Virtua Fighter 5 REVO · v1.10 · Region: South America
baku-akira74
Characters played — VF5's own record
| Akira | 35 | 1,318 | 701 | 617 | 53.2% |
|---|---|---|---|---|---|
| Goh | 31 | 518 | 282 | 236 | 54.4% |
| Lau | 30 | 312 | 166 | 146 | 53.2% |
| Jeffry | 32 | 229 | 139 | 90 | 60.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 28 | 18 | 10 | 64.3% | +10.7 |
|---|---|---|---|---|---|
| Jacky | 21 | 10 | 11 | 47.6% | -7.2 |
| Aoi | 20 | 14 | 6 | 70.0% | +19.4 |
| Wolf | 16 | 9 | 7 | 56.2% | +4.5 |
| Sarah | 13 | 6 | 7 | 46.1% | +0.7 |
| Vanessa | 13 | 7 | 6 | 53.9% | -3.8 |
| Brad | 12 | 3 | 9 | 25.0% | -22.1 |
| Jean | 11 | 5 | 6 | 45.5% | -15.1 |
| Lau | 11 | 6 | 5 | 54.5% | +6.6 |
| Pai | 11 | 5 | 6 | 45.5% | +1.5 |
| Jeffry | 10 | 3 | 7 | 30.0% | -25.1 |
| El Blaze | 5 | 2 | 3 | 40.0% | -5.2 |
| Kage | 5 | 2 | 3 | 40.0% | -16.8 |
| Goh | 3 | 3 | 0 | 100.0% | +43.9 |
| Lion | 3 | 1 | 2 | 33.3% | -7.9 |
| Shun | 2 | 2 | 0 | 100.0% | +51.6 |
| Taka | 2 | 1 | 1 | 50.0% | +7.9 |
| Lei Fei | 1 | 0 | 1 | 0.0% | -57.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 31 | 16 | 15 | 51.6% | +0.0 |
|---|---|---|---|---|---|
| Single Wall | 26 | 12 | 14 | 46.1% | -6.3 |
| Full Fence | 22 | 12 | 10 | 54.5% | +2.4 |
| Breakable Full Fence | 21 | 13 | 8 | 61.9% | +17.1 |
| Full Fence and Open | 19 | 6 | 13 | 31.6% | -21.7 |
| Octagon | 18 | 8 | 10 | 44.4% | -2.6 |
| Half Fence | 13 | 6 | 7 | 46.1% | -7.8 |
| Breakable Half Fence | 10 | 6 | 4 | 60.0% | +1.2 |
| Low Fence | 10 | 7 | 3 | 70.0% | +18.2 |
| Rectangle | 10 | 6 | 4 | 60.0% | -3.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 94 | 54.3% | 52.0% | +2.3 |
| No walls | 67 | 52.2% | 51.8% | +0.5 |
Walls against open: +1.8 points (95% range -13.5 to +17.1), p 0.819 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| expensive-sand (Rank 32) | 9 | 3 | 6 | 33.3% |
|---|---|---|---|---|
| ルドルフ (Rank 33) | 7 | 3 | 4 | 42.9% |
| VF_oji (Rank 30) | 6 | 5 | 1 | 83.3% |
| m01ch1 (Rank 30) | 6 | 3 | 3 | 50.0% |
| ちょいそる (Rank 34) | 6 | 3 | 3 | 50.0% |
| yamaneko (Rank 31) | 5 | 2 | 3 | 40.0% |
| エルモchYT★プなれ★ (Rank 29) | 5 | 4 | 1 | 80.0% |
| 寿司眼鉄 (Rank 37) | 5 | 2 | 3 | 40.0% |
| BigBoin (Rank 32) | 4 | 2 | 2 | 50.0% |
| onigiryy_14 (Rank 36) | 4 | 3 | 1 | 75.0% |
| syounai (Rank 30) | 4 | 3 | 1 | 75.0% |
| りゅうのすけ (Rank 32) | 4 | 2 | 2 | 50.0% |
| 小名浜DC (Rank 36) | 4 | 1 | 3 | 25.0% |
| BANANA (Rank 29) | 3 | 2 | 1 | 66.7% |
| HIROCHILL (Rank 29) | 3 | 1 | 2 | 33.3% |
| KAZ-morimorimiso- (Rank 26) | 3 | 2 | 1 | 66.7% |
| ★闘将拉麵男★ (Rank 38) | 3 | 1 | 2 | 33.3% |
| くりたろう (Rank 36) | 3 | 1 | 2 | 33.3% |
| ちのぶらっ! (Rank 38) | 3 | 1 | 2 | 33.3% |
| りてりん (Rank 28) | 3 | 1 | 2 | 33.3% |
| シゲオ (Rank 36) | 3 | 0 | 3 | 0.0% |
| マクシミリアン15世 (Rank 29) | 3 | 1 | 2 | 33.3% |
| リーウ (Rank 29) | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 28) | 3 | 2 | 1 | 66.7% |
| FCR きばやし (Rank 36) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 小名浜DC (Rank 36) | 2026/09/12 | 4 | 1 | 3 | 25.0% |
|---|---|---|---|---|---|
| expensive-sand (Rank 32) | 2026/09/11 | 9 | 3 | 6 | 33.3% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/10 | 5 | 4 | 1 | 80.0% |
| ルドルフ (Rank 33) | 2026/09/09 | 7 | 3 | 4 | 42.9% |
| ちのぶらっ! (Rank 38) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| 寿司眼鉄 (Rank 37) | 2026/09/08 | 5 | 2 | 3 | 40.0% |
| m01ch1 (Rank 30) | 2026/09/08 | 6 | 3 | 3 | 50.0% |
| ★闘将拉麵男★ (Rank 38) | 2026/09/03 | 3 | 1 | 2 | 33.3% |
| シゲオ (Rank 36) | 2026/09/02 | 3 | 0 | 3 | 0.0% |
| りゅうのすけ (Rank 32) | 2026/09/02 | 4 | 2 | 2 | 50.0% |
| yamaneko (Rank 31) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| くりたろう (Rank 36) | 2026/08/05 | 3 | 1 | 2 | 33.3% |
| マクシミリアン15世 (Rank 29) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 34) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| syounai (Rank 30) | 2026/08/03 | 4 | 3 | 1 | 75.0% |
| りてりん (Rank 28) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| BigBoin (Rank 32) | 2026/07/28 | 4 | 2 | 2 | 50.0% |
| HIROCHILL (Rank 29) | 2026/07/26 | 3 | 1 | 2 | 33.3% |
| onigiryy_14 (Rank 36) | 2026/07/15 | 4 | 3 | 1 | 75.0% |
| リーウ (Rank 29) | 2026/05/28 | 3 | 2 | 1 | 66.7% |
| VF_oji (Rank 30) | 2026/05/27 | 6 | 5 | 1 | 83.3% |
| 鳩男 (Rank 28) | 2026/05/19 | 3 | 2 | 1 | 66.7% |
| KAZ-morimorimiso- (Rank 26) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 29) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| FCR きばやし (Rank 36) | 2026/03/27 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| forward movement into punchP | 160 | 21.6% |
|---|---|---|
| guardG into throwP+G | 47 | 6.3% |
| Overblow Shoulder66P+K | 39 | 5.3% |
| Senzankou66P+K into throwP+G | 34 | 4.6% |
| guardG into evade down | 28 | 3.8% |
| evade up into Rimon Chouchu66P | 25 | 3.4% |
| backdash into evade up | 23 | 3.1% |
| guardG into evade up | 22 | 3.0% |
| Rimon Chouchu66P | 21 | 2.8% |
| evade up into throwP+G | 15 | 2.0% |
| forward dash into Jouho Touken6P | 15 | 2.0% |
| Ducking Low2K+G | 8 | 1.1% |
| Souko Sensou66P+K | 8 | 1.1% |
| evade down into Rimon Chouchu66P | 8 | 1.1% |
| evade up into forward dash | 8 | 1.1% |
149 further openings account for the other 281 rounds.
Counted from 185 of the 187 matches played. The rest were not pulled for openings.
Akira
| Senzankou66P+K into throwP+G | 34 | 12.3% |
|---|---|---|
| forward movement into punchP | 34 | 12.3% |
| evade up into Rimon Chouchu66P | 25 | 9.1% |
| Rimon Chouchu66P | 21 | 7.6% |
| forward dash into Jouho Touken6P | 15 | 5.4% |
| guardG into throwP+G | 14 | 5.1% |
| guardG into evade down | 12 | 4.3% |
| evade down into Rimon Chouchu66P | 8 | 2.9% |
| Rimon Chouchu66P into forward dash | 7 | 2.5% |
| backdash into evade up | 7 | 2.5% |
| guardG into evade up | 6 | 2.2% |
| crouch dash forward into Youhou33P | 5 | 1.8% |
| guardG into Rimon Chouchu66P | 5 | 1.8% |
| crouch dash forward into Jouho Touken6P | 4 | 1.4% |
| crouch into Jouho Touken6P | 4 | 1.4% |
53 further openings account for the other 75 rounds.
Jeffry
| forward movement into punchP | 72 | 28.1% |
|---|---|---|
| Overblow Shoulder66P+K | 39 | 15.2% |
| guardG into throwP+G | 18 | 7.0% |
| guardG into evade down | 10 | 3.9% |
| Ducking Low2K+G | 8 | 3.1% |
| backdash into evade up | 7 | 2.7% |
| guardG into evade up | 7 | 2.7% |
| Overblow Shoulder66P+K into throwP+G | 5 | 1.9% |
| crouch into Grizzly Hammer1PP | 4 | 1.6% |
| evade down into forward dash | 4 | 1.6% |
| evade down into throwP+G | 4 | 1.6% |
| evade up into throwP+G | 4 | 1.6% |
| Low Knuckle2P | 3 | 1.2% |
| Tsunami Beat3K+G | 3 | 1.2% |
| backdash into Tsunami Beat3K+G | 3 | 1.2% |
48 further openings account for the other 65 rounds.
Lau
| forward movement into punchP | 37 | 25.3% |
|---|---|---|
| Souko Sensou66P+K | 8 | 5.5% |
| backdash into evade up | 8 | 5.5% |
| guardG into evade up | 8 | 5.5% |
| Fukko Kensou1P | 7 | 4.8% |
| evade up into throwP+G | 7 | 4.8% |
| guardG into throwP+G | 7 | 4.8% |
| guardG into evade down | 5 | 3.4% |
| Fukko Kensou1P into guardG | 4 | 2.7% |
| Honshin Hekiken1P+K | 3 | 2.0% |
| Touku Shashou897P+K | 3 | 2.0% |
| evade down into guardG | 3 | 2.0% |
| backdash into Ko'en Senshi66K+G | 2 | 1.4% |
| backdash into evade down | 2 | 1.4% |
| guardG into Senchutai3K | 2 | 1.4% |
38 further openings account for the other 40 rounds.
Goh
| forward movement into punchP | 17 | 26.6% |
|---|---|---|
| guardG into throwP+G | 8 | 12.5% |
| crouch dash back into Karura4P+K | 4 | 6.2% |
| Sune'uchi2P | 3 | 4.7% |
| crouch dash forward into Soukyu46P | 3 | 4.7% |
| backdash into Karura4P+K | 2 | 3.1% |
| evade down into forward dash | 2 | 3.1% |
| evade down into kickK | 2 | 3.1% |
| throwP+G | 2 | 3.1% |
| Ni'oudaoshi3K+G | 1 | 1.6% |
| backdash into AgitosogiP+K | 1 | 1.6% |
| backdash into Batousatsu3KP | 1 | 1.6% |
| backdash into crouch dash back | 1 | 1.6% |
| backdash into evade up | 1 | 1.6% |
| backdash into kickK | 1 | 1.6% |
15 further openings account for the other 15 rounds.
Counted from 16 of the 18 matches played. The rest were not pulled for openings.
