VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

almost

Career matches564
Career win rate68.8%
Round win rate64.8%
Peak rank40
Distinct opponents39
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1855 #226 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky4056438817668.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

630 of 705 rounds counted

8.0 inputs a second (480 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.0480630

By opponent's character

Shun7.9472207
Akira8.2490119
Goh8.350161
Pai7.846837
Jacky7.947359
Lei Fei7.846630
Lion7.947532
Jean8.148615
Lau8.651514
Brad8.85259
Aoi7.54526
El Blaze8.45028
Kage7.84718
Sarah8.34978
Vanessa8.14847
Wolf9.15437
Eileen7.34403

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun54371768.5%+2.8
Akira31191261.3%-5.2
Goh2418675.0%-2.7
Pai2017385.0%-7.4
Jacky1511473.3%+6.9
Lei Fei96366.7%+9.9
Lion85362.5%-5.6
Jean43175.0%-12.5
Lau43175.0%-6.8
Brad330100.0%+3.8
Aoi220100.0%+4.7
El Blaze220100.0%+11.7
Kage220100.0%+13.2
Sarah220100.0%+8.7
Vanessa220100.0%+28.0
Wolf220100.0%+4.8
Eileen110100.0%+2.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2719870.4%-6.3
Full Fence2620676.9%+4.5
Low Fence2619773.1%+0.7
Breakable Half Fence1814477.8%+4.5
Full Fence and Open1711664.7%-9.8
Octagon1511473.3%+3.2
Open1512380.0%+2.3
Half Fence139469.2%-0.5
Single Wall115645.5%-19.3
Breakable Full Fence108280.0%+11.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10974.3%72.7%+1.6
No walls5269.2%72.1%-2.9

Walls against open: +4.5 points (95% range -9.4 to +18.4), p 0.527 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Rodryu (Rank 36)43281565.1%
NaughtNaught (Rank 31)1914573.7%
nadol90 (Rank 35)1410471.4%
Smashquatch (Rank 30)118372.7%
12yocontrollerplayer(NOSOUND (Rank 13)10100100.0%
brogasaurusrex (Rank 35)86275.0%
Lightwing (Rank 31)73442.9%
jubbjubb767Europe (Rank 30)74357.1%
Denki04 (Rank 36)54180.0%
Kamille★心意把晶 (Rank 45)4040.0%
RickoSama (Rank 22)440100.0%
Saago_65 (Rank 33)440100.0%
luckystrike (Rank 29)42250.0%
Ac (Rank 29)32166.7%
Brolly727 (Rank 31)32166.7%
Dadino03italy (Rank 35)32166.7%
Rayne (Rank 42)31233.3%
BorussiaJung09 (Rank 12)220100.0%
CasusLuciferi (Rank 19)220100.0%
Devilbreaker308 (Rank 16)220100.0%
Espiro (Rank 37)21150.0%
Ilyricio (Rank 27)220100.0%
Kreuz (Rank 33)220100.0%
SDrakeo (Rank 25)220100.0%
kotiko (Rank 11)220100.0%

Most played opponents, most recent first

CasusLuciferi (Rank 19)2026/10/11220100.0%
Devilbreaker308 (Rank 16)2026/09/24220100.0%
Brolly727 (Rank 31)2026/09/1732166.7%
BorussiaJung09 (Rank 12)2026/09/17220100.0%
Rodryu (Rank 36)2026/09/1643281565.1%
Denki04 (Rank 36)2026/09/1654180.0%
Espiro (Rank 37)2026/09/1621150.0%
RickoSama (Rank 22)2026/09/13440100.0%
Ilyricio (Rank 27)2026/09/13220100.0%
Saago_65 (Rank 33)2026/09/10440100.0%
NaughtNaught (Rank 31)2026/09/101914573.7%
Smashquatch (Rank 30)2026/09/10118372.7%
nadol90 (Rank 35)2026/08/181410471.4%
jubbjubb767Europe (Rank 30)2026/08/1874357.1%
Kreuz (Rank 33)2026/08/18220100.0%
luckystrike (Rank 29)2026/08/1742250.0%
Ac (Rank 29)2026/08/1732166.7%
Lightwing (Rank 31)2026/08/0273442.9%
SDrakeo (Rank 25)2026/08/02220100.0%
Dadino03italy (Rank 35)2026/05/2332166.7%
Kamille★心意把晶 (Rank 45)2026/05/234040.0%
brogasaurusrex (Rank 35)2026/05/1986275.0%
kotiko (Rank 11)2026/05/19220100.0%
Rayne (Rank 42)2026/05/1731233.3%
12yocontrollerplayer(NOSOUND (Rank 13)2026/05/1510100100.0%

Round openings

Jacky

Career
388–176 · 68.8%
This season
185 matches · 73.0%
Peak rank
40

First hit in 51.5% of 688 rounds. Won 68.6% of the rounds they struck first, 59.6% of the rounds they were struck first.

Significant Tells

  • Against Shun: moves in first in 6.7% of rounds, against 2.3% against everyone else.
  • After opening the round before by attacking: attacks straight away in 43.5% of rounds, against 28.5% after anything else.
  • Against Pai: opens with “1K+G Low Spin Kick into throw escape” in 15.3% of rounds, against 4.1% against everyone else.
  • After losing a round: opens with “backdash into 46K+G Middle Spin Kick” in 16.2% of rounds, against 8.0% after winning one.

How is this tested?

backdash into Spin Heel Sword4K+G8712.6%
backdash into Middle Spin Kick46K+G8111.8%
backdash into Long Stride Back Knuckle4P+K608.7%
Low Spin Kick1K+G into throw escape365.2%
Slant Back Knuckle1P into Rage Kick1PK243.5%
punchP172.5%
Dash Hammer Kick66K152.2%
Low Spin Kick1K+G into throwP+G131.9%
evade up into Middle Spin Kick46K+G131.9%
punchP into Jab StraightPP131.9%
Slide Shuffle (Deflect)4P+K+G into crouch121.7%
evade up into Spinning Kick Turn44K121.7%
evade up into Side Hook Turn44P111.6%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward101.4%
Step-in Middle Kick66K+G101.4%

113 further openings account for the other 275 rounds.

Counted from 180 of the 185 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun22–7 · 76%11–6 · 65%too few to test
Akira8–5 · 62%11–7 · 61%too few to test
Goh14–5 · 74%2–1 · 67%too few to test
Pai11–3 · 79%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 4 of 15 tests hold up