3% |
| sentakuya_k (Rank 30) | 3 | 1 | 2 | 33.3% |
| wh-ida2 (Rank 23) | 3 | 1 | 2 | 33.3% |
| イイダ (Rank 29) | 3 | 1 | 2 | 33.3% |
| オムレツハンター© (Rank 34) | 3 | 3 | 0 | 100.0% |
| マクシミリアン15世 (Rank 29) | 3 | 2 | 1 | 66.7% |
| 南部の釣れないルアー (Rank 33) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| あ (Rank 29) | 2026/09/30 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| Nimunimusan08 (Rank 31) | 2026/09/30 | 6 | 6 | 0 | 100.0% |
| マクシミリアン15世 (Rank 29) | 2026/09/30 | 3 | 2 | 1 | 66.7% |
| びすぽ! (Rank 31) | 2026/09/30 | 4 | 1 | 3 | 25.0% |
| gans.sk602 (Rank 31) | 2026/09/29 | 9 | 6 | 3 | 66.7% |
| T_munetora (Rank 27) | 2026/09/29 | 7 | 6 | 1 | 85.7% |
| TAPIOKA (Rank 30) | 2026/09/29 | 6 | 5 | 1 | 83.3% |
| wh-ida2 (Rank 23) | 2026/09/29 | 3 | 1 | 2 | 33.3% |
| kampfarkz (Rank 31) | 2026/09/29 | 3 | 1 | 2 | 33.3% |
| AlicerLandeel (Rank 30) | 2026/09/29 | 4 | 3 | 1 | 75.0% |
| Kwiitter_KR (Rank 31) | 2026/09/24 | 4 | 3 | 1 | 75.0% |
| クロサギ@はなちゃん (Rank 30) | 2026/09/24 | 5 | 3 | 2 | 60.0% |
| a-week-away (Rank 29) | 2026/09/19 | 7 | 6 | 1 | 85.7% |
| Sinabro (Rank 28) | 2026/09/17 | 5 | 4 | 1 | 80.0% |
| amga5315 (Rank 31) | 2026/09/17 | 3 | 1 | 2 | 33.3% |
| zephyr_dural (Rank 32) | 2026/09/17 | 4 | 4 | 0 | 100.0% |
| はげまん (Rank 26) | 2026/09/16 | 8 | 6 | 2 | 75.0% |
| オムレツハンター© (Rank 34) | 2026/09/13 | 3 | 3 | 0 | 100.0% |
| sentakuya_k (Rank 30) | 2026/09/13 | 3 | 1 | 2 | 33.3% |
| YETI-2025 (Rank 29) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| Light (Rank 34) | 2026/09/05 | 6 | 5 | 1 | 83.3% |
| gigantic-show422 (Rank 31) | 2026/09/03 | 3 | 2 | 1 | 66.7% |
| delicioso (Rank 33) | 2026/08/29 | 3 | 1 | 2 | 33.3% |
| 南部の釣れないルアー (Rank 33) | 2026/08/27 | 3 | 2 | 1 | 66.7% |
| イイダ (Rank 29) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| Yoko'enpi6P | 92 | 9.7% |
|---|---|---|
| forward movement into punchP | 71 | 7.5% |
| Nozuchi1P+K | 48 | 5.1% |
| Banchu6P | 37 | 3.9% |
| forward dash into evade up | 25 | 2.6% |
| Hiji'ate | 21 | 2.2% |
| Gyaku Seikenzuki66P | 18 | 1.9% |
| forward movement into evade up | 17 | 1.8% |
| Chudan Mawashigeri3K | 16 | 1.7% |
| evade down into crouch dash forward | 16 | 1.7% |
| Chudan Mawashigeri3K into kickK | 12 | 1.3% |
| crouch dash forward into guardG | 12 | 1.3% |
| crouch dash forward into throw escape | 12 | 1.3% |
| evade up into crouch dash forward | 11 | 1.2% |
| kickK | 11 | 1.2% |
253 further openings account for the other 528 rounds.
Jean
- Career
- 159–53 · 75.0%
- This season
- 101 matches · 65.3%
- Peak rank
- 32
First hit in 52.4% of 410 rounds. Won 65.1% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: opens with “1P+K Nozuchi” in 24.1% of rounds, against 7.3% in their other rounds.
| Yoko'enpi6P | 92 | 22.4% |
|---|---|---|
| Nozuchi1P+K | 48 | 11.7% |
| forward movement into punchP | 39 | 9.5% |
| Gyaku Seikenzuki66P | 18 | 4.4% |
| Chudan Mawashigeri3K | 16 | 3.9% |
| Chudan Mawashigeri3K into kickK | 12 | 2.9% |
| evade down into crouch dash forward | 11 | 2.7% |
| forward dash into evade up | 11 | 2.7% |
| Hizageri4K into punchP | 10 | 2.4% |
| forward movement into evade up | 10 | 2.4% |
| Gedan Mawashigeri2K | 9 | 2.2% |
| Shitazuki3P | 7 | 1.7% |
| Shitazuki3P into punchP | 7 | 1.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 7 | 1.7% |
| Hizageri4K into Kousenshu4KP | 5 | 1.2% |
68 further openings account for the other 109 rounds.
Lion
- Career
- 72–23 · 75.8%
- This season
- 44 matches · 75.0%
- Peak rank
- 31
First hit in 52.5% of 181 rounds. Won 62.1% of the rounds they struck first, 62.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 37 | 20.4% |
|---|---|---|
| forward movement into punchP | 23 | 12.7% |
| Dantai3K | 9 | 5.0% |
| Kousoutai2K+G | 9 | 5.0% |
| Senkyutai1K | 8 | 4.4% |
| Attai2K into Tousentai2KK+G | 4 | 2.2% |
| Banchu6P into Banchu Renkanshu6PP | 4 | 2.2% |
| In'you4P into Ni In'you4PP | 4 | 2.2% |
| crouch into Rakugekishou3PP | 4 | 2.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 3 | 1.7% |
| backward movement into forward punch+kick6P+K | 3 | 1.7% |
| crouch into Sen'inshou3P | 3 | 1.7% |
| Banchu6P into crouch dash forward | 2 | 1.1% |
| Banchu6P into evade down | 2 | 1.1% |
| Banchu6P into forward dash | 2 | 1.1% |
53 further openings account for the other 64 rounds.
Goh
- Career
- 145–81 · 64.2%
- This season
- 37 matches · 62.2%
- Peak rank
- 29
First hit in 54.1% of 146 rounds. Won 65.8% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 18 | 12.3% |
|---|---|---|
| Maegeri3K into Batousatsu3KP | 9 | 6.2% |
| crouch into Batousatsu3KP | 9 | 6.2% |
| forward movement into punchP | 8 | 5.5% |
| kickK | 8 | 5.5% |
| forward dash into Soukyu46P | 7 | 4.8% |
| crouch dash forward into guardG | 6 | 4.1% |
| Raikou3P into Denkou3PP | 5 | 3.4% |
| backdash into Karura4P+K | 5 | 3.4% |
| crouch dash forward into throw escape | 5 | 3.4% |
| Tsukikage6K | 4 | 2.7% |
| forward dash into Hiji'ate6P | 4 | 2.7% |
| Garyu66K | 3 | 2.0% |
| Raikou3P into punchP | 3 | 2.0% |
| backdash into Soukyu46P | 3 | 2.0% |
41 further openings account for the other 49 rounds.
Jacky
- Career
- 137–58 · 70.3%
- This season
- 29 matches · 75.9%
- Peak rank
- 32
First hit in 48.2% of 114 rounds. Won 65.5% of the rounds they struck first, 62.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 10 | 8.7% |
|---|---|---|
| Middle Smash6P | 8 | 7.0% |
| Jab StraightPP into Jab Double StraightPPP | 6 | 5.2% |
| backdash into Spin Heel Sword4K+G | 6 | 5.2% |
| Middle Kick3K | 5 | 4.3% |
| Slant Back Knuckle1P into backdash | 4 | 3.5% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 4 | 3.5% |
| forward dash into evade up | 4 | 3.5% |
| Dash Hammer Kick66K | 3 | 2.6% |
| Long Stride Back Knuckle4P+K | 3 | 2.6% |
| Slant Back Knuckle1P into kickK | 3 | 2.6% |
| backdash into Beat KnuckleP+K | 3 | 2.6% |
| Dragon Combination 11P+K into Dragon Combination 21P+KP | 2 | 1.7% |
| Middle Smash6P into Middle Smash Back Knuckle6PP | 2 | 1.7% |
| Slide Shuffle (Deflect)4P+K+G into kickK | 2 | 1.7% |
44 further openings account for the other 50 rounds.
Lau
- Career
- 72–37 · 66.1%
- This season
- 13 matches · 69.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 8 | 15.4% |
|---|---|---|
| Souko Sensou66P+K | 4 | 7.7% |
| forward dash into evade up | 4 | 7.7% |
| Chisoutai2K+G | 2 | 3.9% |
| Kasoutai2K into kickK | 2 | 3.9% |
| Shakashou3P into RenshouPP | 2 | 3.9% |
| crouch into Renkanshou3PPP | 2 | 3.9% |
| crouch into RenshouPP | 2 | 3.9% |
| evade up into crouch dash forward | 2 | 3.9% |
| Hi'en Tenshinshou44P into Hi'en Soukyaku44PK | 1 | 1.9% |
| Kasoutai2K into Ko'en Kasou Renshou2KP | 1 | 1.9% |
| Koryu Tenshinkyaku6K+G | 1 | 1.9% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 1 | 1.9% |
| Saishikkyaku4K into kickK | 1 | 1.9% |
| Sako Soushou4P+K into RenshouPP | 1 | 1.9% |
18 further openings account for the other 18 rounds.
Wolf
- Career
- 90–33 · 73.2%
- This season
- 8 matches · 87.5%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 8 | 28.6% |
|---|---|---|
| Body Blow6P into Level Back CrushP+K | 2 | 7.1% |
| forward dash into evade up | 2 | 7.1% |
| forward movement into evade up | 2 | 7.1% |
| Arrow Knuckle3P into guardG | 1 | 3.6% |
| Arrow Knuckle3P into punchP | 1 | 3.6% |
| Body Blow6P into Rolling Back Elbow6PP+K | 1 | 3.6% |
| Savate4K | 1 | 3.6% |
| Tomahawk Chop9P into throwP+G | 1 | 3.6% |
| backdash into Elbow Butt4P | 1 | 3.6% |
| backdash into Mow Down Chop1P+K | 1 | 3.6% |
| crouch dash forward into Arrow Knuckle3P | 1 | 3.6% |
| evade down into Elbow Butt4P | 1 | 3.6% |
| forward dash into Savate4K | 1 | 3.6% |
| forward dash into throw escape | 1 | 3.6% |
3 further openings account for the other 3 rounds.
Akira
- Career
- 250–111 · 69.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Jouho Touken6P | 2 | 25.0% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 1 | 12.5% |
| crouch dash forward into Rimon Chouchu66P | 1 | 12.5% |
| crouch dash forward into guardG | 1 | 12.5% |
| crouch dash forward into throw escape | 1 | 12.5% |
| evade up into crouch dash forward | 1 | 12.5% |
| forward dash into Jouho Senshou46P | 1 | 12.5% |
Taka
- Career
- 179–64 · 73.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 1 of 15 tests hold up
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
