VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

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Career matches1,473
Career win rate64.8%
Round win rate53.4%
Peak rank41
Distinct opponents54
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze4197864533366.0%
Kage32120843670.0%
Wolf29111704163.1%
Akira2886493757.0%
Lau2747272057.5%
Jean2744261859.1%
Goh2642251759.5%
Jacky2626141253.9%
Lion271814477.8%
Brad110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Shun2191242.9%-17.4
Jeffry169756.2%+9.3
Akira1510566.7%+22.1
Jacky138561.5%+5.0
Wolf115645.5%-9.4
Sarah84450.0%-9.4
El Blaze75271.4%+9.4
Goh75271.4%+24.2
Lau71614.3%-48.6
Lei Fei76185.7%+18.8
Kage64266.7%+11.9
Aoi54180.0%+13.5
Taka440100.0%+46.0
Jean31233.3%-37.6
Lion31233.3%-13.5
Vanessa31233.3%-25.0
Dural2020.0%-59.6
Eileen21150.0%-2.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall29191065.5%+14.1
Breakable Full Fence1610662.5%+7.8
Rectangle168850.0%-6.5
Breakable Half Fence146842.9%-16.9
Low Fence149564.3%-2.4
Half Fence136746.1%-4.0
Octagon104640.0%-13.9
Full Fence85362.5%+7.2
Open74357.1%-4.6
Full Fence and Open21150.0%+10.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7750.6%54.8%-4.1
No walls5064.0%58.7%+5.3

Walls against open: -9.4 points (95% range -28.4 to +9.6), p 0.333 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あむざん (Rank 43)2026/09/1432166.7%
ooosugi1202 (Rank 29)2026/09/10330100.0%
ももじろう (Rank 34)2026/09/1052340.0%
FreddieKing (Rank 27)2026/08/18220100.0%
delicioso (Rank 30)2026/08/1831233.3%
방가방가 (Rank 26)2026/06/2031233.3%
NORESPECT (Rank 33)2026/06/2031233.3%
orz (Rank 30)2026/06/2054180.0%
イチゲン (Rank 29)2026/06/20440100.0%
banjar (Rank 39)2026/05/2843175.0%
lapislazuli (Rank 37)2026/05/2831233.3%
melty01 (Rank 26)2026/04/06330100.0%
chiaroscuro (Rank 38)2026/04/0421150.0%
くりたろう (Rank 38)2026/04/04440100.0%
P式截拳道こくとう (Rank 39)2026/04/0253260.0%
VIPism『稲庭飯』 (Rank 43)2026/04/0231233.3%
いえす (Rank 39)2026/04/0242250.0%
ハマラウ (Rank 41)2026/04/023030.0%
山口犬 (Rank 27)2026/03/2831233.3%
VF劳模 (Rank 27)2026/03/2853260.0%
キラキラうきしまの街 (Rank 26)2026/03/2831233.3%
楽天アキラ (Rank 29)2026/03/2862433.3%
PuzzG/ぱず爺 (Rank 36)2026/03/2752340.0%
てーらい (Rank 31)2026/03/2776185.7%
ドランクン//Konpay (Rank 39)2026/03/2731233.3%

Round openings

Every character

backdash into evade down447.9%
forward dash into evade up346.1%
backdash into guardG264.6%
backdash into Head Smash Kick46K213.8%
forward movement into punchP173.0%
backdash into Volcano Upper4P+K162.9%
Hammer Smash46P+K152.7%
Straight6P+K152.7%
backdash into Jouho Senshou46P112.0%
Rimon Chouchu66P101.8%
evade down into guardG101.8%
backdash into Honten Rakutoutai46K+G91.6%
backdash into throwP+G91.6%
forward dash into Volcano Upper4P+K91.6%
backdash into ElbowP+K81.4%

169 further openings account for the other 306 rounds.

El Blaze

forward dash into evade up2910.1%
backdash into evade down279.4%
backdash into Head Smash Kick46K217.3%
backdash into Volcano Upper4P+K165.6%
forward movement into punchP165.6%
Hammer Smash46P+K155.2%
Straight6P+K155.2%
backdash into guardG144.9%
forward dash into Volcano Upper4P+K93.1%
backdash into ElbowP+K82.8%
Demon Dance9P+K into Demon's Tail9P+KK72.5%
backdash into throwP+G72.5%
evade down into guardG72.5%
High-Speed Jab46P51.8%
forward dash into crouch dash forward51.8%

54 further openings account for the other 85 rounds.

Akira

backdash into Jouho Senshou46P1117.5%
Rimon Chouchu66P1015.9%
Senzankou66P+K into throwP+G711.1%
backdash into Hekishou43P46.3%
backdash into evade down46.3%
backdash into Chouzan Housui46P+K34.8%
Jouho Senshou46P23.2%
backdash into Geimon Tessen46P+K+G23.2%
backdash into Koboku214P23.2%
forward dash into Jouho Touken6P23.2%
forward dash into forward punch+kick6P+K23.2%
Chouzan Housui46P+K11.6%
Jouho Touken6P11.6%
Rimon Chouchu66P into backdash11.6%
Senzankou66P+K11.6%

10 further openings account for the other 10 rounds.

Kage

backdash into guardG58.9%
forward dash into evade up58.9%
Hiji'uchi6P47.1%
backdash into evade down47.1%
Hagakure-ryu In Raijingeki46P+K35.4%
Nagiharai6P+K35.4%
Fusenjin3P23.6%
Kouten63214P23.6%
Engetsugeri9K+G11.8%
Fusenjin3P into punchP11.8%
Hagakure-ryu In Raijingeki46P+K into punchP11.8%
Jizuridan2P11.8%
Soumenwari1P+K11.8%
backdash11.8%
backdash into Doukudaki46K11.8%

21 further openings account for the other 21 rounds.

Lau

backdash into Honten Rakutoutai46K+G920.0%
RenshouPP into Renshou Senputai3PPK48.9%
backdash into guardG48.9%
up-back kick+guard7K+G48.9%
backdash into RenshouPP36.7%
backdash into Souko Reppa3P+K36.7%
Shakashou3P into RenshouPP24.4%
backdash into Shakashou3P24.4%
backdash into Souchuken2P24.4%
backdash into evade down24.4%
backward movement into guardG24.4%
Chugeki6P12.2%
Chugeki6P into Hou'ou Soushou6PP12.2%
Enjin Senpukyaku4K+G12.2%
Souchuken2P12.2%

4 further openings account for the other 4 rounds.

Jacky

crouch dash back into Long Stride Back Knuckle4P+K410.0%
no input410.0%
Dash Hammer Kick66K37.5%
Bil Jee6P+K25.0%
Slide Shuffle (Deflect)4P+K+G25.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K25.0%
backdash into Middle Spin Kick46K+G25.0%
evade down into guardG25.0%
forward dash into guardG25.0%
guardG25.0%
Long Stride Back Knuckle4P+K12.5%
Middle Smash6P into Middle Smash Back Knuckle6PP12.5%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP12.5%
Slide Shuffle (Deflect)4P+K+G into Smash Low Kick2K12.5%
backdash12.5%

10 further openings account for the other 10 rounds.

Jean

backdash into Enpi Kurenai Naraku2P+K618.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK412.1%
backdash into Oihiji4P+K412.1%
backdash into evade down39.1%
Enpi Kurenai Naraku2P+K26.1%
backdash into Gyaku Seikenzuki66P26.1%
backdash into Hou'ou Kourui Otoshi4K+G26.1%
backdash into guardG26.1%
Gyaku Seikenzuki66P13.0%
Shitamaeken2P13.0%
Yoko'enpi6P13.0%
backdash into Kake'uchi46P13.0%
backdash into Kousenshu4KP13.0%
backdash into Nozuchi1P+K13.0%
evade down into Tate'enpi~Tenkai Hizageri33PK13.0%

1 further openings account for the other 1 rounds.

Wolf

Low Hammer2P418.2%
Quick Shoulder66P+K29.1%
backdash into Savate4K29.1%
forward movement into Elbow Butt4P29.1%
Elbow Butt4P into punchP14.5%
Low Drop Kick62K14.5%
backdash into Low Hammer2P14.5%
backdash into Mow Down Chop1P+K14.5%
backdash into Rolling Elbow43P14.5%
backdash into Short Shoulder46P+K14.5%
backdash into evade down14.5%
backward movement into Regret Discharge33P+K14.5%
evade down into kickK14.5%
evade down into punchP14.5%
forward movement into Low Smash2K14.5%

1 further openings account for the other 1 rounds.

Goh

backdash into Karura4P+K541.7%
Soukyu46P18.3%
Urahiji44P18.3%
backdash into Hoderi4P18.3%
backdash into Kirin33P18.3%
backdash into Soukyu46P18.3%
backdash into Tsukikage6K18.3%
backdash into evade down18.3%

Lion

backdash into Sentai4K133.3%
backdash into evade down133.3%
guardG133.3%