Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1754 #551 of 3,686 on the Elo list →
Jeffry17251,072 matches
Jean1794931 matches
Jacky1764135 matches
El Blaze1746123 matches
Lau173952 matches
Brad175124 matches
Kage175214 matches
Vanessa175613 matches
Pai174312 matches
Akira175410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 42 | 5,280 | 2,841 | 2,439 | 53.8% |
|---|---|---|---|---|---|
| Jeffry | 40 | 2,118 | 1,084 | 1,034 | 51.2% |
| Jacky | 39 | 1,609 | 856 | 753 | 53.2% |
| Kage | 37 | 1,122 | 597 | 525 | 53.2% |
| El Blaze | 39 | 586 | 318 | 268 | 54.3% |
| Dural | — | 226 | 152 | 74 | 67.3% |
| Brad | 35 | 210 | 152 | 58 | 72.4% |
| Akira | 33 | 100 | 77 | 23 | 77.0% |
| Lau | 35 | 74 | 51 | 23 | 68.9% |
| Lion | 34 | 32 | 23 | 9 | 71.9% |
| Pai | 33 | 26 | 16 | 10 | 61.5% |
| Vanessa | 33 | 19 | 15 | 4 | 79.0% |
| Taka | 33 | 17 | 8 | 9 | 47.1% |
| Sarah | 33 | 3 | 2 | 1 | 66.7% |
| Wolf | 33 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,171 of 9,836 rounds counted7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.4 | 386 | 2,353 |
|---|---|---|---|
| Jean | 7.5 | 453 | 2,739 |
| Jacky | 7.6 | 456 | 459 |
| El Blaze | 6.9 | 413 | 54 |
| Lau | 7.5 | 449 | 211 |
| Brad | 7.2 | 429 | 97 |
| Kage | 6.6 | 394 | 58 |
| Vanessa | 7.3 | 437 | 47 |
| Pai | 7.0 | 418 | 50 |
| Akira | 7.5 | 448 | 40 |
| Lion | 7.5 | 451 | 38 |
| Sarah | 7.0 | 417 | 20 |
| Wolf | 7.2 | 434 | 5 |
By opponent's character
| Jacky | 7.6 | 455 | 549 |
|---|---|---|---|
| Kage | 7.0 | 423 | 517 |
| Akira | 7.0 | 423 | 573 |
| Lau | 7.4 | 442 | 547 |
| Brad | 6.6 | 395 | 478 |
| Lion | 7.2 | 434 | 504 |
| Shun | 6.9 | 415 | 360 |
| Lei Fei | 7.1 | 424 | 380 |
| Vanessa | 6.9 | 415 | 330 |
| Jeffry | 6.9 | 416 | 260 |
| Pai | 7.5 | 447 | 284 |
| Goh | 7.0 | 418 | 238 |
| El Blaze | 7.1 | 426 | 219 |
| Sarah | 6.7 | 403 | 212 |
| Wolf | 7.1 | 427 | 169 |
| Aoi | 7.0 | 418 | 193 |
| Jean | 7.3 | 440 | 152 |
| Eileen | 6.3 | 381 | 95 |
| Taka | 7.4 | 444 | 79 |
| Dural | 6.9 | 413 | 32 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 238 | 126 | 112 | 52.9% | +3.7 |
|---|---|---|---|---|---|
| Kage | 201 | 105 | 96 | 52.2% | -1.5 |
| Akira | 192 | 99 | 93 | 51.6% | -0.6 |
| Lau | 186 | 80 | 106 | 43.0% | -6.0 |
| Brad | 175 | 98 | 77 | 56.0% | +2.1 |
| Lion | 174 | 80 | 94 | 46.0% | -3.6 |
| Shun | 149 | 77 | 72 | 51.7% | +0.8 |
| Lei Fei | 131 | 68 | 63 | 51.9% | +1.6 |
| Vanessa | 128 | 67 | 61 | 52.3% | +2.2 |
| Jeffry | 123 | 67 | 56 | 54.5% | +0.5 |
| Pai | 116 | 56 | 60 | 48.3% | -4.8 |
| Goh | 98 | 60 | 38 | 61.2% | +9.8 |
| El Blaze | 96 | 49 | 47 | 51.0% | -0.1 |
| Sarah | 93 | 38 | 55 | 40.9% | -14.1 |
| Wolf | 80 | 44 | 36 | 55.0% | +2.1 |
| Aoi | 79 | 38 | 41 | 48.1% | -2.5 |
| Jean | 61 | 45 | 16 | 73.8% | +13.1 |
| Eileen | 52 | 28 | 24 | 53.9% | +5.1 |
| Taka | 34 | 22 | 12 | 64.7% | +12.2 |
| Dural | 9 | 1 | 8 | 11.1% | -37.4 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 285 | 157 | 128 | 55.1% | +4.8 |
|---|---|---|---|---|---|
| Half Fence | 269 | 130 | 139 | 48.3% | -3.6 |
| Open | 262 | 134 | 128 | 51.1% | -0.8 |
| Rectangle | 244 | 124 | 120 | 50.8% | -0.6 |
| Breakable Half Fence | 232 | 119 | 113 | 51.3% | +0.5 |
| Full Fence | 228 | 118 | 110 | 51.8% | -1.0 |
| Single Wall | 226 | 115 | 111 | 50.9% | -1.6 |
| Low Fence | 222 | 120 | 102 | 54.0% | +2.9 |
| Octagon | 221 | 119 | 102 | 53.9% | +0.7 |
| Full Fence and Open | 93 | 54 | 39 | 58.1% | +5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,479 | 51.9% | 51.7% | +0.2 |
| No walls | 710 | 52.0% | 51.9% | +0.1 |
Walls against open: +0.1 points (95% range -4.8 to +4.9), p 0.978 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Tokkovanessa_VF (Rank 42) | 43 | 19 | 24 | 44.2% |
|---|---|---|---|---|
| mudanadoryokuzki (Rank 38) | 41 | 29 | 12 | 70.7% |
| jinmenusagi (Rank 43) | 38 | 16 | 22 | 42.1% |
| サバオリ (Rank 41) | 34 | 11 | 23 | 32.4% |
| ★闘将拉麵男★ (Rank 37) | 31 | 19 | 12 | 61.3% |
| cyomiko (Rank 41) | 29 | 8 | 21 | 27.6% |
| ビルちゃん (Rank 40) | 27 | 10 | 17 | 37.0% |
| manatsu_7 (Rank 42) | 26 | 10 | 16 | 38.5% |
| 堂島様 (Rank 43) | 25 | 7 | 18 | 28.0% |
| ひかる (Rank 39) | 24 | 16 | 8 | 66.7% |
| ダンプよっし~2.0 (Rank 39) | 24 | 11 | 13 | 45.8% |
| 妹に運転を教える (Rank 39) | 24 | 9 | 15 | 37.5% |
| Vgyjyrdgjk (Rank 37) | 21 | 12 | 9 | 57.1% |
| めがじぇね (Rank 41) | 21 | 4 | 17 | 19.1% |
| jikacho-Gigas (Rank 41) | 20 | 11 | 9 | 55.0% |
| gucchi_1222 (Rank 42) | 19 | 8 | 11 | 42.1% |
| しょべるん (Rank 38) | 19 | 6 | 13 | 31.6% |
| ikkyusaaan (Rank 40) | 18 | 10 | 8 | 55.6% |
| いくお (Rank 42) | 18 | 5 | 13 | 27.8% |
| おかし (Rank 41) | 18 | 2 | 16 | 11.1% |
| ス~パ~オヤツマ~ン (Rank 42) | 18 | 3 | 15 | 16.7% |
| KA-GO (Rank 41) | 17 | 10 | 7 | 58.8% |
| shenron0321 (Rank 42) | 17 | 7 | 10 | 41.2% |
| くりたろう (Rank 39) | 17 | 10 | 7 | 58.8% |
| nidaimebannai (Rank 38) | 16 | 11 | 5 | 68.8% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/18 | 18 | 3 | 15 | 16.7% |
|---|---|---|---|---|---|
| 妹に運転を教える (Rank 39) | 2026/10/13 | 24 | 9 | 15 | 37.5% |
| jinmenusagi (Rank 43) | 2026/10/13 | 38 | 16 | 22 | 42.1% |
| mudanadoryokuzki (Rank 38) | 2026/10/07 | 41 | 29 | 12 | 70.7% |
| jikacho-Gigas (Rank 41) | 2026/10/07 | 20 | 11 | 9 | 55.0% |
| おかし (Rank 41) | 2026/10/06 | 18 | 2 | 16 | 11.1% |
| めがじぇね (Rank 41) | 2026/10/06 | 21 | 4 | 17 | 19.1% |
| manatsu_7 (Rank 42) | 2026/10/02 | 26 | 10 | 16 | 38.5% |
| cyomiko (Rank 41) | 2026/09/30 | 29 | 8 | 21 | 27.6% |
| ikkyusaaan (Rank 40) | 2026/09/16 | 18 | 10 | 8 | 55.6% |
| 堂島様 (Rank 43) | 2026/09/16 | 25 | 7 | 18 | 28.0% |
| ひかる (Rank 39) | 2026/09/09 | 24 | 16 | 8 | 66.7% |
| nidaimebannai (Rank 38) | 2026/09/09 | 16 | 11 | 5 | 68.8% |
| サバオリ (Rank 41) | 2026/09/05 | 34 | 11 | 23 | 32.4% |
| shenron0321 (Rank 42) | 2026/08/29 | 17 | 7 | 10 | 41.2% |
| いくお (Rank 42) | 2026/08/29 | 18 | 5 | 13 | 27.8% |
| ダンプよっし~2.0 (Rank 39) | 2026/08/29 | 24 | 11 | 13 | 45.8% |
| Tokkovanessa_VF (Rank 42) | 2026/08/22 | 43 | 19 | 24 | 44.2% |
| KA-GO (Rank 41) | 2026/08/18 | 17 | 10 | 7 | 58.8% |
| くりたろう (Rank 39) | 2026/08/05 | 17 | 10 | 7 | 58.8% |
| しょべるん (Rank 38) | 2026/07/29 | 19 | 6 | 13 | 31.6% |
| gucchi_1222 (Rank 42) | 2026/07/25 | 19 | 8 | 11 | 42.1% |
| ビルちゃん (Rank 40) | 2026/06/02 | 27 | 10 | 17 | 37.0% |
| Vgyjyrdgjk (Rank 37) | 2026/05/19 | 21 | 12 | 9 | 57.1% |
| ★闘将拉麵男★ (Rank 37) | 2026/05/19 | 31 | 19 | 12 | 61.3% |
Round openings
Every character
| backdash into evade up | 1,770 | 18.6% |
|---|---|---|
| backdash into evade down | 1,369 | 14.4% |
| evade up into crouch dash forward | 341 | 3.6% |
| evade down into crouch dash forward | 262 | 2.8% |
| guardG into evade down | 246 | 2.6% |
| Low Knuckle2P | 219 | 2.3% |
| backdash into throwP+G | 216 | 2.3% |
| guardG into evade up | 215 | 2.3% |
| punchP | 182 | 1.9% |
| guardG into throw escape | 170 | 1.8% |
| guardG | 158 | 1.7% |
| crouch into Low Knuckle2P | 142 | 1.5% |
| punchP into Double KnucklePP | 115 | 1.2% |
| Elbow Butt6P | 109 | 1.1% |
| guardG into Low Knuckle2P | 108 | 1.1% |
753 further openings account for the other 3,892 rounds.
Counted from 2,334 of the 2,406 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 1,084–1,034 · 51.2%
- This season
- 1,075 matches · 51.4%
- Peak rank
- 40
First hit in 52.0% of 4,364 rounds. Won 53.5% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 15.1% of rounds, against 8.3% in their other rounds.
- Against Shun: evades first in 22.1% of rounds, against 9.1% against everyone else.
- After opening the round before by backing off: backs off first in 56.1% of rounds, against 45.6% after anything else.
- After losing a round: evades first in 10.5% of rounds, against 6.1% after winning one.
- When behind: evades first in 10.5% of rounds, against 7.3% when ahead or level.
- In round 1: opens with “evade up into crouch dash forward” in 4.8% of rounds, against 2.3% in their other rounds.
- Against Brad: opens with “2P Low Knuckle” in 11.5% of rounds, against 4.4% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 24.4% of rounds, against 11.7% after anything else.
| backdash into evade up | 838 | 19.1% |
|---|---|---|
| backdash into evade down | 612 | 13.9% |
| Low Knuckle2P | 219 | 5.0% |
| crouch into Low Knuckle2P | 142 | 3.2% |
| evade up into crouch dash forward | 128 | 2.9% |
| punchP into Double KnucklePP | 115 | 2.6% |
| guardG into throw escape | 114 | 2.6% |
| Elbow Butt6P | 109 | 2.5% |
| guardG into Low Knuckle2P | 108 | 2.5% |
| guardG into evade down | 108 | 2.5% |
| punchP | 100 | 2.3% |
| evade down into crouch dash forward | 86 | 2.0% |
| guardG into evade up | 84 | 1.9% |
| guardG | 83 | 1.9% |
| backdash into throwP+G | 76 | 1.7% |
270 further openings account for the other 1,473 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 38–43 · 47% | 19–23 · 45% | +2.2 |
| Akira | 26–30 · 46% | 14–17 · 45% | too few to test |
| Kage | 26–30 · 46% | 15–15 · 50% | +2.2 |
| Brad | 36–23 · 61% | 17–11 · 61% | too few to test |
| Lion | 17–21 · 45% | 9–8 · 53% | too few to test |
| Shun | 19–17 · 53% | 11–9 · 55% | too few to test |
| El Blaze | 17–12 · 59% | 5–9 · 36% | too few to test |
| Lei Fei | 16–16 · 50% | 9–9 · 50% | too few to test |
| Aoi | 12–15 · 44% | 8–9 · 47% | too few to test |
| Vanessa | 17–13 · 57% | 7–5 · 58% | too few to test |
| Lau | 19–19 · 50% | 4–2 · 67% | too few to test |
| Jeffry | 15–14 · 52% | 10–3 · 77% | too few to test |
| Sarah | 16–18 · 47% | 4–6 · 40% | too few to test |
| Goh | 17–10 · 63% | 9–3 · 75% | too few to test |
| Eileen | 15–12 · 56% | 2–1 · 67% | too few to test |
| Wolf | 13–12 · 52% | 3–5 · 38% | too few to test |
| Pai | 11–9 · 55% | 2–6 · 25% | too few to test |
| Jean | 9–5 · 64% | 5–3 · 62% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 2,841–2,439 · 53.8%
- This season
- 935 matches · 49.4%
- Peak rank
- 42
First hit in 52.5% of 3,589 rounds. Won 51.6% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 24.6% of rounds, against 11.3% in their other rounds.
- Against Shun: evades first in 34.3% of rounds, against 13.3% against everyone else.
- On Rectangle stages: moves in first in 10.7% of rounds, against 2.7% on the other stages.
- After opening the round before by backing off: backs off first in 60.5% of rounds, against 46.6% after anything else.
- After losing a round: evades first in 16.2% of rounds, against 6.5% after winning one.
- When behind: evades first in 16.3% of rounds, against 8.5% when ahead or level.
- In round 1: opens with “evade up into crouch dash forward” in 7.0% of rounds, against 3.0% in their other rounds.
- Against Shun: opens with “evade down into crouch dash forward” in 11.3% of rounds, against 2.9% against everyone else.
- On Open stages: opens with “backdash into evade up” in 28.3% of rounds, against 19.7% on the other stages.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 31.7% of rounds, against 19.5% after anything else.
- After losing a round: opens with “evade up into crouch dash forward” in 4.3% of rounds, against 1.8% after winning one.
- When ahead: opens with “backdash into evade up” in 25.1% of rounds, against 19.4% when level or behind.
| backdash into evade up | 739 | 20.4% |
|---|---|---|
| backdash into evade down | 539 | 14.9% |
| evade up into crouch dash forward | 144 | 4.0% |
| evade down into crouch dash forward | 124 | 3.4% |
| backdash into throwP+G | 119 | 3.3% |
| Yoko'enpi6P | 100 | 2.8% |
| guardG into evade up | 92 | 2.5% |
| guardG into evade down | 87 | 2.4% |
| Shitamaeken2P | 82 | 2.3% |
| punchP into kickK | 82 | 2.3% |
| backdash into Yoko'enpi6P | 59 | 1.6% |
| guardG into Shitamaeken2P | 59 | 1.6% |
| punchP | 59 | 1.6% |
| crouch into Shitamaeken2P | 52 | 1.4% |
| backdash into Oihiji4P+K | 51 | 1.4% |
210 further openings account for the other 1,227 rounds.
Counted from 889 of the 935 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 18–39 · 32% | 12–17 · 41% | too few to test |
| Jacky | 20–20 · 50% | 16–11 · 59% | too few to test |
| Kage | 31–20 · 61% | 8–6 · 57% | too few to test |
| Lion | 13–16 · 45% | 14–19 · 42% | too few to test |
| Lei Fei | 24–19 · 56% | 6–12 · 33% | too few to test |
| Vanessa | 23–23 · 50% | 9–4 · 69% | too few to test |
| Brad | 19–19 · 50% | 6–8 · 43% | too few to test |
| Shun | 15–20 · 43% | 8–7 · 53% | too few to test |
| Akira | 18–18 · 50% | 6–7 · 46% | too few to test |
| Pai | 15–14 · 52% | 12–5 · 71% | too few to test |
| Goh | 15–10 · 60% | 8–7 · 53% | too few to test |
| Jeffry | 16–13 · 55% | 3–4 · 43% | too few to test |
| El Blaze | 11–13 · 46% | 4–5 · 44% | too few to test |
| Sarah | 9–16 · 36% | 2–2 · 50% | too few to test |
| Wolf | 7–1 · 88% | 9–3 · 75% | too few to test |
| Jean | 11–2 · 85% | 3–2 · 60% | too few to test |
| Taka | 5–5 · 50% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 318–268 · 54.3%
- This season
- 123 matches · 58.5%
- Peak rank
- 39
First hit in 47.4% of 490 rounds. Won 57.3% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 27.0% of rounds, against 15.1% after anything else.
| backdash into evade down | 91 | 18.4% |
|---|---|---|
| backdash into evade up | 70 | 14.1% |
| evade up into crouch dash forward | 22 | 4.4% |
| evade down into crouch dash forward | 21 | 4.2% |
| guardG | 21 | 4.2% |
| guardG into evade down | 19 | 3.8% |
| Volcano Upper4P+K | 17 | 3.4% |
| up, up-back kick+guard87K+G | 15 | 3.0% |
| up-back kick+guard7K+G | 12 | 2.4% |
| guardG into evade up | 11 | 2.2% |
| guardG into throw escape | 10 | 2.0% |
| punchP | 10 | 2.0% |
| backdash into Darkness Sword43K+G | 9 | 1.8% |
| backdash into Demon's Tail9P+KK | 9 | 1.8% |
| evade down into throw escape | 8 | 1.6% |
79 further openings account for the other 151 rounds.
Jacky
- Career
- 856–753 · 53.2%
- This season
- 135 matches · 51.1%
- Peak rank
- 39
First hit in 43.9% of 442 rounds. Won 58.8% of the rounds they struck first, 42.7% of the rounds they were struck first.
Significant Tells
- When behind: evades first in 25.6% of rounds, against 11.5% when ahead or level.
| backdash into evade up | 59 | 13.1% |
|---|---|---|
| backdash into evade down | 50 | 11.1% |
| evade up into crouch dash forward | 27 | 6.0% |
| Low Spin Kick1K+G | 19 | 4.2% |
| guardG into evade down | 16 | 3.6% |
| evade down into crouch dash forward | 14 | 3.1% |
| guardG into evade up | 14 | 3.1% |
| Squat Straight2P | 10 | 2.2% |
| evade up into throw escape | 10 | 2.2% |
| Middle Smash6P | 9 | 2.0% |
| evade down into throw escape | 9 | 2.0% |
| guardG into throw escape | 8 | 1.8% |
| backdash into throwP+G | 7 | 1.6% |
| backdash into Smash Straight3P | 6 | 1.3% |
| guardG | 6 | 1.3% |
97 further openings account for the other 185 rounds.
Counted from 109 of the 135 matches played. The rest were not pulled for openings.
Lau
- Career
- 51–23 · 68.9%
- This season
- 52 matches · 67.3%
- Peak rank
- 35
First hit in 46.2% of 210 rounds. Won 65.0% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 33 | 15.6% |
|---|---|---|
| backdash into evade down | 27 | 12.8% |
| guardG into evade down | 11 | 5.2% |
| evade up into crouch dash forward | 10 | 4.7% |
| Souchuken2P | 6 | 2.8% |
| backdash into throwP+G | 6 | 2.8% |
| evade down into crouch dash forward | 6 | 2.8% |
| guardG into evade up | 6 | 2.8% |
| Chugeki6P | 5 | 2.4% |
| backdash into Kosoushou46P | 4 | 1.9% |
| evade down into throw escape | 4 | 1.9% |
| punchP | 4 | 1.9% |
| backdash into Chugeki6P | 3 | 1.4% |
| backdash into Senkyaku Renkan Sakurokushou3KPP | 3 | 1.4% |
| guardG | 3 | 1.4% |
64 further openings account for the other 80 rounds.
Brad
- Career
- 152–58 · 72.4%
- This season
- 24 matches · 66.7%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 9 | 9.3% |
|---|---|---|
| evade up into crouch dash forward | 7 | 7.2% |
| backdash into evade down | 6 | 6.2% |
| backdash into Sway Back4P+K+G | 5 | 5.2% |
| evade down into crouch dash forward | 5 | 5.2% |
| guardG into evade up | 5 | 5.2% |
| backdash into Stop Kick4K | 4 | 4.1% |
| backdash into Jolt Upper3P | 3 | 3.1% |
| backdash into throwP+G | 3 | 3.1% |
| crouch into Jolt Upper~Spin Kick3PK | 3 | 3.1% |
| guardG into evade down | 3 | 3.1% |
| Jaguar Tail2K+G | 2 | 2.1% |
| Middle Spin Kick66K | 2 | 2.1% |
| Sit Jab2P | 2 | 2.1% |
| backdash into Middle Spin Kick66K | 2 | 2.1% |
28 further openings account for the other 36 rounds.
Kage
- Career
- 597–525 · 53.2%
- This season
- 14 matches · 57.1%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 6 | 10.3% |
|---|---|---|
| backdash into evade up | 6 | 10.3% |
| backdash into Nakageri3K | 5 | 8.6% |
| backdash into Furikakato OtoshiK+G | 4 | 6.9% |
| backdash into Fusenjin3P | 2 | 3.5% |
| backdash into kickK | 2 | 3.5% |
| backdash into throwP+G | 2 | 3.5% |
| crouch into Jizuridan2P | 2 | 3.5% |
| evade up into crouch dash forward | 2 | 3.5% |
| forward dash into evade down | 2 | 3.5% |
| Fusenjin3P | 1 | 1.7% |
| Rasen4P | 1 | 1.7% |
| backdash into Gen'you4K+G | 1 | 1.7% |
| backdash into HagasanePK | 1 | 1.7% |
| backdash into Nirenkyaku3KK | 1 | 1.7% |
20 further openings account for the other 20 rounds.
Pai
- Career
- 16–10 · 61.5%
- This season
- 12 matches · 41.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 15 | 30.0% |
|---|---|---|
| backdash into evade up | 4 | 8.0% |
| Enshi Soushou66P into kickK | 2 | 4.0% |
| backdash into Chouho Soukasui66P+K | 2 | 4.0% |
| backdash into Senchuken6P | 2 | 4.0% |
| evade down into crouch dash forward | 2 | 4.0% |
| Chouho Soukasui66P+K | 1 | 2.0% |
| Senchuken6P into punchP | 1 | 2.0% |
| Souanshou3P+K | 1 | 2.0% |
| backdash | 1 | 2.0% |
| backdash into Enshi Soushou66P | 1 | 2.0% |
| backdash into Heiho Chutenshou64P | 1 | 2.0% |
| backdash into Koutankyaku66K | 1 | 2.0% |
| backdash into Souanshou3P+K | 1 | 2.0% |
| backdash into Souchuken2P | 1 | 2.0% |
14 further openings account for the other 14 rounds.
Vanessa
- Career
- 15–4 · 79.0%
- This season
- 13 matches · 76.9%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into evade up | 9 | 19.1% |
|---|---|---|
| Offensive Style: backdash into evade down | 6 | 12.8% |
| Defensive Style: backdash into evade down | 3 | 6.4% |
| Offensive Style: evade down into crouch dash forward | 3 | 6.4% |
| Offensive Style: evade up into crouch dash forward | 2 | 4.3% |
| Offensive Style: guard into Leg Guard Crush2P | 2 | 4.3% |
| Offensive Style: guard into evade down | 2 | 4.3% |
| Defensive Style: guard into evade down | 1 | 2.1% |
| Offensive Style: Leg Slicer into throwP+G | 1 | 2.1% |
| Offensive Style: One Two into Combo UpperPPP | 1 | 2.1% |
| Offensive Style: backdash into Flag Back Knuckle3KP | 1 | 2.1% |
| Offensive Style: backdash into Heel Kick6K+G | 1 | 2.1% |
| Offensive Style: backdash into Hunting Kick66KK | 1 | 2.1% |
| Offensive Style: backdash into Long Barrel Blow66P | 1 | 2.1% |
| Offensive Style: backdash into kickK | 1 | 2.1% |
12 further openings account for the other 12 rounds.
Akira
- Career
- 77–23 · 77.0%
- This season
- 10 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 25.0% |
|---|---|---|
| backdash into evade up | 5 | 12.5% |
| evade down into crouch dash forward | 3 | 7.5% |
| Rimon Chouchu66P into forward dash | 2 | 5.0% |
| guardG into evade up | 2 | 5.0% |
| Jouho Touken6P | 1 | 2.5% |
| Rimon Chouchu66P | 1 | 2.5% |
| Youteitou6K into Kenhou6KP | 1 | 2.5% |
| backdash into Youhou33P | 1 | 2.5% |
| backdash into backward movement | 1 | 2.5% |
| crouch dash forward into Yakuho Chouchu666P | 1 | 2.5% |
| evade down into Satei3K+G | 1 | 2.5% |
| evade down into Souka Housui3P+K | 1 | 2.5% |
| evade down into punchP | 1 | 2.5% |
| evade up into Fukko3K+GP+K | 1 | 2.5% |
8 further openings account for the other 8 rounds.
Taka
- Career
- 8–9 · 47.1%
- This season
- 8 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 8 | 25.8% |
|---|---|---|
| backdash into evade up | 5 | 16.1% |
| crouch into Shita Harite2P | 4 | 12.9% |
| backdash into evade down | 3 | 9.7% |
| guardG into punchP | 2 | 6.5% |
| backdash into Aka'oni MidaremageP+K | 1 | 3.2% |
| backdash into Kumoyaburi4P+K | 1 | 3.2% |
| backdash into Marutahiza6K | 1 | 3.2% |
| evade up into Marutahiza6K | 1 | 3.2% |
| evade up into crouch dash forward | 1 | 3.2% |
| evade up into throw escape | 1 | 3.2% |
| forward dash into guardG | 1 | 3.2% |
| guardG | 1 | 3.2% |
| guardG into Shita Harite2P | 1 | 3.2% |
Sarah
- Career
- 2–1 · 66.7%
- This season
- 4 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 50.0% |
|---|---|---|
| Full Spin Heel Kick9K | 1 | 5.0% |
| Rising Elbow6P | 1 | 5.0% |
| backdash | 1 | 5.0% |
| backdash into Long Snap Side Chop3P+K | 1 | 5.0% |
| backdash into Serpent Smash Cannon2P+KK | 1 | 5.0% |
| backdash into evade up | 1 | 5.0% |
| evade down into Switch Kick4K | 1 | 5.0% |
| guardG | 1 | 5.0% |
| guardG into evade up | 1 | 5.0% |
| guardG into throw escape | 1 | 5.0% |
Wolf
- Career
- 1–1 · 50.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Jab StraightPP into One Two UpperPPP | 1 | 20.0% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 1 | 20.0% |
| backdash into evade up | 1 | 20.0% |
| guardG into punchP | 1 | 20.0% |
| punchP into Hammer KickPK | 1 | 20.0% |
Not counted here: Lion. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (66 here; about 3.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 8 of 18 tests hold up
- Jean: 12 of 18 tests hold up
- El Blaze: 1 of 15 tests hold up
- Jacky: 1 of 15 tests hold up
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
