VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

baku-akira74

Career matches2,377
Career win rate54.2%
Round win rate51.7%
Peak rank35
Distinct opponents78
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira351,31870161753.2%
Goh3151828223654.4%
Lau3031216614653.2%
Jeffry322291399060.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira28181064.3%+10.7
Jacky21101147.6%-7.2
Aoi2014670.0%+19.4
Wolf169756.2%+4.5
Sarah136746.1%+0.7
Vanessa137653.9%-3.8
Brad123925.0%-22.1
Jean115645.5%-15.1
Lau116554.5%+6.6
Pai115645.5%+1.5
Jeffry103730.0%-25.1
El Blaze52340.0%-5.2
Kage52340.0%-16.8
Goh330100.0%+43.9
Lion31233.3%-7.9
Shun220100.0%+51.6
Taka21150.0%+7.9
Lei Fei1010.0%-57.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open31161551.6%+0.0
Single Wall26121446.1%-6.3
Full Fence22121054.5%+2.4
Breakable Full Fence2113861.9%+17.1
Full Fence and Open1961331.6%-21.7
Octagon1881044.4%-2.6
Half Fence136746.1%-7.8
Breakable Half Fence106460.0%+1.2
Low Fence107370.0%+18.2
Rectangle106460.0%-3.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9454.3%52.0%+2.3
No walls6752.2%51.8%+0.5

Walls against open: +1.8 points (95% range -13.5 to +17.1), p 0.819 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

小名浜DC (Rank 36)2026/09/1241325.0%
expensive-sand (Rank 32)2026/09/1193633.3%
エルモchYT★プなれ★ (Rank 29)2026/09/1054180.0%
ルドルフ (Rank 33)2026/09/0973442.9%
ちのぶらっ! (Rank 38)2026/09/0831233.3%
寿司眼鉄 (Rank 37)2026/09/0852340.0%
m01ch1 (Rank 30)2026/09/0863350.0%
★闘将拉麵男★ (Rank 38)2026/09/0331233.3%
シゲオ (Rank 36)2026/09/023030.0%
りゅうのすけ (Rank 32)2026/09/0242250.0%
yamaneko (Rank 31)2026/08/2252340.0%
くりたろう (Rank 36)2026/08/0531233.3%
マクシミリアン15世 (Rank 29)2026/08/0331233.3%
ちょいそる (Rank 34)2026/08/0363350.0%
syounai (Rank 30)2026/08/0343175.0%
りてりん (Rank 28)2026/08/0331233.3%
BigBoin (Rank 32)2026/07/2842250.0%
HIROCHILL (Rank 29)2026/07/2631233.3%
onigiryy_14 (Rank 36)2026/07/1543175.0%
リーウ (Rank 29)2026/05/2832166.7%
VF_oji (Rank 30)2026/05/2765183.3%
鳩男 (Rank 28)2026/05/1932166.7%
KAZ-morimorimiso- (Rank 26)2026/05/1632166.7%
BANANA (Rank 29)2026/05/0532166.7%
FCR きばやし (Rank 36)2026/03/2732166.7%

Round openings

Every character

forward movement into punchP16021.6%
guardG into throwP+G476.3%
Overblow Shoulder66P+K395.3%
Senzankou66P+K into throwP+G344.6%
guardG into evade down283.8%
evade up into Rimon Chouchu66P253.4%
backdash into evade up233.1%
guardG into evade up223.0%
Rimon Chouchu66P212.8%
evade up into throwP+G152.0%
forward dash into Jouho Touken6P152.0%
Ducking Low2K+G81.1%
Souko Sensou66P+K81.1%
evade down into Rimon Chouchu66P81.1%
evade up into forward dash81.1%

149 further openings account for the other 281 rounds.

Counted from 185 of the 187 matches played. The rest were not pulled for openings.

Akira

Senzankou66P+K into throwP+G3412.3%
forward movement into punchP3412.3%
evade up into Rimon Chouchu66P259.1%
Rimon Chouchu66P217.6%
forward dash into Jouho Touken6P155.4%
guardG into throwP+G145.1%
guardG into evade down124.3%
evade down into Rimon Chouchu66P82.9%
Rimon Chouchu66P into forward dash72.5%
backdash into evade up72.5%
guardG into evade up62.2%
crouch dash forward into Youhou33P51.8%
guardG into Rimon Chouchu66P51.8%
crouch dash forward into Jouho Touken6P41.4%
crouch into Jouho Touken6P41.4%

53 further openings account for the other 75 rounds.

Jeffry

forward movement into punchP7228.1%
Overblow Shoulder66P+K3915.2%
guardG into throwP+G187.0%
guardG into evade down103.9%
Ducking Low2K+G83.1%
backdash into evade up72.7%
guardG into evade up72.7%
Overblow Shoulder66P+K into throwP+G51.9%
crouch into Grizzly Hammer1PP41.6%
evade down into forward dash41.6%
evade down into throwP+G41.6%
evade up into throwP+G41.6%
Low Knuckle2P31.2%
Tsunami Beat3K+G31.2%
backdash into Tsunami Beat3K+G31.2%

48 further openings account for the other 65 rounds.

Lau

forward movement into punchP3725.3%
Souko Sensou66P+K85.5%
backdash into evade up85.5%
guardG into evade up85.5%
Fukko Kensou1P74.8%
evade up into throwP+G74.8%
guardG into throwP+G74.8%
guardG into evade down53.4%
Fukko Kensou1P into guardG42.7%
Honshin Hekiken1P+K32.0%
Touku Shashou897P+K32.0%
evade down into guardG32.0%
backdash into Ko'en Senshi66K+G21.4%
backdash into evade down21.4%
guardG into Senchutai3K21.4%

38 further openings account for the other 40 rounds.

Goh

forward movement into punchP1726.6%
guardG into throwP+G812.5%
crouch dash back into Karura4P+K46.2%
Sune'uchi2P34.7%
crouch dash forward into Soukyu46P34.7%
backdash into Karura4P+K23.1%
evade down into forward dash23.1%
evade down into kickK23.1%
throwP+G23.1%
Ni'oudaoshi3K+G11.6%
backdash into AgitosogiP+K11.6%
backdash into Batousatsu3KP11.6%
backdash into crouch dash back11.6%
backdash into evade up11.6%
backdash into kickK11.6%

15 further openings account for the other 15 rounds.

Counted from 16 of the 18 matches played. The rest were not pulled for openings.