Virtua Fighter 5 REVO · v1.10 · Region: Asia
kotobuki-vf
Characters played — VF5's own record
| Vanessa | 39 | 4,399 | 2,233 | 2,166 | 50.8% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 23 | 8 | 15 | 34.8% | -0.8 |
|---|---|---|---|---|---|
| Akira | 22 | 7 | 15 | 31.8% | -6.7 |
| Jacky | 16 | 10 | 6 | 62.5% | +25.2 |
| Eileen | 15 | 6 | 9 | 40.0% | +10.6 |
| Kage | 15 | 4 | 11 | 26.7% | -3.5 |
| Wolf | 14 | 7 | 7 | 50.0% | +14.8 |
| Lau | 12 | 3 | 9 | 25.0% | -10.0 |
| El Blaze | 11 | 3 | 8 | 27.3% | -3.0 |
| Vanessa | 11 | 2 | 9 | 18.2% | -10.2 |
| Brad | 10 | 3 | 7 | 30.0% | -1.0 |
| Aoi | 9 | 1 | 8 | 11.1% | -26.2 |
| Jeffry | 8 | 2 | 6 | 25.0% | -17.6 |
| Goh | 7 | 5 | 2 | 71.4% | +32.5 |
| Jean | 7 | 3 | 4 | 42.9% | +15.9 |
| Lei Fei | 7 | 1 | 6 | 14.3% | -21.8 |
| Lion | 7 | 3 | 4 | 42.9% | +7.1 |
| Pai | 6 | 1 | 5 | 16.7% | -24.6 |
| Shun | 5 | 3 | 2 | 60.0% | +34.6 |
| Taka | 5 | 1 | 4 | 20.0% | -30.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 30 | 11 | 19 | 36.7% | +0.4 |
|---|---|---|---|---|---|
| Open | 27 | 11 | 16 | 40.7% | +8.8 |
| Rectangle | 26 | 10 | 16 | 38.5% | +8.6 |
| Breakable Half Fence | 25 | 12 | 13 | 48.0% | +14.0 |
| Full Fence | 24 | 11 | 13 | 45.8% | +10.3 |
| Single Wall | 20 | 6 | 14 | 30.0% | -10.6 |
| Breakable Full Fence | 17 | 6 | 11 | 35.3% | +2.4 |
| Full Fence and Open | 14 | 1 | 13 | 7.1% | -30.0 |
| Half Fence | 14 | 2 | 12 | 14.3% | -22.5 |
| Octagon | 7 | 2 | 5 | 28.6% | -1.9 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 113 | 38.1% | 34.0% | +4.0 |
| No walls | 77 | 36.4% | 36.0% | +0.3 |
Walls against open: +3.7 points (95% range -10.9 to +18.2), p 0.620 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| cyomiko (Rank 40) | 15 | 5 | 10 | 33.3% |
|---|---|---|---|---|
| a.k.aとりてん (Rank 38) | 8 | 1 | 7 | 12.5% |
| panda1496 (Rank 41) | 7 | 3 | 4 | 42.9% |
| いえす (Rank 40) | 7 | 2 | 5 | 28.6% |
| KA-GO (Rank 39) | 5 | 1 | 4 | 20.0% |
| manatsu_7 (Rank 43) | 5 | 1 | 4 | 20.0% |
| いくお (Rank 42) | 5 | 1 | 4 | 20.0% |
| H-CUBE 駅まえ (Rank 44) | 4 | 1 | 3 | 25.0% |
| Umemon2026 (Rank 36) | 4 | 3 | 1 | 75.0% |
| おそろしく早いビート (Rank 38) | 4 | 2 | 2 | 50.0% |
| アレックス・ペレイラ (Rank 41) | 4 | 1 | 3 | 25.0% |
| ラーメン「おおぼし」 (Rank 37) | 4 | 1 | 3 | 25.0% |
| Aki (Rank 41) | 3 | 0 | 3 | 0.0% |
| CoCoSyrup (Rank 40) | 3 | 2 | 1 | 66.7% |
| panda_kage0 (Rank 41) | 3 | 0 | 3 | 0.0% |
| spacex_falcon_heavy (Rank 40) | 3 | 1 | 2 | 33.3% |
| かえる (Rank 38) | 3 | 1 | 2 | 33.3% |
| ふぇに (Rank 34) | 3 | 3 | 0 | 100.0% |
| めっちゃセコいラウ (Rank 36) | 3 | 1 | 2 | 33.3% |
| ダンプよっし~改 (Rank 39) | 3 | 1 | 2 | 33.3% |
| バイキング・ロー (Rank 36) | 3 | 3 | 0 | 100.0% |
| マハリータまるこ (Rank 39) | 3 | 1 | 2 | 33.3% |
| RUSH (Rank 38) | 3 | 3 | 0 | 100.0% |
| T (Rank 39) | 2 | 0 | 2 | 0.0% |
| 패치만하면겜이이상해진다. (Rank 37) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| cyomiko (Rank 40) | 2026/07/17 | 15 | 5 | 10 | 33.3% |
|---|---|---|---|---|---|
| ふぇに (Rank 34) | 2026/07/17 | 3 | 3 | 0 | 100.0% |
| CoCoSyrup (Rank 40) | 2026/07/16 | 3 | 2 | 1 | 66.7% |
| KA-GO (Rank 39) | 2026/07/14 | 5 | 1 | 4 | 20.0% |
| manatsu_7 (Rank 43) | 2026/07/14 | 5 | 1 | 4 | 20.0% |
| Umemon2026 (Rank 36) | 2026/07/14 | 4 | 3 | 1 | 75.0% |
| バイキング・ロー (Rank 36) | 2026/07/11 | 3 | 3 | 0 | 100.0% |
| a.k.aとりてん (Rank 38) | 2026/06/29 | 8 | 1 | 7 | 12.5% |
| いえす (Rank 40) | 2026/06/29 | 7 | 2 | 5 | 28.6% |
| RUSH (Rank 38) | 2026/06/27 | 3 | 3 | 0 | 100.0% |
| かえる (Rank 38) | 2026/06/27 | 3 | 1 | 2 | 33.3% |
| T (Rank 39) | 2026/06/27 | 2 | 0 | 2 | 0.0% |
| いくお (Rank 42) | 2026/06/27 | 5 | 1 | 4 | 20.0% |
| ダンプよっし~改 (Rank 39) | 2026/06/14 | 3 | 1 | 2 | 33.3% |
| おそろしく早いビート (Rank 38) | 2026/06/07 | 4 | 2 | 2 | 50.0% |
| マハリータまるこ (Rank 39) | 2026/06/07 | 3 | 1 | 2 | 33.3% |
| panda_kage0 (Rank 41) | 2026/05/28 | 3 | 0 | 3 | 0.0% |
| ラーメン「おおぼし」 (Rank 37) | 2026/05/10 | 4 | 1 | 3 | 25.0% |
| spacex_falcon_heavy (Rank 40) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| H-CUBE 駅まえ (Rank 44) | 2026/05/05 | 4 | 1 | 3 | 25.0% |
| 패치만하면겜이이상해진다. (Rank 37) | 2026/04/23 | 2 | 0 | 2 | 0.0% |
| めっちゃセコいラウ (Rank 36) | 2026/04/19 | 3 | 1 | 2 | 33.3% |
| panda1496 (Rank 41) | 2026/03/30 | 7 | 3 | 4 | 42.9% |
| Aki (Rank 41) | 2026/03/28 | 3 | 0 | 3 | 0.0% |
| アレックス・ペレイラ (Rank 41) | 2026/03/28 | 4 | 1 | 3 | 25.0% |
Round openings
Vanessa
| Offensive Style: crouch into Short Upper3P | 102 | 12.0% |
|---|---|---|
| Offensive Style: guard into throwP+G | 44 | 5.2% |
| Defensive Style: Wind Elbow | 41 | 4.8% |
| Offensive Style: Back Charge Kick | 41 | 4.8% |
| Defensive Style: Stinger Low Blow into crouch | 35 | 4.1% |
| Offensive Style: crouch dash back into Pile Bunker6P+K | 34 | 4.0% |
| Offensive Style: backdash into Russian Hook43P+K | 33 | 3.9% |
| Offensive Style: crouch dash back into evade up | 25 | 3.0% |
| Offensive Style: crouch dash back into guardG | 21 | 2.5% |
| Defensive Style: guard into throwP+G | 16 | 1.9% |
| Offensive Style: evade down into Pile Bunker6P+K | 16 | 1.9% |
| Defensive Style: Shadow Slicer | 15 | 1.8% |
| Defensive Style: crouch into Bone Crush Middle3K | 14 | 1.6% |
| Offensive Style: Leg Guard Crush into forward movement | 14 | 1.6% |
| Offensive Style: evade down into Hunting Kick66KK | 12 | 1.4% |
158 further openings account for the other 385 rounds.
