VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

Aki

  • Jeffry
  • Jacky
  • El Blaze
  • Lau
  • Brad
  • Kage
  • Vanessa
  • Pai
  • Akira
  • Lion
  • Taka
  • Sarah
  • Wolf
Career matches11,424
Career win rate54.2%
Round win rate51.1%
Peak rank42
Distinct opponents455
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1754 #551 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean425,2802,8412,43953.8%
Jeffry402,1181,0841,03451.2%
Jacky391,60985675353.2%
Kage371,12259752553.2%
El Blaze3958631826854.3%
Dural—2261527467.3%
Brad352101525872.4%
Akira33100772377.0%
Lau3574512368.9%
Lion343223971.9%
Pai3326161061.5%
Vanessa331915479.0%
Taka33178947.1%
Sarah3332166.7%
Wolf3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,171 of 9,836 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.43862,353
Jean7.54532,739
Jacky7.6456459
El Blaze6.941354
Lau7.5449211
Brad7.242997
Kage6.639458
Vanessa7.343747
Pai7.041850
Akira7.544840
Lion7.545138
Sarah7.041720
Wolf7.24345

By opponent's character

Jacky7.6455549
Kage7.0423517
Akira7.0423573
Lau7.4442547
Brad6.6395478
Lion7.2434504
Shun6.9415360
Lei Fei7.1424380
Vanessa6.9415330
Jeffry6.9416260
Pai7.5447284
Goh7.0418238
El Blaze7.1426219
Sarah6.7403212
Wolf7.1427169
Aoi7.0418193
Jean7.3440152
Eileen6.338195
Taka7.444479
Dural6.941332

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky23812611252.9%+3.7
Kage2011059652.2%-1.5
Akira192999351.6%-0.6
Lau1868010643.0%-6.0
Brad175987756.0%+2.1
Lion174809446.0%-3.6
Shun149777251.7%+0.8
Lei Fei131686351.9%+1.6
Vanessa128676152.3%+2.2
Jeffry123675654.5%+0.5
Pai116566048.3%-4.8
Goh98603861.2%+9.8
El Blaze96494751.0%-0.1
Sarah93385540.9%-14.1
Wolf80443655.0%+2.1
Aoi79384148.1%-2.5
Jean61451673.8%+13.1
Eileen52282453.9%+5.1
Taka34221264.7%+12.2
Dural91811.1%-37.4

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence28515712855.1%+4.8
Half Fence26913013948.3%-3.6
Open26213412851.1%-0.8
Rectangle24412412050.8%-0.6
Breakable Half Fence23211911351.3%+0.5
Full Fence22811811051.8%-1.0
Single Wall22611511150.9%-1.6
Low Fence22212010254.0%+2.9
Octagon22111910253.9%+0.7
Full Fence and Open93543958.1%+5.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,47951.9%51.7%+0.2
No walls71052.0%51.9%+0.1

Walls against open: +0.1 points (95% range -4.8 to +4.9), p 0.978 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/181831516.7%
妹に運転を教える (Rank 39)2026/10/132491537.5%
jinmenusagi (Rank 43)2026/10/1338162242.1%
mudanadoryokuzki (Rank 38)2026/10/0741291270.7%
jikacho-Gigas (Rank 41)2026/10/072011955.0%
おかし (Rank 41)2026/10/061821611.1%
めがじぇね (Rank 41)2026/10/062141719.1%
manatsu_7 (Rank 42)2026/10/0226101638.5%
cyomiko (Rank 41)2026/09/302982127.6%
ikkyusaaan (Rank 40)2026/09/161810855.6%
堂島様 (Rank 43)2026/09/162571828.0%
ひかる (Rank 39)2026/09/092416866.7%
nidaimebannai (Rank 38)2026/09/091611568.8%
サバオリ (Rank 41)2026/09/0534112332.4%
shenron0321 (Rank 42)2026/08/291771041.2%
いくお (Rank 42)2026/08/291851327.8%
ダンプよっし~2.0 (Rank 39)2026/08/2924111345.8%
Tokkovanessa_VF (Rank 42)2026/08/2243192444.2%
KA-GO (Rank 41)2026/08/181710758.8%
くりたろう (Rank 39)2026/08/051710758.8%
しょべるん (Rank 38)2026/07/291961331.6%
gucchi_1222 (Rank 42)2026/07/251981142.1%
ビルちゃん (Rank 40)2026/06/0227101737.0%
Vgyjyrdgjk (Rank 37)2026/05/192112957.1%
★闘将拉麵男★ (Rank 37)2026/05/1931191261.3%

Round openings

Every character

backdash into evade up1,77018.6%
backdash into evade down1,36914.4%
evade up into crouch dash forward3413.6%
evade down into crouch dash forward2622.8%
guardG into evade down2462.6%
Low Knuckle2P2192.3%
backdash into throwP+G2162.3%
guardG into evade up2152.3%
punchP1821.9%
guardG into throw escape1701.8%
guardG1581.7%
crouch into Low Knuckle2P1421.5%
punchP into Double KnucklePP1151.2%
Elbow Butt6P1091.1%
guardG into Low Knuckle2P1081.1%

753 further openings account for the other 3,892 rounds.

Counted from 2,334 of the 2,406 matches played. The rest were not pulled for openings.

Jeffry

Career
1,084–1,034 · 51.2%
This season
1,075 matches · 51.4%
Peak rank
40

First hit in 52.0% of 4,364 rounds. Won 53.5% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 15.1% of rounds, against 8.3% in their other rounds.
  • Against Shun: evades first in 22.1% of rounds, against 9.1% against everyone else.
  • After opening the round before by backing off: backs off first in 56.1% of rounds, against 45.6% after anything else.
  • After losing a round: evades first in 10.5% of rounds, against 6.1% after winning one.
  • When behind: evades first in 10.5% of rounds, against 7.3% when ahead or level.
  • In round 1: opens with “evade up into crouch dash forward” in 4.8% of rounds, against 2.3% in their other rounds.
  • Against Brad: opens with “2P Low Knuckle” in 11.5% of rounds, against 4.4% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 24.4% of rounds, against 11.7% after anything else.

How is this tested?

backdash into evade up83819.1%
backdash into evade down61213.9%
Low Knuckle2P2195.0%
crouch into Low Knuckle2P1423.2%
evade up into crouch dash forward1282.9%
punchP into Double KnucklePP1152.6%
guardG into throw escape1142.6%
Elbow Butt6P1092.5%
guardG into Low Knuckle2P1082.5%
guardG into evade down1082.5%
punchP1002.3%
evade down into crouch dash forward862.0%
guardG into evade up841.9%
guardG831.9%
backdash into throwP+G761.7%

270 further openings account for the other 1,473 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky38–43 · 47%19–23 · 45%+2.2
Akira26–30 · 46%14–17 · 45%too few to test
Kage26–30 · 46%15–15 · 50%+2.2
Brad36–23 · 61%17–11 · 61%too few to test
Lion17–21 · 45%9–8 · 53%too few to test
Shun19–17 · 53%11–9 · 55%too few to test
El Blaze17–12 · 59%5–9 · 36%too few to test
Lei Fei16–16 · 50%9–9 · 50%too few to test
Aoi12–15 · 44%8–9 · 47%too few to test
Vanessa17–13 · 57%7–5 · 58%too few to test
Lau19–19 · 50%4–2 · 67%too few to test
Jeffry15–14 · 52%10–3 · 77%too few to test
Sarah16–18 · 47%4–6 · 40%too few to test
Goh17–10 · 63%9–3 · 75%too few to test
Eileen15–12 · 56%2–1 · 67%too few to test
Wolf13–12 · 52%3–5 · 38%too few to test
Pai11–9 · 55%2–6 · 25%too few to test
Jean9–5 · 64%5–3 · 62%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
2,841–2,439 · 53.8%
This season
935 matches · 49.4%
Peak rank
42

First hit in 52.5% of 3,589 rounds. Won 51.6% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 24.6% of rounds, against 11.3% in their other rounds.
  • Against Shun: evades first in 34.3% of rounds, against 13.3% against everyone else.
  • On Rectangle stages: moves in first in 10.7% of rounds, against 2.7% on the other stages.
  • After opening the round before by backing off: backs off first in 60.5% of rounds, against 46.6% after anything else.
  • After losing a round: evades first in 16.2% of rounds, against 6.5% after winning one.
  • When behind: evades first in 16.3% of rounds, against 8.5% when ahead or level.
  • In round 1: opens with “evade up into crouch dash forward” in 7.0% of rounds, against 3.0% in their other rounds.
  • Against Shun: opens with “evade down into crouch dash forward” in 11.3% of rounds, against 2.9% against everyone else.
  • On Open stages: opens with “backdash into evade up” in 28.3% of rounds, against 19.7% on the other stages.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 31.7% of rounds, against 19.5% after anything else.
  • After losing a round: opens with “evade up into crouch dash forward” in 4.3% of rounds, against 1.8% after winning one.
  • When ahead: opens with “backdash into evade up” in 25.1% of rounds, against 19.4% when level or behind.

How is this tested?

backdash into evade up73920.4%
backdash into evade down53914.9%
evade up into crouch dash forward1444.0%
evade down into crouch dash forward1243.4%
backdash into throwP+G1193.3%
Yoko'enpi6P1002.8%
guardG into evade up922.5%
guardG into evade down872.4%
Shitamaeken2P822.3%
punchP into kickK822.3%
backdash into Yoko'enpi6P591.6%
guardG into Shitamaeken2P591.6%
punchP591.6%
crouch into Shitamaeken2P521.4%
backdash into Oihiji4P+K511.4%

210 further openings account for the other 1,227 rounds.

Counted from 889 of the 935 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau18–39 · 32%12–17 · 41%too few to test
Jacky20–20 · 50%16–11 · 59%too few to test
Kage31–20 · 61%8–6 · 57%too few to test
Lion13–16 · 45%14–19 · 42%too few to test
Lei Fei24–19 · 56%6–12 · 33%too few to test
Vanessa23–23 · 50%9–4 · 69%too few to test
Brad19–19 · 50%6–8 · 43%too few to test
Shun15–20 · 43%8–7 · 53%too few to test
Akira18–18 · 50%6–7 · 46%too few to test
Pai15–14 · 52%12–5 · 71%too few to test
Goh15–10 · 60%8–7 · 53%too few to test
Jeffry16–13 · 55%3–4 · 43%too few to test
El Blaze11–13 · 46%4–5 · 44%too few to test
Sarah9–16 · 36%2–2 · 50%too few to test
Wolf7–1 · 88%9–3 · 75%too few to test
Jean11–2 · 85%3–2 · 60%too few to test
Taka5–5 · 50%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

46 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
318–268 · 54.3%
This season
123 matches · 58.5%
Peak rank
39

First hit in 47.4% of 490 rounds. Won 57.3% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 27.0% of rounds, against 15.1% after anything else.

How is this tested?

backdash into evade down9118.4%
backdash into evade up7014.1%
evade up into crouch dash forward224.4%
evade down into crouch dash forward214.2%
guardG214.2%
guardG into evade down193.8%
Volcano Upper4P+K173.4%
up, up-back kick+guard87K+G153.0%
up-back kick+guard7K+G122.4%
guardG into evade up112.2%
guardG into throw escape102.0%
punchP102.0%
backdash into Darkness Sword43K+G91.8%
backdash into Demon's Tail9P+KK91.8%
evade down into throw escape81.6%

79 further openings account for the other 151 rounds.

Jacky

Career
856–753 · 53.2%
This season
135 matches · 51.1%
Peak rank
39

First hit in 43.9% of 442 rounds. Won 58.8% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

  • When behind: evades first in 25.6% of rounds, against 11.5% when ahead or level.

How is this tested?

backdash into evade up5913.1%
backdash into evade down5011.1%
evade up into crouch dash forward276.0%
Low Spin Kick1K+G194.2%
guardG into evade down163.6%
evade down into crouch dash forward143.1%
guardG into evade up143.1%
Squat Straight2P102.2%
evade up into throw escape102.2%
Middle Smash6P92.0%
evade down into throw escape92.0%
guardG into throw escape81.8%
backdash into throwP+G71.6%
backdash into Smash Straight3P61.3%
guardG61.3%

97 further openings account for the other 185 rounds.

Counted from 109 of the 135 matches played. The rest were not pulled for openings.

Lau

Career
51–23 · 68.9%
This season
52 matches · 67.3%
Peak rank
35

First hit in 46.2% of 210 rounds. Won 65.0% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3315.6%
backdash into evade down2712.8%
guardG into evade down115.2%
evade up into crouch dash forward104.7%
Souchuken2P62.8%
backdash into throwP+G62.8%
evade down into crouch dash forward62.8%
guardG into evade up62.8%
Chugeki6P52.4%
backdash into Kosoushou46P41.9%
evade down into throw escape41.9%
punchP41.9%
backdash into Chugeki6P31.4%
backdash into Senkyaku Renkan Sakurokushou3KPP31.4%
guardG31.4%

64 further openings account for the other 80 rounds.

Brad

Career
152–58 · 72.4%
This season
24 matches · 66.7%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up99.3%
evade up into crouch dash forward77.2%
backdash into evade down66.2%
backdash into Sway Back4P+K+G55.2%
evade down into crouch dash forward55.2%
guardG into evade up55.2%
backdash into Stop Kick4K44.1%
backdash into Jolt Upper3P33.1%
backdash into throwP+G33.1%
crouch into Jolt Upper~Spin Kick3PK33.1%
guardG into evade down33.1%
Jaguar Tail2K+G22.1%
Middle Spin Kick66K22.1%
Sit Jab2P22.1%
backdash into Middle Spin Kick66K22.1%

28 further openings account for the other 36 rounds.

Kage

Career
597–525 · 53.2%
This season
14 matches · 57.1%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down610.3%
backdash into evade up610.3%
backdash into Nakageri3K58.6%
backdash into Furikakato OtoshiK+G46.9%
backdash into Fusenjin3P23.5%
backdash into kickK23.5%
backdash into throwP+G23.5%
crouch into Jizuridan2P23.5%
evade up into crouch dash forward23.5%
forward dash into evade down23.5%
Fusenjin3P11.7%
Rasen4P11.7%
backdash into Gen'you4K+G11.7%
backdash into HagasanePK11.7%
backdash into Nirenkyaku3KK11.7%

20 further openings account for the other 20 rounds.

Pai

Career
16–10 · 61.5%
This season
12 matches · 41.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1530.0%
backdash into evade up48.0%
Enshi Soushou66P into kickK24.0%
backdash into Chouho Soukasui66P+K24.0%
backdash into Senchuken6P24.0%
evade down into crouch dash forward24.0%
Chouho Soukasui66P+K12.0%
Senchuken6P into punchP12.0%
Souanshou3P+K12.0%
backdash12.0%
backdash into Enshi Soushou66P12.0%
backdash into Heiho Chutenshou64P12.0%
backdash into Koutankyaku66K12.0%
backdash into Souanshou3P+K12.0%
backdash into Souchuken2P12.0%

14 further openings account for the other 14 rounds.

Vanessa

Career
15–4 · 79.0%
This season
13 matches · 76.9%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into evade up919.1%
Offensive Style: backdash into evade down612.8%
Defensive Style: backdash into evade down36.4%
Offensive Style: evade down into crouch dash forward36.4%
Offensive Style: evade up into crouch dash forward24.3%
Offensive Style: guard into Leg Guard Crush2P24.3%
Offensive Style: guard into evade down24.3%
Defensive Style: guard into evade down12.1%
Offensive Style: Leg Slicer into throwP+G12.1%
Offensive Style: One Two into Combo UpperPPP12.1%
Offensive Style: backdash into Flag Back Knuckle3KP12.1%
Offensive Style: backdash into Heel Kick6K+G12.1%
Offensive Style: backdash into Hunting Kick66KK12.1%
Offensive Style: backdash into Long Barrel Blow66P12.1%
Offensive Style: backdash into kickK12.1%

12 further openings account for the other 12 rounds.

Akira

Career
77–23 · 77.0%
This season
10 matches · 80.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1025.0%
backdash into evade up512.5%
evade down into crouch dash forward37.5%
Rimon Chouchu66P into forward dash25.0%
guardG into evade up25.0%
Jouho Touken6P12.5%
Rimon Chouchu66P12.5%
Youteitou6K into Kenhou6KP12.5%
backdash into Youhou33P12.5%
backdash into backward movement12.5%
crouch dash forward into Yakuho Chouchu666P12.5%
evade down into Satei3K+G12.5%
evade down into Souka Housui3P+K12.5%
evade down into punchP12.5%
evade up into Fukko3K+GP+K12.5%

8 further openings account for the other 8 rounds.

Taka

Career
8–9 · 47.1%
This season
8 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P825.8%
backdash into evade up516.1%
crouch into Shita Harite2P412.9%
backdash into evade down39.7%
guardG into punchP26.5%
backdash into Aka'oni MidaremageP+K13.2%
backdash into Kumoyaburi4P+K13.2%
backdash into Marutahiza6K13.2%
evade up into Marutahiza6K13.2%
evade up into crouch dash forward13.2%
evade up into throw escape13.2%
forward dash into guardG13.2%
guardG13.2%
guardG into Shita Harite2P13.2%

Sarah

Career
2–1 · 66.7%
This season
4 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1050.0%
Full Spin Heel Kick9K15.0%
Rising Elbow6P15.0%
backdash15.0%
backdash into Long Snap Side Chop3P+K15.0%
backdash into Serpent Smash Cannon2P+KK15.0%
backdash into evade up15.0%
evade down into Switch Kick4K15.0%
guardG15.0%
guardG into evade up15.0%
guardG into throw escape15.0%

Wolf

Career
1–1 · 50.0%
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into One Two UpperPPP120.0%
Screw Hook63214P into Screw Lariat63214PP120.0%
backdash into evade up120.0%
guardG into punchP120.0%
punchP into Hammer KickPK120.0%

Not counted here: Lion. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (66 here; about 3.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 8 of 18 tests hold up
  • Jean: 12 of 18 tests hold up
  • El Blaze: 1 of 15 tests hold up
  • Jacky: 1 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Wolf: not tested (too few rounds)